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* NoCelebritiesWereHarmed: The President in the opening cutscene's face is obscured but he has former Vice President Mike Pence's distinctive hairstyle.

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* NoCelebritiesWereHarmed: NoCelebritiesWereHarmed:
**
The President in the opening cutscene's face is obscured but he has former Vice President Mike Pence's distinctive hairstyle.hairstyle.
** One of the missions Synedrion tasks you with is reclaiming an old Phoenix base from an old-world billionaire, Abdon Tusk, who has responded to the Pandoravirus by styling himself as a Pirate King and raiding nearby havens for resources.



* TheSecretOfLongPorkPies: A mid-late game research gives you the option of turning Pandoran enemies into food stores, if you are able to capture them alive. All told, it's a pretty good option since what remains of humanity is slowly starving to death. You can try to ignore the fact that all Pandoran autopsies establish that each of them has at least some human DNA, but Tobias West will be quick to call you out regardless.



* TacticalRockPaperScissors: Though good tactics, positioning, and teamwork trump anything of the sort, a soft example of RPS exists in the trio of default classes: Heavies lose to Snipers, as Sniper Rifles punch through armor with ease and the slow, lumbering nature of heavy weapons often requires them to stay exposed to remain effective. Snipers lose to Assaults, as the high mobility of Assaults allows them to dart from cover to cover while closing in, before pumping several bullets into the Sniper's frail frames. Assaults lose to Heavies, as their low-damage-per-bullet weapons can't penetrate Heavy Armor ratings, and Heavies have a number of options for dealing with Assaults regardless of any cover they hide behind.



* WeaponsBreakingWeapons: An enemy's weapon can be attacked and damaged separately from the enemy itself. If an enemy's weapon is destroyed, they react by running full tilt off the map.

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* WeaponsBreakingWeapons: An enemy's weapon can be attacked and damaged separately from the enemy itself. If an enemy's weapon is weapons are destroyed, they react by running full tilt off the map.


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* YouHaveResearchedBreathing: In the year 2047, you need to perform autopsies on Pandoran bodies before your R&D team decides it might be a good idea to put Shotguns, Grenade Launchers, and Combat Shields into production.
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Trope was cut/disambiguated due to cleanup


* BadassNormal: All humans in general really. While the other factions specialize in advanced tech and genetic modification, New Jericho gets by with nothing more than elite soldiers, heavy armour, and ''lots'' of CoolGuns

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* BadassNormal: All humans in general really. While the other factions specialize in advanced tech and genetic modification, New Jericho gets by with nothing more than elite soldiers, heavy armour, and ''lots'' of CoolGunsguns
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Trope was cut/disambiguated due to cleanup


* AnimalisticAbomination: {{Justified}}, as a majority of the Pandoravirus's soldiers are mutated marine life fused with OrganicTechnology. Ranging from the simple [[https://static1.squarespace.com/static/595875e44f14bc66ff1ac2bd/t/5a3e58810852297f08fc5c16/1514035334312/crabby.png?format=1000w crabmen,]] to [[http://metagearsolid.org/wp-content/uploads/2017/04/phoenix-point-shark.jpg hulking and horrifying Sharkbrutes.]]

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* AnimalisticAbomination: {{Justified}}, {{Justified|Trope}}, as a majority of the Pandoravirus's soldiers are mutated marine life fused with OrganicTechnology. Ranging from the simple [[https://static1.squarespace.com/static/595875e44f14bc66ff1ac2bd/t/5a3e58810852297f08fc5c16/1514035334312/crabby.png?format=1000w crabmen,]] to [[http://metagearsolid.org/wp-content/uploads/2017/04/phoenix-point-shark.jpg hulking and horrifying Sharkbrutes.]]



* CrapsackWorld: Even before the Pandoravirus hit, it's implied Earth was heavily factionalized and human governments cared more about ideological purity and the status quo than survival of the species. WorldWarIII began because China and the US couldn't be bothered to forgive the other trespassing on their territory while studying the Pandoravirus mist, India nearly nuked Pakistan into oblivion because some bright spark decided that Pakistan ''must'' have been behind the outbreak (stopped by the Phoenix Project flipping a lead technician on the nuclear systems to disable them), and {{Hollow Earth}} cranks [[ArsonMurderAndJaywalking were given equal time to actual scientists on news programs discussing the Pandoravirus]]. It was already bad, it just went to ''hell'' when the millions of horrors poured from the oceans.

