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* CoversAlwaysLie: The box art and manual imply that you'll be leading the entire pack of puppies out of the mansion at some point. Instead, [[spoiler: Patches and Whizzer are the only ones to escape the house, and at the end, Roger and Anita buy the mansion and move into it.]]

to:

* CoversAlwaysLie: The box art and manual imply that you'll be leading the entire pack of puppies out of the mansion at some point. Instead, [[spoiler: Patches [[spoiler:Patches and Whizzer are the only ones to escape the house, and at the end, Roger and Anita buy the mansion and move into it.]]



* {{Defictionalization}}: The game is actually the one that Roger is shown to make at the climax of the live-action ''Film/OneHundredAndOneDalmatians''. This is supported not just by the minecart chase, but also adverts for the game outright stating that it's the one that Roger makes.

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* {{Defictionalization}}: The game is actually the one that Roger is shown to make at the climax of the 1996 live-action ''Film/OneHundredAndOneDalmatians''.''[[Film/OneHundredAndOneDalmatians1996 101 Dalmatians]]''. This is supported not just by the minecart chase, but also adverts for the game outright stating that it's the one that Roger makes.


** NamedByTheAdapataion: Anita's maiden name is given in the newspapers as Campbell-Green.

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** NamedByTheAdapataion: NamedByTheAdaptation: Anita's maiden name is given in the newspapers as Campbell-Green.


** NammedByTheAdapataion: Anita's maiden name is given in the newspapers as Campbell-Green.

to:

** NammedByTheAdapataion: NamedByTheAdapataion: Anita's maiden name is given in the newspapers as Campbell-Green.


* AdaptationNameChange: Much like in the animated series, Roger's last name (given in the newspapers) in the game is "Dearly" rather than "Radcliffe".
** NammedByTheAdapataion: Anita's maiden name is given in the newspapers as Campbell-Green.



* TaxidermyTerror: The game room is packed wall to wall with animal heads of all kinds, much of which disturb Patches and Whizzer. And a portrait of a hunter at the back is implied to be the person who inspired Cruella to get into furs. If that wasn't enough, there's also an ''enormous'' stuffed bear in the house's foyer, where the game starts.

to:

* TaxidermyTerror: The game room is packed wall to wall with animal heads of all kinds, much of which disturb Patches and Whizzer. And a portrait of a hunter at the back is implied to be the person who inspired Cruella to get into furs. If that wasn't enough, there's also an ''enormous'' stuffed bear in the house's foyer, where the game starts.starts.
** For even more of this, check Young Cruella's Bedroom: [[spoiler: The white Siberian tiger mentioned in the newspapers is here, now just a throwrug with its head nearby]].

Added DiffLines:

* DevelopersForesight: At certain points, the game can tell if you've done something.
** In the kitchen, if you have already gotten to the top of the drawers to the dumbwaiter and eaten the sandwhich, Horace will comment on it if you hide from the Baduns in that room.
** If you found the chest combination in the Nanny's bedroom, then Whizzer will suggest that Patches use it. If not, then he suggests that they search the manor for the combination.
* HappilyAdopted: In this version of the story, Patches is a pup from a pet shelter rather than Pongo and Perdita's original 15 puppies. By the end of the game, he is inducted into the family by Roger.


Added DiffLines:

* MythologyGag: Whizzer comments on the guitar in the attic saying that his human (Roger) used to play music before he became a computer game programmer. This is a reference to how Roger was a songwriter in the 1961 film and changed to a game programmer in the 1996 film.


* {{Defictionalization}}: The Game is actually the one, which Roger is shown to make, at the Climax of the "Live Action" "101 Dalmatians"; Supported not just by the Mine Cart Chase, but Adverts for the Game outright stating that it's the one, which Roger makes?

to:

* {{Defictionalization}}: The Game game is actually the one, which one that Roger is shown to make, make at the Climax climax of the "Live Action" "101 Dalmatians"; Supported live-action ''Film/OneHundredAndOneDalmatians''. This is supported not just by the Mine Cart Chase, minecart chase, but Adverts also adverts for the Game game outright stating that it's the one, which one that Roger makes?makes.


* CoversAlwaysLie: The box art and manual imply that you'll be leading the entire pack of puppies out of the mansion at some point. Instead, [[spoiler: Patches and Wizzer are the only ones to escape the house, and at the end, Roger and Anita buy the mansion and move into it.]]

to:

* CoversAlwaysLie: The box art and manual imply that you'll be leading the entire pack of puppies out of the mansion at some point. Instead, [[spoiler: Patches and Wizzer Whizzer are the only ones to escape the house, and at the end, Roger and Anita buy the mansion and move into it.]]


