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Pothole to now-YMMV item
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* NothingIsScarier: There's no music in the graveyard. It's unclear whether that was intentional or [[ObviousBeta Darkflamewolf just couldn't find a good song]].
to:
* NothingIsScarier: There's no music in the graveyard. It's unclear whether that was intentional or [[ObviousBeta Darkflamewolf just couldn't find a good song]].song.
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Bonus Boss is a disambiguation
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* AdamSmithHatesYourGuts: Now the dungeon items aren't lying around in dungeons anymore, and you have to ''buy'' them. And the prices are quite steep. There are super-hard {{Bonus Boss}}es that give you lots of Rupees... which should be not quite enough to buy all the one-of-a-kind items.
to:
* AdamSmithHatesYourGuts: Now the dungeon items aren't lying around in dungeons anymore, and you have to ''buy'' them. And the prices are quite steep. There are super-hard {{Bonus Boss}}es {{Superboss}}es that give you lots of Rupees... which should be not quite enough to buy all the one-of-a-kind items.
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Video Game Settings is an index, not a trope
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* VideoGameRemake: The levels are in the same places as in the original ''VideoGame/TheLegendOfZeldaI'', and are the same shapes, with the bosses in the same places and the same items, but they are laid out differently and some have additional items. Also see the below.
* VideoGameSettings: The original was pretty vanilla with the entire overworld covered in vanilla mountains and forests and the labyrinths all with the same texture, but the remake adds themes to most of them.
** Every labyrinth has a distinct theme, most carried over from 1st to 2nd quest:
*** [[NoobCave Labyrinth of Noob]]: Level 1 in both quests ("The Eagle" and "Erosion", respectively).
*** [[BubblegloopSwamp Labyrinth of Swamp]]: Level 2 in 1st quest ("The Crescent") and level 7 in 2nd ("The Spiral").
*** [[TheLostWoods Labyrinth of Forest]]: Level 3 in 1st quest ("The Manji"). Not carried over to 2nd quest.
*** [[UnderTheSea Labyrinth of Water]]: Level 4 in 1st quest ("The Snake") and Level 5 in 2nd ("Zenith").
*** [[BuildLikeAnEgyptian Labyrinth of Pyramid]]: Level 5 in 1st quest ("The Lizard") and level 4 in 2nd ("Dementia").
*** [[BigBoosHaunt Labyrinth of Death]]: [[DifficultySpike Level 6]] in both quests ("The Dragon" and "The Cowl", respectively).
*** [[OminousFloatingCastle Labyrinth of Sky]]: Level 7 in 1st quest ("The Demon") and Level 3 in 2nd ("Languish").
*** [[UndergroundLevel Labyrinth of Cavern]]: Level 8 in 1st quest ("The Lion") and level 2 in 2nd ("Aberration").
*** With an added AbandonedMine flavor in 2nd.
*** [[LethalLavaLand Labyrinth of Volcano]]: Level 9 in 1st quest ("The Skull") and Level 8 in 2nd ("The Red Mile").
*** [[IcePalace Labyrinth of Ice]]: Level 9 in 2nd quest ("Ganon").
** Much of the overworld gets distinct themes added too:
*** FirstTown: Kakariko Village.
*** PalmtreePanic: The beach area in the southwest. Also [[{{Fanon}} one in the Lost Woods]].
*** BubblegloopSwamp: Misery Mire.
*** RuinsForRuinsSake: The Forest of Ruins.
*** TheLostWoods: [[ExactlyWhatItSaysOnTheTin The Lost Woods]].
*** BigBoosHaunt: The graveyard.
*** DeathMountain: [[ExactlyWhatItSaysOnTheTin Death Mountain]].
*** SlippySlideyIceWorld: Snowpeak.
* VideoGameSettings: The original was pretty vanilla with the entire overworld covered in vanilla mountains and forests and the labyrinths all with the same texture, but the remake adds themes to most of them.
** Every labyrinth has a distinct theme, most carried over from 1st to 2nd quest:
*** [[NoobCave Labyrinth of Noob]]: Level 1 in both quests ("The Eagle" and "Erosion", respectively).
*** [[BubblegloopSwamp Labyrinth of Swamp]]: Level 2 in 1st quest ("The Crescent") and level 7 in 2nd ("The Spiral").
*** [[TheLostWoods Labyrinth of Forest]]: Level 3 in 1st quest ("The Manji"). Not carried over to 2nd quest.
*** [[UnderTheSea Labyrinth of Water]]: Level 4 in 1st quest ("The Snake") and Level 5 in 2nd ("Zenith").
*** [[BuildLikeAnEgyptian Labyrinth of Pyramid]]: Level 5 in 1st quest ("The Lizard") and level 4 in 2nd ("Dementia").
*** [[BigBoosHaunt Labyrinth of Death]]: [[DifficultySpike Level 6]] in both quests ("The Dragon" and "The Cowl", respectively).
