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Pothole to now-YMMV item, with the actual entry seemingly being too downplayed to be an example


* MultinationalTeam: The Austrians are essentially this by default, with their ''Grenzers'' evidently meant to be Czech/Bohemian, while their Hussars are clearly intended to be Hungarian (complete with their own [[ObviousBeta stand-in language]] voices).

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* MultinationalTeam: The Austrians are essentially this by default, with their ''Grenzers'' evidently meant to be Czech/Bohemian, while their Hussars are clearly intended to be Hungarian (complete with their own [[ObviousBeta stand-in language]] language voices).



* ObviousBeta: There are still some bugs and unfinished bits to be ironed out, along with some additional factions and features. That said, the current version is very much playable.

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The '''''Napoleonic Era''''' is a GameMod for ''VideoGame/AgeOfEmpiresIII'' that switches the focus of the game from the colonization of the Americas to war in Europe and the Mediterranean area, also reducing the time-span of the game (from 1492 to about 1870 in the original, to 1550-1815). The French revolutionary and Napoleonic Wars receive special attention, with the fourth age being entirely set in the first and the fifth in the second. In addition to introducing a variety of new (mainly European) nations like the Swedes, Italians, Prussians, Austrians, Polish, Swiss and Americans, the mod also revamps and alters many of the existing factions with new skins, units and unique technologies. It's also one of the handful of mods for the game that not only remain supported but are still in development, with "Version 3" on the horizon.

The mod can be found [[http://www.ne.elpea.net/forum/portal.php online]].

to:

The '''''Napoleonic Era''''' is a GameMod for ''VideoGame/AgeOfEmpiresIII'' that switches the focus of the game from the colonization of the Americas to war in Europe and the Mediterranean area, also reducing the time-span of the game (from 1492 to about 1870 in the original, to 1550-1815). The French revolutionary and Napoleonic Wars receive special attention, with the fourth age being entirely set in the first and the fifth in the second. In addition to introducing a variety of new (mainly European) nations like the Swedes, Italians, Prussians, Austrians, Polish, Swiss and Americans, the mod also revamps and alters many of the existing factions with new skins, units and unique technologies. It's also one of While the handful mod is no longer updated, many of mods its ideas, particularly for the game that not only remain supported but are still European civilizations, would eventually resurface in development, with "Version 3" on the horizon.

''Definitive Edition''.

The mod can be found [[http://www.ne.elpea.net/forum/portal.php online]].
[[https://www.moddb.com/mods/napoleonic-era here]].
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Blade On A Stick has been disambiguated


* BladeOnAStick: Many of the Swiss units seem to have a preference for pikes and halberds, including the famed Swiss Guard.
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The '''''Napoleonic Era''''' is a GameMod for ''VideoGame/AgeOfEmpiresIII'' that switches the focus of the game from the colonization of the Americas to war in Europe and the Mediterranean area, reducing the time-span of the game from 1492 to about 1870 in the original, to 1550-1815, with the French revolutionary and Napoleonic Wars receiving special attention. In addition to introducing a variety of new (mainly European) nations like the Swedes, Italians, Prussians, Austrians, Polish, Swiss and Americans, the mod also revamps and alters many of the existing factions with new skins, units and unique technologies. It's also one of the handful of mods for the game that are not only remain supported but are still in development, with "Version 3" on the horizon.

to:

The '''''Napoleonic Era''''' is a GameMod for ''VideoGame/AgeOfEmpiresIII'' that switches the focus of the game from the colonization of the Americas to war in Europe and the Mediterranean area, also reducing the time-span of the game from (from 1492 to about 1870 in the original, to 1550-1815, with the 1550-1815). The French revolutionary and Napoleonic Wars receiving receive special attention.attention, with the fourth age being entirely set in the first and the fifth in the second. In addition to introducing a variety of new (mainly European) nations like the Swedes, Italians, Prussians, Austrians, Polish, Swiss and Americans, the mod also revamps and alters many of the existing factions with new skins, units and unique technologies. It's also one of the handful of mods for the game that are not only remain supported but are still in development, with "Version 3" on the horizon.
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** Despite the name, the first modding team was more concerned with adding cool things they considered missing than with actually bringing the focus to the Napoleonic Wars. The current team is bringing it more in line with the latter idea, to the point of discarding already completed units that are too archaic, unbalanced or HollywoodHistory-ish.
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* AmericansAreCowboys: Invoked aplenty by the American civ. For starters, they have a barn that replaces both the stable and the livestock pen, allowing them to train both cows and cavalry. The "Cowboy Band" card gives them a shipment of Wild West-themed outlaws, and the Mounted Rifleman (their version of the Dragoon) also has a very SettlingTheFrontier-vibe.


