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* PastInTheRearviewMirror: From the second game:
-->'''Max:''' With no way to deal with the past, I kept my eyes on the road, off the rear view mirror and the roadkill behind me. I chased lesser mysteries, other people's crimes.
-->'''Max:''' With no way to deal with the past, I kept my eyes on the road, off the rear view mirror and the roadkill behind me. I chased lesser mysteries, other people's crimes.
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* MultipleEndings: [[spoiler:Mona lives]] if you beat the game on the "Dead on Arrival" difficulty. [[CuttingOfftheBranches However, this is not the canon ending, as by the third game, it is confirmed Mona died of her injuries]].
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* MultipleEndings: [[spoiler:Mona lives]] if you beat the game on the "Dead on Arrival" difficulty. [[spoiler: [[CuttingOfftheBranches However, However]], this is not the canon ending, as by the third game, it is confirmed Mona died of her injuries]].
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* LighterAndSofter: Downplayed. While just as creepy, the NightmareSequence levels lack the nightmarish, horror-esque elements such as the wails and weeps of his late wife and baby daughter, the limbo-esque blood trail, etc. And rather than being confined inside of Max's home, it now has an outdoor area.
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* LighterAndSofter: Downplayed. While LighterAndSofter:
** Downplayed with the NightmareSequence, while just as creepy,the NightmareSequence levels they lack the nightmarish, horror-esque elements such as the wails and weeps of his late wife and baby daughter, the limbo-esque blood trail, etc. And rather than being confined inside of Max's home, it now has an outdoor area.
** Downplayed with the NightmareSequence, while just as creepy,
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* MultipleEndings: [[spoiler:Mona lives if you beat the game on the "Dead on Arrival" difficulty.]]
** [[CuttingOfftheBranches However, this is not the canon ending, as by the third game, it is confirmed Mona died of her injuries]].
** [[CuttingOfftheBranches However, this is not the canon ending, as by the third game, it is confirmed Mona died of her injuries]].
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* MultipleEndings: [[spoiler:Mona lives lives]] if you beat the game on the "Dead on Arrival" difficulty.]]
**difficulty. [[CuttingOfftheBranches However, this is not the canon ending, as by the third game, it is confirmed Mona died of her injuries]].
**
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* TakeThat: The police station level pokes fun at MoralGuardians who think violent video games cause actual violence.
--> '''Receptionist''': Did you hear that? Gun don't kill people, video games kill people. Jesus, welcome to New York City!
--> '''Receptionist''': Did you hear that? Gun don't kill people, video games kill people. Jesus, welcome to New York City!
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* TakeThat: TakeThat:
** The police station level pokes fun at MoralGuardians who think violent video games cause actual violence.
--> ---> '''Receptionist''': Did you hear that? Gun don't kill people, video games kill people. Jesus, welcome to New York City!
** The police station level pokes fun at MoralGuardians who think violent video games cause actual violence.
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--> '''Broussard''': It'll be done When It's Done. I'm gonna do it right. It's the spirit of the law, not the letter.
--> '''Miller''': I'll be on your back 'bout it till ya do.
--> '''Miller''': I'll be on your back 'bout it till ya do.
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-->
'''Miller''': I'll be on your back 'bout it till ya do.
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** There are also a lot more in-game moments that are played for humor than the first game, such as the TV shows and certain NPC interactions, to say nothing of the entire chapter revolving around [[spoiler:Vinnie being stuck inside a giant Captain Baseball-bat Boy costume that squeaks with every step he takes.]]
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* SuddenSequelHeelSyndrome: [[spoiler:Vladimir Lem. It wasn't that he was a particularly nice guy to begin with, being a high-ranking member of the local Russian mob as well as more fond of explosives than is strictly healthy, but he was a WorthyOpponent in an EnemyMine situation.]] As Max himself puts it:
-->[[spoiler: Vladimir]] was one of those old-time bad guys with honor and morals, which made him almost one of the good guys. None of us was a saint.
* TakeThat: The police station level has an insult towards MoralGuardians who think violent video games cause actual violence.
-->[[spoiler: Vladimir]] was one of those old-time bad guys with honor and morals, which made him almost one of the good guys. None of us was a saint.
* TakeThat: The police station level has an insult towards MoralGuardians who think violent video games cause actual violence.
