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** The zombies do almost nothing that significantly aids in their quest for brains and a lot of the time, their ideas are [[CaptainObvious downright stupid]]. Plus, [[ArsonMurderAndJaywalking they have horrible handwriting and grammar]].

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** The zombies do almost nothing that significantly aids in their quest for brains and a lot of the time, their ideas are [[CaptainObvious downright stupid]].stupid. Plus, [[ArsonMurderAndJaywalking they have horrible handwriting and grammar]].

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* ArrangeMode: Many of the "minigames" play more like this trope than an actual MiniGame. These include:
** Zombotany plays like a normal round of [=PvZ=]... Except the heads of all the zombies have been replaced with the likes of peashooters (that shoot peas) and Wall-Nuts. It has a sequel that adds in zombies with the heads of Gatling Peas, Tall-Nuts, Jalapenos, and Squash.
** in Slot Machine, you need to spin a slot machine for 25 sun each in order to get more sun or plants. The goal is to get 2000 sun.
** It's Raining Seeds is a fog level where... [[ExactlyWhatItSaysOnTheTin it's raining seeds]]. These are your only way of getting plants.
** Begouled is much like ''VideoGame/{{Bejeweled}}'', except with plants. Matching 3 or more plants of the same type either gives 1 plant of a higher "tier" or clears the plants. There's a sequel called ''Beghouled Twist'', which is much the same, but with the gameplay of ''Bejeweled Twist''.
** Invisi-Ghoul is a conveyor fog level (with no fog) that has invisible zombies. They can still be revealed with the Ice-Shroom.
** Seeing Stars has the player construct a large Starfruit using Starfruit and Pumpkins.
** Big Trouble Little Zombie is a conveyor pool level where zombies move and eat faster, and come in larger numbers, but are easier to kill.
** Portal Combat is a conveyor level that features 2 pairs of portals that teleport plant projectiles and zombies to the other portal exit, and themselves switch position.
** Column Like You See 'Em is a roof conveyor level where placing a plant also plants duplicates along the entire column, and zombies are much more numerous.
** Bobsled Bonanza is a pool level with all 4 ground lanes immediately covered in ice, and waves of Zombonis and Bobsled Teams appear.
** Zombie Nimble Zombie Quick doubles both plant fire rate and zombies movement speed in a pool level.
** Last Stand has you prepare a defense with 5000 sun for 5 flags. Each wave completed gives you 250 more sun.
** In Heat Wave, exclusive to the DS port, your only defenses are 4 Peashooters, 4 Lilypads, and 2 Wallnuts on the lawn, and you must move the plants around the lawn. Occasionally, the peashooters will get tired and stop shooting as fast. Speaking or blowing on the DS microphone will temporarily power up your peashooters, turning them orange and giving them an increased fire rate.

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** [[https://youtu.be/45lPyzs8suc Beating the game]] without any Sunflowers [[YouRequireMoreVespeneGas to generate Sun to makes new plants]].

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** Puff-shroom is useless as an offensive plant in daytime levels, as it requires a Coffee Bean to wake up, ruining its gimmick of being free--might as well use that Coffee Bean on a Scaredy Shroom and get longer range for just 25 more Sun if you're that desperate to use a mushroom. However, it can still buy you a few seconds while zombies munch on it to set up something else.

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* DevelopersForesight: If you stubbornly refuse to use Sunflowers throughout Stage 1, then start the first nighttime level without Sunflowers, [[https://youtu.be/45lPyzs8suc?t=195 you get a unique warning message.]]


** Blovers, which also serve to clear the literal FogOfWar in some levels. In the sequel, it can kill ''any'' zombie that's in the air... ''including Gargantuars bounced into the air by Spring Bean''.

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** Blovers, which also serve to clear the literal FogOfWar in some levels. In the sequel, it can kill ''any'' zombie that's in the air... ''including ''[[UpToEleven including Gargantuars bounced into the air by Spring Bean''.Bean]]''.


* HarmlessFreezing: Slightly averted with the Ice-Shroom. It temporarily freezes all enemies on the screen and slows them down when they thaw out, but it does [[ScratchDamage one pea shot's worth of damage]] to all of them. They also allow you to temporarily see the location of the invisible zombies in the Invisighoul mini-game.

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* HarmlessFreezing: Slightly averted Downplayed with the Ice-Shroom. It temporarily freezes all enemies on the screen and slows them down when they thaw out, but it does [[ScratchDamage one pea shot's worth of damage]] to all of them. They also allow you to temporarily see the location of the invisible zombies in the Invisighoul mini-game.

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* MistakenForUndead: The almanac entry for Zomboni mentions that he isn't really a zombie, but some kind of a space-ogre.