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* SemperFi: Also invoked directly by the Americans, who can train Marines in the dock. The Marines have a special ability, called precisely "Semper Fi", that boosts their attack for a limited time.
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** The [[DevelopmentHell ever-delayed 2.2 version]] has the intend to eliminate or rework many of the archaic units that were added before later modders set the beginning of the mod in the year 1550. This will likely spell doom for crossbowmen, hand cannoneers and Teutonic knights.

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** The [[DevelopmentHell ever-delayed 2.2 version]] has the intend intent to eliminate or rework many of the archaic units that were added before later modders set the beginning of the mod in the year 1550. This will likely spell doom for crossbowmen, hand cannoneers and Teutonic knights.
Is there an issue? Send a MessageReason:
None


The '''''Napoleonic Era''''' is a GameMod for ''VideoGame/AgeOfEmpiresIII'' that switches the focus of the game from the colonization of the Americas to war in Europe and the Mediterranean area, reducing the time-span of the game from 1492 to about 1870 in the original, to 1550-1815, with the French revolutionary and Napoleonic Wars receiving special attention. In addition to introducing a variety of new (mainly European) nations like the Swedes, Italians, Prussians, Austrians, Swiss and Americans, the mod also revamps and alters many of the existing factions with new skins, units and unique technologies. It's also one of the handful of mods for the game that are not only remain supported but are still in development, with "Version 3" on the horizon.

to:

The '''''Napoleonic Era''''' is a GameMod for ''VideoGame/AgeOfEmpiresIII'' that switches the focus of the game from the colonization of the Americas to war in Europe and the Mediterranean area, reducing the time-span of the game from 1492 to about 1870 in the original, to 1550-1815, with the French revolutionary and Napoleonic Wars receiving special attention. In addition to introducing a variety of new (mainly European) nations like the Swedes, Italians, Prussians, Austrians, Polish, Swiss and Americans, the mod also revamps and alters many of the existing factions with new skins, units and unique technologies. It's also one of the handful of mods for the game that are not only remain supported but are still in development, with "Version 3" on the horizon.
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* ReTool: From colonial warfare in the Americas (the mod started life before any expansion came out) to European warfare. WordOfGod is that 3 will be a total conversion mod, rather than just additions to the original game.
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* HiredGuns / PrivateMilitaryContractors: The Italians can ship in mercenary armies from their homeland for a fee; the Condotierri in particular are described as basically mercenary knights. The Swiss meanwhile are presented as a whole ''nation'' of mercs in all but name.

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* HiredGuns / PrivateMilitaryContractors: The Italians can ship in mercenary armies from their homeland for a fee; the Condotierri Condotieri in particular are described as basically mercenary knights. The Swiss meanwhile are presented as a whole ''nation'' of mercs in all but name.



** The 2.17 version has slow Teutonic Knights on foot available for Prussia, and Mangudai identical to the ones in ''VideoGame/AgeOfEmpiresII'' can be recruited from Mongol camps. The skins of the Condottiero and its two upgrades are identical to ''[=AoEII=]'''s Knight, Cavalier and Paladin.

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** The 2.17 version has slow Teutonic Knights on foot available for Prussia, and Mangudai identical to the ones in ''VideoGame/AgeOfEmpiresII'' can be recruited from Mongol camps. The skins of the Condottiero and its two upgrades are identical to ''[=AoEII=]'''s ''[=AoE=] II'''s Knight, Cavalier and Paladin.
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** The 2.17 version has slow Teutonic Knights on foot available for Prussia, and Mangudai identical to the ones in ''VideoGame/AgeOfEmpiresII'' can be recruited from Mongol camps.

to:

** The 2.17 version has slow Teutonic Knights on foot available for Prussia, and Mangudai identical to the ones in ''VideoGame/AgeOfEmpiresII'' can be recruited from Mongol camps. The skins of the Condottiero and its two upgrades are identical to ''[=AoEII=]'''s Knight, Cavalier and Paladin.

