Follow TV Tropes

Following

History VideoGame / OracleOfTao

Go To



An amateur VideoGame/RPGMaker game posted on [[http://rpgmaker.net/games/1760/ Rpgmaker.net]]. The basic premise involves a spunky, tomboyish beggar girl, who is called on a MissionFromGod to save the world by restoring balance... or something. Also, an evil demon is threatening the world and needs to be stopped. Along the way she meets [[FiveTokenBand an assorted group of characters]] starting with her potential love interest, an [[WholesomeCrossdresser effeminate]] swordsman. Beyond the initial story, however, there are numerous side tales that can be gleaned from romantic sidequests, and some random [[BlackComedy dark humor]] by exploring the world. Not to mention some hints about the nature of the hero herself, and the nature of the world.

to:

An amateur VideoGame/RPGMaker game posted from 2013, [[FreewareGames freely available]] on [[http://rpgmaker.net/games/1760/ Rpgmaker.net]]. The basic premise involves a spunky, tomboyish beggar girl, who is called on a MissionFromGod to save the world by restoring balance... or something. Also, an evil demon is threatening the world and needs to be stopped. Along the way she meets [[FiveTokenBand an assorted group of characters]] starting with her potential love interest, an [[WholesomeCrossdresser effeminate]] swordsman. Beyond the initial story, however, there are numerous side tales that can be gleaned from romantic sidequests, and some random [[BlackComedy dark humor]] by exploring the world. Not to mention some hints about the nature of the hero herself, and the nature of the world.


* HeroAntagonist: Estheriel. [[AmbiguousGender Her/his]] heart's in the right place. It's just that, being an angel of justice, he's a bit of an [[LargeHam over-the-top]] KnightTemplar. In fact, during the entirety of her in-plot backstory events, he has several PetTheDog moments, and the only KickTheDog one she has, is [[WhyDidYouMakeMeHitYou when someone else forces his hand]]. Her only flaw besides that is really that he's willing to [[IDidWhatIHadToDo accept the risks of her actions]], in order to try to make the world a better place. Even the commonly used [[UtopiaJustifiesTheMeans End Justifies The Means]] is subverted, as he throws away the [[Theatre/TheRingOfTheNibelung Ring of Nibelung]] and later seals it away when it causes [[LordOfTheRings two brothers to murder each other]]. Not that it helps, unfortunately, as the [[NoManOfWomanBorn means she uses as a failsafe to the sealing]] [[LoopholeAbuse has a loophole that the Ring uses to undo him]].

to:

* HeroAntagonist: Estheriel. [[AmbiguousGender Her/his]] heart's in the right place. It's just that, being an angel of justice, he's a bit of an [[LargeHam over-the-top]] KnightTemplar. In fact, during the entirety of her in-plot backstory events, he has several PetTheDog moments, and the only KickTheDog one she has, is [[WhyDidYouMakeMeHitYou when someone else forces his hand]]. Her only flaw besides that is really that he's willing to [[IDidWhatIHadToDo accept the risks of her actions]], in order to try to make the world a better place. Even the commonly used [[UtopiaJustifiesTheMeans End Justifies The Means]] is subverted, as he throws away the [[Theatre/TheRingOfTheNibelung Ring of Nibelung]] and later seals it away when it causes [[LordOfTheRings [[Literature/TheLordOfTheRings two brothers to murder each other]]. Not that it helps, unfortunately, as the [[NoManOfWomanBorn means she uses as a failsafe to the sealing]] [[LoopholeAbuse has a loophole that the Ring uses to undo him]].



* InJoke: Jokes from multiple media are mixed together, such as the Rheingold section of [[Theatre/TheRingOfTheNibelung the Ring Saga]] mixed together with the "Precious" line from LordOfTheRings.

to:

* InJoke: Jokes from multiple media are mixed together, such as the Rheingold section of [[Theatre/TheRingOfTheNibelung the Ring Saga]] mixed together with the "Precious" line from LordOfTheRings.''Film/TheLordOfTheRings''.


