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* AlienInvasion

to:

* AlienInvasionAlienInvasion: All the enemies are alien mud creatures from outer space, nearly all the levels are set on Earth.



* ExcusePlot

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* ExcusePlotExcusePlot: Mud creatures invade Earth. Kill them all.



* JetPack
* KillItWithWater

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* JetPack
JetPack: Max has one to hover horizontally or in place. One upgrade allows him to super-jump with it.
* KillItWithWaterKillItWithWater: Max's weapon shoots water.



* MooksButNoBosses
* MuckMonster

to:

* MooksButNoBosses
MooksButNoBosses: Except in ''Super Challenge''.
* MuckMonsterMuckMonster: The Mudds



* {{Retraux}}
* ShoutOut: The G-Land levels are GreenBoyColor, and the V-Land levels do the same for the UsefulNotes/VirtualBoy.
** CGA-Land levels use the color scheme of the IBM Color Graphics Adapter graphics card.

to:

* {{Retraux}}
{{Retraux}}: Has a "12-bit" art aesthetic.
* ShoutOut: The G-Land levels are GreenBoyColor, and the V-Land levels do the same for the UsefulNotes/VirtualBoy.
**
UsefulNotes/VirtualBoy. CGA-Land levels use the color scheme of the IBM Color Graphics Adapter graphics card.



* SpikesOfDoom

to:

* SpikesOfDoomSpikesOfDoom: If it's not Mudds you're trying to get around in the levels, then it's this.


* DeliberatelyMonochrome / SplashOfColor: The secret [[UsefulNotes/VirtualBoy V-Land]] and [[UsefulNotes/GameBoy G-Land]] levels are done in this style. Only the backgrounds change color, though; Max and the Mudd sprites remain unchanged.

to:

* DeliberatelyMonochrome / SplashOfColor: The secret [[UsefulNotes/VirtualBoy V-Land]] and [[UsefulNotes/GameBoy [[GreenBoyColor G-Land]] levels are done in this style. Only the backgrounds change color, though; Max and the Mudd sprites remain unchanged.



* ShoutOut: The G-Land levels are modeled after the UsefulNotes/GameBoy, and the V-Land levels do the same for the UsefulNotes/VirtualBoy.

to:

* ShoutOut: The G-Land levels are modeled after the UsefulNotes/GameBoy, GreenBoyColor, and the V-Land levels do the same for the UsefulNotes/VirtualBoy.


The game later got an UpdatedRerelease for the UsefulNotes/WiiU in June 2013 as ''Mutant Mudds Deluxe'', keeping all the levels in the original and adding 20 new "ghost" levels, adding such twists as weapons with limited ammo and {{Invincible Minor Minion}}s. This version was later made available on the UsefulNotes/PlayStationNetwork that December. In 2017 ''Mutant Mudds Collection'' was made available on the UsefulNotes/NintendoSwitch, including ''Mutant Mudds Deluxe'', ''Mutant Mudds Super Challenge'', and a new puzzle game called ''Mudd Blocks''.

to:

The game later got an UpdatedRerelease for the UsefulNotes/WiiU in June 2013 as ''Mutant Mudds Deluxe'', keeping all the levels in the original and adding 20 new "ghost" levels, adding such twists as weapons with limited ammo and {{Invincible Minor Minion}}s. This version The new content was also added to the 3DS version, and was later made available on the UsefulNotes/PlayStationNetwork that December. In 2017 ''Mutant Mudds Collection'' was made available on the UsefulNotes/NintendoSwitch, including ''Mutant Mudds Deluxe'', ''Mutant Mudds Super Challenge'', and a new puzzle game called ''Mudd Blocks''.



** The lack of checkpoints in the 3DS version, though they have recently been patched in.

to:

** The lack of checkpoints in the 3DS version, though they have recently been were eventually patched in.


''Mutant Mudds'' is a "12-bit" 2D platformer game developed by Creator/RenegadeKid (''VideoGame/DementiumTheWard'', ''Moon'') for the UsefulNotes/Nintendo3DS and later PC (via [[Website/GOGDotCom GOG.com]], [=GamersGate=] and Desura) and [=iOS=] devices.

to:

''Mutant Mudds'' is a "12-bit" 2D platformer game developed by Creator/RenegadeKid (''VideoGame/DementiumTheWard'', ''Moon'') for the UsefulNotes/Nintendo3DS and later PC (via [[Website/GOGDotCom GOG.com]], [=GamersGate=] and Desura) UsefulNotes/{{Desura}}) and [=iOS=] devices.


