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Two prequels, ''[[VideoGame/GorkyZero Gorky Zero: Beyond Honor]]'' and ''Gorky 2: Aurora Watching'' were released in the Eastern European market. The prequels share a common plot, but are fairly unrelated to the original ''Gorky 17'', being ''Franchise/MetalGear''-style third person stealth shooters focusing on the activities of covert ops specialist Cole Sullivan as he investigates zombie-producing shenanigans being carried out by a rogue scientist and a renegade colonel. ''Gorky 2'' was released as ''Soldier Elite'' for the English-language market, but Cole's name was changed to White Fox.

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Two prequels, ''[[VideoGame/GorkyZero Gorky Zero: Beyond Honor]]'' and ''Gorky 2: Aurora Watching'' were released in the Eastern European market. The prequels share a common plot, but are fairly unrelated to the original ''Gorky 17'', being ''Franchise/MetalGear''-style ''VideoGame/MetalGear''-style third person stealth shooters focusing on the activities of covert ops specialist Cole Sullivan as he investigates zombie-producing shenanigans being carried out by a rogue scientist and a renegade colonel. ''Gorky 2'' was released as ''Soldier Elite'' for the English-language market, but Cole's name was changed to White Fox.
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Two prequels, [[VideoGame/GorkyZero ''Gorky Zero: Beyond Honor'']] and ''Gorky 2: Aurora Watching'' were released in the Eastern European market. The prequels share a common plot, but are fairly unrelated to the original ''Gorky 17'', being ''Franchise/MetalGear''-style third person stealth shooters focusing on the activities of covert ops specialist Cole Sullivan as he investigates zombie-producing shenanigans being carried out by a rogue scientist and a renegade colonel. ''Gorky 2'' was released as ''Soldier Elite'' for the English-language market, but Cole's name was changed to White Fox.

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Two prequels, [[VideoGame/GorkyZero ''Gorky ''[[VideoGame/GorkyZero Gorky Zero: Beyond Honor'']] Honor]]'' and ''Gorky 2: Aurora Watching'' were released in the Eastern European market. The prequels share a common plot, but are fairly unrelated to the original ''Gorky 17'', being ''Franchise/MetalGear''-style third person stealth shooters focusing on the activities of covert ops specialist Cole Sullivan as he investigates zombie-producing shenanigans being carried out by a rogue scientist and a renegade colonel. ''Gorky 2'' was released as ''Soldier Elite'' for the English-language market, but Cole's name was changed to White Fox.
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Two prequels, ''Gorky Zero: Beyond Honor'' and ''Gorky 2: Aurora Watching'' were released in the Eastern European market. The prequels share a common plot, but are fairly unrelated to the original ''Gorky 17'', being ''Franchise/MetalGear''-style third person stealth shooters focusing on the activities of covert ops specialist Cole Sullivan as he investigates zombie-producing shenanigans being carried out by a rogue scientist and a renegade colonel. ''Gorky 2'' was released as ''Soldier Elite'' for the English-language market, but Cole's name was changed to White Fox.

to:

Two prequels, [[VideoGame/GorkyZero ''Gorky Zero: Beyond Honor'' Honor'']] and ''Gorky 2: Aurora Watching'' were released in the Eastern European market. The prequels share a common plot, but are fairly unrelated to the original ''Gorky 17'', being ''Franchise/MetalGear''-style third person stealth shooters focusing on the activities of covert ops specialist Cole Sullivan as he investigates zombie-producing shenanigans being carried out by a rogue scientist and a renegade colonel. ''Gorky 2'' was released as ''Soldier Elite'' for the English-language market, but Cole's name was changed to White Fox.
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Two prequels, [[VideoGame/GorkyZero ''Gorky Zero: Beyond Honor'']] and ''Gorky 2: Aurora Watching'' were released in the Eastern European market. The prequels share a common plot, but are fairly unrelated to the original ''Gorky 17'', being ''Franchise/MetalGear''-style third person stealth shooters focusing on the activities of covert ops specialist Cole Sullivan as he investigates zombie-producing shenanigans being carried out by a rogue scientist and a renegade colonel. ''Gorky 2'' was released as ''Soldier Elite'' for the English-language market, but Cole's name was changed to White Fox.

to:

