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A spinoff, ''Mystery Chronicle: One Way Heroics'', was released in Japan on UsefulNotes/PlayStation4 and UsefulNotes/PSVita in 2015, with overseas releases for those two platforms as well as on [[http://store.steampowered.com/app/409000/ Steam]] to follow in summer of 2016. It is a crossover between ''One Way Heroics'' and Spike Chunsoft's ''Mystery Dungeon'' series.

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A spinoff, ''Mystery Chronicle: One Way Heroics'', was released in Japan on UsefulNotes/PlayStation4 and UsefulNotes/PSVita in 2015, with overseas releases for those two platforms as well as on [[http://store.steampowered.com/app/409000/ Steam]] to follow in summer of 2016. It is a crossover between ''One Way Heroics'' and Spike Chunsoft's ''Mystery Dungeon'' series.
series featuring updated graphics, music, and voice acting.


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** ''Mystery Chronicle'' has [[spoiler:''two'' Bigger Bads. Zeukrees, who is this version's Dark Dragon counterpart, followed by Pluton, an evil god who was banished from the heavens and Zeukrees's creator.]]


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** Each cause of death is accompanied by a few sentences [[HaveANiceDeath describing how the player died]]. In particular, dying to [[CherryTapping tick damage]] from an enemy with a curse or stench aura, which is rather hard to do unintentionally, have their own unique death messages.


* GuestFighter: ''Mystery Chronicles'' has the the Ultimate Student and Wanderer classes, which come from ''VisualNovel/DanganronpaTriggerHappyHavoc'' and ''VideoGame/ShirenTheWanderer''. Not only do these change your character graphics, but they also override your character's name.
** Ultimate Student class lets you play as Makoto Neagi, Komaru Naegi, or Monokuma. While they have weak stats, they get the "hacking gun" from ''VideoGame/AbsoluteDespairGirls'' right off the bat, and have "Truth Bullet" abilities that you can upgrade as you gain levels.

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* GuestFighter: ''Mystery Chronicles'' has the the Ultimate Student and Wanderer classes, which come from ''VisualNovel/DanganronpaTriggerHappyHavoc'' ''Franchise/{{Danganronpa}}'' and ''VideoGame/ShirenTheWanderer''. Not only do these change your character graphics, but they also override your character's name.
** The Ultimate Student class lets you play as Makoto Neagi, Naegi, Komaru Naegi, or Monokuma. While they have weak stats, they get the "hacking gun" from ''VideoGame/AbsoluteDespairGirls'' ''VideoGame/DanganronpaAnotherEpisodeUltraDespairGirls'' right off the bat, and have "Truth Bullet" abilities that you can upgrade as you gain levels.

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* PlayerDataSharing: Both the original and ''Mystery Chronicle'' use Website/{{Twitter}} to enable their SocializationBonus features.


* BeastMan: Some of the unlockable class skins are this. The Pirate and Force Knight class unlock a lizardman skin while the Ninja class unlocks a wolfman skin.



* FightingClown: The bonus "C" sprites for [[NinjaMaid Swordmaster, Adventurer]], and [[PlayboyBunny Tourist]], and to a lesser extent [[PettingZooPeople Ninja]].

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* FightingClown: The bonus "C" sprites for [[NinjaMaid Swordmaster, Adventurer]], and [[PlayboyBunny Tourist]], and to a lesser extent [[PettingZooPeople [[WolfMan Ninja]].



* PettingZooPeople: Some of the unlockable class skins are this. The Pirate and Force Knight class unlock a lizardman skin while the Ninja class unlocks a wolfman skin.

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* KissingDiscretionShot: In ''Mystery Chronicle'', this trope happens when the player "pleads fervently" to let a Toll Collector pass through their gate for free (at the expense of 3 Charisma), despite there being nothing ''to'' show, given the pixelated art style. The AlwaysFemale Toll Collector gets flustered, the screen cuts to black, then the Toll Collector is next seen in a daze and saying "Wow...", implying the PlayerCharacter just french kissed her as a bribe.


* BottomlessBladder, NobodyPoops, PlotPoweredStamina: Talk to Iris enough and she will lampshade a number of things the hero is ''not'' doing during his days-long race against the darkness.

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* BottomlessBladder, NobodyPoops, PlotPoweredStamina: NobodyPoops: Talk to Iris enough and she will lampshade a number of things the hero is ''not'' doing during his days-long race against the darkness.


