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* LeftHanging: Who was the VIP in Arcadia and why was he important? It's implied he was [[spoiler:killed by someone from the Inner Circle, after he got the guy to open the door]] but you never find out what was in the briefcase or who he was; the most that's revealed is he's not the Vice President, since [[spoiler:he's saved by Sandman's team in the ''Modern Warfare 3'' mission "Goalpost."]]
** It's worth noting that he uses the same model as one of Makarov's men from the airport massacre in "No Russian", so it may have been either him or someone similarly close to Makarov who could've revealed the truth about the airport attack, had they survived.

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* LeftHanging: Who was the VIP in Arcadia and why was he important? It's implied he was [[spoiler:killed by someone from the Inner Circle, after he got the guy to open the door]] but you never find out what was in the briefcase or who he was; the most that's revealed is he's not the Vice President, since [[spoiler:he's saved by Sandman's team in the ''Modern Warfare 3'' mission "Goalpost."]]
**
"]] It's worth noting that he uses the same model as one of Makarov's men from the airport massacre in "No Russian", so it may have been either him or someone similarly close to Makarov who could've revealed the truth about the airport attack, had they survived.

Added DiffLines:

** It's worth noting that he uses the same model as one of Makarov's men from the airport massacre in "No Russian", so it may have been either him or someone similarly close to Makarov who could've revealed the truth about the airport attack, had they survived.


A soft reboot of the series is announced and scheduled for release in 2019, simply titled ''[[VideoGame/CallOfDutyModernWarfare2019 Call of Duty: Modern Warfare]]''.

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A soft continuity reboot of the series is announced and scheduled for release in 2019, simply titled ''[[VideoGame/CallOfDutyModernWarfare2019 Call of Duty: Modern Warfare]]''.


The setting is best described as an AlternateHistory, with the point of divergence being some time in TheNineties when a powerful Russian leader named Imran Zakhaev starts an "Ultranationalist" party. The movement eventually culminates in a Russian civil war, with the Ultranationalists fighting against the "Loyalists" (the pro-Western faction of Russia). This serves as the backdrop in the first game and the catalyst for the Middle Eastern rebellion which the first game deals with. The second game, set [[TimeSkip five years later]], sees what happens to a new UsefulNotes/ColdWar between the US and an Ultranationalist Russia when a covert op to unmask a wanted terrorist goes ''[[GoneHorriblyWrong horribly wrong]]''. The third one follows [[CrapsackWorld the resulting]] WorldWarIII and the desperate hunt for the man that caused all of this.



The setting is best described as an AlternateHistory, with the point of divergence being some time in TheNineties when a powerful Russian leader named Imran Zakhaev starts an "Ultranationalist" party. The movement eventually culminates in a Russian civil war, with the Ultranationalists fighting against the "Loyalists" (the pro-Western faction of Russia). This serves as the backdrop in the first game and the catalyst for the Middle Eastern rebellion which the first game deals with. The second game, set [[TimeSkip five years later]], sees what happens to a new UsefulNotes/ColdWar between the US and an Ultranationalist Russia when a covert op to unmask a wanted terrorist goes ''[[GoneHorriblyWrong horribly wrong]]''. The third one follows [[CrapsackWorld the resulting]] WorldWarIII and the desperate hunt for the man that caused all of this.

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The setting is best described as an AlternateHistory, with A soft reboot of the point of divergence being some time in TheNineties when a powerful Russian leader named Imran Zakhaev starts an "Ultranationalist" party. The movement eventually culminates in a Russian civil war, with the Ultranationalists fighting against the "Loyalists" (the pro-Western faction of Russia). This serves as the backdrop in the first game series is announced and the catalyst scheduled for the Middle Eastern rebellion which the first game deals with. The second game, set [[TimeSkip five years later]], sees what happens to a new UsefulNotes/ColdWar between the US and an Ultranationalist Russia when a covert op to unmask a wanted terrorist goes ''[[GoneHorriblyWrong horribly wrong]]''. The third one follows [[CrapsackWorld the resulting]] WorldWarIII and the desperate hunt for the man that caused all release in 2019, simply titled ''[[VideoGame/CallOfDutyModernWarfare2019 Call of this.
Duty: Modern Warfare]]''.


** "The Only Easy Day Was Yesterday" to "The Gulag" only averts this by a technicality, since the game actually replaces your weapons with what it wants you to start the latter mission with as you're boarding the chopper to leave the former mission rather than during the loading screen.



* BeenThereShapedHistory: In ''Modern Warfare 3'', it turns out that Yuri [[spoiler:was there when Zakhaev's arm was shot off, watched the nuke go off in the first ''Modern Warfare'', and was supposed to join Makarov in the "No Russian" airport massacre, but Makarov gut-shot him in the underground parking lot after Yuri had a change of heart and attempted to warn the authorities. Yuri even managed to crawl up to the main terminal and was steps behind Makarov, Private Allen et al., trying to stop them before passing out from his injuries (although he couldn't aim for shit in the state he was in anyways, so it's unlikely he could have done anything). Makarov himself gets this treatment for most of that scene as well, showing him as the driver that got Zakhaev safely away after he was shot, and as the one who personally ''detonated'' Al-Asad's nuke.]]

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* BeenThereShapedHistory: In ''Modern Warfare 3'', it turns out that Yuri [[spoiler:was there when Zakhaev's arm was shot off, watched the nuke go off in the first ''Modern Warfare'', and was supposed to join Makarov in the "No Russian" airport massacre, but Makarov gut-shot him in the underground parking lot after Yuri had a change of heart and attempted to warn the authorities. Yuri even managed to crawl up to the main terminal and was steps behind Makarov, Private Allen et al., trying to stop them before passing out from his injuries (although he couldn't aim for shit in the state he was in anyways, so it's unlikely he could have done anything). Makarov himself gets this treatment for most of that scene as well, showing him as the driver that got Zakhaev safely away after he was shot, and as the one who personally ''detonated'' Al-Asad's nuke. ''Modern Warfare Remastered'' calls back to this by actually placing Makarov and Yuri in the jeep they were in during the ''[=MW3=]'' flashback - where you can kill Makarov to get the "TimeParadox" achievement, but get a game over for friendly fire if you shoot Yuri.]]



** When [[spoiler:Price contacts Makarov]] under the premise that "the enemy of my enemy is my friend," he's essentially letting him off the hook for the time being.
*** Although its not as if he could have gotten to Makarov at the time he made the offer anyway. The only concession Price made to Makarov was that he'd try to kill [[spoiler:Shepherd]] ''first''.

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** When [[spoiler:Price contacts Makarov]] under the premise that "the enemy of my enemy is my friend," he's essentially letting him off the hook for the time being.
***
being. Although its it's not as if he could have gotten to Makarov at the time he made the offer anyway. The only concession Price made to Makarov was that he'd try to kill [[spoiler:Shepherd]] ''first''.



* BrutalBonusLevel: ''Mile High Club,'' a cut mid game mission unlocked through completing the game, where the SAS has some two minutes to get from one end of a in air plane to the other to rescue a VIP. Remember the Iranian embassy siege that made the real team famous? [[NintendoHard You need to be at least as good as those guys to stand a chance.]]

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* BrutalBonusLevel: ''Mile High Club,'' a cut mid game mission unlocked through completing the game, where the SAS has some two minutes to get from one end of a in air plane an airplane to the other to rescue a VIP. Remember the Iranian embassy siege that made the real team famous? [[NintendoHard You need to be at least as good as those guys to stand a chance.]]


** Most levels start you off with whatever weapons the game designers want you to have, even if you ended the previous level with a different loadout and there was no time or reason to change. "Takedown" -> "The Hornet's Nest" in ''Modern Warfare 2'', where your ACR and M1014 (or whatever you replaced them with) turn into a UMP and Glock, is the most obvious example. There are a only a few levels where your load-out carries over.

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** Most levels start you off with whatever weapons the game designers want you to have, even if you ended the previous level with a different loadout and there was no time or reason to change. "Takedown" -> "The Hornet's Nest" in ''Modern Warfare 2'', where your ACR and M1014 (or whatever you replaced them with) turn into a UMP and Glock, Glock for no other reason than exposure to Brazilian air for an hour, is the most obvious example. There are a only a few levels where your load-out carries over.


* DiscOneFinalBoss: Al-Asad. The first half of ''Call of Duty 4: Modern Warfare'' has you trying to overthrow his new regime in [[Qurac an unknown Middle Eastern country]], which is destroyed by a nuke. Then, after you kill him, you find out that he is [[spoiler:a pawn of the real villain, Imran Zakhaev]].

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* DiscOneFinalBoss: Al-Asad. The first half of ''Call of Duty 4: Modern Warfare'' has you trying to overthrow his new regime in [[Qurac [[{{Qurac}} an unknown Middle Eastern country]], which is destroyed by a nuke. Then, after you kill him, you find out that he is [[spoiler:a pawn of the real villain, Imran Zakhaev]].

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* DiscOneFinalBoss: Al-Asad. The first half of ''Call of Duty 4: Modern Warfare'' has you trying to overthrow his new regime in [[Qurac an unknown Middle Eastern country]], which is destroyed by a nuke. Then, after you kill him, you find out that he is [[spoiler:a pawn of the real villain, Imran Zakhaev]].

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** In ''Modern Warfare 2'', the intro cutscene to the mission ''Wolverines!'' has two: "THEY'RE EVERYWHERE!" and [[spoiler:"I'M LOOKING AT FIGHTER JETS OVER AT I-95! HOW THE HELL DID THEY GET THROUGH!?"]]


* KarmaHoudini: Russia as a whole gets away with attempting to nuke the United States, starting WorldWarIII,[[note]]Over an terrorist attack on international citizens, by what was quite clearly documented to be other Russians.[[/note]] burning down half the U.S. Eastern Seaboard, sacking and burning much of central Europe, and launching WMD attacks on every major European city from London to Rome. Their president sues for peace after their invasions are catastrophically defeated and the West simply accepts this. Realistically, Russia would have been reduced to a glass parking lot after just doing half of what they did.

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* KarmaHoudini: Russia as a whole gets away with attempting to nuke the United States, starting WorldWarIII,[[note]]Over an a terrorist attack on international citizens, by what was quite clearly documented to be other Russians.[[/note]] burning down half the U.S. Eastern Seaboard, sacking and burning much of central Europe, and launching WMD attacks on every major European city from London to Rome. Their president sues for peace after their invasions are catastrophically defeated and the West simply accepts this. Realistically, Russia would have been reduced to a glass parking lot after just doing half of what they did.

Added DiffLines:

* KarmaHoudini: Russia as a whole gets away with attempting to nuke the United States, starting WorldWarIII,[[note]]Over an terrorist attack on international citizens, by what was quite clearly documented to be other Russians.[[/note]] burning down half the U.S. Eastern Seaboard, sacking and burning much of central Europe, and launching WMD attacks on every major European city from London to Rome. Their president sues for peace after their invasions are catastrophically defeated and the West simply accepts this. Realistically, Russia would have been reduced to a glass parking lot after just doing half of what they did.


''Modern Warfare'' is a sub-series in the originally UsefulNotes/WorldWarII-themed FPS series ''VideoGame/CallOfDuty'', developed by Infinity Ward (with help from Sledgehammer Games and Raven Software in 3) and published by Activision, transitioning the setting to a contemporary NextSundayAD. The three ''MW'' games are considered the fourth, sixth, and eighth installments of the main series, respectively; however, part 2 at least was intended to go without the "Call of Duty" supertitle, and is frequently listed on several sources as simply ''Modern Warfare 2''.

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''Modern Warfare'' is a sub-series in the originally UsefulNotes/WorldWarII-themed FPS series ''VideoGame/CallOfDuty'', developed by Infinity Ward (with help from Sledgehammer Games and Raven Software in 3) and published by Activision, transitioning the setting to a contemporary NextSundayAD. The three ''MW'' ''Modern Warfare'' games are considered the fourth, sixth, and eighth installments of the main series, respectively; however, part 2 at least was intended to go without the "Call of Duty" supertitle, and is frequently listed on several sources as simply ''Modern Warfare 2''.



* AdjustableCensorship: In ''2'', you can skip the infamous "No Russian" level, and in ''3'' you can skip the "Davis Family Vacation" level. Interestingly, the latter actually changes the ending of the previous mission "Mind the Gap" to account for your choice, with the mission quickly fading out into "Davis Family Vacation" if you've chosen to play it, and instead ending with [[spoiler:the truck you stopped exploding right in front of you]] if you chose to skip it.

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* AdjustableCensorship: In ''2'', ''Modern Warfare 2'', you can skip the infamous "No Russian" level, and in ''3'' you can skip the "Davis Family Vacation" level. Interestingly, the latter actually changes the ending of the previous mission "Mind the Gap" to account for your choice, with the mission quickly fading out into "Davis Family Vacation" if you've chosen to play it, and instead ending with [[spoiler:the truck you stopped exploding right in front of you]] if you chose to skip it.



** ''2's'' mission "Of Their Own Accord" opens with an automated public service broadcast as [[spoiler:the Ultranationalists invade the United States.]] That single PSA broadcast is enough to scare the piss out of anyone viewing it, because it indicates [[FromBadToWorse just how far along the "To Shit" meter everything has gone]].

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** ''2's'' ''Modern Warfare 2'''s mission "Of Their Own Accord" opens with an automated public service Emergency Alert System broadcast as [[spoiler:the Ultranationalists invade the United States.]] That single PSA broadcast is enough to scare the piss out of anyone viewing it, because it indicates [[FromBadToWorse just how far along the "To Shit" meter everything has gone]].



