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* {{Biomanipulation}}: The main mechanic of the game is the player's ability to make enemies grow [[TitleDrop misshapen]] tumorous growths from their body, which come in a few different varieties such as sticky, heavy, or floating.
* BizarreTasteInFood: [[NauseaFuel Disturbingly enough]], the creatures can eat any detached lumps you made from their bodies.
* BodyHorror: It's advertised as a "body horror simulator" for a ''reason''. The game's central mechanic is horrifically mutating your enemies by causing massive lumps to emerge from their body. It's possible to create ''entire structures'' using this for platforms or puzzle-solving. You can also use it to [[EyeScream cover their eyes]] to prevent them from actively seeking you out.
** The enemies themselves aren't any better; the "Blind Man"/Enemy 00-variants appears as a deformed humanoid with rhodochrosite jutting out of random parts of their bodies.
* EldritchLocation: The Zheltikov military base is focused on studying the volcano of the same name, with the lava having unique properties and the area having some type of effect on the human psyche. The volcano exploding caused it the way it appears in the game.
* FantasticallyIndifferent: Besides struggling a bit, none of the enemies seem to react to being horrifically mutated.
* HeroicMime: Our character doesn't seem to talk.
* MeatMoss: The military base seems to be littered with similar growths the player makes from enemies, with some of the creatures stuck to it.
* NightmareFetishist: What little information we get about the player character is that they seem unusually confident despite their situation; one of their internal dialogue at the start suggests that they're ''excited''. This is noted on InUniverse, as "past projections" had the complete opposite reaction.
* PrimalStance: Some of the Blind Men will crawl on all-fours at times.
* {{Retraux}}: The game has a low-poly art style with low-res textures.
* WeakButSkilled: You're unable to actually harm or kill your enemies, but you have the ability to create lumps on their bodies, which can be used for solving puzzles or keeping them at bay.

to:

* {{Biomanipulation}}: The main mechanic of the game is the player's ability to make enemies grow [[TitleDrop misshapen]] tumorous growths from their body, which come in a few different varieties such as sticky, heavy, or floating.
%% no citation * BizarreTasteInFood: [[NauseaFuel Disturbingly enough]], the creatures can eat any detached lumps you made from their bodies.
* BodyHorror: It's advertised as a "body horror simulator" for a ''reason''. The game's central mechanic is horrifically mutating your enemies by causing massive lumps to emerge from their body. It's possible to create ''entire structures'' using this for platforms or puzzle-solving. You can also use it to [[EyeScream cover their eyes]] to prevent them from actively seeking you out.
** The enemies themselves aren't any better; the "Blind Man"/Enemy 00-variants appears as a deformed humanoid with rhodochrosite jutting out of random parts of their bodies.
* EldritchLocation: The Zheltikov military base is focused on studying the volcano of the same name, with the lava having unique properties and the area having some type of effect on the human psyche. The volcano exploding caused it the way it appears in the game.
%% no citation * FantasticallyIndifferent: Besides struggling a bit, none of the enemies seem to react to being horrifically mutated.
* HeroicMime: Our character doesn't seem to talk.
* MeatMoss: The military base seems to be littered with similar growths the player makes from enemies, with some of the creatures stuck to it.
* NightmareFetishist: What little information we get about the player character is that they seem unusually confident despite their situation; one of their internal dialogue at the start suggests that they're ''excited''. This is noted on InUniverse, as "past projections" had the complete opposite reaction.
* PrimalStance: Some of the Blind Men will crawl on all-fours at times.
* {{Retraux}}: The game has a low-poly art style with low-res textures.
%% no citation * WeakButSkilled: You're unable to actually harm or kill your enemies, but you have the ability to create lumps on their bodies, which can be used for solving puzzles or keeping them at bay.


[[https://store.steampowered.com/app/1223140/Misshapen/ Misshapen]] is an upcoming story-driven BodyHorror IndieGame where you must explore a ruined military base full of strange monsters and use your ability to grotesquely mutate your enemies in order to solve puzzles.

to:

[[https://store.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/misshapen_logo.jpg]]

''[[https://store.
steampowered.com/app/1223140/Misshapen/ Misshapen]] Misshapen]]'' is an upcoming story-driven BodyHorror IndieGame developed by BRUTO, where you must explore a ruined military base full of strange monsters and use your ability to grotesquely mutate your enemies in order to solve puzzles.