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* CrapsackWorld: Even before the Pandoravirus hit, it's implied Earth was heavily factionalized and human governments cared more about ideological purity and the status quo than survival of the species. WorldWarIII began because China and the US couldn't be bothered to forgive the other trespassing on their territory while studying the Pandoravirus mist, India nearly nuked Pakistan into oblivion because some bright spark decided that Pakistan ''must'' have been behind the outbreak (stopped by the Phoenix Project flipping a lead technician on the nuclear systems to disable them), and {{Hollow Earth}} HollowEarth cranks [[ArsonMurderAndJaywalking were given equal time to actual scientists on news programs discussing the Pandoravirus]]. It was already bad, it just went to ''hell'' when the millions of horrors poured from the oceans.



* CrystalSpiresAndTogas: The Synedrion's aesthetic, which seems to be about building the ''prettiest'' cities around, if not the most strictly functional. It can also be seen as the GoodCounterpart to [[Videogame/XCOM2 ADVENT]].

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* CrystalSpiresAndTogas: The Synedrion's aesthetic, which seems to be about building the ''prettiest'' cities around, if not the most strictly functional. It can also be seen as the GoodCounterpart to [[Videogame/XCOM2 [[VideoGame/XCOM2 ADVENT]].



%%* SpiritualSuccessor: To ''VideoGame/XComTerrorFromTheDeep'', and the ''Franchise/CthulhuMythos'' as a whole, really, due to the general gameplay and Lovecraft influences. The latter goes a bit deeper, crossing into RecursiveCanon territory. [[https://www.reddit.com/r/PhoenixPoint/comments/698mdj/comment/dh4o6o8 As explained by Allen Stroud himself via Reddit ]], the events forming the lore of ''Phoenix Point'' may have actually been the in-universe inspiration for Creator/HPLovecraft's books. The game however doesn't include underwater missions, due to the stretch goal never being met.

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%%* SpiritualSuccessor: To ''VideoGame/XComTerrorFromTheDeep'', and the ''Franchise/CthulhuMythos'' as a whole, really, due to the general gameplay and Lovecraft influences. The latter goes a bit deeper, crossing into RecursiveCanon territory. [[https://www.reddit.com/r/PhoenixPoint/comments/698mdj/comment/dh4o6o8 As explained by Allen Stroud himself via Reddit ]], Reddit]], the events forming the lore of ''Phoenix Point'' may have actually been the in-universe inspiration for Creator/HPLovecraft's books. The game however doesn't include underwater missions, due to the stretch goal never being met.
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Combat is in many ways similar to the [[VideoGame/XCOMEnemyUnknown modern]] [[VideoGame/XCOM2 XCOM]] games, but also in many ways different, and in fact draws a lot of inspiration from the ''original'' [[VideoGame/{{Xcom}} XCOM]] [[VideoGame/XComTerrorFromTheDeep games.]] While it is still a grid-based TurnBasedStrategy, actions are still regulated by Action Points, and the player and enemie units take turns as a team, the intricacies of combat are more involved and complex than the modern games; rather than attacks being single shot affairs with a dice roll to hit, weapons fire consists of appropriate volleys of shots, with different accuracy, ROF, and damage ratings, and aiming can be done freeform from a first-person perspective to land precision shots. Pairing with this is a SubsystemDamage system, allowing shots to, for example, cripple legs or destroy enemy weapons. Armor is also tied to this system, meaning strategy often depends on breaking, penetrating, or just outright bypassing armor to deal effective damage. Logistics in battle are not quite so [[EasyLogistics easy]] here -- no BottomlessMagazines, for one - and items are much more individualized and consumable, meaning more thought is needed to effectively kit out units. Overall, Phoenix Point is a bit less newbie-friendly, but offers a deeper, more tactical experience that allows for a much greater freedom of approach.