* GuestFighter: ''Mystery Chronicles'' has the the Ultimate Student and Wanderer classes, which come from ''VisualNovel/DanganRonpa'' and ''VideoGame/ShirenTheWanderer''. Not only do these change your character graphics, but they also override your character's name.

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* GuestFighter: ''Mystery Chronicles'' has the the Ultimate Student and Wanderer classes, which come from ''VisualNovel/DanganRonpa'' ''VisualNovel/DanganronpaTriggerHappyHavoc'' and ''VideoGame/ShirenTheWanderer''. Not only do these change your character graphics, but they also override your character's name.


* DoubleUnlock: To unlock a class, first you need to use Dimensional Coins to build the room that houses the class's QuestGiver NPC. Then you need to talk to that NPC at the start of a new run, which sees you trading out your save-the-world main quest for a new quest, which ends the run once you complete it.



* {{Macrogame}}: Aside from unlocking perks and classes, you get a "dimensional vault" which you can store items in at the end of the game (whether you won or lost) and then withdraw at the start of a later run. Eventually, you can store enough powerful items to win the game several times over, not that you could carry them all. ''Plus'' adds the ability to customize the starting castle, using "dimensional coins" that can be gathered through gameplay.

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* {{Macrogame}}: Aside from unlocking perks and classes, you get a "dimensional vault" which you can store items in at the end of the game (whether you won or lost) and then withdraw at the start of a later run. Eventually, you can store enough powerful items to win the game several times over, not that you could carry them all. ''Plus'' adds the ability to customize the starting castle, using "dimensional coins" that can be gathered through gameplay. Heavily downplayed if you use Maniac mode, which disables the Dimensional Vault, only allowing you to use items you find in your current run, although you can still start class unlock quests that you've opened up from previous runs.


* BiggerBad: [[The Darkness itself, or rather the Dark Dragon, is forcing the Demon Lord to serve as a cat's-paw. And the Dimensional Ruler is behind the Dark Dragon and controls all the dimensions.]]

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* BiggerBad: [[The [[spoiler:The Darkness itself, or rather the Dark Dragon, is forcing the Demon Lord to serve as a cat's-paw. And the Dimensional Ruler is behind the Dark Dragon and controls all the dimensions.]]


* AllPowerfulBystander: Several [=NPCs=] are ridiculously overpowered and some even surpass all of the final bosses, but they never go after the monsters or the villains unless directly provoked. [[SkewedPriorities Of course, they'll have no problem whaling on the player if he/she breaks the law]].

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* AllPowerfulBystander: Several [=NPCs=] {{Non Player Character}}s are ridiculously overpowered and some even surpass all of the final bosses, but they never go after the monsters or the villains unless directly provoked. [[SkewedPriorities Of course, they'll have no problem whaling on the player if he/she breaks the law]].



** The Cartography skill you can learn from the Court Trainer in ''Plus'' and ''Mystery Chronicles''. All it does is point you towards the next town or dungeon once per day. Which is enough that you will usually never miss a town and reach several extra dungeons. The extra resources this grants you outstrip almost everything else you can get from castle NPCs or most starting perks.

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** The Cartography skill you can learn from the Court Trainer in ''Plus'' and ''Mystery Chronicles''. All it does is point you towards the next town or dungeon once per day. Which is enough that you will usually never miss a town and reach several extra dungeons. The extra resources this grants you outstrip almost everything else you can get from castle NPCs [=NPCs=] or most starting perks.



* HardModePerks: Well, harder mode perks. The easiest difficulty has weaker enemies than other difficulties, you get a plant that continuously grows healing herbs, the Demon Lord doesn't regularly pop up to attack you before retreating, and when you do fight the Demon Lord, you have a fully party worth of NPCs backing you up. On the downside, runs are much shorter than on other difficulties because after 400km, the Demon Lord spawns and won't ever leave, so unless you are strong enough and well-equipped to run away from him forever, you will have to deal with him when he spawns. And the best gear doesn't spawn til way beyond 400km, and for the most part you won't find any recruitable NPCs within that time frame either.

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* HardModePerks: Well, harder mode perks. The easiest difficulty has weaker enemies than other difficulties, you get a plant that continuously grows healing herbs, the Demon Lord doesn't regularly pop up to attack you before retreating, and when you do fight the Demon Lord, you have a fully party worth of NPCs [=NPCs=] backing you up. On the downside, runs are much shorter than on other difficulties because after 400km, the Demon Lord spawns and won't ever leave, so unless you are strong enough and well-equipped to run away from him forever, you will have to deal with him when he spawns. And the best gear doesn't spawn til way beyond 400km, and for the most part you won't find any recruitable NPCs [=NPCs=] within that time frame either.


