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* TheVirus: The shapeshifting "EM Human" monsters created by the Jammer that stalks the school in the first game, who claims that anyone exposed to them for too long will also turn into monsters.

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* TheVirus: TheVirus:
** Bob Copper warns that extended exposure to the alien life form Z-Waves will turn human beings into more Z-Waves.
**
The shapeshifting "EM Human" monsters created by the Jammer that stalks the school in the first game, who claims that anyone exposed to them for too long will also turn into monsters.


* ScunthorpeProblem: In the first game, the e-mail system contains a filter to prevent swear words from being sent. This filter renders an specific [[CheatCode Cipher Mail]] unusable because it fires mistakenly on the word "Glasses".

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* ScunthorpeProblem: In the first game, the e-mail system contains a filter to prevent swear words from being sent. This filter renders an specific a certain [[CheatCode Cipher Mail]] unusable because it fires mistakenly on the word "Glasses".


* SunthorpeProblem: In the first game, the e-mail system contains a filter to prevent swear words from being sent. This filter renders an specific [[CheatCode Cipher Mail]] unusable because it fires mistakenly on the word "Glasses".

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* SunthorpeProblem: ScunthorpeProblem: In the first game, the e-mail system contains a filter to prevent swear words from being sent. This filter renders an specific [[CheatCode Cipher Mail]] unusable because it fires mistakenly on the word "Glasses".

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* SunthorpeProblem: In the first game, the e-mail system contains a filter to prevent swear words from being sent. This filter renders an specific [[CheatCode Cipher Mail]] unusable because it fires mistakenly on the word "Glasses".

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* TheVirus: The shapeshifting "EM Human" monsters created by the Jammer that stalks the school in the first game, who claims that anyone exposed to them for too long will also turn into monsters.


* KickTheDog: [[spoiler:Joker blowing up Luna. It's purely this, regardless of his rationale, especially since at least part of the reason was to get Mega Man to react.]]

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* KickTheDog: [[spoiler:Joker KickTheDog:
** Blair Loude, Echo Ridge Elementary's NPC principal, has a point when he argues with Mr. Shepar over how the latter fails to meet the curriculum and that his goal as principal is to improve the school. However, once he makes his point, he immediately starts talking about how improving the school would [[{{Greed}} improve enrollment and allow them to raise tuition]]. Loude also forces Shepar to use the ambiguously tested "study wave" to download information directly into the children's brains by threatening to fire him.
** TheDragon of Star Force 3 vaporizing characters outright serves no real narrative function except to generate antipathy. [[spoiler:Especially
blowing up Luna. It's purely this, regardless of his rationale, especially since at least part of the reason was to get Mega Man to react.Luna.]]

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** A few Messrs. Hertz at Geo's home and school hang a {{lampshade}} on their resemblance, but nothing comes of it.


* BrosBeforeHoes: In the third game, choosing to seize Bud's clothing when it's falling (rather than Luna's handkerchief or Sonia's bag) results in this; Bud appreciates the show of solidarity [[spoiler:and uses the moment to reveal he can Wave-Change to the audience]].

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* BrosBeforeHoes: In the third game, choosing Geo can choose to seize Bud's clothing when it's falling (rather rather than Luna's handkerchief or Sonia's bag) results in this; bag; Bud appreciates the show of solidarity [[spoiler:and uses the moment to reveal he can Wave-Change to the audience]].


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* {{Railroading}}: The games have a very strict sequence of event flags that you must pass, and sometimes this means coming up with excuses to prevent Geo from exploring areas that are ostensibly open to you; at least once the player can't make Geo turn into Mega Man because Omega-Xis thinks Geo has other things to do.


* HopelessBossFight: At least one per game. The first [=JammerG=] from ''1'' is inexplicably immune to damage until the plot gives you the Star Force; he doesn't even have a token defensive maneuver like Bass' aura.

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* HopelessBossFight: At least one per game. The first [=JammerG=] from ''1'' is inexplicably immune to damage until the plot gives you the Star Force; he doesn't even have a token defensive maneuver like Bass' aura. The following plot segment features the AM-ians giving Geo and Omega guff for losing.


** From the first game: "We have words that must be conveyed." "You mean you have things to tell me?"

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** From the The first game: game has several examples when Geo first meets with the Satellite Admins: "We have words that must be conveyed." "You mean you have things to tell me?"

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** From the first game: "We have words that must be conveyed." "You mean you have things to tell me?"


* HopelessBossFight: At least one per game. The Jammer in ''I'' with its plot fiat immunity would be the standout here, existing mainly to make you very grateful when you get the Star Force and can suddenly pierce plot armour.

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* HopelessBossFight: At least one per game. The Jammer in ''I'' with its first [=JammerG=] from ''1'' is inexplicably immune to damage until the plot fiat immunity would be the standout here, existing mainly to make gives you very grateful when you get the Star Force and can suddenly pierce plot armour.Force; he doesn't even have a token defensive maneuver like Bass' aura.


** Grass Stage sets up every Fire-element card for a damage multiplier; one notable combo is to initiate Break Time Bomb, and then to [[HarmlessFreezing hit the target with a Freeze Knuckle]], which will earn the bomb (which has the breaking attribute) a damage boost both from shattering the ice trapping the target and, if grass stage is set, from burning the grass. If the target itself is Fire-element, the Freeze Knuckle will do double damage itself.

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** Grass Stage sets up every Fire-element card for a damage multiplier; one notable combo is to initiate Break Time Bomb, and then to [[HarmlessFreezing hit the target with a Freeze Knuckle]], which will earn the bomb (which has the breaking attribute) a damage boost both from shattering the ice trapping the target and, if grass stage is set, from burning the grass. If the target itself is Fire-element, the Freeze Knuckle will do double damage itself.


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* ElementalRockPaperScissors: The same basic cycle of elements is inherited from ''Battle Network'': [[PlayingWithFire Fire]] beats [[GreenThumb Wood]] beats [[ShockAndAwe Elec]] beats [[MakingASplash Aqua]] beats Fire.

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* {{Combos}}: Battle Cards that inflict status effects or field effects frequently set up other cards as well.
** Chain Bubble traps foes in a bubble, which prevents enemies from doing anything and sets up double-damage for electric cards, like Stun Knuckle. (Both Chain Bubble 1 and Stun Knuckle are available before the Lyra scenario begins).
** Grass Stage sets up every Fire-element card for a damage multiplier; one notable combo is to initiate Break Time Bomb, and then to [[HarmlessFreezing hit the target with a Freeze Knuckle]], which will earn the bomb (which has the breaking attribute) a damage boost both from shattering the ice trapping the target and, if grass stage is set, from burning the grass. If the target itself is Fire-element, the Freeze Knuckle will do double damage itself.


* CheatCode: Cipher Mail, the ''Star Force'' replacement for the [[VideoGame/BattleNetwork Number Trader]] and its numerical codes. By sending very specific messages to very specific recipients, Mega Man can receive power ups and battle cards.

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* CheatCode: Cipher Mail, the ''Star Force'' replacement for the [[VideoGame/BattleNetwork [[VideoGame/MegaManBattleNetwork Number Trader]] and its numerical codes. By sending very specific messages to very specific recipients, Mega Man can receive power ups and battle cards.

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