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Combat is in many ways similar to the [[VideoGame/XCOMEnemyUnknown modern]] [[VideoGame/XCOM2 XCOM]] games, but also in many ways different, and in fact draws a lot of inspiration from the ''original'' [[VideoGame/{{Xcom}} XCOM]] [[VideoGame/XComTerrorFromTheDeep games.]] While it is still a grid-based TurnBasedStrategy, actions are still regulated by Action Points, and the player and enemie units take turns as a team, the intricacies of combat are more involved and complex than the modern games; rather than attacks being single shot affairs with a dice roll to hit, weapons fire consists of appropriate volleys of shots, with different accuracy, ROF, and damage ratings, and aiming can be done freeform from a first-person perspective to land precision shots. Pairing with this is a SubsystemDamage system, allowing shots to, for example, cripple legs or destroy enemy weapons. Armor is also tied to this system, meaning strategy often depends on breaking, penetrating, or just outright bypassing armor to deal effective damage. Logistics in battle are not quite so [[EasyLogistics easy]] here -- no BottomlessMagazines, for one - -- and items are much more individualized and consumable, meaning more thought is needed to effectively kit out units. Overall, Phoenix Point is a bit less newbie-friendly, but offers a deeper, more tactical experience that allows for a much greater freedom of approach.

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* GatlingGood: The LGM class of weapon is an enormous Gatling Gun, one which can fire off a hail of armour piercing bullets, that burns through health faster then any other weapon.

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* GatlingGood: The LGM class of weapon is an enormous Gatling Gun, one which can fire off a hail of armour piercing bullets, that burns through health faster then than any other weapon.weapon.
* GodzillaThreshold: [[spoiler:Using the Antediluvian Virophage to take down the Pandorans is explicitly considered a last resort, as simulations and calculations of its usage show that it will also kill a significant portion of humanity if used. The game very bluntly warns you to think carefully before initiating the Virophage Injector, because once that project is completed, you are locked into the worst ending of the game]].
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* ArmorPoints: Armor protects for an ammount of damage up to its value. As it takes damage, it breaks away. Armor has to be gnawed through with normal damage before you can harm an enemy. Shred causes bonus damage to armor and if a weapon has the Piercing quality, it outright ignores a certain ammount of armor.
* ArtificialLimbs: With the Blood and Titanium DLC installed you get access to these. They come in three flavours: Heads, Torsos and Legs and confer such benefits as mind control imunity, extra carrying capacity or a limited rocket jump. All Bionic Augmentations are immune to Bleeding, as well as being highly resistant to Viral, Poison, and Paralysis, but at the cost of being vulnerable to Acid Damage and not being fixed by standard med kits, requiring you to either keep a Technician about or carry or a special item to repair them.

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* ArmorPoints: Armor protects for an ammount amount of damage up to its value. As it takes damage, it breaks away. Armor has to be gnawed through with normal damage before you can harm an enemy. Shred causes bonus damage to armor and if a weapon has the Piercing quality, it outright ignores a certain ammount amount of armor.
* ArtificialLimbs: With the Blood and Titanium DLC installed you get access to these. They come in three flavours: Heads, Torsos and Legs and confer such benefits as mind control imunity, immunity, extra carrying capacity or a limited rocket jump. All Bionic Augmentations are immune to Bleeding, as well as being highly resistant to Viral, Poison, and Paralysis, but at the cost of being vulnerable to Acid Damage and not being fixed by standard med kits, requiring you to either keep a Technician about or carry or a special item to repair them.

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Combat is in many ways similar to the [[VideoGame/XCOMEnemyUnknown modern]] [[VideoGame/XCOM2 XCOM]] games, but also in many ways different, and in fact draws a lot of inspiration from the ''original'' [[VideoGame/{{Xcom}} XCOM]] [[VideoGame/XComTerrorFromTheDeep games.]] While it is still a grid-based TurnBasedStrategy, actions are still regulated by Action Points, and the player and enemie units take turns as a team, the intricacies of combat are more involved and complex than the modern games; rather than attacks being single shot affairs with a dice roll to hit, weapons fire consists of appropriate volleys of shots, with different accuracy, ROF, and damage ratings, and aiming can be done freeform from a first-person perspective to land precision shots. Pairing with this is a SubsystemDamage system, allowing shots to, for example, cripple legs or destroy enemy weapons. Armor is also tied to this system, meaning strategy often depends on breaking, penetrating, or just outright bypassing armor to deal effective damage. Logistics in battle are not quite so [[EasyLogistics easy]] here - no BottomlessMagazines, for one - and items are much more individualized and consumable, meaning more thought is needed to effectively kit out units. Overall, Phoenix Point is a bit less newbie-friendly, but offers a deeper, more tactical experience that allows for a much greater freedom of approach.

to:

