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In December 2011 Creator/{{Cave}} released an [[IOSGames iOS port]] named ''Bug Princess'' -- the first arcade game in the series to be translated to English!

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In December 2011 Creator/{{Cave}} released an [[IOSGames [[UsefulNotes/IOSGames iOS port]] named ''Bug Princess'' -- the first arcade game in the series to be translated to English!



''Mushihime-sama BUG PANIC!'' is a top-down free-roaming shooter for newer [[{{iOSGames}} iDevices]]. One day, the koujuu of Shinju Forest start acting strangely and begin flying off elsewhere. Kiniro is mentally troubled, Hirow is severely wounded by the koujuu, and Palm is completely useless without Hirow. This leaves Reco to travel on foot, throw miniature bombs at enemies, and set things right.

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''Mushihime-sama BUG PANIC!'' is a top-down free-roaming shooter for newer [[{{iOSGames}} [[UsefulNotes/IOSGames iDevices]]. One day, the koujuu of Shinju Forest start acting strangely and begin flying off elsewhere. Kiniro is mentally troubled, Hirow is severely wounded by the koujuu, and Palm is completely useless without Hirow. This leaves Reco to travel on foot, throw miniature bombs at enemies, and set things right.


** The UsefulNotes/PlayStation2 port also has an arrange that gives you more firepower, the ability to change shot types at will, and an auto-bomb feature, but without the ability to use continues.

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** The UsefulNotes/PlayStation2 port also has an arrange that gives you more firepower, the ability to change shot types at will, and an auto-bomb feature, but without the ability to use continues.

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* ArrangeMode:
** The UsefulNotes/PlayStation2 port also has an arrange that gives you more firepower, the ability to change shot types at will, and an auto-bomb feature, but without the ability to use continues.
** Another arrange exists called the Version 1.5 or Matsuri mode (which also has its own Original, Maniac, and Ultra modes), which saturates the stages, gives you a new arranged soundtrack and allows you to choose max-power versions of the three shot types, at the cost of increased difficulty.
** ''Futari'' also has an arrange that has you control one character, with another following behind, being able to swap with each other. The reserve character, if they have gold, is able to slow and [[AttackReflector reflect enemy bullets]], which leave behind a shower of gold in their path. A Fever mode is available when both of the characters' gold meters reach 9999, where their shots become more powerful, and all gold has a blue aura and greatly increases your score, but the gold attained drops to zero. This arrange mode, according to WordOfGod, was inspired by the final scene from ''[[Anime/RebuildOfEvangelion Evangelion 1.0: You Are (Not) Alone]]''.


Reaching the final stage on Ultra or Arrange mode (neither of which [[PointOfNoContinues allow you to continue]], by the way) pits you against the game's infamous TrueFinalBoss.

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Reaching the final stage on Ultra or Arrange [[ArrangeMode Arrange]] mode (neither of which [[PointOfNoContinues allow you to continue]], by the way) pits you against the game's infamous TrueFinalBoss.


''Mushihime-sama'' plays similarly to other Cave shooters, only with large insects for enemies and nature-themed stages, and offers three difficulty levels: Original mode (with faster, Psikyo-style bullets), Maniac (with denser bullets and ''[[VideoGame/DonPachi DoDonPachi]]''-style {{combos}}), and [[HarderThanHard Ultra]] (which is Maniac with even more bullets). The [=PS2=] port, released in 2005 adds an Arrange difficulty that grants you more firepower, a weapon change button (instead of you having to wait for a powerup icon to change shot types), and an auto-bomb feature.

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''Mushihime-sama'' plays similarly to other Cave shooters, only with large insects for enemies and nature-themed stages, and offers three difficulty levels: Original mode (with faster, Psikyo-style Creator/{{Psikyo}}-style bullets), Maniac (with denser bullets and ''[[VideoGame/DonPachi DoDonPachi]]''-style {{combos}}), and [[HarderThanHard Ultra]] (which is Maniac with even more bullets). The [=PS2=] port, released in 2005 adds an Arrange difficulty that grants you more firepower, a weapon change button (instead of you having to wait for a powerup icon to change shot types), and an auto-bomb feature.