''In One Way Heroics, you take on the role of an intrepid adventurer who must travel across the land and face the Demon Lord before a mysterious darkness engulfs everything.''

''Darkness always approaches from the left, and with each movement, attack and action you take, the darkness creeps ever closer. Forced to run right, you'll encounter any number of monsters, allies, thieves and shops on your desperate journey to stop the end of everything.''

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-> ''In One Way Heroics, you take on the role of an intrepid adventurer who must travel across the land and face the Demon Lord before a mysterious darkness engulfs everything.''

''Darkness ->''Darkness always approaches from the left, and with each movement, attack and action you take, the darkness creeps ever closer. Forced to run right, you'll encounter any number of monsters, allies, thieves and shops on your desperate journey to stop the end of everything.''



* BigBad: The Demon Lord, who will appear to challenge you eventually (400km into an adventure on the ''A Walk in the Park'' difficulty).
** BiggerBad: [[spoiler:It turns out that [[SamusIsAGirl she]] isn't happy about this at all the Darkness itself, or rather the Dark Dragon, is forcing her to serve as a cat's-paw. And the Dimensional Ruler is behind the Dark Dragon and controls all the dimensions.]]

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* BigBad: BigBad:
**
The Demon Lord, who will appear to challenge you eventually (400km into an adventure on the ''A Walk in the Park'' difficulty).
** BiggerBad: [[spoiler:It turns out that [[SamusIsAGirl she]] isn't happy about this at all the Darkness itself, or rather the Dark Dragon, is forcing her to serve as a cat's-paw. And the Dimensional Ruler is behind the Dark Dragon and controls all the dimensions.]]
difficulty).



* BiggerBad: [[The Darkness itself, or rather the Dark Dragon, is forcing the Demon Lord to serve as a cat's-paw. And the Dimensional Ruler is behind the Dark Dragon and controls all the dimensions.]]



* BoringButPractical: The Master of Unlocking starting perk, which grants a single point in Lockpicking. That single point is enough to open crates and low-level chests without having to use up keys or waste your weapons' durability or ammo (or worse, break whatever's inside).

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* BoringButPractical: BoringButPractical:
**
The Master of Unlocking starting perk, which grants a single point in Lockpicking. That single point is enough to open crates and low-level chests without having to use up keys or waste your weapons' durability or ammo (or worse, break whatever's inside).



* InfinityMinusOneSword: Holy Weapons and Armor. They're all both powerful and lighter than the next-best thing, and the weapons get guaranteed or near-guaranteed critical hits. Oh, and since critical hits completely bypass the Demon Lord's barriers, so do holy weapons.
** However, most Holy Weapons tend to veer a bit too far towards AwesomeButImpractical due to their low durability, as well as the fact that getting guaranteed critical hits later in the game isn't exactly difficult. The armor is another story, though.

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* InfinityMinusOneSword: Holy Weapons and Armor. They're all both powerful and lighter than the next-best thing, and the weapons get guaranteed or near-guaranteed critical hits. Oh, and since critical hits completely bypass the Demon Lord's barriers, so do holy weapons.
**
weapons. However, most Holy Weapons tend to veer a bit too far towards AwesomeButImpractical due to their low durability, as well as the fact that getting guaranteed critical hits later in the game isn't exactly difficult. The armor is another story, though.



* InterfaceSpoiler: GenreSavvy players can identify towns, shrines, and dungeons on the minimap based on the color of the tiles that show up. Each terrain tile has a different color, so it's possible to tell which tiles are mountains and which are just ruins (which do nothing to hinder your movement). You can't tell what is a town, shrine, or dungeon just by looking at the map, but you know it's going to be one of those three.

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* InterfaceSpoiler: InterfaceSpoiler:
**
GenreSavvy players can identify towns, shrines, and dungeons on the minimap based on the color of the tiles that show up. Each terrain tile has a different color, so it's possible to tell which tiles are mountains and which are just ruins (which do nothing to hinder your movement). You can't tell what is a town, shrine, or dungeon just by looking at the map, but you know it's going to be one of those three.



* ItemCaddy: Despite her title, Dosey's [[spoiler:pre-transformation]] role is ultimately closer to this, as she uses herbs to heal you and gives you various rare potions during her conversations with you.

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* ItemCaddy: Despite her title, Dosey's [[spoiler:pre-transformation]] initial role is ultimately closer to this, as she uses herbs to heal you and gives you various rare potions during her conversations with you.



