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* DramaticWind: Mega Man on the title screen without a helmet.


** Wood Man, in universe. What seems like a hilariously awful idea on paper turns out to be surprisingly formidable foe, so much so that Dr. Wily considers him one of his favorites.

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** * LethalJokeCharacter: Wood Man, in universe. What seems like a hilariously awful idea on paper turns out to be surprisingly formidable foe, so much so that Dr. Wily considers him one of his favorites.

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** Wood Man, in universe. What seems like a hilariously awful idea on paper turns out to be surprisingly formidable foe, so much so that Dr. Wily considers him one of his favorites.


* MercyInvincibility: Mega Man and the Robot Masters have this, but the Wily Castle bosses noticeably don't, allowing a single Crash Bomb explosion to hit them multiple times.

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* MercyInvincibility: Mega Man and the Robot Masters have this, but the Wily Castle bosses noticeably don't, allowing a single Crash Bomb explosion to hit them multiple times.times, although making that happen is easier said than done.


The game later received a [[UpdatedRerelease 16-bit upgrade]] for the UsefulNotes/SegaGenesis as part of the [[NoExportForYou Europe and Japan only]] ''Mega Man: The Wily Wars''/''Rockman Megaworld'' cartridge (as well as the Japan-only ''Rockman 2: Complete Works'' [=PS1=] port). The game eventually saw a major re-release as part of ''Anniversary Collection'' for UsefulNotes/PlayStation2, UsefulNotes/NintendoGameCube and UsefulNotes/{{Xbox}}. The NES version has received a UsefulNotes/VirtualConsole re-release on the UsefulNotes/{{Wii}}, UsefulNotes/Nintendo3DS, and UsefulNotes/WiiU, with the latter two versions including a [[SaveScumming save state]] ability. The ''Wily Wars'' port eventually saw a US release, first as part of the old "Sega Channel" service, then as part of a bundle with many other games in a portable UsefulNotes/SegaGenesis re-release (the ''Sega Genesis Ultimate Portable Game Player'' -- [[BadExportForYou but without the save feature and extra Wily Tower game]]).

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The game later received a [[UpdatedRerelease 16-bit upgrade]] for the UsefulNotes/SegaGenesis as part of the [[NoExportForYou Europe and Japan only]] ''Mega Man: The Wily Wars''/''Rockman Megaworld'' cartridge (as well as the Japan-only ''Rockman 2: Complete Works'' [=PS1=] port). The game eventually saw a major re-release as part of ''Anniversary Collection'' for UsefulNotes/PlayStation2, UsefulNotes/NintendoGameCube and UsefulNotes/{{Xbox}}. The NES version has received a UsefulNotes/VirtualConsole re-release on the UsefulNotes/{{Wii}}, UsefulNotes/Nintendo3DS, and UsefulNotes/WiiU, with the latter two versions including a [[SaveScumming save state]] ability.ability, and is part of ''Legacy Collection'' for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, PC, [=3DS=], and UsefulNotes/NintendoSwitch. The ''Wily Wars'' port eventually saw a US release, first as part of the old "Sega Channel" service, then as part of a bundle with many other games in a portable UsefulNotes/SegaGenesis re-release (the ''Sega Genesis Ultimate Portable Game Player'' -- [[BadExportForYou but without the save feature and extra Wily Tower game]]).



* SchizophrenicDifficulty: Similar to the boss situation, certain stages are either brutally difficult or utterly trivial depending on whether you have the right weapon or item on hand (i.e. Flash Stopper for Quick Man's stage, Leaf Shield for Crash Man's stage, and Item-2 for Heat Man's stage.) Though in Quick Man's case, having Flash Stopper on hand gives you a choice whether you want to have a hard time with the stage or a hard time with the boss.

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* SchizophrenicDifficulty: Similar to the boss situation, certain stages are either brutally difficult or utterly trivial depending on whether you have the right weapon or item on hand (i.e. Flash Time Stopper for Quick Man's stage, Leaf Shield for Crash Man's stage, and Item-2 for Heat Man's stage.) Though in Quick Man's case, having Flash Time Stopper on hand gives you a choice whether you want to have a hard time with the stage or a hard time with the boss.



* SpikesOfDoom: Particularly in parts of Bubble Man's stage (and his boss room, where they're attached to the ceiling) and Wily Stage 3 (which has a 5-screen long pit lined with the same kind of spikes, with the water physics the only thing that can help you).

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* SpikesOfDoom: Particularly in parts of Bubble Man's stage (and his boss room, where they're attached to the ceiling) and Wily Stage 3 (which has a 5-screen long pit lined with the same kind of spikes, with the water physics the only thing that can help you).you [[note]][[GoodBadBugs you can reset Mega Man's falling speed by pausing to go through the pit easier, however]][[/note]]).



* WakeUpCallBoss:
** Air Man is considered one of the hardest bosses in the series. Basically, don't fight this guy without his weakness weapon; He jumps from one side of the field to the other, shooting near impossible to dodge tornado projectiles. However, if you abuse weakness frames you can down Air Man relatively quickly, faster than he can drain your life.