Combat is in many ways similar to the [[VideoGame/XCOMEnemyUnknown modern]] [[VideoGame/XCOM2 XCOM]] games, but also in many ways different, and in fact draws a lot of inspiration from the ''original'' [[VideoGame/{{Xcom}} XCOM]] [[VideoGame/XComTerrorFromTheDeep games.]] While it is still a grid-based TurnBasedStrategy, actions are still regulated by Action Points, and the player and enemie units take turns as a team, the intricacies of combat are more involved and complex than the modern games; rather than attacks being single shot affairs with a dice roll to hit, weapons fire consists of appropriate volleys of shots, with different accuracy, ROF, and damage ratings, and aiming can be done freeform from a first-person perspective to land precision shots. Pairing with this is a SubsystemDamage system, allowing shots to, for example, cripple legs or destroy enemy weapons. Armor is also tied to this system, meaning strategy often depends on breaking, penetrating, or just outright bypassing armor to deal effective damage. Logistics in battle are not quite so [[EasyLogistics easy]] here - -- no BottomlessMagazines, for one - and items are much more individualized and consumable, meaning more thought is needed to effectively kit out units. Overall, Phoenix Point is a bit less newbie-friendly, but offers a deeper, more tactical experience that allows for a much greater freedom of approach.



* AttackItsWeakPoint: [[DownplayedTrope Downplayed]]. Some enemies have small areas that have less armor and are very helpful when destroyed - a Siren's head or an Arthron's arms, for example - but it's not required to kill them, and shredding or piercing weapons can make it unnecessary.

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* AttackItsWeakPoint: [[DownplayedTrope Downplayed]]. AttackItsWeakPoint:
** {{Downplayed|Trope}}.
Some enemies have small areas that have less armor and are very helpful when destroyed - -- a Siren's head or an Arthron's arms, for example - -- but it's not required to kill them, and shredding or piercing weapons can make it unnecessary.



* BoringButPractical: You can actually manufacture ''food''. While having food handy is a necessity to keep your operatives from starving, food can also be traded with different factions for other materials. This is ''extremely'' important, as food is the only major resource in the game that you can produce on your own.

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* BoringButPractical: BoringButPractical:
**
You can actually manufacture ''food''. While having food handy is a necessity to keep your operatives from starving, food can also be traded with different factions for other materials. This is ''extremely'' important, as food is the only major resource in the game that you can produce on your own.


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* WeaponsBreakingWeapons: An enemy's weapon can be attacked and damaged separately from the enemy itself. If an enemy's weapon is destroyed, they react by running full tilt off the map.

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* CompetetiveBalance: The basic assault rifle is middle of the road, firing six bullets out of a 30-round magazine that deals 30
HP worth of damage per bullet and shreds 1 point of armor. Synedron's laser assault rifle is the exact same in every way, except for the fact that it has twice the ammo capacity and looks cooler. New Jericho's gauss rifle has higher damage values, doing 40 damage per bullet and shredding 15 points of armor, but firing 4 bullets per shot.

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* CompetetiveBalance: CompetitiveBalance: The basic assault rifle is middle of the road, middle-of-the-road, firing six bullets out of a 30-round magazine that deals 30
30 HP worth of damage per bullet bullet, and shreds 1 point of armor. Synedron's laser assault rifle is the exact same in every way, except for the fact that it has twice the ammo capacity and looks cooler. New Jericho's gauss rifle has higher damage values, doing 40 damage per bullet and shredding 15 points of armor, but firing 4 bullets per shot.
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* CompetetiveBalance: The basic assault rifle is middle of the road, firing six bullets out of a 30-round magazine that deals 30
HP worth of damage per bullet and shreds 1 point of armor. Synedron's laser assault rifle is the exact same in every way, except for the fact that it has twice the ammo capacity and looks cooler. New Jericho's gauss rifle has higher damage values, doing 40 damage per bullet and shredding 15 points of armor, but firing 4 bullets per shot.

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* ArmorIsUseless: Averted. Armor absorbs some damage from bullets and explosions, although melee attacks and anything else with the Armor-Piercing trait bypass this. Some types of Pandorians from the very beginning have large sections of heavy carapace that are very resistant to damage, although they typically also have squishier bits that can be specifically targeted.