** The enemies themselves aren't any better; the "Blind Man" variants appears as a deformed humanoid with rhodochrosite jutting out of random parts of their bodies.

to:

** The enemies themselves aren't any better; the "Blind Man" variants Man"/Enemy 00-variants appears as a deformed humanoid with rhodochrosite jutting out of random parts of their bodies.


* EldritchLocation: The Zheltikov military base is focused on studying the volcano of the same name, with the lava having unique properties and the area having some type of effect on the human psyche. It's implied that the volcano exploding caused it the way it appears in the game.

to:

* EldritchLocation: The Zheltikov military base is focused on studying the volcano of the same name, with the lava having unique properties and the area having some type of effect on the human psyche. It's implied that the The volcano exploding caused it the way it appears in the game.game.
* FantasticallyIndifferent: Besides struggling a bit, none of the enemies seem to react to being horrifically mutated.
* HeroicMime: Our character doesn't seem to talk.


Added DiffLines:

* NightmareFetishist: What little information we get about the player character is that they seem unusually confident despite their situation; one of their internal dialogue at the start suggests that they're ''excited''. This is noted on InUniverse, as "past projections" had the complete opposite reaction.


* {{Biomanipulation}}: The main mechanic of the game is the player's ability to make enemies grow misshapen tumorous growths from their body, which come in a few different varieties such as sticky, heavy, or floating.
* BizarreTasteInFood: [[NauseaFuel Disturbingly enough]], one type of creature can eat any detached lumps you made from their bodies.
* BodyHorror: The game's central mechanic is horrifically mutating your enemies by causing massive lumps to emerge from their body. It's possible to create ''entire structures'' using this for platforms or puzzle-solving. You can also use it to [[EyeScream cover their eyes]] to prevent them from actively seeking you out.
** The enemies themselves aren't any better; one variant appears as a deformed humanoid with strange purple crystals jutting out of random parts of their bodies.

to:

* {{Biomanipulation}}: The main mechanic of the game is the player's ability to make enemies grow misshapen [[TitleDrop misshapen]] tumorous growths from their body, which come in a few different varieties such as sticky, heavy, or floating.
* BizarreTasteInFood: [[NauseaFuel Disturbingly enough]], one type of creature the creatures can eat any detached lumps you made from their bodies.
* BodyHorror: It's advertised as a "body horror simulator" for a ''reason''. The game's central mechanic is horrifically mutating your enemies by causing massive lumps to emerge from their body. It's possible to create ''entire structures'' using this for platforms or puzzle-solving. You can also use it to [[EyeScream cover their eyes]] to prevent them from actively seeking you out.
** The enemies themselves aren't any better; one variant the "Blind Man" variants appears as a deformed humanoid with strange purple crystals rhodochrosite jutting out of random parts of their bodies.


Added DiffLines:

* PrimalStance: Some of the Blind Men will crawl on all-fours at times.


* BodyHorror: The game's central mechanic is horrifically mutating your enemies by causing massive lumps to emerge from their body. It's possible to create ''entire structures'' using this for platforms or puzzle-solving.
** The enemies themselves; one variant appears as a deformed humanoid with strange purple crystals jutting out of random parts of their bodies.

to:

* BodyHorror: The game's central mechanic is horrifically mutating your enemies by causing massive lumps to emerge from their body. It's possible to create ''entire structures'' using this for platforms or puzzle-solving.
puzzle-solving. You can also use it to [[EyeScream cover their eyes]] to prevent them from actively seeking you out.
** The enemies themselves; themselves aren't any better; one variant appears as a deformed humanoid with strange purple crystals jutting out of random parts of their bodies.bodies.
* EldritchLocation: The Zheltikov military base is focused on studying the volcano of the same name, with the lava having unique properties and the area having some type of effect on the human psyche. It's implied that the volcano exploding caused it the way it appears in the game.


* MeatMoss: The military base seems to be littered with similar growths the player makes from enemies, with some of the creatures are stuck to it.

to:

* MeatMoss: The military base seems to be littered with similar growths the player makes from enemies, with some of the creatures are stuck to it.


** The enemies themselves; one variant appears as a deformed humanoid with strange purple crystals jutting out aat random parts of their bodies.

to:

** The enemies themselves; one variant appears as a deformed humanoid with strange purple crystals jutting out aat of random parts of their bodies.bodies.
* MeatMoss: The military base seems to be littered with similar growths the player makes from enemies, with some of the creatures are stuck to it.