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* WakeUpCallBoss:
**
WakeUpCallBoss: Air Man is considered one of the hardest bosses in the series. Basically, don't fight this guy without his weakness weapon; He jumps from one side of the field to the other, shooting near impossible to dodge tornado projectiles. However, if you abuse weakness frames you can down Air Man relatively quickly, faster than he can drain your life.


->''[[TwentyMinutesIntoTheFuture In The Year Of]] [[ExtyYearsFromNow 200X]], a super robot named Mega Man was created. [[BigGood Dr. Light]] created Mega Man to stop the evil desires of [[BigBad Dr. Wily]]. However, after his defeat, Dr. Wily created eight of his own robots to counter Mega Man.''

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->''[[TwentyMinutesIntoTheFuture In The Year Of]] [[ExtyYearsFromNow the year of]] [[YearX 200X]], a super robot named Mega Man was created. [[BigGood Dr. Light]] created Mega Man to stop the evil desires of [[BigBad Dr. Wily]]. However, after his defeat, Dr. Wily created eight of his own robots to counter Mega Man.''


[[caption-width-right:335: ''[[Music/TheMegas "My name is Mega Man, and I'll do all I can to save mankind".]]'' [[note]] From left to right, [[BlowYouAway Air Man]], [[ExtraOreDinary Metal Man]], [[MakingASplash Bubble Man]], [[SuperSpeed Quick Man]], [[GreenThumb Wood Man]], [[HavingABlast Crash Man]], [[TimeStandsStill Flash Man]] and [[PlayingWithFire Heat Man]]. [[/note]]]]

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[[caption-width-right:335: ''[[Music/TheMegas [[caption-width-right:350:''[[Music/TheMegas "My name is Mega Man, and I'll do all I can to save mankind".]]'' [[note]] From left to right, [[BlowYouAway Air Man]], [[ExtraOreDinary Metal Man]], [[MakingASplash Bubble Man]], [[SuperSpeed Quick Man]], [[GreenThumb Wood Man]], [[HavingABlast Crash Man]], [[TimeStandsStill Flash Man]] and [[PlayingWithFire Heat Man]]. [[/note]]]]


* ExcusePlot: Dr. Wily is back for revenge with a batch of his own robots to counter Mega Man. Go at it!

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* ExcusePlot: ExcusePlot:
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Dr. Wily is back for revenge with a batch of his own robots to counter Mega Man. Go at it!it!
** The ''Wily Wars'' port plot is centered on Dr. Wily creating a time-travelling Wily Machine and trying to take down Mega Man in the past, prompting Dr. Light to send Mega Man back in time to fight him while reliving his second adventure. Of course, that plot point is exclusive to the manual -- the in-game plot is as bare bones as ever.


* MisplacedWildlife: Gorilla robots in what looks like a mid-western forest?

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* MisplacedWildlife: Gorilla robots in what looks like a mid-western deciduous forest?


* MoodWhiplash: Present in the ending; after defeating Dr. Wily with a triumphant fanfare, a scene (set to oddly somber music) of Mega Man walking through the seasons before leaving his helmet on a hillside plays. And before you can wrap your head around what ''that'' all means, the credits play with a reprise of the upbeat, energetic title theme.



* PuzzleBoss: The Boobeam Trap requires strategy to defeat, given how the one weapon that can harm it is limited in quantity and has only just enough ammo to defeat it.

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* PuzzleBoss: The Boobeam Trap requires strategy to defeat, given how the one weapon that can harm it is limited in quantity and has only just enough ammo to defeat it. Adding to this, it's possible to defeat it and keep one more shot in reserve[[labelnote:*]]which can destroy Wily Machine 2's second form all by itself if fired below the cockpit while he's driving backwards into the explosion[[/labelnote]], but this requires very careful placement of one particular shot.



* TemporaryPlatform: Both malevolent and benevolent, both of the "timed" variety. Heat Man's stage brings back the infamous Appearing Blocks. The three Items you get in the game serve as helpful platforms. Can be also considered as NoobBridge, as most people find this long section of Appearing Blocks very difficult, and often chooses to use Item 2 to get through. It doesn't help that an extra life is teasing you midway through it. This is also the point where people get stuck in a loop: To get past the Appearing Blocks they need to get Item 2 from Air Man, Air Man is painfully difficult to fight because he blocks your shots with an Air Shot wall that he sends at you (Some patterns being utterly unavoidable), Air Man's weakness is the Leaf Shield you get from Wood Man, Wood Man is nearly as painful as Air Man, Wood Man's weakness is Atomic Fire from Heat Man, Heat Man's stage has that Appearing Blocks section that needs Item 2 to get through easily. So, unless you can beat Air Man, Wood Man or Heat Man, you will find yourself stuck in a loop. ''Airman ga Taosenai''[[note]]"I Can't Defeat [=AirMan=]", for those who don't know Japanese[[/note]] sums up this dilemma. [[TakeAThirdOption Of course, Wood Man is ALSO weak to the Metal Blade...]]

