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* Krystalak - Mutants [[note]]An original character created by Pipeworks for the game.[[/note]]

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* Krystalak - Mutants [[note]]An [[note]]Wii version exclusive; An original character created by Pipeworks for the game.[[/note]]game[[/note]]


* AdaptationalWimp: Mothra is simply an assist character in ''Destroy All Monsters Melee'', and when she got PromotedToPlayable in the next game she's the weakest monster in the game due to having weak attacks and less defensive power(in particular a complete inability to block). Not helped by the fact that you start out in her larvae stage. ''Unleashed'' gives her some more useful abilities, such as a pulse beam, poisonous powder that absorbs beams and causes damage, and a stunning shockwave, not to mention an actual block in both forms. Players have since figured out that Mothra is designed around long-range and hit-and-run attacks.

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* AdaptationalWimp: Mothra is simply an assist character in ''Destroy All Monsters Melee'', and when she got PromotedToPlayable in the next game she's the weakest monster in the game due to having weak attacks and less defensive power(in power (in particular a complete inability to block). Not helped by the fact that you start out in her larvae stage. ''Unleashed'' gives her some more useful abilities, such as a pulse beam, poisonous powder that absorbs beams and causes damage, and a stunning shockwave, not to mention an actual block in both forms. Players have since figured out that Mothra is designed around long-range and hit-and-run attacks.


* Spacegodzilla - Crystal Prison

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* Spacegodzilla [=SpaceGodzilla=] - Crystal Prison



* Spacegodzilla - Mutants

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* Spacegodzilla [=SpaceGodzilla=] - Mutants



* Atoragon

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* AtoragonGotengo[[note]]Called the Atoragon[[/note]]



* AdaptationalWimp: Mothra is simply an assist character in ''Destroy All Monsters Melee'', and when she gets PromotedToPlayable she's the weakest monster in the game due to having weak attacks and less defensive power. Not helped by the fact that you start out in her larvae stage. ''Unleashed'' gives her some more useful abilities, such as a pulse beam, poisonous powder that absorbs beams and causes damage, and a stunning shockwave. Players have since figured out that Mothra is designed around long-range and hit-and-run attacks.

to:

* AdaptationalWimp: Mothra is simply an assist character in ''Destroy All Monsters Melee'', and when she gets got PromotedToPlayable in the next game she's the weakest monster in the game due to having weak attacks and less defensive power.power(in particular a complete inability to block). Not helped by the fact that you start out in her larvae stage. ''Unleashed'' gives her some more useful abilities, such as a pulse beam, poisonous powder that absorbs beams and causes damage, and a stunning shockwave.shockwave, not to mention an actual block in both forms. Players have since figured out that Mothra is designed around long-range and hit-and-run attacks.



* BadassBack: Starting in ''Save The Earth'', Anguirus's block consists of him turning away from his opponent and letting their melee attacks hit his spikes with an appropriately painful effect. For the same reason, he can't be punished when he's lying on his stomach.

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* BadassBack: Starting in ''Save The Earth'', Anguirus's block consists of him turning away from his opponent and letting their melee attacks hit his spikes with an appropriately painful effect. For the same reason, he can't be punished overhead strikes will fail when he's lying on his stomach.all fours.



** Spacegodzilla pulls a HijackedByGanon in ''Unleashed'', making him a DragonAscendant.
* BigBadEnsemble: In ''Unleashed'', the Vortaak have united plenty of old foes together to help in their invasion of Earth. Mainstays like Godzilla's main ArchEnemy, King Ghidorah and [[PsychoForHire Gigan]] are obligatory, but Orga has been brought back to life to fight again, the first Mechagodzilla is rebuilt to bolster their forces, and Megalon was loaned to them by the Seatopians for another go at wiping humanity out.

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** Spacegodzilla [=SpaceGodzilla=] pulls a HijackedByGanon in ''Unleashed'', making him a DragonAscendant.
* BigBadEnsemble: In ''Unleashed'', the Vortaak have united plenty of old foes together to help in their invasion of Earth. Mainstays like Godzilla's main ArchEnemy, King Ghidorah Ghidorah, and [[PsychoForHire Gigan]] are obligatory, but Orga has been brought back to life to fight again, the first Mechagodzilla is was rebuilt to bolster their forces, and Megalon was loaned to them by the Seatopians for another go at wiping humanity out.



* ChargedAttack: Your monster's BreathWeapon, or whatever main ranged attack they use, has to be charged before using. The longer you charge it, the more damage it does and the longer it lasts, with enough charge means it will knock your opponent over and allow for more damage, but the more energy it uses. This does mean charging for too long can backfire if you are using a character with a shorter range attack as your opponent can get out of the range, or block it and minmize the damage. This drawback was removed in ''Unleashed'' due to blocking being removed.

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* ChargedAttack: Your monster's BreathWeapon, or whatever main ranged attack they use, has to be charged before using. The longer you charge it, the more damage it does and the longer it lasts, with enough charge means it will knock your opponent over and allow for more damage, but the more energy it uses. This does mean charging for too long can backfire if you are using a character with a shorter range attack as your opponent can get out of the range, or block it and minmize minimize the damage. This drawback was removed in ''Unleashed'' due to blocking being removed.the new energy cell system.



** In ''Save the Earth'', it's Orga on Easy and Normal and Spacegodzilla on Hard.
** Spacegodzilla is this again in ''Unleashed''[='=]s regular ending. In the Tyrant ending, however, ''you're'' the final boss, with a number of monsters, including your once-allies, rushing to stop you.

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** In ''Save the Earth'', it's Orga on Easy and Normal and Spacegodzilla [=SpaceGodzilla=] on Hard.
** Spacegodzilla [=SpaceGodzilla=] is this again in ''Unleashed''[='=]s regular ending. In the Tyrant ending, however, ''you're'' the final boss, with a number of monsters, including your once-allies, rushing to stop you.



* GemTissue: Spacegodzilla and Krystalak are partially and completely made of crystalline flesh respectively.

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* GemTissue: Spacegodzilla [=SpaceGodzilla=] and Krystalak are partially and completely made of crystalline flesh respectively.



* OurDragonsAreDifferent: Even within the same setting -- just compare Godzilla and King Ghidorah.



* PlayingWithFire: Several of the monsters use fire attacks.

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* PlayingWithFire: Several of the monsters use fire attacks. Appropriately, attacks of this nature are of the Heat element.



* RockMonster: Obsidius is a vaguely saurian monster made of LivingLava, spawned when one of Spacegodzilla's crystals plunged into a volcano.

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* RockMonster: Obsidius is a vaguely saurian monster made of LivingLava, spawned when one of Spacegodzilla's crystals [=SpaceGodzilla's=]crystals plunged into a volcano.



* UnitsNotToScale: All the monsters are depicted as being relatively close in size, even though the Heisei era monsters should for the most part be the largest. On an individual level, some of the monsters are also smaller than in the movies. Mechagodzilla 2, for example, was bigger than Godzilla, but in this game is roughly the same size. Destoroyah is both shorter and less bulky than in his movie. Averted for Biollante for the most part, who isn't quite the behemoth she was in the film but still towers over the entire cast in size, to the point where her grab is her using her maw to bite down on a Kaiju's entire upper body and throw them into the sky.

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* UnitsNotToScale: All the monsters are depicted as being relatively close in size, even though the Heisei era monsters should for the most part be the largest. On an individual level, some of the monsters are also smaller than in the movies. Mechagodzilla 2, for example, was bigger than Godzilla, but in this game is roughly the same size. Destoroyah is both shorter and less bulky than in his movie. Averted for Biollante for the most part, who isn't quite the behemoth she was in the her film but still towers over the entire cast in size, to the point where her grab is her using her maw to bite down on a Kaiju's entire upper body and throw them into the sky.



* WingsDoNothing: Despite having wings, Destoroyah is incapable of flight in every game except ''Double Smash''. This, along with his vulnerability to Heat instead of Freezing, was a result of concerns that letting him fly would make him overpowered.

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* WingsDoNothing: Despite having wings, Destoroyah is incapable of flight in every game except ''Double Smash''. This, along with his vulnerability to Heat instead of Freezing, was a result of concerns that letting him fly would make him too overpowered.



* CompetitiveBalance:

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* CompetitiveBalance:CompetitiveBalance: The six monsters can be categorized into some basic archetypes.



* OffModel: Minor, but some of the monsters have some unique, cartoony coloring that was never seen before. In ''Destroy all Monsters Melee'' Godzilla is a stereotypical green, and Megalon in particular is turquoise and purple instead of uniform brown. The game in general is a lot more cartoony-looking; Megalon's napalm bombs also resemble realistic sea mines and Mechagodzilla fires missiles not with his ports, but through gigantic boxy rocket launchers that [[{{Hammerspace}} spontaneously appear on his shoulders]].

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* OffModel: Minor, but some of the monsters have some unique, cartoony coloring that was never seen before. In ''Destroy all Monsters Melee'' Godzilla is a stereotypical green, and Megalon in particular is turquoise and purple instead of uniform brown. The game in general is a lot more cartoony-looking; Megalon's napalm bombs also resemble realistic sea mines and Mechagodzilla fires missiles not with his ports, but through gigantic boxy rocket launchers that [[{{Hammerspace}} spontaneously appear on his shoulders]].



* Spacegodzilla

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* Spacegodzilla[=SpaceGodzilla=]



* AdaptationalHeroism: The villainous Battra, King Ghidorah, Destoroyah, Megalon, Gigan, and Krystalak are playable, meaning they can help Godzilla, Mothra, Anguirus, and Rodan stop Spacegodzilla's crystal invasion.

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* AdaptationalHeroism: The villainous Battra, King Ghidorah, Destoroyah, Megalon, Gigan, and Krystalak are playable, meaning they can help Godzilla, Mothra, Anguirus, and Rodan stop Spacegodzilla's [=SpaceGodzilla's=] crystal invasion.