* LongSongShortScene: Frequently with some conversation tunes, but very notable with the Demon Lord's themes, which you often hear only the intro before the Lord vanishes. [[https://www.youtube.com/watch?v=BnlNmKca-6M #3 in particular]] is good enough if you sit around for a bit, and then it ''just keeps going''.

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* LongSongShortScene: Frequently with some conversation tunes, but very notable with the Demon Lord's themes, which you often hear only the intro before the Lord vanishes. [[https://www.youtube.com/watch?v=BnlNmKca-6M #3 in particular]] is good enough if you sit around for a bit, and then it ''just keeps going''. Justified, as most of the music comes from free resource sites and was not composed specifically for this game.



* MarathonLevel: One of the endings requires reaching 2000 km rather than fighting the Demon Lord. That's at least three times as far as most characters should be by the time they're ready to kill the Demon Lord. Oh, and once you've achieved that, you can try for up to 10000 km. The game gets progressively sparser with towns and save points as you go, and the chance of the few towns you're able to find being empty except ,for a single [=NPC=], a pair of low-tier chests, or even a horde of zombies just keeps going up. Initially this makes keeping your energy up an issue, but later the weaker enemies are replaced with bears and tigers who frequently drop food.

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* MarathonLevel: MarathonLevel:
**
One of the endings requires reaching 2000 km rather than fighting the Demon Lord. That's at least three times as far as most characters should be by the time they're ready to kill the Demon Lord. Oh, and once you've achieved that, you can try for up to 10000 km. The game gets progressively sparser with towns and save points as you go, and the chance of the few towns you're able to find being empty except ,for a single [=NPC=], a pair of low-tier chests, or even a horde of zombies just keeps going up. Initially this makes keeping your energy up an issue, but later the weaker enemies are replaced with bears and tigers who frequently drop food.



* SchmuckBait: You are told up front that breaking open the SoulJar in a Demon Shrine will do nothing except powering up the Demon Lord. Guess what -- that's exactly what it does, and it does nothing else.
** [[spoiler:Granted, this isn't necessarily a bad thing, as you can potentially recruit the Demon Lord with enough charisma and the right item.]]

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* SchmuckBait: You are told up front that breaking open the SoulJar in a Demon Shrine will do nothing except powering up the Demon Lord. Guess what -- that's exactly what it does, and it does nothing else.
**
else. [[spoiler:Granted, this isn't necessarily a bad thing, as you can potentially recruit the Demon Lord with enough charisma and the right item.]]



* UselessUsefulSpell: Averted; nothing is immune to status effects, including the Demon Lord. He can be confused, rooted in place, set on fire, or even [[spoiler:pacified]], the last of which is especially unusual as a thing that works on the final boss. Sadly. the TrueFinalBoss does have the typical immunities, but then again [[spoiler:it has no physical presence in the game, is described as being as large as a mountain, and is literally the entire left side of the screen.]]

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* UselessUsefulSpell: UselessUsefulSpell:
**
Averted; nothing is immune to status effects, including the Demon Lord. He can be confused, rooted in place, set on fire, or even [[spoiler:pacified]], the last of which is especially unusual as a thing that works on the final boss. Sadly. the TrueFinalBoss does have the typical immunities, but then again [[spoiler:it has no physical presence in the game, is described as being as large as a mountain, and is literally the entire left side of the screen.]]



* VideogameCrueltyPunishment: However, both of these can come back to bite you. Jade Forest rangers (and later Lieutenants, possibly the game's strongest enemy) hunt people who hurt otherwise nonhostile endangered animals. And of course most towns have guards and heavily-armed equipment dealers who will thrash you for attacking them; and even if you can easily slaughter them, good luck getting any new party members or learning new spells, being told where the next few towns are, or getting both meals out of a chef. ''Plus'' adds in a rare inversion: there are settlements that will only allow the player in if they have "sin", which is gained by killing neutral wildlife or [=NPC=]s.
** However, under certain circumstances, it's almost encouraged to be rather unheroic while not getting blamed for it. While the Demon Lord or the Dark Angel want to kill you, they won't shy away from attacking [=NPCs=] if they're close by. This essentially means that one can sell a whole bunch of valuables to a merchant, manipulate the Demon Lord or the Dark Angel into approaching them so that they get killed, then grab everything you sold ''and'' everything the merchant had on them, meaning you potentially get twice the money and a whole bunch of items you couldn't possibly afford -- with no sin penalty whatsoever!