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* GoingCommando: Reco wears no panties under her skirt, as stated by director Tsuneki Ikeda, and shown by the official figures.


* {{Nerf}}: In ''Futari Black Label'', the counter penalty for a bomb is heavily increased, and is in fact significantly higher than the penalty for dying.

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* {{Nerf}}: In ''Futari Black Label'', the counter penalty for a bomb is heavily increased, and is in fact significantly higher than the penalty for dying.dying, meaning that you now have to mutually-exclusively choose between surviving and scoring.

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* {{Nerf}}: In ''Futari Black Label'', the counter penalty for a bomb is heavily increased, and is in fact significantly higher than the penalty for dying.


* SoundtrackDissonance: The {{True Final Boss}}es of both games have soothing, almost ending-like music -- [[https://www.youtube.com/watch?v=BqUYdhmc6gU "Requiem of the Sky"]] in ''Mushihime-sama'', and [[https://www.youtube.com/watch?v=Ai-Zv16faM0&fmt=18 "Sky of Fragrant Souls"]] in ''Futari Black Label''.

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* SoundtrackDissonance: The {{True Final Boss}}es of both games have soothing, almost ending-like music -- [[https://www.youtube.com/watch?v=BqUYdhmc6gU "Requiem of the Sky"]] in ''Mushihime-sama'', and [[https://www.youtube.com/watch?v=Ai-Zv16faM0&fmt=18 com/watch?v=1_CCkpF6GNw "Sky of Fragrant Souls"]] in ''Futari Black Label''.


** God Mode: Raise your multiplier to [[{{Cap}} 30000]]. Cancel a screenful of bullets into blue gems. [[CrowningMomentOfAwesome It's like having three orgasms in a row.]]

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** God Mode: Raise your multiplier to [[{{Cap}} 30000]]. Cancel a screenful of bullets into blue gems. [[CrowningMomentOfAwesome It's like having three orgasms in a row.]]


* AllThereIsToKnowAboutTheCryingGame: Most people know little about the games other than that they have extremely hard {{True Final Boss}}es.


* NonIndicativeDifficulty: God mode in ''Futari Black Label'' is actually easier than 1.5's Ultra; it has slightly less bullets and significantly more slowdown.

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* NonIndicativeDifficulty: NonIndicativeDifficulty:
** Maniac in all versions of ''Futari'' can actually be easier than Original, as Original has a DynamicDifficulty system that eventually leads to lightning-fast bullets, while Maniac doesn't have such a mechanic and the bullets don't go anywhere near Original high-rank speeds.
**
God mode in ''Futari Black Label'' is actually easier than 1.5's Ultra; it has slightly less bullets and significantly more slowdown.


The game was ported to the UsefulNotes/Xbox360 in 2009, with ''no RegionCoding'', allowing 360 owners of any region to play it. The 360 port comes with Version 1.5, [[RandomlyDrops a random chance of getting the Version 1.01 unlock code]], a tag-team-ish Arrange mode where you control both characters, and a Novice mode for beginner players. A few weeks later, the Black Label upgrade was made available on the Xbox Live Marketplace (again, with no region lock) for 1200 Microsoft Points (or 15 USD).

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The game was ported to the UsefulNotes/Xbox360 in 2009, with ''no RegionCoding'', UsefulNotes/RegionCoding'', allowing 360 owners of any region to play it. The 360 port comes with Version 1.5, [[RandomlyDrops a random chance of getting the Version 1.01 unlock code]], a tag-team-ish Arrange mode where you control both characters, and a Novice mode for beginner players. A few weeks later, the Black Label upgrade was made available on the Xbox Live Marketplace (again, with no region lock) for 1200 Microsoft Points (or 15 USD).



* RegionCoding: Averted by the 360 port of ''Futari''. And yes, the ''Black Label'' expansion is also region-free.


* ReturnToShooter: ''Futari'' Arrange's bullet reflecting mechanic. Though unlike in ''GigaWing'', they don't damage enemies; instead, they shower lots of counter-raising gold.

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* ReturnToShooter: ''Futari'' Arrange's bullet reflecting mechanic. Though unlike in ''GigaWing'', ''VideoGame/GigaWing'', they don't damage enemies; instead, they shower lots of counter-raising gold.

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