* GatlingGood: The "four at a time" Gatling Pea. Any Peashooter-type plant (except the Pea Pod and Primal Peashooter) in the sequel will do this when powered-up with Plant Food.

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* GatlingGood: The "four at a time" Gatling Pea. Any Peashooter-type plant (except the Pea Pod and Primal Peashooter) in the sequel will do this when powered-up with Plant Food.



** The one weakness of the Cob Cannon is that it ''can't'' be covered with a pumpkin, due to taking up two squares. This makes an ideal Survival: Endless strategy more complicated than just "Fill the entire screen with Cob Cannons and go to town", as poor placement can leave Cob Cannons vulnerable to Underwater Zombies[[note]]The ones that spawn in the middle of the pool every other flag.[[/note]], Digger Zombies, and Imps.

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** The one weakness of the Cob Cannon is that it ''can't'' be covered with a pumpkin, due to taking up two squares. This makes an ideal Survival: Endless strategy more complicated than just "Fill the entire screen with Cob Cannons and go to town", as poor placement can leave Cob Cannons vulnerable to Underwater Zombies[[note]]The Zombies[[note]]the ones that spawn in the middle of the pool every other flag.[[/note]], flag[[/note]], Digger Zombies, and Imps.



** The digger zombie can tunnel beneath all your defenses, but once it reaches the other side of the lawn... it turns around and starts eating the plants in your back row. (Apparently it got confused while spinning like a top to emerge.) Problematic, but not as much as if it'd just go directly for the house. Same problem for Prospector Zombie in the sequel.

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** The digger zombie can tunnel beneath all your defenses, but once it reaches the other side of the lawn... it turns around and starts eating the plants in your back row. (Apparently Apparently it got confused while spinning like a top to emerge.) emerge. Problematic, but not as much as if it'd just go directly for the house. Same problem for the Prospector Zombie in the sequel.



** A zombie that [[ShoutOut dances and spawns four others that follow it.]] If you hit Dancing Zombie with a Hypno Shroom, he becomes ''your'' Mook Maker.

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** A zombie that [[ShoutOut dances and spawns four others that follow it.]] it]]. If you hit Dancing Zombie with a Hypno Shroom, he becomes ''your'' Mook Maker.



** Also, [[spoiler:the FinalBoss.]]
** Imps pretty much appear alongside another mook in the sequel; from inside the Barrel Zombie, Imp Cannon, or atop the Bull Zombie.

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** Also, [[spoiler:the FinalBoss.]]
FinalBoss]].
** Imps pretty much appear alongside another mook in the sequel; from inside the Barrel Zombie, Imp Cannon, or atop the Bull Zombie.



* MoreDakka: A typical lawn once you get all your plants set up. The Gattling Pea in particular embodies this. Combine two Gattling Peas with a Torchwood and nothing will survive (except maybe a Giga-Gargantuar), although of course it's kind of expensive.

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* MoreDakka: A typical lawn once you get all your plants set up. The Gattling Pea in particular embodies this. Combine two Gattling Peas with a Torchwood and nothing will survive (except maybe a Giga-Gargantuar), although of course it's kind of expensive. Any Peashooter-type plant (except the Pea Pod and Primal Peashooter) in the sequel will do this when powered-up with Plant Food, spewing a gigantic barrage of peas down the lane

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* NewWeaponTargetRange: The game tends to give you a new plant right before a level where that plant would be really useful - whether because of environmental gimmick or new enemy type. For some of these, it ends up a situation of ThisLooksLikeAJobForAquaman.


** Speaking of Gold Magnets, the only thing they can do is gather coins, which usually feels like a downgrade from the tactical advantage of the Magnet-Shroom. Apart from the aforementioned "Last Stand" money farming strategies, the only level that really churns out enough coins to justify the Gold Magnet is Survival: Endless, where not only will a lot of coins be dropped at once during the later waves, but you'll be more likely to be too preoccupied with shooting Cob Cannons at said waves to be able to pick any of the coins up yourself. Even then, some players might feel the squares a Gold Magnet uses might be better suited to more strategic plants like Cattails or Twin Sunflowers.



** Some of your plants, namely the Cherry Bomb, Potato Mine, Squash, Doom Shroom, Tangle Kelp, Jalapeno Pepper, Chomper and Cob Cannon are capable of killing almost all types of enemies in one hit. But mind you: some of the enemies, most notably [[spoiler:the [[HumongousMecha Final Boss]], the Zombonis, the [[NightmareFuel Jack-in-the-Box zombies]], the [[GoddamnedBats Bungee Zombies]] and [[GiantMook Gargantuar]]]] are also able to do this to your plants! In terms of resistance, the Gargantuar takes 2 normal OneHitKill plants to die (or 3 for the Giga-Gargantuar which appears only in Survival mode), and Spikerocks can take 9 hits from a Gargantuar or vehicles.