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* ArmorIsUseless: Averted. Averted.
**
Armor absorbs some damage from bullets and explosions, although melee attacks and anything else with the Armor-Piercing trait bypass this. Some types of Pandorians from the very beginning have large sections of heavy carapace that are very resistant to damage, although they typically also have squishier bits that can be specifically targeted.targeted.
** Weapons with the Poison or Viral quality have to actually hurt their target to cause their special effect. If the enemy (or your soldiers) have enough armor, they can ignore special weapon effects.


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* ArmorPoints: Armor protects for an ammount of damage up to its value. As it takes damage, it breaks away. Armor has to be gnawed through with normal damage before you can harm an enemy. Shred causes bonus damage to armor and if a weapon has the Piercing quality, it outright ignores a certain ammount of armor.
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* AttackOfThe50FootWhatever: With the last DLC, it's more like "Attack of the 500-Mile Monstrosity". The game brings a "Behemoth", a truly gigantic creature similar to [[TabletopGame/MagicTheGathering the Eldrazi]] or [[Wiki/SCPFoundation SCP-169]] in size that tramples entire cities and looks bigger than several countries in real life. Worse, it hosts a festering aura of atmosphere around itself that corrupts nearby havens, and hosts an endless supply of flying Pandorans much like a beehive or an aircraft carrier. Killing it will take a long, long chain of quests, blood and tears.

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* AttackOfThe50FootWhatever: With the last DLC, it's more like "Attack of the 500-Mile Monstrosity". The game brings a "Behemoth", a truly gigantic creature similar to [[TabletopGame/MagicTheGathering the Eldrazi]] or [[Wiki/SCPFoundation [[Website/SCPFoundation SCP-169]] in size that tramples entire cities and looks bigger than several countries in real life. Worse, it hosts a festering aura of atmosphere around itself that corrupts nearby havens, and hosts an endless supply of flying Pandorans much like a beehive or an aircraft carrier. Killing it will take a long, long chain of quests, blood and tears.
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Up To Eleven is a defunct trope


* CrapsackWorld: Even before the Pandoravirus hit, it's implied Earth was heavily factionalized and human governments cared more about ideological purity and the status quo than survival of the species. WorldWarIII began because China and the US couldn't be bothered to forgive the other trespassing on their territory while studying the Pandoravirus mist, India nearly nuked Pakistan into oblivion because some bright spark decided that Pakistan ''must'' have been behind the outbreak (stopped by the Phoenix Project flipping a lead technician on the nuclear systems to disable them), and {{Hollow Earth}} cranks [[ArsonMurderAndJaywalking were given equal time to actual scientists on news programs discussing the Pandoravirus]]. It was already bad, it just went to [[UpToEleven ''hell'' when the millions of horrors poured from the oceans.]]

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* CrapsackWorld: Even before the Pandoravirus hit, it's implied Earth was heavily factionalized and human governments cared more about ideological purity and the status quo than survival of the species. WorldWarIII began because China and the US couldn't be bothered to forgive the other trespassing on their territory while studying the Pandoravirus mist, India nearly nuked Pakistan into oblivion because some bright spark decided that Pakistan ''must'' have been behind the outbreak (stopped by the Phoenix Project flipping a lead technician on the nuclear systems to disable them), and {{Hollow Earth}} cranks [[ArsonMurderAndJaywalking were given equal time to actual scientists on news programs discussing the Pandoravirus]]. It was already bad, it just went to [[UpToEleven ''hell'' when the millions of horrors poured from the oceans.]]
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* EnergyWeapon: Synedrion's weapons tend towards laser weapons. Instead of New Jericho's raw damage, they tend to have armor-piercing attacks or additional effects like inflicting paralyze damage on enemies.

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* EnergyWeapon: Synedrion's weapons tend towards laser weapons. Instead of New Jericho's raw damage, they tend to have armor-piercing attacks or additional effects like inflicting paralyze damage on enemies. They also have big magazines (the Laser Assault Rifle has a whopping 60 rounds to its name), which means less reloading.
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* StrategicAssetCaptureMechanic: Certain maps have white squares hidden in them that represent a strategically advantageous area by instantly refilling the [[ManaMeter Will Points]] of the first soldier to enter it.
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AP Cs are stated to be pretty bad on this very page, and consensus elsewhere is that they're almost useless. Also, the grammar and spelling in this entry are quite sloppy.


