Follow TV Tropes

Following

History VideoGame / Pacify

Go To



Later on, the developers added two more cases for the interns to investigate, with a third on the way:
* A farm with an unnaturally gluttonous possessed woman in the barn.
* A forest haunted by a witch.
* PAH Headquarters, during a power outage.



* ContinuityNod: Two to ''Emily Wants To Play''. Vult Ludere [[spoiler: (source of the haunted dolls Chester, Kiki, and Mr. Tatters)]] can be speculated to have owned the Ludere Funeral Parlor, and if you bring the girl to the van when you leave, [[spoiler: you are to be sent to the Withers residence on the word of a pizza delivery boy, referencing the events of [=EWtP=] 1.]]

to:

* ContinuityNod: Two to ''Emily Wants To Play''. Vult Ludere [[spoiler: (source of the haunted dolls Chester, Kiki, and Mr. Tatters)]] can be speculated to have owned the Ludere Funeral Parlor, and if you bring the girl Emilia to the van when you leave, [[spoiler: you are to be sent to the Withers residence on the word of a pizza delivery boy, referencing the events of [=EWtP=] 1.]]



* FacialMarkings: The ghost has a black X over her mouth, and her eyelids are covered in black.
* HauntedHouse: Ludere's Funeral Parlor, the setting of the game, naturally.

to:

* FacialMarkings: The ghost of Emilia has a black X over her mouth, and her eyelids are covered in black.
* HauntedHouse: Ludere's Funeral Parlor, the first setting of the game, naturally.



* SingleUseShield: If you're carrying a regular doll in your hand, when the ghost catches you she'll be [[TitleDrop pacified]] for a short time instead of killing you, but the doll will disappear and there are only a limited number of them around the house. You also can't carry a regular doll and a marked doll at the same time.
* StringyHairedGhostGirl: The main enemy of the game is the ghost of a little girl that the players need to [[TitleDrop pacify]].

to:

* SingleUseShield: If you're carrying a regular doll in your hand, when the ghost Emilia catches you she'll be [[TitleDrop pacified]] for a short time instead of killing you, but the doll will disappear and there are only a limited number of them around the house. You also can't carry a regular doll and a marked doll at the same time.
* StringyHairedGhostGirl: The [[spoiler: first]] main enemy of the game is the ghost of a little girl girl, Emilia, that the players need to [[TitleDrop pacify]].pacify]].
* TamperingWithFoodAndDrink: The method to incapacitate Karen. Find chicken. Incapacitate chicken. Fill the water trough. ''Spike the water with rat poison sacks and dip the chicken in.'' Feed to Karen.



* YouHaveFailedMe: [[spoiler: If you burn the possessed person's body instead of bringing it back to [=PAH=] for them to exploit it and harness its power, [=PAH=] will punish your insolence by locking you up and using you as a new guinea pig to transfer the possessing spirit into.]]

to:

** The witch also become more aggressive the more effigies you impale.
* VillainousGlutton: Karen at the farm. [[spoiler: It's her weakness as well.]]
* WouldHurtAChild: The witch in the woods. There's a lake ''full'' of their souls. [[spoiler: Dropping her in is the "new host" ending condition.]]
* YouHaveFailedMe: [[spoiler: If you burn or otherwise cleanse the possessed person's entity's body instead of bringing it back to [=PAH=] for them to exploit it and harness its power, [=PAH=] will punish your insolence by locking you up and using you as a new guinea pig to transfer the possessing spirit into.]]


* ContinuityNod: Two to ''Emily Wants To Play''. Vult Ludere [[spoiler: (source of the haunted dolls)]] can be speculated to have owned the Ludere Funeral Parlor, and if you bring the girl to the van when you leave, [[spoiler: you are to be sent to the Withers residence on the word of a pizza delivery boy, referencing the events of [=EWtP=] 1.]]

to:

* ContinuityNod: Two to ''Emily Wants To Play''. Vult Ludere [[spoiler: (source of the haunted dolls)]] dolls Chester, Kiki, and Mr. Tatters)]] can be speculated to have owned the Ludere Funeral Parlor, and if you bring the girl to the van when you leave, [[spoiler: you are to be sent to the Withers residence on the word of a pizza delivery boy, referencing the events of [=EWtP=] 1.]]


* ContinuityNod: Two to ''Emily Wants To Play''. Vult Ludere (source of the haunted dolls) can be speculated to have owned the Ludere Funeral Parlor, and if you bring the girl to the van when you leave, you are to be sent to the Withers residence on the word of a pizza delivery boy, referencing the events of [=EWtP=] 1.

to:

* ContinuityNod: Two to ''Emily Wants To Play''. Vult Ludere [[spoiler: (source of the haunted dolls) dolls)]] can be speculated to have owned the Ludere Funeral Parlor, and if you bring the girl to the van when you leave, [[spoiler: you are to be sent to the Withers residence on the word of a pizza delivery boy, referencing the events of [=EWtP=] 1.]]


