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* NoKillLikeOverkill: A '''[[UpToEleven gameplay mechanic]]''' in ''Star Force 3''.

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* NoKillLikeOverkill: A '''[[UpToEleven gameplay mechanic]]''' in ''Star Force 3''. In normal battles, overkilling an enemy using an non-dimming non-elemental card boosts your Noise level.


** Although it's implied that that's Luna seeing things as she sees Geo in the Mega Man costume, after all they are [[CaptainObvious quite similar]].

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** Although it's implied that that's Luna seeing things as she sees Geo in the Mega Man costume, after all they are [[CaptainObvious quite similar]].similar.

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* PowerupLetdown: The Rogue Tribe, obtained by acquiring all six Indie Fragments in the second game, lets you transform into a non-elemental version of your game's Tribe. You lose the elemental bonus, but get a large boost to your Sword cards, on top of getting a regenerating Mu Barrier and resistance to lock-on. The drawbacks to this are losing access to your real-life [=BrotherBands=] and being unable to use Mega Cards. Your [[LimitBreak Big Bang]] attack also has a trigger that restricts its activation to multiplayer only. The deal breaker here is the inability to use Mega Cards, which are significantly strong damage sources. The perks offered by Rogue Tribes are unable to outweigh this, and the large Sword boost is held back by the lackluster strength of multi-hit Sword cards in the second game.


* BonusBoss: There are a few optional bosses in each game that aren't involved with the story and just fight you for the heck of it. Then there are the {{Bonus Dungeon}}s, which in the latter two games are home to powered-up versions of every boss, and in all three lead to an especially powerful foe (the Satellite Admin in ''1'', Apollo Flame in ''2'', and Sirius in ''3''). Finally, if you really hate yourself, certain Wave Command Codes in ''2'' replace a specific boss's SP version with a special DX form, which gets a [[GoldColoredSuperiority shiny golden color scheme]] and truly ''absurd'' stats, but always drops its SP-level Battle Card.

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* BonusBoss: There are a few optional bosses in each game that aren't involved with the story and just fight you for the heck of it. Then there are the {{Bonus Dungeon}}s, which in the latter two games are home to powered-up versions of every boss, and in all three lead to an especially powerful foe (the Satellite Admin in ''1'', Apollo Flame in ''2'', and Sirius in ''3''). Finally, if you really hate yourself, certain
** Certain
Wave Command Codes in ''2'' replace a specific boss's SP version with a special DX form, which gets a [[GoldColoredSuperiority shiny golden color scheme]] and truly ''absurd'' stats, but always drops its SP-level Battle Card.Card.
** If you're wandering the Wave Roads and suddenly find the usual music replaced with [[https://www.youtube.com/watch?v=SiPSFopTjdw this track]], that means an Omega Boss can be encountered. ''Which'' boss you're up against is randomly determined, but the one certain thing is that they're incredibly strong -- on par with a postgame boss.



* BossWarningSiren: In the third game, an alert displayed on the bottom screen indicates an incoming battle with a giant virus. However, if the current BGM is [[BGMOverride the persistent and ominous Omega Boss theme]], then the alert means an Omega boss is approaching fast. If you're not suitably prepared to face one head-on, it's your cue to leave your current map ''quickly''.

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* BossWarningSiren: In the third game, an alert displayed on the bottom screen indicates an incoming battle with a giant virus. However, if the current BGM is [[BGMOverride the persistent and ominous Omega Boss theme]], then the alert means an Omega boss is approaching fast. If you're not suitably prepared to face one head-on, it's your cue to leave your current map ''quickly''.



* ConsoleCameo: Geo has an [[UsefulNotes/NintendoWii Us]] in his room. The Transer model terminal in the first game's another good example -- everyone in town's walking around with a UsefulNotes/NintendoDS strapped to their forearm.

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* ConsoleCameo: Geo has an [[UsefulNotes/NintendoWii Us]] a UsefulNotes/NintendoWii U in his room. The Transer model terminal in the first game's another good example -- everyone in town's effectively walking around with a UsefulNotes/NintendoDS strapped to their forearm.