Two prequels, [[VideoGame/GorkyZero ''Gorky Zero: Beyond Honor'']] Honor'' and ''Gorky 2: Aurora Watching'' were released in the Eastern European market. The prequels share a common plot, but are fairly unrelated to the original ''Gorky 17'', being ''Franchise/MetalGear''-style third person stealth shooters focusing on the activities of covert ops specialist Cole Sullivan as he investigates zombie-producing shenanigans being carried out by a rogue scientist and a renegade colonel. ''Gorky 2'' was released as ''Soldier Elite'' for the English-language market, but Cole's name was changed to White Fox.
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Two prequels, ''Gorky Zero: Beyond Honor'' and ''Gorky 2: Aurora Watching'' were released in the Eastern European market. The prequels share a common plot, but are fairly unrelated to the original ''Gorky 17'', being ''Franchise/MetalGear''-style third person stealth shooters focusing on the activities of covert ops specialist Cole Sullivan as he investigates zombie-producing shenanigans being carried out by a rogue scientist and a renegade colonel. ''Gorky 2'' was released as ''Soldier Elite'' for the English-language market, but Cole's name was changed to White Fox.

to:

Two prequels, [[VideoGame/GorkyZero ''Gorky Zero: Beyond Honor'' Honor'']] and ''Gorky 2: Aurora Watching'' were released in the Eastern European market. The prequels share a common plot, but are fairly unrelated to the original ''Gorky 17'', being ''Franchise/MetalGear''-style third person stealth shooters focusing on the activities of covert ops specialist Cole Sullivan as he investigates zombie-producing shenanigans being carried out by a rogue scientist and a renegade colonel. ''Gorky 2'' was released as ''Soldier Elite'' for the English-language market, but Cole's name was changed to White Fox.
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* EarlyGameHell: The Starting Docks area is arguably much harder than the rest of the gaem, it's very easy to stumble into dangerous boss encounters without the required gear since you start with very little weaponry and if you miss certain optional secrets in the Docks, you are not given a second chance to find these weapons later. (The Shocker and Napalm Launcher, The Shotgun is also a one-off weapon but is very easy to find.), generally once you get out of the docks the game gets much easier even when blind.

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* EarlyGameHell: The Starting Docks area is arguably much harder than the rest of the gaem, game, it's very easy to stumble into dangerous boss encounters without the required gear since you start with very little weaponry and if you miss certain optional secrets in the Docks, you are not given a second chance to find these weapons later. (The Shocker and Napalm Launcher, The Shotgun is also a one-off weapon but is very easy to find.find and visible from the start.), generally once you get out of the docks the game gets much easier even when blind.

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* EarlyGameHell: The Starting Docks area is arguably much harder than the rest of the gaem, it's very easy to stumble into dangerous boss encounters without the required gear since you start with very little weaponry and if you miss certain optional secrets in the Docks, you are not given a second chance to find these weapons later. (The Shocker and Napalm Launcher, The Shotgun is also a one-off weapon but is very easy to find.), generally once you get out of the docks the game gets much easier even when blind.



** [[spoiler:When Joan is poisoned, using an Poison Antidote won't remove the status effect from her, in addition, this plot poison does alot more damage than the normal poisoned status effect later.]]
** Several cutscenes involve characters being injured only to have taken no health damage afterwards.



* PlotlineDeath: [[spoiler: Joan. Ironically, you might have a poison antidote on you when she gets attacked, but it won't save her. This also could be applied to General Lamarre.]]

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* PlotlineDeath: [[spoiler: Joan. Ironically, you might have a poison antidote on you when she gets attacked, but it won't save her.her and it won't stop her poisoned stat. This also could be applied to General Lamarre.]]
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Two sequels, ''Gorky Zero: Beyond Honor'' and ''Gorky 2: Aurora Watching'' were released in the Eastern European market. The sequels share a common plot, but are fairly unrelated to the original ''Gorky 17'', being ''Franchise/MetalGear''-style third person stealth shooters focusing on the activities of covert ops specialist Cole Sullivan as he investigates zombie-producing shenanigans being carried out by a rogue scientist and a renegade colonel. ''Gorky 2'' was released as ''Soldier Elite'' for the English-language market, but Cole's name was changed to White Fox.

to:

Two sequels, prequels, ''Gorky Zero: Beyond Honor'' and ''Gorky 2: Aurora Watching'' were released in the Eastern European market. The sequels prequels share a common plot, but are fairly unrelated to the original ''Gorky 17'', being ''Franchise/MetalGear''-style third person stealth shooters focusing on the activities of covert ops specialist Cole Sullivan as he investigates zombie-producing shenanigans being carried out by a rogue scientist and a renegade colonel. ''Gorky 2'' was released as ''Soldier Elite'' for the English-language market, but Cole's name was changed to White Fox.

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This matches Optional Boss better; Skippable Boss is for bosses which are typically fought by default


* OptionalBoss:
** The Stinger on the museum roof doesn't need to be approached.
** Likewise for the Puppet, which is tucked away in an alley which the player might not even realize can be entered.
** The Incubuses can be avoided by not triggering the active teleporter in the final level.



