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* HornetHole: World 3's Hivetree Tower is a beehive within a tree trunk.


* ArborealAbode: Hivetree Tower, much like the first tower in Newer Wii, takes place in a giant tree.
* AdvancingBossOfDoom: [[spoiler:The second phase of the final battle sees the Bros get chased by Bowser in the Koopa Clown Car.]]

to:

* ArborealAbode: Hivetree Tower, much like AdvancingBossOfDoom:
** [[spoiler:King Boo chases
the first tower in Newer Wii, takes place in a giant tree.
* AdvancingBossOfDoom:
player down once they enter his room, while occasionally spitting ice balls at them.]]
**
[[spoiler:The second phase of the final battle sees the Bros get chased by Bowser in the Koopa Clown Car.]]]]
** AIRoulette: [[spoiler:King Boo]] has 3 moves: speeding up, spitting a few small ice balls, or spitting a few large ice balls. These all occur in a random order.



* BigBoosHaunt: World 4, Pumpkin Boneyard, making a return from Newer Wii.
* BonusDungeon: World 6: Lunar Realm, can only be reached by the World 5 cannon.

to:

* BigBoosHaunt: World 4, Pumpkin Boneyard, making a return from Newer Wii.
* BonusDungeon: World 6: Lunar Realm,
BonusBoss: [[spoiler:King Boo can only be reached by found if the player takes a secret path in the World 5 cannon.Ghost House. Defeating him is the only way to access the optional World 6.]]



* BubblyClouds: World 7, Cirrus Heavens which is based on World 7 of the original game.
* ClimaxBoss: [[spoiler:King Boo, being the only original boss created for the game (if you don't count the redone final boss fight with Bowser), and also having an exclusive boss fight theme. Even though the fight is optional, defeating King Boo is the only way to access World 6.]]



* DownTheDrain: World 2, Crystal Sewers



* ExcusePlot: Much like ''Newer Wii'', you only have a minor cutscene and single text message before starting the game.
* HailfirePeaks: Done several times:
** Crystal Sewers merges [[UndergroundLevel Crystal Caves]] and [[DownTheDrain Soggy Sewers]] from ''Newer Super Mario Bros Wii''.
** Dorries' Den combines [[PalmtreePanic the original World 3]] and [[JungleJapes World 4]], similar to what ''VideoGame/NewSuperMarioBros2'' did.
** Moonview Glacier starts as a straight SlippySlideyIceWorld before [[LethalLavaLand taking a page from]] ''VideoGame/SuperMarioGalaxy'''s book.
** The first half of Koopa Country uses [[ShiftingSandLand desert elements]], replacing the haunted theme from the original game (which has been moved to Pumpkin Boneyard). The second half remains a LethalLavaLand.

to:

* ExcusePlot: Much like ''Newer Wii'', you only have a minor cutscene and single text message before starting the game.
* HailfirePeaks: Done several times:
** Crystal Sewers merges [[UndergroundLevel Crystal Caves]] and [[DownTheDrain Soggy Sewers]] from ''Newer Super Mario Bros Wii''.
** Dorries' Den combines [[PalmtreePanic
game. The plot is the exact same as the original World 3]] NSMBDS (Bowser Jr. kidnapped Peach), except that Mario and [[JungleJapes World 4]], similar Peach weren't going on a walk prior to what ''VideoGame/NewSuperMarioBros2'' did.
** Moonview Glacier starts as a straight SlippySlideyIceWorld before [[LethalLavaLand taking a page from]] ''VideoGame/SuperMarioGalaxy'''s book.
**
the kidnapping, and both of the bros leapt into action this time, [[StaticRoleExchangeableCharacter instead of just one of them]].
* TheFaceOfTheSun:
The first half of Koopa Country uses [[ShiftingSandLand desert elements]], replacing the haunted theme [[SinisterSentientSun Angry Sun]] returns from Newer Wii.
* TheManInTheMoon: The Mad Moon returns from Newer Wii. Just like last time, it will try to kill you, just like
the original game (which has been moved to Pumpkin Boneyard). The second half remains a LethalLavaLand. Angry Sun.



* MythologyGag: [[spoiler:The final battle with Bowser takes elements of previous battles including ''VideoGame/NewSuperMarioBros1'', ''VideoGame/SuperMarioWorld'', ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMarioBros3''. The first phase also resembles a reversal of the final battle from ''VideoGame/NewSuperMarioBrosU'' where, instead of a Giant Bowser aided by Bowser Jr. in the Junior Clown Car who gives up after his father is defeated, Bowser aids Bowser Jr. from the Koopa Clown Car before taking center stage after his son is defeated. Even the music begins similarly to Bowser's theme from ''VideoGame/SuperMarioGalaxy'' and includes a part from his ''VideoGame/SuperMario3DWorld'' {{Leitmotif}}]]

to:

* MythologyGag: [[spoiler:The final battle with Bowser takes elements of previous battles including ''VideoGame/NewSuperMarioBros1'', ''VideoGame/SuperMarioWorld'', ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMarioBros3''. The first phase also resembles a reversal of the final battle from ''VideoGame/NewSuperMarioBrosU'' where, instead of a Giant Bowser aided by Bowser Jr. in the Junior Clown Car who gives up after his father is defeated, Bowser aids Bowser Jr. from the Koopa Clown Car before taking center stage after his son is defeated. Even the music begins similarly to Bowser's theme from ''VideoGame/SuperMarioGalaxy'' and includes a part from his ''VideoGame/SuperMario3DWorld'' {{Leitmotif}}]]{{Leitmotif}}]].