** In some classroom scenes (anime yet again), there's a kid running around in Net's clothes sans the bandanna and messy hair.

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** In some classroom scenes (anime yet again), there's a kid running around in Net's Lan's clothes sans the bandanna bandana and messy hair.



* IWasJustPassingThrough: The end of ''Star Force 2''. "Your body was in my way", indeed. [[BonusBoss Horrifically subverted]] in the 100% ending.

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* IWasJustPassingThrough: The end of ''Star Force 2''. "Your body was in my way", indeed. [[BonusBoss [[TrueFinalBoss Horrifically subverted]] in the 100% ending.ending, as Rogue collects Geo's body to have one final showdown with him.



%%* MegaTwintails: Luna



%%* {{Ojou}}: Luna.



%%* ReverseMole: Heartless



** For players who can't enjoy this perk, this is where [[IWorkAlone Rogue transformations]] become available in ''Star Force 2''. Players are required to have the Indie Fragments - using them gives them a variant on their old SuperMode that enhances sword attacks and can never be removed by enemy action...but [[PowerAtAPrice they take up the players' six Brother slots]], so if one has any non-storyline friends, those friends have to be rejected to access Mega Man Rogue. (As an interesting side effect, it also becomes impossible to use the ability that lets you auto-enter SuperMode at the beginning of combat.)

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** For players who can't enjoy this perk, this is where the game offers the [[IWorkAlone Rogue transformations]] become available in ''Star Force 2''. Players are required to have the Indie Fragments - using them gives them a variant on their old SuperMode that enhances sword attacks second and third game. Rogue Tribe in ''2'' is mainly a postgame perk, while Rogue Noise in ''3'' can never be removed by enemy action...but [[PowerAtAPrice they take up acquired in the players' six Brother slots]], so if one has any non-storyline friends, those friends have to be rejected to access Mega Man Rogue. (As an interesting side effect, it also becomes impossible to use the ability that lets you auto-enter SuperMode at the beginning of combat.)main game.



%%* TouchedByVorlons



%%* {{Tsundere}}: Luna.



* {{Unwinnable By Mistake}}: The sidequest to adding Zack to your BrotherBand in Star Force 1 can become this if you're not carefull. You see, you have to go to a particular wave world after looking at Zack's Transer-message and talking to him afterwards and fight 10 consectutive battles, without any healing inbetween. The problem is, the viruses you fight there are mostly G-versions, not to mention the strongest versions of their usual virus-line. The first battles are very hard, but doable, but then comes one battle where a magician-type Virus is on the field, either healing himself or the other viruses, summoning 'Holy'-Panels, which cut the damage you or any enemy suffer on these by half, or summoning a yellow barrier which absorbs much damage. Combine that with the fact that you WILL run out of battle cards if you just blindly try to fire your attacks anywhere in hopes of damaging the pretty fast-moving viruses, you will have to restart this several times. [[UpToEleven And may god help you if the magician-virus has transformed all panels into holy-type, is protected by the yellow barrier AND is the last one on the field OR the other viruses are in top-form with you having no battle-cards ...]]

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* {{Unwinnable By Mistake}}: UnwinnableByMistake: The sidequest to adding Zack to your BrotherBand in Star Force 1 can become this if you're not carefull. careful. You see, you have to go to a particular wave world after looking at Zack's Transer-message and talking to him afterwards and fight 10 consectutive consecutive battles, without any healing inbetween.in between. The problem is, the viruses you fight there are mostly G-versions, not to mention the strongest versions of their usual virus-line. The first battles are very hard, but doable, but then comes one battle where a magician-type Virus is on the field, either healing himself or the other viruses, summoning 'Holy'-Panels, which cut the damage you or any enemy suffer on these by half, or summoning a yellow barrier which absorbs much damage.blocks all damage below a certain threshold. Combine that with the fact that you WILL run out of battle cards if you just blindly try to fire your attacks anywhere in hopes of damaging the pretty fast-moving viruses, you will have to restart this several times. [[UpToEleven And may god help you if the magician-virus has transformed all panels into holy-type, is protected by the yellow barrier AND is the last one on the field OR the other viruses are in top-form with you having no battle-cards ...]]