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* TemporaryPlatform: Both malevolent and benevolent, both of the "timed" variety. variety; while Heat Man's stage (and only his stage) brings back the infamous Appearing Blocks. The Blocks, the three Items you get in the game serve as helpful platforms. Can be also considered as NoobBridge, as most people find this long section of Appearing Blocks very difficult, and often chooses to use Item 2 to get through. It doesn't help that an extra life is teasing you midway through it. This is also the point where people get stuck in a loop: To get past the Appearing Blocks they need to get Item 2 from Air Man, Air Man is painfully difficult to fight because he blocks your shots with an Air Shot wall that he sends at you (Some patterns being utterly unavoidable), Air Man's weakness is the Leaf Shield you get from Wood Man, Wood Man is nearly as painful as Air Man, Wood Man's weakness is Atomic Fire from Heat Man, Heat Man's stage has that Appearing Blocks section that needs Item 2 to get through easily. So, unless you can beat Air Man, Wood Man or Heat Man, you will find yourself stuck in a loop. ''Airman ga Taosenai''[[note]]"I Can't Defeat [=AirMan=]", for those who don't know Japanese[[/note]] sums up this dilemma. [[TakeAThirdOption Of course, Wood Man is ALSO weak to the Metal Blade...]]platforms.



* TrialAndErrorGameplay: Quick Man's stage. Wily Castle 4, by virtue of its invisible pits, as well as the Boobeam Trap boss, also has this.

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* TrialAndErrorGameplay: TrialAndErrorGameplay:
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Quick Man's stage. stage, as without the Time Stopper, knowing the room layout and positions of each laser before entering is key to getting out of the latter's way in time.
**
Wily Castle 4, by virtue of its invisible pits, as well as pits (though they're mainly an inconvenience, and confined to the first half of the stage). More prominently, a first-timer likely won't know that they're supposed to conserve most (if not all) of the Crash Bomber's energy before facing the Boobeam Trap boss, also has this.at the end.


* NintendoHard:
** While the game's difficulty is much more forgiving than the original game, some parts are still very challenging, especially if you try to proceed without the most helpful item or weapon. Difficult mode only ramps up the challenge even more. This was unarguably a part of this game's appeal.
** The Wily Wars remake ramps things up. Although it allows you to keep your E-Tanks after a Game Over, this is counter-balanced by the removal of the normal difficulty setting and several robot masters taking even less damage from your attacks then they did in Difficult mode from the NES version. Wood Man is also a significantly more difficult fight due to his leaf shield projectile having a larger hitbox that is much more difficult to jump over.

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* NintendoHard:
**
NintendoHard: While the game's difficulty is much more forgiving than the original game, some parts are still very challenging, especially if you try to proceed without the most helpful item or weapon. Difficult mode only ramps up the challenge even more. This was unarguably a part of this game's appeal.
**
appeal. The Wily Wars remake ramps things up. Although it allows you to keep your E-Tanks after a Game Over, this is counter-balanced by the removal of the normal difficulty setting and several robot masters taking even less damage from your attacks then they did in Difficult mode from the NES version. Wood Man is also a significantly more difficult fight due to his leaf shield projectile having a larger hitbox that is much more difficult to jump over.


Although [[BigBad Dr. Wily's]] ambitions of [[TakeOverTheWorld world conquest]] were [[VideoGame/MegaMan1 previously]] thwarted by Mega Man, the mad scientist refuses to give up on them, and one year on he tries again -- this time, though, his robot army is led by eight new Robot Masters of his own creation. Unlike Dr. Light's industrial robots, these are designed to withstand and outmatch Mega Man -- who, hero that he is, must defeat them and put down Dr. Wily's plans for revenge.

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Although [[BigBad Dr. Wily's]] Wily]]'s ambitions of [[TakeOverTheWorld world conquest]] were [[VideoGame/MegaMan1 previously]] thwarted by Mega Man, the mad scientist refuses to give up on them, and one year on he tries again -- this time, though, his robot army is led by eight new Robot Masters of his own creation. Unlike Dr. Light's industrial robots, these are designed to withstand and outmatch Mega Man -- who, hero that he is, must defeat them and put down Dr. Wily's plans for revenge.


In other words: ''Mega Man 2'' [[EvenBetterSequel manages to top the original in nearly every way imaginable]].

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In other words: ''Mega Man 2'' [[EvenBetterSequel manages to top tops the original in nearly every way imaginable]].


* NintendoHard: While the game's difficulty is much more forgiving than the original game, some parts are still very challenging, especially if you try to proceed without the most helpful item or weapon. Difficult mode only ramps up the challenge even more. This was unarguably a part of this game's appeal.

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* NintendoHard: NintendoHard:
**
While the game's difficulty is much more forgiving than the original game, some parts are still very challenging, especially if you try to proceed without the most helpful item or weapon. Difficult mode only ramps up the challenge even more. This was unarguably a part of this game's appeal.

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