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** ''WesternAnimation/{{Freakazoid}}'': A title you can attain after a freakishly successful month is literally Freakazoid.


** Baby Nukes, which can only be found on certain difficult missions (and ''obviously [[Main/MemeticMutation do not exist]]'').

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** Baby Nukes, which can only be found on certain difficult missions (and ''obviously [[Main/MemeticMutation do not exist]]'').exist]]).
** The Raygun you start with is a powerful energy pistol, but you only have a few batteries for it, and they're difficult to find or reproduce.


* BikerBabe: Now available in the form of a "Vessel" that represents up to 13 of your jolly band riding to battle on motorcycles. Uber Gals and Slave Soldiers can double up on the trope with theme-appropriate Ganger and Punk biker outfits.



* NubileSavage: Your Hands are quite savage, and many research topics make reference to their tendency toward sexual excess. Plus, as of the most recent version, one of the earlier armors you can unlock is the Tribal armor, which is effectively a nod to this trope.

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* NubileSavage: Your Hands are quite savage, and many research topics make reference to their tendency toward sexual excess. Plus, as of the most recent version, one of the earlier armors you can unlock is the Tribal armor, Armor, which is effectively a nod to this trope.trope, is also one of the only armor types that can be purchased from the earliest parts of the game.


* Main/AnchorsAway: Unsurprisingly. They're bloody heavy and unwieldy, but hit hard when swung.

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* Main/AnchorsAway: Unsurprisingly. They're bloody heavy and unwieldy, but hit hard when swung. You can also swing them like a melee weapon or by the chain; the latter is slower but gives a few tiles of range, and also lets you throw it at walls to try to batter them down.



** Several other effects will erode the armor value of whatever they hit. A strike from a very powerful Piercing round will damage armor, as will acid blasts, bites from some animals, and the like.



* Main/HealingPotion: A whole range of them, mostly based on alcohol mixed with E-511 radioactive residue. Not usually quite as effective as expensive purpose-built medical gear, but pour enough booze into or onto someone and they'll be alright.

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* Main/HealingPotion: A whole range of them, mostly based on alcohol mixed with E-511 radioactive residue. Not usually quite as effective or portable as expensive purpose-built medical gear, but pour enough booze into or onto someone and they'll be alright.alright. Booze also has the significant advantage of being easily chugged by oneself, while all other methods of stopping bleeding need a friend to apply them for you.

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* SuicideAttack: Anybody can do it by carrying a primed explosive; if they're knocked out, it drops to the ground and explodes at the end of the phase. The ability for cheaply-recruitable Attack Dogs and Parrots to start missions carrying primed explosives means that one of the most cost-effective base defense strategies involves waves of suicidal attack dogs running at the invaders, only to violently explode whenever they're shot down.


The player takes control on a freshly formed band of female ubers - a stronger, more resilient [[Main/HumanSubspecies variant]] of regular humans - who decide to become rich and powerful criminals upon having found an abandoned hidden underground base of uncertain origins (possibly established by X-Com itself) after escaping from a research facility. First motivated by greed and anger, they gradually become (at least partially) freedom fighters, striking against the alien oppressors and their human lackeys, as well as protecting defenseless mutant communities and striking deals with local governments, who are not happy with being occupied. No matter the ideals or lack thereof, the game is mostly about looting, killing and enslaving, with a good dose of humor ranging from goofy to black - sometimes simultaneously.

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The player takes control on a freshly formed band of female ubers Ubers - a stronger, more resilient [[Main/HumanSubspecies variant]] of regular humans - who decide to become rich and powerful criminals upon having found an abandoned hidden underground base of uncertain origins (possibly established by X-Com itself) after escaping from a research facility. First motivated by greed and anger, they gradually become (at least partially) freedom fighters, striking against the alien oppressors and their human lackeys, as well as protecting defenseless mutant communities and striking deals with local governments, who are not happy with being occupied. No matter the ideals or lack thereof, the game is mostly about looting, killing and enslaving, with a good dose of humor ranging from goofy to black - sometimes simultaneously.



** This game also has the Spartans, modelled on the American right-wing militias, who are... not much different from the Humanists. They also practice mutant pogroms, live in an authoritatian militarist society by outdated social mores.

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** This game also has the Spartans, modelled on the American right-wing militias, who are... not much different from the Humanists. They also practice mutant pogroms, live in an authoritatian authoritarian militarist society by outdated social mores.



* AmazonBrigade: Your pirates are initially all women. Other unlockable pirate types are also female, except for Slave Soldiers.
* Main/AnchorsAway: Unsurprisingly.

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* AmazonBrigade: Your pirates are initially all women. Other unlockable pirate types are also female, except for You face an early choice in the course of your research as to whether to welcome men into the gang or to maintain as an all-women outfit; choosing to open up your hiring blocks you from being able to hire basic Uber gals from the market, but lets you purchase unlimited numbers of male Slave Soldiers.
* Main/AnchorsAway: Unsurprisingly. They're bloody heavy and unwieldy, but hit hard when swung.