* BizarreTasteInFood: [[NauseaFuel Disturbingly enough]], the creatures can eat any detached lumps you made from their bodies.

to:

* BizarreTasteInFood: [[NauseaFuel Disturbingly enough]], the creatures one type of creature can eat any detached lumps you made from their bodies.


Added DiffLines:

** The enemies themselves; one variant appears as a deformed humanoid with strange purple crystals jutting out aat random parts of their bodies.


* BodyHorror: The game's central mechanic is horrifically mutating your enemies by causing massive lumps to emerge from their body. It's possible to create ''entire structures'' using this to use as platforms or solve puzzles.

to:

* BodyHorror: The game's central mechanic is horrifically mutating your enemies by causing massive lumps to emerge from their body. It's possible to create ''entire structures'' using this to use as for platforms or solve puzzles.puzzle-solving.


* BodyHorror: The game's central mechanic is horrifically mutating your enemies by causing massive lumps to emerge from their body. It's possible to create ''entire structures'' using this to use as platform or solve puzzles.

to:

* BodyHorror: The game's central mechanic is horrifically mutating your enemies by causing massive lumps to emerge from their body. It's possible to create ''entire structures'' using this to use as platform platforms or solve puzzles.


* BodyHorror: The game's central mechanic is horrifically mutating your enemies by causing massive lumps to emerge from their body. It's possible to create ''entire structures'' using this.

to:

* BizarreTasteInFood: [[NauseaFuel Disturbingly enough]], the creatures can eat any detached lumps you made from their bodies.
* BodyHorror: The game's central mechanic is horrifically mutating your enemies by causing massive lumps to emerge from their body. It's possible to create ''entire structures'' using this.this to use as platform or solve puzzles.



* UnskilledButStrong: The enemies can kill you, can move [[LightningBruiser pretty fast]], and you're unable to do any harm to them. However, their tendency to constantly charge at you along with needing to be up close in order to damage you makes them vulnerable to your BodyHorror-powers.


* UnskilledButStrong: The enemies can kill you, can move [[LightingBruiser pretty fast]], and you're unable to do any harm to them. However, their tendency to constantly charge at you along with needing to be up close in order to damage you makes them vulnerable to your BodyHorror-powers.

to:

* UnskilledButStrong: The enemies can kill you, can move [[LightingBruiser [[LightningBruiser pretty fast]], and you're unable to do any harm to them. However, their tendency to constantly charge at you along with needing to be up close in order to damage you makes them vulnerable to your BodyHorror-powers.


* {{Biomanipulation}}: The main mechanic of the game is the player's ability to make enemies grow misshapen tumurous growths from their body, which come in a few different varieties such as sticky, heavy, or floating.
* BodyHorror: The game's central mechanic is horrifically mutating your enemies by causing massive lumps to emerge from their body.

to:

* {{Biomanipulation}}: The main mechanic of the game is the player's ability to make enemies grow misshapen tumurous tumorous growths from their body, which come in a few different varieties such as sticky, heavy, or floating.
* BodyHorror: The game's central mechanic is horrifically mutating your enemies by causing massive lumps to emerge from their body. It's possible to create ''entire structures'' using this.



* WeakButSkilled: You're unable to actually kill your enemies, but you have the ability to create lumps on their bodies, which can be used for solving puzzles or keeping them at bay.

to:

* UnskilledButStrong: The enemies can kill you, can move [[LightingBruiser pretty fast]], and you're unable to do any harm to them. However, their tendency to constantly charge at you along with needing to be up close in order to damage you makes them vulnerable to your BodyHorror-powers.
* WeakButSkilled: You're unable to actually harm or kill your enemies, but you have the ability to create lumps on their bodies, which can be used for solving puzzles or keeping them at bay.


* {{Retraux}}: The game has a low-poly art style with low-res textures.

to:

* {{Retraux}}: The game has a low-poly art style with low-res textures.textures.
* WeakButSkilled: You're unable to actually kill your enemies, but you have the ability to create lumps on their bodies, which can be used for solving puzzles or keeping them at bay.


* Biomanipulation: The main mechanic of the game is the player's ability to make enemies grow misshapen tumurous growths from their body, which come in a few different varieties such as sticky, heavy, or floating.

to:

* Biomanipulation: {{Biomanipulation}}: The main mechanic of the game is the player's ability to make enemies grow misshapen tumurous growths from their body, which come in a few different varieties such as sticky, heavy, or floating.

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