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An Axe To Grind is no longer a trope


* AnAxeToGrind: Sure is one brutish weapon for a naive, kind-hearted kid hero like Gershom to be swinging around.
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* CowardlyLion: [[RealityEnsues Gershom and the Wizard soon realize they're way over their heads and are both terribly scared]], [[ClassicalAntiHero but Gershom is determined to protect his village]] and [[JerkWithAHeartOfGold the Wizard, despite being in it for the glory and mooching off Gershom's skills, won't leave the kid to face danger alone either.]]

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* CowardlyLion: [[RealityEnsues Gershom and the Wizard soon realize they're way over their heads and are both terribly scared]], scared, [[ClassicalAntiHero but Gershom is determined to protect his village]] and [[JerkWithAHeartOfGold the Wizard, despite being in it for the glory and mooching off Gershom's skills, won't leave the kid to face danger alone either.]]
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None


* IDidWhatIHadToDo: Gershom is disturbed from having to kill Mariah in a fight while hardly knowing what was going on, but he does it in the Wizard's defense and reassures himself that she was pure evil and a terrible threat to Chestertown.

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* IDidWhatIHadToDo: Gershom is disturbed from having to kill Mariah in a fight while hardly knowing what was going on, but he does it in the Wizard's defense and reassures himself that [[VileVillainSaccharineShow she was pure evil and a terrible threat to Chestertown.]]
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None


* CowardlyLion: [[RealityEnsues Gershom and the Wizard soon realize they're way over their heads and are both terribly scared]], [[TheHero but Gershom is determined to protect his village]] and [[JerkWithAHeartOfGold the Wizard, despite being in it for the glory and mooching off Gershom's skills, won't leave the kid to face danger alone either.]]

to:

* CowardlyLion: [[RealityEnsues Gershom and the Wizard soon realize they're way over their heads and are both terribly scared]], [[TheHero [[ClassicalAntiHero but Gershom is determined to protect his village]] and [[JerkWithAHeartOfGold the Wizard, despite being in it for the glory and mooching off Gershom's skills, won't leave the kid to face danger alone either.]]
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None


* CowardlyLion: Gershom and the Wizard soon realize they're way over their heads and are both terribly scared, but Gershom is determined to protect his village and the Wizard, despite being in it for the glory and mooching off Gershom's skills, won't leave the kid to face danger alone either.

to:

* CowardlyLion: [[RealityEnsues Gershom and the Wizard soon realize they're way over their heads and are both terribly scared, scared]], [[TheHero but Gershom is determined to protect his village village]] and [[JerkWithAHeartOfGold the Wizard, despite being in it for the glory and mooching off Gershom's skills, won't leave the kid to face danger alone either.]]
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None


* KnightOfCerebeus: [[spoiler:Mariah, the boss of the demo, is a ruthless witch who nearly kills Wizard just because she didn't appreciate someone not obeying her.]]

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* KnightOfCerebeus: KnightOfCerebus: [[spoiler:Mariah, the boss of the demo, is a ruthless witch who nearly kills Wizard just because she didn't appreciate someone not obeying her.]]
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None


* KnightOfCerberus: [[spoiler:Mariah, the boss of the demo, is a ruthless witch who nearly kills Wizard just because she didn't appreciate someone not obeying her.]]

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* KnightOfCerberus: KnightOfCerebeus: [[spoiler:Mariah, the boss of the demo, is a ruthless witch who nearly kills Wizard just because she didn't appreciate someone not obeying her.]]
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* KnightOfCerberus: [[spoiler:Mariah, the boss of the demo, is a ruthless witch who nearly kills Wizard just because she didn't appreciate someone not obeying her.]]
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[[quoteright:347:https://static.tvtropes.org/pmwiki/pub/images/otherherlovingembracetitle.png]]
''OTHER: Her Loving Embrace'' is an ActionRPG by Chimera Labs that as of late 2019 is in development for PC.

When malevolent spirits terrorize the humble village of Chestertown, a boy named Gershom finds himself investigating the incident alongside a masked young man, who insists on being referred to as a “wizard”. Together, the unlikely duo journey deep into the mysterious history of Chestertown, and end up part of something bigger than they could have ever imagined...

The game features a top-down view mode with the expected exploration and enigmas and a side-scroller platformer battle mode where the player is given 5 seconds to beat up the enemy with combos before avoiding its attacks on the next turn.

A demo featuring chapter 1 of the game [[https://pringle.itch.io/other-demo can be found at itch.io.]]
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!!This game features the following tropes:
* ActionCommands: By using MP, you can skip the action sequences in favor of a single powerful strike charged by quick time events.
* AnAxeToGrind: Sure is one brutish weapon for a naive, kind-hearted kid hero like Gershom to be swinging around.
* ChargedAttack: Holding the evasion button also charges the special gauge for the LimitBreak.
* {{Combos}}: Better juggle enemies as much as possible. Combos and their damage are measured and ranked at the corner of the screen.
* CowardlyLion: Gershom and the Wizard soon realize they're way over their heads and are both terribly scared, but Gershom is determined to protect his village and the Wizard, despite being in it for the glory and mooching off Gershom's skills, won't leave the kid to face danger alone either.
* ElementalRockPaperScissors: There are two offensive stats, and the two playable characters use opposite ones for action-mode attacks and quick time event skills. Sometimes you might have to play as Gershom in action mode and leave the Wizard for the [=QTEs=].
* IDidWhatIHadToDo: Gershom is disturbed from having to kill Mariah in a fight while hardly knowing what was going on, but he does it in the Wizard's defense and reassures himself that she was pure evil and a terrible threat to Chestertown.
* LimitBreak: A special gauge fills up as the player hits enemies or holds the evasion button. Gershom starts with a multi-hit SpinAttack and the Wizard starts with a powerful single-hit tackle.
* MercyMode: An assist mode can be toggled at will to make enemies and action commands easier, with no penalties.
* PreExistingEncounters: Enemies can be seen wandering around each room, and encounters trigger when touching them. There are no effects for engaging them from behind or vice-versa.
* StationaryBoss: Played with. All mooks are sitting ducks during the player's turn on battle mode, but the bosses do make an effort to move away from them.
* UnexpectedGameplayChange: Important boss battles are pure action sequences without the menu, so then the player is unable to perform quick time event skills or heal.

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