Added: 585

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* TheArtifact: The modders don't hide their dislike for the playable Native American civs and don't intend to do any changes to them. Still, they won't remove them either.

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* TheArtifact: The modders don't hide their dislike for the playable Native American civs and don't intend to do any changes to them. Still, But they won't remove them either.either.
** In the same vein, the game contains a shell Inca civilization that has no working card deck and tech tree. The current modders have no interest in developing it, but they won't remove it either. If someone takes it upon their shoulders to actually make it a civilization, then good for him.
** Also played but eventually averted with the Persians, who were similarly proposed and abandoned, but were taken up again when new, interested people joined the team. While the 2.17 version of the Persians is a complete shell, the 2.2 version will be playable and have its own unique units.
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* TheArtifact: The modders don't hide their dislike for the playable Native American civs and don't intend to do any changes to them. Still, they won't remove them either.
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Don't get the point of this entry. Of course there are no Vikings. The game is set centuries after


* HornyVikings: Averted with the Swedes, though they were a major European power during mod's (and main game's) time period.
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** The [[DevelopmentHell ever-delayed 2.2 version]] has the intend to eliminate or rework many of the archaic units that were added before later modders set the beginning of the mod in the year 1550.

to:

** The [[DevelopmentHell ever-delayed 2.2 version]] has the intend to eliminate or rework many of the archaic units that were added before later modders set the beginning of the mod in the year 1550. This will likely spell doom for crossbowmen, hand cannoneers and Teutonic knights.
Is there an issue? Send a MessageReason:
None


The '''''Napoleonic Era''''' is a GameMod for ''VideoGame/AgeOfEmpiresIII'' that puts more focus on the titular age of UsefulNotes/NapoleonBonaparte and the French revolutionary and Napoleonic Wars. In addition to introducing a variety of new (mainly European) nations like the Swedes, Italians, Prussians, Austrians, Swiss and Americans, the mod also revamps and alters many of the existing factions with new skins, units and unique technologies. It's also one of the handful of mods for the game that are not only remain supported but are still in development, with "Version 3" on the horizon.

to:

The '''''Napoleonic Era''''' is a GameMod for ''VideoGame/AgeOfEmpiresIII'' that puts more switches the focus on of the titular age game from the colonization of UsefulNotes/NapoleonBonaparte the Americas to war in Europe and the Mediterranean area, reducing the time-span of the game from 1492 to about 1870 in the original, to 1550-1815, with the French revolutionary and Napoleonic Wars.Wars receiving special attention. In addition to introducing a variety of new (mainly European) nations like the Swedes, Italians, Prussians, Austrians, Swiss and Americans, the mod also revamps and alters many of the existing factions with new skins, units and unique technologies. It's also one of the handful of mods for the game that are not only remain supported but are still in development, with "Version 3" on the horizon.
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* DoingItForTheArt: In addition to the graphical and gameplay alterations, the modders went through the trouble of finding (if not possibly recording) new language tracks for the various factions.
** Some of the reasons behind the delays is that the modders realized that the textures they were making for new units were of much better quality than the now decade-old game, so they started reeskinning those units as well to bring them to the same level.

Added: 895

Changed: 403

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None


The '''''Napoleonic Era''''' is a GameMod for ''VideoGame/AgeOfEmpiresIII'' that puts more focus on the titular age of UsefulNotes/NapoleonBonaparte and the 19th Century in general while keeping with the main game's timeframe. In addition to introducing a variety of new (mainly European) nations like the Swedes, Italians, Austrians and Americans, the mod also revamps and alters many of the existing factions with new skins, units and unique technologies. It's also one of the handful of mods for the game that are not only remain supported but are still in development, with "Version 3" on the horizon.

to:

The '''''Napoleonic Era''''' is a GameMod for ''VideoGame/AgeOfEmpiresIII'' that puts more focus on the titular age of UsefulNotes/NapoleonBonaparte and the 19th Century in general while keeping with the main game's timeframe. French revolutionary and Napoleonic Wars. In addition to introducing a variety of new (mainly European) nations like the Swedes, Italians, Austrians Prussians, Austrians, Swiss and Americans, the mod also revamps and alters many of the existing factions with new skins, units and unique technologies. It's also one of the handful of mods for the game that are not only remain supported but are still in development, with "Version 3" on the horizon.