* AKA47: Mostly averted, only some weapons appear without their real names, for example the Colt Anaconda is called the rather generic .44 Magnum, or the Mk 14 EBR, a modernised M14, which in ''[=MW2=]'' is called the M14 EBR in singleplayer and M21 EBR in multi.

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* AKA47: Mostly averted, only some weapons appear without their real names, for example the Colt Anaconda is called the rather generic .44 Magnum, or the Mk 14 EBR, a modernised modernized M14, which in ''[=MW2=]'' ''Modern Warfare 2'' is called the M14 EBR in singleplayer and M21 EBR in multi.



** Somewhat played straight in ''[=MW3=]'', [[spoiler:as the USA arrives in time to shore up the defense of Western Europe, and then later the Delta Force has a HeroicSacrifice to make sure Price and Yuri can save the Russian President and end the war.]]

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** Somewhat played straight in ''[=MW3=]'', ''Modern Warfare 3'', [[spoiler:as the USA arrives in time to shore up the defense of Western Europe, and then later the Delta Force has a HeroicSacrifice to make sure Price and Yuri can save the Russian President and end the war.]]



** [=PCs=]/First-Person Perspective [=NPCs=]: Al-Fulani, [[spoiler:Jackson, Allen, Sat-1, Roach, Harkov, and Yuri. Soap survives the tanker-truck explosion at the end of [=COD4=] and survives a nasty knife stab to the chest in [=MW2=], but finally meets his maker in [=MW3=] after falling out of an exploding building.]]

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** [=PCs=]/First-Person Perspective [=NPCs=]: Al-Fulani, [[spoiler:Jackson, Allen, Sat-1, Roach, Harkov, and Yuri. Soap survives the tanker-truck explosion at the end of [=COD4=] ''Modern Warfare 1'' and survives a nasty knife stab to the chest in [=MW2=], ''Modern Warfare 2'', but finally meets his maker in [=MW3=] ''Modern Warfare 3'' after falling out of an exploding building.]]



** In the Rio missions, the [=TF141=] [[RedShirt red shirts]] who wear Kevlar vests are only slightly more durable than the gangsters, who wear soccer t-shirts. Averted by the [[ImplacableMan Juggernauts]], who are just as durable as their hulking appearance suggests, [[AttackItsWeakPoint unless you can get behind them]]. Or you use their slow turn speed to your advantage. If you're good you can run around them in circles and [[CherryTapping stab them a dozen and a half times to death.]]

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** In the Rio missions, the [=TF141=] Task Force 141 [[RedShirt red shirts]] who wear Kevlar vests are only slightly more durable than the gangsters, who wear soccer t-shirts. Averted by the [[ImplacableMan Juggernauts]], who are just as durable as their hulking appearance suggests, [[AttackItsWeakPoint unless you can get behind them]]. Or you use their slow turn speed to your advantage. If you're good you can run around them in circles and [[CherryTapping stab them a dozen and a half times to death.]]



** ''Captain'' "Soap" [=MacTavish=] in ''MW 2''.

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** ''Captain'' "Soap" [=MacTavish=] in ''MW ''Modern Warfare 2''.



** Cpt. Price and his absolute inability to die throughout ''MW 1''. This carries over to Captain [=MacTavish=] in ''MW 2''.

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** Cpt. Price and his absolute inability to die throughout ''MW ''Modern Warfare 1''. This carries over to Captain [=MacTavish=] in ''MW ''Modern Warfare 2''.



* TheBadGuyWins: Sure, by the end of ''Modern Warfare 2'', Soap and Price have [[spoiler:killed Shepherd]], but that doesn't change the fact that his BatmanGambit has already succeeded. [[spoiler:Not to mention Makarov escapes Shepherd's men and becomes the BigBad of ''[=MW3=].'']]

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* TheBadGuyWins: Sure, by the end of ''Modern Warfare 2'', Soap and Price have [[spoiler:killed Shepherd]], but that doesn't change the fact that his BatmanGambit has already succeeded. [[spoiler:Not to mention Makarov escapes Shepherd's men and becomes the BigBad of ''[=MW3=].'']]''Modern Warfare 3''.]]



** Most levels start you off with whatever weapons the game designers want you to have, even if you ended the previous level with a different loadout and there was no time or reason to change. "Takedown" -> "The Hornet's Nest" in ''[=MW2=]'', where your ACR and M1014 (or whatever you replaced them with) turn into a UMP and Glock, is the most obvious example. There are a only a few levels where your load-out carries over.

to:

** Most levels start you off with whatever weapons the game designers want you to have, even if you ended the previous level with a different loadout and there was no time or reason to change. "Takedown" -> "The Hornet's Nest" in ''[=MW2=]'', ''Modern Warfare 2'', where your ACR and M1014 (or whatever you replaced them with) turn into a UMP and Glock, is the most obvious example. There are a only a few levels where your load-out carries over.



* BeenThereShapedHistory: In ''Modern Warfare 3'', it turns out that Yuri [[spoiler:was there when Zakhaev's arm was shot off, watched the nuke go off in [=MW1=], and was supposed to join Makarov in the "No Russian" airport massacre, but Makarov gut-shot him in the underground parking lot after Yuri had a change of heart and attempted to warn the authorities. Yuri even managed to crawl up to the main terminal and was steps behind Makarov, Private Allen et al., trying to stop them before passing out from his injuries (although he couldn't aim for shit in the state he was in anyways, so it's unlikely he could have done anything). Makarov himself gets this treatment for most of that scene as well, showing him as the driver that got Zakhaev safely away after he was shot, and as the one who personally ''detonated'' Al-Asad's nuke.]]

to:

* BeenThereShapedHistory: In ''Modern Warfare 3'', it turns out that Yuri [[spoiler:was there when Zakhaev's arm was shot off, watched the nuke go off in [=MW1=], the first ''Modern Warfare'', and was supposed to join Makarov in the "No Russian" airport massacre, but Makarov gut-shot him in the underground parking lot after Yuri had a change of heart and attempted to warn the authorities. Yuri even managed to crawl up to the main terminal and was steps behind Makarov, Private Allen et al., trying to stop them before passing out from his injuries (although he couldn't aim for shit in the state he was in anyways, so it's unlikely he could have done anything). Makarov himself gets this treatment for most of that scene as well, showing him as the driver that got Zakhaev safely away after he was shot, and as the one who personally ''detonated'' Al-Asad's nuke.]]



** Vladimir Makarov becomes the singular true villain of ''Modern Warfare 3'', as well as being the GreaterScopeVillain of the entire trilogy and pretty much the Big Bad of the series as a whole.

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** Vladimir Makarov becomes the singular true villain of ''Modern Warfare 3'', as well as being the GreaterScopeVillain of the entire trilogy and pretty much the Big Bad of the series as a whole.



** In the airport level, a poster with a picture of an aircraft and the word "Mukha" in Cyrillic letters. This word means "fly" as in "small and extremely common insect." If you are feeling charitable this could be seen as a inside joke; if you are not, then it is a BlindIdiotTranslation. Which is peculiar, as other Russian texts are done quite right.

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** In the an airport level, a poster with a picture of an aircraft and the word "Mukha" in Cyrillic letters. This word means "fly" as in "small and extremely common insect." If you are feeling charitable this could be seen as a inside joke; if you are not, then it is a BlindIdiotTranslation. Which is peculiar, as other Russian texts are done quite right.



** ''Modern Warfare'': [[spoiler:Most of the SAS/USMC joint task force were killed, but Khaled Al-Asad and Imran Zakhaev were taken out. Imran's nuclear attack on the United States is stopped, covered up and forgotten, and by ''Modern Warfare 2'', Zakhaev was martyred, and his absence had made Makarov much stronger. Despite this, the deaths of Al-Asad and Zakhaev did bring some peace into the world for a while.]]

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** ''Modern Warfare'': Warfare 1'': [[spoiler:Most of the SAS/USMC joint task force were killed, but Khaled Al-Asad and Imran Zakhaev were taken out. Imran's nuclear attack on the United States is stopped, covered up and forgotten, and by ''Modern Warfare 2'', Zakhaev was martyred, and his absence had made Makarov much stronger. Despite this, the deaths of Al-Asad and Zakhaev did bring some peace into the world for a while.]]



** Soap begins his first mission in the series wearing the black SAS commando uniform. [[spoiler:He dies in [=MW3=] wearing a similar black uniform, minus the mask.]]

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** Soap begins his first mission in the series wearing the black SAS commando uniform. [[spoiler:He dies in [=MW3=] ''Modern Warfare 3'' wearing a similar black uniform, minus the mask.]]



** In ''MW 2'', [[spoiler:The 'No Russian' level, even though you are heavily armed the game prevents you from trying to thwart the terrorist attack by giving you a game over and telling you that you must go along with the massacre should you try and shoot the terrorists.]] The politically correct German version, however, turns this into "But Thou Must Not" [[spoiler:by NOT allowing you to shoot civilians despite this [[CompletelyMissingThePoint being the whole point]] of the level (you get a GameOver for that). Considering that you still can't shoot your "allies," there's nothing much to do for you throughout the first half of the level, except perhaps shooting the skylights for the particle effects.]]

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** In ''MW ''Modern Warfare 2'', [[spoiler:The 'No Russian' level, even though you are heavily armed the game prevents you from trying to thwart the terrorist attack by giving you a game over and telling you that you must go along with the massacre should you try and shoot the terrorists.]] The politically correct German version, however, turns this into "But Thou Must Not" [[spoiler:by NOT allowing you to shoot civilians despite this [[CompletelyMissingThePoint being the whole point]] of the level (you get a GameOver for that). Considering that you still can't shoot your "allies," there's nothing much to do for you throughout the first half of the level, except perhaps shooting the skylights for the particle effects.]]



* BystanderSyndrome: [[spoiler:Shepherd's motivation in ''[=MW2=]''. After the nuclear explosion in the original murders thirty-thousand American soldiers under his command, he is outraged at the apathetic response of the American people, which could only be exasperated by Russia's continued militarization. In an attempt to motivate his own country to war and bring about a new generation of willing martyrs with which to battle foreign threats, he manipulates Makarov into sparking an invasion of the US mainland.]]

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* BystanderSyndrome: [[spoiler:Shepherd's motivation in ''[=MW2=]''.''Modern Warfare 2''. After the nuclear explosion in the original murders thirty-thousand American soldiers under his command, he is outraged at the apathetic response of the American people, which could only be exasperated by Russia's continued militarization. In an attempt to motivate his own country to war and bring about a new generation of willing martyrs with which to battle foreign threats, he manipulates Makarov into sparking an invasion of the US mainland.]]



** [[spoiler:General Shepherd and Shadow Company showing up to take the DSM, then kill off the remaining [=TF141=] members in "Loose Ends".]]
** Also invoked at the end of the mission where you play a Russian agent protecting the Russian President in [=MW3=]. A helicopter arrives to escort the President out of there, [[spoiler:only to reveal Makarov and his men are inside, and they kill the remaining agents, including you.]]

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** [[spoiler:General Shepherd and Shadow Company showing up to take the DSM, then kill off the remaining [=TF141=] Task Force 141 members in "Loose Ends".]]
** Also invoked at the end of the mission where you play a Russian agent protecting the Russian President in [=MW3=].''Modern Warfare 3''. A helicopter arrives to escort the President out of there, [[spoiler:only to reveal Makarov and his men are inside, and they kill the remaining agents, including you.]]



* ChekhovsSkill: In [=MW2=], [[spoiler:the much advertised knife-throwing feature of multiplayer is what Soap uses to kill the BigBad.]] Also, the wall climbing with icepicks that you learn in the first mission as Roach is reused to crawl on the ground by [[spoiler:Soap]] in the final mission of the game, and then again by [[spoiler:Yuri during the flashback to "No Russian"]] in the third game.

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* ChekhovsSkill: In [=MW2=], ''Modern Warfare 2'', [[spoiler:the much advertised knife-throwing feature of multiplayer is what Soap uses to kill the BigBad.]] Also, the wall climbing with icepicks that you learn in the first mission as Roach is reused to crawl on the ground by [[spoiler:Soap]] in the final mission of the game, and then again by [[spoiler:Yuri during the flashback to "No Russian"]] in the third game.



** ''MW 2'''s [[spoiler:General Shepherd appears to have been outmaneuvered when his deep cover agent is used by Makarov to frame America and set off a war. And then it turns out Makarov was playing into his hands, and Shepherd is using the resultant chaos to cover his tracks.]]

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** ''MW ''Modern Warfare 2'''s [[spoiler:General Shepherd appears to have been outmaneuvered when his deep cover agent is used by Makarov to frame America and set off a war. And then it turns out Makarov was playing into his hands, and Shepherd is using the resultant chaos to cover his tracks.]]



** Many names are reused from the original games. They include: (Captain) Foley, (Captain) Price, (Major) Sheppard (phonetically the same), (Sergeant) Ramirez, (Sergeant) Makarov, and (Private) Yuri. The 5th game, World at War had Dimitri Petrenko whose last name was a possible soldier of the Russian campaign back in the first game; additionally, one of the names for the Russian Secret Service agents in ''[=MW3=]'''s "Turbulence" mission is the extremely-similar Dmitri Petrenko. One of Makarov's underlings is called Lev, the same name as TheDragon from ''VideoGame/CallOfDutyBlackOps''.

