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''Millennium: Return to Earth'' (AKA ''Millennium 2.2'') is a 1989 resource management game designed by IanBird and released for Platform/AtariST, Platform/{{Amiga}}, and DOS [[Platform/IBMPersonalComputer PCs]]. Specifically, only the DOS version has the "Return to Earth" subtitle. The game is turn-based, where you can advance it by various time units (1 hour and 1 day) or until something interesting happens.

to:

''Millennium: Return to Earth'' (AKA ''Millennium 2.2'') is a 1989 resource management game designed by IanBird Creator/IanBird and released for Platform/AtariST, Platform/{{Amiga}}, and DOS [[Platform/IBMPersonalComputer PCs]]. Specifically, only the DOS version has the "Return to Earth" subtitle. The game is turn-based, where you can advance it by various time units (1 hour and 1 day) or until something interesting happens.
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''Millennium: Return to Earth'' (AKA ''Millennium 2.2'') is a 1989 resource management game designed by IanBird and released for UsefulNotes/AtariST, UsefulNotes/{{Amiga}}, and DOS [[UsefulNotes/IBMPersonalComputer PCs]]. Specifically, only the DOS version has the "Return to Earth" subtitle. The game is turn-based, where you can advance it by various time units (1 hour and 1 day) or until something interesting happens.

to:

''Millennium: Return to Earth'' (AKA ''Millennium 2.2'') is a 1989 resource management game designed by IanBird and released for UsefulNotes/AtariST, UsefulNotes/{{Amiga}}, Platform/AtariST, Platform/{{Amiga}}, and DOS [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PCs]]. Specifically, only the DOS version has the "Return to Earth" subtitle. The game is turn-based, where you can advance it by various time units (1 hour and 1 day) or until something interesting happens.
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Per TRS, this is YMMV


* SequelDifficultySpike: ''Deuteros'' is much more difficult than ''Millennium''.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* FrickinLaserBeams: Fighters and {{Kill Sat}}s are armed with lasers.

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* FrickinLaserBeams: EnergyWeapon: Fighters and {{Kill Sat}}s are armed with lasers.

Added: 4

Changed: 856

Removed: 4

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Added image.


'''Millennium: Return to Earth''' (AKA ''Millennium 2.2'') is a 1989 resource management game designed by IanBird and released for UsefulNotes/AtariST, UsefulNotes/{{Amiga}}, and DOS. Specifically, only the DOS version has the "Return to Earth" subtitle. The game is turn-based, where you can advance it by various time units (1 hour and 1 day) or until something interesting happens.

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'''Millennium: [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/millenium_return.png]]
''Millennium:
Return to Earth''' Earth'' (AKA ''Millennium 2.2'') is a 1989 resource management game designed by IanBird and released for UsefulNotes/AtariST, UsefulNotes/{{Amiga}}, and DOS.DOS [[UsefulNotes/IBMPersonalComputer PCs]]. Specifically, only the DOS version has the "Return to Earth" subtitle. The game is turn-based, where you can advance it by various time units (1 hour and 1 day) or until something interesting happens.



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* {{Terraforming}}: Restoring Earth to its former state is the final goal of the game.

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* {{Terraforming}}: Restoring Earth to its former state is the final goal of the game.game.
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* ScriptedEvent: There are a plenty of crises that will unfold almost the exact same way every time you play, some of which are mentioned above. For example, the first high-powered solar power generator you build will always explode due to a design flaw. Once you subdue the Martians and enter endgame, the game hit you in quick succession by several crises, including as a huge Martian retaliatory strike and your colonies proclaiming independence.