* BigBad: Once more, Spacegodzilla.

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* BigBad: Once more, Spacegodzilla.[=SpaceGodzilla=].
* BreathWeapon: Staple of the franchise, the playable monsters have a ranged weapon. The aerial monsters are able to shoot small projectile blasts by tapping the button in addition to a standard beam, but the ground monsters only get a beam.


* DummiedOut: Biollante was going to be in ''Save the Earth'' and was actually finished, but licensing issues meant she couldn't appear in the final product, instead being delayed for ''Unleashed''. Similarly Hedorah was planned to be in ''Unleashed'' and there are still references to him(there is a purchasable monster unlock hint that is clearly intended for him, one mission in the toxic Osaka says there is an opportunity to unlock a monster with the cutscene beforehand saying a new monster has spawned as a result of said toxicity, and his skeleton and sound files are actually in the game), but he was ultimately left out because they couldn't make his transformations and cel-shaded blob body work.


* GemTissue: Spacegodzilla and Krystalak.

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* GemTissue: Spacegodzilla and Krystalak.Krystalak are partially and completely made of crystalline flesh respectively.


* FireIceLightning: The game has these elemental damage types and many more.



* FireIceLightning: The game has these elemental damage types and many more.



* GemTissue: Spacegodzilla and Krystalak.



* GemTissue: Spacegodzilla and Krystalak.



* InstantAwesomeJustAddDragons: King Ghidorah is a three-headed draconic Kaiju, alongside his cyborg incarnation Mecha-King Ghidorah.



* OurDragonsAreDifferent: King Ghidorah is a three-headed draconic Kaiju, alongside his cyborg incarnation Mecha-King Ghidorah.



* WingsDoNothing: Despite having wings, Destoroyah is incapable of flight in every game except ''Double Smash''. This, along with his vulnerability to Heat instead of Freezing, was a result of concerns that letting him fly would make him overpowered.



* WingsDoNothing: Despite having wings, Destoroyah is incapable of flight in every game except ''Double Smash''. This, along with his vulnerability to Heat instead of Freezing, was a result of concerns that letting him fly would make him overpowered.


* OffModel: Minor, but some of the monsters have some unique, cartoony coloring that was never seen before. In ''Destroy all Monsters Melee'' Godzilla 90's is a stereotypical green, and Megalon in particular is turquoise and purple instead of uniform brown. The game in general is a lot more cartoony-looking; Megalon's napalm bombs also resemble realistic sea mines and Mechagodzilla fires missiles not with his ports, but through gigantic boxy rocket launchers that [[{{Hammerspace}} spontaneously appear on his shoulders]].

to:

* OffModel: Minor, but some of the monsters have some unique, cartoony coloring that was never seen before. In ''Destroy all Monsters Melee'' Godzilla 90's is a stereotypical green, and Megalon in particular is turquoise and purple instead of uniform brown. The game in general is a lot more cartoony-looking; Megalon's napalm bombs also resemble realistic sea mines and Mechagodzilla fires missiles not with his ports, but through gigantic boxy rocket launchers that [[{{Hammerspace}} spontaneously appear on his shoulders]].


* OffModel: Minor, but some of the monsters have some unique, cartoony coloring that was never seen before; Godzilla is a stereotypical green, and Megalon in particular is turquoise and purple instead of uniform brown. The game in general is a lot more cartoony-looking; Megalon's napalm bombs also resemble realistic sea mines and Mechagodzilla fires missiles not with his ports, but through gigantic boxy rocket launchers that [[{{Hammerspace}} spontaneously appear on his shoulders]].

to:

* OffModel: Minor, but some of the monsters have some unique, cartoony coloring that was never seen before; before. In ''Destroy all Monsters Melee'' Godzilla 90's is a stereotypical green, and Megalon in particular is turquoise and purple instead of uniform brown. The game in general is a lot more cartoony-looking; Megalon's napalm bombs also resemble realistic sea mines and Mechagodzilla fires missiles not with his ports, but through gigantic boxy rocket launchers that [[{{Hammerspace}} spontaneously appear on his shoulders]].


* ''Godzilla: Destroy All Monsters Melee'' (2002 - [=GameCube=])

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* ''Godzilla: Destroy All Monsters Melee'' (2002 - [=GameCube=])[=GameCube=], Xbox)



* ''Godzilla: Save the Earth'' (2004 - [=PlayStation=] 2, X-Box)

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* ''Godzilla: Save the Earth'' (2004 - [=PlayStation=] 2, X-Box)Xbox)


* OffModel: Minor, but some of the monsters have some unique, cartoony coloring that was never seen before; Godzilla is a stereotypical green, and Megalon in particular is turquoise and purple instead of uniform brown. The game in general is a lot more cartoony-looking; Megalon's napalm bombs also resemble realistic sea mines and Mechagodzilla fires missiles not with his ports, but through gigantic boxy rocket launchers that [[Hammerspace spontaneously appear on his shoulders]].

to:

* OffModel: Minor, but some of the monsters have some unique, cartoony coloring that was never seen before; Godzilla is a stereotypical green, and Megalon in particular is turquoise and purple instead of uniform brown. The game in general is a lot more cartoony-looking; Megalon's napalm bombs also resemble realistic sea mines and Mechagodzilla fires missiles not with his ports, but through gigantic boxy rocket launchers that [[Hammerspace [[{{Hammerspace}} spontaneously appear on his shoulders]].

Added DiffLines:

* ChargedAttack: Your monster's BreathWeapon, or whatever main ranged attack they use, has to be charged before using. The longer you charge it, the more damage it does and the longer it lasts, with enough charge means it will knock your opponent over and allow for more damage, but the more energy it uses. This does mean charging for too long can backfire if you are using a character with a shorter range attack as your opponent can get out of the range, or block it and minmize the damage. This drawback was removed in ''Unleashed'' due to blocking being removed.


* AdaptationalBadass: Mechagodzilla 2 was in its film of origin built as a LongRangeFighter that suffered from CripplingOverspecialization to point where it struggled in close quarters with Rodan, and was no match for Godzilla when he managed to get in close. In this series, it is just as capable in a fist fight as any other monster.

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* AdaptationalBadass: Mechagodzilla 2 was in its film of origin built as a LongRangeFighter that suffered from CripplingOverspecialization to the point where it struggled in close quarters with Rodan, and was no match for Godzilla when he managed to get in close. In this series, it is just as capable in a fist fight as any other monster.



* BigBadEnsemble: In ''Unleashed'', the Vortaak have united plenty of old foes together to help in their invasion of Earth. Mainstays like Godzilla's main ArchEnemy, King Ghidorah and [[PsychoForHire Gigan]] are obligatory, but Orga has been brought back to life to fight again, the first Mechagodzilla rebuilt to bolster their forces, and Megalon was loaned to them by the Seatopians for another go at wiping humanity out.

to:

* BigBadEnsemble: In ''Unleashed'', the Vortaak have united plenty of old foes together to help in their invasion of Earth. Mainstays like Godzilla's main ArchEnemy, King Ghidorah and [[PsychoForHire Gigan]] are obligatory, but Orga has been brought back to life to fight again, the first Mechagodzilla is rebuilt to bolster their forces, and Megalon was loaned to them by the Seatopians for another go at wiping humanity out.



* ConvectionSchmonvection: In Seattle, monsters don't take damage from the heat. They only lose health if they're in the lava itself, though Obsidius and Rodan(in the PlayStation 2 version) are immune as well.

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* ConvectionSchmonvection: In Seattle, ''Unleashed'', monsters don't take damage from the heat. heat of the volcanic Seattle stage. They only lose health if they're in the lava itself, though Obsidius and Rodan(in the PlayStation Playstation 2 version) and Obsidius are immune as well.



* DeathFromAbove: Rodan, King Ghidorah, Mecha-King Ghidorah, Mothra, Megaguirus, Mechagodzilla 2, and Kiryu are capable of flight. Also Mothra or Battra as an [[AssistCharacter air-strike character]].

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* DeathFromAbove: Rodan, King Ghidorah, Mecha-King Ghidorah, Mothra, Battra, Megaguirus, Mechagodzilla 2, and Kiryu are capable of flight. Also Mothra or Battra as an were also [[AssistCharacter air-strike character]].support characters]] in the first two games.



* DestructiveSavior: Whoever you use in the first two games, and if you don't get the "Tyrant" ending in ''Unleashed'', you will also play this as a monster from the "Earth Defender" and "GDF" factions. In all the above, you're trying to thwart the AlienInvasion, and in ''Unleashed'' also prevent TheEndOfTheWorldAsWeKnowIt, but since the game revolves around fights between giant monsters, you are inevitably going to be causing a lot of collateral damage and destroy a number of buildings.

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* DestructiveSavior: Whoever you use in the first two games, and if games. If you don't get the "Tyrant" ending in ''Unleashed'', you will also play this as a monster from the "Earth Defender" and "GDF" factions. In all the above, you're trying to thwart the AlienInvasion, and in ''Unleashed'' also prevent TheEndOfTheWorldAsWeKnowIt, but since the game revolves around fights between giant monsters, you are inevitably going to be causing a lot of collateral damage and destroy a number of buildings.



* DummiedOut: Biollante was going to be in ''Save the Earth'' and was actually finished, but licensing issues meant she couldn't appear in the final product, instead being delayed for ''Unleashed''. Similarly Hedorah was planned to be in ''Unleashed'' and there are still references to him(there is a purchasable monster unlock hint that is clearly intended for him, one mission in the toxic Osaka says there is an opportunity to unlock a monster with the cutscene beforehand saying a new monster has spawned as a result of said toxicity, and his skeleton and sound files are actually in the game), but he was ultimately left out because they couldn't make his transformations and cel-shaded blob body work.



