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Wick cleaning


''Minit'' is a video game developed by Creator/DevolverDigital and released on [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/XBoxOne, and UsefulNotes/PS4 on 3 April, 2018, with a release for the UsefulNotes/NintendoSwitch set for later in the year.

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''Minit'' is a video game developed by Creator/DevolverDigital and released on [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]], UsefulNotes/XBoxOne, Platform/XBoxOne, and UsefulNotes/PS4 Platform/PS4 on 3 April, 2018, with a release for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch set for later in the year.
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* TooKinkyToTorture: The clerk at the hotel reacts to you hitting them with your sword by demanding you hit them more and saying that they've "always dreamed of this."
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Crosswicking.

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* TimeTitle: [[XtremeKoolLetterz Creative spelling]] of "minute", because you die after 60 seconds.
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* LettingTheAirOutOfTheBand: Picking up the sword has item get note falter and pewter out, and is quickly replaced by rapid clock ticks.
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* NowYouTellMe: The warning to not touch the sword appears in the second run, and you need to collect the sword to read said message.

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In it, the player controls a normal person who stumbles on a cursed sword; at the end of every minute thereafter, the person dies and returns to their home, in perfect health minus the time over their head. The player must explore the environment and make what progress they can in sixty-second intervals in order to lift the curse.


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In it, ''Minit'', the player controls a normal person who stumbles on a cursed sword; at the end of every minute thereafter, the person dies and returns to their home, in perfect health minus the time over their head. The player must explore the environment and make what progress they can in sixty-second intervals in order to lift the curse.

On February 18, 2021, a spin-off was released: ''Minit Fun Racer'', a RacingGame. 100% of its proceeds go directly to charity, making it [[DoubleMeaningTitle a fun racer AND a fundraiser]].
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* BlackoutBasement: Several areas are pitch dark, and without a flashlight the only thing you can see is yourself.
* BraggingRightsReward: Completing the game 100% unlocks Mary's Mode, which removes the timer. It can be useful if you're trying for the minimal runs achievement, but other than that there's not much to do with it.



* CollectionSidequest: Nineteen coins are scattered across the land. Collecting seven allows you to get the SprintShoes, and collecting all of them awards you a HeartContainer.



* TimedMission: You only have sixty seconds at a time to accomplish any of the tasks before you. This is reduced to fourty in Second Run mode.

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* TimedMission: You only have sixty seconds at a time to accomplish any of the tasks before you. This is reduced to fourty forty in Second Run mode.


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* VersionExclusiveContent: The PC version includes a camera item, which you can use to take pictures and later view them on a website. The console versions of the game replace the camera with a press pass.
* WaitingPuzzle: One of the coins can only be collected after waiting in a certain area for a while.
* WarpWhistle: There's a televator network that can transport you between four locations on the map.

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* DevelopersForesight: [[spoiler:If you beat the Second Run by going to the toilet as soon as possible to flush the sword, skipping a large chunk of the endgame in the process, the game acknowledges it by displaying "Shortcut" on the ending screen]].



* EndGameResultsScreen: A final screen pops up once you complete the game, showing the mode, the number of runs, percentage of items collected, and time taken.



* HeroesLoveDogs: The player character has a pet dog. Bringing it a bone you find in a graveyard nets you a heart.

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* HeartContainer: Six of them scattered across the world, each allowing you to take one more hit before dying.
* HeartsAreHealth: Keeping with its retro styling, your health is represented as hearts.
* HeroesLoveDogs: The player character has a pet dog. Bringing it a bone you find in a graveyard nets you a heart.HeartContainer.
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* MadnessMantra: One room in the game is crammed full of signs that all say the same thing: "Factories are bad".
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* GainaxEnding: [[spoiler: After defeating the final boss and shutting down the factory, the game jumps to the credit roll upon [[MakesJustAsSenseInContext flushing the broken sword down a toilet.]]]]
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* PigMan: Several of the staff of The Factory, including the boss, make pig-like snorting noises when speaking.

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''Minit'' is a video game developed by Devolver Digital and released on PC, [=XBox=] One, and [=PS4=] on 3 April, 2018, with a release for the Nintendo Switch set for later in the year.

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''Minit'' is a video game developed by Devolver Digital Creator/DevolverDigital and released on PC, [=XBox=] One, [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/XBoxOne, and [=PS4=] UsefulNotes/PS4 on 3 April, 2018, with a release for the Nintendo Switch UsefulNotes/NintendoSwitch set for later in the year.



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* ThreateningShark: Trying to swim into certain areas of the ocean will result in a shark chasing after you. It moves faster than you can swim, can follow you between screens, and can take you down in one hit.

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* ThreateningShark: Trying to swim into certain areas of the ocean will result in a shark chasing after you. It moves faster than you can swim, can follow you between screens, and can take you down in one hit.hit.
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* NewGamePlus: Beating the game unlocks the Second Run, which ups the difficulty by lowering the time of one life from sixty seconds to forty. Additionally, items and enemies have shifted locations, meaning players can't rely entirely on their own memories.

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* NewGamePlus: Beating the game unlocks the Second Run, which ups the difficulty by lowering the time of one life from sixty seconds to forty. Additionally, some items and enemies have shifted locations, meaning players can't rely entirely on their own memories.memories. Finally, the player becomes a OneHitPointWonder and every heart they pick up (except for the one they can buy for 19 coins) shatters instead of granting more HP.



