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* SequelDifficultyDrop: In contrast to other Zachtronics games which tend to introduce space or resource limits pretty quickly, the entire main story of ''Opus Magnum'' gives the player unlimited space and a bottomless supply of every relevant tool for every scenario. GameplayGrading does encourage trying to be time, space, or resource-efficient, but this is not required. In effect, the entire story scenario is a tutorial for the "Production alchemy" and alchemical journal modes, where not having unlimited means becomes part of the puzzle.
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** After suddenly finding himself in a resource-starved working environment, the first puzzle of the chapter is Anateus building an alchemical engine to convert common cheap alcohol into a steady supply of basic elements necessary to get much of anything done.
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*UselessSuperpowers: Anateus is stated to be one of the most brilliant alchemists of his time, and alchemy is stated to be a very powerful science (some even say it brings total mastery over the world). And yet, Anateus finds himself unable to protect the house Van Tassen, after which he has to hide in a decrepit abandoned shop, wanted by a military that aims to execute him. He reflects that alchemists believe far too strongly in their own abilities.
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* NaturalElements: In ''Opus Magnum'', molecules are composed of atoms. These atoms each correspond to one of the classical elements: Salt (the basis of all matter, acts as a stabilizer in molecules), Air, Earth, Water, Wind, Quintessence, Vitae (vital force), Mors (lethal force), Lead, Tin, Iron, Copper, Silver, Gold, and Quicksilver (purifies one of the former metals into the purer state).
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* ReluctantRuler: Clara Soria explains that, as the heir of a major house, she constantly fears for her life and has to deal with the harshness of political plots. With Anateus and Concordia, she contemplates the idea of being a humble clothier. It is unclear whether this is a pure fantasy or if she seriously considered it.
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* CorruptBureaucrat: The alchemists employed by the major houses tend to be more interested by inserting themselves into politics and furthering their political interests than actually practicing alchemy. Concordia tells Anateus that the vast majority of the previous alchemist who worked for the Van Tassen seldom set foot into the alchemy lab. She says Anateus is the first Van Tassen alchemist to actually focus on alchemy since generations.
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* MayorPain: The city where the story takes place is ruled by noble houses that are portrayed as decadent, self-centered, full of themselves, superficial, incompetent and oblivious to the real state of politics. Few to none of the alchemical compounds the Van Tassen asked Anateus to produce were created for the population, most of them was for the house's own profit. Although the population does not seem to suffer from these politics (at least not to the point of public unrest), the antagonists plan on using the weakness of the houses to seize control of the city.
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* AuthorityInNameOnly: The story makes several references to an imperial authority, hinting that the story takes place in an empire. However, the emperor seems powerless to intervene in concrete political affairs. The Imperial alchemist guild issues certifications to alchemy graduates, but the houses can start civil wars and steal territory from each other without repercussion. Taros Colvan destroyed and massacred one of the Empire's most prestigious houses, with absolutely no worries about the reaction of the imperial authority.
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* {{Revenge}}: House Van Tassen is taken down by House Colvan. Anataeus and Concordia plot to take down House Colvan in return.
* RulingFamilyMassacre: It is not stated outright, but strongly implied that Taros Colvan ordered the Van Tassen nobles executed ''after they have surrendered''. In that case, it makes Concordia and Clara's intense hatred for him quite justified.

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* {{Revenge}}: House Van Tassen is taken down by House Colvan. Anataeus and Anataeus, Concordia (former employees of Van Tassen) and Clara (who was in love with the Van Tassen heir who got exectued) plot to take down House Colvan in return.
return. [[spoiler:Although the protagonists don't know it, the idea to take down the house was suggested by Colvan's alchemist, Verrin Ravari. Ironically, the protagonist's revenge plan is to assassinate Taros Colvan with a kiss with poisoned lipstick, and then frame Ravari for synthesizing the lipstick.]]
* RulingFamilyMassacre: It is not stated outright, but strongly implied that Taros Colvan ordered orders the Van Tassen nobles to be executed ''after they have surrendered''.surrender'', just to make sure they are not a threat to him in the future. In that case, it makes Concordia and Clara's intense hatred for him quite justified.
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* PostEndGameContent: Completing the main story unlocks Appendix levels where the player has only limited space, and journal, that has multiple, usually difficult levels. Journal also gives insight to more in-game lore.
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Like ''VideoGame/SpaceChem''[='=]s 'fake chemistry', ''Opus Magnum'' takes its cues from 'real' ''al''chemy: Only [[FourElementEnsemble the classic elemental primes]], neutral salt, and a handful of metals[[note]]The seven metals of antiquity; mercury/quicksiver, lead, tin, iron, copper, silver and gold.[[/note]] are used to create every molecule you construct in the game. The game draws many ideas from one of Zach's previous games, ''VideoGame/TheCodexOfAlchemicalEngineering'', including all the component atoms save sulfur, and arms and glyphs to manipulate the atoms and molecules you'll be working with, now on a hexagonal working space instead of Codex's orthogonal board.