*** [[OminousFloatingCastle Labyrinth of Sky]]: Level 7 in 1st quest ("The Demon") and Level 3 in 2nd ("Languish").
*** [[UndergroundLevel Labyrinth of Cavern]]: Level 8 in 1st quest ("The Lion") and level 2 in 2nd ("Aberration").
*** With an added AbandonedMine flavor in 2nd.
*** [[LethalLavaLand Labyrinth of Volcano]]: Level 9 in 1st quest ("The Skull") and Level 8 in 2nd ("The Red Mile").
*** [[IcePalace Labyrinth of Ice]]: Level 9 in 2nd quest ("Ganon").
** Much of the overworld gets distinct themes added too:
*** FirstTown: Kakariko Village.
*** PalmtreePanic: The beach area in the southwest. Also [[{{Fanon}} one in the Lost Woods]].
*** BubblegloopSwamp: Misery Mire.
*** RuinsForRuinsSake: The Forest of Ruins.
*** TheLostWoods: [[ExactlyWhatItSaysOnTheTin The Lost Woods]].
*** BigBoosHaunt: The graveyard.
*** DeathMountain: [[ExactlyWhatItSaysOnTheTin Death Mountain]].
*** SlippySlideyIceWorld: Snowpeak.
to:
* VideoGameRemake: The levels are in the same places as in the original ''VideoGame/TheLegendOfZeldaI'', and are the same shapes, with the bosses in the same places and the same items, but they are laid out differently and some have additional items. Also see the below.\n* VideoGameSettings: The original was pretty vanilla with the entire overworld covered in vanilla mountains and forests and the labyrinths all with the same texture, but the remake adds themes to most of them.\n** Every labyrinth has a distinct theme, most carried over from 1st to 2nd quest:\n*** [[NoobCave Labyrinth of Noob]]: Level 1 in both quests ("The Eagle" and "Erosion", respectively).\n*** [[BubblegloopSwamp Labyrinth of Swamp]]: Level 2 in 1st quest ("The Crescent") and level 7 in 2nd ("The Spiral").\n*** [[TheLostWoods Labyrinth of Forest]]: Level 3 in 1st quest ("The Manji"). Not carried over to 2nd quest.\n*** [[UnderTheSea Labyrinth of Water]]: Level 4 in 1st quest ("The Snake") and Level 5 in 2nd ("Zenith").\n*** [[BuildLikeAnEgyptian Labyrinth of Pyramid]]: Level 5 in 1st quest ("The Lizard") and level 4 in 2nd ("Dementia").\n*** [[BigBoosHaunt Labyrinth of Death]]: [[DifficultySpike Level 6]] in both quests ("The Dragon" and "The Cowl", respectively).\n*** [[OminousFloatingCastle Labyrinth of Sky]]: Level 7 in 1st quest ("The Demon") and Level 3 in 2nd ("Languish").\n*** [[UndergroundLevel Labyrinth of Cavern]]: Level 8 in 1st quest ("The Lion") and level 2 in 2nd ("Aberration").\n*** With an added AbandonedMine flavor in 2nd.\n*** [[LethalLavaLand Labyrinth of Volcano]]: Level 9 in 1st quest ("The Skull") and Level 8 in 2nd ("The Red Mile").\n*** [[IcePalace Labyrinth of Ice]]: Level 9 in 2nd quest ("Ganon").\n** Much of the overworld gets distinct themes added too:\n*** FirstTown: Kakariko Village.\n*** PalmtreePanic: The beach area in the southwest. Also [[{{Fanon}} one in the Lost Woods]].\n*** BubblegloopSwamp: Misery Mire.\n*** RuinsForRuinsSake: The Forest of Ruins.\n*** TheLostWoods: [[ExactlyWhatItSaysOnTheTin The Lost Woods]].\n*** BigBoosHaunt: The graveyard.\n*** DeathMountain: [[ExactlyWhatItSaysOnTheTin Death Mountain]].\n*** SlippySlideyIceWorld: Snowpeak.
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* VideoGameRemake: The levels are in the same places as in the original VideoGame/TheLegendOfZeldaI, and are the same shapes, with the bosses in the same places and the same items, but they are laid out differently and some have additional items. Also see the below.
to:
* VideoGameRemake: The levels are in the same places as in the original VideoGame/TheLegendOfZeldaI, ''VideoGame/TheLegendOfZeldaI'', and are the same shapes, with the bosses in the same places and the same items, but they are laid out differently and some have additional items. Also see the below.
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[[NotHisSled Actually, you don't]]. A new chronicle unearthed by the great historian Creator/DarkFlameWolf reveals that what you played until now was only part of the story. Details about the scenery were compressed, the overworld and dungeon layouts were passed down wrong, Link getting certain dungeon items was left out, the difficulty Link had was greatly downplayed, and it turns out Link had to rescue fair Zelda a ''third'' time. That means you now get to play a new and improved remake of the original VideoGame/TheLegendOfZeldaI made in VideoGame/ZeldaClassic, with a more complex and detailed overworld, more complex, detailed and themed dungeons, additional dungeon items and puzzles, harder difficulty and an incredibly difficult remake of the first two quests in the form of a third quest.
This was actually the last Zelda Classic quest Dark Flame Wolf made, and she's announced her retirement from Zelda Classic, but she made ten quests in total, and this one may just top even her previous main quest, VideoGame/LostIsle, made in collaboration with Peteo, and serve as a fitting crowner to her long quest-making career. What better way to end your career than WhereItAllBegan? Of course, she didn't make this entirely herself; she had Blaman make one block puzzle to put in each dungeon, but everything else was all Dark Flame Wolf, down to the Master Dome, which in this quest takes the form of the Dome of Trials, a set of rematches against bosses in the style of the Savage Labyrinth from VideoGame/HiddenDuality that gets harder in each successive quest. It's not clear whether this or VideoGame/LostIsle was a greater quest, but it most definitely tops VideoGame/IsleOfTheWinds by a longshot, especially given how Dark Flame Wolf needed to integrate the two-quest mechanics, and it was more effort on Dark Flame Wolf's part than Lost Isle. So, this is a fitting way for Dark Flame Wolf to end her quest making career, wasn't it?
This was actually the last Zelda Classic quest Dark Flame Wolf made, and she's announced her retirement from Zelda Classic, but she made ten quests in total, and this one may just top even her previous main quest, VideoGame/LostIsle, made in collaboration with Peteo, and serve as a fitting crowner to her long quest-making career. What better way to end your career than WhereItAllBegan? Of course, she didn't make this entirely herself; she had Blaman make one block puzzle to put in each dungeon, but everything else was all Dark Flame Wolf, down to the Master Dome, which in this quest takes the form of the Dome of Trials, a set of rematches against bosses in the style of the Savage Labyrinth from VideoGame/HiddenDuality that gets harder in each successive quest. It's not clear whether this or VideoGame/LostIsle was a greater quest, but it most definitely tops VideoGame/IsleOfTheWinds by a longshot, especially given how Dark Flame Wolf needed to integrate the two-quest mechanics, and it was more effort on Dark Flame Wolf's part than Lost Isle. So, this is a fitting way for Dark Flame Wolf to end her quest making career, wasn't it?
to:
[[NotHisSled Actually, you don't]]. A new chronicle unearthed by the great historian Creator/DarkFlameWolf reveals that what you played until now was only part of the story. Details about the scenery were compressed, the overworld and dungeon layouts were passed down wrong, Link getting certain dungeon items was left out, the difficulty Link had was greatly downplayed, and it turns out Link had to rescue fair Zelda a ''third'' time. That means you now get to play a new and improved remake of the original VideoGame/TheLegendOfZeldaI ''VideoGame/TheLegendOfZeldaI'' made in VideoGame/ZeldaClassic, ''VideoGame/ZeldaClassic'', with a more complex and detailed overworld, more complex, detailed and themed dungeons, additional dungeon items and puzzles, harder difficulty and an incredibly difficult remake of the first two quests in the form of a third quest.