** Averted in ''Unleashed'', whose main game mode deals a global catastrophe being dealt with/exploited by multiple factions over around twenty days.

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** Averted in ''Unleashed'', whose ''Unleashed''; the main game story mode deals is centered around a global catastrophe being dealt with/exploited by multiple factions over around twenty days.



* FastTunneling: Originally was Megalon's main schtick, which allows him to burrow into the ground to either avoid attacks or appear right below the opponent for a grab. Then Baragon got in on it by being able to do the same, albeit more slowly. Larva Mothra and Battra are also capable of burrowing, but to lesser effect. Biollante also burrows underground in one move, but it's more of a "fast travel" and she can't be controlled doing this. She and M.O.G.U.E.R.A. tunnel out of the ground in their intro animations.

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* FastTunneling: Originally was Megalon's main schtick, which allows him to burrow where he burrows into the ground to either avoid attacks or appear right below the opponent for a grab. Then Baragon got in on it by being able to do the same, albeit more slowly. Larva Mothra and Battra are also capable of burrowing, but to lesser effect. Biollante also burrows underground in one move, but it's more of a "fast travel" and she can't be controlled doing this. She and M.O.G.U.E.R.A. tunnel out of the ground in their intro animations.



* {{Flight}}: Almost any monster who could do this in the films can do so here; Destoroyah, Gigan and M.O.G.U.E.R.A. are the only exceptions, except for a shoot'em up level in ''Save The Earth''. Imago Mothra and Megaguirus are technically always flying.

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* {{Flight}}: Almost any monster who could do this in the films can do so here; Destoroyah, Gigan and M.O.G.U.E.R.A. are the only exceptions, except for a shoot'em up level in ''Save The Earth''. Imago Mothra Mothra, Imago Battra, and Megaguirus are technically always flying.



* FragileSpeedster: Rodan is much faster than most other characters, especially in flight where he moves very quickly instead of a slow pace like most characters.
** M.O.G.U.E.R.A. , Megaguirus and Mothra are quick and nimble, but their physical strength is lower than average. They make up for that with a fighting style that emphasizes either hit-and-run tactics or zoning via projectile and BeamSpam.

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* FragileSpeedster: Rodan is much faster than most other characters, especially in flight where he moves very quickly instead of at a slow pace like most characters.
** M.O.G.U.E.R.A. , Megaguirus and Mothra are quick and nimble, but their physical strength is lower than average. They make up for that with a fighting style that emphasizes either hit-and-run tactics or zoning via projectile and BeamSpam.



* MightyGlacier: King Ghidorah and Mecha-King Ghidorah are both slow, but powerful and have long reach as well as higher than normal health. King Ghidorah puts more emphasis on [[CloseRangeCombatant melee]] while Mecha-King Ghidorah focuses on [[LongRangeFighter weapons]].
** The Showa and Heisei Mechagodzillas are below average in terms of speed, but are very durable and strong with their ranged weapons. The Showa [=Mechagodzilla=] has a bit less speed than the Heisei one in exchange for more defense.

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* MightyGlacier: King Ghidorah and Mecha-King Ghidorah are both slow, but powerful and have long reach as well as as, in the case of base King Ghidorah(not Mecha-King Ghidorah oddly), higher than normal health. King Ghidorah puts more emphasis on [[CloseRangeCombatant melee]] while Mecha-King Ghidorah focuses on [[LongRangeFighter weapons]].
** The Showa and Heisei Mechagodzillas are below average in terms of speed, but are very durable and strong with their ranged weapons. The Showa [=Mechagodzilla=] Mechagodzilla has a bit less speed than the Heisei one in exchange for more defense.



** [[Subverted Trope Subverted]] with Mechagodzilla and Mechagodzilla 2 in the Wii version of ''Unleashed''. While they have similar movesets, Mechagodzilla 2 can fly, is noticeably more smooth in its movements, and can fire a plasma grenade from its chest. Mechagodzilla, meanwhile, can't fly, has a clunky style of moving (using the basic kick multiple times makes Mechagodzilla look like it's doing the Nazi Goose Step), and can shoot flames from its nose. This in addition to Mechagodzilla exchanging one point of speed for more defense, puts Mechagodzilla as more of a close-quarters fighter compared to Mechagodzilla 2's preference for ranged attacks.

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** [[Subverted Trope [[SubvertedTrope Subverted]] with Mechagodzilla and Mechagodzilla 2 in the Wii version of ''Unleashed''. While they have similar movesets, Mechagodzilla 2 can fly, is noticeably more smooth in its movements, and can fire a plasma grenade from its chest. Mechagodzilla, meanwhile, can't fly, has a clunky style of moving (using the basic kick multiple times makes Mechagodzilla look like it's doing the Nazi Goose Step), moving, and can shoot flames from its nose. This This, in addition to Mechagodzilla exchanging one point of some speed for more defense, puts Mechagodzilla as more of a close-quarters fighter compared to Mechagodzilla 2's preference for ranged attacks.



* PromotedToPlayable: Mothra went from being an AssistCharacter to playable between ''Destroy All Monsters Melee'' and ''Save The Earth'', and her replacement Battra made the same transition in the [=PS2=] version of ''Unleashed''.

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* PromotedToPlayable: Mothra went from being an AssistCharacter to playable between ''Destroy All Monsters Melee'' and ''Save The Earth'', and her replacement Battra made the same transition in the [=PS2=] Playstation 2 version of ''Unleashed''.



* TinCanRobot: The original Mechagodzilla appears as a fighter in ''Unleashed'' in all its 70s robot aesthetic and an incredibly stiff and clunky way of moving. It’s no less dangerous than any other monster however, easily being able to hold its own in a fight despite how outdated it's become beside newer Mechagodzillas.
* UnconventionalAlignment: ''Unleashed'' divides the monsters into four factions: the good-aligned Earth Defenders and Global Defence Forces, and the evil-aligned Aliens and Mutants.

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* TinCanRobot: The original Mechagodzilla appears as a fighter in ''Unleashed'' in all its 70s 70's robot aesthetic and an incredibly stiff and clunky way of moving. It’s no less dangerous than any other monster however, easily being able to hold its own in a fight despite how outdated it's become beside newer Mechagodzillas.
* UnconventionalAlignment: ''Unleashed'' divides the monsters into four factions: the good-aligned Earth Defenders and Global Defence Forces, Defense Force, and the evil-aligned Aliens and Mutants.



** The Global Defence Force generally consist of human-aligned mechs and cyborgs, and aims to protect mankind first and foremost. As such they are mainly opposed to the Aliens - though they'll go after any monster who isn't careful around human structures.

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** The Global Defence Defense Force generally consist of human-aligned mechs and cyborgs, and aims to protect mankind first and foremost. As such they are mainly opposed to the Aliens - though they'll go after any monster who isn't careful around human structures.



* WrestlerInAllOfUs: Some Kaiju can perform some awfully human looking fighting moves like flying kicks or body slams, but Orga takes the cake by performing Press Slams and Elbow Drops on opponents, with a couple of other flashy grappling moves he can pull off thanks to his giant hands.

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* WrestlerInAllOfUs: Some Kaiju can perform some awfully human looking human-looking fighting moves like flying kicks or body slams, but Orga takes the cake by performing Press Slams and Elbow Drops on opponents, with a couple of other flashy grappling moves he can pull off thanks to his giant hands.



* AttackOfTheFiftyFootWhatever: [[spoiler: Mecha-King Ghidorah]] in ''Domination'' is this [[UpToEleven even compared to the other monsters]]. He's so big that playable characters don't even come up to his hips.
* BigBad: [[spoiler:Mecha-King Ghidorah]] in ''Domination'', who is the source of the waves driving monsters berserk.

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* AttackOfTheFiftyFootWhatever: [[spoiler: Mecha-King Ghidorah]] in ''Domination'' is this [[UpToEleven even compared to the other monsters]]. He's so big that the playable characters don't even come up to his hips.
* BigBad: [[spoiler:Mecha-King Ghidorah]] in ''Domination'', Ghidorah]], who is the source of the waves driving monsters berserk.berserk.
* BoringButPractical: Compared to the other monsters and their flashy specials, Rodan's specials are...simply flying across the screen really fast. However, "really fast" is all he needs; all three can do surprising damage and being fast means they're hard to avoid, and since Rodan has a big Special stat he can use them a ton.



* CycleOfHurting: One of King Ghidorah's aerial attacks can be repeatedly spammed as long as he doesn't touch the ground. If you can press a foe against a wall with it, it's downright lethal.

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* CycleOfHurting: One of King Ghidorah's aerial attacks can hit up to five times and can be repeatedly spammed as long as he doesn't touch the ground. If you can press a foe against a wall with it, it's downright lethal.



** Megalon vanishes into the depths of the Earth. Nobody knows his exact whereabouts, though the ancient legend of a subterranean people bringing him into our world with magic is brought up and will be investigated in the years to come.

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** Megalon vanishes into the depths of the Earth. Nobody knows his exact whereabouts, though the The ancient legend of a subterranean people bringing him into our world with magic is brought up mentioned and will be investigated in the years to come.