* AwesomePersonnelCarrier: Unlike in the newer ''XCOM'' titles, vehicles make their grand return, such as APC-type vehicles. And yes, they certainly fit the ''awesome'' in the trope name, as despite their main role being troop transportation they can deliver an ''extraordinary'' amount of damage on their lonesome. Each faction gets their own distinctive class of vehicle. The vehicles are capable of moving on their own and at the least provide mobile cover to nearby soldiers at the cost of taking up a ton of space on your air transport. On top of all this all of the vehicles can carry a huge amount of resource in their inventory, perfect for raids and scavaging missions.
** New Jericho's is the ''Armadillo'', a ''very'' heavily armoured APC. Four wheeled, and covered in metal plating, it's almost more of a mobile ''tank'' then a troop transport, bearing a heavy, roof mounted turret, the ability to carry 4 squad members, and travel at high speeds.
** The Phoenix Point ''Scarab'' like the Armadillo can carry 4 squad members and travel at high speeds, but there the similarities end. Its mush more lightly armored (but still hellishly tankier then a normal human) it carries what is effectively a mortar both capable of hitting enemies halfway across the map and utterly distroying basicly anything it hit, from buildings to anything but the heaviest Pandorians.
** The Synedrion ''Aspida'' is the least heavily of the three, has no ranged abilites to speak of and can only carry one soldier. It makes up for this by being able to ''heal'' people with its robotic arms as well as being able to applying a very strong Paralyze as self defence.
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* AttackOfThe50FootWhatever: With the last DLC, it's more like "Attack of the 500-Mile Monstrosity". The game brings a "Behemoth", a truly gigantic creature similar to [[TabletopGame/MagicTheGathering the Eldrazi]] or [[Wiki/SCPFoundation Scp-169]] in size that tramples entire cities and looks bigger than several countries in real life. Worse, it hosts a festering aura of atmosphere around itself that corrupts nearby havens, and hosts an endless supply of flying Pandorans much like a beehive or an aircraft carrier. Killing it will take a long, long chain of quests, blood and tears.

to:

* AttackOfThe50FootWhatever: With the last DLC, it's more like "Attack of the 500-Mile Monstrosity". The game brings a "Behemoth", a truly gigantic creature similar to [[TabletopGame/MagicTheGathering the Eldrazi]] or [[Wiki/SCPFoundation Scp-169]] SCP-169]] in size that tramples entire cities and looks bigger than several countries in real life. Worse, it hosts a festering aura of atmosphere around itself that corrupts nearby havens, and hosts an endless supply of flying Pandorans much like a beehive or an aircraft carrier. Killing it will take a long, long chain of quests, blood and tears.
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None


** (Removed in Ctulhu patch) The Oneiric Delirium Index (ODI), which represents the intensity of Pandoran psychic influence on humanity. It increases throughout the game and can be reduced by destroying Pandoran structures. As it increases, gradually causes nightmares, hallucinations, eventually shifting to periods of somnambulistic mind control, and finally even seizures and death. If it reaches 100%, Pandoravirus takes control of humanity and the game is lost.

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** (Removed in Ctulhu Cthulhu patch) The Oneiric Delirium Index (ODI), which represents the intensity of Pandoran psychic influence on humanity. It increases throughout the game and can be reduced by destroying Pandoran structures. As it increases, gradually causes nightmares, hallucinations, eventually shifting to periods of somnambulistic mind control, and finally even seizures and death. If it reaches 100%, Pandoravirus takes control of humanity and the game is lost.
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** ''VideoGame/XCOM2'' lets the player give a move order to a soldier and then switch to the next soldier while the first one is still running, saving a helluva lot of time across a campaign. ''Phoenix Point'' doesn't have this option. Many TAB keys were pointlessly abused by frustrated players watching their soldiers run across the map one after the other, turn after turn.

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* AwesomeButImpractical: Vehicles can be very powerful, but they're also extremely unreliable due to a number of factors. For one, their weapons have strictly limited ammo that can't be reloaded, and they run out after just a few bursts[[note]]in early game versions they couldn't be reloaded ''at all'', not even after the battle, effectively turning the expensive vehicle into a hunk of dead weight after one use. Thankfully that has since been fixed[[/note]]. The Synedrion Aspida has infinite ammo, but that's counterbalanced by its weapon being melee-range only. Then there's their sheer size that, while occasionally useful as mobile cover, is just as likely to block your soldiers' movement or sight lines, especially on lair attack missions with their tight corridors. Entering or exiting a vehicle costs action points that are usually better spent shooting, making their APC trait less useful than it sounds in theory. Vehicles on the move demolish any piece of cover they hit on the way, leaving your infantry more exposed to enemy fire. Their only really outstanding feature is their unlimited cargo space that can be neat on scavenging missions, but transfering items into the vehicle's inventory requires entering and leaving it, creating the same problem as just mentioned above. Long story short, as cool as the game's vehicles might be, you're almost always better off with the three extra soldiers you can take with you in their stead.



