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* MightyGlacier: Applies to monsters such as Destoroyah, Mechagodzilla 1 and King Ghidorah who trade mobility for raw power, but is especially apparent in Biollante: she's painfully slow, is a massive target and only has either a quick tunnel maneuver to jump a short distance or a 'sprint' that's barely faster than her normal speed, but she hits like a tank and can have deceptively long range for her attacks thanks to her sheer size.


* VictoryPose: Typically with an epic roar and everything. Although, some monsters will have a pose that deviates from the norm: [[OmnicidalManiac Destoroyah]] in ''Unleashed'' will begin laughing maniacally into the sky, [[UnwillingRoboticisation Kiryu]] will look at his hands and then clutch his head to [[WhatHaveIBecome roar in despair over what he's become]], and MOGUERA will begin raising and lowering its arms in a celebratory dance while chanting its name.

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* VictoryPose: Typically with an epic roar and everything. Although, some monsters will have a pose that deviates from the norm: [[OmnicidalManiac Destoroyah]] in ''Unleashed'' will begin laughing maniacally into the sky, [[UnwillingRoboticisation Kiryu]] will look at his hands and then clutch his head to [[WhatHaveIBecome roar in despair over what he's become]], Godzilla will roar and flex his muscles, and MOGUERA will begin raising and lowering its arms in a celebratory dance while chanting its name.

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*StylisticSuck: The ExcusePlot for the game's single player mode uses RubberForeheadAliens invading the earth and threatening humanity with hostile take over. This is intentionally presented like the Godzilla B-movies of old, complete with corny dialogue, stilted line reads and tacky, garish outfits.


* TheWrestlerInAllOfUs: Some Kaiju can perform some awfully human looking fighting moves like flying kicks or body slams, but Orga takes the cake by performing Press Slams and Elbow Drops on opponents, with a couple of other flashy grappling moves he can pull off thanks to his giant hands.

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* TheWrestlerInAllOfUs: WrestlerInAllOfUs: Some Kaiju can perform some awfully human looking fighting moves like flying kicks or body slams, but Orga takes the cake by performing Press Slams and Elbow Drops on opponents, with a couple of other flashy grappling moves he can pull off thanks to his giant hands.


''Unleashed''[='=]s Wii version contained novel features such as a lengthy modular story mode with multiple endings, improved destruction physics with buildings, a large character roster, and a Wiimote control system that was met with mixed receptions. The [PlayStation=] 2 version was largely a upgraded port of ''Save the Earth'', featuring the same roster with only a couple of new additions that were moveset clones of existing characters. Both versions replaced the Rage attack mechanic with Power Surges, powerful attacks that could be utilized once per battle; and [[SuperMode Critical Mass]], where monsters supercharged with crystal radiation would grow in size, turn black and glowing red, and deal increased damage at the price of decreased defence.

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''Unleashed''[='=]s Wii version contained novel features such as a lengthy modular story mode with multiple endings, improved destruction physics with buildings, a large character roster, and a Wiimote control system that was met with mixed receptions. The [PlayStation=] [=PlayStation=] 2 version was largely a upgraded port of ''Save the Earth'', featuring the same roster with only a couple of new additions that were moveset clones of existing characters. Both versions replaced the Rage attack mechanic with Power Surges, powerful attacks that could be utilized once per battle; and [[SuperMode Critical Mass]], where monsters supercharged with crystal radiation would grow in size, turn black and glowing red, and deal increased damage at the price of decreased defence.



* AdaptationalBadass: [=MechaGodzilla=] 2 was in its film of origin built as a LongRangeFighter that suffered from CripplingOverspecialization to point where it struggled in close quarters with Rodan, and was no match for Godzilla when he managed to get in close. In this game it is just as capable in a fist fight as any other monster.

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* AdaptationalBadass: [=MechaGodzilla=] 2 was in its film of origin built as a LongRangeFighter that suffered from CripplingOverspecialization to point where it struggled in close quarters with Rodan, and was no match for Godzilla when he managed to get in close. In this game series, it is just as capable in a fist fight as any other monster.



