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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/meadow_game.png]]


* ActionBar

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* %%* ActionBar



* AwesomeButImpractical: The eagle can only be purchased for (quite a bit of) real money, is unable to pick up collectibles and has very limited "vocabulary". The view from the top of the world, however, can be more than enough to compensate.



* CaveBehindTheFalls

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* %%* CaveBehindTheFalls



* CuteButCacophonic: A bunch of excitable badger cubs may occasionally turn into this.
* CuteKitten: The lynx cubs, with their adorable emotes and high-pitched voices.



* InformedSpecies: The supposed goat looks (and sounds) less like a goat and more like a deer with chamois horns stuck on it.
** Since the February 2018 update, different goat skins can have different sets of horns/antlers... [[MindScrew while the animal is still called the goat]]. Go figure.



* SceneryPorn

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* %%* SceneryPorn



* TreeTrunkTour

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* %%* TreeTrunkTour



* WaterfallIntoTheAbyss

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* %%* WaterfallIntoTheAbyss



* WorldInTheSky: See FlatWorld above.

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* WorldInTheSky: See FlatWorld above.%%* WorldInTheSky:


* FungusHumongous: Some of the collectible mushrooms are as big as a wolf. The shelf mushroom platforms on the central tree are also big enough to support three or four animals.



* WoodlandCreatures: The game world's population consists of badgers, lynxes, frogs, foxes, bear cubs, rabbits and hedgehogs, plus slightly more exotic pheasants and eagles, and chamois goats instead of the traditional deer ([[InformedSpecies or so the game says]]).

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* WoodlandCreatures: The game world's population consists of badgers, lynxes, frogs, foxes, bear cubs, rabbits rabbits, hedgehogs and hedgehogs, wolves, plus slightly more exotic pheasants and eagles, and chamois goats instead of the traditional deer ([[InformedSpecies or so the game says]]).


* FlatWorld: The entire place is an irregular(ish)-shaped chunk of land, [[WaterfallIntoTheAbyss water running off the edges]] and everything, suspended inside a cylindrical {{Skybox}}. Nobody knows why.

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* FlatWorld: The entire place is an irregular(ish)-shaped chunk of land, [[WaterfallIntoTheAbyss water running off the edges]] and everything, suspended inside a cylindrical {{Skybox}}.{{skybox}}. Nobody knows why.

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* EdibleCollectible: Fruit trees and shrubs are scattered across the world, and their [[GiantFood larger-than-life]] gifts can be consumed by [[CarnivoreConfusion everyone]].


''Meadow'' is a MMO WalkingSimulator game released in 2016 by the Swedish company Might and Delight as a part of their ''VideoGame/{{Shelter}}'' franchise. It was dubbed by the developer as a "forum in game's clothing" where you play as a forest animal, explore the world and interact with other players using simple emotes, symbols, actions and sounds, in order to unlock new playable animals, skins or emotes and generally have a good time. Unlike the other ''Shelter'' installments, ''Meadow'' does not feature any survival elements or enemies, going instead for a relaxing atmosphere of exploration and friendliness. The developers interact actively with the fanbase, and the game gets regular updates.

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''Meadow'' is a MMO WalkingSimulator game released on UsefulNotes/{{Steam}} in 2016 by the Swedish company Might and Delight as a part of their ''VideoGame/{{Shelter}}'' franchise. It was dubbed by the developer as a "forum in game's clothing" where you play as a forest animal, explore the world and interact with other players using simple emotes, symbols, actions and sounds, in order to unlock new playable animals, skins or emotes and generally have a good time. Unlike the other ''Shelter'' installments, ''Meadow'' does not feature any survival elements or enemies, going instead for a relaxing atmosphere of exploration and friendliness. The developers interact actively with the fanbase, and the game gets regular updates.



* SignatureRoar: With a bit of practice you can tell from a vague distant sound not only the animal, but the stage of customization progress it is on.

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* SignatureRoar: With a bit of practice you can tell from a vague distant sound not only the animal, but the stage of customization progress it is on. The piercing "tweet tweet!" of the eagles is especially attention-grabbing.


* ADogNamedDog: Default setting for all animal avatars.

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* ADogNamedDog: Default setting for all animal avatars. You can name your animal whatever you want, but only you will ever see the name in-game.