* YinYangBomb: Mega Man can potentially become this. In the third game, there's a special Noise Form called Rogue Noise, but to have any chance of gaining it you need to have no real world Brotherbands at all, fitting Rogue's loneliness motif. While you're using this Noise Form, it becomes impossible to gain any Real World brothers (the slots are replaced by Rogue/Mu's symbol), but it's worth it, since it doesn't actually have any weaknesses, powers up sword-type attacks (which mesh well with the sword-combo Battle Cards), gives you a regenerating barrier, and two other abilities. However, you still get the [[PowerOfFriendship Link Power]] you gained from in-game {{Non Player Character}}s. Using both of them makes Megaman a very power example of this trope.

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* YinYangBomb: Mega Man can potentially become this. In the third game, there's a special Noise Form called Rogue Noise, but to have any chance of gaining it you need to have no real world Brotherbands at all, fitting Rogue's loneliness motif. While you're using this Noise Form, it becomes impossible to gain any Real World brothers (the slots are replaced by Rogue/Mu's symbol), but it's worth it, since it doesn't actually have any weaknesses, powers up sword-type attacks (which mesh well with the sword-combo Battle Cards), gives you a regenerating barrier, and two other abilities. However, you still get the [[PowerOfFriendship Link Power]] you gained from in-game {{Non Player Character}}s. Using both of them makes Megaman a very power powerful example of this trope.

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* BossWarningSiren: In the third game, an alert displayed on the bottom screen indicates an incoming battle with a giant virus. However, if the current BGM is [[BGMOverride the persistent and ominous Omega Boss theme]], then the alert means an Omega boss is approaching fast. If you're not suitably prepared to face one head-on, it's your cue to leave your current map ''quickly''.


* ABoyAndHisX: A Boy And His EM Wave Alien.


* ForgottenAesop: ''Star Force 2'' notably forgets its own aesop ''when it delivers it'', instead opting to give the aesop from the first game (which only barely applies in the situation it's given in here) instead.

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* %%* ForgottenAesop: ''Star Force 2'' notably forgets its own aesop ''when it delivers it'', instead opting to give the aesop from the first game (which only barely applies in the situation it's given in here) instead.


-> ''Wave Battle!''
-> ''Ride On!''

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-> ''Wave ->''Wave Battle!''
-> ''Ride ->''Ride On!''


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* DistantSequel: ''Mega Man Star Force'' take place two hundred years after the events of ''VideoGame/MegaManBattleNetwork''.

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* ForgottenAesop: ''Star Force 2'' notably forgets its own aesop ''when it delivers it'', instead opting to give the aesop from the first game (which only barely applies in the situation it's given in here) instead.


* UniverseCompendium: The various official strategy guides, plus things like databooks on Wave Command Cards[[labelnote:*]]Punch these in to Star Force 2 for various bonuses.[[/labelnote]], the Secret Satellite Server[[labelnote:*]]Information on a secondary folder system you could access in battle, possibly with more powerful cards, with over 30 levels to the Sattellite Server and the 24 Levels of the Meteor Server.[[/labelnote]], and the Battle Black Box[[labelnote:*]]Tournament-class strategies, cards, Merge Noises, suggested folders for particular Noises, background information on [[ScaryBlackMan Joker]], all sorts of fun stuff[[/labelnote]]. These are all in Japan, though you can buy them (or ask your parents really nicely for your only Christmas present this year) either on Amazon (the Official Complete Works for ''Star Force'' and ''Battle Network'' were translated into English not too long ago by [[Manga/MegaManMegamix UDON]], but there should still be Japanese editions listed) or from E-Capcom, the company's all-Japanese shop site. [[NoExportForYou Good luck.]]