* SkippableBoss:
** The Stinger on the museum roof doesn't need to be approached.
** Likewise for the Puppet, which is tucked away in an alley which the player might not even realize can be entered.
** The Incubuses can be avoided by not triggering the active teleporter in the final level.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: The best melee weapon, and found fairly early on. It can chop for as much damage as a rifle.
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Merged w Deadline News. Don't know what this has to do with reporters in danger on the job


* RedshirtReporter: Anne Hutchens, who joins you as a team member (and is useless). Her only benefit is an abnormally high critical rate, which isn't really helpful since she doesn't last long enough to get much use out of it and you can easily buff your own characters to that point by the time you've reached her.
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''Odium'' (also known as ''Gorky 17'') is a Polish [[TurnBasedTactics tactical strategy]] game with some minor adventure and SurvivalHorror elements, released in 1999.

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''Odium'' (also known as ''Gorky 17'') is a Polish [[TurnBasedTactics tactical strategy]] game with some minor adventure and SurvivalHorror elements, developed by Polish studio Metropolis Software and released in 1999.

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: The Ion Rifle, found after the museum segment. It fires a laser beam in front of and behind the shooter, doing up to 100 damage depending on how much use you've gotten out of it (this is three times greater than any weapon in the game save the TooAwesomeToUse ones). To compensate, a fair number of enemies are immune to energy damage, which is how it's categorized, and it takes four turns to cool down.



* FrickinLaserBeams: The Ion Rifle, found after the museum segment. It fires a laser beam in front of and behind the shooter, doing up to 100 damage depending on how much use you've gotten out of it (this is three times greater than any weapon in the game save the TooAwesomeToUse ones). To compensate, a fair number of enemies are immune to energy damage, which is how it's categorized, and it takes four turns to cool down.
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* DictionaryOpening: The [[https://www.mobygames.com/game/windows/dium/cover-art/gameCoverId,3523/ U.S. cover]] includes a dictionary definition of the title (and the title itself is spelled with accent marks and a syllable divider, the way it would be in a dictionary headword):
-->'''ōdi∙um''' n. def. - hate coupled with disgust
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* WolfpackBoss: Both of the game's human boss fights ([[spoiler: General Kozov and General Lamarre]]), are just regular reasonably fit dudes armed with pistols. However, they're both backed up by several EliteMooks armed with combat rifles.
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Added image.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/odium_cover.png]]
[[caption-width-right:350:Yes, the game's cover supplies a dictionary definition of its own title.]]

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* ArtificialBrilliance: The AI is fairly simplistic but still relatively intelligent. While melee enemies can be lured into suicidal charges, any enemy with a ranged attack will only get as close as is necessary to use it. This makes the humans with rifles especially dangerous, as they have a diagonal attack and far superior range to the monsters.

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* ArtificialBrilliance: The AI is fairly simplistic but still relatively intelligent. While melee enemies can be lured into suicidal charges, any enemy with a ranged attack will only get as close as is necessary to use it.it, and will even retreat if they didn't have to move to their maximum walking distance. This makes the humans with rifles especially dangerous, as they have a diagonal attack and far superior range to the monsters.



* TheMedic: Joan [=McFadden=], who [[ItemAmplifier gets a 15% bonus to using healing items]].



* TheMedic: Joan [=McFadden=], who [[ItemAmplifier gets a 15% bonus to using healing items]].



* NoticeThis: All pickups on the map blink.

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* NoticeThis: All pickups on the map blink. blink and doorways have crosshairs to indicate interaction.



* SetAMookToKillAMook: {{Averted}}. Enemies will not attack if their attack would harm an ally (or themselves). This can be exploited for tactic value. There's an exception with the Incubus spheres, which are time-delay so the mooks may walk into them.

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* SetAMookToKillAMook: {{Averted}}.{{Averted|Trope}}. Enemies will not attack if their attack would harm an ally (or themselves). This can be exploited for tactic value. There's an exception with the Incubus spheres, which are time-delay so the mooks may walk into them.


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* StatGrinding: In addition to character levels, your units gain weapon levels as they use their weapons, causing them to deal more damage with those weapons.


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* VideoGameFlamethrowersSuck: Averted. The flamethrower is one of the most useful weapons in the game when enemies aren't immune to it, deaing a fair amount of initial damage and an additional 30 damage spread out over three turns (15, 10, 5).

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* CrateExpectations: Small crates with useful stuff inside.

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* CounterAttack: All characters have a percent chance to retaliate if attacked by an enemy, which can be increased as a level-up option. The catch is that your counter-attack is locked to whatever weapon you had equipped during your last turn. For example, if you just used the flamethrower, your counter-attack is useless because the flamethrower has a two-turn cooldown. Similarly, if you have a melee weapon equipped and you get hit with a ranged attack, you're out of luck unless another enemy happens to be in melee range.
* CrateExpectations: Small crates with useful stuff inside.inside dot the landscape, and some appear during battles.