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** Many names are reused from the original games. They include: (Captain) Foley, (Captain) Price, (Major) Sheppard (phonetically the same), (Sergeant) Ramirez, (Sergeant) Makarov, and (Private) Yuri. The 5th game, World at War had Dimitri Petrenko whose last name was a possible soldier of the Russian campaign back in the first game; additionally, one of the names for the Russian Secret Service agents in ''[=MW3=]'''s ''Modern Warfare 3'''s "Turbulence" mission is the extremely-similar Dmitri Petrenko. One of Makarov's underlings is called Lev, the same name as TheDragon from ''VideoGame/CallOfDutyBlackOps''.



*** ''Modern Warfare 2''[='=]s final level is one huge homage to ''Call of Duty 4'''s final level. Both have "game" in the title ("GameOver" and "Endgame"), both involve a vehicular chase (in [=CoD4=], the player is being chased in a truck; in ''MW 2'', the player is doing the chasing in a boat); both involve said vehicle being destroyed and the player ([[spoiler:Soap]] in both levels) being wounded, and then even more badly injured; and both involve [[spoiler:Soap]] desperately using an emergency weapon (pistol in [=CoD4=], knife in [=MW2=]) to kill the BigBad before he kills [[spoiler:Price]].
*** MW 2's Ghost is a callback to Gaz from MW 1. He's voiced by the same actor, you never see his face behind his skull and his name is "Ghost". As in dead.

to:

*** ''Modern Warfare 2''[='=]s final level is one huge homage to ''Call of Duty 4'''s final level. Both have "game" in the title ("GameOver" and "Endgame"), both involve a vehicular chase (in [=CoD4=], ''Modern Warfare 1'', the player is being chased in a truck; in ''MW ''Modern Warfare 2'', the player is doing the chasing in a boat); both involve said vehicle being destroyed and the player ([[spoiler:Soap]] in both levels) being wounded, and then even more badly injured; and both involve [[spoiler:Soap]] desperately using an emergency weapon (pistol in [=CoD4=], ''Modern Warfare 1'', knife in [=MW2=]) ''Modern Warfare 2'') to kill the BigBad before he kills [[spoiler:Price]].
*** MW 2's ''Modern Warfare 2'''s Ghost is a callback to Gaz from MW 1.''Modern Warfare 1''. He's voiced by the same actor, you never see his face behind his skull and his name is "Ghost". As in dead.



*** In the intro cutscene to "Black Tuesday", when Overlord requests for Special Mission Units near New York to take out the Russian jammer, a unit of Marines and a unit of Rangers can be seen for [[FreezeFrameBonus a quick moment]] just before we are introduced to the Delta Force unit ''Metal''. The Marines and the Rangers are respectively, the main U.S. Military Force featured in [=MW1=] and [=MW2=]. They even reuse the icons used in [=MW1=] and [=MW2=].
*** Price's conversation with Baseplate in [=MW3=] is a callback all the way to the first mission (chronologically) in the entire Modern Warfare franchise, 'All Ghillied Up/One Shot, One Kill', as it was revealed that Baseplate is Captain [=MacMillan=] from [=MW1=]:

to:

*** In the intro cutscene to "Black Tuesday", when Overlord requests for Special Mission Units near New York to take out the Russian jammer, a unit of Marines and a unit of Rangers can be seen for [[FreezeFrameBonus a quick moment]] just before we are introduced to the Delta Force unit ''Metal''. The Marines and the Rangers are respectively, the main U.S. Military Force featured in [=MW1=] ''Modern Warfare 1'' and [=MW2=]. ''Modern Warfare 2''. They even reuse the icons used in [=MW1=] ''Modern Warfare 1'' and [=MW2=].
''Modern Warfare 2''.
*** Price's conversation with Baseplate in [=MW3=] ''Modern Warfare 3'' is a callback all the way to the first mission (chronologically) in the entire Modern Warfare franchise, 'All Ghillied Up/One Shot, One Kill', as it was revealed that Baseplate is Captain [=MacMillan=] from [=MW1=]:''Modern Warfare 1'':



*** Soap's field journal in the [=MW3=] Hardened Edition reveals Price's race horse is called [[VideoGame/CallOfDuty MacGregor.]]

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*** Soap's field journal in the [=MW3=] ''Modern Warfare 3'' Hardened Edition reveals Price's race horse is called [[VideoGame/CallOfDuty MacGregor.]]



*** In the first SAS mission in [=MW3=], you have two invulnerable [=NPCs=] with you: Wallcroft and Griffin. If these two names have an inkling of familiarity to them, they were part of the assault team in the first SAS mission in ''Call of Duty 4'', and they were also generic names for British soldiers in ''Call of Duty 2.''

to:

*** In the first SAS mission in [=MW3=], ''Modern Warfare 3'', you have two invulnerable [=NPCs=] with you: Wallcroft and Griffin. If these two names have an inkling of familiarity to them, they were part of the assault team in the first SAS mission in ''Call of Duty 4'', and they were also generic names for British soldiers in ''Call of Duty 2.''



*** The end of "Down the Rabbit Hole" in [=MW3=] is one to ''Find Makarov: Operation Kingfish''. In ''Kingfish'', [[spoiler:an injured Soap is dragged to the chopper, as Price stays behind to cover them. Price insists the chopper leaves, despite Sandman demanding it wait for him. In "Down the Rabbit Hole" an injured Yuri is dragged into the chopper as Sandman, and the rest of Team Metal, cover them. Price insists they wait for Sandman, but he tells them to leave. Price survived, but Sandman presumably doesn't.]]
*** Another one that ties in the Four Horseman; Al-Asad and Zhakaev both used [[HandCannon Desert Eagles]] to shoot player characters and teammates. At the end of ''Modern Warfare 3'', Makarov gets a hold of one and immediately points it at Price, who is then the Player character, [[spoiler:then kills Yuri with it when he pops back up.]]
*** When the team first rescues [[spoiler:Price]], the first thing Soap does is hand him back [[spoiler:the pistol he used to kill Zakhaev at the end of the first game]]. And in ''[=MW3=]'', [[spoiler:Price places it upon Soap's body in tribute after he dies.]]
* ContinuitySnarl: ''Operation Kingfish'' has become a pretty serious one. A fan-made video, it supposedly takes place between [=CoD4=] and [=MW2=], when Price and Soap have joined Task Force 141, and are hunting Makarov (codenamed Kingfish by Baseplate). A joint operation between the 141 (Price, Soap, Ghost, and Roach) and Delta Force (Sandman and Frost), Op. Kingfish goes awry when Makarov is revealed to have known about it beforehand and fled. [[spoiler:Everyone escapes except for Price, who is captured (supposedly, this is how he ends up in the gulag from [=MW2=])]]. A question raised is why Frost and Roach are not in the picture of the participants that was taken before the operation[[note]]and no, HeWhoMustNotBeSeen isn't the reason - Frost actually has a character model, even if it's never used in campaign[[/note]]. None of this would have been a problem if O.K. had just remained a [[{{Fanon}} fan film]]. However, [[AscendedFanon Infinity Ward ended up declaring it as canon]]. There is also the snarl concerning the video showing a picture listing Price and Soap as the only surviving members of Bravo Six---despite the fact that in [=MW3=], you play as an S.A.S. member fighting alongside the other two survivors, Wallcroft and Griffen.

to:

*** The end of "Down the Rabbit Hole" in [=MW3=] ''Modern Warfare 3'' is one to ''Find Makarov: Operation Kingfish''. In ''Kingfish'', [[spoiler:an injured Soap is dragged to the chopper, as Price stays behind to cover them. Price insists the chopper leaves, despite Sandman demanding it wait for him. In "Down the Rabbit Hole" an injured Yuri is dragged into the chopper as Sandman, and the rest of Team Metal, cover them. Price insists they wait for Sandman, but he tells them to leave. Price survived, but Sandman presumably doesn't.]]
*** Another one that ties in the Four Horseman; Al-Asad and Zhakaev Zakhaev both used [[HandCannon Desert Eagles]] to shoot player characters and teammates. At the end of ''Modern Warfare 3'', Makarov gets a hold of one and immediately points it at Price, who is then the Player character, [[spoiler:then kills Yuri with it when he pops back up.]]
*** When the team first rescues [[spoiler:Price]], the first thing Soap does is hand him back [[spoiler:the pistol he used to kill Zakhaev at the end of the first game]]. And in ''[=MW3=]'', ''Modern Warfare 3'', [[spoiler:Price places it upon Soap's body in tribute after he dies.]]
* ContinuitySnarl: ''Operation Kingfish'' has become a pretty serious one. A fan-made video, it supposedly takes place between [=CoD4=] ''Modern Warfare 1'' and [=MW2=], ''Modern Warfare 2'', when Price and Soap have joined Task Force 141, and are hunting Makarov (codenamed Kingfish by Baseplate). A joint operation between the 141 (Price, Soap, Ghost, and Roach) and Delta Force (Sandman and Frost), Op. Kingfish goes awry when Makarov is revealed to have known about it beforehand and fled. [[spoiler:Everyone escapes except for Price, who is captured (supposedly, this is how he ends up in the gulag from [=MW2=])]].''Modern Warfare 2'')]]. A question raised is why Frost and Roach are not in the picture of the participants that was taken before the operation[[note]]and no, HeWhoMustNotBeSeen isn't the reason - Frost actually has a character model, even if it's never used in campaign[[/note]]. None of this would have been a problem if O.K. had just remained a [[{{Fanon}} fan film]]. However, [[AscendedFanon Infinity Ward ended up declaring it as canon]]. There is also the snarl concerning the video showing a picture listing Price and Soap as the only surviving members of Bravo Six---despite the fact that in [=MW3=], ''Modern Warfare 3'', you play as an S.A.S. member fighting alongside the other two survivors, Wallcroft and Griffen.



** ''Modern Warfare 2'' featured "Spec Ops" missions, which can be played alone, or with a friend. A few require a buddy (such as one that places one player into a vehicle, like an AC-130 or a Black Hawk]).

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** ''Modern Warfare 2'' featured "Spec Ops" missions, which can be played alone, or with a friend. A few require a buddy (such as one that places one player into a vehicle, like an AC-130 or a Black Hawk]).Hawk).



* CrapsackWorld: Hoo, boy. Aside from [[spoiler:multiple nuclear detonations]] and an army of West-hating psychopaths in control of Russia, there's also more subtle indicators of just how screwed up MW-Earth is, like how even private terrorists have access to large amounts of heavy-duty military hardware, and the sheer size of the favela gangs in Rio leaves you wondering just how ''bad'' things are down there.

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* CrapsackWorld: Hoo, boy. Aside from [[spoiler:multiple nuclear detonations]] and an army of West-hating psychopaths in control of Russia, there's also more subtle indicators of just how screwed up MW-Earth ''Modern Warfare''-Earth is, like how even private terrorists have access to large amounts of heavy-duty military hardware, and the sheer size of the favela gangs in Rio leaves you wondering just how ''bad'' things are down there.



** In "Heat": 6 SAS operatives vs. an army of angry Ultranationalists. The SAS lost a man from tank fire. The Ultranationalists lost several hundred men, five tanks and eight helicopters. The Ultranationalist leaders, unsurprisingly, were pissed.
** The first part of the last level in [=MW3=]. Dozens of guards in suits with pistols against two men [[spoiler:in Juggernaut suits with belt-fed machine guns]].
*** When you reach the end of the level, [[spoiler:you finally get to kill Makarov. The problem is, Price is an unquestionable Badass while there's nothing suggesting Makarov is a skilled hand-to-hand fighter. Once Price manages to actually get his hands on him, he goes down much more pathetically than, say, [[AuthorityEqualsAsskicking Shepherd]] did in [=MW2=]. Makarov's death is more of a brutal execution than a straight-up fight]].

to:

** In the ''Modern Warfare 1'' mission "Heat": 6 SAS operatives vs. an army of angry Ultranationalists. The SAS lost a man from tank fire. The Ultranationalists lost several hundred men, five tanks and eight helicopters. The Ultranationalist leaders, unsurprisingly, were pissed.
** The first part of the last level in [=MW3=].in''Modern Warfare 3''. Dozens of guards in suits with pistols against two men [[spoiler:in Juggernaut suits with belt-fed machine guns]].
*** When you reach the end of the level, [[spoiler:you finally get to kill Makarov. The problem is, Price is an unquestionable Badass while there's nothing suggesting Makarov is a skilled hand-to-hand fighter. Once Price manages to actually get his hands on him, he goes down much more pathetically than, say, [[AuthorityEqualsAsskicking Shepherd]] did in [=MW2=].''Modern Warfare 2''. Makarov's death is more of a brutal execution than a straight-up fight]].



** It makes a comeback in 3 when [[spoiler:you play a dad on vacation with his family, filming your little daughter. Suddenly, a truck parks near where your daughter was playing and detonates, releasing a chemical agent all over the city.]]

to:

** It makes a comeback in 3 ''Modern Warfare 3'' when [[spoiler:you play a dad on vacation with his family, filming your little daughter. Suddenly, a truck parks near where your daughter was playing and detonates, releasing a chemical agent all over the city.]]



