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* SwitchOutMove: The Escape Root can switch places with another plant which would ordinarily be stationary. Because this ability can be used any number of times, it's also possible to swap any two plants and return the Escape Root to its original location. This can be done by swapping the Escape Root and the first plant, then the Escape Root and the second plant, and finally the Escape Root and the first plant again.
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** Puff-shrooms Plant Food ability not only resets they lifespan, but also active all Puff-shrooms on the screen. This servers as a key objective for Dark Ages night 12, with contains a lot of Plant Food.
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* ObviousRulePatch: The arena mode used to award two gauntlets for winning the first match. Gauntlets were removed as streak awards and replaced with mints after people found they could get crowns for free without regard to the timer by winning the first match, getting two gauntlets, spending a gauntlet to fight the second match, throwing the second match, spending a gauntlet to fight the first match, repeat ''ad nauseum''.
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* GassyGastronomy: Chili Bean will usually OneHitKill any zombie that eats him, with said zombie producing a fart that [[TheParalyzer stuns any zombie]] unfortunate enough to be behind him when it happens.
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* OffWithHisHead: Just like in the first game, a zombie is considered dead when its head falls off, followed by the whole body.
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** When losing Save Our Seeds and levels with level-specific objectives in Thymed Events, however, the standard losing screen for them are not shown but instead the "YOU LOST!" (with the text in red, tips below, level progress, Event Menu and Retry costing 10 energy, and how many energy does a player left with a countdown before getting another energy automatically) in black screen is instead displayed.
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** In "Cannons Away", finishing without reaching the target score will display the message "PENNY IS NOT IMPRESSED WITH YOUR SCORE!" and below it (where the brain image is normally displayed) is the current score and target score of a level (however, tapping this part of the screen will still hear a squish sound of the brain).

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** In "Cannons Away", finishing without reaching the target score will display the message "PENNY IS NOT IMPRESSED WITH YOUR SCORE!" and below it (where the brain image is normally displayed) is the current score and target score of a level (however, tapping this part of the screen will still hear a squish sound of the brain). On Penny's Pursuit, however, the brain image is instead shown below the losing message.
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* NonStandardGameOver:

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* NonStandardGameOver:NonStandardGameOver: These messages appear when losing the level without letting the zombies reach the house which is done when level type/level-specific objectives have not met.
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* DynamicDifficulty: [[http://plantsvszombies.wikia.com/wiki/Dynamic_Difficulty It actually exists]]. The difficulty of the game changes depending on player actions.

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* DynamicDifficulty: [[http://plantsvszombies.wikia.com/wiki/Dynamic_Difficulty It actually exists]]. The was removed in an update]]. Previously, it would adjust the difficulty of the game changes depending based on player actions.winning and losing streaks, affecting amount of plant food provided and number of zombies appearing.
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* DropTheHammer: The Gargantuar in Dark Ages uses a big hammer to crush your plants.
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'''''Plants vs. Zombies 2: It's About Time''''', commonly shortened to '''''Plants vs. Zombies 2''''', is a {{tower defense}} game released by Creator/PopCapGames. The sequel to ''VideoGame/PlantsVsZombies'', it was released for UsefulNotes/{{iOS|Games}} devices on August 15, 2013. In this version, the player battles new zombies in a {{time travel}} motif.

After the events of ''VideoGame/PlantsVsZombies'', zombies [[HereWeGoAgain once again attack the front yard.]] After the zombies are all defeated, the player gets the hot sauce and gives it to Crazy Dave for his taco. After eating it, Crazy Dave laments about wanting to eat the taco again... by travelling back in time. Enter his partner, Penny, a [[TimeTravel time traveling trailer]] to assist him re-obtaining his taco. Unfortunately, Penny ends up warping Crazy Dave (and you) deep into AncientEgypt, revealing that they time traveled 4500 years in the past. Oh, and there's more zombies.

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'''''Plants vs. Zombies 2: It's About Time''''', commonly shortened to '''''Plants vs. Zombies 2''''', is a {{tower defense}} game released by Creator/PopCapGames. The sequel to ''VideoGame/PlantsVsZombies'', ''VideoGame/PlantsVsZombies1'', it was released for UsefulNotes/{{iOS|Games}} devices on August 15, 2013. In this version, the player battles new zombies in a {{time travel}} motif.

After the events of ''VideoGame/PlantsVsZombies'', ''VideoGame/PlantsVsZombies1'', zombies [[HereWeGoAgain once again attack the front yard.]] After the zombies are all defeated, the player gets the hot sauce and gives it to Crazy Dave for his taco. After eating it, Crazy Dave laments about wanting to eat the taco again... by travelling back in time. Enter his partner, Penny, a [[TimeTravel time traveling trailer]] to assist him re-obtaining his taco. Unfortunately, Penny ends up warping Crazy Dave (and you) deep into AncientEgypt, revealing that they time traveled 4500 years in the past. Oh, and there's more zombies.



Go [[VideoGame/PlantsVsZombies here]] for general tropes introduced in the original game.