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Like ''VideoGame/SpaceChem''[='=]s 'fake chemistry', ''Opus Magnum'' takes its cues from 'real' ''al''chemy: Only [[FourElementEnsemble [[ClassicalElements the classic elemental primes]], neutral salt, and a handful of metals[[note]]The seven metals of antiquity; mercury/quicksiver, lead, tin, iron, copper, silver and gold.[[/note]] are used to create every molecule you construct in the game. The game draws many ideas from one of Zach's previous games, ''VideoGame/TheCodexOfAlchemicalEngineering'', including all the component atoms save sulfur, and arms and glyphs to manipulate the atoms and molecules you'll be working with, now on a hexagonal working space instead of Codex's orthogonal board.
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* NowDoItAgainBackwards: Two puzzles from "Production Alchemy" require a complex molecule be disassembled in one compartment, transferred to a second compartment one atom at a time, and then reassembled in the same configuration. One is a method for chemically distilling liquor while the other is an attempt to create aether through continuous refinement of a substance. Amusingly, both puzzle descriptions lampshade how worthless both processes are: the liquor manufacturer insists its disassembly then reassembly unlocks unique flavors though the book's author is visibly skeptical while the aether "creation" is noted to be a fool's errand only pursued by a handful of fringe scientists who still refuse to accept that quintessence is the true "fifth element".

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* NowDoItAgainBackwards: Two puzzles from "Production Alchemy" require a complex molecule be disassembled in one compartment, transferred to a second compartment one atom at a time, and then reassembled in the same configuration. One is a method for chemically distilling liquor while the other is an attempt to create aether through continuous refinement of a substance. Amusingly, both puzzle descriptions lampshade how worthless both processes are: the liquor manufacturer insists its disassembly then reassembly unlocks unique flavors though the book's author is visibly skeptical while the aether "creation" is noted to be a fool's errand only pursued by a handful of fringe scientists alchemists who still refuse to accept that quintessence is the true "fifth element".
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* {{Foreshadowing}}: Playing Sigmar's Garden unlocks additional conversation where Concordia mentions that Van Tassen's previous alchemists used their role as a way to get into House politics, which holds true for most alchemists she's met. Much later in the game [[spoiler:Verrin Ravari, alchemist of House Colvan, is revealed to have been planning to usurp House Colvan, with the destruction of Van Tassen laying the groundwork]].

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* {{Foreshadowing}}: Playing Sigmar's Garden unlocks additional conversation where Concordia mentions that Van Tassen's Anateus is the only alchemist she has met that is actually focused on alchemy: all the previous Van Tassen alchemists used spent most of their role as a way to get into time getting involved in House politics, which holds true for most alchemists she's met.politics. Much later in the game [[spoiler:Verrin Ravari, alchemist of House Colvan, is revealed to have been planning to usurp House Colvan, with the destruction of Van Tassen laying the groundwork]].
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* NowDoItAgainBackwards: Two puzzles from "Production Alchemy" require a complex molecule be disassembled in one compartment, transferred to a second compartment one atom at a time, and then reassembled in the same configuration. One is a method for chemically distilling liquor while the other is an attempt to create aether through continous refinement of a substance.

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* NowDoItAgainBackwards: Two puzzles from "Production Alchemy" require a complex molecule be disassembled in one compartment, transferred to a second compartment one atom at a time, and then reassembled in the same configuration. One is a method for chemically distilling liquor while the other is an attempt to create aether through continous continuous refinement of a substance.substance. Amusingly, both puzzle descriptions lampshade how worthless both processes are: the liquor manufacturer insists its disassembly then reassembly unlocks unique flavors though the book's author is visibly skeptical while the aether "creation" is noted to be a fool's errand only pursued by a handful of fringe scientists who still refuse to accept that quintessence is the true "fifth element".

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* InadequateInheritor: Frederick Van Tassen is never seen but most conversations indicate he is less intelligent, ambitious, and cunning than his father.



* TheManBehindTheMan: [[spoiler:Verrin Ravari]] claims he was manipulated Taros into starting the war between the Houses.

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* TheManBehindTheMan: [[spoiler:Verrin Ravari]] claims he was manipulated Taros into starting the war between the Houses.