* ParryingBullets: Your character can stop arrows and other projectiles by hitting them with their sword.



* TimedMission: You only have sixty seconds at a time to accomplish any of the tasks before you.

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* TimedMission: You only have sixty seconds at a time to accomplish any of the tasks before you. This is reduced to fourty in Second Run mode.
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* DarkReprise: The final area's theme is a dark, dramatic reprise of the first's.
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[[quoteright:233:http://static.tvtropes.org/pmwiki/pub/images/minit_launch_poster.png]]
[[caption-width-right:233:A peculiar little adventure played sixty seconds at a time.]]

''Minit'' is a video game developed by Devolver Digital and released on PC, [=XBox=] One, and [=PS4=] on 3 April, 2018, with a release for the Nintendo Switch set for later in the year.

In it, the player controls a normal person who stumbles on a cursed sword; at the end of every minute thereafter, the person dies and returns to their home, in perfect health minus the time over their head. The player must explore the environment and make what progress they can in sixty-second intervals in order to lift the curse.

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* AbilityRequiredToProceed: The player has to find different items in order to overcome various obstacles. As an example, the player starts with most routes past their house blocked by shrubbery, which can be cut and moved past once they acquire the sword.
* AllDesertsHaveCacti: The flat, endless sand of the game's desert is littered with cacti.
* {{BFS}}: The Sword is as big as the player character, and the Mega Sword is wider as well.
* BrokenBridge: The various AbilityRequiredToProceed obstacles, one of which is a literal broken bridge between the factory and hotel.
* CartoonCreature: All of the characters fall somewhere on a scale between humanoid and animalian, with only a handful fitting firmly in either end. The player character itself is mostly humanoid, but for a beak of some sort.
* CaveBehindTheFalls: One of the coins can be found by entering a waterfall.
* ChargedAttack: Throwing the sword, once unlocked, requires the attack button to be held down for a brief period.
* CheckPoint: There are four buildings that can become your respawn point, which relieves a lot of time pressure when you need to complete tasks in certain areas of the map.
* {{Curse}}: The player character falls victim to one when they pick up the Sword; they will die and come back to life every minute.
* DeathIsASlapOnTheWrist: Death comes with no penalty beyond returning you to a house and resetting any mission you only went halfway on.
* DeliberatelyMonochrome: The game is rendered entirely in black and white pixels, presumably to save on production time and cost.
* EleventhHourSuperpower: The Mega Sword deals more damage and is obtained just before the final boss.
* ExactTimeToFailure: A timer at the top of the screen shows how many seconds you have until you die.
* FinalBoss: The boss of the factory mass-producing the cursed swords objects to you interfering with his plans and fights you. Defeating him breaks the curse for good.
* FogFeet: The ghosts take the form of heads with wispy lower halves.
* GrimyWater: The polluted water near the factory will damage you if you attempt to swim in it.
* GroundhogDayLoop: Zig-zagged. Enemies and terrain elements are reset every time you die, as well as tasks that have only partly been completed, but completing sidequests and gathering items are kept progress.
* HeroesLoveDogs: The player character has a pet dog. Bringing it a bone you find in a graveyard nets you a heart.
* HiddenAgendaVillain: The reasons behind the factory boss producing a shit-ton of cursed swords are never elaborated upon.
* LimitedLoadout: Of the items that can be directly used, only one can be held at a time, meaning you'll need to return to your house and put down your sword to pick up your watering can or camera.
* {{Metroidvania}}: The game world is pretty interconnected and lacks level breaks. The player becomes stronger and better able to overcome obstacles by exploring and finding different items.
* MoneyForNothing: There are nineteen coins that can be found throughout the game, and they can only be used to acquire two things: for seven, the SprintShoes, and for all nineteen, a heart. Weirdly, the merchants don't even take the money once you can afford their products.
* NewGamePlus: Beating the game unlocks the Second Run, which ups the difficulty by lowering the time of one life from sixty seconds to forty. Additionally, items and enemies have shifted locations, meaning players can't rely entirely on their own memories.
* NoNameGiven: None of the characters have names with the exception of a ghost named Mary.
* OneWingedAngel: The factory boss fights you by absorbing the power of all of his swords, turning into a living bundle of swords that shoots out other swords.
* OurGhostsAreDifferent: Finding a haunted house and moving up or down the stairs to the correct floor will turn the bone piles scattered throughout the world into ghosts that give hints about different puzzles.
* PrecisionGuidedBoomerang: Once thrown, the sword will always return to your hand, allowing it to hit enemies twice.
* RamblingOldManMonologue: A person by the sea will tell you where you can find some treasure, but only after you listen to them vveeeeerryyyyy ssllooooowwllyyyyy talk about how much they love the ocean. Learning those directions will likely necessitate that player put aside a full minute's run just for that purpose.
* RightOnQueue: When the player enters the factory, the receptionist directs them to customer service, which has an expansive line. Wait as long as you're able to, but it will never move.
* SprintShoes: Shoes that increase your running speed can be acquired from a store once you've found seven coins.
* ThrowingYourSwordAlwaysWorks: The player can acquire a glove that lets them throw their sword after a brief charging period.
* TimedMission: You only have sixty seconds at a time to accomplish any of the tasks before you.
* ThreateningShark: Trying to swim into certain areas of the ocean will result in a shark chasing after you. It moves faster than you can swim, can follow you between screens, and can take you down in one hit.

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