** Biollante in ''Unleashed'' is one of the evil Mutations, in sharp contrast to her canon self, who was largely passive towards humanity and even fought Godzilla in their defense.
** Titanosuarus in the same game is also in the mutant faction, the only reason he fought Godzilla in Film/TerrorOfMechagodzilla was do to being under MindControl and was stated to be unusually [[GentleGiant peaceful]] for a giant monster when not under anyone's influence, in fact some fans argued that he should have been an earth defender.
** [[spoiler:Mecha-King Ghidorah]] is the BigBad of ''Domination'' despite being a heroic character in canon.

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** Biollante in ''Unleashed'' is one of the evil Mutations, Mutants, in sharp contrast to her canon self, who was largely passive towards humanity and even fought Godzilla in their defense.
** Titanosuarus Titanosaurus in the same game is also in the mutant Mutant faction, the only reason he fought Godzilla in Film/TerrorOfMechagodzilla was do due to being under MindControl and was stated to be unusually [[GentleGiant peaceful]] for a giant monster when not under anyone's influence, in fact some fans argued that he should have been an earth defender.
** [[spoiler:Mecha-King Ghidorah]] is the BigBad of ''Domination'' despite being a heroic character in canon. He's also much bigger -- the final boss having originally planned to be Biollante.



* AgonyOfTheFeet: Some attacks will have the monster stomp on the foot of their opponent, causing them to become helpless as they humorously hop around in pain with their injured foot raised.

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* AgonyOfTheFeet: AgonyOfTheFeet:
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Some attacks will have the monster stomp on the foot of their opponent, causing them to become helpless as they humorously hop around in pain with their injured foot raised.



** If a monster strikes an enemy's spikes with their hands or feet, they will react in pain.



* ArtisticLicensePhysics: Square cube law violation aside, one of the games' features that raised the eyebrows of critics was the ability for monsters to "moon jump", stated by the developer to have been a necessary concession to facilitate melee combat between airborne and terrestrial kaiju.

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* ArtisticLicensePhysics: Square cube Square-cube law violation aside, one of the games' features that raised the eyebrows of critics was the ability for monsters to "moon jump", "[[InASingleBound moon jump]]", stated by the developer to have been a necessary concession to facilitate melee combat between airborne and terrestrial kaiju.



* BeamOWar: Starting from ''Save the Earth'', two Kaiju that fire their beam attacks at each other at the same time will enter a battle to try and push the beam into the opponents face. Losers gets blown up for a chunk of their health and blown away from the explosion.

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* BeamOWar: Starting from ''Save the Earth'', two Kaiju that fire their beam attacks at each other at the same time will enter a battle to try and push the beam into the opponents face. Losers gets blown up for get a chunk of their health blasted away and blown away from the explosion.



* FinalBoss: Mechagodzilla (Or Mecha King Ghidorah if you ''are'' Mechagodzilla) in ''Destroy All Monsters Melee'', Orga on Easy and Normal and [=SpaceGodzilla=] on Hard in ''Save the Earth'', and [=SpaceGodzilla=] again in ''Unleashed'''s regular ending. [[spoiler:Mecha-King Ghidorah]] is this for ''Domination''.
* {{Flight}}: Almost any monster who could do this in the films can do so here, Destroyah, Gigan and MOGUERA being the only exception, except for a shoot em up level in ''Save The Earth''. Adult Mothra and Megaguirus are technically always flying.

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* FinalBoss: Mechagodzilla (Or Mecha King Ghidorah if you ''are'' Mechagodzilla) in ''Destroy All Monsters Melee'', Orga on Easy and Normal and [=SpaceGodzilla=] on Hard in ''Save the Earth'', and [=SpaceGodzilla=] again in ''Unleashed'''s ''Unleashed''[='=]s regular ending. [[spoiler:Mecha-King Ghidorah]] is this for ''Domination''.
* {{Flight}}: Almost any monster who could do this in the films can do so here, here; Destroyah, Gigan and MOGUERA being the only exception, exceptions, except for a shoot em shoot'em up level in ''Save The Earth''. Adult Mothra and Megaguirus are technically always flying.