* ContinuityNod: Two to ''Emily Wants To Play''. Vult Ludere (source of the haunted dolls) can be speculated to have owned the Ludere Funeral Parlor, and if you bring the girl to the van when you leave, you are to be sent to the Withers residence on the word of a pizza delivery boy, referencing the events of EWtP 1.

to:

* ContinuityNod: Two to ''Emily Wants To Play''. Vult Ludere (source of the haunted dolls) can be speculated to have owned the Ludere Funeral Parlor, and if you bring the girl to the van when you leave, you are to be sent to the Withers residence on the word of a pizza delivery boy, referencing the events of EWtP [=EWtP=] 1.

Added DiffLines:

* ContinuityNod: Two to ''Emily Wants To Play''. Vult Ludere (source of the haunted dolls) can be speculated to have owned the Ludere Funeral Parlor, and if you bring the girl to the van when you leave, you are to be sent to the Withers residence on the word of a pizza delivery boy, referencing the events of EWtP 1.

Added DiffLines:

* SingleUseShield: If you're carrying a regular doll in your hand, when the ghost catches you she'll be [[TitleDrop pacified]] for a short time instead of killing you, but the doll will disappear and there are only a limited number of them around the house. You also can't carry a regular doll and a marked doll at the same time.


* LivingToys: The [[CreepyDoll creepy dolls]] scattered around the house will sometimes come to life.

to:

* LivingToys: The [[CreepyDoll creepy dolls]] scattered around the house will sometimes come to life. This is actually a game mechanic to prevent you from gathering them all up at the beginning of the game and stacking them in a convenient spot near the boiler room.

Added DiffLines:

* TurnsRed: The ghost becomes faster for every marked doll you burn. When there's only 1 marked doll left to burn, she becomes red and moves insanely fast, much faster than you do.

Added DiffLines:

* NintendoHard: Playing in single-player mode has you, a single person, doing the work of 4 people, with no one to help you if you get downed.


Added DiffLines:

* YouHaveFailedMe: [[spoiler: If you burn the possessed person's body instead of bringing it back to [=PAH=] for them to exploit it and harness its power, [=PAH=] will punish your insolence by locking you up and using you as a new guinea pig to transfer the possessing spirit into.]]


Anyway, we need you and some colleagues to check the place out. You could go it alone if you want, but I myself would feel better to have some backup. Explore the house, check for ghosts, and if you find any evidence of haunting, be sure to bring it back to us.

In addition to having single-player and co-op campaigns, the game also has [=PvP=] mode in which five [=PAH=] Inc interns can go up against each other to collect the most evidence to bring back, and from there be hired full-time. The players can actively push each other down and make them lose their keys and other items they have picked up in their mission.

to:

Anyway, we need you and some colleagues to check the place out. You could go it alone if you want, but I myself we would feel better to have some backup. Explore the house, check for ghosts, and if you find any evidence of haunting, be sure to bring it back to us.

In addition to having single-player and co-op campaigns, the game also has [=PvP=] mode in which five [=PAH=] Inc interns can go up against each other to collect the most evidence to bring back, and from there be hired full-time. The players can actively push each other down and make them lose their the keys and other items they have picked up in their mission.



* ApocalypticLog: Papers can be found in the house that tell what happened in the house.

to:

* ApocalypticLog: Papers can be found in the house that tell what happened in the house.there.



* LockAndKeyPuzzle: Multiple doors in the house are locked, and the keys to unlock them are scattered throughout the house.

to:

* LockAndKeyPuzzle: Multiple doors in the house are locked, and the keys to unlock them are scattered throughout the house.


!!Pacify contains examples of:

to:

!!Pacify !Pacify contains examples of:


* FacialMarkings: The ghost has a black X over her mouth, and one of her eyes is covered in black.

to:

* FacialMarkings: The ghost has a black X over her mouth, and one of her eyes is eyelids are covered in black.

Added DiffLines:

* LockAndKeyPuzzle: Multiple doors in the house are locked, and the keys to unlock them are scattered throughout the house.


* HauntedHouse: The setting of the game, naturally.

to:

* HauntedHouse: The Ludere's Funeral Parlor, the setting of the game, naturally.

Added DiffLines:

* ApocalypticLog: Papers can be found in the house that tell what happened in the house.


Added DiffLines:

* FacialMarkings: The ghost has a black X over her mouth, and one of her eyes is covered in black.

Showing 15 edit(s) of 26

Top