Follow TV Tropes

Following

History VideoGame / NintendoLand

Go To



* NoDamageRun: All of the Master Challenges in ''The Legend of Zelda: Battle Quest'' and ''Pikmin Advnture'' require this. Also needed for some in ''Metroid Blast''.

to:

* NoDamageRun: All of the Master Challenges in ''The Legend of Zelda: Battle Quest'' and ''Pikmin Advnture'' Adventure'' require this. Also needed for some in ''Metroid Blast''.



* TheThemeParkVersion: The team-based attractions are mission-based, and each is vaguely based on the adventures of their respective protagonists. ''Pikmin Adventure'' is even said to be based on Olimar's first visit to the mysterious planet..

to:

* TheThemeParkVersion: The team-based attractions are mission-based, and each is vaguely based on the adventures of their respective protagonists. ''Pikmin Adventure'' is even said to be based on Olimar's first visit to the mysterious planet..planet.


* AreTheseWiresImportant: Closer inspection of the gunship from ''Metroid Blast'' reveals that it also has A/V and Passive Speaker inputs, which doesn't seem to serve any purpose.

Added DiffLines:

* CompositeCharacter: Ridley shows up as a robot duplicate designed to replicate his classic design, but he also packs a few moves from his tenure as Meta Ridley.


* '''''Octopus Dance''''' (''VideoGame/GameAndWatch''[[note]]Specifically, it's based on ''Octopus'', which is a G&W game[[/note]]) - The player must mimic a diver's dancing moves with the [=GamePad=]'s control sticks and the gyroscope (somewhat similar to the gameplay of another ''Game & Watch'' game, ''Flagman''). The TV provides a front view, and the [=GamePad=] provides a rear view. The diver may turn the player's Mii around at certain times and an octopus will sometimes ink one screen, so both must be used together.

to:

* '''''Octopus Dance''''' (''VideoGame/GameAndWatch''[[note]]Specifically, (''UsefulNotes/GameAndWatch''[[note]]Specifically, it's based on ''Octopus'', which is a G&W game[[/note]]) - The player must mimic a diver's dancing moves with the [=GamePad=]'s control sticks and the gyroscope (somewhat similar to the gameplay of another ''Game & Watch'' game, ''Flagman''). The TV provides a front view, and the [=GamePad=] provides a rear view. The diver may turn the player's Mii around at certain times and an octopus will sometimes ink one screen, so both must be used together.



** ''Octopus Dance'' is the exception as it uses original music since the VideoGame/GameAndWatch didn't have music apart from beeps.

to:

** ''Octopus Dance'' is the exception as it uses original music since the VideoGame/GameAndWatch UsefulNotes/GameAndWatch didn't have music apart from beeps.


%%* AmusementPark

to:

%%* AmusementPark* AmusementPark: The titular Nintendo Land, of course! It is a small amusement park with attractions themed after twelve Nintendo [=IP=].



* ButtonMashing: ''Legend of Zelda: Battle Quest'' has an anti-waggle feature for the sword players. If you waggle your Wii Remote for more than a second or so, the game will stop registering the motions as sword slashes until you stop waggling.



* ButtonMashing: ''Legend of Zelda: Battle Quest'' has an anti-waggle feature for the sword players. If you waggle your Wii Remote for more than a second or so, the game will stop registering the motions as sword slashes until you stop waggling.


* '''''Takamaru's Ninja Castle''''' (''VideoGame/TheMysteriousMurasameCastle''[[note]]a 1986 {{UsefulNotes/Famicom}} exclusive until it was released for the 3DS Virtual Console in 2014.[[/note]]) - Another single player game, this game is essentially a light-gun-style game where the [=GamePad=] is used to throw ninja stars and rescue [[TheHost Monita]] from invading ninjas.

to:

* '''''Takamaru's Ninja Castle''''' (''VideoGame/TheMysteriousMurasameCastle''[[note]]a (''[[VideoGame/NazoNoMurasamejo The Mysterious Murasame Castle]]''[[note]]a 1986 {{UsefulNotes/Famicom}} exclusive until it was released for the 3DS Virtual Console in 2014.[[/note]]) - Another single player game, this game is essentially a light-gun-style game where the [=GamePad=] is used to throw ninja stars and rescue [[TheHost Monita]] from invading ninjas.