* MightyGlacier: King Ghidorah and Mecha-King Ghidorah are both slow, but powerful and have long reach as well as higher than normal health. In ''Domination'' King Ghidorah is a JackOfAllStats instead,

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* MightyGlacier: King Ghidorah and Mecha-King Ghidorah are both slow, but powerful and have long reach as well as higher than normal health. In ''Domination'' King Ghidorah is a JackOfAllStats instead,instead.



** Destroyah is follows a similar pattern, but is more geared to towards close range thanks to his short range BreathWeapon, land mine like move that pulls enemies in closer, and unblockable LaserBlade.

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** Destroyah is follows a similar pattern, but is more geared to towards close range thanks to his short range BreathWeapon, land mine like move that pulls enemies in closer, and unblockable LaserBlade.



* MotherShip: A recurring level is the one the Vortaak launch their invasions from. Its so big that the inside is basically a city.

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* MotherShip: A recurring level is the one the Vortaak launch their invasions from. Its It's so big that the inside is basically a city.



** Subverted with Mechagodzilla and Mechagodzilla 2 in the Wii version of ''Unleashed''. While they have similar movesets, Mechagodzilla 2 can fly, is noticeably more agile, and can fire a plasma grenade from its chest. Mechagodzilla, meanwhile, can't fly, has a clunky style of moving (using the basic kick multiple times makes Mechagodzilla look like it's doing the Nazi Goose Step), and can shoot flames from its nose, putting an emphasis on close quarters combat compared to Mechagodzilla 2s preference of ranged attacks.

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** Subverted with Mechagodzilla and Mechagodzilla 2 in the Wii version of ''Unleashed''. While they have similar movesets, Mechagodzilla 2 can fly, is noticeably more agile, and can fire a plasma grenade from its chest. Mechagodzilla, meanwhile, can't fly, has a clunky style of moving (using the basic kick multiple times makes Mechagodzilla look like it's doing the Nazi Goose Step), and can shoot flames from its nose, putting an emphasis on close quarters close-quarters combat compared to Mechagodzilla 2s 2's preference of for ranged attacks.



* ObviousBeta: ''Godzilla Unleashed'' was criticized for motion control issues, and Godzilla 1954 in particular is unpolished in comparison to the other monsters -- the camera goes above his head in his introductory cutscene, and he lacks a proper roar taunt.



** The Earth Defenders generally consist of natural monsters concerned with destroying the crystals to save the environment and as such are mainly opposed to the Mutants, but don't go out of their way to avoid destroying human buildings should they get in their way, except King Caesar, whose bio mentions as going out of his way to protect humans.
** The Global Defence Force generally consist of human-alligned mechs and cyborgs, and aims to protect mankind first and foremost. As such they are mainly opposed to the Aliens - though they'll go after any monster who isn't careful around human structures.

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** The Earth Defenders generally consist of natural monsters concerned with destroying the crystals to save the environment and as such are mainly opposed to the Mutants, but don't go out of their way to avoid destroying human buildings should they get in their way, way -- except King Caesar, whose bio mentions as going out of his way to protect humans.
** The Global Defence Force generally consist of human-alligned human-aligned mechs and cyborgs, and aims to protect mankind first and foremost. As such they are mainly opposed to the Aliens - though they'll go after any monster who isn't careful around human structures.



* UnitsNotToScale: All the monsters are depicted as being relatively close in size, even though the Heisei era monsters should for the most part be the largest. On an individual level, some of the monsters are also smaller than in the movies. [=MechaGodzilla=] 2 for example was bigger than Godzilla, but in this game is roughly the same size. Destroyah is both shorter and less bulkier than in his movie. Averted for Biollante for the most part, who isn't quite the behemoth she was in the film but still towers over the entire cast in size, to the point where her grab is her using her maw to bite down on a Kaijus entire upper body and hoist them up.