This was actually the lastZelda Classic ''Zelda Classic'' quest Dark Flame Wolf made, and she's announced her retirement from Zelda Classic, ''Zelda Classic'', but she made ten quests in total, and this one may just top even her previous main quest, VideoGame/LostIsle, ''VideoGame/LostIsle'', made in collaboration with Peteo, and serve as a fitting crowner to her long quest-making career. What better way to end your career than WhereItAllBegan? Of course, she didn't make this entirely herself; she had Blaman make one block puzzle to put in each dungeon, but everything else was all Dark Flame Wolf, down to the Master Dome, which in this quest takes the form of the Dome of Trials, a set of rematches against bosses in the style of the Savage Labyrinth from VideoGame/HiddenDuality ''VideoGame/HiddenDuality'' that gets harder in each successive quest. It's not clear whether this or VideoGame/LostIsle ''VideoGame/LostIsle'' was a greater quest, but it most definitely tops VideoGame/IsleOfTheWinds ''VideoGame/IsleOfTheWinds'' by a longshot, especially given how Dark Flame Wolf needed to integrate the two-quest mechanics, and it was more effort on Dark Flame Wolf's part than Lost Isle. So, this is a fitting way for Dark Flame Wolf to end her quest making career, wasn't it?
This was actually the last
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* GainaxEnding: Excuse me princess, you said WHAT after I went through hell and high water to truly defeat Ganon and rescue you?
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* GainaxEnding: Excuse me princess, you said WHAT after I we went through hell and high water to truly defeat Ganon and rescue you?
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* [[SequelDifficultySpike Remake Difficulty Spike]]: This game wasn't easy to begin with, not even 1st quest much less 2nd, but Darkflamewolf somehow managed to greatly raise the difficulty in both quests and add a third quest to top them both.
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Changed line(s) 52 (click to see context) from:
* EasterEgg: In level 9 1st quest, [[FandomBerserkButton GANNON]]:
to:
* EasterEgg: In level 9 1st quest, [[FandomBerserkButton GANNON]]:GANNON:
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Changed line(s) 8,9 (click to see context) from:
This was actually the last Zelda Classic quest Dark Flame Wolf made, and she's announced her retirement from Zelda Classic, but she made ten quests in total, and this one may just top even her previous main quest, VideoGame/LostIsle, made in collaboration with Peteo, and serve as a fitting crowner to her long quest-making career. What better way to end your career than WhereItAllBegan? Of course, she didn't make this entirely herself; she had Blaman make one block puzzle to put in each dungeon, but everything else was all Dark Flame Wolf, down to the Master Dome, which in this quest takes the form of the Dome of Trials, a set of rematches against bosses in the style of the Savage Labyrinth from VideoGame/HiddenDuality that gets harder in each successive quest. It's not clear whether this or Main/LostIsle was a greater quest, but it most definitely tops VideoGame/IsleOfTheWinds by a longshot, especially given how Dark Flame Wolf needed to integrate the two-quest mechanics, and it was more effort on Dark Flame Wolf's part than Lost Isle. So, this is a fitting way for Dark Flame Wolf to end her quest making career, wasn't it?
to:
This was actually the last Zelda Classic quest Dark Flame Wolf made, and she's announced her retirement from Zelda Classic, but she made ten quests in total, and this one may just top even her previous main quest, VideoGame/LostIsle, made in collaboration with Peteo, and serve as a fitting crowner to her long quest-making career. What better way to end your career than WhereItAllBegan? Of course, she didn't make this entirely herself; she had Blaman make one block puzzle to put in each dungeon, but everything else was all Dark Flame Wolf, down to the Master Dome, which in this quest takes the form of the Dome of Trials, a set of rematches against bosses in the style of the Savage Labyrinth from VideoGame/HiddenDuality that gets harder in each successive quest. It's not clear whether this or Main/LostIsle VideoGame/LostIsle was a greater quest, but it most definitely tops VideoGame/IsleOfTheWinds by a longshot, especially given how Dark Flame Wolf needed to integrate the two-quest mechanics, and it was more effort on Dark Flame Wolf's part than Lost Isle. So, this is a fitting way for Dark Flame Wolf to end her quest making career, wasn't it?
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None
Changed line(s) 25,32 (click to see context) from:
*** [[NoobCave Labyrinth of Noob]]: Level 1 in both quests.
*** [[BubblegloopSwamp Labyrinth of Swamp]]: Level 2 in 1st quest and level 7 in 2nd.
*** [[TheLostWoods Labyrinth of Forest]]: Level 3 in 1st quest. Not carried over to 2nd quest.
*** [[UnderTheSea Labyrinth of Water]]: Level 4 in 1st quest and Level 5 in 2nd.
*** [[BuildLikeAnEgyptian Labyrinth of Pyramid]]: Level 5 in 1st quest and level 4 in 2nd.
*** [[BigBoosHaunt Labyrinth of Death]]: [[DifficultySpike Level 6]] in both quests.
*** [[OminousFloatingCastle Labyrinth of Sky]]: Level 7 in 1st quest and Level 3 in 2nd.
*** [[UndergroundLevel Labyrinth of Cavern]]: Level 8 in 1st quest and level 2 in 2nd.
*** [[BubblegloopSwamp Labyrinth of Swamp]]: Level 2 in 1st quest and level 7 in 2nd.
*** [[TheLostWoods Labyrinth of Forest]]: Level 3 in 1st quest. Not carried over to 2nd quest.
*** [[UnderTheSea Labyrinth of Water]]: Level 4 in 1st quest and Level 5 in 2nd.
*** [[BuildLikeAnEgyptian Labyrinth of Pyramid]]: Level 5 in 1st quest and level 4 in 2nd.
*** [[BigBoosHaunt Labyrinth of Death]]: [[DifficultySpike Level 6]] in both quests.
*** [[OminousFloatingCastle Labyrinth of Sky]]: Level 7 in 1st quest and Level 3 in 2nd.
*** [[UndergroundLevel Labyrinth of Cavern]]: Level 8 in 1st quest and level 2 in 2nd.
to:
*** [[NoobCave Labyrinth of Noob]]: Level 1 in both quests.
quests ("The Eagle" and "Erosion", respectively).
