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''New Super Mario Bros. Wii'' is a 2009 {{Platformer}} VideoGame for the UsefulNotes/{{Wii}}, and the sequel to ''VideoGame/NewSuperMarioBros1'' on the DS and the second overall ''VideoGame/NewSuperMarioBros'' game. It's the second ''Franchise/SuperMarioBros'' VideoGame for the Wii, the first being ''VideoGame/SuperMarioGalaxy''. Unlike ''Galaxy'', it is a side-scrolling ''Mario'' game, and plays like its predecessor, ''VideoGame/SuperMarioWorld'', and ''VideoGame/SuperMarioBros3'', while having a mixture of 3D and 2D graphics. It's the first Mario game since ''VideoGame/MarioBros'' to let multiple people play cooperatively at the same time [[{{Griefer}} (for a certain definition of "cooperatively")]], with this game being the first to allow up to four players at once in side-scrolling levels, and the first 2D Mario platformer for consoles since ''World''. ''VideoGame/NewSuperMarioBros1'' for the UsefulNotes/NintendoDS allowed competitive play in a set of competitive-only levels, but did not allow players to take on the levels of the main game together.

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''New Super Mario Bros. Wii'' is a 2009 {{Platformer}} VideoGame for the UsefulNotes/{{Wii}}, and the sequel to ''VideoGame/NewSuperMarioBros1'' on the DS and the second overall ''VideoGame/NewSuperMarioBros'' game. It's the second ''Franchise/SuperMarioBros'' VideoGame for the Wii, the first being ''VideoGame/SuperMarioGalaxy''. Unlike ''Galaxy'', it is a side-scrolling ''Mario'' game, and plays like its predecessor, ''VideoGame/SuperMarioWorld'', and ''VideoGame/SuperMarioBros3'', while having a mixture of 3D and 2D graphics. It's the first Mario game since ''VideoGame/MarioBros'' to let multiple people play cooperatively at the same time [[{{Griefer}} (for a certain definition of "cooperatively")]], with this game being the first to allow up to four players at once in side-scrolling levels, and the first 2D Mario platformer for consoles since ''World''. ''VideoGame/NewSuperMarioBros1'' for the UsefulNotes/NintendoDS Platform/NintendoDS allowed competitive play in a set of competitive-only levels, but did not allow players to take on the levels of the main game together.
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''New Super Mario Bros. Wii'' is a 2009 {{Platformer}} VideoGame for the UsefulNotes/{{Wii}}, and the sequel to ''VideoGame/NewSuperMarioBros1'' on the DS and the second overall ''VideoGame/NewSuperMarioBros'' game. It's the second ''Franchise/SuperMarioBros'' VideoGame for the Wii, the first being ''VideoGame/SuperMarioGalaxy''. Unlike ''Galaxy'', it is a side-scrolling ''Mario'' game, and plays like its predecessor, ''VideoGame/SuperMarioWorld'', and ''VideoGame/SuperMarioBros3'', while having a mixture of 3D and 2D graphics. It's the first Mario game since ''VideoGame/MarioBros'' to let multiple people play cooperatively at the same time [[{{Griefer}} (for a certain definition of "cooperatively")]], with this game being the first let up to four players at once in side-scrolling levels, and the first 2D Mario platformer for consoles since ''World''. ''VideoGame/NewSuperMarioBros1'' for the UsefulNotes/NintendoDS allowed competitive play in a set of competitive-only levels, but did not allow players to take on the levels of the main game together.