** A selectable 25-{{kill streak}} in ''Modern Warfare 2'' multiplayer drops a tac nuke, winning the game for whoever achieved the streak, regardless of score. That is, if you have it. ''3'' replaced it with a MOAB, which acts as a "hidden" fourth streak for the same number of kills, but just gives doubled experience for the player/team who called it in for the rest of the round. Other kill streak rewards do this to a lesser degree by calling in Predator [=UAVs=] with missiles, Harrier Jets, helicopters or an AC-130 'Spectre' Gunship.

to:

** A selectable 25-{{kill streak}} in ''Modern Warfare 2'' multiplayer drops a tac tactical nuke, winning the game for whoever achieved the streak, regardless of score. That is, if you have it. ''3'' replaced it with a MOAB, which acts as a "hidden" fourth streak for the same number of kills, but just gives doubled experience for the player/team who called it in for the rest of the round. Other kill streak rewards do this to a lesser degree by calling in Predator [=UAVs=] with missiles, Harrier Jets, helicopters or an AC-130 'Spectre' Gunship.



** Although it isn't pointed out directly, [[spoiler:Yuri]] was gutshot by [[spoiler:Makarov]] not that long ago before he shows up as the playable character in ''[=MW3=]''.

to:

** Although it isn't pointed out directly, [[spoiler:Yuri]] was gutshot by [[spoiler:Makarov]] not that long ago before he shows up as the playable character in ''[=MW3=]''.''Modern Warfare 3''.



** In some missions, one of your allies may take out someone silently. However, if you shoot and kill that person before your ally gets to him, they then stop and resume the mission. In one instance during "Cliffhanger" in [=MW2=], Soap will note when he's about to snipe an enemy in your path (e.g. "This one's mine"), and if you manage to kill that enemy before Soap does, he'll respond accordingly (e.g. "Then again, maybe not").

to:

** In some missions, one of your allies may take out someone silently. However, if you shoot and kill that person before your ally gets to him, they then stop and resume the mission. In one instance during "Cliffhanger" in [=MW2=], ''Modern Warfare 2'', Soap will note when he's about to snipe an enemy in your path (e.g. "This one's mine"), and if you manage to kill that enemy before Soap does, he'll respond accordingly (e.g. "Then again, maybe not").



** The game will acknowledge if you complete objectives in a different way than expected. For example, in one mission in [=MW3=] you are expected to use coloured smoke to signal an AC-130 to fire on a tank blocking your path. Your commanding officer will compliment your ability to improvise if you use an RPG instead of the smoke.

to:

** The game will acknowledge if you complete objectives in a different way than expected. For example, in one mission in [=MW3=] ''Modern Warfare 3'' you are expected to use coloured colored smoke to signal an AC-130 to fire on a tank blocking your path. Your commanding officer will compliment your ability to improvise if you use an RPG instead of the smoke.



* DissonantSerenity: All the [=MW2=] multiplayer announcers are appropriately [[OhCrap freaked out]] when an enemy [[DeathFromAbove AC-130]] is called in... except for TF 141's Ghost, who reports it matter-of-factly.

to:

* DissonantSerenity: All the [=MW2=] ''Modern Warfare 2'' multiplayer announcers are appropriately [[OhCrap freaked out]] when an enemy [[DeathFromAbove AC-130]] is called in... except for TF 141's Ghost, who reports it matter-of-factly.



** Hackers have found a surprisingly large amount of abandoned content in the first game, including different reticule images for every rifle scope (in the released versions of ''[=CoD4=]'' and ''[=MW2=]'', due to a programming oddity, all rifle scopes use "scope_overlay_m40a3," but in the former game there are ''seven'' others, including two for the M21), [[http://callofduty.wikia.com/wiki/Category:Call_of_Duty_4_Cancelled_Levels several abandoned levels]] including one where the player would have controlled an attack helicopter, and the [=AT4=] rocket launcher, which is in the game but never accessible without cheating. ''Modern Warfare 2'' was planned to have a level set on board the ISS rather than a brief scene featuring it, but this was cut due to fears it damaged the flow of the game. The level "Contingency" was also intended to have [[spoiler:Roach follow Price into the submarine and watch him launch the nuke; this was presumably cut to keep the launch a surprise right up until it happens, but with noclip the player can still follow Price inside and watch him go through the launch process.]]
** There are other clues about the developer's original intentions hidden within dummied-out weapons - two in ''Call of Duty 4'', the "Brick Blaster" and "Select a location", seem to indicate that QuickMelee would have still involved bashing people across the face with your gun rather than the newly-added knife. In ''Modern Warfare 2'', the HUD icon for the L86 LMG, as well as its maximum ammo in singleplayer (420, the same as most assault rifles) indicate that it was originally meant to be an L85 assault rifle instead. And, if you can find a way to input console commands, you can summon the G36, M60, [=R700=] and [=M40=] from ''Call of Duty 4'' in ''[=MW2=]'', all of which are fully playable (other than the G36 having slightly-borked ADS animations due to the model lacking ironsights).

to:

** Hackers have found a surprisingly large amount of abandoned content in the first game, including different reticule images for every rifle scope (in the released versions of ''[=CoD4=]'' ''Modern Warfare 1'' and ''[=MW2=]'', ''Modern Warfare 2'', due to a programming oddity, all rifle scopes use "scope_overlay_m40a3," but in the former game there are ''seven'' others, including two for the M21), [[http://callofduty.wikia.com/wiki/Category:Call_of_Duty_4_Cancelled_Levels several abandoned levels]] including one where the player would have controlled an attack helicopter, and the [=AT4=] rocket launcher, which is in the game but never accessible without cheating. ''Modern Warfare 2'' was planned to have a level set on board the ISS rather than a brief scene featuring it, but this was cut due to fears it damaged the flow of the game. The level "Contingency" was also intended to have [[spoiler:Roach follow Price into the submarine and watch him launch the nuke; this was presumably cut to keep the launch a surprise right up until it happens, but with noclip the player can still follow Price inside and watch him go through the launch process.]]
** There are other clues about the developer's original intentions hidden within dummied-out weapons - two in ''Call of Duty 4'', the "Brick Blaster" and "Select a location", seem to indicate that QuickMelee would have still involved bashing people across the face with your gun rather than the newly-added knife. In ''Modern Warfare 2'', the HUD icon for the L86 LMG, as well as its maximum ammo in singleplayer (420, the same as most assault rifles) indicate that it was originally meant to be an L85 assault rifle instead. And, if you can find a way to input console commands, you can summon the G36, M60, [=R700=] and [=M40=] from ''Call of Duty 4'' in ''[=MW2=]'', ''Modern Warfare 2'', all of which are fully playable (other than the G36 having slightly-borked ADS animations due to the model lacking ironsights).



** There's an abandoned teddy bear in just about every single multiplayer level of ''[=CoD4=]''. One even pops up, prominently lit, in an [[spoiler:empty safehouse]] in [=MW2=]. [=MW2=] also has one pinned to a wall with a knife through its head.

to:

** There's an abandoned teddy bear in just about every single multiplayer level of ''[=CoD4=]''. ''Modern Warfare 1''. One even pops up, prominently lit, in an [[spoiler:empty safehouse]] in [=MW2=]. [=MW2=] ''Modern Warfare 2''. ''Modern Warfare 2'' also has one pinned to a wall with a knife through its head.



** As it turns out, [[spoiler:the entire enemy plot]] was one big example, which [[DeconstructedTrope came entirely unravelled]] at the end of [=MW2=] when everybody proceeded to stab eachother in the back.

to:

** As it turns out, [[spoiler:the entire enemy plot]] was one big example, which [[DeconstructedTrope came entirely unravelled]] at the end of [=MW2=] ''Modern Warfare 2'' when everybody proceeded to stab eachother in the back.



** Ultimately, by the end of the events of ''[=MW3=]'', [[spoiler:The only major squad members we know to still be alive are Price, Nikolai and probably Frost, who hadn't gone to the Siberian Mine mission. The Rangers from [=MW2=] don't show up in [=MW3=], so we don't know if they survived, and the SAS members from the London mission would have been dealing with the chemical attack, so we have no idea if they lived. They were wearing Gas Masks though and Russia didn't manage to invade England, so they might be alive.]]

to:

** Ultimately, by the end of the events of ''[=MW3=]'', ''Modern Warfare 3'', [[spoiler:The only major squad members we know to still be alive are Price, Nikolai and probably Frost, who hadn't gone to the Siberian Mine mission. The Rangers from [=MW2=] ''Modern Warfare 2'' don't show up in [=MW3=], ''Modern Warfare 3'', so we don't know if they survived, and the SAS members from the London mission would have been dealing with the chemical attack, so we have no idea if they lived. They were wearing Gas Masks though and Russia didn't manage to invade England, so they might be alive.]]



** In [=MW2=], cars are ''slightly'' more durable. [[BigBulkyBomb Tanker trucks and jet engines, however...]]

to:

** In [=MW2=], ''Modern Warfare 2'', cars are ''slightly'' more durable. [[BigBulkyBomb Tanker trucks and jet engines, however...]]



* FailureIsTheOnlyOption: There are some missions where despite doing your best, at the end of the level something happens and you either fail your objective, such as rescuing the Russian President's daughter, or [[spoiler:when General Shepard shoots you and Ghost after retrieving information on Makarov in [=MW2=].]]

to:

* FailureIsTheOnlyOption: There are some missions where despite doing your best, at the end of the level something happens and you either fail your objective, such as rescuing the Russian President's daughter, or [[spoiler:when General Shepard shoots you and Ghost after retrieving information on Makarov in [=MW2=].''Modern Warfare 2''.]]



** At the end of [=MW2=] there is a photo of Task Force 141. Although only [[spoiler:Price, Soap, and Ghost are recognizable anyway, only Soap and Price are known to still be alive at the end.]]
** And in [=MW3=] there's a photo of Soap, Price, Sandman, and Ghost. [[spoiler:Again, with the exception of Price, everyone in the photo dies.]]
** Somewhat unusually for this trope, the pictures at in [=MW1=] & [=MW2=] are shown at the end, meaning the characters are already dead. For the one in [=MW3=] Sandman is the only one who's face isn't initially blacked out (though it's not too hard to recognize the characters), [[spoiler:Ghost is already dead, and when all the faces are revealed Soap is dead as well]].
** Video version in [=MW3=], you briefly take control of a father recording his daughter and wife while on vacation in London. Then you notice a delivery truck in the background [[spoiler:which is the exact same type as the ones the SAS were hunting down in the mission immediately prior... and then it detonates a chemical bomb which instantly kills the girl (and probably the wife) while the husband gets to survive just long enough to die from exposure to gas.]]

to:

** At the end of [=MW2=] ''Modern Warfare 2'' there is a photo of Task Force 141. Although only [[spoiler:Price, Soap, and Ghost are recognizable anyway, only Soap and Price are known to still be alive at the end.]]
** And in [=MW3=] ''Modern Warfare 3'' there's a photo of Soap, Price, Sandman, and Ghost. [[spoiler:Again, with the exception of Price, everyone in the photo dies.]]
** Somewhat unusually for this trope, the pictures at in [=MW1=] & [=MW2=] the first two ''Modern Warfare'' games are shown at the end, meaning the characters are already dead. For the one in [=MW3=] ''Modern Warfare 3'' Sandman is the only one who's face isn't initially blacked out (though it's not too hard to recognize the characters), [[spoiler:Ghost is already dead, and when all the faces are revealed Soap is dead as well]].
** Video version in [=MW3=], ''Modern Warfare 3'', you briefly take control of a father recording his daughter and wife while on vacation in London. Then you notice a delivery truck in the background [[spoiler:which is the exact same type as the ones the SAS were hunting down in the mission immediately prior... and then it detonates a chemical bomb which instantly kills the girl (and probably the wife) while the husband gets to survive just long enough to die from exposure to gas.]]



* FieldPromotion: After the events of ''Modern Warfare'', Soap has been promoted all the way from Sergeant to Captain.

to:

* FieldPromotion: After Between the events of ''Modern Warfare'', Warfare 1'' and ''2'', Soap has been promoted all the way from Sergeant to Captain.



** The end of the [=MW3=] mission "Persona Non Grata" briefly shows some rather elaborate tattoos on Yuri's arm. [[spoiler:They're from back when he was an Ultranationalist.]] When his face first appears in the intro to the same level, a [[spoiler:Call of Duty 4-era ultranationalist with a gas mask]] is briefly shown in the background. Yuri was [[spoiler:a Call of Duty 4-era Ultranationalist.]]

to:

** The end of the [=MW3=] ''Modern Warfare 3'' mission "Persona Non Grata" briefly shows some rather elaborate tattoos on Yuri's arm. [[spoiler:They're from back when he was an Ultranationalist.]] When his face first appears in the intro to the same level, a [[spoiler:Call of Duty 4-era ultranationalist with a gas mask]] is briefly shown in the background. Yuri was [[spoiler:a Call of Duty 4-era Ultranationalist.]]



** Invoked twice in ''[=CoD4=]''. The first time is just after you've rescued the downed American chopper pilot, then [[spoiler:as you're being evac'ed, a nuke goes off, crashing your helicopter and killing the Marine character Sgt. Paul Jackson.]] The second time is when the joint [=S.A.S.=]-Marine squad is making their way toward Zakhaev at the missile silo, only to [[spoiler:watch in horror as two [=ICBMs=] launch and head toward America, where the projected casualty rate will be almost 42 million instantly killed.]]

to:

** Invoked twice in ''[=CoD4=]''.''Modern Warfare 1''. The first time is just after you've rescued the downed American chopper pilot, then [[spoiler:as you're being evac'ed, a nuke goes off, crashing your helicopter and killing the Marine character Sgt. Paul Jackson.]] The second time is when the joint [=S.A.S.=]-Marine squad is making their way toward Zakhaev at the missile silo, only to [[spoiler:watch in horror as two [=ICBMs=] launch and head toward America, where the projected casualty rate will be almost 42 million instantly killed.]]