* AwesomeButImpractical: Some (but not all) of the early-game units tend to become obsolete once the Fortress (III) or Industrial (IV) Ages are reached, when rifle infantry, proper artillery and more powerful gunpowder units in general become available.

to:

* AwesomeButImpractical: Some (but not all) ** The [[DevelopmentHell ever-delayed 2.2 version]] has the intend to eliminate or rework many of the early-game archaic units tend to become obsolete once that were added before later modders set the Fortress (III) or Industrial (IV) Ages are reached, when rifle infantry, proper artillery and more powerful gunpowder units beginning of the mod in general become available. the year 1550.


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** Some of the reasons behind the delays is that the modders realized that the textures they were making for new units were of much better quality than the now decade-old game, so they started reeskinning those units as well to bring them to the same level.


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* ElegantWeaponForAMoreCivilizedAge: Some (but not all) of the early-game units tend to become obsolete once the Fortress (III) or Industrial (IV) Ages are reached, when rifle infantry, proper artillery and more powerful gunpowder units in general become available.


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* MythologyGag:
** The 2.17 version has slow Teutonic Knights on foot available for Prussia, and Mangudai identical to the ones in ''VideoGame/AgeOfEmpiresII'' can be recruited from Mongol camps.
** The Malta map lets you recruit Hoop Throwers and Maltese knights from Maltese villages, and also has hostile Janissaries in the countryside, regardless of who you are playing.

Changed: 187

Removed: 756

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* AllTheLittleGermanies: The original German faction from the main game was retooled to represent the various German states that aren't Prussia or Austria.



* UsefulNotes/TheCityStateEra: The Italians in-game represent the various Italian realms and city-states, and can receive support from them. High-level players can even receive aid from the Papal States as well. Curiously, they're led by Cesare Borgia.



* PolesWithPoleaxes: Poland is nicely represented in-game, with a mix of early-game melee units and late-game powerhouses like the (in)famous Winged Hussars.



* TheSoundOfMartialMusic: The mod makes Austria a playable faction, with many of their units and technologies reflecting the multinational and multicultural nature of the Habsburg Empire.
* TheTeutonicKnights: Teutonic Knights are available as a powerful, early-game unit for the Prussians. Leveling up however allows the Knights to be upgraded to become useful in the late-game.

to:

* TheSoundOfMartialMusic: The mod makes Austria a playable faction, with many of their units and technologies reflecting the multinational and multicultural nature of the Habsburg Empire.
* TheTeutonicKnights: Teutonic Knights are available as a powerful, early-game unit for the Prussians. Leveling up however allows the Knights to be upgraded to become useful in the late-game.

Added: 200

Changed: 116

Is there an issue? Send a MessageReason:
None


The '''''Napoleonic Era''''' is a GameMod for ''VideoGame/AgeOfEmpiresIII'' that puts more focus on the title age of UsefulNotes/NapoleonBonaparte and the 19th Century in general while keeping with the main game's timeframe. In addition to introducing a variety of new (mainly European) nations like the Swedes, Italians, Austrians and Americans, the mod also revamps and alters many of the existing factions with new skins, units and unique technologies. It's also one of the handful of mods for the game that are not only remain supported but are still in development, with "Version 3" on the horizon.

to:

The '''''Napoleonic Era''''' is a GameMod for ''VideoGame/AgeOfEmpiresIII'' that puts more focus on the title titular age of UsefulNotes/NapoleonBonaparte and the 19th Century in general while keeping with the main game's timeframe. In addition to introducing a variety of new (mainly European) nations like the Swedes, Italians, Austrians and Americans, the mod also revamps and alters many of the existing factions with new skins, units and unique technologies. It's also one of the handful of mods for the game that are not only remain supported but are still in development, with "Version 3" on the horizon.



* CannonFodder: The Russians rely on a lot of cheap and plentiful, if expendable infantry. Further down the line though, said fodder become more than capable of holding the line in sufficient numbers.



* HiredGuns / PrivateMilitaryContractors: The Italians can ship in mercenary armies from their homeland for a fee. The Condotierri meanwhile are described as basically mercenary knights.

to:

* HiredGuns / PrivateMilitaryContractors: The Italians can ship in mercenary armies from their homeland for a fee. The fee; the Condotierri meanwhile in particular are described as basically mercenary knights.knights. The Swiss meanwhile are presented as a whole ''nation'' of mercs in all but name.