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** Some of your plants, namely the Cherry Bomb, Potato Mine, Squash, Doom Shroom, Tangle Kelp, Jalapeno Pepper, Chomper and Cob Cannon are capable of killing almost all types of enemies in one hit. But mind you: some of the enemies, most notably [[spoiler:the [[HumongousMecha Final Boss]], the Zombonis, the [[NightmareFuel Jack-in-the-Box zombies]], the [[GoddamnedBats Bungee Zombies]] and [[GiantMook Gargantuar]]]] are also able to do this to your plants! In terms of resistance, the Gargantuar takes 2 normal OneHitKill plants to die (or 3 4 for the Giga-Gargantuar which appears only in Survival mode), and Spikerocks can take 9 hits from a Gargantuar or vehicles.

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** The one weakness of the Cob Cannon is that it ''can't'' be covered with a pumpkin, due to taking up two squares. This makes an ideal Survival: Endless strategy more complicated than just "Fill the entire screen with Cob Cannons and go to town", as poor placement can leave Cob Cannons vulnerable to Underwater Zombies[[note]]The ones that spawn in the middle of the pool every other flag.[[/note]], Digger Zombies, and Imps.


** Marigolds only give you coins every so often and nothing else, making them pointless in most levels as your Sun is better invested in short-term offence or defense. However, in the "Last Stand" minigame, you're given a lump sum of ''5000'' Sun to start with, and are given 200 more after every wave. This allows you to set up small, expensive, but efficient defenses from the get go that you wouldn't be able to on a normal level. If you're smart about your strategy, you can use the leftover Sun to fill half of your yard with Marigolds(and a couple of Gold Magnets if you're feeling lazy) for easy money farming.



* SelfImposedChallenge: The survival modes naturally lends themselves to these. Only night plants, only night plants during the day (except for air defense), as few rows as possible, no plants that shoot, etc.

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* SelfImposedChallenge: SelfImposedChallenge:
**
The survival modes naturally lends themselves to these. Only night plants, only night plants during the day (except for air defense), as few rows as possible, no plants that shoot, etc.etc.
** In Survival: Endless, a common one is to try and get as far as you can ''without Cob Cannons''.
** In the NewGamePlus, Crazy Dave will pick a few plants for you. Try using them all(Instants at least once). Prepare to get creative with your strategies.



%%* SuddenMusicalEnding

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%%* SuddenMusicalEnding* SuddenMusicalEnding: [[spoiler: Once you defeat Dr Zomboss, you get one final letter that says the zombies give up and just want to make a music video with you.]]


** Any mission in which your plant seeds come down [[RandomNumberGod a conveyor belt]]. In any mission like this [[spoiler:of which the final boss is one of them]] you ''will'' (probably) have to restart at least once.
** The conveyor belt missions aren't too bad because the plants don't scroll off the end of the belt and you can keep them for when you need them. The real Luck-Based Missions are the few where you have to plant them immediately or very quickly lose them, such as "It's Raining Seeds" and "Vasebreaker".
** Also, if you're playing the Steam version, no amount of skill will help you get the "China Shop" or "Better Off Dead" achievements if the RandomNumberGod hates you. Especially egregious for the latter, in which you have to play perfectly ''and'' be lucky.

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** Any mission in which your plant seeds come down [[RandomNumberGod a conveyor belt]]. In any mission like this [[spoiler:of which the final boss is one of them]] you ''will'' (probably) have to restart at least once.
** The conveyor belt missions
belt]].
*** They
aren't actually too bad because the plants don't scroll off the end of the belt and you can keep them for when you need them. The real Luck-Based Missions are the few where you have to plant them immediately or very quickly lose them, such as "It's Raining Seeds" and "Vasebreaker".
** Also, if you're playing the Steam version, no amount of skill will help you get the "China Shop" or "Better Off Dead" achievements (which involves beating a bunch of levels in a row) if the RandomNumberGod hates you. Especially egregious for the latter, in which you have to play perfectly ''and'' be lucky.


Also the series has made its way into The Sims 3, in which pre-ordering the Sims 3 Supernatural (Which has zombies) you can unlock Peashooters to fight back. As well as unlock zombie based clothing, such as the cone hat. The Sims 3 store also released a greenhouse with a sunflower that produces sunlight which can be used to make plants grow better.

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Also the The series has also made its way into The Sims 3, VideoGame/TheSims3, in which pre-ordering the Sims 3 Supernatural (Which has zombies) you can unlock Peashooters to fight back. As well as unlock zombie based clothing, such as the cone hat. The Sims 3 store also released a greenhouse with a sunflower that produces sunlight which can be used to make plants grow better.

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