*** [[BubblegloopSwamp Labyrinth of Swamp]]: Level 2 in 1st quest ("The Crescent") and level 7 in2nd.
2nd ("The Spiral").
*** [[TheLostWoods Labyrinth of Forest]]: Level 3 in 1stquest.quest ("The Manji"). Not carried over to 2nd quest.
*** [[UnderTheSea Labyrinth of Water]]: Level 4 in 1st quest ("The Snake") and Level 5 in2nd.
2nd ("Zenith").
*** [[BuildLikeAnEgyptian Labyrinth of Pyramid]]: Level 5 in 1st quest ("The Lizard") and level 4 in2nd.
2nd ("Dementia").
*** [[BigBoosHaunt Labyrinth of Death]]: [[DifficultySpike Level 6]] in bothquests.
quests ("The Dragon" and "The Cowl", respectively).
*** [[OminousFloatingCastle Labyrinth of Sky]]: Level 7 in 1st quest ("The Demon") and Level 3 in2nd.
2nd ("Languish").
*** [[UndergroundLevel Labyrinth of Cavern]]: Level 8 in 1st quest ("The Lion") and level 2 in2nd.2nd ("Aberration").
*** [[BubblegloopSwamp Labyrinth of Swamp]]: Level 2 in 1st quest ("The Crescent") and level 7 in
*** [[TheLostWoods Labyrinth of Forest]]: Level 3 in 1st
*** [[UnderTheSea Labyrinth of Water]]: Level 4 in 1st quest ("The Snake") and Level 5 in
*** [[BuildLikeAnEgyptian Labyrinth of Pyramid]]: Level 5 in 1st quest ("The Lizard") and level 4 in
*** [[BigBoosHaunt Labyrinth of Death]]: [[DifficultySpike Level 6]] in both
*** [[OminousFloatingCastle Labyrinth of Sky]]: Level 7 in 1st quest ("The Demon") and Level 3 in
*** [[UndergroundLevel Labyrinth of Cavern]]: Level 8 in 1st quest ("The Lion") and level 2 in
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*** [[LethalLavaLand Labyrinth of Volcano]]: Level 9 in 1st quest and Level 8 in 2nd.
*** [[IcePalace Labyrinth of Ice]]: Level 9 in 2nd quest.
*** [[IcePalace Labyrinth of Ice]]: Level 9 in 2nd quest.
to:
*** [[LethalLavaLand Labyrinth of Volcano]]: Level 9 in 1st quest ("The Skull") and Level 8 in 2nd.
2nd ("The Red Mile").
*** [[IcePalace Labyrinth of Ice]]: Level 9 in 2ndquest.quest ("Ganon").
*** [[IcePalace Labyrinth of Ice]]: Level 9 in 2nd
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This was actually the last Zelda Classic quest Dark Flame Wolf made, and she's announced her retirement from Zelda Classic, but she made ten quests in total, and this one may just top even her previous main quest, VideoGame/LostIsle, made in collaboration with Peteo, and serve as a fitting crowner to her long quest-making career. What better way to end your career than WhereItAllBegan? Of course, she didn't make this entirely herself; she had Blaman make one block puzzle to put in each dungeon, but everything else was all Dark Flame Wolf, down to the Master Dome, which in this quest takes the form of the Dome of Trials, a set of rematches against bosses in the style of the Savage Labyrinth from VideoGame/HiddenDuality that gets harder in each successive quest. It's not clear whether this or VideoGame/LostIsle was a greater quest, but it most definitely tops VideoGame/IsleOfTheWinds by a longshot, especially given how Dark Flame Wolf needed to integrate the two-quest mechanics, and it was more effort on Dark Flame Wolf's part than Lost Isle. So, this is a fitting way for Dark Flame Wolf to end her quest making career, wasn't it?
to:
This was actually the last Zelda Classic quest Dark Flame Wolf made, and she's announced her retirement from Zelda Classic, but she made ten quests in total, and this one may just top even her previous main quest, VideoGame/LostIsle, made in collaboration with Peteo, and serve as a fitting crowner to her long quest-making career. What better way to end your career than WhereItAllBegan? Of course, she didn't make this entirely herself; she had Blaman make one block puzzle to put in each dungeon, but everything else was all Dark Flame Wolf, down to the Master Dome, which in this quest takes the form of the Dome of Trials, a set of rematches against bosses in the style of the Savage Labyrinth from VideoGame/HiddenDuality that gets harder in each successive quest. It's not clear whether this or VideoGame/LostIsle Main/LostIsle was a greater quest, but it most definitely tops VideoGame/IsleOfTheWinds by a longshot, especially given how Dark Flame Wolf needed to integrate the two-quest mechanics, and it was more effort on Dark Flame Wolf's part than Lost Isle. So, this is a fitting way for Dark Flame Wolf to end her quest making career, wasn't it?
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Revising what tropes some examples were of.
Changed line(s) 15,16 (click to see context) from:
* CallBack: Several things will be familiar to players of the original.
** {{Retcon}}: Some things you thought were familiar are totally different now.
** {{Retcon}}: Some things you thought were familiar are totally different now.
to:
* CallBack: LateArrivalSpoiler: Several things will be familiar to players of the original.
**{{Retcon}}: MidSeasonTwist: Some things you thought were familiar are totally different now.
**
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Moving an example to another section and adding a note to a header.
Deleted line(s) 14 (click to see context) :
* BeefGate: You ''can'' go straight to the third quest right away, but you need to defeat some hard monsters with just the Green Mail, the Wooden Sword and three hearts. It ''is'' possible with the Sword Beam, but the skill you need to pull it off with is incredible but still has nothing on what you'll face beyond.
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'''[[header:Third quest has examples of these additional tropes:]]'''
to:
'''[[header:Third quest has examples of these additional tropes:]]'''tropes (it's a pretty big spoiler that third quest exists at all so beware of ''major'' unmarked spoilers):]]'''
Added DiffLines:
* BeefGate: You ''can'' go straight to the third quest right away, but you need to defeat some hard monsters with just the Green Mail, the Wooden Sword and three hearts. It ''is'' possible with the Sword Beam, but the skill you need to pull it off with is incredible but still has nothing on what you'll face beyond.
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Adding a page quote.
Added DiffLines:
-> ''"Amazing, to think that you could have defeated me many times in the past. Only now to just defeat me once again. I will not stand for it any longer. I will have your head here and now. You cannot hope to beat my new dark magic! This eternal fued ''[sic]'' between you and I ends here!"''