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* UnitsNotToScale: All the monsters are depicted as being relatively close in size, even though the Heisei era monsters should for the most part be the largest. On an individual level, some of the monsters are also smaller than in the movies. [=MechaGodzilla=] 2 2, for example example, was bigger than Godzilla, but in this game is roughly the same size. Destroyah is both shorter and less bulkier bulky than in his movie. Averted for Biollante for the most part, who isn't quite the behemoth she was in the film but still towers over the entire cast in size, to the point where her grab is her using her maw to bite down on a Kaijus Kaiju's entire upper body and hoist them up.


* FastTunneling: Megalons main schtick, which allows him to burrow into the ground either avoid attacks or appear right below the opponent for a grab. Larva-Mothra is also capable of burrowing, but to lesser effect. Biollante and MOGUERA also tunnel out of the ground in their intro animations.

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* FastTunneling: Originally was Megalons main schtick, which allows him to burrow into the ground either avoid attacks or appear right below the opponent for a grab.grab. Then Baragon got in on it by being able to do the same, albeit more slowly. Larva-Mothra is also capable of burrowing, but to lesser effect. Biollante and MOGUERA also tunnel out of the ground in their intro animations.



* VideoGameCrueltyPunishment: The army will start attacking whichever monster does more damage, and while army vehicles can be destroyed simply by walking into them, unlike in movies, they can hurt you, and the Mazers with the freezing beams can also freeze you in place and render you an easy target for your opponents. Fights will do damage, but the army is still something to take into account.

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* VideoGameCrueltyPunishment: The army will start attacking whichever monster does more damage, and while army vehicles can be destroyed simply by walking into them, unlike in movies, they can hurt you, and the Mazers with the freezing beams can also freeze you in place and render you an easy target for your opponents. Fights against monster will do most of the damage, but the army is still something to take into account.


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* TheWrestlerInAllOfUs: Some Kaiju can perform some awfully human looking fighting moves like flying kicks or body slams, but Orga takes the cake by performing Press Slams and Elbow Drops on opponents, with a couple of other flashy grappling moves he can pull off thanks to his giant hands.


* AIIsACrapshoot: Rather than being piloted by human/alien operators like in the films, all of the HumongousMecha Kaiju were upgraded with their own AI to give them relative freedom of thought. Said switch from operator to AI allows the robots to be corrupted by the crystals and even defect from their faction.



* DeathFromAbove: Rodan, King Ghidorah, Mecha-King Ghidorah, Mothra, and Mechagodzilla are capable of flight. Also Mothra or Battra as an [[AssistCharacter air-strike character]].

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* DeathFromAbove: Rodan, King Ghidorah, Mecha-King Ghidorah, Mothra, Megaguirus, and Mechagodzilla are capable of flight. Also Mothra or Battra as an [[AssistCharacter air-strike character]].



** Subverted with Mechagodzilla and Mechagodzilla 2 in the Wii version of ''Unleashed''. While they have similar movesets, Mechagodzilla 2 can fly, is noticeably more agile, and can fire a plasma grenade from its chest. Mechagodzilla, meanwhile, can't fly, has a clunky style of moving (using the basic kick multiple times makes Mechagodzilla look like it's doing the Nazi Goose Step), and can shoot flames from its nose.

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** Subverted with Mechagodzilla and Mechagodzilla 2 in the Wii version of ''Unleashed''. While they have similar movesets, Mechagodzilla 2 can fly, is noticeably more agile, and can fire a plasma grenade from its chest. Mechagodzilla, meanwhile, can't fly, has a clunky style of moving (using the basic kick multiple times makes Mechagodzilla look like it's doing the Nazi Goose Step), and can shoot flames from its nose.nose, putting an emphasis on close quarters combat compared to Mechagodzilla 2s preference of ranged attacks.



* MightyGlacier: Applies to monsters such as Destoroyah, Mechagodzilla 1 and King Ghidorah who trade mobility for raw power, but is especially apparent in Biollante: she's painfully slow, is a massive target and only has either a quick tunnel maneuver to jump a short distance or a 'sprint' that's barely faster than her normal speed, but she hits like a tank and can have deceptively long range for her attacks thanks to her sheer size.