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''New Super Mario Bros. Wii'' is a 2009 {{Platformer}} VideoGame for the UsefulNotes/{{Wii}}, and the sequel to ''VideoGame/NewSuperMarioBros1'' on the DS and the second overall ''VideoGame/NewSuperMarioBros'' game. It's the second ''Franchise/SuperMarioBros'' VideoGame for the Wii, the first being ''VideoGame/SuperMarioGalaxy''. Unlike ''Galaxy'', it is a side-scrolling ''Mario'' game, and plays like its predecessor, ''VideoGame/SuperMarioWorld'', and ''VideoGame/SuperMarioBros3'', while having a mixture of 3D and 2D graphics. It's the first Mario game since ''VideoGame/MarioBros'' to let multiple people play cooperatively at the same time [[{{Griefer}} (for a certain definition of "cooperatively")]], with this game being the first let to allow up to four players at once in side-scrolling levels, and the first 2D Mario platformer for consoles since ''World''. ''VideoGame/NewSuperMarioBros1'' for the UsefulNotes/NintendoDS allowed competitive play in a set of competitive-only levels, but did not allow players to take on the levels of the main game together.
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** Classic Spikes show up for the first time since their debut in ''VideoGame/SuperMarioBros3''. While variants have been shown in other games, such as Clubbas in the ''Paper Mario'' games, Tolstar in ''VideoGame/MarioAndLuigiSuperstarSaga'', and most notably the Snow Spikes in the [[VideoGame/NewSuperMarioBros previous game]], this is the first time the originals reappear.

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** Classic Spikes show up for the first time since their debut in ''VideoGame/SuperMarioBros3''. While variants have been shown in other games, such as Clubbas in the ''Paper Mario'' games, Tolstar in ''VideoGame/MarioAndLuigiSuperstarSaga'', and most notably the Snow Spikes in the [[VideoGame/NewSuperMarioBros previous game]], this is the first time the originals reappear.reappear, and they also come back with a new blue variation called Stone Spikes.
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Crosswicking.

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* FrozenFoePlatform: The Ice Flower powerup allows its user to throw ice balls that can freeze some enemies into platforms.
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* CheckpointStarvation: 2-Castle, 8-4, the Ghost houses and all of World 9 lacks checkpoints.
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A slightly UpdatedRerelease of the game was released on December 5, 2017 for the Nvidia Shield TV [[NoExportforYou only in China]], featuring high definition 1080p graphics and a slightly redesigned UI.
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''New Super Mario Bros. Wii'' is a 2009 {{Platformer}} VideoGame for the UsefulNotes/{{Wii}}, and the sequel to ''VideoGame/NewSuperMarioBros1'' on the DS and the second overall ''VideoGame/NewSuperMarioBros'' game. It's the second ''Franchise/SuperMarioBros'' VideoGame for the Wii, the first being ''VideoGame/SuperMarioGalaxy''. Unlike ''Galaxy'', it plays like the side-scrolling ''Mario'' games, especially its predecessor, ''VideoGame/SuperMarioWorld'', and ''VideoGame/SuperMarioBros3'', while having a mixture of 3D and 2D graphics. It's the first Mario game [[OlderThanTheyThink since]] ''VideoGame/MarioBros'' to let multiple people play cooperatively at the same time [[{{Griefer}} (for a certain definition of "cooperatively")]], with this game being the first let up to four players at once, and the first 2D Mario platformer for consoles since ''World''. ''VideoGame/NewSuperMarioBros1'' for the UsefulNotes/NintendoDS allowed competitive play in a set of competitive-only levels, but did not allow players to take on the levels of the main game together.

It starts out at Princess Peach's birthday party, which features an unusually large cake. It turns out that TheCakeIsALie, and the seven Koopalings plus Bowser Junior jump out of it. They kidnap Peach [[ExcusePlot (again),]] taking her into an airship. They fly across the Mushroom Kingdom, with Mario, Luigi, and two Toads taking chase.

