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* ShoutOut: The G-Land levels are GreenBoyColor, and the V-Land levels do the same for the UsefulNotes/VirtualBoy. CGA-Land levels use the color scheme of the IBM Color Graphics Adapter graphics card.
to:
* ShoutOut: The G-Land levels are GreenBoyColor, and the V-Land levels do the same for the UsefulNotes/VirtualBoy.Platform/VirtualBoy. CGA-Land levels use the color scheme of the IBM Color Graphics Adapter graphics card.
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* DeliberatelyMonochrome / SplashOfColor: The secret [[UsefulNotes/VirtualBoy V-Land]] and [[GreenBoyColor G-Land]] levels are done in this style. Only the backgrounds change color, though; Max and the Mudd sprites remain unchanged.
to:
* DeliberatelyMonochrome / SplashOfColor: The secret [[UsefulNotes/VirtualBoy [[Platform/VirtualBoy V-Land]] and [[GreenBoyColor G-Land]] levels are done in this style. Only the backgrounds change color, though; Max and the Mudd sprites remain unchanged.
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Deleted line(s) 30 (click to see context) :
* NintendoHard: Three hearts, a single refill, [[CheckpointStarvation one checkpoint in the middle of each level.]] The later levels are ''brutal''.
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* InvincibleMinorMinion: The ghost levels in ''Deluxe'' turn all enemies into this. The only way to "kill" them is by using an uncommon pick-up that gives Max's gun 10 anti-ghost shots, and even then [[RespawningEnemies they come back a few seconds later]].
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* InvincibleMinorMinion: The ghost levels in ''Deluxe'' turn all enemies into this. The only way to "kill" them is by using an uncommon pick-up that gives Max's gun 10 anti-ghost shots, and even then [[RespawningEnemies they come back a few seconds later]].
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* HealingCheckpoint: Passing a checkpoint in ''Deluxe'' resets Max's health to full. It's the only healing Max can get mid-level, so make the most of it.
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* InvincibleMinorMinion: Several enemies in ''Deluxe''[='=]s ghost levels.
* LethalLavaLand: Level 3-X.
%%* LevelInTheClouds: Level 4-X.
* MooksButNoBosses: Except in ''Super Challenge''.
* MuckMonster: The Mudds
* LethalLavaLand: Level 3-X.
%%* LevelInTheClouds: Level 4-X.
* MooksButNoBosses: Except in ''Super Challenge''.
* MuckMonster: The Mudds
to:
* InvincibleMinorMinion: Several The ghost levels in ''Deluxe'' turn all enemies in ''Deluxe''[='=]s ghost levels.
into this. The only way to "kill" them is by using an uncommon pick-up that gives Max's gun 10 anti-ghost shots, and even then [[RespawningEnemies they come back a few seconds later]].
* LethalLavaLand: Level3-X.
%%*3-X takes place in a lava-filled temple-like structure.
* LevelInTheClouds: Level4-X.
4-X takes place in a cloud-filled mountainside.
* MooksButNoBosses:Except in ''Super Challenge''.
Challenge'' has boss battles, but the original game and the ''Deluxe'' version don't.
* MuckMonster: TheMuddsMudds are evil alien blobs of mud.
* LethalLavaLand: Level
%%*
* LevelInTheClouds: Level
* MooksButNoBosses:
* MuckMonster: The
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* NintendoHard: Three hearts, no refills, [[CheckpointStarvation one checkpoint in the middle of each level.]] The later levels are ''brutal''.
* OneHitKill: The swinging hammers in Level 5-X will knock you into the foreground with enough force to kill you, regardless of how many hearts you have left.
* OneHitKill: The swinging hammers in Level 5-X will knock you into the foreground with enough force to kill you, regardless of how many hearts you have left.
to:
* NintendoHard: Three hearts, no refills, a single refill, [[CheckpointStarvation one checkpoint in the middle of each level.]] The later levels are ''brutal''.
*OneHitKill: OneHitKill:
** The myriad SpikesOfDoom will instantly obliterate Max if he touches them, regardless of orientation. [[HitboxDissonance The actual hitbox of the spikes isn't as big as advertised]], so there's some leeway for weaving through them.
** The swinging hammers in Level 5-X will knock you into the foreground with enough force to kill you, regardless of how many hearts you have left.
*
** The myriad SpikesOfDoom will instantly obliterate Max if he touches them, regardless of orientation. [[HitboxDissonance The actual hitbox of the spikes isn't as big as advertised]], so there's some leeway for weaving through them.
** The swinging hammers in Level 5-X will knock you into the foreground with enough force to kill you, regardless of how many hearts you have left.
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* SlippySlideyIceWorld: Level 2-X.
to:
* SlippySlideyIceWorld: Level 2-X.2-X takes place in an icy cavern, complete with requisite ice physics.
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* UpdatedRerelease: ''Deluxe'', which adds 20 new "ghost" levels.
to:
* UpdatedRerelease: ''Deluxe'', which adds 20 new "ghost" levels.levels and [[spoiler:CGA-Land levels that only Grannie can access]].
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Now has an [[AwesomeMusic/MutantMudds Awesome Music]] page in progress.
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!Tropes used in ''Mutant Mudds'':
to:
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* BubblyClouds: Level 4-X.
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* FakeDifficulty: One complaint about ''Deluxe'' was that the lack of a 3D effect made things harder than they needed to be.
to:
* FakeDifficulty: FakeDifficulty:
** One complaint about ''Deluxe'' was that the lack of a 3D effect made things harder than they needed to be.
** One complaint about ''Deluxe'' was that the lack of a 3D effect made things harder than they needed to be.
Added DiffLines:
%%* LevelInTheClouds: Level 4-X.
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* AlienInvasion
to:
* AlienInvasionAlienInvasion: All the enemies are alien mud creatures from outer space, nearly all the levels are set on Earth.
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* ExcusePlot
to:
* ExcusePlotExcusePlot: Mud creatures invade Earth. Kill them all.
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* JetPack
* KillItWithWater
* KillItWithWater
to:
* JetPack
JetPack: Max has one to hover horizontally or in place. One upgrade allows him to super-jump with it.
*KillItWithWaterKillItWithWater: Max's weapon shoots water.
*
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* MooksButNoBosses
* MuckMonster
* MuckMonster
to:
* MooksButNoBosses
MooksButNoBosses: Except in ''Super Challenge''.
*MuckMonsterMuckMonster: The Mudds
*
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* {{Retraux}}
* ShoutOut: The G-Land levels are GreenBoyColor, and the V-Land levels do the same for the UsefulNotes/VirtualBoy.
** CGA-Land levels use the color scheme of the IBM Color Graphics Adapter graphics card.
* ShoutOut: The G-Land levels are GreenBoyColor, and the V-Land levels do the same for the UsefulNotes/VirtualBoy.
** CGA-Land levels use the color scheme of the IBM Color Graphics Adapter graphics card.
to:
* {{Retraux}}
{{Retraux}}: Has a "12-bit" art aesthetic.
* ShoutOut: The G-Land levels are GreenBoyColor, and the V-Land levels do the same for theUsefulNotes/VirtualBoy.
**UsefulNotes/VirtualBoy. CGA-Land levels use the color scheme of the IBM Color Graphics Adapter graphics card.
* ShoutOut: The G-Land levels are GreenBoyColor, and the V-Land levels do the same for the
**
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* SpikesOfDoom
to:
* SpikesOfDoomSpikesOfDoom: If it's not Mudds you're trying to get around in the levels, then it's this.