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* VideogameCrueltyPunishment: VideogameCrueltyPunishment:
**
However, both of these can come back to bite you. Jade Forest rangers (and later Lieutenants, possibly the game's strongest enemy) hunt people who hurt otherwise nonhostile endangered animals. And of course most towns have guards and heavily-armed equipment dealers who will thrash you for attacking them; and even if you can easily slaughter them, good luck getting any new party members or learning new spells, being told where the next few towns are, or getting both meals out of a chef. ''Plus'' adds in a rare inversion: there are settlements that will only allow the player in if they have "sin", which is gained by killing neutral wildlife or [=NPC=]s.
** However, under Under certain circumstances, it's almost encouraged to be rather unheroic while not getting blamed for it. While the Demon Lord or the Dark Angel want to kill you, they won't shy away from attacking [=NPCs=] if they're close by. This essentially means that one can sell a whole bunch of valuables to a merchant, manipulate the Demon Lord or the Dark Angel into approaching them so that they get killed, then grab everything you sold ''and'' everything the merchant had on them, meaning you potentially get twice the money and a whole bunch of items you couldn't possibly afford -- with no sin penalty whatsoever!



* YetAnotherStupidDeath: As is the norm for roguelikes, a good number of deaths are self-inflicted by carelessness, like getting crushed by the autoscroll, getting surrounded and mobbed to death while trying to climb a mountain and outrun the deadly edge of the screen, running out of energy or stamina at the worst possible times, breaking a good weapon or shield because you overused it, using a bomb item in your inventory instead of throwing it at the enemy, and so on.

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* YetAnotherStupidDeath: YetAnotherStupidDeath:
**
As is the norm for roguelikes, a good number of deaths are self-inflicted by carelessness, like getting crushed by the autoscroll, getting surrounded and mobbed to death while trying to climb a mountain and outrun the deadly edge of the screen, running out of energy or stamina at the worst possible times, breaking a good weapon or shield because you overused it, using a bomb item in your inventory instead of throwing it at the enemy, and so on.


** Outside of the early game, Charisma there are so few party members in the game in the first place, and usually the few you can find you will either get at the very beginning (or they become [[PermanentlyMissableContent unobtainable]], at least for that playthrough) or you will naturally (or unnaturally by murdering animals) amass more than enough Charisma to acquire them in later towns. It also marginally improves shop prices and ally damage, but the former is of little value and the latter is only meaningful if you have multiple allies.

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** Outside of the early game, Charisma there are so few party members in the game in the first place, and usually the few you can find you will either get at the very beginning (or they become [[PermanentlyMissableContent unobtainable]], at least for that playthrough) or you will naturally (or unnaturally by murdering animals) amass more than enough Charisma to acquire them in later towns. It also marginally improves shop prices and ally damage, but the former is of little value and the latter is only meaningful if you have multiple allies. However, the ''Plus'' version's toll gates allow you to avoid the toll by begging, which sacrifices your Charisma.


!!Tropes associated with One Way Heroics:

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!!Tropes associated with One ''One Way Heroics:Heroics'':



* ArbitraryHeadcountLimit: Each party member you want to recruit consumes some of your charisma, and even if you have enough charisma you can't have more than three, although ''Plus'' adds mercenary characters and animals to purchase that do not count towards this limit. However, recruitable [=NPC=]s are so rare outside of daily scenarios that you'll often run into nobody except the optional starting pet and the overpriced-but-guaranteed Guard D.

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* ArbitraryHeadcountLimit: Each party member you want to recruit consumes some of your charisma, and even if you have enough charisma charisma, you can't have more than three, although ''Plus'' adds mercenary characters and animals to purchase that do not count towards this limit. However, recruitable [=NPC=]s [=NPCs=] are so rare outside of daily scenarios that you'll often run into nobody except the optional starting pet and the overpriced-but-guaranteed Guard D.



** BiggerBad: [[spoiler:It turns out that [[SamusIsAGirl she]] isn't happy about this at all -- the Darkness itself, or rather the Dark Dragon, is forcing her to serve as a cat's-paw. And the Dimensional Ruler is behind the Dark Dragon and controls all the dimensions.]]

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** BiggerBad: [[spoiler:It turns out that [[SamusIsAGirl she]] isn't happy about this at all -- the Darkness itself, or rather the Dark Dragon, is forcing her to serve as a cat's-paw. And the Dimensional Ruler is behind the Dark Dragon and controls all the dimensions.]]



** Most of the epilogues are this. In some of them [[spoiler:your companions die happily]], in another one [[spoiler:the protagonist starts losing memories]].