-->-- '''Ganon'''
-->-- '''Ganon'''
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Rearranging examples and adding a new one.
* FinalBossNewDimension: The tower atop which you fight the last boss is not seen anywhere in the overworld.
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* FinalBossNewDimension: The tower atop which you fight the last boss is not seen anywhere in the overworld.
to:
* FinalBossNewDimension: The tower atop which OddJobGods: Throughout the dungeons Darkflamewolf adds those old men who said "Leave your life or money," who she refers to in her walkthrough as "[[{{Youkai}} Gods of Poverty]]." They may not be escapable and the money you fight the last boss have to hand over is not seen anywhere in the overworld.999 rupees.
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Making a pothole link correctly.
Changed line(s) 57 (click to see context) from:
* SequelHook: After his defeat, Ganon says he will continue to come back as long as he has the Triforce of Power. Given that this is the last appearance of Ganon in [[TheHeroDies this timeline]], like ''Wind Waker'' and ''Twilight Princess'', this may seem to be {{Fanon}}. But if you lose ''Zelda II'', Ganon [[GameOverMan]] returns to mock you, hinting that he's not quite dead and will have to be truly defeated later in this timeline.
to:
* SequelHook: After his defeat, Ganon says he will continue to come back as long as he has the Triforce of Power. Given that this is the last appearance of Ganon in [[TheHeroDies this timeline]], like ''Wind Waker'' and ''Twilight Princess'', this may seem to be {{Fanon}}. But if you lose ''Zelda II'', Ganon [[GameOverMan]] [[GameOverMan returns to mock you, you]], hinting that he's not quite dead and will have to be truly defeated later in this timeline.
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Delinking a red link I made.
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* GainaxEnding: ExcuseMePrincess, you said WHAT after I went through hell and high water to truly defeat Ganon and rescue you?
to:
* GainaxEnding: ExcuseMePrincess, Excuse me princess, you said WHAT after I went through hell and high water to truly defeat Ganon and rescue you?
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Adding more examples.
----
* MiniDungeon: There are several around the land guarding Magic upgrades. They resemble the Rupee dungeons from ''VideoGame/IsleOfTheWinds''.
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* YourPrincessIsInAnotherCastle: Interestingly, at the end of ''2nd quest''. The princess in Ganon's lair is a fake, called "Helda" ''[sic]''. You can rescue her or continue on to the third quest with all your items from 2nd quest.
to:
* YourPrincessIsInAnotherCastle: Interestingly, at the end of ''2nd quest''. The princess in Ganon's lair is a fake, called "Helda" ''[sic]''. You can rescue her or continue on to the third quest with all your items from 2nd quest.quest.
----
'''[[header:Third quest has examples of these additional tropes:]]'''
* AdamSmithHatesYourGuts: Now the dungeon items aren't lying around in dungeons anymore, and you have to ''buy'' them. And the prices are quite steep. There are super-hard {{Bonus Boss}}es that give you lots of Rupees... which should be not quite enough to buy all the one-of-a-kind items.
* [[ChekhovsGun Chekhov's Cave]]: Those small caves that didn't contain anything in the first two quests now contain super-hard boss battles that reward you with 200 rupees.
* EasterEgg: In level 9 1st quest, [[FandomBerserkButton GANNON]]:
--> ''"Hello? Is anyone out there? I'm stuck in this evil jar and my life is fading fast. I don't really know why I'm stuck in here. I think it has something to do with misspelling someone's name. I think that's really stupid. Any way, can you get me out of here? Or not?!"''
* GainaxEnding: ExcuseMePrincess, you said WHAT after I went through hell and high water to truly defeat Ganon and rescue you?
--> '''Zelda''': Oh, Link! You have proven yourself to be a true hero! You have bested the worst of what Ganon has to offer and you survived! You are an elite warrior and I commend you on your accomplishment! Now come over here and save me! Let's get out of this popsicle stand and have some fun!
--> '''Darkflamewolf''': So what's your definition of fun?
* HarderThanHard: Darkflamewolf somehow made this quest far harder than the previous quests, and harder than any previous quest she's ever done. Even she doesn't dare attempt the [[BrutalBonusLevel Dome of Trials]] in this quest.
* FinalBossNewDimension: The tower atop which you fight the last boss is not seen anywhere in the overworld.
* RemixedLevel: The levels are in entirely new places, and you can access either level from the entrance, but both are much harder "Xtreme Mode" versions.
* SequelHook: After his defeat, Ganon says he will continue to come back as long as he has the Triforce of Power. Given that this is the last appearance of Ganon in [[TheHeroDies this timeline]], like ''Wind Waker'' and ''Twilight Princess'', this may seem to be {{Fanon}}. But if you lose ''Zelda II'', Ganon [[GameOverMan]] returns to mock you, hinting that he's not quite dead and will have to be truly defeated later in this timeline.
* TrueFinalBoss: A remade Ganon.
--> '''Darkflamewolf''': Now for a special surprise for players who ACTUALLY beat the 3rd quest! My very first custom boss! It took forever to make this boss and he does not play fair. He's very cheap and has a lot of 2/4 heart attacks!
----
'''[[header:Third quest has examples of these additional tropes:]]'''
* AdamSmithHatesYourGuts: Now the dungeon items aren't lying around in dungeons anymore, and you have to ''buy'' them. And the prices are quite steep. There are super-hard {{Bonus Boss}}es that give you lots of Rupees... which should be not quite enough to buy all the one-of-a-kind items.
* [[ChekhovsGun Chekhov's Cave]]: Those small caves that didn't contain anything in the first two quests now contain super-hard boss battles that reward you with 200 rupees.
* EasterEgg: In level 9 1st quest, [[FandomBerserkButton GANNON]]:
--> ''"Hello? Is anyone out there? I'm stuck in this evil jar and my life is fading fast. I don't really know why I'm stuck in here. I think it has something to do with misspelling someone's name. I think that's really stupid. Any way, can you get me out of here? Or not?!"''
* GainaxEnding: ExcuseMePrincess, you said WHAT after I went through hell and high water to truly defeat Ganon and rescue you?
--> '''Zelda''': Oh, Link! You have proven yourself to be a true hero! You have bested the worst of what Ganon has to offer and you survived! You are an elite warrior and I commend you on your accomplishment! Now come over here and save me! Let's get out of this popsicle stand and have some fun!