* OffModel: Minor, but some of the monsters have some unique, cartoony coloring that was never seen before; Megalon in particular is turquoise and purple instead of uniform brown. Megalon's napalm bombs also resemble realistic sea mines and Mechagodzilla fires missiles through giant launchers that [[Hammerspace spontaneously appear]] rather than the many ports all over him.
* PoisonousPerson: Mothra, much like before, but oddly Rodan is this too, being able to emit a green radioactive toxic mist, something he's never done before.

to:

* OffModel: Minor, but some of the monsters have some unique, cartoony coloring that was never seen before; Godzilla is a stereotypical green, and Megalon in particular is turquoise and purple instead of uniform brown. The game in general is a lot more cartoony-looking; Megalon's napalm bombs also resemble realistic sea mines and Mechagodzilla fires missiles not with his ports, but through giant gigantic boxy rocket launchers that [[Hammerspace spontaneously appear]] rather than appear on his shoulders]].
* PoisonMushroom: One of
the many ports all over him.
"powerups" slows your speed immensely. Another one keeps you from attacking at all.
* PoisonousPerson: Mothra, much like before, before with her poison powder, but oddly Rodan is this too, being able to emit a green radioactive toxic mist, something he's never done before.



* AdaptationalWimp: The military can ''actually hurt you'' this go around, with bigger vehicles even able to make monsters flinch.

to:

* AdaptationalWimp: The monsters; the military can ''actually noticeably hurt you'' this go around, with bigger vehicles even able to make monsters flinch.



* CoOpMultiplayer: You can play like this. One player takes an aerial monster and one player takes the ground monster.
* CopyProtection: Downplayed. It doesn't change how the game plays and you can still play everything normally, but illegitimate copies of the game are altered somewhat; "Double Smash" doesn't appear in the title screen, Earth vanishes from the background of the Cairo stage, and you can't unlock the second half of the Monster Manifests.



* FakeDifficulty: The levels can be hard, that much is certain. Since the military is actually dangerous and can even make you flinch, you can't just barrel through without losing a life or two; you need to either dodge them(not easy if using the ground monster) or try to take them down with actual attacks. The boss fights are even harder; most bosses don't have much waiting time in between attacks, and their attack will always take priority over yours. It doesn't help a good few of them can take up entire screens with their attacks, whether it's due to just having really big strikes or being supersized compared to the norm.



* SignatureRoar: It's a weird case. Most of the famous roars are there, but quite a few monsters have their roars mismatched; obviously Ghidorah, Godzilla, and the more famous like have theirs correct, but Ebirah actually uses Rodan's roar and Manda uses Titanosaurus' roar, who himself uses Hedorah's roar, who uses Ebirah's roar...

to:

* SecretCharacter: There's ten playable monsters, but only four are available at the start; the rest have to be unlocked by defeating certain bosses with a specific combination of characters(defeating Hedorah with Godzilla and Mothra unlocks Anguirus, for example). Krystalak, the final monster, can only be unlocked by unlocking all the rest.
* SignatureRoar: It's a weird case. Most of the famous roars are there, but quite a few monsters have their roars mismatched; obviously Godzilla, Ghidorah, Godzilla, and the more famous like have theirs correct, but Ebirah actually uses Rodan's roar roar(even though Rodan does have his correct roar) and Manda uses Titanosaurus' roar, who himself uses Hedorah's roar, who uses Ebirah's roar...


* BigBadEnsemble: In ''Unleashed'', the Vortaak have united plenty of old foes together to help in their invasion of Earth. Mainstays like Godzilla's main ArchEnemy, King Ghidorah and [[PsychoForHire Gigan]] are obligatory, but Orga has been brought back to life to fight again, the first Mechagodzilla rebuilt to bolster their forces, and Megalon was loaned to them by the Seatopians for another go at wiping humanity out.



* TinCanRobot: The original Mechagodzilla appears as a fighter in ''Unleashed'' in all its 70s robot aesthetic and an incredibly stiff and clunky way of moving. It’s no less dangerous than any other monster however, easily being able to hold its own in a fight despite how outdated it's become beside newer Mechagodzillas.



** The Earth Defenders generally consist of natural monsters concerned with destroying the crystals to save the environment and as such are mainly opposed to the Mutants, but don't go out of their way to avoid destroying human buildings should they get in their way -- except King Caesar, whose bio mentions as going out of his way to protect humans.

to:

** The Earth Defenders generally consist of natural monsters concerned with destroying the crystals to save the environment and as such are mainly opposed to the Mutants, but don't go out of their way to avoid destroying human buildings should they get in their way -- except King Caesar, Caesar and Mothra, whose bio mentions bios and backstories mention them as going out of his way their ways to protect humans.


''Godzilla: Save the Earth'' is the second game in the trilogy, in which the Vortaak return to harvest Godzilla's cells, but are driven off when [=SpaceGodzilla=] is sucked into a black hole. Plans were made for a full story mode in which the Vortaak return to steal Godzilla's G-Cells and empower their monsters, but these plans were ultimately scrapped save for the opening and ending cutscenes. Also included a series of mini games, including RailShooter segments played as Godzilla 2000 (vs. the Atragon and Ebirah) and M.O.G.U.E.R.A. (vs. [=SpaceGodzilla=]. A rail shooter featuring Rodan was planned, but ultimately scrapped.

to:

''Godzilla: Save the Earth'' is the second game in the trilogy, in which the Vortaak return to harvest Godzilla's cells, but are driven off when [=SpaceGodzilla=] is sucked into a black hole. Plans were made for a full story mode in which the Vortaak return to steal Godzilla's G-Cells and empower their monsters, but these plans were ultimately scrapped save for the opening and ending cutscenes. Also included a series of mini games, including RailShooter segments played as Godzilla 2000 (vs. the Atragon Atoragon and Ebirah) and M.O.G.U.E.R.A. (vs. [=SpaceGodzilla=]. A rail shooter featuring Rodan was planned, but ultimately scrapped.



* [=SpaceGodzilla=] - Crystal Prison

to:

* [=SpaceGodzilla=] Spacegodzilla - Crystal Prison



* Atragon

to:

* AtragonAtoragon



* [=SpaceGodzilla=]

to:

* [=SpaceGodzilla=]Spacegodzilla



* [=SpaceGodzilla=] - Mutants

to:

* [=SpaceGodzilla=] Spacegodzilla - Mutants



* Atragon

to:

* AtragonAtoragon



* [=SpaceGodzilla=]

to:

* [=SpaceGodzilla=]Spacegodzilla



* AdaptationalBadass: [=MechaGodzilla=] 2 was in its film of origin built as a LongRangeFighter that suffered from CripplingOverspecialization to point where it struggled in close quarters with Rodan, and was no match for Godzilla when he managed to get in close. In this series, it is just as capable in a fist fight as any other monster.
* AdaptationalVillainy:
** Biollante in ''Unleashed'' is one of the evil Mutants, in sharp contrast to her canon self, who was largely passive towards humanity and even fought Godzilla in their defense. The cutscenes seem to say this is a [[ThereIsAnother entirely different Biollante]], given they refer to her existing previously, yet she forms in a lab due to an experiment gone wrong during the game's events.
** Titanosaurus in the same game is also in the Mutant faction. The only reason he fought Godzilla in Film/TerrorOfMechagodzilla was due to being under MindControl and was stated to be unusually [[GentleGiant peaceful]] for a giant monster when not under anyone's influence. Some fans argued that he should have been an Earth Defender.

to:

* AdaptationalBadass: [=MechaGodzilla=] Mechagodzilla 2 was in its film of origin built as a LongRangeFighter that suffered from CripplingOverspecialization to point where it struggled in close quarters with Rodan, and was no match for Godzilla when he managed to get in close. In this series, it is just as capable in a fist fight as any other monster.
* AdaptationalVillainy:
** Biollante in ''Unleashed'' is one of the
AdaptationalVillainy: Three normally neutral monsters are depicted as evil Mutants, Mutants in ''Unleashed'', seeking tremendous power even if it means destroying the world.
** Biollante,
in sharp contrast to her canon self, who was largely passive towards humanity and even fought Godzilla in their defense. defense, is described as seeking to become the world's most powerful monster. The cutscenes seem to say this is a an [[ThereIsAnother entirely different Biollante]], given they refer to her existing previously, yet she forms in a lab due to an experiment gone wrong during the game's events.
** Titanosaurus in Titanosaurus; the same game is also in the Mutant faction. The only reason he fought Godzilla in Film/TerrorOfMechagodzilla was due to being under MindControl and was stated to be unusually [[GentleGiant peaceful]] for a giant monster when not under anyone's influence. Some fans argued that he should have been an Earth Defender. To be fair, it's stated that he has no special allegiance and is more of a rogue lumped in with the other Mutants, although he isn't passing up the opportunity to get more power to ensure his continued survival.
** Similarly, while Battra is a defender of the Earth(just not its intelligent inhabitants), here he's a Mutant seeking absolute power and dominion. When you think about it, he's using the power of the crystals infesting the planet to get more power, going against everything he was before!