* '''''Octopus Dance''''' (''[[GameAndWatch Game & Watch]]''[[note]]Specifically, it's based on ''Octopus'', which is a G&W game[[/note]]) - The player must mimic a diver's dancing moves with the [=GamePad=]'s control sticks and the gyroscope (somewhat similar to the gameplay of another ''Game & Watch'' game, ''Flagman''). The TV provides a front view, and the [=GamePad=] provides a rear view. The diver may turn the player's Mii around at certain times and an octopus will sometimes ink one screen, so both must be used together.

to:

* '''''Octopus Dance''''' (''[[GameAndWatch Game & Watch]]''[[note]]Specifically, (''VideoGame/GameAndWatch''[[note]]Specifically, it's based on ''Octopus'', which is a G&W game[[/note]]) - The player must mimic a diver's dancing moves with the [=GamePad=]'s control sticks and the gyroscope (somewhat similar to the gameplay of another ''Game & Watch'' game, ''Flagman''). The TV provides a front view, and the [=GamePad=] provides a rear view. The diver may turn the player's Mii around at certain times and an octopus will sometimes ink one screen, so both must be used together.



** ''Octopus Dance'' is the exception as it uses original music since the GameAndWatch didn't have music apart from beeps.

to:

** ''Octopus Dance'' is the exception as it uses original music since the GameAndWatch VideoGame/GameAndWatch didn't have music apart from beeps.


* '''''Captain Falcon's Twister Race''''' (''VideoGame/{{F-Zero}}'') - In the single player game, the player pilots a wind-up Blue Falcon on a race track. They must use the [=GamePad=] as a steering wheel and get to the finish line in time. The TV screen shows the view from behind the car, while the [=GamePad=] shows an overhead view.

to:

* '''''Captain Falcon's Twister Race''''' (''VideoGame/{{F-Zero}}'') (''VideoGame/FZero'') - In the single player game, the player pilots a wind-up Blue Falcon on a race track. They must use the [=GamePad=] as a steering wheel and get to the finish line in time. The TV screen shows the view from behind the car, while the [=GamePad=] shows an overhead view.



** ''Captain Falcon's Twister Race'' uses the title screen theme from the first ''{{VideoGame/F-Zero}}'' game

to:

** ''Captain Falcon's Twister Race'' uses the title screen theme from the first ''{{VideoGame/F-Zero}}'' ''{{VideoGame/FZero}}'' game


* '''''Takamaru's Ninja Castle''''' (''VideoGame/TheMysteriousMurasameCastle''[[note]]a 1986 FamicomDiskSystem exclusive until it was released for the 3DS Virtual Console in 2014.[[/note]]) - Another single player game, this game is essentially a light-gun-style game where the [=GamePad=] is used to throw ninja stars and rescue [[TheHost Monita]] from invading ninjas.

to:

* '''''Takamaru's Ninja Castle''''' (''VideoGame/TheMysteriousMurasameCastle''[[note]]a 1986 FamicomDiskSystem {{UsefulNotes/Famicom}} exclusive until it was released for the 3DS Virtual Console in 2014.[[/note]]) - Another single player game, this game is essentially a light-gun-style game where the [=GamePad=] is used to throw ninja stars and rescue [[TheHost Monita]] from invading ninjas.

Added DiffLines:

* AssistCharacter: When playing with two players in ''Mario Chase'', two Yoshi Carts assist the Toad- calling out Mario's location and stunning Mario with close-range tongue punches, leaving them wide open to attack.


''Nintendo Land'' is Creator/{{Nintendo}}'s second MassiveMultiplayerCrossover and a launch title for the Nintendo WiiU. But instead of having players beat flagship characters to a pulp like in ''VideoGame/SuperSmashBros'', this game takes elements from several of Nintendo's franchises and turns them into theme park attractions. Assuming the role of their Mii characters, players are invited to play along inside this virtual theme park by a robotic screen that looks like the [=GamePad=], named Monita.