** The Assault class is this personified. The cant use flashy heavy weapons, or become invisible, or use psychic powers, but literally every single other class can be improved by combining it with Assault due to how ubiquitously useful their abilities are. They can dash for extra movement, fire back at anyone that fires at them, rearange items on the ground or in their inventory without using action points and gift other classes extra action points.

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** The Assault class is this personified. The cant can't use flashy heavy weapons, or become invisible, or use psychic powers, but literally every single other class can be improved by combining it with Assault due to how ubiquitously useful their abilities are. They can dash for extra movement, fire back at anyone that fires at them, rearange rearrange items on the ground or in their inventory without using action points and gift other classes extra action points.points. They also make use of the game's most versatile weapon classes: assault rifles and shotguns. The former is a JackOfAllStats that never fails to perform under any circumstances; the latter is a bit more situational but can deal devastating amounts of damage if used right. Both also tend to be very ammo-efficient and thus perfectly suited for long missions.
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** In XCOM, outside of explosives FriendlyFireproof is in full effect. Not so here. Take a shot at an enemy, and one of your buddies happens to be standing in the way? He'll happily eat those bullets to the face. This means positioning and angle-of-fire is '''much''' more important than in Xcom (where friendlies would simply duck non-explosive shots in their direction.)

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** In XCOM, outside of explosives explosives, FriendlyFireproof is in full effect. Not so here. Take a shot at an enemy, and one of your buddies happens to be standing in the way? He'll happily eat those bullets to the face. This means positioning and angle-of-fire is '''much''' more important than in Xcom (where friendlies would simply duck non-explosive shots in their direction.)
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* AnimalisticAbomination: {{Justified}}, as a majority of the Pandoravirus's soldiers are mutated marine life fused with OrganicTechnology. Ranging from the simple [[https://static1.squarespace.com/static/595875e44f14bc66ff1ac2bd/t/5a3e58810852297f08fc5c16/1514035334312/crabby.png?format=1000w crabmen]], to [[http://metagearsolid.org/wp-content/uploads/2017/04/phoenix-point-shark.jpg hulking and horrifying Sharkbrutes]].

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* AnimalisticAbomination: {{Justified}}, as a majority of the Pandoravirus's soldiers are mutated marine life fused with OrganicTechnology. Ranging from the simple [[https://static1.squarespace.com/static/595875e44f14bc66ff1ac2bd/t/5a3e58810852297f08fc5c16/1514035334312/crabby.png?format=1000w crabmen]], crabmen,]] to [[http://metagearsolid.org/wp-content/uploads/2017/04/phoenix-point-shark.jpg hulking and horrifying Sharkbrutes]].Sharkbrutes.]]
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Moving to YMMV


* ThatOneAttack: ''Viral Damage''. Viral Damage reduces your Will Points, and if a soldier runs out while still taking Viral Damage they panic, preventing them from taking any actions except recover (which restores half of a units total will points) and potentially causing them to run to an disadvantageous position. Problem is Viral Damage only reduces by 1 every turn, potentially stun-locking a unit for turns on end and preventing you from extracting.
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* AttackOfThe50FootWhatever: With the last DLC, it's more like "Attack of the 500-Mile Monstrosity". The game brings a "Behemoth", a truly gigantic creature similar to [[TabletopGame/MagicTheGathering the Eldrazi]] or [[Wiki/SCPFoundation Scp-169]] in size that tramples entire cities and looks bigger than several countries in real life. Worse, it hosts a festering aura of atmosphere around itself that corrupts nearby havens, and hosts an endless supply of flying Pandorans much like a beehive or an aircraft carrier. Killing it will take a long, long chain of quests, blood and tears.
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* EarnYourBadEnding: [[spoiler: The ending where Phoenix Point did not ally with the other groups, see MultipleEndings below]].

to:

* EarnYourBadEnding: [[spoiler: The ending where Phoenix Point did not ally with the other groups, groups as stealing research and raiding their equipment is more riskier and costlier than simply allying with a faction enough for them to entrust their tech to you, see MultipleEndings below]].