* SlippySlideyIceWorld: World 5, Moonview Glacier
* SpaceZone: World 6, Lunar Realm

to:

* SlippySlideyIceWorld: World 5, Moonview Glacier
* SpaceZone: World 6, Lunar Realm
SinisterSentientSun: The Angry Sun returns after its appearance in Newer Wii, and is just as bloodthirsty as last time, attacking with divebombs and fireballs.



* TheFaceOfTheSun / TheManInTheMoon: The [[SinisterSentientSun Angry Sun]] and Angry Moon return from Newer Wii.
* UnexplainedRecovery: Due to the changes in the final battle, Bowser shows up perfectly fine despite last being seen as Dry Bowser.

to:

* TheFaceOfTheSun / TheManInTheMoon: The [[SinisterSentientSun Angry Sun]] and Angry Moon return from Newer Wii.
* UnexplainedRecovery: Due to the changes in the final battle, Bowser shows up perfectly fine despite last being seen as Dry Bowser.Bowser.
* VideogameSettings:
** BigBoosHaunt: World 4, Pumpkin Boneyard, making a return from Newer Wii.
** BonusDungeon: World 6, Lunar Realm, can only be reached by the World 5 cannon, and unlike the earlier Worlds 3 and 4 (which both had to be completed, unlike in the original NSMBDS), is completely optional.
** BubblyClouds: World 7, Cirrus Heavens, which is based on World 7 of the original game.
** ForestOfPerpetualAutumn: World 1, Goldleaf Plains, is your typical Mario grasslands world, except it's Fall.
** HailfirePeaks: Done several times:
*** Crystal Sewers merges [[UndergroundLevel Crystal Caves]] and [[DownTheDrain Soggy Sewers]] from ''Newer Super Mario Bros Wii''.
*** Dorrie's Island combines [[PalmtreePanic the original World 3]] and [[JungleJapes World 4]], similar to what ''VideoGame/NewSuperMarioBros2'' did.
*** Moonview Glacier starts as a straight SlippySlideyIceWorld before sliding into a combination of that and LethalLavaLand, ''VideoGame/SuperMarioGalaxy'' style.
*** Lunar Realm, primarily a SpaceZone, takes a break from that theme in some levels, which feature the player jumping down onto a DeathMountain with regular gravity instead.
*** The first half of Koopa Country uses [[ShiftingSandLand desert elements]], replacing the haunted theme from the original game (which has been moved to Pumpkin Boneyard). The second half remains a LethalLavaLand.
** SlippySlideyIceWorld: World 5, Moonview Glacier
** SpaceZone: World 6, Lunar Realm
** TreeTrunkTour: World 3's Hivetree Tower, much like the first tower in Newer Wii, takes place in a giant tree.

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* DarkReprise: ''Cloudbolt Chasm'' features a very dark rendition of the [[VideoGame/SuperMarioWorld2YoshisIsland Yoshi's Island]] Athletic theme, as it is a dark and stormy cloud level with the {{Cumulonemesis}} mentioned above.


* AdvancingBossOfDoom: [[spoiler:The second phase of the final battle sees the Bros get chased by Bowser in the Koopa Clown Car.]]



* DualBoss: Much like the original game, the final battle with Bowser & Bowser Jr. [[spoiler:After Bowser Jr. is defeated [[SequentialBoss however...]]]]



* MythologyGag: [[spoiler:The final battle with Bowser takes elements of previous battles including ''VideoGame/NewSuperMarioBros1'', ''VideoGame/SuperMarioWorld'', ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMarioBros3''. The first phase also resembles a reversal of the final battle from ''VideoGame/NewSuperMarioBrosU'' where, instead of a Giant Bowser aided by Bowser Jr. in the Junior Clown Car who gives up after his father is defeated, Bowser aids Bowser Jr. from the Koopa Clown Car before taking center stage after his son is defeated. Even the music begins similarly to Bowser's theme from ''VideoGame/SuperMarioGalaxy'' and includes a part from his ''VideoGame/SuperMario3DWorld'' {{Leitmotif}}]]



* TheFaceOfTheSun / TheManInTheMoon: The [[SinisterSentientSun Angry Sun]] and Angry Moon return from Newer Wii.

to:

* TheFaceOfTheSun / TheManInTheMoon: The [[SinisterSentientSun Angry Sun]] and Angry Moon return from Newer Wii.Wii.
* UnexplainedRecovery: Due to the changes in the final battle, Bowser shows up perfectly fine despite last being seen as Dry Bowser.


* BattleInTheRain: The final fight against Bowser takes place during a violent thunderstorm.