* ShoutOut: Quite a few references and crossover elements are present. Britain's skirmishers for instance are clearly based on Sharpe, while the Hassassin "Natives" in some of the custom maps are the Assassins from ''AssassinsCreed'' in all but name, complete with eagle vision and hidden blades. Meanwhile, the Swiss and French incorporate some gameplay elements from the Norse and Atlantean civilizations respectively from ''VideoGame/AgeOfMythology.''

to:

* ShoutOut: Quite a few references and crossover elements are present. Britain's skirmishers for instance are clearly based on Sharpe, while the Hassassin "Natives" in some of the custom maps are the Assassins from ''AssassinsCreed'' ''Franchise/AssassinsCreed'' in all but name, complete with eagle vision and hidden blades. Meanwhile, the Swiss and French incorporate some gameplay elements from the Norse and Atlantean civilizations respectively from ''VideoGame/AgeOfMythology.''
Is there an issue? Send a MessageReason:
None


The '''''Napoleonic Era''''' is a GameMod for ''VideoGame/AgeOfEmpiresIII'' that puts more focus on the title age of NapoleonBonaparte and the 19th Century in general while keeping with the main game's timeframe. In addition to introducing a variety of new (mainly European) nations like the Swedes, Italians, Austrians and Americans, the mod also revamps and alters many of the existing factions with new skins, units and unique technologies. It's also one of the handful of mods for the game that are not only remain supported but are still in development, with "Version 3" on the horizon.

to:

The '''''Napoleonic Era''''' is a GameMod for ''VideoGame/AgeOfEmpiresIII'' that puts more focus on the title age of NapoleonBonaparte UsefulNotes/NapoleonBonaparte and the 19th Century in general while keeping with the main game's timeframe. In addition to introducing a variety of new (mainly European) nations like the Swedes, Italians, Austrians and Americans, the mod also revamps and alters many of the existing factions with new skins, units and unique technologies. It's also one of the handful of mods for the game that are not only remain supported but are still in development, with "Version 3" on the horizon.



* MortonsFork: The Imperial Age politicians for the French [[spoiler:both of whom are none other than NapoleonBonaparte, as First Consul and Emperor respectively.]]

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* MortonsFork: The Imperial Age politicians for the French [[spoiler:both of whom are none other than NapoleonBonaparte, UsefulNotes/NapoleonBonaparte, as First Consul and Emperor respectively.]]
Is there an issue? Send a MessageReason:
None


* ShoutOut: Quite a few references and crossover elements are present. Britain's skirmishers for instance are clearly based on Sharpe, while the Hassassin "Natives" in some of the custom maps are the Assassins from ''AssassinsCreed'' in all but name, complete with eagle vision and hidden blades. Meanwhile, the Swiss and French incorporate some gameplay elements from the Norse and Atlantean civilizations respectively from ''AgeOfMythology.''

to:

* ShoutOut: Quite a few references and crossover elements are present. Britain's skirmishers for instance are clearly based on Sharpe, while the Hassassin "Natives" in some of the custom maps are the Assassins from ''AssassinsCreed'' in all but name, complete with eagle vision and hidden blades. Meanwhile, the Swiss and French incorporate some gameplay elements from the Norse and Atlantean civilizations respectively from ''AgeOfMythology.''VideoGame/AgeOfMythology.''

Added: 444

Removed: 444

Is there an issue? Send a MessageReason:
None


* ShoutOut: Quite a few references and crossover elements are present. Britain's skirmishers for instance are clearly based on Sharpe, while the Hassassin "Natives" in some of the custom maps are the Assassins from ''AssassinsCreed'' in all but name, complete with eagle vision and hidden blades. Meanwhile, the Swiss and French incorporate some gameplay elements from the Norse and Atlantean civilizations respectively from ''AgeOfMythology.''



* ShoutOut: Quite a few references and crossover elements are present. Britain's skirmishers for instance are clearly based on Sharpe, while the Hassassin "Natives" in some of the custom maps are the Assassins from ''AssassinsCreed'' in all but name, complete with eagle vision and hidden blades. Meanwhile, the Swiss and French incorporate some gameplay elements from the Norse and Atlantean civilizations respectively from ''AgeOfMythology.''
Is there an issue? Send a MessageReason:
Moving to proper Namespace.