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''New Super Mario Bros. Wii'' is a 2009 {{Platformer}} VideoGame for the UsefulNotes/{{Wii}}, and the sequel to ''VideoGame/NewSuperMarioBros1'' on the DS and the second overall ''VideoGame/NewSuperMarioBros'' game. It's the second ''Franchise/SuperMarioBros'' VideoGame for the Wii, the first being ''VideoGame/SuperMarioGalaxy''. Unlike ''Galaxy'', it plays like the is a side-scrolling ''Mario'' games, especially game, and plays like its predecessor, ''VideoGame/SuperMarioWorld'', and ''VideoGame/SuperMarioBros3'', while having a mixture of 3D and 2D graphics. It's the first Mario game [[OlderThanTheyThink since]] since ''VideoGame/MarioBros'' to let multiple people play cooperatively at the same time [[{{Griefer}} (for a certain definition of "cooperatively")]], with this game being the first let up to four players at once, once in side-scrolling levels, and the first 2D Mario platformer for consoles since ''World''. ''VideoGame/NewSuperMarioBros1'' for the UsefulNotes/NintendoDS allowed competitive play in a set of competitive-only levels, but did not allow players to take on the levels of the main game together.

It starts out at Princess Peach's birthday party, which features an unusually large cake. It turns out that TheCakeIsALie, and the seven Koopalings plus Bowser Junior Jr. jump out of it. They kidnap Peach [[ExcusePlot (again),]] taking her into an airship. They fly across the Mushroom Kingdom, with Mario, Luigi, and two Toads taking chase.
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''New Super Mario Bros. Wii'' is a 2009 {{Platformer}} VideoGame for the UsefulNotes/{{Wii}}, and the sequel to ''VideoGame/NewSuperMarioBros1'' on the DS and the second overall ''VideoGame/NewSuperMarioBros'' game. It's the second ''Franchise/SuperMarioBros'' VideoGame for the Wii, the first being ''VideoGame/SuperMarioGalaxy''. Unlike ''Galaxy'', it plays like the side-scrolling ''Mario'' games, especially ''VideoGame/SuperMarioWorld'' and ''VideoGame/SuperMarioBros3'', while having a mixture of 3D and 2D graphics. It's the first Mario game [[OlderThanTheyThink since]] ''VideoGame/MarioBros'' to let multiple people play cooperatively at the same time [[{{Griefer}} (for a certain definition of "cooperatively")]], with this game being the first let up to four players at once, and the first 2D Mario platformer for consoles since ''World''. ''VideoGame/NewSuperMarioBros1'' for the UsefulNotes/NintendoDS allowed competitive play in a set of competitive-only levels, but did not allow players to take on the levels of the main game together.

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''New Super Mario Bros. Wii'' is a 2009 {{Platformer}} VideoGame for the UsefulNotes/{{Wii}}, and the sequel to ''VideoGame/NewSuperMarioBros1'' on the DS and the second overall ''VideoGame/NewSuperMarioBros'' game. It's the second ''Franchise/SuperMarioBros'' VideoGame for the Wii, the first being ''VideoGame/SuperMarioGalaxy''. Unlike ''Galaxy'', it plays like the side-scrolling ''Mario'' games, especially ''VideoGame/SuperMarioWorld'' its predecessor, ''VideoGame/SuperMarioWorld'', and ''VideoGame/SuperMarioBros3'', while having a mixture of 3D and 2D graphics. It's the first Mario game [[OlderThanTheyThink since]] ''VideoGame/MarioBros'' to let multiple people play cooperatively at the same time [[{{Griefer}} (for a certain definition of "cooperatively")]], with this game being the first let up to four players at once, and the first 2D Mario platformer for consoles since ''World''. ''VideoGame/NewSuperMarioBros1'' for the UsefulNotes/NintendoDS allowed competitive play in a set of competitive-only levels, but did not allow players to take on the levels of the main game together.
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* BigBad: Bowser, per usual. Though it's his high-ranking minions (Bowser Jr., Kamek, the Koopalings) that do more of the work, though.