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* ScriptedEvent: There are a plenty of crises that will unfold almost the exact same way every time you play, some of which are mentioned above. For example, the first high-powered solar power generator you build will always explode due to a design flaw. Once you subdue the Martians and enter endgame, the game hit hits you in quick succession by several crises, including as a huge Martian retaliatory strike and your colonies proclaiming independence.
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poor fucker, could have given him amnesty

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* TakingYouWithMe: Mad with grief, the last Martian admiral spends everything to (successfully) depopulate the Moon Base with a SuicideAttack, with the settlers crashlanding on Earth being the last survivors. Also plot point of Deuteros the sequel. The player rediscovers the moon base's ruins and guesses humanity must have been here.
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* SequelDifficultySpike: ''Deuteros'' is much more difficult than ''Millennium''.

Added: 86

Changed: 449

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* {{Terraforming}}: Restoring Earth to its former state is the final goal of the game.

to:

* ScriptedEvent: There are a plenty of crises that will unfold almost the exact same way every time you play, some of which are mentioned above. For example, the first high-powered solar power generator you build will always explode due to a design flaw. Once you subdue the Martians and enter endgame, the game hit you in quick succession by several crises, including as a huge Martian retaliatory strike and your colonies proclaiming independence.
* {{Terraforming}}: Restoring Earth to its former state is the final goal of the game.
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I\'m not a baker but I\'m pretty sure there\'s no such thing as inbreading


* AdamAndEvePlot: At the time of the ColonyDrop, Moonbase population is about 200. Given that one of the tasks is the total destruction of the Mars colony, that's the breeding stock for repopulating the Earth. Given what we know about genetics, 200 people (even if we assume they're all unrelated), would not be enough to provide a stable long-term population, and humanity would eventually die out. Then again, we have no idea how long humanity will last past the end of the game. The sequel starts 800 years later, which is not enough time for inbreading to cause any major damage. Genetic engineering may allow humanity to avoid these issues, but that's not one of the available technologies.\\\

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* AdamAndEvePlot: At the time of the ColonyDrop, Moonbase population is about 200. Given that one of the tasks is the total destruction of the Mars colony, that's the breeding stock for repopulating the Earth. Given what we know about genetics, 200 people (even if we assume they're all unrelated), would not be enough to provide a stable long-term population, and humanity would eventually die out. Then again, we have no idea how long humanity will last past the end of the game. The sequel starts 800 years later, which is not enough time for inbreading inbreeding to cause any major damage. Genetic engineering may allow humanity to avoid these issues, but that's not one of the available technologies.\\\
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At some point in the future, humanity has colonized the Moon and Mars. However, a 20 trillion ton asteroid then {{Colony Drop}}s Earth, killing off the rest of humanity and making the planet uninhabitable. You are the commander of Moonbase, a small self-sufficient colony. The base has a number of facilities: habitats (more can be built), power generation (better reactors improve efficiency), production (for building pretty much everything), resource extraction (always active given enough power), research (discovering new tech and analyzing probe data), defense (controling AttackDrones and {{Kill Sat}}s defending the colony), hangars (for outfitting, crewing, loading, and launching ships and probes), and storage (holding resourecs and/or certain items in special shelters that survive attacks). One of the first tasks is building and sendin probes to other planets and moons in order to determine their viability as colony sites. It's worth noting that only Moonbase is self-sufficient. The other colonies are significantly smaller and lack any production, research, or storage facilities. They are only used for mining, and the resources must then be shipped to the Moon by transport ships. The Asteroid Belt can also be [[AsteroidMiners mined]] by special ships. But beware! The Mars colony believes itself to be the superior surviving colony of humankind, and will do their best to eliminate the Moonbase when it reaches its fingers out to the rest of the Solar System.

to:

At some point in the future, humanity has colonized the Moon and Mars. However, a 20 trillion ton asteroid then {{Colony Drop}}s Earth, killing off the rest of humanity and making the planet uninhabitable. You are the commander of Moonbase, a small self-sufficient colony. The base has a number of facilities: habitats (more can be built), power generation (better reactors improve efficiency), production (for building pretty much everything), resource extraction (always active given enough power), research (discovering new tech and analyzing probe data), defense (controling AttackDrones and {{Kill Sat}}s defending the colony), hangars (for outfitting, crewing, loading, and launching ships and probes), and storage (holding resourecs and/or certain items in special shelters that survive attacks). One of the first tasks is building and sendin sending probes to other planets and moons in order to determine their viability as colony sites. It's worth noting that only Moonbase is self-sufficient. The other colonies are significantly smaller and lack any production, research, or storage facilities. They are only used for mining, and the resources must then be shipped to the Moon by transport ships. The Asteroid Belt can also be [[AsteroidMiners mined]] by special ships. But beware! The Mars colony believes itself to be the superior surviving colony of humankind, and will do their best to eliminate the Moonbase when it reaches its fingers out to the rest of the Solar System.