** [=SpaceGodzilla=] pulls a HijackedByGanon in ''Unleashed'', making him a DragonAscendant.

to:

** [=SpaceGodzilla=] Spacegodzilla pulls a HijackedByGanon in ''Unleashed'', making him a DragonAscendant.



* ClimaxBoss: Critical Mass King Ghidorah in ''Unleashed'', unless of course you're playing on the Alien side. The Atragon is also this unless you're allied the GDF. To a lesser extent, Biollante, despite being a normal foe, often winds up with her own boss mission simply titled "Biollante".
* CompositeCharacter: Mechagodzilla 2 in ''Destroy All Monsters Melee'' uses the appearance of the Heisei incarnation, but being used by aliens as their ultimate weapon and firing missiles from its fingers draw influence from the Showa original.
* ConvectionSchmonvection: In Seattle, monsters don't take damage from the heat. They only lose health if they're in the lava itself, though Obsidius and Rodan(in the PlayStation2 version) are immune as well.
* CycleOfHurting: Destoroyah in ''Destroy All Monsters Melee'' can lock an opponent into this with his LaserBlade since once an opponent is knocked over, he can keep hitting them with it over and over with there being nothing to stop him until his energy runs out.
* DarkIsNotEvil: Any monster you pick will be the hero at the end of the game. Played straight, inverted, ''and'' averted in ''Unleashed''; "Alien" monsters can do a HeelFaceTurn(though the Vortaak still win), the "Earth Defender" and "Global Defence Force" monsters can become corrupted, and "Mutant" monsters are locked into being evil at the end even if you try to ally yourself with the Earth Defenders or GDF.

to:

* ClimaxBoss: Critical Mass King Ghidorah in ''Unleashed'', unless of course you're playing on the Alien side. The Atragon Atoragon is also this unless you're allied the GDF. To a lesser extent, Biollante, despite being a normal foe, often winds up with her own boss mission simply titled "Biollante".
* CompositeCharacter: Mechagodzilla 2 in ''Destroy All Monsters Melee'' uses the appearance of the Heisei incarnation, but being used by aliens as their ultimate weapon in ''Destroy All Monsters Melee'' and firing missiles from its fingers draw influence from the Showa original.
* ConvectionSchmonvection: In Seattle, monsters don't take damage from the heat. They only lose health if they're in the lava itself, though Obsidius and Rodan(in the PlayStation2 PlayStation 2 version) are immune as well.
* CycleOfHurting: Destoroyah in ''Destroy All Monsters Melee'' can lock an opponent into this with his LaserBlade since once an opponent is knocked over, he can keep hitting them with it over and over with there being nothing to stop him until his energy runs out.
out. It's even worse in ''Unleashed'' where it has no energy cost.
* DarkIsNotEvil: Any monster you pick will be the hero at the end of the game. Played straight, inverted, ''and'' averted in ''Unleashed''; "Alien" monsters can do a HeelFaceTurn(though the Vortaak still win), the "Earth Defender" and "Global Defence Defense Force" monsters can become corrupted, and "Mutant" monsters are locked into being evil at the end even if you try to ally yourself with the Earth Defenders or GDF.



* FastTunneling: Originally was Megalon's main schtick, which allows him to burrow into the ground to either avoid attacks or appear right below the opponent for a grab. Then Baragon got in on it by being able to do the same, albeit more slowly. Larva Mothra is also capable of burrowing, but to lesser effect. Biollante also burrows underground in one move, but it's more of a "fast travel" and she can't be controlled doing this. She and M.O.G.U.E.R.A. tunnel out of the ground in their intro animations.

to:

* FastTunneling: Originally was Megalon's main schtick, which allows him to burrow into the ground to either avoid attacks or appear right below the opponent for a grab. Then Baragon got in on it by being able to do the same, albeit more slowly. Larva Mothra is and Battra are also capable of burrowing, but to lesser effect. Biollante also burrows underground in one move, but it's more of a "fast travel" and she can't be controlled doing this. She and M.O.G.U.E.R.A. tunnel out of the ground in their intro animations.



* FightingSeries: ''Godzilla: Destroy All Monsters Melee'' was followed by ''Godzilla: Save the Earth'' and ''Godzilla: Unleashed''.

to:

* FightingSeries: ''Godzilla: Destroy All Monsters Melee'' was followed by ''Godzilla: Save the Earth'' and ''Godzilla: Unleashed''.A trilogy, plus two spinoffs detailed below.



** In ''Save the Earth'', it's Orga on Easy and Normal and [=SpaceGodzilla=] on Hard.

to:

** In ''Save the Earth'', it's Orga on Easy and Normal and [=SpaceGodzilla=] Spacegodzilla on Hard.



* GiantFlyer: Quite a few of the monsters, both organic and mechanical, are capable of flight. [[SubvertedTrope Subverted]] with several monsters who could fly in the films but can't fly in the games (Gigan, Destoroyah, M.O.G.U.E.R.A.).

to:

* GiantFlyer: Quite a few of the monsters, both organic and mechanical, are capable of flight. [[SubvertedTrope Subverted]] with several monsters who could fly in the films but can't fly in the games (Gigan, games(Gigan, Destoroyah, the Showa Mechagodzilla, and M.O.G.U.E.R.A.).



** Ice(dubbed Freezing) is another of the many elemental types that moves may have, though very few monsters have access to it compared to other types.
* LaughingMad: Destoroyah does this in his win animation.



* LifeMeter: The first two have standard variations, while ''Unleashed'' mixes things up with multiple smaller bars that follow after each other.

to:

* LifeMeter: The first two have standard variations, while ''Unleashed'' mixes things up with multiple smaller bars bars, called cells that follow after each other.



** Subverted with Mechagodzilla and Mechagodzilla 2 in the Wii version of ''Unleashed''. While they have similar movesets, Mechagodzilla 2 can fly, is noticeably more agile, and can fire a plasma grenade from its chest. Mechagodzilla, meanwhile, can't fly, has a clunky style of moving (using the basic kick multiple times makes Mechagodzilla look like it's doing the Nazi Goose Step), and can shoot flames from its nose, putting an emphasis on close-quarters combat compared to Mechagodzilla 2's preference for ranged attacks.

to:

** Subverted [[DownplayedTrope Downplayed]] with King Ghidorah and Mecha-King Ghidorah. They're mostly the same in terms of basic moveset, although Mecha-King Ghidorah has access to a taser and a shield. Interestingly, in terms of stats Mecha-King Ghidorah has the normal five health cells, and has a bit less in offense and defense in exchange for stronger weapons, while King Ghidorah has an extra sixth cell.
** [[Subverted Trope Subverted]]
with Mechagodzilla and Mechagodzilla 2 in the Wii version of ''Unleashed''. While they have similar movesets, Mechagodzilla 2 can fly, is noticeably more agile, smooth in its movements, and can fire a plasma grenade from its chest. Mechagodzilla, meanwhile, can't fly, has a clunky style of moving (using the basic kick multiple times makes Mechagodzilla look like it's doing the Nazi Goose Step), and can shoot flames from its nose, putting an emphasis on nose. This in addition to Mechagodzilla exchanging one point of speed for more defense, puts Mechagodzilla as more of a close-quarters combat fighter compared to Mechagodzilla 2's preference for ranged attacks.



* RockMonster: Obsidius is a vaguely saurian monster made of LivingLava, spawned when one of [=SpaceGodzilla=]'s crystals plunged into a volcano.

to:

* RockMonster: Obsidius is a vaguely saurian monster made of LivingLava, spawned when one of [=SpaceGodzilla=]'s Spacegodzilla's crystals plunged into a volcano.



* TemptingFate: The Vortaak announcer in the original game, where after pointing the Vortaak have mind-controlled Earth's giant monsters and turned them loose to threaten humans into surrendering, boasts that "Not even your strongest monster can break free and defeat the others." Later in the "Aliens" opening of ''Unleashed'', Vorticia is seen presiding over a new invasion fleet and boasts NothingCanStopUsNow, only for her fleet to be hit by an asteroid.

to:

* TemptingFate: The Vortaak announcer in the original game, where after pointing the Vortaak have mind-controlled Earth's giant monsters and turned them loose to threaten humans into surrendering, boasts that "Not even your strongest monster can break free and defeat the others." Later in the "Aliens" Aliens and Mutants opening of ''Unleashed'', Vorticia is seen presiding over a new invasion fleet and boasts NothingCanStopUsNow, only for her fleet to be hit by an asteroid.



* UnitsNotToScale: All the monsters are depicted as being relatively close in size, even though the Heisei era monsters should for the most part be the largest. On an individual level, some of the monsters are also smaller than in the movies. [=MechaGodzilla=] 2, for example, was bigger than Godzilla, but in this game is roughly the same size. Destoroyah is both shorter and less bulky than in his movie. Averted for Biollante for the most part, who isn't quite the behemoth she was in the film but still towers over the entire cast in size, to the point where her grab is her using her maw to bite down on a Kaiju's entire upper body and hoist them up.
* VictoryPose: Typically with an epic roar and everything. Although, some monsters will have a pose that deviates from the norm: [[OmnicidalManiac Destoroyah]] in ''Unleashed'' will begin laughing maniacally into the sky, [[UnwillingRoboticisation Kiryu]] will look at his hands and then clutch his head to [[WhatHaveIBecome roar in despair over what he's become]], Godzilla will roar and flex his muscles, and M.O.G.U.E.R.A. will begin raising and lowering its arms in a celebratory dance while chanting its name.

to:

* UnitsNotToScale: All the monsters are depicted as being relatively close in size, even though the Heisei era monsters should for the most part be the largest. On an individual level, some of the monsters are also smaller than in the movies. [=MechaGodzilla=] Mechagodzilla 2, for example, was bigger than Godzilla, but in this game is roughly the same size. Destoroyah is both shorter and less bulky than in his movie. Averted for Biollante for the most part, who isn't quite the behemoth she was in the film but still towers over the entire cast in size, to the point where her grab is her using her maw to bite down on a Kaiju's entire upper body and hoist throw them up.
into the sky.
* VictoryPose: Typically with an epic roar and everything. Although, Although some monsters will have a pose that deviates from the norm: norm; [[OmnicidalManiac Destoroyah]] in ''Unleashed'' will begin laughing maniacally into the sky, [[UnwillingRoboticisation Kiryu]] will look at his hands and then clutch his head to [[WhatHaveIBecome roar in despair over what he's become]], Godzilla will roar and flex his muscles, and M.O.G.U.E.R.A. will begin raising and lowering its arms in a celebratory dance while chanting its name.



* AllWebbedUp: Mothra can tie up monsters in silk, then pick up and throw the resulting cocoon.



** FragileSpeedster: Rodan once more, with Mothra being a slightly less extreme alternative. While Rodan is centered around getting off big combos of weak, fast attacks, Mothra is suited for the long game, zoning them with her exploding larvae and poisonous powder.

to:

** FragileSpeedster: Rodan once more, with Mothra being a slightly less extreme alternative. While Rodan is centered around getting off big combos of weak, fast attacks, Mothra is suited for the long game, zoning them with her exploding larvae and poisonous powder.powder, among other projectiles.