* SlidingScaleOfCollectibleTracking: The Individual Identification kind. Each type of flower is unique, makes a different sound upon collection (depending on its rarity), and all the flowers you collect are added to your menu screen.
* SuperNotDrowningSkills: Even pheasants can swim here.

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* SlidingScaleOfCollectibleTracking: The Individual Identification kind. Each type of flower (or mushroom) is unique, makes a different sound upon collection (depending on its rarity), and all the flowers plants you collect are added to your menu screen.
* SuperNotDrowningSkills: Even pheasants can swim here.here!


* PatchworkMap: There are obvious seams between green, winter and fall areas.

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* PatchworkMap: There are obvious seams between green, [[GreenHillZone green]], winter and fall [[ForestOfPerpetualAutumn fall]] areas.



* WoodlandCreatures: The game world's population consists of badgers, lynxes, frogs, foxes, bear cubs and rabbits, plus slightly more exotic pheasants and eagles, and chamois goats instead of the traditional deer.

to:

* WoodlandCreatures: The game world's population consists of badgers, lynxes, frogs, foxes, bear cubs cubs, rabbits and rabbits, hedgehogs, plus slightly more exotic pheasants and eagles, and chamois goats instead of the traditional deer.deer ([[InformedSpecies or so the game says]]).


* TheDevTeamThinksOfEverything: And places valuable items as a reward for getting this high up a mountain or this deep into a cave.


* FlatWorld: The entire place is an irregular(ish)-shaped chunk of land floating in the air, [[WaterfallIntoTheAbyss water running off the edges]] and everything. Nobody knows why.

to:

* FlatWorld: The entire place is an irregular(ish)-shaped chunk of land floating in the air, land, [[WaterfallIntoTheAbyss water running off the edges]] and everything.everything, suspended inside a cylindrical {{Skybox}}. Nobody knows why.


''Meadow'' is a MMO WalkingSimulator game released in 2016 by the Swedish company ''Might and Delight'' as a part of their ''VideoGame/{{Shelter}}'' franchise. It was dubbed by the developer as a "forum in game's clothing" where you play as a forest animal, explore the world and interact with other players using simple emotes, symbols, actions and sounds, in order to unlock new playable animals, skins or emotes and generally have a good time. Unlike the other ''Shelter'' installments, ''Meadow'' does not feature any survival elements or enemies, going instead for a relaxing atmosphere of exploration and friendliness. The developers interact actively with the fanbase, and the game gets regular updates.

to:

''Meadow'' is a MMO WalkingSimulator game released in 2016 by the Swedish company ''Might Might and Delight'' Delight as a part of their ''VideoGame/{{Shelter}}'' franchise. It was dubbed by the developer as a "forum in game's clothing" where you play as a forest animal, explore the world and interact with other players using simple emotes, symbols, actions and sounds, in order to unlock new playable animals, skins or emotes and generally have a good time. Unlike the other ''Shelter'' installments, ''Meadow'' does not feature any survival elements or enemies, going instead for a relaxing atmosphere of exploration and friendliness. The developers interact actively with the fanbase, and the game gets regular updates.


* WoodlandCreatures: The game world's population consists of badgers, lynxes, frogs, foxes, bear cubs and rabbits, plus slightly more unusual pheasants and eagles, and chamois goats instead of the traditional deer.

to:

* WoodlandCreatures: The game world's population consists of badgers, lynxes, frogs, foxes, bear cubs and rabbits, plus slightly more unusual exotic pheasants and eagles, and chamois goats instead of the traditional deer.


** Only one of the fox voices (no. 3) actually sounds like a fox yelping. The other two sound more [[AllAnimalsAreDogs like dogs]]: no. 1 whimpers, no. 2 snorts.

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** Only one of the fox voices (no. 3) (#3) actually sounds like a fox yelping. The other two sound more [[AllAnimalsAreDogs like dogs]]: no. 1 #1 whimpers, no. 2 #2 snorts.


* LighterAndSofter: than other Shelter games

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* LighterAndSofter: than other Shelter ''Shelter'' games



** Only one of the fox voices (No. 3) actually sounds like a fox yelping. The other two sound more [[AllAnimalsAreDogs like dogs]]: No. 1 whimpers, No. 2 snorts.

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** Only one of the fox voices (No.(no. 3) actually sounds like a fox yelping. The other two sound more [[AllAnimalsAreDogs like dogs]]: No. no. 1 whimpers, No.no. 2 snorts.


* MuckingInTheMud: An activity made possible with a May 2017 update.

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