* MotiveRant: Having found Anataeus, [[spoiler: Verrin Ravari, Head Alchemist of House Colvan]], reveals that the happenings of the game were his idea, and that his plan [[spoiler: was to take control of House Colvan, and then proceed to take over the other Houses (which he considered weak from decadence, with his alchemy talent. He even offers Anataeus [[WeCanRuleTogether the remains of House Van Tassen, in exchange for his help]]. However, as detailed above, [[DecoyGetaway Anateus and Concordia are long gone]] by the time Ravari tracks down their hideout]].
* MundaneUtility: In contrast to the real world where alchemy never achieved the transformation of lead into gold and even today it takes a hefty amount of equipment and a degree in nuclear physics, in-universe this is a well-known and straightforward process, to the point of being ''passe'', especially by the main character's standards. He takes the indignity of having to perform such a basic procedure (twice!) poorly.
* NowDoItAgainBackwards: One puzzle from "Production Alchemy" deals with an attempt to create aether through constant refinement of the same molecule. The player must create a system to disassemble a seven-piece source particle, pass it through a single-piece transport to another chamber, and reassemble it in the exact same design.

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* MotiveRant: Having found Anataeus, [[spoiler: Verrin Ravari, Head Alchemist of House Colvan]], reveals that the happenings of the game were his idea, and that his plan [[spoiler: was to take control of House Colvan, and then proceed to take over the other Houses (which Houses, which he considered weak from decadence, with his alchemy talent. He even offers Anataeus [[WeCanRuleTogether the remains of House Van Tassen, in exchange for his help]]. However, as detailed above, [[DecoyGetaway Anateus and Concordia are long gone]] by the time Ravari tracks down their hideout]].
* MundaneUtility: MundaneUtility:
**
In contrast to the real world where alchemy never achieved the transformation of lead into gold and even today it takes a hefty amount of equipment and a degree in nuclear physics, in-universe this is a well-known and straightforward process, to the point of being ''passe'', especially by the main character's standards. He takes the indignity of having to perform such a basic procedure (twice!) poorly.
** More generally, alchemy is used to produce any number of useful and mundane substances - clean water, abrasives, rat poison, etc.
* NowDoItAgainBackwards: One puzzle Two puzzles from "Production Alchemy" deals with require a complex molecule be disassembled in one compartment, transferred to a second compartment one atom at a time, and then reassembled in the same configuration. One is a method for chemically distilling liquor while the other is an attempt to create aether through constant continous refinement of the same molecule. The player must create a system to disassemble a seven-piece source particle, pass it through a single-piece transport to another chamber, and reassemble it in the exact same design.substance.
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** The "Production Alchemy" forewords notes that the near-infinite workspace of the main story's alchemy engine is a modern convenience. The puzzles which follow are based on previous generations of the engine which had far more limited space.

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** The "Production Alchemy" forewords foreword notes that the near-infinite workspace of the main story's alchemy engine is a modern convenience. convenience generally available only to labs and noble houses. The puzzles which follow are based on previous generations of the engine use engines from a "production" environment which had far more have limited space.workspace available.

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* GaslampFantasy: Much of the game's art direction and aesthetics are inspired by this, with artwork that depicts characters wearing elaborate outfits, intricately detailed interiors, and airships. The architecture of the Great Houses and major landmarks such as the university grounds dominate the landscape of the city, resembling cathedrals and industrial palaces that dwarf everything else. Even taking the map's emphasis of these locations as a BroadStrokes depiction they must tower over the surrounding buildings.



* {{Steampunk}}: Much of the game's art direction and aesthetics are inspired by this, with artwork that depicts characters wearing elaborate outfits, intricately detailed interiors, and airships. The architecture of the Great Houses and major landmarks such as the university grounds dominate the landscape of the city, resembling cathedrals and industrial palaces that dwarf everything else. Even taking the map's emphasis of these locations as a BroadStrokes depiction they must tower over the surrounding buildings.

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* CompletelyMissingThePoint: Anataeus tries to convince his patrons that a war cannot be won by assigning him to make ''hair gel.'' Captain Gelt insists that having Frederick Van Tassen show up with impeccable hair to raise a sword will inspire the troops enough to turn the tide of the war. It doesn't.


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* DramaticallyMissingThePoint: Anataeus tries to convince his patrons that a war cannot be won by assigning him to make ''hair gel.'' Captain Gelt insists that having Frederick Van Tassen show up with impeccable hair to raise a sword will inspire the troops enough to turn the tide of the war. It doesn't.
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* NowDoItAgainBackwards: One puzzle from "Production Alchemy" deals with an attempt to create aether through constant refinement of the same molecule. The player must create a system to disassemble a seven-piece source particle, pass it through a single-piece transport to another chamber, and reassemble it in the exact same design.
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* BrutalBonusLevel: After the main campaign is completed, you get access to the "Production Alchemy" puzzles, which require creating solutions in a limited space and with some new mechanics. The "Journal of Alchemical Engineering" is similarly difficult.

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* BrutalBonusLevel: After the main campaign is completed, you get access to the "Production Alchemy" puzzles, which require creating solutions in a limited space and with some new mechanics. The optional "Journal of Alchemical Engineering" is similarly difficult.has some difficult levels as well.