** MightyGlacier: Mechagodzilla, with Megalon being a less extreme alternative. Both have rather slow-charging specials and are terribly slow(Mechagodzilla in particular has some hefty endlag on many of his attacks), but if they touch, they hurt. Godzilla is also this, albeit in a different way; he's as slow as Megalon but doesn't have the power of either of the other glaciers. Instead he has a massive Special stat, so get ready to see him throw out his Atomic Breath a lot.

to:

** MightyGlacier: Mechagodzilla, with Megalon being a less extreme alternative. Both have rather slow-charging specials and are terribly slow(Mechagodzilla sluggish(Mechagodzilla in particular has some hefty endlag on many of his attacks), but if they touch, they hurt. Godzilla is also this, albeit in a different way; he's as slow as Megalon but doesn't have the power of either of the other glaciers. Instead he has a massive Special stat, so get ready to see him throw out his Atomic Breath a lot.



* CycleOfHurting: One of King Ghidorah's aerial attacks can be repeatedly spammed as long as he doesn't touch the ground. If you can press a foe against a wall with it, it's downright lethal.



* OffModel: Minor, but some of the monsters have some unique, cartoony coloring that was never seen before; Megalon in particular is turquoise and purple instead of uniform brown. Megalon's napalm bombs also resemble realistic sea mines and Mechagodzilla fires missiles through giant launchers that [[Hammerspace spontaneously appear]] rather than the many ports all over him.



* Atragon/Gotengo

to:

* Atragon/Gotengo Atoragon/Gotengo



* AttackOfTheFiftyFootWhatever: Inexplicably, in several monsters are significantly scaled up compared to their canon sizes, towering over the playable monsters. Specifically, Mecha-King Ghidorah[[note]]though a cutscene does show a crystal-induced thunderstorm striking and enlarging him[[/note]], the Sphinx, Manda, and Biollante are shown to be at least as tall as the Eiffel Tower(about 300 m tall), while Ebirah and Hedorah are about half that. Godzilla and most of the others seem to be only about half of Ebirah!

to:

* AttackOfTheFiftyFootWhatever: Inexplicably, in several monsters are significantly scaled up compared to their canon sizes, towering over the playable monsters. Specifically, Mecha-King Ghidorah[[note]]though a cutscene does show a crystal-induced thunderstorm striking and enlarging him[[/note]], the Sphinx, Manda, and Biollante are shown to be at least as tall as the Eiffel Tower(about 300 m tall), while Ebirah and Hedorah are about half that. Godzilla and most of the others seem to be only about half of Ebirah!



* SignatureRoar: It's a weird case. Most of the famous roars are there, but quite a few monsters have their roars mismatched; obviously Ghidorah, Godzilla, and the more famous like have theirs correct, but Ebirah actually uses Rodan's roar and Manda uses Titanosaurus' roar, who himself uses Hedorah's roar.

to:

* SignatureRoar: It's a weird case. Most of the famous roars are there, but quite a few monsters have their roars mismatched; obviously Ghidorah, Godzilla, and the more famous like have theirs correct, but Ebirah actually uses Rodan's roar and Manda uses Titanosaurus' roar, who himself uses Hedorah's roar.roar, who uses Ebirah's roar...






to:

!!Check each folder for individual tropes:
[[foldercontrol]]
[[folder:The main Pipeworks trilogy]]



In 2003, it received a spinoff of sorts, ''Godzilla: Domination'' for the Gameboy Advance, which was developed by Creator/WayForwardTechnologies rather than Pipeworks, but uses the same cover artwork as ''Destroy All Monsters Melee'' and is considered part of the series by Atari.




! ''Godzilla: Unleashed Double Smash''

''Godzilla: Unleashed Double Smash'' for the Nintendo DS is a [=2.5D=] side-scoller that was developed and released concurrently to the Wii and [=PS2=] versions of ''Godzilla: Unleashed'', and features its own roster of characters and bosses. Taking advantage of the DS's split screen, characters are divided into two categories: Ground Characters on the bottom screen and Aerial Characters on the top screen.

!! Playable Characters

* Anguirus - Ground Character
* Battra (Imago) - Aerial Character
* Destoroyah - Aerial Character
* Fire Rodan - Aerial Character
* Gigan (Showa) - Ground Character
* Godzilla - Ground Character
* King Ghidorah - Aerial Character
* Krystalak - Ground Character
* Megalon - Ground Character
* Mothra (Imago) - Aerial Character

!! Bosses

* Atragon/Gotengo
* Baragon
* Biollante
* Destoroyah
* Ebirah
* Hedorah
* Jet Jaguar
* Manda
* M.O.G.U.E.R.A.
* Mecha-King Ghidorah
* Mechagodzilla
* Megaguirus
* Orga
* [=SpaceGodzilla=]
* The Sphinx
* Titanosaurus




!!This series provides examples of:



** [[spoiler:Mecha-King Ghidorah]] is the BigBad of ''Domination'' despite being a heroic character in canon. He's also much bigger -- the final boss having originally planned to be Biollante.



* AttackOfTheFiftyFootWhatever: All the playable characters, but [[spoiler: Mecha-King Ghidorah]] in ''Domination'' is this [[UpToEleven even compared other monsters]]. He's so big that playable characters don't even come up to his hips.
** Inexplicably, in ''Godzilla: Unleashed Double Smash'', several monsters are significantly scaled up compared to their canon sizes, towering over the playable monsters. Specifically, Mecha-King Ghidorah[[note]]though a cutscene does show a crystal-induced thunderstorm striking and enlarging him[[/note]], the Sphinx, Manda, and Biollante are shown to be at least as tall as the Eiffel Tower(about 300 m tall), while Ebirah and Hedorah are about half that. Godzilla and co. seem to be only about half of Ebirah!
* TheBadGuyWins: If a villainous monster wins in ''Unleashed'', then the ending has them destroying the world or helping the Vortaak conquer it.

to:

* AttackOfTheFiftyFootWhatever: All the Every playable characters, but [[spoiler: Mecha-King Ghidorah]] in ''Domination'' is this [[UpToEleven even compared other monsters]]. He's so big that playable characters don't even come up to his hips.
** Inexplicably, in ''Godzilla: Unleashed Double Smash'', several monsters are significantly scaled up compared to their canon sizes, towering over the playable monsters. Specifically, Mecha-King Ghidorah[[note]]though a cutscene does show a crystal-induced thunderstorm striking
character, being kaiju and enlarging him[[/note]], the Sphinx, Manda, and Biollante are shown to be at least as tall as the Eiffel Tower(about 300 m tall), while Ebirah and Hedorah are about half that. Godzilla and co. seem to be only about half of Ebirah!
all.
* TheBadGuyWins: If a villainous monster wins in ''Unleashed'', then the ending has them destroying the world world(in the case of the Mutants/Tyrant ending) or helping the Vortaak conquer it.it(in the case of the Aliens).



** [[spoiler:Mecha-King Ghidorah]] in ''Domination'', who is the source of the waves driving monsters berserk.
* BlowYouAway: King Ghidorah, Mecha-King Ghidorah, Mothra, and Rodan have attacks that send powerful gusts of wind at opponents, damaging them and pushing them back.

to:

** [[spoiler:Mecha-King Ghidorah]] in ''Domination'', who is the source of the waves driving monsters berserk.
* BlowYouAway: King Ghidorah, Mecha-King Ghidorah, Mothra, Titanosaurus, and Rodan have attacks that send powerful gusts of wind at opponents, damaging them and pushing them back.back but not doing any damage.



* CanonImmigrant: Toho considers Krystalak and Obsidious to be official Monsters, though they have yet to appear in any movies (they're very popular in fanfictions and fangames, though). On the other hand, attacks developed for the series for Gigan and Anguirus have been used by their respective monsters in ''Film/GodzillaFinalWars''.

to:

* CanonImmigrant: Toho considers Krystalak and Obsidious Obsidius to be official Monsters, though they have yet to appear in any movies (they're very popular in fanfictions and fangames, though). On the other hand, attacks developed for the series for Gigan and Anguirus have been used by their respective monsters in ''Film/GodzillaFinalWars''.



* CompositeCharacter: The [=MechaGodzilla=] in ''Destroy All Monsters Melee'' uses the appearance of [=MechaGodzilla=] II, but being used by aliens as their ultimate weapon and firing missiles from its fingers draw influence from the original [=MechaGodzilla=].

to:

* CompositeCharacter: The [=MechaGodzilla=] Mechagodzilla 2 in ''Destroy All Monsters Melee'' uses the appearance of [=MechaGodzilla=] II, the Heisei incarnation, but being used by aliens as their ultimate weapon and firing missiles from its fingers draw influence from the original [=MechaGodzilla=].Showa original.
* ConvectionSchmonvection: In Seattle, monsters don't take damage from the heat. They only lose health if they're in the lava itself, though Obsidius and Rodan(in the PlayStation2 version) are immune as well.



* DarkIsNotEvil: Any monster you pick will be the hero at the end of the game. Played straight, inverted, ''and'' averted in ''Unleashed''; "Alien" monsters can do a HeelFaceTurn (though the Vortaak still win), the "Earth Defender" and "Global Defence Force" monsters can become corrupted, and "Mutant" monsters are locked into being evil at the end even if you try to ally yourself with the Earth Defenders or GDF.

to:

* DarkIsNotEvil: Any monster you pick will be the hero at the end of the game. Played straight, inverted, ''and'' averted in ''Unleashed''; "Alien" monsters can do a HeelFaceTurn (though HeelFaceTurn(though the Vortaak still win), the "Earth Defender" and "Global Defence Force" monsters can become corrupted, and "Mutant" monsters are locked into being evil at the end even if you try to ally yourself with the Earth Defenders or GDF.



