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** All this makes some of the few oversights all the more baffling: you can respond to Edér mentioning Eothas in your initial conversation with confusion, asking who Eothas is -- this option is present even if you are a Priest of Eothas, though the game does at least acknowledge the fact that the gods go by different names in different countries. What's more odd is that Durance, who hates Eothasians and was an avid participant in the Purges fifteen years ago never even broaches the subject with you. It's also slightly odd that Sagani has no particular reaction to meeting up with another boreal dwarf -- sure, you're not from Naasitaq, but the Watcher can come right out and say that there can't be that many of her (their) people in the Dyrwood, and your introduction to Kana, which comes shortly before, does contain unique reactions if you're aumaua, from Rauatai, or both.

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** All this makes some of the few oversights all the more baffling: you can respond to Edér mentioning Eothas in your initial conversation with confusion, asking who Eothas is -- this option is present even if you are a Priest of Eothas, though the game does at least acknowledge the fact that the gods go by different names in different countries.countries (Maybe you're just pretending not to know). What's more odd is that Durance, who hates Eothasians and was an avid participant in the Purges fifteen years ago never even broaches the subject with you. It's also slightly odd that Sagani has no particular reaction to meeting up with another boreal dwarf -- sure, you're not from Naasitaq, but the Watcher can come right out and say that there can't be that many of her (their) people in the Dyrwood, and your introduction to Kana, which comes shortly before, does contain unique reactions if you're aumaua, from Rauatai, or both.


* {[Foreshadowing}}: Your very first vision is that of [[spoiler: Iovara being tortured.]]

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* {[Foreshadowing}}: {{Foreshadowing}}: Your very first vision is that of [[spoiler: Iovara being tortured.]]

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* ShutUpHannibal: [[spoiler: Thaos]] will try to lower your team's morale before [[spoiler: the final battle]] but, assuming you've completed their quests, will not give him the time of day.

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* {[Foreshadowing}}: Your very first vision is that of [[spoiler: Iovara being tortured.]]


** Another quest has you looking for a missing child, only to find that he was murdered by pirates. You have the option of telling his parents the truth or lie and claim that the child ran away.

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** Another quest has you looking for a missing child, only to find that he was murdered by pirates. You have the option of telling his parents the truth (they'll be devastated but the circumstances of his gallant death soften the blow a little) or lie and claim that the child ran away.just got on a boat to seek a new life elsewhere. Either way you may confront his killers and finish what the boy started.


A UsefulNotes/PlayStation4 port was announced in June 2017, for release on 29th August.

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A Ports for the UsefulNotes/PlayStation4 port was and UsefulNotes/XboxOne were announced in June 2017, and released on August 29th. A port for release on 29th August. the UsefulNotes/NintendoSwitch was released August 8th, 2019.


* KarmaMeter: Averted. The Watcher has ten possible dispositions ([[NiceGuy Benevolent]], [[{{Jerkass}} Cruel]], [[BrutalHonesty Honest]], [[ConsummateLiar Deceptive]], [[TheStoic Stoic]], [[HotBlooded Passionate]] , [[DeadpanSnarker Clever]], [[TheSpock Rational]], [[MartialPacifist Diplomatic]], and [[BloodKnight Aggressive]]). The game tracks each one separately and gives you ranks depending on what kinds of dialogue you choose. (Meaning you can hold ranks in two contradictory dispositions at the same time.) The game doesn't hold any disposition as better than the others, and each have benefits and drawbacks, affecting how NPCs react to you in different ways. The characters who come closer to this trope are paladins and priests who gain or lose abilities depending on how consistently they act with their ethos, and even then, there are several different kinds of preferred behaviors to choose from. There's plenty of room for nuance in any case.

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* KarmaMeter: Averted. The Watcher has ten possible dispositions ([[NiceGuy Benevolent]], [[{{Jerkass}} Cruel]], [[BrutalHonesty Honest]], [[ConsummateLiar Deceptive]], [[TheStoic Stoic]], [[HotBlooded Passionate]] , [[DeadpanSnarker Clever]], [[TheSpock Rational]], [[MartialPacifist Diplomatic]], and [[BloodKnight Aggressive]]). The game tracks each one separately and gives you ranks depending on what kinds of dialogue you choose. (Meaning you can hold ranks in two contradictory dispositions at the same time.) The game doesn't hold any disposition as better than the others, and each have benefits and drawbacks, affecting how NPCs [=NPCs=] react to you in different ways. The characters who come closer to this trope are paladins and priests who gain or lose abilities depending on how consistently they act with their ethos, and even then, there are several different kinds of preferred behaviors to choose from. There's plenty of room for nuance in any case.

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* ExactWords: When you track down the dockyard thug Bragan, he will bribe you with a topaz to keep quiet about his murder of the brave boy Derrin. You may accept the bribe [[BribeBackfire and then massacre him and all his goons anyway]] with no change to your reputation. After all, he only paid you to keep quiet about his crime - he didn't say anything about also sparing his life.


** BiggerBad: [[spoiler: Woedica]]


* BreakingTheFourthWall: You can invoke this by walking into the theater stage in Defiance Bay, [[TheDevTeamThinksOfEverything which prompts]] hilarious responses from the actors as you interrupt their performance.

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* BreakingTheFourthWall: You can invoke this by walking into the theater stage in Defiance Bay, [[TheDevTeamThinksOfEverything [[DevelopersForesight which prompts]] hilarious responses from the actors as you interrupt their performance.