* SeriousBusiness: The story is about the monsters saving the world. Doesn't mean you can't have a little fun smashing stuff first.

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* SeriousBusiness: The story is about the monsters saving saving/destroying the world. Doesn't mean you can't have a little fun smashing stuff first.



* UnitsNotToScale: All the monsters are depicted as being relatively close in size, even though the Heisei era monsters should for the most part be the largest. On an individual level, some of the monsters are also smaller than in the movies. [=MechaGodzilla=] 2 for example was bigger than Godzilla, but in this game is roughly the same size. Destroyah is both shorter and less bulkier than in his movie.
* VictoryPose: Typically with an epic roar and everything. Although, some monsters will have a pose that deviates from the norm: [[OmnicidalManiac Destoroyah]] in ''Unleashed'' will begin laughing maniacally into the sky, [[UnwillingRoboticisation Kiryu will look at his hands and then clutch his head to [[WhatHaveIBecome roar in despair over what he's become]], and MOGUERA will begin raising and lowering its arms in a celebratory dance while chanting its name.

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* UnitsNotToScale: All the monsters are depicted as being relatively close in size, even though the Heisei era monsters should for the most part be the largest. On an individual level, some of the monsters are also smaller than in the movies. [=MechaGodzilla=] 2 for example was bigger than Godzilla, but in this game is roughly the same size. Destroyah is both shorter and less bulkier than in his movie.
movie. Averted for Biollante for the most part, who isn't quite the behemoth she was in the film but still towers over the entire cast in size, to the point where her grab is her using her maw to bite down on a Kaijus entire upper body and hoist them up.
* VictoryPose: Typically with an epic roar and everything. Although, some monsters will have a pose that deviates from the norm: [[OmnicidalManiac Destoroyah]] in ''Unleashed'' will begin laughing maniacally into the sky, [[UnwillingRoboticisation Kiryu Kiryu]] will look at his hands and then clutch his head to [[WhatHaveIBecome roar in despair over what he's become]], and MOGUERA will begin raising and lowering its arms in a celebratory dance while chanting its name.


* AgonyOfTheFeet: Some attacks will have the monster stomp on the foot of their opponent, causing them to become helpless as they humorously hop around in pain with their injured foot raised.
** Megalon has an attack that has him shoot a patch of ignited napalm at the legs of his opponent, causing the same effect as above.



* BadVibrations: The opening cinematic for ''Save the Earth'' starts with a tremor that rattles manhole covers and sets off car alarms, causing people to look around in confusion before [[MassOhCrap someone spots Godzilla]].

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* BadVibrations: The opening cinematic for ''Save the Earth'' ''Destroy All Monsters'' starts with a tremor that rattles manhole covers and sets off car alarms, causing people to look around in confusion before [[MassOhCrap someone spots Godzilla]].Godzilla]].
* BeamOWar: Starting from ''Save the Earth'', two Kaiju that fire their beam attacks at each other at the same time will enter a battle to try and push the beam into the opponents face. Losers gets blown up for a chunk of their health and blown away from the explosion.



* FastTunneling: Megalons main schtick, which allows him to burrow into the ground either avoid attacks or appear right below the opponent for a grab. Larva-Mothra is also capable of burrowing, but to lesser effect. Biollante and MOGUERA also tunnel out of the ground in their intro animations.



** MOGUERA, Megaguirus and Mothra are quick and nimble, but their physical strength is lower than average. They make up for that with a fighting style that emphasizes either hit-and-run tactics or zoning via projectile and BeamSpam.



* VictoryPose: Typically with an epic roar and everything.

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* VictoryPose: Typically with an epic roar and everything. Although, some monsters will have a pose that deviates from the norm: [[OmnicidalManiac Destoroyah]] in ''Unleashed'' will begin laughing maniacally into the sky, [[UnwillingRoboticisation Kiryu will look at his hands and then clutch his head to [[WhatHaveIBecome roar in despair over what he's become]], and MOGUERA will begin raising and lowering its arms in a celebratory dance while chanting its name.