[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/mutantmudds_5333.jpg]]

''Mutant Mudds'' is a "12-bit" 2D platformer game developed by Creator/RenegadeKid (''VideoGame/DementiumTheWard'', ''Moon'') for the UsefulNotes/Nintendo3DS and later PC (via GOG.com, [=GamersGate=] and Desura) and [=iOS=] devices.

to:

[[quoteright:342:https://static.[[quoteright:321:https://static.tvtropes.org/pmwiki/pub/images/mutantmudds_5333.org/pmwiki/pub/images/mudds.jpg]]

''Mutant Mudds'' is a "12-bit" 2D platformer game developed by Creator/RenegadeKid (''VideoGame/DementiumTheWard'', ''Moon'') for the UsefulNotes/Nintendo3DS and later PC (via [[Website/GOGDotCom GOG.com, com]], [=GamersGate=] and Desura) and [=iOS=] devices.



The game later got an UpdatedRerelease for the UsefulNotes/WiiU in June 2013 as ''Mutant Mudds Deluxe'', keeping all the levels in the original and adding 20 new "ghost" levels, adding such twists as weapons with limited ammo and {{Invincible Minor Minion}}s. This version was later made available on the UsefulNotes/PlayStationNetwork that December.

to:

The game later got an UpdatedRerelease for the UsefulNotes/WiiU in June 2013 as ''Mutant Mudds Deluxe'', keeping all the levels in the original and adding 20 new "ghost" levels, adding such twists as weapons with limited ammo and {{Invincible Minor Minion}}s. This version was later made available on the UsefulNotes/PlayStationNetwork that December.
December. In 2017 ''Mutant Mudds Collection'' was made available on the UsefulNotes/NintendoSwitch, including ''Mutant Mudds Deluxe'', ''Mutant Mudds Super Challenge'', and a new puzzle game called ''Mudd Blocks''.



!Tropes used in Mutant Mudds:

to:

!Tropes used in Mutant Mudds:''Mutant Mudds'':


* UpdatedRerelease: ''Deluxe'', which adds 20 new "ghost" levels.
* WhatCouldHaveBeen: The game originally started its life as a 3D Platforming Third Person Shooter for the Nintendo Dsi, under the mouthful of a name "Maximilian and the Rise of the Mutant Mudds." Due to somewhat poor reception, the game was delayed, and then transformed into the 2d platformer we know and love today.

to:

* UpdatedRerelease: ''Deluxe'', which adds 20 new "ghost" levels.
* WhatCouldHaveBeen: The game originally started its life as a 3D Platforming Third Person Shooter for the Nintendo Dsi, under the mouthful of a name "Maximilian and the Rise of the Mutant Mudds." Due to somewhat poor reception, the game was delayed, and then transformed into the 2d platformer we know and love today.
levels.


* DeliberatelyMonochrome / SplashOfColor: The secret [[UsefulNotes/VirtualBoy V-Land]] and [[GameBoy G-Land]] levels are done in this style. Only the backgrounds change color, though; Max and the Mudd sprites remain unchanged.

to:

* DeliberatelyMonochrome / SplashOfColor: The secret [[UsefulNotes/VirtualBoy V-Land]] and [[GameBoy [[UsefulNotes/GameBoy G-Land]] levels are done in this style. Only the backgrounds change color, though; Max and the Mudd sprites remain unchanged.



* ShoutOut: The G-Land levels are modeled after the GameBoy, and the V-Land levels do the same for the UsefulNotes/VirtualBoy.

to:

* ShoutOut: The G-Land levels are modeled after the GameBoy, UsefulNotes/GameBoy, and the V-Land levels do the same for the UsefulNotes/VirtualBoy.