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* TheHeavy: Even though Bowser is the game's BigBad and FinalBoss, he's only seen at the very end of the main game in his castle. That being said, Bowser Jr. and Kamek are the game's most active threats, the former of which leads the chase for the princess (and is fought in his airship thrice), while the latter appears in every castle level (as well as his own tower level in World 8) to make the boss battle much tougher.
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[[caption-width-right:300:[[PromotedToPlayable Toads helping the Mario Bros?]] [[CueTheFlyingPigs What sort of madness is this?!]]]]

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[[caption-width-right:300:[[PromotedToPlayable Toads Toads]] helping the Mario Bros?]] Bros? [[CueTheFlyingPigs What sort of madness is this?!]]]]
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cleanup to redirect to Super Mario Bros


* ContinuityNod: [[VideoGame/DonkeyKong Barrels]], [[VideoGame/MarioBros POW Blocks]], [[VideoGame/SuperMarioBros rotating fire bars, the first Bowser battle]], [[VideoGame/SuperMarioBrosTheLostLevels the wind, a secret ninth world]], [[VideoGame/SuperMarioBros2 the ability to play as Toad, carrying things over your head]], [[VideoGame/SuperMarioBros3 the Map Screen, the Koopalings, their Airship,]] [[VideoGame/SuperMarioWorld the Spin Attack, Yoshi, Porcupuffers, aquatic animals that wear goggles and act as stepping stones for the player]], [[VideoGame/YoshisIsland Kamek enchanting boss battles (including the last one, in which Bowser is hugely enlarged), multi-player characters in floating bubbles after defeat, the coin switch collection music and sounds]], [[VideoGame/NewSuperMarioBros1 mini mushrooms, dancing enemies]], etc. Also, the sting that plays [[https://www.youtube.com/watch?v=iYSLWrfX-kc when Kamek's magic starts doing its stuff in the boss battles]] shows up in ''Yoshi's Island'' under the [[https://www.youtube.com/watch?v=3QKDDqC_Jo0 exact]] [[https://www.youtube.com/watch?v=d9kgdJn79vI same]] conditions.

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* ContinuityNod: [[VideoGame/DonkeyKong Barrels]], [[VideoGame/MarioBros POW Blocks]], [[VideoGame/SuperMarioBros [[VideoGame/SuperMarioBros1 rotating fire bars, the first Bowser battle]], [[VideoGame/SuperMarioBrosTheLostLevels the wind, a secret ninth world]], [[VideoGame/SuperMarioBros2 the ability to play as Toad, carrying things over your head]], [[VideoGame/SuperMarioBros3 the Map Screen, the Koopalings, their Airship,]] [[VideoGame/SuperMarioWorld the Spin Attack, Yoshi, Porcupuffers, aquatic animals that wear goggles and act as stepping stones for the player]], [[VideoGame/YoshisIsland Kamek enchanting boss battles (including the last one, in which Bowser is hugely enlarged), multi-player characters in floating bubbles after defeat, the coin switch collection music and sounds]], [[VideoGame/NewSuperMarioBros1 mini mushrooms, dancing enemies]], etc. Also, the sting that plays [[https://www.youtube.com/watch?v=iYSLWrfX-kc when Kamek's magic starts doing its stuff in the boss battles]] shows up in ''Yoshi's Island'' under the [[https://www.youtube.com/watch?v=3QKDDqC_Jo0 exact]] [[https://www.youtube.com/watch?v=d9kgdJn79vI same]] conditions.



%% * KillItWithFire: The Fire Flower, unchanged from ''VideoGame/SuperMarioBros.''
%% * KillItWithIce: The Ice Flower and the Penguin Suit -- notable in that there are some enemies resistant to fireballs which get easily taken out with this, and vice versa.

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%% * KillItWithFire: The Fire Flower, unchanged from ''VideoGame/SuperMarioBros.''
%%
''VideoGame/SuperMarioBros1,'' grants the ability to fire fireballs at Mario's enemies.
* KillItWithIce: The Inversely, the Ice Flower and the Penguin Suit -- notable in that grant players the ability to shoot ice from their hands to attack their enemies. However, there are some enemies that are resistant to fireballs ice balls which get easily taken out with this, by fireballs instead, and vice versa.



