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** One of the most richly rewarded side quests is to obtain a bunch of rocks from one of the deepest, darkest corners of Shadowvale. You never have any clue what makes them valuable.

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** One of the most richly rewarded side quests is to obtain a bunch of rocks from one of the deepest, darkest corners of Shadowvale. You You're never have given any clue as to what makes them valuable.


The original game was released in 1998. It then had a remake, which was released in 2007.

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The original game was released in 1998.1998 by Creator/SpiderwebSoftware. It then had a remake, which was released in 2007.

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The original game was released in 1998. It then had a remake, which was released in 2007.


* TheGenieKnowsJackNicholson: Sylak's Talking Skull makes reference to ''Series/SaturdayNightLive'' sketches and to other Spiderweb games. He also craves deli sandwiches. The presence of deli sandwiches at [[spoiler:the Spire of Ages]] suggests that the skull's anachronisms originate with his creator's experiments with future timelines.

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* TheGenieKnowsJackNicholson: Sylak's Talking Skull makes reference to ''Series/SaturdayNightLive'' sketches and to other Spiderweb games. He also craves deli sandwiches. The presence of deli sandwiches at [[spoiler:the Spire of Ages]] suggests that the skull's anachronisms anachronistic interests originate with his creator's experiments with future timelines.


* TheGenieKnowsJackNicholson: Sylak's Talking Skull makes reference to SaturdayNightLive sketches and to other Spiderweb games. He also craves deli sandwiches. The presence of deli sandwiches at [[spoiler:the Spire of Ages]] suggests that the skull's anachronisms originate with his creator's experiments with future timelines.

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* TheGenieKnowsJackNicholson: Sylak's Talking Skull makes reference to SaturdayNightLive ''Series/SaturdayNightLive'' sketches and to other Spiderweb games. He also craves deli sandwiches. The presence of deli sandwiches at [[spoiler:the Spire of Ages]] suggests that the skull's anachronisms originate with his creator's experiments with future timelines.


* TheGenieKnowsJackNicholson: Sylak's Talking Skull makes reference to SaturdayNightLive sketches and to other Spiderweb games. He also craves deli sandwiches. The presence of deli sandwiches at [[spolier:the Spire of Ages]] suggests that the skull's anachronisms originate with his creator's experiments with future timelines.

to:

* TheGenieKnowsJackNicholson: Sylak's Talking Skull makes reference to SaturdayNightLive sketches and to other Spiderweb games. He also craves deli sandwiches. The presence of deli sandwiches at [[spolier:the [[spoiler:the Spire of Ages]] suggests that the skull's anachronisms originate with his creator's experiments with future timelines.

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* TheGenieKnowsJackNicholson: Sylak's Talking Skull makes reference to SaturdayNightLive sketches and to other Spiderweb games. He also craves deli sandwiches. The presence of deli sandwiches at [[spolier:the Spire of Ages]] suggests that the skull's anachronisms originate with his creator's experiments with future timelines.


%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

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%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.


* MoneySpider: Averted. Your plunder from killing things comes mostly from whatever your enemies had in their inventory. Non-humanoids carry little or nothing, and only one out of every few humanoids carries coins.

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* MoneySpider: Averted. Your plunder from killing things things, aside from occasional OrganDrops, comes mostly from whatever your enemies had in their inventory. Non-humanoids carry little or nothing, and only one out of every few humanoids carries coins.


* BagOfSharing: Partially averted. Everyone has their own inventory, and you have to be adjacent to pass objects along in combat, but, unlike everything else, food and coins go into a single pool.

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* BagOfSharing: Partially averted. Everyone has their own inventory, and you have to be adjacent to pass objects along in combat, but, unlike everything else, food and coins each go into a single pool.


* FlyingDutchman: Implied to be the fate of [[spoiler:the main party of Celtic warriors]] at the end.

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* LemonyNarrator: A rather subdued one, except in the item descriptions.

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* VendorTrash: Lots of it. Some items are worthless, so you can sell them but won't receive any money. One example is the item that is actually named Trash.

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* BagOfSharing: Partially averted. Everyone has their own inventory, and you have to be adjacent to pass objects along in combat, but, unlike everything else, food and coins go into a single pool.

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* PlanetOfSteves: The Giant Intelligent Friendly Talking Spiders are all named Spider.

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