--> '''Darkflamewolf''': So what's your definition of fun?
* HarderThanHard: Darkflamewolf somehow made this quest far harder than the previous quests, and harder than any previous quest she's ever done. Even she doesn't dare attempt the [[BrutalBonusLevel Dome of Trials]] in this quest.
* FinalBossNewDimension: The tower atop which you fight the last boss is not seen anywhere in the overworld.
* RemixedLevel: The levels are in entirely new places, and you can access either level from the entrance, but both are much harder "Xtreme Mode" versions.
* SequelHook: After his defeat, Ganon says he will continue to come back as long as he has the Triforce of Power. Given that this is the last appearance of Ganon in [[TheHeroDies this timeline]], like ''Wind Waker'' and ''Twilight Princess'', this may seem to be {{Fanon}}. But if you lose ''Zelda II'', Ganon [[GameOverMan]] returns to mock you, hinting that he's not quite dead and will have to be truly defeated later in this timeline.
* TrueFinalBoss: A remade Ganon.
--> '''Darkflamewolf''': Now for a special surprise for players who ACTUALLY beat the 3rd quest! My very first custom boss! It took forever to make this boss and he does not play fair. He's very cheap and has a lot of 2/4 heart attacks!
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Correcting my last edit.
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*** PalmtreePanic: The beach area in the southwest. Also [[{{Fanon}} one in the Lost Woods}}]].
to:
*** PalmtreePanic: The beach area in the southwest. Also [[{{Fanon}} one in the Lost Woods}}]].Woods]].
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Adding more examples.
* BeefGate: You ''can'' go straight to the third quest right away, but you need to defeat some hard monsters with just the Green Mail, the Wooden Sword and three hearts. It ''is'' possible with the Sword Beam, but the skill you need to pull it off with is incredible but still has nothing on what you'll face beyond.
Deleted line(s) 13 (click to see context) :
* {{Fanon}}: The beach area in the southwest corner of the Lost Woods, an area that's revealed to be dry land in ''Zelda II''.
* NothingIsScarier: There's no music in the graveyard. It's unclear whether that was intentional or [[ObviousBeta Darkflamewolf just couldn't find a good song]].
* [[SequelDifficultySpike Remake Difficulty Spike]]: This game wasn't easy to begin with, not even 1st quest much less 2nd, but Darkflamewolf somehow managed to greatly raise the difficulty in both quests and add a third quest to top them both.
* [[SequelDifficultySpike Remake Difficulty Spike]]: This game wasn't easy to begin with, not even 1st quest much less 2nd, but Darkflamewolf somehow managed to greatly raise the difficulty in both quests and add a third quest to top them both.
Changed line(s) 32,33 (click to see context) from:
*** BubblegloopSwamp:
*** TheLostWoods: [[ExactlyWhatItSaysOnTheTin The Lost Woods]].
*** TheLostWoods: [[ExactlyWhatItSaysOnTheTin The Lost Woods]].
to:
*** BubblegloopSwamp:
PalmtreePanic: The beach area in the southwest. Also [[{{Fanon}} one in the Lost Woods}}]].
*** BubblegloopSwamp: Misery Mire.
*** RuinsForRuinsSake: The Forest of Ruins.
*** TheLostWoods: [[ExactlyWhatItSaysOnTheTin The LostWoods]].Woods]].
*** BigBoosHaunt: The graveyard.
*** DeathMountain: [[ExactlyWhatItSaysOnTheTin Death Mountain]].
*** SlippySlideyIceWorld: Snowpeak.
* YourPrincessIsInAnotherCastle: Interestingly, at the end of ''2nd quest''. The princess in Ganon's lair is a fake, called "Helda" ''[sic]''. You can rescue her or continue on to the third quest with all your items from 2nd quest.
*** BubblegloopSwamp: Misery Mire.
*** RuinsForRuinsSake: The Forest of Ruins.
*** TheLostWoods: [[ExactlyWhatItSaysOnTheTin The Lost
*** BigBoosHaunt: The graveyard.
*** DeathMountain: [[ExactlyWhatItSaysOnTheTin Death Mountain]].
*** SlippySlideyIceWorld: Snowpeak.
* YourPrincessIsInAnotherCastle: Interestingly, at the end of ''2nd quest''. The princess in Ganon's lair is a fake, called "Helda" ''[sic]''. You can rescue her or continue on to the third quest with all your items from 2nd quest.
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Adding more examples.
* AdaptationExpansion: There are new dungeon items, new dungeon puzzles, and a new BonusDungeon.
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* ItWasHisSled: Many things will be familiar to players of the first quest.
** NotHisSled: Some things that you think are the same are actually different.
** NotHisSled: Some things that you think are the same are actually different.
to:
* ItWasHisSled: Many BonusDungeon: The Dome of Trials, a set of rematches against bosses that are harder on later quests.
* CallBack: Several things will be familiar to players of thefirst quest.
original.
**NotHisSled: {{Retcon}}: Some things that you think thought were familiar are totally different now.
* {{Fanon}}: The beach area in thesame southwest corner of the Lost Woods, an area that's revealed to be dry land in ''Zelda II''.
* MiniGame: There areactually different.four involving various dungeon items: the bow, the bomb, the wand, and the boomerang.
* CallBack: Several things will be familiar to players of the
**
* {{Fanon}}: The beach area in the
* MiniGame: There are
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*** [[IcePalace Labyrinth of Ice]]: Level 9 in 2nd quest.
to:
*** [[IcePalace Labyrinth of Ice]]: Level 9 in 2nd quest.quest.
** Much of the overworld gets distinct themes added too:
*** FirstTown: Kakariko Village.
*** BubblegloopSwamp:
*** TheLostWoods: [[ExactlyWhatItSaysOnTheTin The Lost Woods]].
** Much of the overworld gets distinct themes added too:
*** FirstTown: Kakariko Village.
*** BubblegloopSwamp:
*** TheLostWoods: [[ExactlyWhatItSaysOnTheTin The Lost Woods]].
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Adding examples.