* SugarAndIcePersonality: Ambrosia. At first glance, she seems to be a {{Tsundere}}, but this is part is her MoodSwinger {{Kuudere}} personality, and when she's actually upset, she'll revert to a [[SugarAndIcePersonality cold, gloomy personality]]. [[DefrostingIceQueen She gets better]].

to:

* SugarAndIcePersonality: Ambrosia. At first glance, she seems to be a {{Tsundere}}, but this is part is her MoodSwinger {{Kuudere}} personality, SugarAndIcePersonality, and when she's actually upset, she'll revert to a [[SugarAndIcePersonality cold, gloomy personality]]. [[DefrostingIceQueen She gets better]].


* RisingCostOfHealthInsurance: Both inns and priests cost more as your character levels.

to:

* RisingCostOfHealthInsurance: [[AdamSmithHatesYourGuts Rising Cost Of Health Insurance]]: Both inns and priests cost more as your character levels.


* YinYangBomb.

to:

* YinYangBomb.YinYangBomb: Ambrosia, has the Tao ability. This gives her two main abilities, the ability to split her body into two parts, and a blast of nonelemental energy that basically responds to her mood. In the game, this means that her powers can either hurt her as a result of use, or deal massive extra damage (or simply halt the battle). The book is different mainly because the last one is missing, and it spends more time getting into more depth about this.

Added DiffLines:

** Third, and most bizarrely, Ambrosia's ultimate attack is run by a 0/1 switch where 0 is treated as basically an InUniverse EpicFail that not only fails to attack but tries to kill the party, and 1 takes off a large percent of monster hp. Although certain events can also turn this switch from 0 to 1 or back, the most effective way to influence this is to have under 250 victories (turns to 1 at the beginning of battles), or over 9999 (turns to 0). Other things can influence this, but basically an attack that helps you win battles becomes less effective the more you win. A new mechanism is being put in place that will let you talk your way out of battles but gain experience (it doesn't add to Victories tally though, since the monster party doesn't die), so this will actually be possible if all bosses can be hashed out.


* AntiGrinding: Of the ''VideoGame/{{Undertale}}'' variety, the difference being tone (''Undertale'' makes gives you an extended guilt trip about it, while ''Oracle of Tao'' suddenly springs the consequences of your actions on you). First, if you have beaten over 999 mobs, a creature called the Wandering Buddha challenges you and asks you whether you want happiness, the joke being that apparently in Buddhism, [[https://www.pursuit-of-happiness.org/history-of-happiness/buddha/ happiness is emptiness]] so he thinks that you want to be attacked (if you say no, he calls you strange).

to:

* AntiGrinding: Of the ''VideoGame/{{Undertale}}'' variety, the difference being tone (''Undertale'' makes gives you an extended guilt trip about it, while ''Oracle of Tao'' suddenly springs the consequences of your actions on you). you).
**
First, if you have beaten over 999 mobs, a creature called the Wandering Buddha challenges you and asks you whether you want happiness, the joke being that apparently in Buddhism, [[https://www.pursuit-of-happiness.org/history-of-happiness/buddha/ happiness is emptiness]] so he thinks that you want to be attacked (if you say no, he calls you strange).


* AntiGrinding: Of the ''VideoGame/{{Undertale}}'' variety, the being tone. First, if you have beaten over 999 mobs, a creature called the Wandering Buddha challenges you and asks you whether you want happiness, the joke being that apparently in Buddhism, [[https://www.pursuit-of-happiness.org/history-of-happiness/buddha/ happiness is emptiness]] so he thinks that you want to be attacked (if you say no, he calls you strange).

to:

* AntiGrinding: Of the ''VideoGame/{{Undertale}}'' variety, the difference being tone.tone (''Undertale'' makes gives you an extended guilt trip about it, while ''Oracle of Tao'' suddenly springs the consequences of your actions on you). First, if you have beaten over 999 mobs, a creature called the Wandering Buddha challenges you and asks you whether you want happiness, the joke being that apparently in Buddhism, [[https://www.pursuit-of-happiness.org/history-of-happiness/buddha/ happiness is emptiness]] so he thinks that you want to be attacked (if you say no, he calls you strange).