* GreyAndGreyMorality: All three of the factions have their own flaws and appeals, along with being at odds with each other; even the Phoenix Project are hardly saints.

to:

* GreyAndGreyMorality: All three of the factions have their own flaws and appeals, along with being at odds with each other; even the Phoenix Project are hardly saints.saints as one way or another they have to raid and fight other humans.



** One cosmetic DLC makes your guns look organic.

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** One cosmetic DLC makes adds experimental organic weaponry for your guns look organic.soldiers to equip.

Added: 630

Changed: 80

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* BittersweetEnding: [[spoiler: All of the endings except one, see MultipleEndings below. Two of the most bitter of the bittersweet being the "no alliance" ending and "Disciples of Anu" ending.]]



* CrystalSpiresAndTogas: The Synderion's aesthetic, which seems to be about building the ''prettiest'' cities around, if not the most strictly functional.

to:

* CrystalSpiresAndTogas: The Synderion's Synedrion's aesthetic, which seems to be about building the ''prettiest'' cities around, if not the most strictly functional.functional. It can also be seen as the GoodCounterpart to [[Videogame/XCOM2 ADVENT]].



* EarnYourBadEnding: [[spoiler: The ending where Phoenix Point did not ally with the other groups, see MultipleEndings below]].
* EarnYourHappyEnding: [[spoiler: The ending where Phoenix Point ally with Synedrion is considered this as their equipment is considerably less powerful than the other two factions due to being a TechnicalPacifist faction]].



* JustTheFirstCitizen: The "leader" of Synderion, or at least, the de facto one who speaks to you most often, has no title other than "Citizen," matching with the factions absolute democracy.

to:

* JustTheFirstCitizen: The "leader" of Synderion, Synedrion, or at least, the de facto one who speaks to you most often, has no title other than "Citizen," matching with the factions absolute democracy.



* SurprisinglyHappyEnding: [[spoiler: Synedrion ending, see MultipleEndings above.]]



* VastBureaucracy: Two! Synderion, being an "absolute democracy," is riddled with about a thousand political sub-factions all struggling to figure out the best way to move forward in the strange new world. The Citizen complains on multiple occasions that all of the arguing makes it remarkably difficult to actually get anything done. The Disciples of Anu have a clear hierarchy (including a near absolute dictator at the top) which makes actually getting things done a bit easier, but it's still got several dozen confusingly-named stations of loyalty.

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* VastBureaucracy: Two! Synderion, Synedrion, being an "absolute democracy," is riddled with about a thousand political sub-factions all struggling to figure out the best way to move forward in the strange new world. The Citizen complains on multiple occasions that all of the arguing makes it remarkably difficult to actually get anything done. The Disciples of Anu have a clear hierarchy (including a near absolute dictator at the top) which makes actually getting things done a bit easier, but it's still got several dozen confusingly-named stations of loyalty.
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* BottomlessMagazines: Actually averted with Arthrons, as they can run out of ammo and given how their guns rigged into them, they cannot reload. Played straight with both Danchev's and Ancient weapons, they require no magazine and never need to be reloaded.


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* FireBreathingWeapon: The Dante is available to the Heavy later on. It only requires 2 Action Points to fire unless most heavy weapons which require 3. It also sets the ground on fire that will burn Mindfraggers and Worms that tries to cross. Given how burn damage works, it is a death sentence to Tritons as their extra limbs can be easily burned off and cause severe bleeding.


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* LuckilyMyShieldWillProtectMe: The Combat Shield is added in Polaris, allowing you to do what Arthrons do. It is able to stop poisonous spit as well.


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* PistolWhipping: You can bash enemies with almost anything, but something with high weight value like guns are preferable.
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* ThatOneAttack: ''Viral Damage''. Viral Damage reduces your Will Points, and if a soldier runs out while still taking Viral Damage they panic, preventing them from taking any actions except recover (which restores half of a units total will points) and potentially causing them to run to an disadvantageous position. Problem is Viral Damage only reduces by 1 every turn, potentially stun-locking a unit for turns on end and preventing you from extracting.

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