** You [[BestLevelEver know the part]] in [=CoD4=]. Also, Modern Warfare 2 seems to be in love with this trope. Gatling guns as sentry guns, Gatling guns on helicopters, Gatling guns on planes, player-used Gatling guns, Gatling guns on [=SUVs=], Gatling guns on Humvees, about the only thing a Gatling gun isn't attached to is [[TankGoodness tanks]] or being used as a {{BFG}} (and ''Black Ops'' fixed the latter bit).

to:

** You [[BestLevelEver know the part]] in [=CoD4=].''Modern Warfare 1''. Also, Modern Warfare 2 seems to be in love with this trope. Gatling guns as sentry guns, Gatling guns on helicopters, Gatling guns on planes, player-used Gatling guns, Gatling guns on [=SUVs=], Gatling guns on Humvees, about the only thing a Gatling gun isn't attached to is [[TankGoodness tanks]] or being used as a {{BFG}} (and ''Black Ops'' fixed the latter bit).



** Toward the end of the American missions in ''[=MW2=]'', things get so bad that [[spoiler:they enact "Hammerdown", an emergency protocol for the capital being overrun where everything in Russian control is carpet-bombed. Your objective is to fight your way to the top of the White House and deploy green flares to show that it's still in American hands. Seeing how most surrounding buildings had flares too, this measure is ultimately unnecessary.]]

to:

** Toward the end of the American missions in ''[=MW2=]'', ''Modern Warfare 2'', things get so bad that [[spoiler:they enact "Hammerdown", an emergency protocol for the capital being overrun where everything in Russian control is carpet-bombed. Your objective is to fight your way to the top of the White House and deploy green flares to show that it's still in American hands. Seeing how most surrounding buildings had flares too, this measure is ultimately unnecessary.]]



* GravityScrew: On the Russian plane in ''[=MW3=]'', the pilot loses control for a moment during which everyone inside gets weightless. In the middle of a firefight.

to:

* GravityScrew: On the Russian plane in ''[=MW3=]'', ''Modern Warfare 3'', the pilot loses control for a moment during which everyone inside gets weightless. In the middle of a firefight.



** Most likely averted with Team Metal's actions though. Their turning the battle of New York (and the invasion of America) isn't going to be forgotten (their commander even calls it "one for the books"), they won't be forgotten for saving the Vice President, the President knows that they took down Volk, and [[spoiler:them [[HeroicSacrifice sacrificing]] themselves to save the Russian President and end WWIII definitely won't be forgotten]].
* GrenadeSpam: Quite possibly the TropeNamer. Not as bad in singleplayer as in the WWII games, though.

to:

** Most likely averted with Team Metal's actions though. Their turning the battle of New York (and the invasion of America) isn't going to be forgotten (their commander even calls it "one for the books"), they won't be forgotten for saving the Vice President, the President knows that they took down Volk, and [[spoiler:them [[HeroicSacrifice sacrificing]] themselves to save the Russian President and end WWIII World War III definitely won't be forgotten]].
* GrenadeSpam: Quite possibly the TropeNamer. Not as bad in singleplayer single player as in the WWII World War II games, though.



** The case for all of the playable characters, although subverted by ''Call of Duty 4'' with "Death From Above" where you can see your SAS team and usual character as little splotches of black or white (depending on whether you chose a "black hot" or "white hot" thermal setting), and turned around in ''Modern Warfare 2'' where you're a newer operator and the player character in ''4'' is now your NPC team leader.
** Also used with your MissionControl: Baseplate in MW, and Overlord in [=MW2=]. Worth noting is that they're both played by the same voice actor. Averted across the series in the third game, however, where the new Baseplate in ''Modern Warfare 3'' turns out to be [=MacMillan=] from ''Call of Duty 4''.
** Frost has an odd example in ''Modern Warfare 3''. We see pictures of him (in full face mask and goggles), and he even has an in-game model, which gets used for player characters in Survival and some Spec Ops maps, and for Delta Force players in multiplayer... but the mode where Frost himself actually shows up, the campaign, never uses it, to the point that he's the only member of Team Metal to not show up in "Down the Rabbit Hole".

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** The case for all of the playable characters, although subverted by ''Call of Duty 4'' ''Modern Warfare 1'' with "Death From Above" where you can see your SAS team and usual character as little splotches of black or white (depending on whether you chose a "black hot" or "white hot" thermal setting), and turned around in ''Modern Warfare 2'' where you're a newer operator and the player character in ''4'' is now your NPC team leader.
** Also used with your MissionControl: Baseplate in MW, the first ''Modern Warfare'', and Overlord in [=MW2=].''Modern Warfare 2''. Worth noting is that they're both played by the same voice actor. Averted across the series in the third game, however, where the new Baseplate in ''Modern Warfare 3'' turns out to be [=MacMillan=] from ''Call of Duty 4''.
''Modern Warfare 1''.
** Frost has an odd example in ''Modern Warfare 3''. We see pictures of him (in (albeit in full face mask and goggles), and he even has an in-game model, which gets used for player characters in Survival and some Spec Ops maps, and for Delta Force players in multiplayer... but the mode where Frost himself actually shows up, the campaign, never uses it, to the point that he's the only member of Team Metal to not show up in "Down the Rabbit Hole".



* TheHeroDies: Several times, but done most tear-jerkingly with [[spoiler:Soap in the third game]].

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* TheHeroDies: Several times, but done most tear-jerkingly with [[spoiler:Soap in the third game]].''Modern Warfare 3'']].



** Invoked towards the end of ''Modern Warfare 3'' by [[spoiler:Team Metal.]]

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** Invoked towards the end of ''Modern Warfare 3'' by [[spoiler:Team Metal.Metal (minus Frost).]]



** Captain [=MacMillan=] does this to a soldier (who drops the only accessorized [=P90=] in single-player) with his rifle during the level where you play as Captain Price in the past during ''[=CoD4=]''.

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** Captain [=MacMillan=] does this to a soldier (who drops the only accessorized [=P90=] in single-player) with his rifle during the level where you play as Captain Price in the past during ''[=CoD4=]''.''Modern Warfare 1''.



** "Loose Ends" has you holding a mountain estate while a portable hard drive with the worst transfer speeds ''ever'' takes anywhere from twenty-eight hours to four minutes to perform a file dump. It actually only takes around five minutes, but the file transfer status shown on the HUD makes you wonder why the manufacturer's building hardware for [=TF141=].

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** "Loose Ends" has you holding a mountain estate while a portable hard drive with the worst transfer speeds ''ever'' takes anywhere from twenty-eight hours to four minutes to perform a file dump. It actually only takes around five minutes, but the file transfer status shown on the HUD makes you wonder why the manufacturer's building hardware for [=TF141=].Task Force 141.



** A lot of the American campaign in [=MW2=] uses elements from ''Film/RedDawn1984''.

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** A lot of the American campaign in [=MW2=] ''Modern Warfare 2'' uses elements from ''Film/RedDawn1984''.



* HowWeGotHere: One mission in ''[=MW3=]'' begins with your team surrounded by smoking wreckage, with your squad leader screaming at you to get off the street and reporting on the radio how badly everything is going. It then flashes back to twenty minutes earlier as your team is being inserted at the operation in Germany to secure a VIP.

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* HowWeGotHere: One mission in ''[=MW3=]'' ''Modern Warfare 3'' begins with your team surrounded by smoking wreckage, with your squad leader screaming at you to get off the street and reporting on the radio how badly everything is going. It then flashes back to twenty minutes earlier as your team is being inserted at the operation in Germany to secure a VIP.



** The last level of [=MW3=] starts with Yuri putting on a juggernaut suit and picking up a machine gun. And turns out, so do you! Then you kick the door of the van open and jump out in front of Makarov's Hotel. The guards in their fine suits [[CurbStompBattle don't stand a chance]].

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** The last level of [=MW3=] ''Modern Warfare 3'' starts with Yuri putting on a juggernaut suit and picking up a machine gun. And turns out, so do you! Then you kick the door of the van open and jump out in front of Makarov's Hotel. The guards in their fine suits [[CurbStompBattle don't stand a chance]].



** Mostly averted in [=CoD4=], enemies can survive multiple shots to the chest. The knife and shotguns can kill in one shot, though (assuming you're within range to hit with them). Played straight at the end, [[spoiler:when Soap kills Zakhaev and his two men with one shot each, no matter where the player actually hits them]].

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** Mostly averted in [=CoD4=], ''Modern Warfare 1'', enemies can survive multiple shots to the chest. The knife and shotguns can kill in one shot, though (assuming you're within range to hit with them). Played straight at the end, [[spoiler:when Soap kills Zakhaev and his two men with one shot each, no matter where the player actually hits them]].



** Averted. The level "The Coup" in [=CoD4=] shows civilians fleeing from and subsequently being gunned down by Al-Asad's soldiers.
** Part of "Takedown" in [=MW2=] has civilians fleeing the battle between your unit and Rojas's militia, and said civilians will be killed if they're caught in the crossfire. Killing too many yourself is a NonStandardGameOver; in "O Cristo Redentor" (a Special Ops mission using this map) each difficulty has a certain number of acceptable civilian casualties.

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** Averted. The level "The Coup" in [=CoD4=] ''Modern Warfare 1'' shows civilians fleeing from and subsequently being gunned down by Al-Asad's soldiers.
** Part of "Takedown" in [=MW2=] ''Modern Warfare 2'' has civilians fleeing the battle between your unit and Rojas's militia, and said civilians will be killed if they're caught in the crossfire. Killing too many yourself is a NonStandardGameOver; in "O Cristo Redentor" (a Special Ops mission using this map) each difficulty has a certain number of acceptable civilian casualties.



** [[spoiler:In [=MW3=] it's shown that Makarov detonated the nuclear bomb that killed the 30,000 US troops in the Middle East. The deaths of the 30,000 US troops and the lack of response from the world at their deaths led to Shepherd planning to start a war and make himself a hero, causing him to ally with Makarov, the very man responsible for killing his 30,000 men in the first place.]]

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** [[spoiler:In [=MW3=] ''Modern Warfare 3'' it's shown that Makarov detonated the nuclear bomb that killed the 30,000 US troops in the Middle East. The deaths of the 30,000 US troops and the lack of response from the world at their deaths led to Shepherd planning to start a war and make himself a hero, causing him to ally with Makarov, the very man responsible for killing his 30,000 men in the first place.]]



** There are certain infinite spawns in [=MW=], but ''[=MW2=]'' does away with them: if you kill enough people, they will stop coming in ''every'' instance. That being said, there's a lot of places that have a ''lot'' of guys attacking from a lot of directions, possibly more than you have ammunition... the Gulag (and its Spec Ops counterpart "Breach and Clear") includes ''vertical'' flanking, but at least it's generally in one direction, while the favela missions "Takedown" and "The Hornet's Nest" are ''all about this''.

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** There are certain infinite spawns in [=MW=], the first ''Modern Warfare'', but ''[=MW2=]'' ''Modern Warfare 2'' does away with them: if you kill enough people, they will stop coming in ''every'' instance. That being said, there's a lot of places that have a ''lot'' of guys attacking from a lot of directions, possibly more than you have ammunition... the Gulag (and its Spec Ops counterpart "Breach and Clear") includes ''vertical'' flanking, but at least it's generally in one direction, while the favela missions "Takedown" and "The Hornet's Nest" are ''all about this''.



** Refreshingly averted on the first mission of [=MW1=]: the SAS operatives are so efficient at their job that a new player might actually have difficulty getting to enemies before their AI teammates do their jobs for them. This sets the tone that "We are special forces, we do not screw around" early on though sadly it doesn't hold throughout the game, let alone the franchise.

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** Refreshingly averted on the first mission of [=MW1=]: ''Modern Warfare 1'': the SAS operatives are so efficient at their job that a new player might actually have difficulty getting to enemies before their AI teammates do their jobs for them. This sets the tone that "We are special forces, we do not screw around" early on though sadly it doesn't hold throughout the game, let alone the franchise.



* LastStand: Some missions invoke this when you have to hold off a much larger force, such as near the end of [=MW3=] when rescuing the Russian President and his daugther.

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* LastStand: Some missions invoke this when you have to hold off a much larger force, such as near the end of [=MW3=] ''Modern Warfare 3'' when rescuing the Russian President and his daugther.



* LevelInReverse: One of the levels in ''Call of Duty 4'', "Heat", used the same level data as the previous "Safehouse", only during daytime and for the most part played backwards. Spec Ops mode in ''[=MW2=]'' and ''3'' did this more extensively, particularly with the former having a mission that takes you backwards through most of "All Ghillied Up" from ''[=CoD4=]''.

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* LevelInReverse: One of the levels in ''Call of Duty 4'', "Heat", used the same level data as the previous "Safehouse", only during daytime and for the most part played backwards. Spec Ops mode in ''[=MW2=]'' ''Modern Warfare 2'' and ''3'' did this more extensively, particularly with the former having a mission that takes you backwards through most of "All Ghillied Up" from ''[=CoD4=]''.''Modern Warfare 1''.