''Nintendo Land'' is practically what ''WiiSports'' was for the original Wii, a fun and lighthearted game made to show off what the system was capable of doing, while introducing new players to Nintendo's famed franchises. This game is bundled with the deluxe Wii U set. Otherwise, it has to be bought separately.

to:

''Nintendo Land'' is Creator/{{Nintendo}}'s second MassiveMultiplayerCrossover and a launch title for the Nintendo WiiU.UsefulNotes/WiiU. But instead of having players beat flagship characters to a pulp like in ''VideoGame/SuperSmashBros'', this game takes elements from several of Nintendo's franchises and turns them into theme park attractions. Assuming the role of their Mii characters, players are invited to play along inside this virtual theme park by a robotic screen that looks like the [=GamePad=], named Monita.

''Nintendo Land'' is practically what ''WiiSports'' ''VideoGame/WiiSports'' was for the original Wii, a fun and lighthearted game made to show off what the system was capable of doing, while introducing new players to Nintendo's famed franchises. This game is bundled with the deluxe Wii U set. Otherwise, it has to be bought separately.


* ShoutOut: Monita counts down the seconds in ''Captain Falcon's Twister Race'' complete with beeping sounds, a la MarioKart.

to:

* ShoutOut: ShoutOut:
**
Monita counts down the seconds in ''Captain Falcon's Twister Race'' complete with beeping sounds, a la MarioKart.''VideoGame/MarioKart''.


* AbandonedLaboratory: The Lab in ''Luigi's Ghost Mansion''.



%%* AmusementPark



* AutoScrollingLevel: The entirety of ''Balloon Trip Breeze''.
* BigBoosHaunt: The entirety of ''Luigi's Ghost Mansion''



* BlackoutBasement: The Basement of ''Luigi's Ghost Mansion''. The entire attraction can count as this too.
* BleakLevel: ''Luigi's Ghost Mansion''
* BonusLevel: "Break The Pots" in ''Takamaru's Ninja Castle''.



* BubblyClouds: The entirety of ''Balloon Trip Breeze''.



* ChokepointGeography: Levels in ''Yoshi's Fruit Cart'' with numbered flags.



* [[ButtonMashing Controller Shaking]]: ''Legend of Zelda: Battle Quest'' has an anti-waggle feature for the sword players. If you waggle your Wii Remote for more than a second or so, the game will stop registering the motions as sword slashes until you stop waggling.

to:

* [[ButtonMashing Controller Shaking]]: ButtonMashing: ''Legend of Zelda: Battle Quest'' has an anti-waggle feature for the sword players. If you waggle your Wii Remote for more than a second or so, the game will stop registering the motions as sword slashes until you stop waggling.



* FantasticNatureReserve: The entirety of ''Pikmin Adventure''.



* FloatingContinent: The end points of ''Balloon Trip Breeze'' seem to be this.



* GreenHillZone: The "How To Play" levels of the Co-op attractions.
* GustyGlade: Some levels of ''Balloon Trip Breeze''.



* HubLevel: Nintendo Land Plaza leads to all the games. Miis from all over the world gather here as well.



* JungleJapes: The entirety of ''Pikmin Adventure'', with a few exceptions.
* LevelsTakeFlight: The entirety of ''Balloon Trip Breeze''.



* MachineMonotone / ComputerVoice: Monita speaks like this.

to:

* MachineMonotone / ComputerVoice: TheLostWoods: The TropeNamer makes an appearance in ''The Legend of Zelda: Battle Quest''.
* MachineMonotone:
Monita speaks like this.



* MeaningfulName / BilingualBonus: Monita's name comes from モニター (monitā),the Japanese pronounciation of the English word, "monitor". This technically makes his/her/its name "Monitor".

to:

* MeaningfulName / BilingualBonus: MeaningfulName: Monita's name comes from モニター (monitā),the Japanese pronounciation of the English word, "monitor". This technically makes his/her/its name "Monitor".