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* DeathFromAbove: All of the tablet weapons (Missile, Lightning Strike, Energy Beam) summon a deadly attack from the sky that will reliably kill whatever they hit, though there are enemies which are immune to the effects of the latter two.



* You won't be going back to any area you visit, so be sure to search around for crates and other goodies before leaving.

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* ** You won't be going back to any area you visit, so be sure to search around for crates and other goodies before leaving.



* StaticStunGun: The taser tranquilizes any enemy not immune to its effects for two turns. It has a three-turn cooldown, however, so you can't keep an enemy stunned until you pick up the second one or use the dart gun.

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* StaticStunGun: The taser tranquilizes any enemy not immune to its effects for two turns. It has a three-turn cooldown, however, so you can't keep an enemy stunned until you pick up the second one or use the another stunning attack (the dart gun.gun, stun grenades, Medusa).

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* PermanentlyMissableContent: The crates that are on the battlefield during combat. They disappear after you kill all the enemies, so you'd better open them before that.

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* PermanentlyMissableContent: PermanentlyMissableContent:
**
The crates that are on the battlefield during combat. They disappear after you kill all the enemies, so you'd better open them before that.that.
* You won't be going back to any area you visit, so be sure to search around for crates and other goodies before leaving.

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* BreathWeapon: Medusa is able to breathe tranquilizing gas, but it has a four-turn cooldown.



* ExplodingBarrels: They deal 40 damage to anyone next to or at the immediate diagonal of them when they explode.

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* ExplodingBarrels: They There are barrels of gasoline during combat encounters. If you shoot them, they explode and deal 40 damage to anyone anything next to or at the immediate diagonal of them when they explode.them.



* InstantSedation: You can pick up a tranq dart launcher that instantly stuns any enemy you shoot it with, assuming they're not immune.



** Medusa's primary attack is an electrical discharge generate between his horns with a T-shaped area of effect.

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** Medusa's primary attack is an electrical discharge generate between his horns with a T-shaped area of effect.effect, which gets very damaging once you've leveled the skill enough.



* StaticStunGun: The taser tranquilizes any enemy not immune to its effects for two turns. It has a three-turn cooldown, however, so you can't keep an enemy stunned until you pick up the second one or use the dart gun.



* TokenNonHuman: Medusa.

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* TokenNonHuman: Medusa. Medusa, though he was human before this mess.



** Missile, Lightning Strike, Energy Beam. All of them are similar, in that they deal tons of damage in a big radius, and can only be used once. Doubly so for the latter two, as there are several enemies immune to their effects by the time you get them. There are certain points, however, where it's obvious you are intended to use it to get out of a tough situation. Missile, for example, comes in real handy at the end of the first section, when you're accosted by a group of six enemies and just lost our fourth party member. If you aim it right, four can be killed in one shot.

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** Missile, Lightning Strike, Energy Beam. All of them are similar, in that they deal tons of damage in a big radius, and can only be used once. Doubly so for the latter two, as there are several enemies immune to their effects by the time you get them. There are certain points, however, where it's obvious you are intended to use it to get out of a tough situation. Missile, for example, comes in real handy at the end of the first section, when you're accosted by a group of six enemies and just lost our your fourth party member. If you aim it right, four can be killed in one shot.



* TranslationConvention: When the team encounters a little girl who is seemingly in shock Owicz offers to talk to her as (obviously) he is the only one capable of speaking the girl's native language. It works fine in the English version; however, in the Polish dubbing Owicz pretty much repeats to the girl what [=McFadden=] tried to tell her seconds before, which can lead to some confusion.

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* TranslationConvention: When the team encounters a little girl who is seemingly in shock shock, Owicz offers to talk to her as (obviously) he is the only one capable of speaking the girl's native language. It works fine in the English version; however, in the Polish dubbing Owicz pretty much repeats to the girl what [=McFadden=] tried to tell her seconds before, which can lead to some confusion.confusion.
* TrialAndErrorGameplay: You can only discover what enemies are immune to by attacking them with the various damage types. This will add a marker for future encounters to remind you who's immune to what.



* WasOnceAMan: Nearly all of the monsters you fight used to be people.



* WhatHappenedToTheMouse: You never figure out who those robbers from the docks were, or who left those [=BT213=] notes behind, or what happened to any of the surviving party members post-game.

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* WhatHappenedToTheMouse: You never figure out who those robbers from the docks were, or who left those [=BT213=] [=BT6213=] notes behind, or what happened to any of the surviving party members post-game.

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