Changed: 208

Removed: 1996

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...seriously, the entire plot of the game should not be above the line.


At some point in the future, humanity has colonized the Moon and Mars. However, a 20 trillion ton asteroid then {{Colony Drop}}s Earth, killing off the rest of humanity and making the planet uninhabitable. You are the commander of Moonbase, a small self-sufficient colony. The base has a number of facilities: habitats (more can be built), power generation (better reactors improve efficiency), production (for building pretty much everything), resource extraction (always active given enough power), research (discovering new tech and analyzing probe data), defense (controling AttackDrones and {{Kill Sat}}s defending the colony), hangars (for outfitting, crewing, loading, and launching ships and probes), and storage (holding resourecs and/or certain items in special shelters that survive attacks). One of the first tasks is building and sendin probes to other planets and moons in order to determine their viability as colony sites. It's worth noting that only Moonbase is self-sufficient. The other colonies are significantly smaller and lack any production, research, or storage facilities. They are only used for mining, and the resources must then be shipped to the Moon by transport ships. The Asteroid Belt can also be [[AsteroidMiners mined]] by special ships.

Shortly after sending out your first ship or probe, you will receive a message from Mars, where the mutated colonists will claim TheRightOfASuperiorSpecies and demand that you stay on the Moon for your own good. Any attempts to send probes or ships to Mars, Phobos, or Deimos will result in their destruction. Periodically, the Martians will attack your colonies with their own [[AttackDrones fighters]], having somehow developed carriers. You lack the technology and can't attack them. Additionally, if you try to build up your defenses, the Martians will detect it and send a force larger than yours in order to obliterate it to punish you. They will follow up with another warning not to build too many defenses (more than 30 fighters per colony). However, there is nothing keeping you from keeping extra fighters in storage or aboard freighters. At some point, someone will detect a Martian carrier crash-landing somewhere in the Asteroid Belt. After you recover it, you can reverse-engineer the design and start building your own. You can then send a strike force to destroy the Martian colony. Once that is done, you are free to re-colonize Mars, where you find that the Martians have been working on a {{terraforming}} device designed to reverse the damage done to Earth and turn it into a lush paradise ready to be re-settled. While you're working to complete the research, an outlying colony will detect an enormous fleet heading towards the Moon. Apparently, it's a reserve Martian force of some sort that now seeks to avenge the destruction of their colony. Unless you start preparing by building up fighters and laser satellites as soon as you attack Mars, you will be unlikely to defend against such a force, and Moonbase will be destroyed (presumably, that's the intention). You can re-settle the base from another colony and continue your work. From then on, there are no more threats. Once you complete the terraformer, use it on Earth, and re-settle the planet, the game is over.

to:

At some point in the future, humanity has colonized the Moon and Mars. However, a 20 trillion ton asteroid then {{Colony Drop}}s Earth, killing off the rest of humanity and making the planet uninhabitable. You are the commander of Moonbase, a small self-sufficient colony. The base has a number of facilities: habitats (more can be built), power generation (better reactors improve efficiency), production (for building pretty much everything), resource extraction (always active given enough power), research (discovering new tech and analyzing probe data), defense (controling AttackDrones and {{Kill Sat}}s defending the colony), hangars (for outfitting, crewing, loading, and launching ships and probes), and storage (holding resourecs and/or certain items in special shelters that survive attacks). One of the first tasks is building and sendin probes to other planets and moons in order to determine their viability as colony sites. It's worth noting that only Moonbase is self-sufficient. The other colonies are significantly smaller and lack any production, research, or storage facilities. They are only used for mining, and the resources must then be shipped to the Moon by transport ships. The Asteroid Belt can also be [[AsteroidMiners mined]] by special ships.