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* ZergRush: What the mission that leads to the 'Tyrant' ending in Unleashed amounts to: your monster has acquired all of the power crystals, and has become irredeemably corrupt and the strongest thing on the planet, resulting in them staying in a permanent state of [[SuperMode Critical Mass]]. The other Kaiju, even your former allies, take note of this and come in droves to try and stop you. You must defeat everyone who arrives to oppose you.


* AttackOfTheFiftyFootWhatever: All the playable characters, but [[spoiler: Mecha-King Ghidorah]] in ''Domination'' is this [[TakenUpToEleven even compared other monsters]]. He's so big that playable characters don't even come up to his hips.

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* AttackOfTheFiftyFootWhatever: All the playable characters, but [[spoiler: Mecha-King Ghidorah]] in ''Domination'' is this [[TakenUpToEleven [[UpToEleven even compared other monsters]]. He's so big that playable characters don't even come up to his hips.



* CompositeCharacter: The [=MechaGodzilla=] in ''Destroy All Monsters Melee'' uses the appearance of [=MechaGodzilla=] 2 II, but being the FinalBoss and its ranged attack being EyeBeams instead of BreathWeapon draw influence from the original [=MechaGodzilla=], which was built by aliens to conquer Earth.
* CylceOfHurting: Destroyah can lock an opponent into this with his LaserBlade since once an opponent is knocked over, he can keep hitting them with it over and over with there being nothing to stop him until his energy runs out.

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* CompositeCharacter: The [=MechaGodzilla=] in ''Destroy All Monsters Melee'' uses the appearance of [=MechaGodzilla=] 2 II, but being the FinalBoss used by aliens as their ultimate weapon and firing missiles from its ranged attack being EyeBeams instead of BreathWeapon fingers draw influence from the original [=MechaGodzilla=], which was built by aliens to conquer Earth.
[=MechaGodzilla=].
* CylceOfHurting: CycleOfHurting: Destroyah in ''Destroy All Monsters Melee'' can lock an opponent into this with his LaserBlade since once an opponent is knocked over, he can keep hitting them with it over and over with there being nothing to stop him until his energy runs out.



* DifficultySpike: Taking the difficulty off the easy setting in ''Save the Earth'', which causes the AI to go from a pushover to being able to outright destroy you.

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* DifficultySpike: Taking the difficulty off the easy setting in ''Save the Earth'', which causes the AI to go from a pushover mild challenge to being able to outright destroy you.

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* AdaptationalBadass: [=MechaGodzilla=] 2 was in its film of origin built as a LongRangeFighter that suffered from CripplingOverspecialization to point where it struggled in close quarters with Rodan, and was no match for Godzilla when he managed to get in close. In this game it is just as capable in a fist fight as any other monster.


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* AttackOfTheFiftyFootWhatever: All the playable characters, but [[spoiler: Mecha-King Ghidorah]] in ''Domination'' is this [[TakenUpToEleven even compared other monsters]]. He's so big that playable characters don't even come up to his hips.


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* CompositeCharacter: The [=MechaGodzilla=] in ''Destroy All Monsters Melee'' uses the appearance of [=MechaGodzilla=] 2 II, but being the FinalBoss and its ranged attack being EyeBeams instead of BreathWeapon draw influence from the original [=MechaGodzilla=], which was built by aliens to conquer Earth.
* CylceOfHurting: Destroyah can lock an opponent into this with his LaserBlade since once an opponent is knocked over, he can keep hitting them with it over and over with there being nothing to stop him until his energy runs out.


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* DecompositeCharacter: King Ghidorah and Mecha-King Ghidorah are depicted as separate characters.


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* EyeBeams: For any monster without a BreathWeapon.


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* {{Flight}}: Almost any monster who could do this in the films can do so here, Destroyah, Gigan and MOGUERA being the only exception, except for a shoot em up level in ''Save The Earth''. Adult Mothra and Megaguirus are technically always flying.


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* FragileSpeedster: Rodan is much faster than most other characters, especially in flight where he moves very quickly instead of a slow pace like most characters.