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** Most of the epilogues are this. In some of them them, [[spoiler:your companions die happily]], happily]]; in another one [[spoiler:the protagonist starts losing memories]].



** The Cartography skill you can learn from the Court Trainer in Plus and Mystery Chronicles. All it does is point you towards the next town or dungeon once per day. Which is enough that you will usually never miss a town and reach several extra dungeons. The extra resources this grants you outstrip almost everything else you can get from castle NPCs or most starting perks.

to:

** The Cartography skill you can learn from the Court Trainer in Plus ''Plus'' and Mystery Chronicles.''Mystery Chronicles''. All it does is point you towards the next town or dungeon once per day. Which is enough that you will usually never miss a town and reach several extra dungeons. The extra resources this grants you outstrip almost everything else you can get from castle NPCs or most starting perks.



* BreakingTheFourthWall: The game does this every now and then. Iris has MediumAwareness, breaking the wall both for gameplay tutorial purposes and sometimes for comedy -- especially when talking to an NPC with a Naughty personality type. Depending on how you do at the end of a run, the advice [=NPCs=] may also comment about the person on the "other side of the screen."

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* BreakingTheFourthWall: The game does this every now and then. Iris has MediumAwareness, breaking the wall both for gameplay tutorial purposes and sometimes for comedy -- especially when talking to an NPC with a Naughty personality type. Depending on how you do at the end of a run, the advice [=NPCs=] may also comment about the person on the "other side of the screen."



* CantGetAwayWithNuthin: [=NPC=]s will somehow be completely aware of your poaching and murdering, even though all evidence of the misdeeds should have been swallowed by the Darkness.
* ConvectionSchmonvection: Stepping on a lava tile is instant death. [[CaptainObvious Iris says that she shouldn't have to tell you that]]. There's no problem with walking next to them, though.

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* CantGetAwayWithNuthin: [=NPC=]s [=NPCs=] will somehow be completely aware of your poaching and murdering, even though all evidence of the misdeeds should have been swallowed by the Darkness.
* ConvectionSchmonvection: Stepping on a lava tile is instant death. [[CaptainObvious Iris says that she shouldn't have to tell you that]]. that.]] There's no problem with walking next to them, though.



* DeathSeeker: [[spoiler:The Demon Lord, since it's the only way she knows how to stop the Darkness...unless you're up to the task of [[DidYouJustPunchOutCthulhu killing the Dark Dragon]], that is.]]

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* DeathSeeker: [[spoiler:The Demon Lord, since it's the only way she knows how to stop the Darkness... unless you're up to the task of [[DidYouJustPunchOutCthulhu killing the Dark Dragon]], Dragon]] or Dimensional Ruler, that is.]]



** Also, oddly enough, "Everything is Silver" special campaign worlds. Lots of extra shopkeepers and money ensure better odds than normal of getting semi-rare items and good gear and no guards makes killing everyone unusually safe, but chefs are removed entirely and many items are replaced with money, meaning even if you buy out every herb you see, you'll have a hard time with food. Plus there's no old women to tell you where towns are and no fortune tellers (meaning no spells, not even the one to detect [=NPC=]s), so you'll miss a lot of towns unless you're the bard or very lucky, and there's no recruitable party members (not even the normally-guaranteed Soldier D). Most of these things are still available in Plus, however.
* DoubleStandard: Parodied with Hero's Zenura Weave: [[spoiler:Everyone will [[PleasePutSomeClothesOn either think you're crazy or ask you to at least find some pants to wear]], but if you're playing as a female character, some people will complement your body and other female party members will even be jealous of you. Downplayed, in that either way, using this skill drops you to -99 Charisma, meaning that without extremely copious amounts of LevelGrinding, you will never be able to recruit another NPC.]]

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** Also, oddly enough, "Everything is Silver" special campaign worlds. Lots of extra shopkeepers and money ensure better odds than normal of getting semi-rare items and good gear and no guards makes killing everyone unusually safe, but chefs are removed entirely and many items are replaced with money, meaning even if you buy out every herb you see, you'll have a hard time with food. Plus there's no old women to tell you where towns are and no fortune tellers (meaning no spells, not even the one to detect [=NPC=]s), [=NPCs=]), so you'll miss a lot of towns unless you're the bard or very lucky, and there's no recruitable party members (not even the normally-guaranteed Soldier D). Most of these things are still available in Plus, however.
* DoubleStandard: Parodied with Hero's Zenura Weave: [[spoiler:Everyone will [[PleasePutSomeClothesOn either think you're crazy or ask you to at least find some pants to wear]], but if you're playing as a female character, some people will complement your body and other female party members will even be jealous of you. Downplayed, Downplayed in that either way, using this skill drops you to -99 Charisma, meaning that without extremely copious amounts of LevelGrinding, you will never be able to recruit another NPC.]]