** Averted in ''Unleashed'', whose main game mode deals a global catastrophe being dealt with/exploited by multiple factions over two or so weeks.
* EyeBeams: For any monster without a BreathWeapon.

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** Averted in ''Unleashed'', whose main game mode deals a global catastrophe being dealt with/exploited by multiple factions over two or so weeks.
around twenty days.
* EyeBeams: For any If a monster without doesn't have a BreathWeapon.BreathWeapon, they'll probably have this instead.



** [[spoiler:Mecha-King Ghidorah]] is this for ''Domination''.



* GiantSpaceFleaFromNowhere: [[spoiler: Mecha-King Ghidorah]] in ''Domination''. The rest of the game is about a meteor that is projecting magnetic waves that are driving monsters insane. After seven stages fighting other monsters, you have a level on said meteor and where you fight [[spoiler: Mecha-King Ghidorah]].



* HumongousMecha: The GDF faction in ''Unleashed'' consists of Mechagodzilla (2), Kiryu (Mechagodzilla 3), M.O.G.U.E.R.A., Mecha-King Ghidorah, and Jet Jaguar. The Aliens get Mechagodzilla (1).

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* HumongousMecha: The GDF faction in ''Unleashed'' consists of Mechagodzilla (2), 2, Kiryu (Mechagodzilla 3), M.O.G.U.E.R.A., Mecha-King Ghidorah, and Jet Jaguar. The Aliens get Mechagodzilla (1).the original Mechagodzilla.



* KillItWithIce: In another reference to ''Film/GodzillaVsDestoroyah'', if a Critical Mass monster is frozen, they will instantly be forced out of their current state.



* MeleeATrois: Like in any 4-player fighting game, this can happen if all 4 available monsters are set against each other. On top of that, the military will sometimes join in to attack whichever monster is causing the most damage.
* MightyGlacier: King Ghidorah and Mecha-King Ghidorah are both slow, but powerful and have long reach as well as higher than normal health. King Ghidorah puts more emphasis on [[CloseRangeCombatant melee]] while Mecha-King Ghidorah focuses on [[LongRangeFighter weapons]]. In ''Domination'' King Ghidorah is a JackOfAllStats instead.

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* MeleeATrois: Like in any 4-player fighting game, this can happen if all 4 four available monsters are set against each other. On top of that, the military will sometimes join in to attack whichever monster is causing the most damage.
damage, or if there's a monster under a Power Surge or in Critical Mass they will prioritize those.
* MightyGlacier: King Ghidorah and Mecha-King Ghidorah are both slow, but powerful and have long reach as well as higher than normal health. King Ghidorah puts more emphasis on [[CloseRangeCombatant melee]] while Mecha-King Ghidorah focuses on [[LongRangeFighter weapons]]. In ''Domination'' King Ghidorah is a JackOfAllStats instead.



* MultipleEndings: ''Domination'' ends first with a news recap of Meteor X and [[spoiler: Mecha-King Ghidorah]], before showing the [[WhereAreTheyNowEpilogue whereabouts of the monster you played as]].



* ObviousBeta: ''Godzilla Unleashed'' was criticized for motion control issues, and Godzilla 1954 in particular is unpolished in comparison to the other monsters -- the camera goes above his head in his introductory cutscene, and he lacks a proper roar taunt.

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* ObviousBeta: ''Godzilla Unleashed'' was criticized for motion control issues, and Godzilla 1954 in particular is unpolished in comparison to the other monsters -- the camera goes above his head in his introductory cutscene, and he lacks a proper roar taunt. In addition, sometimes certain music won't play(King Ghidorah's theme won't play in Story Mode, while King Caesar's won't play in Brawl Mode).



* OurSphinxesAreDifferent: Art/TheSphinx itself appears as the boss of the Egypt stage of ''Godzilla Unleashed: Double Smash'' -- wouldn't be a {{Kaiju}} game without some MonumentalDamage, now would it?



* PowerUp: ''Unleashed'' introduces the Power Surge crystals, which give the afflicted monster a special benefit when destroyed. Several missions involve confronting a monster under the control of five of these crystals, and the player must choose between taking down the monster(and getting the surge for themselves) or destroying the crystals; the latter is favored by Earth Defenders while the former is favored by Aliens. Normally they only last for 30 seconds or so, but they can be ended early to unleash a big shockwave.
** Fire: A red/orange flaming crystal, increases melee damage. Unlike the other Surges, this doesn't end with a shockwave, but instead automatically causes the monster to unleash an incredibly powerful flamethrower for a few seconds.
** Electrical: A yellow crystal crackling with electricity, increases beam/weapon damage and energy regeneration.
** Speed: A white crystal shining like a rainbow, increases movement and attack speed as well as jump height.
** Crystal: A purple crystal, severely reduces all damage taken and increases Critical Mass growth.
** Radiation: A green crystal, increases health and energy regeneration while impairing others' nearby
** Shield: A blue metallic crystal, reduces damage taken from melee attacks and also prevents grabs, but slows down the monster.
** Darkness: A black crystal surrounded by darkness, blocks all ranged weapons(including the military).



** The Mutants simply want absolute power and seek to harvest the power surges and crystal energy for themselves, destroying anything and everything in their path.

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** The Mutants simply want absolute power and seek to harvest the power surges and crystal energy for themselves, destroying anything and everything in their path. Unlike the other factions this isn't a true "faction", as Mutants are all too willing to attack each other if it means more power; it's more just a categorization than anything.



* VictoryPose: Typically with an epic roar and everything. Although, some monsters will have a pose that deviates from the norm: [[OmnicidalManiac Destoroyah]] in ''Unleashed'' will begin laughing maniacally into the sky, [[UnwillingRoboticisation Kiryu]] will look at his hands and then clutch his head to [[WhatHaveIBecome roar in despair over what he's become]], Godzilla will roar and flex his muscles, and MOGUERA will begin raising and lowering its arms in a celebratory dance while chanting its name.
* VideoGameCrueltyPotential: OH GOD YES! The developers knew how much fun causing damage to the cities would be so they included the "Destruction Mode" where two players compete to see how causes the most damage. The Xbox version of ''Destroy All Monsters Melee'' allows you to play this solo, like a classic ''Godzilla'' film.

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* VictoryPose: Typically with an epic roar and everything. Although, some monsters will have a pose that deviates from the norm: [[OmnicidalManiac Destoroyah]] in ''Unleashed'' will begin laughing maniacally into the sky, [[UnwillingRoboticisation Kiryu]] will look at his hands and then clutch his head to [[WhatHaveIBecome roar in despair over what he's become]], Godzilla will roar and flex his muscles, and MOGUERA M.O.G.U.E.R.A. will begin raising and lowering its arms in a celebratory dance while chanting its name.
* VideoGameCrueltyPotential: OH GOD GOD, YES! The developers knew how much fun causing damage to the cities would be so they included the "Destruction Mode" where two players compete to see how causes the most damage. The Xbox version of ''Destroy All Monsters Melee'' allows you to play this solo, like a classic ''Godzilla'' film.



* WeatherAndEnvironment: In ''Unleashed'', many of the cities are affected by the crystals in some...bizzare ways.
** San Francisco: Shattered by earthquakes.
** Sydney: Currently under a freak blizzard, the sea freezing over.
** Osaka: Osaka is relatively intact, but the city is shrouded by toxic chemical gas.
** Tokyo: Tokyo is partially submurged under massive tsunamis, and a permanent storm falls.
** Seattle: Mt. Rainer has erupted, causing the entire city to become volcanic.
** London: A chunk of the city quite literally breaks from the earth and hangs high in the sky.



----

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----[[/folder]]
[[folder:Godzilla Domination]]
In 2003, ''Godzilla: Destroy All Monsters Melee'' received a spinoff of sorts, ''Godzilla: Domination'' for the Gameboy Advance, which was developed by Creator/WayForwardTechnologies rather than Pipeworks, but uses the same cover artwork as ''Destroy All Monsters Melee'' and is considered part of the series by Atari.
!! Characters

