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%%* ''DarthWiki/{{MESH}}'', a TowerDefence of sorts.
* ''DarthWiki/DiamondPhase'', a prequel to the main story.

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%%* ''DarthWiki/{{MESH}}'', * ''MESH'', a TowerDefence of sorts.
* ''DarthWiki/DiamondPhase'', ''Diamond Phase'', a prequel to the main story.


* ''DarthWiki/{{MESH}}'', a TowerDefence of sorts.

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* %%* ''DarthWiki/{{MESH}}'', a TowerDefence of sorts.


* ''VideoGame/{{MESH}}'', a TowerDefence of sorts.

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* ''VideoGame/{{MESH}}'', ''DarthWiki/{{MESH}}'', a TowerDefence of sorts.


* ''ArcAngle'', a ShootEmUp (if you can call it one)

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* ''ArcAngle'', ''VideoGame/ArcAngle'', a ShootEmUp (if you can call it one)



This description is for 31st Soldier, an (not yet existant) UsefulNotes/AdobeFlash PlatformGame that is still in very early development

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This description is for 31st Soldier, an (not yet existant) existent) UsefulNotes/AdobeFlash PlatformGame that is still in very early development


* OutsideContextProblem: All the Metas that invade the multiverse, [[DangerouslyGenreSavvy especially the Enforcers]] and Black Virus.

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* OutsideContextProblem: All the Metas that invade the multiverse, [[DangerouslyGenreSavvy especially the Enforcers]] Enforcers and Black Virus.



* PlotTailoredToTheParty: Inverted. The Enforcers and Defiance are DangerouslyGenreSavvy, and send out units that put their foes in the worst possible situation. (e.g. Magic/Psychic/Ki users are pitted against Valiants, which nullify any supernatural activity in a large radius).

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* PlotTailoredToTheParty: Inverted. The Enforcers and Defiance are DangerouslyGenreSavvy, and send out units that put their foes in the worst possible situation. (e.g. Magic/Psychic/Ki users are pitted against Valiants, which nullify any supernatural activity in a large radius).


* OutsideContextVillain: All the Metas that invade the multiverse, [[DangerouslyGenreSavvy especially the Enforcers]] and Black Virus.

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* OutsideContextVillain: OutsideContextProblem: All the Metas that invade the multiverse, [[DangerouslyGenreSavvy especially the Enforcers]] and Black Virus.

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* WhenDimensionsCollide: The premise is when an entire different ''multiverse'' that also makes the "current" multiverse's laws of physics and concepts themselves begins to encroach, causing otherworldly beings to start taking over.

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* ContainmentField: Used liberally for lots of weapons and abilities, such as heat based weapons using "heat packets", which are essentially huge amounts of heat shot out in these which prevent the heat from escaping, and disintegrate when hitting enemies, causing the heat to damage them, and it's their primary method of making heat-based projectile attacks work in space.


** You know it's this when ThePresidentsDaughter is an ActionGirl with mastery over solids/cold and is competent with a gun.

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** You know it's this when ThePresidentsDaughter the President's daughter is an ActionGirl with mastery over solids/cold and is competent with a gun.

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* PercentDamageAttack: Several units have attacks that deal percent damage. Unlike most variations, these do a percent of ''maximum'' health instead of current health. Most boss-level units have abilities to mitigate the damage, however.


* DamageTyping: Meta have up to three HP bars- [[DeflectorShields shielding]], [[DamageReduction armor]] (for different parts of their body), and [[HitPoints integrity]]. Different attacks can deal different amounts of damage to shielding, armor and integrity. Shielding regenerates when not being damaged for a while, and if it goes to 0, the Meta won't be able to shield against attacks. Armor provides DamageReduction, if it goes to zero for a part, that part cannot reduce damage anymore. Integrity regenerates at a slow but constant rate, if it reaches 0, the Meta is [[CessationOfExistence deleted]].

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* DamageTyping: Meta have up to three HP bars- [[DeflectorShields shielding]], [[DamageReduction armor]] (for different parts of their body), and [[HitPoints integrity]]. Different attacks can deal different amounts of damage to shielding, armor and integrity. Shielding regenerates when not being damaged for a while, and if it goes to 0, the Meta won't be able to shield against attacks.will take damage from attacks instead of the shielding. Armor provides DamageReduction, if it goes to zero for a part, that part cannot reduce damage anymore. Integrity regenerates at a slow but constant rate, if it reaches 0, the Meta is [[CessationOfExistence deleted]]. Certain attacks can bypass shielding and/or armor entirely.

Added DiffLines:

* DamageTyping: Meta have up to three HP bars- [[DeflectorShields shielding]], [[DamageReduction armor]] (for different parts of their body), and [[HitPoints integrity]]. Different attacks can deal different amounts of damage to shielding, armor and integrity. Shielding regenerates when not being damaged for a while, and if it goes to 0, the Meta won't be able to shield against attacks. Armor provides DamageReduction, if it goes to zero for a part, that part cannot reduce damage anymore. Integrity regenerates at a slow but constant rate, if it reaches 0, the Meta is [[CessationOfExistence deleted]].

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* AwesomeButImpractical: In-universe, the Meta consider BulletHell as this. Why bother spamming {{Painfully Slow Projectile}}s when one can use weapons that hit instantly (lasers, targeting attacks) or can't be avoided (shockwaves, "[[AdvancingWallOfDoom WALL OF DEATH]]")?

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* LovecraftLite: Even though some of the Enforcer/Defiance Meta are ludicrously powerful {{Eldritch Abomination}} aliens, the game and story show that they can be felled with co-operation and exploitation of weaknesses. Then there's a number of said aliens being genuinely {{Nice Guy}}s.


** There's an Enforcer Officer whose power is to ''[[ApocalypseHow/ClassX4 destroy another universe]]'' in a very short period of time. However... it turns out that it's all he's good at- there's a reason why he hides in a pocket dimension when doing it. In a ''direct'' fight, he's an ''[[BreatherBoss utter wimp]]''.


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* SquishyWizard: There's an Enforcer Officer whose power is to ''[[ApocalypseHow/ClassX4 destroy another universe]]'' in a very short period of time... from within his pocket dimension. However... it turns out that [[CripplingOverspecialization it's the only thing he's good at]]- there's a ''reason'' why he hides in a pocket dimension. In a ''direct'' fight, he's an ''[[BreatherBoss utter wimp that can't deal much damage and goes down fast]]''.

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