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* UniverseCompendium: The various official strategy guides, plus things like databooks on Wave Command Cards[[labelnote:*]]Punch these in to Star Force 2 for various bonuses.[[/labelnote]], the Secret Satellite Server[[labelnote:*]]Information on a secondary folder system you could access in battle, possibly with more powerful cards, with over 30 levels to the Sattellite Server and the 24 Levels of the Meteor Server.[[/labelnote]], and the Battle Black Box[[labelnote:*]]Tournament-class strategies, cards, Merge Noises, suggested folders for particular Noises, background information on [[ScaryBlackMan Joker]], all sorts of fun stuff[[/labelnote]]. These are all in Japan, though you can buy them (or ask your parents really nicely for your only Christmas present this year) either on Amazon (the Official Complete Works for ''Star Force'' and ''Battle Network'' were translated into English not too long ago by [[Manga/MegaManMegamix UDON]], but there should still be Japanese editions listed) or from E-Capcom, the company's all-Japanese shop site. [[NoExportForYou Good luck.]]


* UniverseCompendium: The various official strategy guides, plus things like databooks on Wave Command Cards[[labelnote:*]]Punch these in to Star Force 2 for various bonuses.[[/labelnote]], the Secret Satellite Server[[labelnote:*]]Information on a secondary folder system you could access in battle, possibly with more powerful cards, with over 30 levels to the Sattellite Server and the 24 Levels of the Meteor Server.[[/labelnote]], and the Battle Black Box[[labelnote:*]]Tournament-class strategies, cards, Merge Noises, suggested folders for particular Noises, background information on [[ScaryBlackMan Joker]], all sorts of fun stuff[[/labelnote]]. These are all in Japan, though you can buy them (or ask your parents [[CrackIsCheaper really nicely]] for your only Christmas present this year) either on Amazon (the Official Complete Works for ''Star Force'' and ''Battle Network'' were translated into English not too long ago by [[Manga/MegaManMegamix UDON]], but there should still be Japanese editions listed) or from E-Capcom, the company's all-Japanese shop site. [[NoExportForYou Good luck.]]

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* UniverseCompendium: The various official strategy guides, plus things like databooks on Wave Command Cards[[labelnote:*]]Punch these in to Star Force 2 for various bonuses.[[/labelnote]], the Secret Satellite Server[[labelnote:*]]Information on a secondary folder system you could access in battle, possibly with more powerful cards, with over 30 levels to the Sattellite Server and the 24 Levels of the Meteor Server.[[/labelnote]], and the Battle Black Box[[labelnote:*]]Tournament-class strategies, cards, Merge Noises, suggested folders for particular Noises, background information on [[ScaryBlackMan Joker]], all sorts of fun stuff[[/labelnote]]. These are all in Japan, though you can buy them (or ask your parents [[CrackIsCheaper really nicely]] nicely for your only Christmas present this year) either on Amazon (the Official Complete Works for ''Star Force'' and ''Battle Network'' were translated into English not too long ago by [[Manga/MegaManMegamix UDON]], but there should still be Japanese editions listed) or from E-Capcom, the company's all-Japanese shop site. [[NoExportForYou Good luck.]]


** In the third game most of WAZA refuses to take Mega Man seriously.

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** In the third game most of WAZA refuses to take Mega Man seriously. On the other hand, he's amazingly popular around the globe and his star power eclipses that of an aspiring idol like Belle.



%%* ForTheEvulz: Virgo and Corvus.

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%%* * ForTheEvulz: Virgo and Corvus.Corvus are sadistic FM-ians who take pleasure in making people miserable and cause devastation wherever they go. [[spoiler:The moment Jack and Tia have second thoughts about their plan, Virgo and Corvus turn on them until the heroes intervene.]]

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* VillainPossessedBystander: Since the current incarnation of Mega Man is a boy who merges with an (EnergyBeing) alien, most of his enemies naturally consist of other humans who merge with other similar aliens. Specifically for the first two games, the evil aliens prey on the humans' negative feelings in order to manipulate them to merge with them and cause the chaos of the scenario. When they're defeated, most of said aliens (and the humans that bond with them) become good, or at least neutral, guys.


** [[spoiler:Well, at least he ultimately manages to get back home in the end. Cue CrowningMomentOfHeartwarming.]]

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** [[spoiler:Well, at least he ultimately manages to get back home in the end. Cue CrowningMomentOfHeartwarming.]]

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