** The first half of an early campaign level and one Spec Ops mission in ''Modern Warfare 3'' take place in the Russian equivalent of Air Force One. In a reference to the [=CoD4=] level (since the two have nearly the same layout), the Spec Ops version is given the name "Milehigh Jack".

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** The first half of an early campaign level and one Spec Ops mission in ''Modern Warfare 3'' take place in the Russian equivalent of Air Force One. In a reference to the [=CoD4=] ''Modern Warfare 1'' level (since the two have nearly the same layout), the Spec Ops version is given the name "Milehigh Jack".



** Mocked. Gaz was an extremely popular character in [=MW1=], and so many players came up with elaborate EpilepticTrees to justify how he could have [[spoiler:survived being executed right in front of you]]. So Infinity Ward added a SuspiciouslySimilarSubstitute of him, who uses the same voice actor and performs the same role on the team. His codename is "Ghost." According to the official comic miniseries, [[spoiler:the "Ghost" who appears in ''Modern Warfare 2'' is a separate and clean-shaven British operator named Simon Riley]].
** It's played straight with Roach and the absurd amount of abuse he endures to that the rest of [=TF141=] either avoids or is killed by. He nearly falls to his death after missing a jump between cliffs, then doesn't make a subsequent jump and gets knocked out from the fall, flees a horde of angry gunmen on foot while unarmed after waking up and with no support at all (he to literally jump off of a rooftop ''again'', this time into the air from even higher up, towards a flexible ladder suspended below a helicopter), has part of a gulag collapse on him, [[spoiler:gets punched in the face by Price]], survives a minefield ambush, and holds out for several minutes against ongoing siege with only small arms and claymore mines, and ''still'' manages to sally from the building and break through. [[spoiler:He only dies after being clipped by a mortar blast -- from which he wakes up and is still able to aim and fire a weapon -- being shot in the stomach with a high-caliber handgun, and ''being set on fire''.]]

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** Mocked. Gaz was an extremely popular character in [=MW1=], ''Modern Warfare 1'', and so many players came up with elaborate EpilepticTrees to justify how he [[spoiler:he could have [[spoiler:survived survived being executed right in front of you]]. So Infinity Ward added a SuspiciouslySimilarSubstitute of him, who uses the same voice actor and performs the same role on the team. His codename is "Ghost." According to the official comic miniseries, [[spoiler:the "Ghost" who appears in ''Modern Warfare 2'' is a separate and clean-shaven British operator named Simon Riley]].
** It's played straight with Roach and the absurd amount of abuse he endures to that the rest of [=TF141=] Task Force 141 either avoids or is killed by. He nearly falls to his death after missing a jump between cliffs, then doesn't make a subsequent jump and gets knocked out from the fall, flees a horde of angry gunmen on foot while unarmed after waking up and with no support at all (he to literally jump off of a rooftop ''again'', this time into the air from even higher up, towards a flexible ladder suspended below a helicopter), has part of a gulag collapse on him, [[spoiler:gets punched in the face by Price]], survives a minefield ambush, and holds out for several minutes against ongoing siege with only small arms and claymore mines, and ''still'' manages to sally from the building and break through. [[spoiler:He only dies after being clipped by a mortar blast -- from which he wakes up and is still able to aim and fire a weapon -- being shot in the stomach with a high-caliber handgun, and ''being set on fire''.]]



* MercyInvincibility: The "Pain Killer" [[ConsolationPrize Deathstreak perk]] in [=MW2=], except it's simply increased health for the first ten seconds after respawning. Unfortunately less than completely effective, as while spawn-camping is not necessarily rampant nor possible, spawn-kills are very possible, ''especially'' from player-controlled air support. However, by using Pain Killer in conjunction with a cleverly and secretively deployed Tactical Insertion, a savvy player can pop up metres away from the enemy position reloaded and packing a huge health boost.

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* MercyInvincibility: The "Pain Killer" [[ConsolationPrize Deathstreak perk]] in [=MW2=], ''Modern Warfare 2'', except it's simply increased health for the first ten seconds after respawning. Unfortunately less than completely effective, as while spawn-camping is not necessarily rampant nor possible, spawn-kills are very possible, ''especially'' from player-controlled air support. However, by using Pain Killer in conjunction with a cleverly and secretively deployed Tactical Insertion, a savvy player can pop up metres away from the enemy position reloaded and packing a huge health boost.



* {{Misblamed}}: "No Russian" in [=MW2=]. The general consensus, before release, is puzzlement at an already wildly popular, M-rated game series going the RatedMForMoney route, some even demanding that IW should remove it from the game. The game allows the player to choose to skip it right at the outset or during the mission, which does not count towards any Achievements/Trophies or towards the completion percentage, and no one would even [[MoralGuardians think about making that demand of a book or a movie]]. The idea that they're doing it for the sake of the narrative barely seemed to cross ''anyone's'' mind. To quote [[http://www.destructoid.com/why-i-will-support-modern-warfare-2-153852.phtml Destructoid]];

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* {{Misblamed}}: "No Russian" in [=MW2=].''Modern Warfare 2''. The general consensus, before release, is puzzlement at an already wildly popular, M-rated game series going the RatedMForMoney route, some even demanding that IW should remove it from the game. The game allows the player to choose to skip it right at the outset or during the mission, which does not count towards any Achievements/Trophies or towards the completion percentage, and no one would even [[MoralGuardians think about making that demand of a book or a movie]]. The idea that they're doing it for the sake of the narrative barely seemed to cross ''anyone's'' mind. To quote [[http://www.destructoid.com/why-i-will-support-modern-warfare-2-153852.phtml Destructoid]];



* MoreDakka: They really didn't tone down the dakka. In many ways there's even MORE in ''[=MW2=]''.

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* MoreDakka: They really didn't tone down the dakka. In many ways there's even MORE in ''[=MW2=]''.''Modern Warfare 2''.



* MultinationalTeam: Task Force 141, as well as the "Joint Operation" team from near the end of [=COD4=]. The [=COD4=] team is made up of SAS and USMC Force Recon, [=TF141=] is made up of US, British, Australian and Canadian special forces, and modeled on real-life special operations task forces operating in Iraq, Afghanistan and probably elsewhere.
** Of course [[spoiler:[=TF141=] ends up being RedShirts and cannon-fodder for Shepherd's plans, with only two Brits left and everyone else either dead or completely unaware of what Shepherd did.]]

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* MultinationalTeam: Task Force 141, as well as the "Joint Operation" team from near the end of [=COD4=]. ''Modern Warfare 1''. The [=COD4=] ''Modern Warfare 1'' team is made up of SAS and USMC Force Recon, [=TF141=] Task Force 141 is made up of US, British, Australian and Canadian special forces, and modeled on real-life special operations task forces operating in Iraq, Afghanistan and probably elsewhere.
** Of course [[spoiler:[=TF141=] ends [[spoiler:Task Force 141ends up being RedShirts and cannon-fodder for Shepherd's plans, with only two Brits left and everyone else either dead or completely unaware of what Shepherd did.]]



** In the intro to the final mission in ''[=MW2=]'' it becomes clear that Price is carrying three weapons, one of which is his pistol. This is a rather crafty joke about his origins; he's such an old hand, he still has his ''[=CoD1=]'' dedicated pistol slot, which contains the same incorrect-for-his-country M1911!

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** In the intro to the final mission in ''[=MW2=]'' ''Modern Warfare 2'' it becomes clear that Price is carrying three weapons, one of which is his pistol. This is a rather crafty joke about his origins; he's such an old hand, he still has his ''[=CoD1=]'' dedicated pistol slot, which contains the same incorrect-for-his-country M1911!



** Ironically, there's a new minor character in [=MW2=] called "Meat" who accompanies you and Royce in the Brazilian ''favela''. [[spoiler:He [[RedShirt dies first]]]].
** Roach doesn't get the same treatment, as he's already an operator from whichever parent unit he was in before [=TF141=], but he may be a relatively new member of the 141.
* NextSundayAD: Price's attempted assassination of Zakhaev took place in 1996. ''Modern Warfare'' and ''Modern Warfare 2'' take place in 2011 and 2016, respectively. ''3'' is also mostly late 2016, with the final level taking place after New Year's Day 2017.

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** Ironically, there's a new minor character in [=MW2=] ''Modern Warfare 2'' called "Meat" who accompanies you and Royce in the Brazilian ''favela''. [[spoiler:He [[RedShirt dies first]]]].
** Roach doesn't get the same treatment, as he's already an operator from whichever parent unit he was in before [=TF141=], Task Force 141, but he may be a relatively new member of the 141.
* NextSundayAD: Price's attempted assassination of Zakhaev took place in 1996. ''Modern Warfare'' and ''Modern Warfare 2'' 1'' and ''2'' take place in 2011 and 2016, respectively. ''3'' is also mostly late 2016, with the final level taking place after New Year's Day in January 2017.



** The Call of Duty franchise's Veteran mode is truly Nintendo Hard: The Next Generation. The ferris wheel stage in [=COD4=] was quite literally the only case where the only chance of survival came from acting like a devil or a moron, as in abandoning the sniper and rushing enemies with an AK-47. The only solution which worked was hiding in a one-person booth the entire time while grenades came by the DOZENS every second.

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** The Call of Duty franchise's Veteran mode is truly Nintendo Hard: The Next Generation. The ferris wheel stage in [=COD4=] ''Modern Warfare 1'' was quite literally the only case where the only chance of survival came from acting like a devil or a moron, as in abandoning the sniper and rushing enemies with an AK-47. The only solution which worked was hiding in a one-person booth the entire time while grenades came by the DOZENS every second.



** The Achievement obtained for completing "Mile High Club" on Veteran difficulty is considered to be one of the hardest Achievements to get. Not in ''[=COD4=]'', mind you - one of the hardest ON THE XBOX 360. For the longest time, this was the most sought-after achievement for its sheer difficulty and prestige.

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** The Achievement obtained for completing "Mile High Club" on Veteran difficulty is considered to be one of the hardest Achievements to get. Not in ''[=COD4=]'', ''Modern Warfare 1'', mind you - one of the hardest ON THE XBOX 360. For the longest time, this was the most sought-after achievement for its sheer difficulty and prestige.



** The Oasis Hotel, "Arabian Peninsula" at the end of [=MW3=] is obviously modeled on the Burj Al Arab Hotel in Dubai.

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** The Oasis Hotel, "Arabian Peninsula" at the end of [=MW3=] ''Modern Warfare 3'' is obviously modeled on the Burj Al Arab Hotel in Dubai.



** The same happens to you and Ghost in [=MW2=] after you download data from Makarov's computers. [[spoiler:Shepard comes in to save the day, except he shoots both of you and then has his men burn you up to hide the evidence.]]

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** The same happens to you and Ghost in [=MW2=] ''Modern Warfare 2'' after you download data from Makarov's computers. [[spoiler:Shepard comes in to save the day, except he shoots both of you and then has his men burn you up to hide the evidence.]]



** Happens at the end of 'Turbulence' (the one where you play as [[AndNowForSomeoneCompletelyDifferent Harkov]]) in ''[=MW3=]''. Okay, we rescued the President, now let's open the helicopter door and complete the missio-[[spoiler:cue Makarov. [[HaveANiceDeath Objective Failed]].]]

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** Happens at the end of 'Turbulence' (the one where you play as [[AndNowForSomeoneCompletelyDifferent Harkov]]) in ''[=MW3=]''.''Modern Warfare 3''. Okay, we rescued the President, now let's open the helicopter door and complete the missio-[[spoiler:cue Makarov. [[HaveANiceDeath Objective Failed]].]]



* PlayingBothSides: [[spoiler:General Shepherd and Makarov in ''[=MW2=]''.]]

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* PlayingBothSides: [[spoiler:General Shepherd and Makarov in ''[=MW2=]''.''Modern Warfare 2''.]]



** Also, Corporal Dunn during the [=MW2=] level "Second Sun" (well, a Precision ''S'' Strike, really); considering that he and his squadmates (including Ramirez/you) [[spoiler:were running for their lives as, thanks to an EMP, it was literally raining aircraft all around them]].

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** Also, Corporal Dunn during the [=MW2=] ''Modern Warfare 2'' level "Second Sun" (well, a Precision ''S'' Strike, really); considering that he and his squadmates (including Ramirez/you) [[spoiler:were running for their lives as, thanks to an EMP, it was literally raining aircraft all around them]].



* PunchedAcrossTheRoom: In [=MW3=], [[spoiler:Yuri opens a door to a basement and gets punched down a flight of stairs by Price]].

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* PunchedAcrossTheRoom: In [=MW3=], ''Modern Warfare 3'', [[spoiler:Yuri opens a door to a basement and gets punched down a flight of stairs by Price]].



** The final mission in [=MW3=] takes place at the Oasis Hotel at the "Arabian Peninsula". Yet it's a dead ringer for the Burj Al-Arab Hotel in Dubai, UAE. Granted, IW was probably trying not to get sued by the real Hotel, for suggesting they would [[spoiler:allow the most famous terrorist on Earth to just check in with 50 of his terrorist buddies]].
** Averted in [=MW2=], though, where you're fighting in Afghanistan. But that's of little importance to the plot, at least until the very end.

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** The final mission in [=MW3=] ''Modern Warfare 3'' takes place at the Oasis Hotel at the "Arabian Peninsula". Yet it's a dead ringer for the Burj Al-Arab Hotel in Dubai, UAE. Granted, IW was probably trying not to get sued by the real Hotel, for suggesting they would [[spoiler:allow the most famous terrorist on Earth to just check in with 50 of his terrorist buddies]].
** Averted in [=MW2=], ''Modern Warfare 2'', though, where you're fighting in Afghanistan. But that's of little importance to the plot, at least until the very end.