* {{Cumulonemesis}}: During the seventh world's level ''Cloudbolt Chasm'', Mario is relentlessly chased by a malevolent thundercloud (which looks a lot like the one from ''VideoGame/MarioKartWii'') which zaps huge lightning bolts at him.



* TheFaceOfTheSun / TheManInTheMoon: The Angry Sun and Angry Moon return from Newer Wii.

to:

* TheFaceOfTheSun / TheManInTheMoon: The [[SinisterSentientSun Angry Sun Sun]] and Angry Moon return from Newer Wii.

Added DiffLines:

* ClimaxBoss: [[spoiler:King Boo, being the only original boss created for the game (if you don't count the redone final boss fight with Bowser), and also having an exclusive boss fight theme. Even though the fight is optional, defeating King Boo is the only way to access World 6.]]

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* BossRemix: [[spoiler:King Boo uses a remix of the ghost house theme for his boss battle.]]


Added DiffLines:

** Moonview Glacier starts as a straight SlippySlideyIceWorld before [[LethalLavaLand taking a page from]] ''VideoGame/SuperMarioGalaxy'''s book.

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* BonusDungeon: World 6: Lunar Realm, can only be reached by the World 5 cannon.


* BonusDungeon: [[spoiler:World 6, Lunar Realm.]]

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* BonusDungeon: [[spoiler:World 6, Lunar Realm.]]


* ArborealAbode: Hivetree Tower
* BattleshipRaid: Certain worlds end with an airship stage instead of a castle. Much like ''VideoGame/NewSuperMarioBrosWii'', these are marked with anchors.

to:

* ArborealAbode: Hivetree Tower
Tower, much like the first tower in Newer Wii, takes place in a giant tree.
* BattleshipRaid: Certain Even-number worlds (except World 8) end with an airship stage instead of a castle. Much like ''VideoGame/NewSuperMarioBrosWii'', these are marked with anchors.



* BubblyClouds: World 7, Cirrus Heavens

to:

* BubblyClouds: World 7, Cirrus HeavensHeavens which is based on World 7 of the original game.



* HailfirePeaks: Crystal Sewers merges [[UndergroundLevel Crystal Caves]] and [[DownTheDrain Soggy Sewers]] from ''Newer Super Mario Bros Wii''.

to:

* HailfirePeaks: Done several times:
**
Crystal Sewers merges [[UndergroundLevel Crystal Caves]] and [[DownTheDrain Soggy Sewers]] from ''Newer Super Mario Bros Wii''.Wii''.
** Dorries' Den combines [[PalmtreePanic the original World 3]] and [[JungleJapes World 4]], similar to what ''VideoGame/NewSuperMarioBros2'' did.
** The first half of Koopa Country uses [[ShiftingSandLand desert elements]], replacing the haunted theme from the original game (which has been moved to Pumpkin Boneyard). The second half remains a LethalLavaLand.
* MinecartMadness: In World 2 and World 8, certain levels require Mario to ride a minecart across tricky tracks.


* HailfirePeaks: Crystal Sewers merges [[UndergoundLevel Crystal Caves]] and [[DownTheDrain Soggy Sewers]] from ''Newer Super Mario Bros Wii''.

to:

* HailfirePeaks: Crystal Sewers merges [[UndergoundLevel [[UndergroundLevel Crystal Caves]] and [[DownTheDrain Soggy Sewers]] from ''Newer Super Mario Bros Wii''.

Added DiffLines:

* BattleshipRaid: Certain worlds end with an airship stage instead of a castle. Much like ''VideoGame/NewSuperMarioBrosWii'', these are marked with anchors.


Added DiffLines:

* ExcusePlot: Much like ''Newer Wii'', you only have a minor cutscene and single text message before starting the game.
* HailfirePeaks: Crystal Sewers merges [[UndergoundLevel Crystal Caves]] and [[DownTheDrain Soggy Sewers]] from ''Newer Super Mario Bros Wii''.


Newer Super Mario Bros. DS is a GameMod of ''VideoGame/NewSuperMarioBros1'' released on December 25, 2017 as a sorta-sequel, sorta-port to ''VideoGame/NewerSuperMarioBrosWii''. It can be downloaded [[http://www.newerteam.com/ds/ here]].

to:

Newer ''Newer Super Mario Bros. DS DS'' is a GameMod of ''VideoGame/NewSuperMarioBros1'' released on December 25, 2017 as a sorta-sequel, sorta-port to ''VideoGame/NewerSuperMarioBrosWii''. It can be downloaded [[http://www.newerteam.com/ds/ here]].


Newer Super Mario Bros. DS is a GameMod of VideoGame/NewSuperMarioBros1 released on December 25, 2017 as a sorta-sequel, sorta-port to VideoGame/NewerSuperMarioBrosWii. It can be downloaded [[http://www.newerteam.com/ds/ here]].

to:

Newer Super Mario Bros. DS is a GameMod of VideoGame/NewSuperMarioBros1 ''VideoGame/NewSuperMarioBros1'' released on December 25, 2017 as a sorta-sequel, sorta-port to VideoGame/NewerSuperMarioBrosWii.''VideoGame/NewerSuperMarioBrosWii''. It can be downloaded [[http://www.newerteam.com/ds/ here]].

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