Shortly after sending out your first ship or probe, you will receive a message from Mars, where the mutated colonists will claim TheRightOfASuperiorSpecies and demand that you stay on the Moon for your own good. Any attempts to send probes or ships to Mars, Phobos, or Deimos will result in their destruction. Periodically, the Martians will attack your colonies with their own [[AttackDrones fighters]], having somehow developed carriers. You lack the technology and can't attack them. Additionally, if you try to build up your defenses, the Martians will detect it and send a force larger than yours in order to obliterate it to punish you. They will follow up with another warning not to build too many defenses (more than 30 fighters per colony). However, there is nothing keeping you from keeping extra fighters in storage or aboard freighters. At some point, someone will detect a Martian carrier crash-landing somewhere in the Asteroid Belt. After you recover it, you can reverse-engineer the design and start building your own. You can then send a strike force to destroy the Martian colony. Once that is done, you are free to re-colonize Mars, where you find that the Martians have been working on a {{terraforming}} device designed to reverse the damage done to Earth and turn it into a lush paradise ready to be re-settled. While you're working to complete the research, an outlying
ships. But beware! The Mars colony believes itself to be the superior surviving colony of humankind, and will detect an enormous fleet heading towards the Moon. Apparently, it's a reserve Martian force of some sort that now seeks to avenge the destruction of do their colony. Unless you start preparing by building up fighters and laser satellites as soon as you attack Mars, you will be unlikely best to defend against such a force, and eliminate the Moonbase will be destroyed (presumably, that's when it reaches its fingers out to the intention). You can re-settle rest of the base from another colony and continue your work. From then on, there are no more threats. Once you complete the terraformer, use it on Earth, and re-settle the planet, the game is over.
Solar System.
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'''Millennium: Return to Earth''' (AKA ''Millennium 2.2'') is a 1989 resource management game designed by IanBird and released for AtariST, {{Amiga}}, and DOS. Specifically, only the DOS version has the "Return to Earth" subtitle. The game is turn-based, where you can advance it by various time units (1 hour and 1 day) or until something interesting happens.

to:

'''Millennium: Return to Earth''' (AKA ''Millennium 2.2'') is a 1989 resource management game designed by IanBird and released for AtariST, {{Amiga}}, UsefulNotes/AtariST, UsefulNotes/{{Amiga}}, and DOS. Specifically, only the DOS version has the "Return to Earth" subtitle. The game is turn-based, where you can advance it by various time units (1 hour and 1 day) or until something interesting happens.



* AdamAndEvePlot: At the time of the ColonyDrop, Moonbase population is about 200. Given that one of the tasks is the total destruction of the Mars colony, that's the breeding stock for repopulating the Earth. Given what we know about genetics, 200 people (even if we assume they're all unrelated), would not be enough to provide a stable long-term population, and humanity would eventually die out. Then again, we have no idea how long humanity will last past the end of the game. The sequel starts 800 years later, which is not enough time for inbreading to cause any major damage. Genetic engineering may allow humanity to avoid these issues, but that's not one of the available technologies.
** Some text, though, indicates that the population number shown in the game is actually the number of ''able workers'', so the actual population number could be higher.

to:

* AdamAndEvePlot: At the time of the ColonyDrop, Moonbase population is about 200. Given that one of the tasks is the total destruction of the Mars colony, that's the breeding stock for repopulating the Earth. Given what we know about genetics, 200 people (even if we assume they're all unrelated), would not be enough to provide a stable long-term population, and humanity would eventually die out. Then again, we have no idea how long humanity will last past the end of the game. The sequel starts 800 years later, which is not enough time for inbreading to cause any major damage. Genetic engineering may allow humanity to avoid these issues, but that's not one of the available technologies.
**
technologies.\\\
Some text, though, indicates that the population number shown in the game is actually the number of ''able workers'', so the actual population number could be higher.
Is there an issue? Send a MessageReason:
None