** Though in [=MW2=], you get to blow open a number of doors with breaching charges. These are however, still scripted, and often times nothing happens if the player simply refuses to plant the breaching charges.
** There are three instances where you can open a door, without a breaching charge, in [=MW3=], and something bad is scripted to happen each time. [[spoiler:Andrei Harkov opens a door on a helicopter, only to be met by Makarov who promptly shoots him. Yuri kicks down a door in Sierra Leone and is attacked by a hyena. Yuri opens another door in Prague, only to to be punched down a flight of stairs by Price.]]

to:

** Though in [=MW2=], ''Modern Warfare 2'', you get to blow open a number of doors with breaching charges. These are however, still scripted, and often times nothing happens if the player simply refuses to plant the breaching charges.
** There are three instances where you can open a door, without a breaching charge, in [=MW3=], ''Modern Warfare 2'', and something bad is scripted to happen each time. [[spoiler:Andrei Harkov opens a door on a helicopter, only to be met by Makarov who promptly shoots him. Yuri kicks down a door in Sierra Leone and is attacked by a hyena. Yuri opens another door in Prague, only to to be punched down a flight of stairs by Price.]]



* ReasonableAuthorityFigure: Russian President Vorchevsky, who doesn't really want war with the United States. [[spoiler:However, he's not as in control of his military as he would wish - it's implied he only authorized the invasion in [=MW2=], due to massive pressure from the populace and hardliners, and early on in ''3'' he gets kidnapped by Makarov to derail the peace process.]]

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* ReasonableAuthorityFigure: Russian President Vorchevsky, who doesn't really want war with the United States. [[spoiler:However, he's not as in control of his military as he would wish - it's implied he only authorized the invasion in [=MW2=], ''Modern Warfare 2'', due to massive pressure from the populace and hardliners, and early on in ''3'' he gets kidnapped by Makarov to derail the peace process.]]



* RedHerring: [[spoiler:In the cutscene preceding the 'Turbulence' level in [=MW3=], Harkov's name is labelled 'inside man', implying that as the Russian President's bodyguard, he's actually working for Makarov. Nothing comes of this, however, as Makarov murders Harkov just like the other bodyguards at the end of that level.]]
* RenegadeRussian: While [[MakeTheBearAngryAgain the bear getting angry again]] forms part of the overarching plot of the series, considerably more of it is taken up by this trope as the largest antagonists, Imran Zhakaev and Vladimir Makarov, reside here. Zhakaev is a renegade in the traditional sense as he wants things to go back to the way they were and will commit any number of terrorist actions to see it through. However Makarov is a unique spin on the archetype because the government he went renegade against ''are'' the soviets who assumed power after Zhakaev's death. Zhakaev's death was perceived as martyrdom and allowed a takeover of the government by the descendants of his ideology in the five years between the first and second games. Makarov, Zhakaev's protege, is disavowed by the now-installed Ultranationalist government for his radical views and he begins committing domestic terrorism in order to punish those in power for defying the values that put them there.

to:

* RedHerring: [[spoiler:In the cutscene preceding the 'Turbulence' level in [=MW3=], ''Modern Warfare 3'', Harkov's name is labelled 'inside man', implying that as the Russian President's bodyguard, he's actually working for Makarov. Nothing comes of this, however, as Makarov murders Harkov just like the other bodyguards at the end of that level.]]
* RenegadeRussian: While [[MakeTheBearAngryAgain the bear getting angry again]] forms part of the overarching plot of the series, considerably more of it is taken up by this trope as the largest antagonists, Imran Zhakaev Zakhaev and Vladimir Makarov, reside here. Zhakaev Zakhaev is a renegade in the traditional sense as he wants things to go back to the way they were and will commit any number of terrorist actions to see it through. However Makarov is a unique spin on the archetype because the government he went renegade against ''are'' the soviets who assumed power after Zhakaev's Zakhaev's death. Zhakaev's Zakhaev's death was perceived as martyrdom and allowed a takeover of the government by the descendants of his ideology in the five years between the first and second games. Makarov, Zhakaev's Zakhaev's protege, is disavowed by the now-installed Ultranationalist government for his radical views and he begins committing domestic terrorism in order to punish those in power for defying the values that put them there.



* {{Revision}}: In the third game, it is revealed that [[spoiler:Yuri played a background role]] during several key events in the ''Modern Warfare'' timeline. He is first seen during the nuke deal held in the "[[CallBack One Shot, One Kill]]" mission from the first game (where [[spoiler:he and Makarov are the ones who drive the injured Zakhaev to safety]]), as well as being present when [[spoiler:Makarov (standing in Al-Asad's safehouse) detonates the nuke in the "Shock And Awe" mission]]. He is then revealed to have been present during the "No Russian" mission in ''[=MW2=]'' - [[spoiler:Makarov shoots him in the stomach before he, Private Allen and the other Ultranationalists massacre the civilians in the airport. Yuri makes it to the lobby and witnesses the aftermath of the massacre before collapsing and being treated by paramedics]].

to:

* {{Revision}}: In the third game, it is revealed that [[spoiler:Yuri played a background role]] during several key events in the ''Modern Warfare'' timeline. He is first seen during the nuke deal held in the "[[CallBack One Shot, One Kill]]" mission from the first game (where [[spoiler:he and Makarov are the ones who drive the injured Zakhaev to safety]]), as well as being present when [[spoiler:Makarov (standing in Al-Asad's safehouse) detonates the nuke in the "Shock And Awe" mission]]. He is then revealed to have been present during the "No Russian" mission in ''[=MW2=]'' ''Modern Warfare 2'' - [[spoiler:Makarov shoots him in the stomach before he, Private Allen and the other Ultranationalists massacre the civilians in the airport. Yuri makes it to the lobby and witnesses the aftermath of the massacre before collapsing and being treated by paramedics]].



** For God's sake, the General's name in ''[=MW2=]'' is '''Shepherd''', not any of the following: Shepard, Sheperd, Shephard, Shepperd or Sheppard.

to:

** For God's sake, the General's name in ''[=MW2=]'' ''Modern Warfare 2'' is '''Shepherd''', not any of the following: Shepard, Sheperd, Shephard, Shepperd or Sheppard.



** An unbelievably subtle one. In the first mission of ''Call of Duty 4'' (F.N.G.), there are posters for "Porter Justice" movies on the wall. These reappear later in the game and in random places in ''Modern Warfare 2'' and ''3''.

to:

** An unbelievably subtle one. In the first mission of ''Call of Duty 4'' ''Modern Warfare 1'' (F.N.G.), there are posters for "Porter Justice" movies on the wall. These reappear later in the game and in random places in ''Modern Warfare 2'' and ''3''.



** In ''[=MW3=]'', multiple European cities get torn apart by fighting. {{UsefulNotes/Paris}} tops it, with the [[spoiler:collapse of the [[MonumentalDamage Eiffel Tower]].]]

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** In ''[=MW3=]'', ''Modern Warfare 3'', multiple European cities get torn apart by fighting. {{UsefulNotes/Paris}} tops it, with the [[spoiler:collapse of the [[MonumentalDamage Eiffel Tower]].]]



** One of the ''themes'' of [=MW2=] is how crazy things have gotten due to the events of the first game. Yes, it went from [[spoiler:a nuke going off]] [[FromBadToWorse to worse]]. There's an underlying theme about how you can't just shoot everything and hope to win.

to:

** One of the ''themes'' of [=MW2=] ''Modern Warfare 2'' is how crazy things have gotten due to the events of the first game. Yes, it went from [[spoiler:a nuke going off]] [[FromBadToWorse to worse]]. There's an underlying theme about how you can't just shoot everything and hope to win.



** The [[spoiler:American campaign]] in [=MW1=], despite being a PyrrhicVictory in the grand scheme, ended ''terribly'' for the perspective of the characters. [[spoiler:Everything that Sergeant Paul Jackson does, from taking part in the invasion of the Middle East, trying to capture Al-Asad (and failing), protecting a tank as it moves through a hostile area and rescuing a downed Cobra pilot from group of terrorists is all rendered moot as you evacuate the Middle East. A nuclear bomb goes off in the city, killing your commanding officer, your fellow teammates, the pilot you just saved, and, eventually, ''you''. Al-Asad runs away, and the actions of the characters are reduced to nothing more than another figure in the death toll. This is done to drive home the point that war is (if you consider the actions that you just took in the campaign) pointless. General Shepard comments on this in the sequel: "30,000 of my men died in the blink of an eye, and the world just fuckin' watched."]]
** In [=MW2=], this trope hits in spades. Private Allen [[spoiler:goes deep undercover with a terrorist cell killing hundreds of civilians in a Moscow airport - and then gets shot by the cell leader Makarov. When Russian authorities discover his body, they declare war on the U.S.]] Later, Ghost and Roach are dispatched to gather proof that Private Allen was innocent [[spoiler:and that there was no reason for the Russia and the U.S. to be at war. Roach then delivers the evidence to General Shepard - who then shoots him and Ghost dead, douse them with gasoline, and set them on fire amid Captain Price frantically radioing in that Shepard is not to be trusted. If only [[https://www.youtube.com/watch?v=qbk71z4ldFc this]] had [[YouCantThwartStageOne actually worked...]] ]]

to:

** The [[spoiler:American campaign]] in [=MW1=], ''Modern Warfare 1'', despite being a PyrrhicVictory in the grand scheme, ended ''terribly'' for the perspective of the characters. [[spoiler:Everything that Sergeant Paul Jackson does, from taking part in the invasion of the Middle East, trying to capture Al-Asad (and failing), protecting a tank as it moves through a hostile area and rescuing a downed Cobra pilot from group of terrorists is all rendered moot as you evacuate the Middle East. A nuclear bomb goes off in the city, killing your commanding officer, your fellow teammates, the pilot you just saved, and, eventually, ''you''. Al-Asad runs away, and the actions of the characters are reduced to nothing more than another figure in the death toll. This is done to drive home the point that war is (if you consider the actions that you just took in the campaign) pointless. General Shepard comments on this in the sequel: "30,000 of my men died in the blink of an eye, and the world just fuckin' watched."]]
** In [=MW2=], ''Modern Warfare 2'', this trope hits in spades. Private Allen [[spoiler:goes deep undercover with a terrorist cell killing hundreds of civilians in a Moscow airport - and then gets shot by the cell leader Makarov. When Russian authorities discover his body, they declare war on the U.S.]] Later, Ghost and Roach are dispatched to gather proof that Private Allen was innocent [[spoiler:and that there was no reason for the Russia and the U.S. to be at war. Roach then delivers the evidence to General Shepard - who then shoots him and Ghost dead, douse them with gasoline, and set them on fire amid Captain Price frantically radioing in that Shepard is not to be trusted. If only [[https://www.youtube.com/watch?v=qbk71z4ldFc this]] had [[YouCantThwartStageOne actually worked...]] ]]



** A dialogue between two background soldiers in ''2'' was clearly written before [[http://en.wikipedia.org/wiki/Don%27t_Ask,_Don%27t_Tell_Repeal_Act_of_2010 December 22, 2010]]. Not surprising, since [=MW2=] came out in November 2009.

to:

** A dialogue between two background soldiers in ''2'' was clearly written before [[http://en.wikipedia.org/wiki/Don%27t_Ask,_Don%27t_Tell_Repeal_Act_of_2010 December 22, 2010]]. Not surprising, since [=MW2=] ''Modern Warfare 2'' came out in November 2009.



** Yuri, in [=MW3=]. For the first time in the trilogy, you play as a Russian. A good guy, too.

to:

** Yuri, in [=MW3=].''Modern Warfare 3''. For the first time in the trilogy, you play as a Russian. A good guy, too.



* SouthernFriedPrivate: Cpl. Dunn in [=MW2=].

to:

* SouthernFriedPrivate: Cpl. Dunn in [=MW2=].''Modern Warfare 2''.



* StringTheory: Price has one in ''[=MW3=]'' to try to track Makarov and down. It later also becomes a ShrineToTheFallen.

to:

* StringTheory: Price has one in ''[=MW3=]'' ''Modern Warfare 3'' to try to track Makarov and down. It later also becomes a ShrineToTheFallen.



* SuperWindowJump: Soap seems to like doing this. In [=MW2=] he tackles Rojas through a window, and in [=MW3=] he dives through one to escape a street full of enemies.

to:

* SuperWindowJump: Soap seems to like doing this. In [=MW2=] ''Modern Warfare 2'' he tackles Rojas through a window, and in [=MW3=] ''Modern Warfare 3'' he dives through one to escape a street full of enemies.