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The '''''Napoleonic Era''''' is a GameMod for ''VideoGame/AgeOfEmpiresIII'' that puts more focus on the title age of NapoleonBonaparte and the 19th Century in general while keeping with the main game's timeframe. In addition to introducing a variety of new (mainly European) nations like the Swedes, Italians, Austrians and Americans, the mod also revamps and alters many of the existing factions with new skins, units and unique technologies. It's also one of the handful of mods for the game that are not only remain supported but are still in development, with "Version 3" on the horizon.

The mod can be found [[http://www.ne.elpea.net/forum/portal.php online]].

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!!''Napoleonic Era'' provides examples of the following tropes:

* AllTheLittleGermanies: The original German faction from the main game was retooled to represent the various German states that aren't Prussia or Austria.
* AnachronismStew: Still present even after the overhauls, due to the game's timeframe.
* AwesomeButImpractical: Some (but not all) of the early-game units tend to become obsolete once the Fortress (III) or Industrial (IV) Ages are reached, when rifle infantry, proper artillery and more powerful gunpowder units in general become available.
* BladeOnAStick: Many of the Swiss units seem to have a preference for pikes and halberds, including the famed Swiss Guard.
* UsefulNotes/TheCityStateEra: The Italians in-game represent the various Italian realms and city-states, and can receive support from them. High-level players can even receive aid from the Papal States as well. Curiously, they're led by Cesare Borgia.
* DeathFromAbove: Artillery is noticeably more powerful and varied here, reflecting Napoleon's penchant for cannons.
* DoingItForTheArt: In addition to the graphical and gameplay alterations, the modders went through the trouble of finding (if not possibly recording) new language tracks for the various factions.
* DuelingGames: With the ''VideoGame/WarOfTheTripleAlliance'' and ''[[http://www.knightsandbarbarians.com/ Knights and Barbarians]]'' mods, among others. Although the competition is rather friendly, with quite a bit of overlapping influence among the modders.
* EliteMooks: While many of the nations have their own respective variants of this (like Prussia's Death's Head Hussars), the French can ship elite Napoleonic troops from the homeland.
* EmptyLevels / PoisonMushroom: Of a sort. Some of the randomized "upgrades" for your units or faction in general actually bring about penalties (like "Pacifism" or "Malthusian Disaster"), encouraging players to be careful with how they research.
* HornyVikings: Averted with the Swedes, though they were a major European power during mod's (and main game's) time period.
* HiredGuns / PrivateMilitaryContractors: The Italians can ship in mercenary armies from their homeland for a fee. The Condotierri meanwhile are described as basically mercenary knights.
* LargeHam: The Italians, in a nod to the main game's Elmeti units.
* MortonsFork: The Imperial Age politicians for the French [[spoiler:both of whom are none other than NapoleonBonaparte, as First Consul and Emperor respectively.]]
* MultinationalTeam: The Austrians are essentially this by default, with their ''Grenzers'' evidently meant to be Czech/Bohemian, while their Hussars are clearly intended to be Hungarian (complete with their own [[ObviousBeta stand-in language]] voices).
* NintendoHard: The AI has been revamped to make even a normal-difficulty skirmish a challenge. Not to mention making said enemies unafraid to use artillery against you.
* ObviousBeta: There are still some bugs and unfinished bits to be ironed out, along with some additional factions and features. That said, the current version is very much playable.
* PolesWithPoleaxes: Poland is nicely represented in-game, with a mix of early-game melee units and late-game powerhouses like the (in)famous Winged Hussars.
* SettlingTheFrontier: The Americans have a decidedly frontier-colonial aesthetic compared to the European factions, which is reflected in their units, gameplay and even architecture.
* TheSoundOfMartialMusic: The mod makes Austria a playable faction, with many of their units and technologies reflecting the multinational and multicultural nature of the Habsburg Empire.
* ShoutOut: Quite a few references and crossover elements are present. Britain's skirmishers for instance are clearly based on Sharpe, while the Hassassin "Natives" in some of the custom maps are the Assassins from ''AssassinsCreed'' in all but name, complete with eagle vision and hidden blades. Meanwhile, the Swiss and French incorporate some gameplay elements from the Norse and Atlantean civilizations respectively from ''AgeOfMythology.''
* TheTeutonicKnights: Teutonic Knights are available as a powerful, early-game unit for the Prussians. Leveling up however allows the Knights to be upgraded to become useful in the late-game.

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