At some point in the future, humanity has colonized the Moon and Mars. However, 20 trillion ton asteroid then {{Colony Drop}}s Earth, killing off the rest of humanity and making the planet uninhabitable. You are the commander of Moonbase, a small self-sufficient colony. The base has a number of facilities: habitats (more can be built), power generation (better reactors improve efficiency), production (for building pretty much everything), resource extraction (always active given enough power), research (discovering new tech and analyzing probe data), defense (controling AttackDrones and {{Kill Sat}}s defending the colony), hangars (for outfitting, crewing, loading, and launching ships and probes), and storage (holding resourecs and/or certain items in special shelters that survive attacks). One of the first tasks is building and sendin probes to other planets and moons in order to determine their viability as colony sites. It's worth noting that only Moonbase is self-sufficient. The other colonies are significantly smaller and lack any production, research, or storage facilities. They are only used for mining, and the resources must then be shipped to the Moon by transport ships. The Asteroid Belt can also be [[AsteroidMiners mined]] by special ships.

to:

At some point in the future, humanity has colonized the Moon and Mars. However, a 20 trillion ton asteroid then {{Colony Drop}}s Earth, killing off the rest of humanity and making the planet uninhabitable. You are the commander of Moonbase, a small self-sufficient colony. The base has a number of facilities: habitats (more can be built), power generation (better reactors improve efficiency), production (for building pretty much everything), resource extraction (always active given enough power), research (discovering new tech and analyzing probe data), defense (controling AttackDrones and {{Kill Sat}}s defending the colony), hangars (for outfitting, crewing, loading, and launching ships and probes), and storage (holding resourecs and/or certain items in special shelters that survive attacks). One of the first tasks is building and sendin probes to other planets and moons in order to determine their viability as colony sites. It's worth noting that only Moonbase is self-sufficient. The other colonies are significantly smaller and lack any production, research, or storage facilities. They are only used for mining, and the resources must then be shipped to the Moon by transport ships. The Asteroid Belt can also be [[AsteroidMiners mined]] by special ships.
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* ThePlague: After you have established mining bases on several planets/moons, one will suddenly have its population start dying from a deadly plague. With the medical data transmitted from them, you can research and manufacture a vaccine that must then be delivered to the colony before everyone is dead (likely via a Waverider, since they're the fastest ships capable of carrying cargo). Eventually, every other colony will start to suffer from the same exact plague. You can prevent that by sending the vaccine there before the plague starts. If you don't deliver the vaccine soon enough, the colony will have to be repopulated.

to:

* ThePlague: After you have established mining bases on several planets/moons, one will suddenly have its population start dying from a deadly plague. With the medical data transmitted from them, you can research and manufacture a vaccine that must then be delivered to the colony before everyone is dead (likely via a Waverider, since they're the fastest ships capable of carrying cargo). Eventually, every other colony will start to suffer from the same exact plague. You can prevent that by sending the vaccine there before the plague starts. If you don't deliver the vaccine soon enough, the colony will have to be repopulated.repopulated (the best way is to send a Carrack there and then sends it 80-person crew to the colony pool).
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None