* Main/ArchaicWeaponForAnAdvancedAge: What's the best solution to deal with a heavy laser wielding trooper in a powered armor? Hit them with your sword! (Or better a [[Main/DropTheHammer hammer]].)

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* Main/ArchaicWeaponForAnAdvancedAge: What's the best solution to deal with a heavy laser wielding trooper in a powered armor? Hit them with your sword! (Or better a [[Main/DropTheHammer hammer]].)) A decent blade powered by Uber muscles will crack through armor more effectively than all but the heaviest of firearms.



* BreastPlate: Some of the lighter outfits do this or BareYourMidriff, most notably the Tac Vest, which is basically a one-piece Kevlar swimsuit. Other armors do cover less, but most of those actually don't offer any armor benefits at all. Your girls are mutants, after all, and a naked Hand's tough mutant skin leaves her still better armored than most purebloods.

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* BreastPlate: Some of the lighter outfits do this or BareYourMidriff, most notably the Tac Vest, which is basically a one-piece Kevlar swimsuit. Other armors do cover less, but most of those actually don't offer any armor benefits at all. Your girls are mutants, after all, and a naked Hand's Uber's tough mutant skin leaves her still better armored than most purebloods.



* Main/{{Determinator}}: Anyone with Bravery 50 or higher will always recover from combat stress after a while, no matter how little morale they have.

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* Main/{{Determinator}}: Anyone with Bravery 50 or higher will always recover from combat stress after a while, no matter how little morale they have. Slave Soldiers are also unusually stoic in that their Morale does not constantly drift in the direction of their Bravery; in practical terms, this means that even low-Bravery Soldiers lack the tendency to start going nuts on long missions without action.



* DropTheHammer: Makes for a decent, if slow, starting weapon. Hell, it's pretty good throughout the game; it can smash through most walls not made of heavily reinforced metals, and the sky-high base damage and damage scaling make it superior on a swing-for-swing basis to anything short of highly technologically-advanced power weapons. When it comes to heavily armored enemies, it will be a long time before you have a better option than a sledgehammer to the back of the skull.

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* DropTheHammer: Makes for a decent, if slow, One of your starting weapon. Hell, it's pretty good throughout the game; it can smash through most walls not made of heavily reinforced metals, and the sky-high base damage and damage scaling make it superior on weapons is a swing-for-swing basis to anything short of highly technologically-advanced power weapons. When it comes to heavily armored enemies, it will be nice sledgehammer. Once upon a long time before you have this was a better option than a very strong (but slow) early melee weapon, but the addition of the enemy getting an evade check makes it chancy to try to sledgehammer to them anywhere but in the back lest your swing go wild and smash someone standing next to you. Hammers are still pretty close to the top of the skull.food chain for busting down walls until you get access to better tools like Pickaxes and Fusion Torches.



* ShockAndAwe: One of the late-game weapons is a hand-held Tesla Coil.

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* ShockAndAwe: One of the late-game weapons is a hand-held Tesla Coil.Coil, and you've got plenty of other options in various flavors of electro-whip, stun rod, and cattle prod.

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** Grav Harness: YOLO Harness

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** Music/ChicksOnSpeed: The Kaltes-Klares "mineral water" (of the addictive kind, presumably amphetamine or similar) is a reference to the song "Kaltes Klares Wasser".


* AntiHero: Your crew in general. While they may make half-assed attempts to paint themselves as freedom fighters, they're mostly in it for the loot and the thrill.

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* AntiHero: Your hired crew in general.general (as opposed to the initial 6). While they may make half-assed attempts to paint themselves as freedom fighters, they're mostly in it for the loot and the thrill.


* [[SkyPirate Sky Pirates]]

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* [[SkyPirate Sky Pirates]]Pirates]]: You, of course; most of your piracy involves shooting down aircraft and looting the wreckage.

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* Main/WizardBeard: The Human Mage, unsurprisingly.

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* Main/DangerouslyShortSkirt: Too many examples to even list. Sometimes we get [[Main/FashionableAsymmetry only half the skirt]]!

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* Main/DoAnythingSoldier: As per the X-Com tradition.


* TheCaper: The "Mansion of Anguish". Your team is to "conduct reconnaissance" (an excuse to wear maid's outfits) in a seemingly [[http://i.imgur.com/CJ7y4SL.png never-ending mansion]].

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* TheCaper: Main/TheCaper: The "Mansion of Anguish". Your team is to "conduct reconnaissance" (an excuse to wear maid's outfits) in a seemingly [[http://i.imgur.com/CJ7y4SL.png never-ending mansion]].mansion]].
* Main/CatFolk: Represented by Catgirls, they are an alien race, possibly from the planet [[VideoGame/MasterOfOrion Fieras]].

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* Main/BoundAndGagged: The sorry state of girls which need to be rescued from brothels, slave rooms or other places of mistreatment.

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