* Godzilla
* King Ghidorah
* Mechagodzilla[[note]]Uses his Film/GodzillaVsMechagodzillaII appearance, but takes the appearance of [[Film/GodzillaAgainstMechagodzilla Kiryu]] in the Japanese version[[/note]]
* [[spoiler:Mecha-King Ghidorah]][[note]]Unplayable[[/note]]
* Megalon
* Mothra
* Rodan
----
* AdaptationalVillainy: [[spoiler:Mecha-King Ghidorah]] is the BigBad of ''Domination'' despite being a heroic character in canon. He's also much bigger -- the final boss having originally planned to be Biollante.
** Rodan is this too, with his ending suggesting that he is searching for living prehistoric creatures in the depths of the Earth so he can take over the world for himself.
* AttackOfTheFiftyFootWhatever: [[spoiler: Mecha-King Ghidorah]] in ''Domination'' is this [[UpToEleven even compared to the other monsters]]. He's so big that playable characters don't even come up to his hips.
* BigBad: [[spoiler:Mecha-King Ghidorah]] in ''Domination'', who is the source of the waves driving monsters berserk.
* CompetitiveBalance:
** FragileSpeedster: Rodan once more, with Mothra being a slightly less extreme alternative. While Rodan is centered around getting off big combos of weak, fast attacks, Mothra is suited for the long game, zoning them with her exploding larvae and poisonous powder.
** JackOfAllStats: King Ghidorah, oddly. None of his stats are high but they aren't low either.
** MightyGlacier: Mechagodzilla, with Megalon being a less extreme alternative. Both have rather slow-charging specials and are terribly slow(Mechagodzilla in particular has some hefty endlag on many of his attacks), but if they touch, they hurt. Godzilla is also this, albeit in a different way; he's as slow as Megalon but doesn't have the power of either of the other glaciers. Instead he has a massive Special stat, so get ready to see him throw out his Atomic Breath a lot.
* CoversAlwaysLie: The European cover features Anguirus and Gigan, but neither appear in the game at all.
* FrictionlessIce: The two "Glacier" levels feature this. Mothra, being constantly flying, is immune.
* GiantSpaceFleaFromNowhere: [[spoiler: Mecha-King Ghidorah]] in ''Domination''. The rest of the game is about a meteor that is projecting magnetic waves that are driving monsters insane. After seven stages fighting other monsters, you have a level on said meteor and where you fight [[spoiler: Mecha-King Ghidorah]].
* FinalBoss: [[spoiler:Mecha-King Ghidorah]].
* HardLight: Unlike most monsters, Mechagodzilla throws up a giant prism of hard light to block.
* HealingFactor: Godzilla's last special, where he regenerates a quarter of his health. Mechagodzilla can also do this by releasing steam to cool down, though it heals far less and in exchange has the power to tremendously damage foes.
* InASingleBound: Godzilla and Mechagodzilla have a special where they do a giant leap off the screen before crashing down a few seconds later.
* LifeDrain: One of Megalon's specials, where he grabs a foe next to him and drains their blood.
* MacrossMissileMassacre: Naturally one of Mechagodzilla's specials.
* MagnetismManipulation: King Ghidorah's magnetic abilities are showcased here; one of his attacks has him create his own magnetic pull to force monsters up close to him while taking damage(yes, even if they don't have metal on them), while one of his specials has him fire "magnetic blasts" in midair(not Gravity Beams).
* MultipleEndings: ''Domination'' ends first with a news recap of Meteor X and [[spoiler: Mecha-King Ghidorah]], before showing the [[WhereAreTheyNowEpilogue whereabouts of the monster you played as]].
** Godzilla returns to the sea.
** King Ghidorah flees into the void of space to terrorize other planets, though there's a very real possibility he'll be back.
** Mechagodzilla is temporarily deactivated for repairs while his operating crew is given a free vacation to Infant Island.
** Megalon vanishes into the depths of the Earth. Nobody knows his exact whereabouts, though the ancient legend of a subterranean people bringing him into our world with magic is brought up and will be investigated in the years to come.
** Mothra is escorted back to her home island, and her legacy lives on.
** Rodan descends into the caves of a vast mining operation, possibly to dig up the remains of his kind and instigate a mass invasion of creatures from the past.
* PoisonousPerson: Mothra, much like before, but oddly Rodan is this too, being able to emit a green radioactive toxic mist, something he's never done before.
* SignatureRoar: All of them have their famous respective bellows, though heavily compressed and modified somewhat due to the Gameboy Advance's limited sound capability.
* StuffBlowingUp: Oh yes. Megalon's napalm, Mechagodzilla's missiles, the military, buildings you throw, even...
* WeaponizedOffspring: One of Mothra's attacks has her ''throw out a Mothra larva'' that '''explodes''' when it hits a foe.
[[/folder]]
[[folder:Godzilla: Unleashed Double Smash]]
''Godzilla: Unleashed Double Smash'' for the Nintendo DS is a [=2.5D=] side-scoller that was developed and released concurrently to the Wii and [=PS2=] versions of ''Godzilla: Unleashed'', and features its own roster of characters and bosses. Taking advantage of the DS's split screen, characters are divided into two categories: Ground Characters on the bottom screen and Aerial Characters on the top screen. Much like ''Godzilla: Unleashed'' the plot follows the monsters as they fight and try to destroy the crystal plague, but it also follows a military commander and his son as they try and survive the onslaught, separated from each other.

!! Playable Characters

* Anguirus - Ground Character
* Battra (Imago) - Aerial Character
* Destoroyah - Aerial Character
* Fire Rodan - Aerial Character
* Gigan (Showa) - Ground Character
* Godzilla - Ground Character
* King Ghidorah - Aerial Character
* Krystalak - Ground Character
* Megalon - Ground Character
* Mothra (Imago) - Aerial Character

!! Bosses

* Atragon/Gotengo
* Baragon
* Biollante
* Destoroyah
* Ebirah
* Hedorah
* Jet Jaguar
* Manda
* M.O.G.U.E.R.A.
* Mecha-King Ghidorah
* Mechagodzilla[[note]]Uses his appearance as [[Film/GodzillaAgainstMechagodzilla Kiryu]], but has the Heisei Mechagodzilla's roar and uses his Showa appearance in the Monster Manifest[[/note]]
* Megaguirus
* Orga
* Spacegodzilla
* The Sphinx
* Titanosaurus
----
* AdaptationalHeroism: The villainous Battra, King Ghidorah, Destoroyah, Megalon, Gigan, and Krystalak are playable, meaning they can help Godzilla, Mothra, Anguirus, and Rodan stop Spacegodzilla's crystal invasion.
* AdaptationalWimp: The military can ''actually hurt you'' this go around, with bigger vehicles even able to make monsters flinch.
* AdultFear: The main human protagonists, a military commander in the Global Defense Force and his son, are separated from each other throughout the game, with both of them trying to convince each other that the monsters must be destroyed and that they have to be understood in their intentions, respectively. Due to all the disasters happening, both are understandably scared. Things get worse in the San Francisco level when the city—which the son's academy is located—erupts and becomes volcanic. Thankfully, though, they both reunite and are alright by the end.
* AIIsACrapshoot: The crystals cause Mechagodzilla to turn against the Global Defense Force and go rouge in Cairo, proving to one of the human protagonists that the crystals aren't just turning organic creatures mad.
* AttackOfTheFiftyFootWhatever: Inexplicably, in several monsters are significantly scaled up compared to their canon sizes, towering over the playable monsters. Specifically, Mecha-King Ghidorah[[note]]though a cutscene does show a crystal-induced thunderstorm striking and enlarging him[[/note]], the Sphinx, Manda, and Biollante are shown to be at least as tall as the Eiffel Tower(about 300 m tall), while Ebirah and Hedorah are about half that. Godzilla and most of the others seem to be only about half of Ebirah!
* BigBad: Once more, Spacegodzilla.
* CelShading: The game uses a much more cartoony art style compared to the realistic main trilogy. Aside from the use of cel shading, the monsters have very saturated colors and very little detail.
* CompositeCharacter: Mechagodzilla most closely resembles Kiryu, or the Millennium Mechagodzilla. But its roars are taken from the Heisei version, while its Monster Manifest picture is the Showa version, and it seems to have attacks and abilities from all three.
* ConvectionSchmonvection: Like in ''Unleashed'', monsters in San Francisco aren't affected by the heat, only taking damage if they're in the lava itself.
* CheckpointStarvation: Want to play story mode? Okay then, you just need to clear it in one go. There are no checkpoints or saving your current story where it is now. The game itself does autosave anything you unlock, though.
* DecompositeCharacter: Once more King Ghidorah and his mecha form are spearate. It creates an odd moment where you can have King Ghidorah fight Mecha-King Ghidorah...a super-enlarged Mecha-King Ghidorah at least four times King Ghidorah's size, at that...
* GiantEnemyCrab: Ebirah appears as the major boss of Tokyo, and he sure is giant here. So giant he's twice as big as Godzilla, filling the entire screen with his big sweeping attacks!
* InASingleBound: If you thought the monsters jumping like they do in the main trilogy was ridiculous, wait until you see Godzilla jump as high as the Tokyo Tower.
* LimitBreak: Surge attacks. When the monster does or takes damage, a blue meter fills up. When it's full, tap the screen to have the monster unleash a surge of energy resembling their respective BreathWeapon. It's not terribly effective on other monsters, but it decimates the military.
* MirrorMatch: Destoroyah is both a playable character and a boss, so you can have Destoroyah fight Destoroyah in the final level.
* MovesetClone: Downplayed. Obviously all of their animations and such are different, but for the most part every monster plays about the same.
* OurSphinxesAreDifferent: Art/TheSphinx itself appears as the boss of the Egypt stage of ''Godzilla Unleashed: Double Smash'' -- wouldn't be a {{Kaiju}} game without some MonumentalDamage, now would it?
* SignatureRoar: It's a weird case. Most of the famous roars are there, but quite a few monsters have their roars mismatched; obviously Ghidorah, Godzilla, and the more famous like have theirs correct, but Ebirah actually uses Rodan's roar and Manda uses Titanosaurus' roar, who himself uses Hedorah's roar.
* SizeShifter: Jet Jaguar, when fought, supersizes to twice the size of the playable monsters. When defeated he shrinks down to the size of a typical war tank.
* WeatherAndEnvironment: Like in ''Unleashed'' the locations aside from Monster Island are afflicted in odd ways by the crystals.
** Tokyo: The city is mostly underwater, but unlike the main Wii game there is no storm, instead being clear skies. The tsunamis awaken Titanosaurus and Ebirah from the deep, and they start rampaging through the city.
** Bangkok: Shrouded by a permanent thunderstorm, the crystal-energized lightning causes Mecha-King Ghidorah to enlarge and go berserk.
** Sydney: Sydney is struck by an endless blizzard, covering the city in snow and ice.
** Cairo: Crystal activity causes the city to break off of the Earth and levitate in space. The crystals cause the Sphinx to come to life and Mechagodzilla to go rogue.
** Atlantis: The city rises up from the depths of the ocean.
** Paris: Torn apart by giant flowers, thorns, and vines, Biollante and Megaguirus make their home here and begin wreaking havoc.
** San Francisco: Decimated by earthquakes and volcanic activity, drawing the attention of Baragon. Smog from the volcanoes as well as a radio signal someone tries to make also lures in Hedorah.
[[/folder]]

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