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* ThePlague: After you have established mining bases on several planets/moons, one will suddenly have its population start dying from a deadly plague. With the medical data transmitted from them, you can research and manufacture a vaccine that must then be delivered to the colony before everyone is dead (likely via a Waverider, since they're the fastest ships capable of carrying cargo). Eventually, every other colony will start to suffer from the same exact plague. You can prevent that by sending the vaccine there before the plague starts. If you don't deliver the vaccine soon enough, the colony will have to be repopulated.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AsteroidMiners: Grazers are medium-sized ships that are sent on mining runs to the Asteroid Belt. Occasionally, you may get a message from one that finds a particularly valuable asteroid and asking if it should mine it. If you don't reply shortly, the Grazer will move on. Each mining mission lasts for 5 runs, after which the Grazer crew will ask for more instructions. Naturally, you can send them on another mining mission.
* AsteroidThicket: When viewing Grazers sent on mining runs, their screen shows several large asteroids close together. Additionally, the first probe to be sent to the outer Solar System will usually get destroyed in the Asteroid Belt due to this trope. The text mentions that future probes and ships will be sent above or below the belt to avoid any collisions... without any change in travel times.
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** Some text, though, indicates that the population number shown in the game is actually the number of ''able workers'', so the actual population number could be higher.
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'''Millennium: Return to Earth''' (AKA ''Millennium 2.2'') is a 1989 resource management game designed by IanBird and released for AtariST, {{Amiga}}, and DOS. Specifically, only the DOS version has the "Return to Earth" subtitle. The game is turn-based, where you can advance it by various time units, usually until something interesting happens.

to:

'''Millennium: Return to Earth''' (AKA ''Millennium 2.2'') is a 1989 resource management game designed by IanBird and released for AtariST, {{Amiga}}, and DOS. Specifically, only the DOS version has the "Return to Earth" subtitle. The game is turn-based, where you can advance it by various time units, usually units (1 hour and 1 day) or until something interesting happens.
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Added DiffLines:

* {{Mutants}}: non-vacuous planets and moons usually cause any colonists to mutate into HumanSubspecies. At some point near the end of the game, these are the first to secede from Moonbase control (despite the fact that they lack any production capabilities). The Martians who keep attacking you are mutated colonists.
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* CasualInterplanetaryTravel: Partly played straight. Traveling within the Solar System is much faster than in RealLife. Nobody has to worry about supplies.

to:

* CasualInterplanetaryTravel: Partly played straight. Traveling within the Solar System is much faster than in RealLife. Nobody has to worry about supplies. On the other hand, stellar bodies move, so distances and travel times depend on their current relative positions.
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None

Added DiffLines:

'''Millennium: Return to Earth''' (AKA ''Millennium 2.2'') is a 1989 resource management game designed by IanBird and released for AtariST, {{Amiga}}, and DOS. Specifically, only the DOS version has the "Return to Earth" subtitle. The game is turn-based, where you can advance it by various time units, usually until something interesting happens.

At some point in the future, humanity has colonized the Moon and Mars. However, 20 trillion ton asteroid then {{Colony Drop}}s Earth, killing off the rest of humanity and making the planet uninhabitable. You are the commander of Moonbase, a small self-sufficient colony. The base has a number of facilities: habitats (more can be built), power generation (better reactors improve efficiency), production (for building pretty much everything), resource extraction (always active given enough power), research (discovering new tech and analyzing probe data), defense (controling AttackDrones and {{Kill Sat}}s defending the colony), hangars (for outfitting, crewing, loading, and launching ships and probes), and storage (holding resourecs and/or certain items in special shelters that survive attacks). One of the first tasks is building and sendin probes to other planets and moons in order to determine their viability as colony sites. It's worth noting that only Moonbase is self-sufficient. The other colonies are significantly smaller and lack any production, research, or storage facilities. They are only used for mining, and the resources must then be shipped to the Moon by transport ships. The Asteroid Belt can also be [[AsteroidMiners mined]] by special ships.