* CriticalHitClass: The Rogues specialize in dealing critical hits and even have a passive ability called [[TryingToCatchMeFightingDirty Dirty Fighting]], which automatically turns every tenth hit they land into a crit.

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* CriticalHitClass: The Rogues specialize in dealing critical hits and even have a passive ability called [[TryingToCatchMeFightingDirty Dirty Fighting]], Fighting, which automatically turns every tenth hit they land into a crit.

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* EvilVsEvil: The sidequest "Blood Legacy" in Dyrford. On one side is Lord Hadron, who sends you out to find his missing daughter [[spoiler: who is actually his ''niece'' who he impregnated just to get an heir, as the SterilityPlague had cost him the others]]. On the other side is [[spoiler: the cult of Skaen, worshippers of a vengeful god who had made the teenager BrainwashedAndCrazy so that she'd brutally murder her entire family line, thus bring shame on the entire lineage]]. Thankfully, one can TakeAThirdOption by [[spoiler: having a Cipher in the party to remove her brainwashed state]].


* SoulPower: Watchers mostly just like to watch, but it is also possible to draw upon the soul energy around them in a variety of ways -- frightening and distracting others, sure, but also exorcising spirits, or, as in Maerwald's case, manifesting memories into phenomena which are visible to others, and spirits which can actually attack those around them.

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* SoulPower: SoulPower:
**
Watchers mostly just like to watch, but it is also possible to draw upon the soul energy around them in a variety of ways -- frightening and distracting others, sure, but also exorcising spirits, or, as in Maerwald's case, manifesting memories into phenomena which are visible to others, and spirits which can actually attack those around them.them.
** All magic in the game is based on channeling the power of the soul.


* KarmaMeter: Averted. The Watcher has ten possible dispositions ([[NiceGuy Benevolent]], [[{{Jerkass}} Cruel]], [[BrutalHonesty Honest]], [[ConsummateLiar Deceptive]], [[TheStoic Stoic]], [[HotBlooded Passionate]] , [[DeadpanSnarker Clever]], [[TheSpock Rational]], [[MartialPacifist Diplomatic]], and [[BloodKnight Aggressive]]). The game tracks each one separately and gives you ranks depending on what kinds of dialogue you choose. (Meaning you can hold ranks in two contradictory dispositions at the same time.) The game doesn't hold any disposition as better than the others, and each have benefits and drawbacks, affecting how NPCs react to you in different ways. The characters who come closer to this trope are paladins and priests who gain or lose abilities depending on how consistently they act with their doctrine, and even then, there are several different kinds of ethos to choose from. There's plenty of room for nuance in any case.

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* KarmaMeter: Averted. The Watcher has ten possible dispositions ([[NiceGuy Benevolent]], [[{{Jerkass}} Cruel]], [[BrutalHonesty Honest]], [[ConsummateLiar Deceptive]], [[TheStoic Stoic]], [[HotBlooded Passionate]] , [[DeadpanSnarker Clever]], [[TheSpock Rational]], [[MartialPacifist Diplomatic]], and [[BloodKnight Aggressive]]). The game tracks each one separately and gives you ranks depending on what kinds of dialogue you choose. (Meaning you can hold ranks in two contradictory dispositions at the same time.) The game doesn't hold any disposition as better than the others, and each have benefits and drawbacks, affecting how NPCs react to you in different ways. The characters who come closer to this trope are paladins and priests who gain or lose abilities depending on how consistently they act with their doctrine, ethos, and even then, there are several different kinds of ethos preferred behaviors to choose from. There's plenty of room for nuance in any case.


* KarmaMeter: Averted. The Watcher has eight possible dispositions ([[NiceGuy Benevolent]], [[{{Jerkass}} Cruel]], [[BrutalHonesty Honest]], [[ConsummateLiar Deceptive]], [[TheStoic Stoic]], [[DeadpanSnarker Clever]], [[MartialPacifist Diplomatic]], and [[BloodKnight Aggressive]]). The game tracks each one separately and gives you ranks depending on what kinds of dialogue you choose. (Meaning you can hold ranks in two contradictory dispositions at the same time.) The game doesn't hold any disposition as better than the others, and each have benefits and drawbacks, affecting how NPCs react to you in different ways. The characters who come closer to this trope are paladins and priests who gain or lose abilities depending on how consistently they act with their doctrine, and even then, there are several different kinds of ethos to choose from. There's plenty of room for nuance in any case, since very few dialogues have choices for all eight.

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* KarmaMeter: Averted. The Watcher has eight ten possible dispositions ([[NiceGuy Benevolent]], [[{{Jerkass}} Cruel]], [[BrutalHonesty Honest]], [[ConsummateLiar Deceptive]], [[TheStoic Stoic]], [[HotBlooded Passionate]] , [[DeadpanSnarker Clever]], [[TheSpock Rational]], [[MartialPacifist Diplomatic]], and [[BloodKnight Aggressive]]). The game tracks each one separately and gives you ranks depending on what kinds of dialogue you choose. (Meaning you can hold ranks in two contradictory dispositions at the same time.) The game doesn't hold any disposition as better than the others, and each have benefits and drawbacks, affecting how NPCs react to you in different ways. The characters who come closer to this trope are paladins and priests who gain or lose abilities depending on how consistently they act with their doctrine, and even then, there are several different kinds of ethos to choose from. There's plenty of room for nuance in any case, since very few dialogues have choices for all eight.case.

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