** Outside of the early game, Charisma -- there are so few party members in the game in the first place, and usually the few you can find you will either get at the very beginning (or they become [[PermanentlyMissableContent unobtainable]], at least for that playthrough) or you will naturally (or unnaturally by murdering animals) amass more than enough Charisma to acquire them in later towns. It also marginally improves shop prices and ally damage, but the former is of little value and the latter is only meaningful if you have multiple allies.

to:

** Outside of the early game, Charisma -- there are so few party members in the game in the first place, and usually the few you can find you will either get at the very beginning (or they become [[PermanentlyMissableContent unobtainable]], at least for that playthrough) or you will naturally (or unnaturally by murdering animals) amass more than enough Charisma to acquire them in later towns. It also marginally improves shop prices and ally damage, but the former is of little value and the latter is only meaningful if you have multiple allies.



* EldritchAbomination: The Darkness that's chasing you is an invulnerable wall of destruction that annihilates everything it touches. [[spoiler:And that's not a joke -- the Dark Dragon that generates it is a mountain-high monster that takes 10,000 years of sleep to reach its full strength, whereupon it can destroy all complex life. The whole Demon Lord system is an attempt to artificially lengthen the cycle, and even that's a temporary stopgap because there aren't any more candidates.]]

to:

* EldritchAbomination: The Darkness that's chasing you is an invulnerable wall of destruction that annihilates everything it touches. [[spoiler:And that's not a joke -- the Dark Dragon that generates it is a mountain-high monster that takes 10,000 years of sleep to reach its full strength, whereupon it can destroy all complex life. The whole Demon Lord system is an attempt to artificially lengthen the cycle, and even that's a temporary stopgap because there aren't any more candidates.]]



* ExcusePlot: Defeat the Demon Lord and stop the Darkness! Actually subverted -- beneath the surface, there's quite a complex plot linking all the worlds.

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* ExcusePlot: Defeat the Demon Lord and stop the Darkness! Actually subverted -- beneath the surface, there's quite a complex plot linking all the worlds.



* FairyCompanion: Iris the Fairy, whom you can talk to, and also gives postgame commentary and advice. She even gets grouchy if you neglect her for a while, which can unlock an achievement!

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* FairyCompanion: Iris the Fairy, whom you can talk to, and also gives postgame post-game commentary and advice. She even gets grouchy if you neglect her for a while, which can unlock an achievement!



* FinalBossPreview: The Demon Lord shows up to chase you around for a bit once every so often. The first few times he does so he gets extra layers added onto the "barrier" that you must destroy before you can damage him, so it's best just to run.

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* FinalBossPreview: The Demon Lord shows up to chase you around for a bit once every so often. The first few times he does so so, he gets extra layers added onto the "barrier" that you must destroy before you can damage him, so it's best just to run.



* FragileSpeedster: The Adventurer. Low health, but he can dash and also can move two tiles in one turn (even jumping over enemies to let allies attack from behind). He also levels up in both swimming and mountain climbing (eventually crossing both terrains in one turn). The Hunter also has high speed, dashing and mountain climbing but lousy health, designed for kiting enemies with a bow or spear.

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* FragileSpeedster: The Adventurer. Low health, but he can dash and also can move two tiles in one turn (even jumping over enemies to let allies attack from behind). He also levels up in both swimming and mountain climbing (eventually crossing both terrains in one turn). The Hunter also has high speed, dashing dashing, and mountain climbing but lousy health, designed for kiting enemies with a bow or spear.



* HardModePerks: Well harder mode perks. The easiest difficulty has weaker enemies than other difficulties, you get a plant that continuously grows healing herbs, the Demon Lord doesn't regularly pop up to attack you before retreating, and when you do fight the Demon Lord, you have a fully party worth of NPCs backing you up. On the downside, runs are much shorter than on other difficulties because after 400km, the Demon Lord spawns and won't ever leave, so unless you are strong enough and well equipped to run away from him forever, you will have to deal with him when he spawns. And the best gear doesn't spawn til way beyond 400km, and for the most part you won't find any recruitable NPCs within that time frame either.