Shortly after sending out your first ship or probe, you will receive a message from Mars, where the mutated colonists will claim TheRightOfASuperiorSpecies and demand that you stay on the Moon for your own good. Any attempts to send probes or ships to Mars, Phobos, or Deimos will result in their destruction. Periodically, the Martians will attack your colonies with their own [[AttackDrones fighters]], having somehow developed carriers. You lack the technology and can't attack them. Additionally, if you try to build up your defenses, the Martians will detect it and send a force larger than yours in order to obliterate it to punish you. They will follow up with another warning not to build too many defenses (more than 30 fighters per colony). However, there is nothing keeping you from keeping extra fighters in storage or aboard freighters. At some point, someone will detect a Martian carrier crash-landing somewhere in the Asteroid Belt. After you recover it, you can reverse-engineer the design and start building your own. You can then send a strike force to destroy the Martian colony. Once that is done, you are free to re-colonize Mars, where you find that the Martians have been working on a {{terraforming}} device designed to reverse the damage done to Earth and turn it into a lush paradise ready to be re-settled. While you're working to complete the research, an outlying colony will detect an enormous fleet heading towards the Moon. Apparently, it's a reserve Martian force of some sort that now seeks to avenge the destruction of their colony. Unless you start preparing by building up fighters and laser satellites as soon as you attack Mars, you will be unlikely to defend against such a force, and Moonbase will be destroyed (presumably, that's the intention). You can re-settle the base from another colony and continue your work. From then on, there are no more threats. Once you complete the terraformer, use it on Earth, and re-settle the planet, the game is over.

You can build several types of ships on Moonbase: Probes (unmanned, used to scout planets, moons, and asteroids), Grazers (medium-sized ships used for [[AsteroidMiners asteroid mining]]), Waveriders (small, fast ships used to quickly go between colonies to deliver supplies and a small amount of minerals), Carracks (large, slow ships used to deliver a lot of supplies and can carry a large amount of minerals), S.I.O.S. (single-use colony ships; even slower than Carracks), and Fleet Carriers (Martian-designed AttackDrone-carriers that allow one to strike another colony). There is no currency in the game, although each colony needs sufficient power for operations and various resources are needed to build anything.

In 1991, Ian Bird made a sequel for Amiga and Atari ST called ''Deuteros: The Next Millennium'' that takes place 800 years after the end of the first game with Earth as your primary world and much of the technology of the first game forgotten (including space travel). The game mechanics are very similar, although, eventually, FasterThanLight travel will be discovered, allowing humans to travel to and conquer other star systems. Additionally, ''Deuteros'' is much more difficult than ''Millennium''.

An [[http://glitch01.wordpress.com/2006/08/29/millennium-remake-completed/ unofficial remake]] has been made that updates the graphics and allows the game to be more easily run on Windows.

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!!The game provides examples of:

* AdamAndEvePlot: At the time of the ColonyDrop, Moonbase population is about 200. Given that one of the tasks is the total destruction of the Mars colony, that's the breeding stock for repopulating the Earth. Given what we know about genetics, 200 people (even if we assume they're all unrelated), would not be enough to provide a stable long-term population, and humanity would eventually die out. Then again, we have no idea how long humanity will last past the end of the game. The sequel starts 800 years later, which is not enough time for inbreading to cause any major damage. Genetic engineering may allow humanity to avoid these issues, but that's not one of the available technologies.
* AttackDrones: All fighters are AI-controlled. You can research tech that improves their combat qualities.
* ButWhatAboutTheAstronauts: Averting this is the whole point of the game.
* CasualInterplanetaryTravel: Partly played straight. Traveling within the Solar System is much faster than in RealLife. Nobody has to worry about supplies.
* ColonyDrop: Not long after establishing colonies on the Moon and Mars, Earth is hit by a giant asteroid that renders it uninhabitable. It's later revealed that some plants and insects survived.
* DeathFromAbove: If your defenses aren't enough to destroy the attacking fighters, your colony will be strafed by them, resulting in a lot of damage and many casualties. A large enough attack can depopulate a colony.
* FrickinLaserBeams: Fighters and {{Kill Sat}}s are armed with lasers.
* KillSat: Once you start getting supplies of a rare resource from the only planet/moon that has it, you can build laser satellites that are powerful single-shot defenses that can obliterate a number of enemy fighters before they even get close.
* TheRightOfASuperiorSpecies: The mutated colonists on Mars believe themselves to be a supreme race and claim all of the Solar System. They are more than willing to destroy you if you don't comply (which you won't).
* {{Terraforming}}: Restoring Earth to its former state is the final goal of the game.

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