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* GiantSpaceFleaFromNowhere: [[spoiler: Mecha-King Ghidorah]] in ''Domination''. The rest of the game is about a meteor that is projecting magnetic waves that are driving monsters insane. After seven stages fighting other monsters, you have a level on said meteor and where you fight [[spoiler: Mecha-King Ghidorah]].


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* MightyGlacier: King Ghidorah and Mecha-King Ghidorah are both slow, but powerful and have long reach as well as higher than normal health. In ''Domination'' King Ghidorah is a JackOfAllStats instead,
** [=MechaGodzilla=] 2 is below average in terms of speed, but very durable and hit very hard, especially with ranged attacks.
** Destroyah is follows a similar pattern, but is more geared to towards close range thanks to his short range BreathWeapon, land mine like move that pulls enemies in closer, and unblockable LaserBlade.
** Biollante is the biggest and slowest character in the entire series, and as such is the strongest and has the most health.


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* UnitsNotToScale: All the monsters are depicted as being relatively close in size, even though the Heisei era monsters should for the most part be the largest. On an individual level, some of the monsters are also smaller than in the movies. [=MechaGodzilla=] 2 for example was bigger than Godzilla, but in this game is roughly the same size. Destroyah is both shorter and less bulkier than in his movie.


** [[spoiler:Mecha-King Ghidorah]] is the BigBad of ''Domination'' despite being a heroic character in canon.



** [[spoiler:Mecha-King Ghidorah]] in ''Domination'', who is the source of the waves driving monsters berserk.



* FinalBoss: Mechagodzilla (Or Mecha King Ghidorah if you ''are'' Mechagodzilla) in ''Destroy All Monsters Melee'', Orga on Easy and Normal and [=SpaceGodzilla=] on Hard in ''Save the Earth'', and [=SpaceGodzilla=] again in ''Unleashed'''s regular ending.

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* FinalBoss: Mechagodzilla (Or Mecha King Ghidorah if you ''are'' Mechagodzilla) in ''Destroy All Monsters Melee'', Orga on Easy and Normal and [=SpaceGodzilla=] on Hard in ''Save the Earth'', and [=SpaceGodzilla=] again in ''Unleashed'''s regular ending. [[spoiler:Mecha-King Ghidorah]] is this for ''Domination''.


** ''Godzilla: Domination'' (2003 - Gameboy Advance)[[note]]Was developed by WayForward Technologies rather than Pipeworks, but uses the same cover artwork as ''Destroy All Monsters Melee'' and is considered part of the series by Atari.[[/note]]

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** ''Godzilla: Domination'' (2003 - Gameboy Advance)[[note]]Was developed by WayForward Technologies Creator/WayForwardTechnologies rather than Pipeworks, but uses the same cover artwork as ''Destroy All Monsters Melee'' and is considered part of the series by Atari.[[/note]]



In 2003, it recieved a spinoff of sorts, ''Godzilla: Domination'' for the Gameboy Advance, which was developed by WayForward Technologies rather than Pipeworks, but uses the same cover artwork as ''Destroy All Monsters Melee'' and is considered part of the series by Atari.

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In 2003, it recieved received a spinoff of sorts, ''Godzilla: Domination'' for the Gameboy Advance, which was developed by WayForward Technologies Creator/WayForwardTechnologies rather than Pipeworks, but uses the same cover artwork as ''Destroy All Monsters Melee'' and is considered part of the series by Atari.

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* PetTheDog: In ''Unleashed'' any kaiju or mecha who makes a point to protect the humans and minimize damage to the cities will be rewarded by the military pitching in to help them.


** The Vortaak are [[GenreSavvy very aware of this]].

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** The Vortaak are [[GenreSavvy very aware of this]].this.

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* AttackBackfire: Punch, kick, or otherwise hit Anguirus when he's blocking will result in a strike to his spikes, damaging the attacker instead of him.


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* BadassBack: Starting in ''Save The Earth'', Anguirus's block consists of him turning away from his opponent and letting their melee attacks hit his spikes with an appropriately painful effect. For the same reason, he can't be punished when he's lying on his stomach.

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