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** Bathtime: placing a bathtime before your dupes go to eat ensures they have enough time to wash their hands and avoid food poisoning. Clean dupes are happy dupes.


** A Great Gall. It requires 20 decor, a recreation building, mess tables and at least 32 squares (but no more than 120). Easy enough to pull off, and provides 6 points of morale, all for the dupes having a nice place to eat.

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** A Great Gall.Hall. It requires 20 decor, a recreation building, mess tables and at least 32 squares (but no more than 120). Easy enough to pull off, and provides 6 points of morale, all for the dupes having a nice place to eat.

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** A Great Gall. It requires 20 decor, a recreation building, mess tables and at least 32 squares (but no more than 120). Easy enough to pull off, and provides 6 points of morale, all for the dupes having a nice place to eat.


** Some starting foods count as these, as your duplicants have varying standards when it comes to food quality. They will eat lower quality food, but they won't be happy about it. The easiest food to make, the Mush Bar, is also the worst, since it's literally a lump of heavily-processed mud. It can subsequently be [[DeepFriedAnything deep-fried]] into Mush Fry, which increases its quality.

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** Some starting foods count as these, as your duplicants have varying standards when it comes to food quality. They will eat lower quality food, but they won't be happy about it. The easiest food to make, the Mush Bar, is also the worst, since it's literally a lump of heavily-processed mud. It can subsequently be [[DeepFriedAnything [[DeepFriedWhatever deep-fried]] into Mush Fry, which increases its quality.

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* InTheFutureWeStillHaveRoombas: Banhi's Automation Innovation pack update introduced Sweepy, a small Roomba like robot that will automatically clean up debree and liquids lining the floors.


* SciFiWritersHave/NoSenseOfMass: The basic cot is made from 100 kilos of raw metal. A simple screen door is made from 100 kilos of metal ore, and the placebo pill is made from 100 kilos of water, and 100 kilos of sand. Gotta figure it 'cures' their disease because "I'd rather force myself to get better than have to try and swallow '''that'''. " Three feet of wire (Assuming dupes are around 6 feet / two tiles tall) requires 25 kilos of metal... but the wire can carry a kilowatt and run all the way across the asteroid with no loss, assuming it isn't overloaded and broken.

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* SciFiWritersHave/NoSenseOfMass: The basic cot is made from 100 kilos of raw metal. A simple screen door is made from 100 kilos of metal ore, and the placebo pill is made from 100 kilos of water, and 100 kilos of sand. Gotta figure it 'cures' their disease because "I'd rather force myself to get better than have to try and swallow '''that'''. " Three feet A foot of wire (Assuming dupes (dupes are around 6 2 feet / two tiles tall) requires 25 kilos of metal... but the wire can carry a kilowatt and run all the way across the asteroid with no loss, assuming it isn't overloaded and broken.


* ThePlague: Slimelung, the symptoms of which inhibit oxygen exchange in the lungs. To recover, infected Duplicants must rest in a medical bay with a ''very'' high oxygen pressure to breath in, as they can suffocate if the oxygen pressure drops to a low (but normally tolerable) level. Unfortunately Slimelung is highly contagious, constantly spawned from slime tiles and blocks, easily reproducing in polluted oxygen or polluted water, and crucially is not removed from passing polluted water through a sieve, potentially contaminating the colony's supply of clear water and spreading from there to everything the colony's cistern feeds...

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* ThePlague: Slimelung, the symptoms of which inhibit oxygen exchange in the lungs. To recover, infected Duplicants must rest in a medical bay with a ''very'' high oxygen pressure to breath breathe in, as they can suffocate if the oxygen pressure drops to a low (but normally tolerable) level. Unfortunately Slimelung is highly contagious, constantly spawned from slime tiles and blocks, easily reproducing in polluted oxygen or polluted water, and crucially is not removed from passing polluted water through a sieve, potentially contaminating the colony's supply of clear water and spreading from there to everything the colony's cistern feeds...

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* AlienLunch: This should be a given for the setting, since there's not a lot of ''non''-alien things to eat. Even the plants are weird.


* BizarreAlienBiology: Mealwood plant seeds are capable of locomotion, and are called "meal lice".

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* BizarreAlienBiology: Many critters in the game ingest or excrete weird but useful materials. Hatches eat almost anything and poop coal. Dreckos grow "wool scales" that can be harvested for fiber, but only if they are immersed in hydrogen gas (and their food generally does not grow in hydrogen, making ranching them a balancing act.) "Glossy" dreckos can be sheared for ''plastic'' instead. Pufts are floating pufferfish who absorb polluted oxygen and spew out slime, making them one of the only ways to sustainably regrow algae. Mealwood plant seeds are capable of locomotion, and are called "meal lice".lice". There's even a creature that inhales CO2 and drops pure petroleum.

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** Smart Batteries. Hooking up ONE to a power grid can save a lot of fuel and prevent the base heating up rather easily. They use no power but disable any generator hooked up to them when they reach their desired threshold. With further automation, it is possible to hook up automated delivery systems that make it even more efficient. Implemented wisely, this can ensure that your base can have multiple smaller power grids that are far more efficient than on big one.

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** Hydroponic tiles can be used in closed loop bathrooms to dump polluted water into, and Thimblereed uses a lot of polluted water. The kicker is that the polluted water from the bathroom it the ''perfect'' temperature to neutralize the waste.

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** Electrolyzers take great care to separate the hydrogen from the oxygen as well as handling the heat. With careful design choices, they become a steady source of both oxygen and power.

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** Basic Oxygen Defusers that are unlocked at the start of the game remain useful all the way into the endgame. While using them as a primary oxygen source through the game will quickly deplete algae reserves, they shift into a much more commonly situational utility, by being able to produce large quantities of oxygen at a comfortable temperature with only minimal infrastructure. For places that need to be oxygenated but only get infrequent Duplicant visitation, these are an ideal solution that doesn't strain resources.

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** Soda Fountains use up 5kg of water per use, but also destroy 1kg of carbon dioxide, and give buffs to science. Simple and useful.


* {{Irony}}: The game is titled "Oxygen Not Included." You always spawn in an area with not JUST oxygen, but solidox ("oxylite") bricks to keep you alive.



* MasochistsMeal: Some starting foods count as these, as your duplicants have varying standards when it comes to food quality. They will eat lower quality food, but they won't be happy about it. The easiest food to make, the Mush Bar, is also the worst, since it's literally a lump of heavily-processed mud.

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* MasochistsMeal: MasochistsMeal:
**
Some starting foods count as these, as your duplicants have varying standards when it comes to food quality. They will eat lower quality food, but they won't be happy about it. The easiest food to make, the Mush Bar, is also the worst, since it's literally a lump of heavily-processed mud. It can subsequently be [[DeepFriedAnything deep-fried]] into Mush Fry, which increases its quality.
** Pickled Meal is referred to as "regrettable."

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