* AirVentPassageway: How you escape the game room. Much easier since you and Wizzer are puppies. [[spoiler: At least, until the Baduns take notice after three escapes.]]

to:

* AirVentPassageway: How you escape the game room. Much easier since you and Wizzer Whizzer are puppies. [[spoiler: At least, until the Baduns take notice after three escapes.]]


''101 Dalmatians: Escape from [=DeVil=] Manor'' is a point-and-click adventure game based on the [[Disney/OneHundredAndOneDalmatians Disney film]], released by Disney Interactive in 1997. You are Patches, one of the 99 dalmatian puppies taken to the titular mansion by Cruella De Vil's henchmen, Horace and Jasper. You, along with one of Pongo's puppies, Wizzer, have just escaped from being locked inside the house's library by said Mooks, like the other puppies, and now it's up to the two of you to find a way out and back to London.

to:

''101 Dalmatians: Escape from [=DeVil=] Manor'' is a point-and-click adventure game based on the [[Disney/OneHundredAndOneDalmatians Disney film]], released by Disney Interactive in 1997. You are Patches, one of the 99 dalmatian puppies taken to the titular mansion by Cruella De Vil's henchmen, Horace and Jasper. You, along with one of Pongo's puppies, Wizzer, Whizzer, have just escaped from being locked inside the house's library by said Mooks, like the other puppies, and now it's up to the two of you to find a way out and back to London.



* ContinueYourMissionDammit: Wizzer will often tell you to keep moving if you keep clicking on something.

to:

* ContinueYourMissionDammit: Wizzer Whizzer will often tell you to keep moving if you keep clicking on something.



* GettingCrapPastTheRadar: Wizzer got his name for a reason.
* HintSystem: Often, Wizzer can chime in for tips if you click on him.
* MalevolentArchitecture: Parts of the house's decor and even the furnace in the basement look designed to be menacing. Patches and Wizzer chalk it up to Cruella's twisted design sense.

to:

* GettingCrapPastTheRadar: Wizzer got his name for a reason.
* HintSystem: Often, Wizzer Whizzer can chime in for tips if you click on him.
* MalevolentArchitecture: Parts of the house's decor and even the furnace in the basement look designed to be menacing. Patches and Wizzer Whizzer chalk it up to Cruella's twisted design sense.



* TaxidermyTerror: The game room is packed wall to wall with animal heads of all kinds, much of which disturb Patches and Wizzer. And a portrait of a hunter at the back is implied to be the person who inspired Cruella to get into furs. If that wasn't enough, there's also an ''enormous'' stuffed bear in the house's foyer, where the game starts.

to:

* TaxidermyTerror: The game room is packed wall to wall with animal heads of all kinds, much of which disturb Patches and Wizzer.Whizzer. And a portrait of a hunter at the back is implied to be the person who inspired Cruella to get into furs. If that wasn't enough, there's also an ''enormous'' stuffed bear in the house's foyer, where the game starts.


The game is shot in prerendered CGI, with hand-drawn cels of the characters moving about them. In an interesting twist, the perspective of each still shot of the mansion is shown at a very low camera angle called "Puppyvision", in reference to what a dog would see if they actually were in the house.

to:

The game is shot in prerendered CGI, CG, with hand-drawn cels of the characters moving about them. In an interesting twist, the perspective of each still shot of the mansion is shown at a very low camera angle called "Puppyvision", in reference to what a dog would see if they actually were in the house.



** This is not actually a Continuity Snarl, but more a case of {{Main/Defictionalization}}, which shall be explained below.

to:

** This is not actually a Continuity Snarl, but more a case of {{Main/Defictionalization}}, {{Defictionalization}}, which shall be explained below.



* ConspicuousCGI: Cruella's car in the late-game cutscenes. Especially noticeable since Horace and Jasper's truck is hand-drawn.

to:

* ConspicuousCGI: ConspicuousCG: Cruella's car in the late-game cutscenes. Especially noticeable since Horace and Jasper's truck is hand-drawn.