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* HardModePerks: Well Well, harder mode perks. The easiest difficulty has weaker enemies than other difficulties, you get a plant that continuously grows healing herbs, the Demon Lord doesn't regularly pop up to attack you before retreating, and when you do fight the Demon Lord, you have a fully party worth of NPCs backing you up. On the downside, runs are much shorter than on other difficulties because after 400km, the Demon Lord spawns and won't ever leave, so unless you are strong enough and well equipped well-equipped to run away from him forever, you will have to deal with him when he spawns. And the best gear doesn't spawn til way beyond 400km, and for the most part you won't find any recruitable NPCs within that time frame either.



* IndestructibleEdible: Averted, since fire damage can burn herbs. ''Plus'' also introduces rotting food, which happens randomly. If food becomes too rotten, it will become Blasphemous Gel, which can be thrown to poison enemies [[spoiler:and destroy the [[TooSpicyForYogSothoth Dark Dragon's barrier]].]]

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* IndestructibleEdible: Averted, since fire damage can burn herbs. ''Plus'' also introduces rotting food, which happens randomly. If food becomes too rotten, it will become Blasphemous Gel, which can be thrown to poison enemies [[spoiler:and destroy the [[TooSpicyForYogSothoth Dark Dragon's barrier]].]]barrier]]]].



** To get their special ending the Tourist then has waste turns in "exciting" (aka dangerous) situations to fill the travel journal, while also micromanaging its pages for balance. All it gets to compensate is extra starting cash and a limited-use escape ability.

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** To get their special ending ending, the Tourist then has to waste turns in "exciting" (aka dangerous) situations to fill the travel journal, while also micromanaging its pages for balance. All it gets to compensate is extra starting cash and a limited-use escape ability.



** The Mystery Chronicle-exclusive Samurai class has a skill that works as such. It starts out not much stronger than your normal attacks and has both a very high ST cost and needs ''4'' durability points per use. However, use it often enough and it not only becomes stronger and more accurate, but cuts the weapon durability cost down to 3. Keep using it and it becomes even stronger, cheaper to use, and adds a chance of lowering your opponent's Attack stat. ''Still'' keep using it and its final upgrade makes it so its ST cost becomes negligible to the point of being spammable without ST recovery items under almost all circumstances, uses as much durability as a normal attack, therefore making it ''more'' efficient than attacking normally since it can't combo and therefore waste durability, and deals so much damage that the only things that could even survive getting hit with it once are boss-tier enemies -- emphasis on ''could''.

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** The Mystery Chronicle-exclusive Samurai class has a skill that works as such. It starts out not much stronger than your normal attacks and has both a very high ST cost and needs ''4'' durability points per use. However, use it often enough and it not only becomes stronger and more accurate, but cuts the weapon durability cost down to 3. Keep using it and it becomes even stronger, cheaper to use, and adds a chance of lowering your opponent's Attack stat. ''Still'' keep using it and its final upgrade makes it so its ST cost becomes negligible to the point of being spammable without ST recovery items under almost all circumstances, uses as much durability as a normal attack, therefore making it ''more'' efficient than attacking normally since it can't combo and therefore waste durability, and deals so much damage that the only things that could even survive getting hit with it once are boss-tier enemies -- emphasis on ''could''.

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** The Cartography skill you can learn from the Court Trainer in Plus and Mystery Chronicles. All it does is point you towards the next town or dungeon once per day. Which is enough that you will usually never miss a town and reach several extra dungeons. The extra resources this grants you outstrip almost everything else you can get from castle NPCs or most starting perks.


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* JokeCharacter: The Tourist in ''Plus'' and the Zombie in ''Mystery Chronicle''.
** They both start out with no stats above 0, spread their level bonuses evenly (and "waste" some of them for journal pages and charisma respectively), and cannot access the dimensional vault.
** To get their special ending the Tourist then has waste turns in "exciting" (aka dangerous) situations to fill the travel journal, while also micromanaging its pages for balance. All it gets to compensate is extra starting cash and a limited-use escape ability.
** The Zombie doesn't have a special quest, but it does have -99 charisma (ensuring no allies when allies were the main way to survive as a Tourist) and is weak to fire. And no extra cash.

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* InUniverseGameClock: Time advances whenever you perform an action; the amount of time that passes depends on a number of factors, such as Agility (the faster you are, the less time you need to cross a single tile). If Maniac mode is turned on, any action you take will advance time by a fixed six minutes (thus, 10 actions = 1 hour and 240 actions = 1 day), effectively making the game strictly turn-based.

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