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Go [[VideoGame/PlantsVsZombies here]] for general tropes introduced in the original game.series.
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After the events of ''VideoGame/PlantsVsZombies'', zombies [[HereWeGoAgain once again attack the front yard.]] After the zombies are all defeated, the player gets the hot sauce and gives it to Crazy Dave for his taco. After eating it, Crazy Dave laments about wanting to eat the taco again. Enter his partner, Penny, a [[TimeTravel time traveling trailer.]] Unfortunately, Penny ends up warping Crazy Dave (and you) deep into AncientEgypt, revealing that they time traveled 4500 years in the past. Oh, and there's more zombies.

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After the events of ''VideoGame/PlantsVsZombies'', zombies [[HereWeGoAgain once again attack the front yard.]] After the zombies are all defeated, the player gets the hot sauce and gives it to Crazy Dave for his taco. After eating it, Crazy Dave laments about wanting to eat the taco again. again... by travelling back in time. Enter his partner, Penny, a [[TimeTravel time traveling trailer.]] trailer]] to assist him re-obtaining his taco. Unfortunately, Penny ends up warping Crazy Dave (and you) deep into AncientEgypt, revealing that they time traveled 4500 years in the past. Oh, and there's more zombies.
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* AllTheWorldsAreAStage: The final world, [[spoiler:Modern Day]], introduces zombies from ''every time period'', coming in via portals. Even the soundtrack contains instruments that were mainly used in previous worlds: for example, the final wave theme starts with Big Wave Beach's surf rock guitar, then switches into Far Future's synth, and incorporates elements of Ancient Egypt's and Wild West's themes.

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* AllTheWorldsAreAStage: The final world, [[spoiler:Modern Day]], Modern Day, introduces zombies from ''every time period'', coming in via portals. Even the soundtrack contains instruments that were mainly used in previous worlds: for example, the final wave theme starts with Big Wave Beach's surf rock guitar, then switches into Far Future's synth, and incorporates elements of Ancient Egypt's and Wild West's themes.



* RoboticReveal: [[spoiler:The Treasure Yeti and the Zombie Bulls]].

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* RoboticReveal: [[spoiler:The Treasure Yeti and the Zombie Bulls]].Bulls, the latter stated by the Almanac after defeating him.]]
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* BossRush: At the end of the game, the last three levels involve the player defeating bosses from previous worlds. However, the player gets different plants than they originally had to fight those bosses. Also, the player can take a break between the boss fights.
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* PlatformActivatedAbility: If you plant a plant on a Gold Tile, it generates Sun, which can be used to plant more plants.
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* YouMeanXmas: Every year, there is a "Feastivus" event where zombies wear Christmas sweaters or elf costumes.
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* NoOntologicalInertia: When a Wizard Zombie is defeated, any plants turned into sheep by such will immediately revert back to the plants they were before.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* TheArtifact: Spikeweed and Spikerock damage Zombies normally, taking out headgear first before killing the Zombie itself. Despite this, later updates would revamp the health system to accomodate Poison, which ignores such defensive measures as armor. Spikeweed and Spikerock still damage Zombie headgear first and foremost despite hurting their feet, possibly because it would be overpowered for them to ignore headgear while still being hard to kill non-instants... [[PowerCreep then Night Cap gave an example of a hard to kill non-instant that does poison Zombies.]]
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** Some of the Modern Day Zomboss fights were altered to make them more balanced.
*** The War Wagon fight has been made significantly harder by adding many veteran zombies into the mix, which can spawn as early as the Zombot's ''first spawn cycle''. This is meant to balance the much stronger and normally expensive Far Future plants that the player can receive.
*** The Tomorrow-Tron fight in Day 33 has been made much easier ,with Power Tiles and Plant Food made far more abundant, making up for the weaker plants that are used in this boss fight.
*** The notably brutal Sharktronic Sub is made somewhat easier by giving the player Lily Pads and Shrinking Violets to aid the player who can only use Frostbite Caves plants (which are not a good match against the deadly Big Wave Beach zombies employed in this boss fight.)
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'''''Plants vs. Zombies 2: It's About Time''''', commonly shortened to '''''Plants vs. Zombies 2''''', is a {{tower defense}} game released by Creator/PopCapGames. This game is a sequel to ''VideoGame/PlantsVsZombies''. It was released for UsefulNotes/{{iOS|Games}} devices on Thursday, August 15, 2013. In this version, the player battles new zombies in a {{time travel}} motif.

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'''''Plants vs. Zombies 2: It's About Time''''', commonly shortened to '''''Plants vs. Zombies 2''''', is a {{tower defense}} game released by Creator/PopCapGames. This game is a The sequel to ''VideoGame/PlantsVsZombies''. It ''VideoGame/PlantsVsZombies'', it was released for UsefulNotes/{{iOS|Games}} devices on Thursday, August 15, 2013. In this version, the player battles new zombies in a {{time travel}} motif.
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** The "Save Our Seeds" Brain Busters start the player with several pre-placed plants that will fight like normal. The mission is, as always, to defend the left side of the screen, except that if any of the pre-placed plants die, that will also result in a loss.

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** The "Save Our Seeds" Brain Busters start the player with several pre-placed plants that will fight like normal. The mission is, as always, to defend the left side of the screen, except that if any of the pre-placed plants die, die or disappear, that will also result in a loss.
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