* MinigameZone: The Central Tower



* NostalgiaLevel: ''Donkey Kong Crash Course''



* PinballZone: The Central Tower has a game similar to this.



* VideogameSettings:
** AbandonedLaboratory: The Lab in ''Luigi's Ghost Mansion''.
** AmusementPark
** AutoScrollingLevel: The entirety of ''Balloon Trip Breeze''.
** BigBoosHaunt: The entirety of ''Luigi's Ghost Mansion''
** BlackoutBasement: The Basement of ''Luigi's Ghost Mansion''. The entire attraction can count as this too.
** BleakLevel: ''Luigi's Ghost Mansion''
** BonusLevel: "Break The Pots" in ''Takamaru's Ninja Castle''.
** BubblyClouds: The entirety of ''Balloon Trip Breeze''.
** ChokepointGeography: Levels in ''Yoshi's Fruit Cart'' with numbered flags.
** FantasticNatureReserve: The entirety of ''Pikmin Adventure''.
** FloatingContinent: The end points of ''Balloon Trip Breeze'' seem to be this.
** GreenHillZone: The "How To Play" levels of the Co-op attractions.
** GustyGlade: Some levels of ''Balloon Trip Breeze''.
** HubLevel: Nintendo Land Plaza leads to all the games. Miis from all over the world gather here as well.
** JungleJapes: The entirety of ''Pikmin Adventure'', with a few exceptions.
** LevelsTakeFlight: The entirety of ''Balloon Trip Breeze''.
** TheLostWoods: The TropeNamer makes an appearance in ''The Legend of Zelda: Battle Quest''.
** MinigameZone: The Central Tower
** NostalgiaLevel: ''Donkey Kong Crash Course''
** UnderTheSea: The enitrety of ''Octopus Dance''
** PinballZone: The Central Tower has a game similar to this.
** {{Wutai}}: The entirety of ''Takamaru's Ninja Castle''.

to:

* VideogameSettings:
** AbandonedLaboratory: The Lab in ''Luigi's Ghost Mansion''.
** AmusementPark
** AutoScrollingLevel: The entirety of ''Balloon Trip Breeze''.
** BigBoosHaunt: The entirety of ''Luigi's Ghost Mansion''
** BlackoutBasement: The Basement of ''Luigi's Ghost Mansion''. The entire attraction can count as this too.
** BleakLevel: ''Luigi's Ghost Mansion''
** BonusLevel: "Break The Pots" in ''Takamaru's Ninja Castle''.
** BubblyClouds: The entirety of ''Balloon Trip Breeze''.
** ChokepointGeography: Levels in ''Yoshi's Fruit Cart'' with numbered flags.
** FantasticNatureReserve: The entirety of ''Pikmin Adventure''.
** FloatingContinent: The end points of ''Balloon Trip Breeze'' seem to be this.
** GreenHillZone: The "How To Play" levels of the Co-op attractions.
** GustyGlade: Some levels of ''Balloon Trip Breeze''.
** HubLevel: Nintendo Land Plaza leads to all the games. Miis from all over the world gather here as well.
** JungleJapes: The entirety of ''Pikmin Adventure'', with a few exceptions.
** LevelsTakeFlight: The entirety of ''Balloon Trip Breeze''.
** TheLostWoods: The TropeNamer makes an appearance in ''The Legend of Zelda: Battle Quest''.
** MinigameZone: The Central Tower
** NostalgiaLevel: ''Donkey Kong Crash Course''
**
UnderTheSea: The enitrety of ''Octopus Dance''
** PinballZone: The Central Tower has a game similar to this.
** {{Wutai}}: The entirety of ''Takamaru's Ninja Castle''.
Dance''


Added DiffLines:

* {{Wutai}}: The entirety of ''Takamaru's Ninja Castle''.


* BritishAccents: Monita has one in the PAL version.


** ''Metroid Blast'' uses the title screen music from the NES ''{{VideoGame/Metroid}}''

to:

** ''Metroid Blast'' uses the title screen music from the NES (Or Famciom, in this case) ''{{VideoGame/Metroid}}''

Showing 15 edit(s) of 191

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report