** A bug which was once taking over ''[=MW2=]'' multiplayer involves players tricking the game into cooking a Javelin Anti-Tank missile. The second you die, it fires into the ground at your feet, killing everyone nearby. Fortunately for everyone ticked off about how a coding error turned half the players in any given match into running suicide bombs, the Javelin Glitch has been excised.
** "Of Their Own Accord" from ''[=MW2=]'' gave us this awesome line:

to:

** A bug which was once taking over ''[=MW2=]'' ''Modern Warfare 3'' multiplayer involves players tricking the game into cooking a Javelin Anti-Tank missile. The second you die, it fires into the ground at your feet, killing everyone nearby. Fortunately for everyone ticked off about how a coding error turned half the players in any given match into running suicide bombs, the Javelin Glitch has been excised.
** "Of Their Own Accord" from ''[=MW2=]'' ''Modern Warfare 2'' gave us this awesome line:



** And this is essentially the point of the ''[=MW1/MW2=]'' perk/deathstreak "Martyrdom" (drop a grenade after you die) and the [=MW3=] perk "Dead Man's Hand" (detonate [[ThereIsNoKillLikeOverKill C4]] after you die).
** Also the "Last Stand" perk in ''1'' and ''2'', which lets you use your side arm as you bleed out. The upgraded version in ''2'' lets you use any projectiles you're carrying as well.

to:

** And this is essentially the point of the ''[=MW1/MW2=]'' perk/deathstreak "Martyrdom" (drop a grenade after you die) in the first two ''Modern Warfare'' games and the [=MW3=] ''Modern Warfare 3'' perk "Dead Man's Hand" (detonate [[ThereIsNoKillLikeOverKill C4]] after you die).
** Also the "Last Stand" perk in ''1'' ''Modern Warfare 1'' and ''2'', which lets you use your side arm as you bleed out. The upgraded version in ''2'' lets you use any projectiles you're carrying as well.



** Best example is from ''[=MW3=]'': one of the default classes gives you a G36 (unlocked at level 42) as well as using the Overkill perk (level 47) to also start with a PP-90 (level 28).

to:

** Best example is from ''[=MW3=]'': ''Modern Warfare 3'': one of the default classes gives you a G36 (unlocked at level 42) as well as using the Overkill perk (level 47) to also start with a PP-90 (level 28).



** Throwing knives are also available in the multiplayer of ''[=MW2=]'' and ''3''. Instant death if they hit an enemy, plus you can pick the knife back up and use it again if you can get to the body.

to:

** Throwing knives are also available in the multiplayer of ''[=MW2=]'' ''Modern Warfare 2'' and ''3''. Instant death if they hit an enemy, plus you can pick the knife back up and use it again if you can get to the body.



** The Tactical Nuke killstreak reward in [=MW2=], which instantly kills every player on the map and ends the game in victory for your team.

to:

** The Tactical Nuke killstreak reward in [=MW2=], ''Modern Warfare 2'', which instantly kills every player on the map and ends the game in victory for your team.



** From General Shepherd in ''[=MW2=]'': "Learning to use the tools of modern warfare is the difference between the prospering of your people and utter destruction."

to:

** From General Shepherd in ''[=MW2=]'': ''Modern Warfare 2'': "Learning to use the tools of modern warfare is the difference between the prospering of your people and utter destruction."



** Partially subverted in ''Modern Warfare 2'' with Sgt Foley. You'll also find guys like Worm, Meat (sometimes?) and the driver from [=TF141=] and a few randomly generated Rangers and Task Force members are black. (Unfortunately, in "Takedown" [[spoiler:[[BlackDudeDiesFirst the driver is the first to go]]... albeit at the hands of another black dude]], and Meat is always the second.) Also Faust and Warrabe are arguable Token minority Villains.

to:

** Partially subverted in ''Modern Warfare 2'' with Sgt Foley. You'll also find guys like Worm, Meat (sometimes?) and the driver from [=TF141=] Task Force 141 and a few randomly generated Rangers and Task Force members are black. (Unfortunately, in "Takedown" [[spoiler:[[BlackDudeDiesFirst the driver is the first to go]]... albeit at the hands of another black dude]], and Meat is always the second.) Also Faust and Warrabe are arguable Token minority Villains.



* TropeCodifier: [=MW1=] wasn't the absolute first game to use a RPG-style level-up system for its multiplayer, but it set the standard for almost all that follow. It wasn't the absolute first modern military shooter either, but it's commonly blamed by "hardcore gamers" for setting the trend, and many setpieces it used like breaching scenes and player-controlled DeathFromAbove/fire support have also become popular.

to:

* TropeCodifier: [=MW1=] ''Modern Warfare'' wasn't the absolute first game to use a RPG-style level-up system for its multiplayer, but it set the standard for almost all that follow. It wasn't the absolute first modern military shooter either, but it's commonly blamed by "hardcore gamers" for setting the trend, and many setpieces it used like breaching scenes and player-controlled DeathFromAbove/fire support have also become popular.



* UniversalDriversLicense: Averted, in that you can either fire weapons from a vehicle but not drive it (both games) or the vehicles you can control are relatively simple to do so in real life ([=MW2=], using a snowmobile and a small boat; in both cases, you can only fire a small machine pistol).

to:

* UniversalDriversLicense: Averted, in that you can either fire weapons from a vehicle but not drive it (both games) or the vehicles you can control are relatively simple to do so in real life ([=MW2=], (''Modern Warfare 2'', using a snowmobile and a small boat; in both cases, you can only fire a small machine pistol).



*** According to the other wiki, hooah is Army talk for "anything other than no." Which both explains why it's only the Army Rangers who say it, and why they say it constantly. The Marines' version heard in ''[=CoD4=]'' is "Oorah", which makes sense as the American campaign has you as a member of Force Recon.[[note]]No one actually knows where Hooah, Hoorah, or Oorah came from. Each branch has its theories, all of which contradict each other, and none have any proof. Similar words are used in armed forces all over the word. Essentially, its a manly affirmative grunt, Hooah?[[/note]]

to:

*** According to the other wiki, hooah is Army talk for "anything other than no." Which both explains why it's only the Army Rangers who say it, and why they say it constantly. The Marines' version heard in ''[=CoD4=]'' ''Modern Warfare 1'' is "Oorah", which makes sense as the American campaign has you as a member of Force Recon.[[note]]No one actually knows where Hooah, Hoorah, or Oorah came from. Each branch has its theories, all of which contradict each other, and none have any proof. Similar words are used in armed forces all over the word. Essentially, its a manly affirmative grunt, Hooah?[[/note]]



* WeaponizedAnimal: In Survival Mode in [=MW3=], on harder maps, attack dogs may have C4 strapped to them.

to:

* WeaponizedAnimal: In Survival Mode in [=MW3=], ''Modern Warfare 3'', on harder maps, attack dogs may have C4 strapped to them.



** Ramirez, Dunn, Foley, and Marshall are a borderline case. They were all still alive in ''[=MW2=]'', but are not mentioned in ''[=MW3=]''.

to:

** Ramirez, Dunn, Foley, and Marshall are a borderline case. They were all still alive in ''[=MW2=]'', by the end of ''Modern Warfare 2'', but are not mentioned in ''[=MW3=]''.''Modern Warfare 3''.



** Shooting your own teammates will give you a NonstandardGameOver, giving you the message I"Friendly fire will not be tolerated!"
** In ''Modern Warfare 1,'' if you instigate a fire fight during the first sniper mission and survive, [=MacMillan=] will chew you out with comments like, "The word stealth doesn't mean much to you does it?" In some cases his beratement comes off as praise, such as "You lead a charmed life, Price."

to:

** Shooting your own teammates will give you a NonstandardGameOver, giving you the message I"Friendly "Friendly fire will not be tolerated!"
** In ''Modern Warfare 1,'' if you instigate a fire fight during the first sniper mission and survive, [=MacMillan=] will chew you out with comments like, "The word stealth doesn't mean much to you does it?" In some cases his beratement berating comes off as praise, such as "You lead a charmed life, Price."



* WhyDontYaJustShootHim: Averted by Makarov, who does in fact shoot your various characters, such as [[spoiler:when he kills Allen at the end of "No Russian", and later he also shoots the FSO agent you play as. In fact he shoots you twice, the first time to kidnap the president of Russia, and then he shoots you one more time before leaving.]] He will also shoot you at the end of [=MW3=] if you take too long to reach the gun.
* WorldOfCardboardSpeech: [[spoiler:Price]] gets two of these in the final two levels of ''[=MW2=]''.
* WorldWarIII: The [[https://www.youtube.com/user/CALLOFDUTY?v=coiTJbr9m04&feature=pyv&ad=13337861990&kw=COD2 trailer for MW3]] explicitly states this is where the series is headed, with scenes depicting the destruction of New York, fighting in the London Underground, guerrilla warfare in France, and urban warfare in Germany.

to:

* WhyDontYaJustShootHim: Averted by Makarov, who does in fact shoot your various characters, such as [[spoiler:when he kills Allen at the end of "No Russian", and later he also shoots the FSO agent you play as. In fact he shoots you twice, the first time to kidnap the president of Russia, and then he shoots you one more time before leaving.]] He will also shoot you at the end of [=MW3=] ''Modern Warfare 3'' if you take too long to reach the gun.
* WorldOfCardboardSpeech: [[spoiler:Price]] gets two of these in the final two levels of ''[=MW2=]''.
''Modern Warfare 2''.
* WorldWarIII: The [[https://www.youtube.com/user/CALLOFDUTY?v=coiTJbr9m04&feature=pyv&ad=13337861990&kw=COD2 trailer for MW3]] ''Modern Warfare 3'']] explicitly states this is where the series is headed, with scenes depicting the destruction of New York, fighting in the London Underground, guerrilla warfare in France, and urban warfare in Germany.



* WrittenByTheWinners: [[spoiler:The main topic of Price's final monologues in ''[=MW2=]''. It also ends with AnAesop about why committing so much force against a foe backed into a corner with access to nuclear weapons is a bad thing.]]

to:

* WrittenByTheWinners: [[spoiler:The main topic of Price's final monologues in ''[=MW2=]''.''Modern Warfare 2''. It also ends with AnAesop about why committing so much force against a foe backed into a corner with access to nuclear weapons is a bad thing.]]



** In a larger sense, the entire plot [=MW1=] can be considered a quasi-stage one failure. As despite all of Price's and the Americans' hard work, the Ultranationalists still managed to take over Russia.

to:

** In a larger sense, the entire plot [=MW1=] ''Modern Warfare 1'' can be considered a quasi-stage one failure. As despite all of Price's and the Americans' hard work, the Ultranationalists still managed to take over Russia.



** The ending of the Brazil missions in [=MW2=] has you rushed by a very angry crowd of gang members.

to:

** The ending of the Brazil missions in [=MW2=] ''Modern Warfare 2'' has you rushed by a very angry crowd of gang members.


* BeenThereShapedHistory: In ''Modern Warfare 3'', it turns out that Yuri [[spoiler:was there when Zakhaev's arm was shot off, watched the nuke go off in [=MW1=], and was supposed to join Makarov in the "No Russian" airport massacre, but Makarov gut-shot him in the underground parking lot after Yuri had a change of heart and attempted to warn the authorities. Yuri even managed to crawl up to the main terminal and was steps behind Makarov, Private Allen et al., trying to stop them before passing out from his injuries. Makarov himself gets this treatment for most of that scene as well, showing him as the driver that got Zakhaev safely away after he was shot, and as the one who personally ''detonated'' Al-Asad's nuke.]]

to:

* BeenThereShapedHistory: In ''Modern Warfare 3'', it turns out that Yuri [[spoiler:was there when Zakhaev's arm was shot off, watched the nuke go off in [=MW1=], and was supposed to join Makarov in the "No Russian" airport massacre, but Makarov gut-shot him in the underground parking lot after Yuri had a change of heart and attempted to warn the authorities. Yuri even managed to crawl up to the main terminal and was steps behind Makarov, Private Allen et al., trying to stop them before passing out from his injuries.injuries (although he couldn't aim for shit in the state he was in anyways, so it's unlikely he could have done anything). Makarov himself gets this treatment for most of that scene as well, showing him as the driver that got Zakhaev safely away after he was shot, and as the one who personally ''detonated'' Al-Asad's nuke.]]


* ExplosionsInSpace: During the sequence in which [[spoiler:a nuclear warhead ICBM is launched by Price and detonates above the atmosphere over Washington DC, creating an ElectroMagneticPulse that disables the invading Russian vehicles... [[YouFailPhysicsForever and other things]].]] Not only does the resultant explosion have a PlanarShockwave, but there's also a delayed ''air pressure shockwave'' that destroys the observing International Space Station.

to:

* ExplosionsInSpace: During the sequence in which [[spoiler:a nuclear warhead ICBM is launched by Price and detonates above the atmosphere over Washington DC, creating an ElectroMagneticPulse that disables the invading Russian vehicles... [[YouFailPhysicsForever [[ArtisticLicensePhysics and other things]].]] Not only does the resultant explosion have a PlanarShockwave, but there's also a delayed ''air pressure shockwave'' that destroys the observing International Space Station.


* {{Deconstruction}}: Often forgotten as one of these due to FanDumb and SeinfeldIsUnfunny. The ''Modern Warfare'' series takes a BlackAndWhiteMorality set up of evil Russians and Arabs vs. good Americans and Brits before subverting it in numerous ways. The cost of war is shown in unflinching detail with heroism being no defense against dying pointlessly, the conflict escalates due to the actions of people on both sides, and the end result of the games isn't a clear-cut victory for either side but a truce where both sides decide to simply stop fighting.

to:

* {{Deconstruction}}: Often forgotten as one of these due to FanDumb and SeinfeldIsUnfunny. The ''Modern Warfare'' series takes a BlackAndWhiteMorality set up of evil Russians and Arabs vs. good Americans and Brits before subverting it in numerous ways. The cost of war is shown in unflinching detail with heroism being no defense against dying pointlessly, the conflict escalates due to the actions of people on both sides, and the end result of the games isn't a clear-cut victory for either side but a truce where both sides decide to simply stop fighting.

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