Follow TV Tropes

Following

History VideoGame / OneMustFallBattlegrounds

Go To



NeedsWikiMagicLove.

to:

NeedsWikiMagicLove.


* LetsPlay: [=aokmaniac13=] has some clips of this game on Website/YouTube.


* LetsPlay: [=aokmaniac13=] has some clips of this game on YouTube.

to:

* LetsPlay: [=aokmaniac13=] has some clips of this game on YouTube.Website/YouTube.


''Battlegrounds'' started development as a sequel to the popular shareware title ''One Must Fall: 2097'', playing in a side scrolling manner with two opponents facing each other. At the time, Rob Elam saw the opportunity in the Unreal Engine then in development by ''2097'' publisher EpicMegaGames. At the time, Epic was not yet at a point where they were willing to examine licensing the engine or developing the Unreal Engine for third party use and so a joint decision was reached whereby Rob Elam left to develop a new game engine.

to:

''Battlegrounds'' started development as a sequel to the popular shareware title ''One Must Fall: 2097'', playing in a side scrolling manner with two opponents facing each other. At the time, Rob Elam saw the opportunity in the Unreal Engine then in development by ''2097'' publisher EpicMegaGames.Creator/EpicMegagames. At the time, Epic was not yet at a point where they were willing to examine licensing the engine or developing the Unreal Engine for third party use and so a joint decision was reached whereby Rob Elam left to develop a new game engine.


''One Must Fall: Battlegrounds'' is a fighting game for Microsoft Windows. Developed by Diversions Entertainment and co-published in December 2003 by Diversions Publishing and Trisynergy Inc. following nearly 7 years of development, ''One Must Fall: Battlegrounds'' brought the ''One Must Fall'' series into a second installment released in an age where the gaming world expected graphics and gameplay in three dimensions with internet gameplay an integral portion of the offering.

to:

''One Must Fall: Battlegrounds'' is a fighting game for Microsoft Windows. Developed by Diversions Entertainment and co-published in December 2003 by Diversions Publishing and Trisynergy Inc. following nearly 7 years of development, ''One Must Fall: Battlegrounds'' brought the ''One ''Videogame/{{One Must Fall'' Fall}}'' series into a second installment released in an age where the gaming world expected graphics and gameplay in three dimensions with internet gameplay an integral portion of the offering.



to:

----




to:

* AttentionWhore: Jerry will resort to extreme measures in order to get publicity.
* DevelopmentHell: It took 7 years of development before this game got released.
* LetsPlay: [=aokmaniac13=] has some clips of this game on YouTube.
* RedOniBlueOni: Christian is the red one, and Crystal is the blue one.
* SequelGap: It took 9 years before this game got released.
----


''Battlegrounds'' started development as a sequel to the popular shareware title ''One Must Fall: 2097'', playing in a side scrolling manner with two opponents facing each other. At the time, Rob Elam saw the opportunity in the Unreal Engine then in development by ''2097'' publisher Epic MegaGames. At the time, Epic was not yet at a point where they were willing to examine licensing the engine or developing the Unreal Engine for third party use and so a joint decision was reached whereby Rob Elam left to develop a new game engine.

to:

''Battlegrounds'' started development as a sequel to the popular shareware title ''One Must Fall: 2097'', playing in a side scrolling manner with two opponents facing each other. At the time, Rob Elam saw the opportunity in the Unreal Engine then in development by ''2097'' publisher Epic MegaGames.EpicMegaGames. At the time, Epic was not yet at a point where they were willing to examine licensing the engine or developing the Unreal Engine for third party use and so a joint decision was reached whereby Rob Elam left to develop a new game engine.

Added DiffLines:

''One Must Fall: Battlegrounds'' is a fighting game for Microsoft Windows. Developed by Diversions Entertainment and co-published in December 2003 by Diversions Publishing and Trisynergy Inc. following nearly 7 years of development, ''One Must Fall: Battlegrounds'' brought the ''One Must Fall'' series into a second installment released in an age where the gaming world expected graphics and gameplay in three dimensions with internet gameplay an integral portion of the offering.

''Battlegrounds'' started development as a sequel to the popular shareware title ''One Must Fall: 2097'', playing in a side scrolling manner with two opponents facing each other. At the time, Rob Elam saw the opportunity in the Unreal Engine then in development by ''2097'' publisher Epic MegaGames. At the time, Epic was not yet at a point where they were willing to examine licensing the engine or developing the Unreal Engine for third party use and so a joint decision was reached whereby Rob Elam left to develop a new game engine.

NeedsWikiMagicLove.

!!This VideoGame contains examples of:

Showing 8 edit(s) of 8

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report