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This was actually the last Zelda Classic quest Dark Flame Wolf made, and she's announced her retirement from Zelda Classic, but she made ten quests in total, and this one may just top even her previous main quest, VideoGame/LostIsle, made in collaboration with Peteo, and serve as a fitting crowner to her long quest-making career. What better way to end your career than WhereItAllBegan? Of course, she didn't make this entirely herself; she had Blaman make one block puzzle to put in each dungeon, but everything else was all Dark Flame Wolf, down to the Master Dome, which in this quest takes the form of the Dome of Trials, a set of rematches against bosses in the style of the Savage Labyrinth from VideoGame/HiddenDuality that gets harder in each successive quest. It's not clear whether this or VideoGame/LostIsle was a greater quest, but it most definitely tops VideoGame/IsleOfTheWinds by a longshot, especially given how Dark Flame Wolf needed to integrate the two-quest mechanics, and it was more effort on Dark Flame Wolf's part than Lost Isle. So, this is a fitting way for Dark Flame Wolf to end her quest making career, wasn't it?
to:
This was actually the last Zelda Classic quest Dark Flame Wolf made, and she's announced her retirement from Zelda Classic, but she made ten quests in total, and this one may just top even her previous main quest, VideoGame/LostIsle, made in collaboration with Peteo, and serve as a fitting crowner to her long quest-making career. What better way to end your career than WhereItAllBegan? Of course, she didn't make this entirely herself; she had Blaman make one block puzzle to put in each dungeon, but everything else was all Dark Flame Wolf, down to the Master Dome, which in this quest takes the form of the Dome of Trials, a set of rematches against bosses in the style of the Savage Labyrinth from VideoGame/HiddenDuality that gets harder in each successive quest. It's not clear whether this or VideoGame/LostIsle was a greater quest, but it most definitely tops VideoGame/IsleOfTheWinds by a longshot, especially given how Dark Flame Wolf needed to integrate the two-quest mechanics, and it was more effort on Dark Flame Wolf's part than Lost Isle. So, this is a fitting way for Dark Flame Wolf to end her quest making career, wasn't it?it?
'''[[header:The first two quests add examples of these tropes:]]'''
* ApatheticCitizens: The fisherman is fishing away by the lake side, with monsters crawling around right behind him.
* ItWasHisSled: Many things will be familiar to players of the first quest.
** NotHisSled: Some things that you think are the same are actually different.
* NintendoHard: Even the first quest wasn't easy to begin with, but Darkflamewolf had to make it harder. The second quest was way harder than the first quest originally too, but Darkflamewolf made it even harder too.
* VideoGameRemake: The levels are in the same places as in the original VideoGame/TheLegendOfZeldaI, and are the same shapes, with the bosses in the same places and the same items, but they are laid out differently and some have additional items. Also see the below.
* VideoGameSettings: The original was pretty vanilla with the entire overworld covered in vanilla mountains and forests and the labyrinths all with the same texture, but the remake adds themes to most of them.
** Every labyrinth has a distinct theme, most carried over from 1st to 2nd quest:
*** [[NoobCave Labyrinth of Noob]]: Level 1 in both quests.
*** [[BubblegloopSwamp Labyrinth of Swamp]]: Level 2 in 1st quest and level 7 in 2nd.
*** [[TheLostWoods Labyrinth of Forest]]: Level 3 in 1st quest. Not carried over to 2nd quest.
*** [[UnderTheSea Labyrinth of Water]]: Level 4 in 1st quest and Level 5 in 2nd.
*** [[BuildLikeAnEgyptian Labyrinth of Pyramid]]: Level 5 in 1st quest and level 4 in 2nd.
*** [[BigBoosHaunt Labyrinth of Death]]: [[DifficultySpike Level 6]] in both quests.
*** [[OminousFloatingCastle Labyrinth of Sky]]: Level 7 in 1st quest and Level 3 in 2nd.
*** [[UndergroundLevel Labyrinth of Cavern]]: Level 8 in 1st quest and level 2 in 2nd.
**** With an added AbandonedMine flavor in 2nd.
*** [[LethalLavaLand Labyrinth of Volcano]]: Level 9 in 1st quest and Level 8 in 2nd.
*** [[IcePalace Labyrinth of Ice]]: Level 9 in 2nd quest.
'''[[header:The first two quests add examples of these tropes:]]'''
* ApatheticCitizens: The fisherman is fishing away by the lake side, with monsters crawling around right behind him.
* ItWasHisSled: Many things will be familiar to players of the first quest.
** NotHisSled: Some things that you think are the same are actually different.
* NintendoHard: Even the first quest wasn't easy to begin with, but Darkflamewolf had to make it harder. The second quest was way harder than the first quest originally too, but Darkflamewolf made it even harder too.
* VideoGameRemake: The levels are in the same places as in the original VideoGame/TheLegendOfZeldaI, and are the same shapes, with the bosses in the same places and the same items, but they are laid out differently and some have additional items. Also see the below.
* VideoGameSettings: The original was pretty vanilla with the entire overworld covered in vanilla mountains and forests and the labyrinths all with the same texture, but the remake adds themes to most of them.
** Every labyrinth has a distinct theme, most carried over from 1st to 2nd quest:
*** [[NoobCave Labyrinth of Noob]]: Level 1 in both quests.
*** [[BubblegloopSwamp Labyrinth of Swamp]]: Level 2 in 1st quest and level 7 in 2nd.
*** [[TheLostWoods Labyrinth of Forest]]: Level 3 in 1st quest. Not carried over to 2nd quest.
*** [[UnderTheSea Labyrinth of Water]]: Level 4 in 1st quest and Level 5 in 2nd.
*** [[BuildLikeAnEgyptian Labyrinth of Pyramid]]: Level 5 in 1st quest and level 4 in 2nd.
*** [[BigBoosHaunt Labyrinth of Death]]: [[DifficultySpike Level 6]] in both quests.
*** [[OminousFloatingCastle Labyrinth of Sky]]: Level 7 in 1st quest and Level 3 in 2nd.
*** [[UndergroundLevel Labyrinth of Cavern]]: Level 8 in 1st quest and level 2 in 2nd.
**** With an added AbandonedMine flavor in 2nd.
*** [[LethalLavaLand Labyrinth of Volcano]]: Level 9 in 1st quest and Level 8 in 2nd.
*** [[IcePalace Labyrinth of Ice]]: Level 9 in 2nd quest.
Is there an issue? Send a MessageReason:
YMMV is an index, not a trope. It should not be linked to from any trope or work page for any reason. Also, putting in a heading saying \"Tropes will be added later\" looks REALLY lazy. Put the article in a sandbox if you have to, but don\'t launch a works page with no trope list, and ESPECIALLY don\'t say on the page that one will be added later.