* {{Main/Defictionalization}}: The Game is actually the one, which Roger is shown to make, at the Climax of the "Live Action" "101 Dalmatians"; Supported not just by the Mine Cart Chase, but Adverts for the Game outright stating that it's the one, which Roger makes?

to:

* {{Main/Defictionalization}}: {{Defictionalization}}: The Game is actually the one, which Roger is shown to make, at the Climax of the "Live Action" "101 Dalmatians"; Supported not just by the Mine Cart Chase, but Adverts for the Game outright stating that it's the one, which Roger makes?



* [[PressXToDie Press X To Get Captured]]: Clicking on Patches prompts him to bark twice, and doing so three times in succession, or messing with loud objects alerts Horace and/or Jasper. If they catch you, they lock you into the house's game room, but there is a way out of it. There are a couple of points where you have to make Patches bark to lure them into some form of booby trap.

to:

* [[PressXToDie Press X To to Get Captured]]: Clicking on Patches prompts him to bark twice, and doing so three times in succession, or messing with loud objects alerts Horace and/or Jasper. If they catch you, they lock you into the house's game room, but there is a way out of it. There are a couple of points where you have to make Patches bark to lure them into some form of booby trap.


** This is not actually a Continuity Snarl, but more a case of [[Defictionalization]], which shall be explained below.

to:

** This is not actually a Continuity Snarl, but more a case of [[Defictionalization]], {{Main/Defictionalization}}, which shall be explained below.



* Defictionalization: The Game is actually the one, which Roger is shown to make, at the Climax of the "Live Action" "101 Dalmatians"; Supported not just by the Mine Cart Chase, but Adverts for the Game outright stating that it's the one, which Roger makes?

to:

* Defictionalization: {{Main/Defictionalization}}: The Game is actually the one, which Roger is shown to make, at the Climax of the "Live Action" "101 Dalmatians"; Supported not just by the Mine Cart Chase, but Adverts for the Game outright stating that it's the one, which Roger makes?


** This is not actually a Continuity Snarl, but more a case of Defictionalization, which shall be explained below.

to:

** This is not actually a Continuity Snarl, but more a case of Defictionalization, [[Defictionalization]], which shall be explained below.


** This is actuall nt a Continuity Snrl, but more a case of Defictionalization, which shall be explaind belw.

to:

** This is actuall nt not actually a Continuity Snrl, Snarl, but more a case of Defictionalization, which shall be explaind belw.explained below.



* Defictionalization: The Game is actually the one, which Roger is shown to make, at the Climax of the "Live Action" "101 Dalmatians"; Supported nto just by the Mine Crt Chase, but Adverts for the Game otrght stting that it's the one, which Roger makes?

to:

* Defictionalization: The Game is actually the one, which Roger is shown to make, at the Climax of the "Live Action" "101 Dalmatians"; Supported nto not just by the Mine Crt Cart Chase, but Adverts for the Game otrght stting outright stating that it's the one, which Roger makes?

Added DiffLines:

** This is actuall nt a Continuity Snrl, but more a case of Defictionalization, which shall be explaind belw.


Added DiffLines:

* Defictionalization: The Game is actually the one, which Roger is shown to make, at the Climax of the "Live Action" "101 Dalmatians"; Supported nto just by the Mine Crt Chase, but Adverts for the Game otrght stting that it's the one, which Roger makes?


101 Dalmatians: Escape from [=DeVil=] Manor is a point-and-click adventure game based on the [[Disney/OneHundredAndOneDalmatians Disney film]], released by Disney Interactive in 1997. You are Patches, one of the 99 dalmatian puppies taken to the titular mansion by Cruella [=DeVil=]'s henchmen, Horace and Jasper. You, along with one of Pongo's puppies, Wizzer, have just escaped from being locked inside the house's library by said Mooks, like the other puppies, and now it's up to the two of you to find a way out and back to London.

to:

101 ''101 Dalmatians: Escape from [=DeVil=] Manor Manor'' is a point-and-click adventure game based on the [[Disney/OneHundredAndOneDalmatians Disney film]], released by Disney Interactive in 1997. You are Patches, one of the 99 dalmatian puppies taken to the titular mansion by Cruella [=DeVil=]'s De Vil's henchmen, Horace and Jasper. You, along with one of Pongo's puppies, Wizzer, have just escaped from being locked inside the house's library by said Mooks, like the other puppies, and now it's up to the two of you to find a way out and back to London.



!! 101 Dalmatians: Escape from [=DeVil=] Manor provides examples of:

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!! 101 !!''101 Dalmatians: Escape from [=DeVil=] Manor Manor'' provides examples of:

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