* Whatcouldhavebeen: The game originally started its life as a 3D Platforming Third Person Shooter for the Nintendo Dsi, under the mouthful of a name "Maximilian and the Rise of the Mutant Mudds." Due to somewhat poor reception, the game was delayed, and then transformed into the 2d platformer we know and love today.

to:

* Whatcouldhavebeen: WhatCouldHaveBeen: The game originally started its life as a 3D Platforming Third Person Shooter for the Nintendo Dsi, under the mouthful of a name "Maximilian and the Rise of the Mutant Mudds." Due to somewhat poor reception, the game was delayed, and then transformed into the 2d platformer we know and love today.


* UpdatedRerelease: ''Deluxe'', which adds 20 new "ghost" levels.

to:

* UpdatedRerelease: ''Deluxe'', which adds 20 new "ghost" levels.levels.
* Whatcouldhavebeen: The game originally started its life as a 3D Platforming Third Person Shooter for the Nintendo Dsi, under the mouthful of a name "Maximilian and the Rise of the Mutant Mudds." Due to somewhat poor reception, the game was delayed, and then transformed into the 2d platformer we know and love today.


The game later got an UpdatedRerelease for the UsefulNotes/WiiU in June 2013 as ''Mutant Mudds Deluxe'', keeping all the levels in the original and adding 20 new "ghost" levels, adding such twists as weapons with limited ammo and {{Invincible Minor Minion}}s. This version was later made available on the PlayStationNetwork that December.

to:

The game later got an UpdatedRerelease for the UsefulNotes/WiiU in June 2013 as ''Mutant Mudds Deluxe'', keeping all the levels in the original and adding 20 new "ghost" levels, adding such twists as weapons with limited ammo and {{Invincible Minor Minion}}s. This version was later made available on the PlayStationNetwork UsefulNotes/PlayStationNetwork that December.


''Mutant Mudds'' is a "12-bit" 2D platformer game developed by Creator/RenegadeKid (''VideoGame/DementiumTheWard'', ''Moon'') for the {{Nintendo 3DS}} and later PC (via GOG.com, [=GamersGate=] and Desura) and [=iOS=] devices.

to:

''Mutant Mudds'' is a "12-bit" 2D platformer game developed by Creator/RenegadeKid (''VideoGame/DementiumTheWard'', ''Moon'') for the {{Nintendo 3DS}} UsefulNotes/Nintendo3DS and later PC (via GOG.com, [=GamersGate=] and Desura) and [=iOS=] devices.


''Mutant Mudds'' is a "12-bit" 2D platformer game developed by Renegade Kid (''VideoGame/DementiumTheWard'', ''Moon'') for the {{Nintendo 3DS}} and later PC (via GOG.com, [=GamersGate=] and Desura) and [=iOS=] devices.

to:

''Mutant Mudds'' is a "12-bit" 2D platformer game developed by Renegade Kid Creator/RenegadeKid (''VideoGame/DementiumTheWard'', ''Moon'') for the {{Nintendo 3DS}} and later PC (via GOG.com, [=GamersGate=] and Desura) and [=iOS=] devices.


The game later got an UpdatedRerelease for the WiiU in June 2013 as ''Mutant Mudds Deluxe'', keeping all the levels in the original and adding 20 new "ghost" levels, adding such twists as weapons with limited ammo and {{Invincible Minor Minion}}s. This version was later made available on the PlayStationNetwork that December.

to:

The game later got an UpdatedRerelease for the WiiU UsefulNotes/WiiU in June 2013 as ''Mutant Mudds Deluxe'', keeping all the levels in the original and adding 20 new "ghost" levels, adding such twists as weapons with limited ammo and {{Invincible Minor Minion}}s. This version was later made available on the PlayStationNetwork that December.


''Mutant Mudds'' is a "12-bit" 2D platformer game developed by Renegade Kid (''DementiumTheWard'', ''Moon'') for the {{Nintendo 3DS}} and later PC (via GOG.com, [=GamersGate=] and Desura) and [=iOS=] devices.

to:

''Mutant Mudds'' is a "12-bit" 2D platformer game developed by Renegade Kid (''DementiumTheWard'', (''VideoGame/DementiumTheWard'', ''Moon'') for the {{Nintendo 3DS}} and later PC (via GOG.com, [=GamersGate=] and Desura) and [=iOS=] devices.

Added DiffLines:

** The lack of checkpoints in the 3DS version, though they have recently been patched in.

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