* MythologyGag: As with the DS game, there is a homage to World 1-1 from the first ''VideoGame/SuperMarioBros'' and a Bowser battle that can be defeated simply by breaking the bridge and dropping Bowser in the lava (or down a pit ala ''VideoGame/SuperMarioBros3''), replacing the axe with a button.

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* MythologyGag: As with the DS game, there is a homage to World 1-1 from the first ''VideoGame/SuperMarioBros'' ''VideoGame/SuperMarioBros1'' and a Bowser battle that can be defeated simply by breaking the bridge and dropping Bowser in the lava (or down a pit ala ''VideoGame/SuperMarioBros3''), replacing the axe with a button.



* RemixedLevel: A few of the exclusive Coin Battle courses are remixed levels from ''VideoGame/SuperMarioBros'' updated for the CoOpMultiplayer.

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* RemixedLevel: A few of the exclusive Coin Battle courses are remixed levels from ''VideoGame/SuperMarioBros'' ''VideoGame/SuperMarioBros1'' updated for the CoOpMultiplayer.

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%% * CoOpMultiplayer: With teamwork, you can do lots of things that would otherwise be impossible to do alone (without a specific power-up, anyways). Without teamwork, see VideoGameCrueltyPotential.

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%% * CoOpMultiplayer: The game features CoOpMultiplayer for the first time in the mainline ''Mario'' games, something Creator/ShigeruMiyamoto wanted to do since the NES days. With teamwork, you can do lots of things that would otherwise be impossible to do alone (without a specific power-up, anyways). Without teamwork, see VideoGameCrueltyPotential.



%%* InvisibleBlock: Which are often blocks that don't exist until the player hits the location.

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%%* * InvisibleBlock: Which are often blocks that Some hidden ? Blocks exist in various courses in the game, which don't exist until the player hits the location.location where they're hidden.



%% * RemixedLevel: A few of the exclusive Coin Battle courses from ''VideoGame/SuperMarioBros''.

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%% * RemixedLevel: A few of the exclusive Coin Battle courses are remixed levels from ''VideoGame/SuperMarioBros''.''VideoGame/SuperMarioBros'' updated for the CoOpMultiplayer.



%% * SmashToBlack: Happens in TheStinger. [[spoiler:Doesn't stop you from ''hear''ing the castle land on Bowser.]]

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%% * SmashToBlack: Happens in TheStinger. [[spoiler:Doesn't [[spoiler:Before Bowser's Castle colapses on top of Bowser, Jr., and the Koopalings. Doesn't stop you from ''hear''ing the castle land on top of Bowser.]]



%% * TeethClenchedTeamwork: The multiplayer has a knack for varying between this and EnemyMine.
%% * ThoseTwoGuys: Blue Toad and Gold Toad don't even have names.
%% * ThrowABarrelAtIt: The barrels here work almost the same way as in ''VideoGame/DonkeyKongCountry''.

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%% * TeethClenchedTeamwork: The multiplayer has a knack was developed to allow for varying players to stand between this and EnemyMine.
%% * TitleScream: The Wii Disc channel banner sound. '''NEW SUPER MARIO BROTHERS''' '''WII-HEEEEE!!!'''
* ThoseTwoGuys: The two playable Toads introduced for the CoOpMultiplayer: Blue Toad and Gold Toad Yellow Toad, [[KnownOnlyByTheirNickname who don't even have names.
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names]].
* ThrowABarrelAtIt: The Some barrels appear in some courses here and work almost the same way as in ''VideoGame/DonkeyKongCountry''.''VideoGame/DonkeyKongCountry'', being able to be pick up and thrown.
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* DramaticChoirNumber: The phase 2 music for the final boss, [[spoiler:Giant Bowser]], is an epic theme with a choir melody and orchestral accompaniment.

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