* AntiGrinding: Of the ''VideoGame/Undertale'' variety, the . First, if you have beaten over 999 mobs, a creature called the Wandering Buddha challenges you and asks you whether you want happiness, the joke being that apparently in Buddhism, [[https://www.pursuit-of-happiness.org/history-of-happiness/buddha/ happiness is emptiness]] so he thinks that you want to be attacked (if you say no, he calls you strange).

to:

* AntiGrinding: Of the ''VideoGame/Undertale'' ''VideoGame/{{Undertale}}'' variety, the .the being tone. First, if you have beaten over 999 mobs, a creature called the Wandering Buddha challenges you and asks you whether you want happiness, the joke being that apparently in Buddhism, [[https://www.pursuit-of-happiness.org/history-of-happiness/buddha/ happiness is emptiness]] so he thinks that you want to be attacked (if you say no, he calls you strange).


* AntiGrinding: Of the ''VideoGame/Undertale'' variety. First, if you have beaten over 999 mobs, a creature called the Wandering Buddha challenges you and asks you whether you want happiness, the joke being that apparently in Buddhism, [[https://www.pursuit-of-happiness.org/history-of-happiness/buddha/ happiness is emptiness]] so he thinks that you want to be attacked (if you say no, he calls you strange).

to:

* AntiGrinding: Of the ''VideoGame/Undertale'' variety.variety, the . First, if you have beaten over 999 mobs, a creature called the Wandering Buddha challenges you and asks you whether you want happiness, the joke being that apparently in Buddhism, [[https://www.pursuit-of-happiness.org/history-of-happiness/buddha/ happiness is emptiness]] so he thinks that you want to be attacked (if you say no, he calls you strange).



---> "''GOOD WORK! You've defeated (number) groups of monsters. Over 9999 groups will give you a special ending! ''"

to:

---> "''GOOD WORK! You've defeated (number) groups of monsters. Over 9999 groups will give you a [[BlatantLies special ending! ending]]! ''"


** Second, in the Normal and Hard Mode (not the Easy Mode) after killing over 999 mobs a tally starts whenever you visit the save point. The tally only stops if you SheatheYourSword against the Wandering Buddha, or in the Normal Mode if you run away. If you run away in Hard Mode, the tally doesn't stop but instead, the game warns you that going over a certain point will trigger a bad ending (basically, the Game Plus ending where Ambrosia kills the party). If you killed the Wandering Buddha? Every save point treats you to this message:

to:

** Second, in the Normal and Hard Mode (not the Easy Mode) after killing over 999 mobs a tally starts whenever you visit the save point. The tally only stops if you SheatheYourSword against the Wandering Buddha, or in the Normal Mode if you run away. If you run away in Hard Mode, the tally doesn't stop but instead, the game warns you that going over a certain point (different from Normal to Hard mode by a factor of about 10) will trigger a bad ending (basically, the Game Plus ending where Ambrosia kills the party). If you killed the Wandering Buddha? Every save point treats you to this message:


--> "''GOOD WORK! You've defeated (number) groups of monsters. Over 9999 groups will give you a special ending! ''"

to:

--> ---> "''GOOD WORK! You've defeated (number) groups of monsters. Over 9999 groups will give you a special ending! ''"

Added DiffLines:

* AntiGrinding: Of the ''VideoGame/Undertale'' variety. First, if you have beaten over 999 mobs, a creature called the Wandering Buddha challenges you and asks you whether you want happiness, the joke being that apparently in Buddhism, [[https://www.pursuit-of-happiness.org/history-of-happiness/buddha/ happiness is emptiness]] so he thinks that you want to be attacked (if you say no, he calls you strange).
** Second, in the Normal and Hard Mode (not the Easy Mode) after killing over 999 mobs a tally starts whenever you visit the save point. The tally only stops if you SheatheYourSword against the Wandering Buddha, or in the Normal Mode if you run away. If you run away in Hard Mode, the tally doesn't stop but instead, the game warns you that going over a certain point will trigger a bad ending (basically, the Game Plus ending where Ambrosia kills the party). If you killed the Wandering Buddha? Every save point treats you to this message:
--> "''GOOD WORK! You've defeated (number) groups of monsters. Over 9999 groups will give you a special ending! ''"


* TooDumbToLive: At one point, a villain asks her "[[StockPhrases Who are you gonna trust? Me, who you've just met? Or these guys, who you've known for months?" Ambrosia can choose the person they've just met.

to:

* TooDumbToLive: At one point, a villain asks her "[[StockPhrases Who are you gonna trust? Me, who you've just met? Or these guys, who you've known for months?" months?]]" Ambrosia can choose the person they've just met.

Showing 15 edit(s) of 554

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report