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* {{Foreshadowing}}: Playing Sigmar's Garden unlocks additional conversation where Concordia mentions that Van Tassen's previous alchemists used their role as a way to get into House politics, which holds true for most alchemists she's met. Much later in the game [[spoiler:Verrin Ravari, alchemist of House Colvan, is revealed to have been planning to usurp House Colvan, with the destruction of Van Tassen laying the groundwork]].



* GameplayGrading: After completing a puzzle the cost of your machine, the number of instructions performed, and the number of cycles to complete are recorded. They are then marked on a histogram of how other players have done on the puzzle, giving you an idea of how you compare.

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* GameplayGrading: After completing a puzzle the cost of your machine, the number of instructions performed, and the number of cycles to complete complete, and the area used for the machine are recorded. They are then marked on a histogram of how other players have done on the puzzle, giving you an idea of how you compare.
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* GameplayGrading: After completing a puzzle the cost of your machine, the number of instructions performed, and the number of cycles to complete are recorded. They are then marked on a histogram of how other players have done on the puzzle, giving you an idea of how you compare.
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* ObfuscatingStupidity: Clara uses her reputation as being a bit dim to hide her behind-the-scenes activities. This even allows her to [[spoiler:assassinate Taros]] at a party but avoid any personal suspicion.

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* GameplayAndStoryIntegration: During the post-puzzle conversation of "Very Dark Thread", Anateus mentions they've used up their last supplies of mercury/quicksilver to make the eponymous thread. Starting with the next chapter, he has to use the "Glyph of Purification" to turn metals into their higher forms without mercury.

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* GameplayAndStoryIntegration: GameplayAndStoryIntegration:
**
During the post-puzzle conversation of "Very Dark Thread", Anateus mentions they've used up their last supplies of mercury/quicksilver to make the eponymous thread. Starting with the next chapter, he has to use the "Glyph of Purification" to turn metals into their higher forms without mercury.mercury.
** The "Production Alchemy" forewords notes that the near-infinite workspace of the main story's alchemy engine is a modern convenience. The puzzles which follow are based on previous generations of the engine which had far more limited space.
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* KissOfDeath: The Curious Lipstick.

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* KissOfDeath: The Curious Lipstick.Lipstick is worn by Clara in order to give a deadly kiss to [[spoiler:Taros]].



* {{Magitek}}: The transmutation engine is an atomic manipulator with magical parts that do more traditional alchemy. Think the [=WALDOs=] in ''[=SpaceChem=]'' with alchemy thrown in.

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* {{Magitek}}: The transmutation engine is an atomic manipulator with magical parts that do more use the classical elements to perform traditional alchemy. Think the [=WALDOs=] in ''[=SpaceChem=]'' with alchemy thrown in.
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* TheManBehindTheMan: [[spoiler:Verrin Ravari]] claims he was manipulated Taros into starting the war between the Houses.
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* TheGreatestStoryNeverTold: Anataeus wistfully bemoans that the story of how he manufactured the Universal Solvent (one of the aspirations of classical alchemy) will never be known, but survival [[spoiler:and their revenge against House Colvan hinging on no evidence of his work remaining]] wins out over his desire for recognition.

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* TheGreatestStoryNeverTold: Anataeus wistfully bemoans that the story of how he manufactured the Universal Solvent (one of the aspirations of classical alchemy) will never be known, but survival [[spoiler:and their revenge against House Colvan hinging on no evidence of his work remaining]] wins out over his desire for recognition. Ironically the only evidence of his survival after the timeskip were traces of the solvent.

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* AndYouThoughtItWasAGame: For generations the Houses have engaged in low-stakes "wars" where they'll fight for a bit before one side cedes a few streets. House Van Tassen treats the war with Colvan as more of this posturing, only realizing when it's too late that Taros isn't playing by the rules.



* BrutalBonusLevel: After the main campaign is completed, you get access to the "Production Alchemy" puzzles, which require creating solutions in a limited space and with some new mechanics.

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* BrutalBonusLevel: After the main campaign is completed, you get access to the "Production Alchemy" puzzles, which require creating solutions in a limited space and with some new mechanics. The "Journal of Alchemical Engineering" is similarly difficult.



* {{Frameup}}: Part of the unspoken plan is arranging events to frame [[spoiler:Verrin Ravari for creating the poisoned lipstick that kills Taros]].



* {{Magitek}}: The transmutation engine is an atomic manipulator with magical parts that do more traditional alchemy. Think the [=WALDOs=] in ''[=SpaceChem=]'' with alchemy thrown in.



* {{Magitek}}: The transmutation engine is an atomic manipulator with magical parts that do more traditional alchemy. Think the [=WALDOs=] in ''[=SpaceChem=]'' with alchemy thrown in.

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