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This was actually the last Zelda Classic quest Dark Flame Wolf made, and she's announced her retirement from Zelda Classic, but she made ten quests in total, and this one [[{{YMMV}} may just]] top even her previous main quest, VideoGame/LostIsle, made in collaboration with Peteo, and serve as a fitting crowner to her long quest-making career. What better way to end your career than WhereItAllBegan? Of course, she didn't make this entirely herself; she had Blaman make one block puzzle to put in each dungeon, but everything else was all Dark Flame Wolf, down to the Master Dome, which in this quest takes the form of the Dome of Trials, a set of rematches against bosses in the style of the Savage Labyrinth from VideoGame/HiddenDuality that gets harder in each successive quest. It's not clear whether this or VideoGame/LostIsle was a greater quest, but it most definitely tops VideoGame/IsleOfTheWinds by a longshot, especially given how Dark Flame Wolf needed to integrate the two-quest mechanics, and it was more effort on Dark Flame Wolf's part than Lost Isle. So, this is a fitting way for Dark Flame Wolf to end her quest making career, wasn't it?
'''[[header:Tropes will be added later.]]'''
'''[[header:Tropes will be added later.]]'''
to:
This was actually the last Zelda Classic quest Dark Flame Wolf made, and she's announced her retirement from Zelda Classic, but she made ten quests in total, and this one [[{{YMMV}} may just]] just top even her previous main quest, VideoGame/LostIsle, made in collaboration with Peteo, and serve as a fitting crowner to her long quest-making career. What better way to end your career than WhereItAllBegan? Of course, she didn't make this entirely herself; she had Blaman make one block puzzle to put in each dungeon, but everything else was all Dark Flame Wolf, down to the Master Dome, which in this quest takes the form of the Dome of Trials, a set of rematches against bosses in the style of the Savage Labyrinth from VideoGame/HiddenDuality that gets harder in each successive quest. It's not clear whether this or VideoGame/LostIsle was a greater quest, but it most definitely tops VideoGame/IsleOfTheWinds by a longshot, especially given how Dark Flame Wolf needed to integrate the two-quest mechanics, and it was more effort on Dark Flame Wolf's part than Lost Isle. So, this is a fitting way for Dark Flame Wolf to end her quest making career, wasn't it?
'''[[header:Tropes will be added later.]]'''it?
'''[[header:Tropes will be added later.]]'''
Is there an issue? Send a MessageReason:
Creating the new article.
Added DiffLines:
This is the tale of brave hero Link's first quest to rescue fair Princess Zelda from the vile clutches of the wicked beast Ganon, not once but twice. [[ItWasHisSled You think you know how it went, don't you?]]
[[NotHisSled Actually, you don't]]. A new chronicle unearthed by the great historian Creator/DarkFlameWolf reveals that what you played until now was only part of the story. Details about the scenery were compressed, the overworld and dungeon layouts were passed down wrong, Link getting certain dungeon items was left out, the difficulty Link had was greatly downplayed, and it turns out Link had to rescue fair Zelda a ''third'' time. That means you now get to play a new and improved remake of the original VideoGame/TheLegendOfZeldaI made in VideoGame/ZeldaClassic, with a more complex and detailed overworld, more complex, detailed and themed dungeons, additional dungeon items and puzzles, harder difficulty and an incredibly difficult remake of the first two quests in the form of a third quest.
This was actually the last Zelda Classic quest Dark Flame Wolf made, and she's announced her retirement from Zelda Classic, but she made ten quests in total, and this one [[{{YMMV}} may just]] top even her previous main quest, VideoGame/LostIsle, made in collaboration with Peteo, and serve as a fitting crowner to her long quest-making career. What better way to end your career than WhereItAllBegan? Of course, she didn't make this entirely herself; she had Blaman make one block puzzle to put in each dungeon, but everything else was all Dark Flame Wolf, down to the Master Dome, which in this quest takes the form of the Dome of Trials, a set of rematches against bosses in the style of the Savage Labyrinth from VideoGame/HiddenDuality that gets harder in each successive quest. It's not clear whether this or VideoGame/LostIsle was a greater quest, but it most definitely tops VideoGame/IsleOfTheWinds by a longshot, especially given how Dark Flame Wolf needed to integrate the two-quest mechanics, and it was more effort on Dark Flame Wolf's part than Lost Isle. So, this is a fitting way for Dark Flame Wolf to end her quest making career, wasn't it?
'''[[header:Tropes will be added later.]]'''
[[NotHisSled Actually, you don't]]. A new chronicle unearthed by the great historian Creator/DarkFlameWolf reveals that what you played until now was only part of the story. Details about the scenery were compressed, the overworld and dungeon layouts were passed down wrong, Link getting certain dungeon items was left out, the difficulty Link had was greatly downplayed, and it turns out Link had to rescue fair Zelda a ''third'' time. That means you now get to play a new and improved remake of the original VideoGame/TheLegendOfZeldaI made in VideoGame/ZeldaClassic, with a more complex and detailed overworld, more complex, detailed and themed dungeons, additional dungeon items and puzzles, harder difficulty and an incredibly difficult remake of the first two quests in the form of a third quest.
This was actually the last Zelda Classic quest Dark Flame Wolf made, and she's announced her retirement from Zelda Classic, but she made ten quests in total, and this one [[{{YMMV}} may just]] top even her previous main quest, VideoGame/LostIsle, made in collaboration with Peteo, and serve as a fitting crowner to her long quest-making career. What better way to end your career than WhereItAllBegan? Of course, she didn't make this entirely herself; she had Blaman make one block puzzle to put in each dungeon, but everything else was all Dark Flame Wolf, down to the Master Dome, which in this quest takes the form of the Dome of Trials, a set of rematches against bosses in the style of the Savage Labyrinth from VideoGame/HiddenDuality that gets harder in each successive quest. It's not clear whether this or VideoGame/LostIsle was a greater quest, but it most definitely tops VideoGame/IsleOfTheWinds by a longshot, especially given how Dark Flame Wolf needed to integrate the two-quest mechanics, and it was more effort on Dark Flame Wolf's part than Lost Isle. So, this is a fitting way for Dark Flame Wolf to end her quest making career, wasn't it?
'''[[header:Tropes will be added later.]]'''