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* SuddenSequelHeelSyndrome: [[spoiler:Vladimir Lem. It wasn't that he was a particularly nice guy to begin with, being a high-ranking member of the local Russian mob as well as more fond of explosives than is strictly healthy, but he was a WorthyOpponent in an EnemyMine situation.]] As Max himself puts it:
-->[[spoiler: Vladimir]] was one of those old-time bad guys with honor and morals, which made him almost one of the good guys. None of us was a saint.
]]
* TakeThat: The police station levelhas an insult towards pokes fun at MoralGuardians who think violent video games cause actual violence.violence.
--> '''Receptionist''': Did you hear that? Gun don't kill people, video games kill people. Jesus, welcome to New York City!
-->[[spoiler: Vladimir]] was one of those old-time bad guys with honor and morals, which made him almost one of the good guys. None of us was a saint.
* TakeThat: The police station level
--> '''Receptionist''': Did you hear that? Gun don't kill people, video games kill people. Jesus, welcome to New York City!
--> '''Broussard''': It'll be done When It's Done. I'm gonna do it right. It's the spirit of the law, not the letter.
--> '''Miller''': I'll be on your back 'bout it till ya do.
--> '''Miller''': I'll be on your back 'bout it till ya do.
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* UnorthodoxReload: In bullet-time, Max spins around when using his dual pistols.
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* UniqueEnemy: The final chapter has one and only {{Mook}} in the game who's wearing a helmet.
* UnorthodoxReload: In bullet-time, Max spins around whenusing his dual pistols.reloading.
* UnorthodoxReload: In bullet-time, Max spins around when
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* ThinkOfTheChildren: The police precinct features a civilian reporting on her husband, whom she's convinced is learning to kill from [[MurderSimulators playing violent video games]].
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* ThinkOfTheChildren: The police precinct features a civilian reporting on her husband, ex-boyfriend, whom she's convinced is learning to kill from [[MurderSimulators playing violent video games]].
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* VideoGameCrueltyPotential: Unlike the first game, you're free to kill any innocent person you come across without reproach.
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** It also has some jabs at [[VideoGame/DukeNukemForever Duke Nukem Forever]], which was still in development at the time.
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* ShowerOfAwkward: When Max finally finds Mona in her secret hideout, [[ShowerScene she is taking a shower]] (The player doesn't see more than a ToplessnessFromTheBack shot). [[ShamelessFanserviceGirl She is rather calm]] about [[InterruptedBath being interrupted]], and just casually asks him to pass her a ModestyTowel, before strutting to her room to get dressed. To his credit, Max is obviously awkward does a good job [[IgnoreTheFanservice ignoring her being a tease]].
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* ShowerOfAwkward: When Max finally finds Mona in her secret hideout, [[ShowerScene she is taking a shower]] (The player doesn't see more than a ToplessnessFromTheBack shot). [[ShamelessFanserviceGirl She is rather calm]] about [[InterruptedBath being interrupted]], and just casually asks him to pass her a ModestyTowel, before strutting to her room to get dressed. To his credit, Max is obviously awkward but does a good job [[IgnoreTheFanservice ignoring her being a tease]].
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* TakeThat: The police station level has an insult towards MoralGuardians who think violent video games cause actual violence.
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! All spoilers for ''VideoGame/MaxPayne1'' are unmarked. Administrivia/YouHaveBeenWarned!
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* CreatorCameo: Done in a somewhat subtle way. [[spoiler:When Vlad quizzes Vinnie about the ''[[ShowWithInAShow Captain BaseBallBat-Boy]]'' franchise, one of his question is who original creator of the comic strip is -- Vinnie answers "Sammy Waters", which is a pun upon Sam Lake, the ''Max Payne'' series' creator.]]
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* CreatorCameo: Done in a somewhat subtle way. [[spoiler:When Vlad quizzes Vinnie about the ''[[ShowWithInAShow Captain BaseBallBat-Boy]]'' franchise, one of his question questions is who the original creator of the comic strip is -- Vinnie answers "Sammy Waters", which is a pun upon Sam Lake, the ''Max Payne'' series' creator.]]
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** However, this is not the canon ending, as by the third game, it is confirmed Mona died of her injuries.
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** [[CuttingOfftheBranches However, this is not the canon ending, as by the third game, it is confirmed Mona died of her injuries.injuries]].
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* GenericCopBadges: {{Downplayed}}. Detectives do sport NYPD badges, but they carry the same ones as patrol officers, who used the NYPD's famous gold shield in real life.
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[[caption-width-right:350:"Max, we gotta stop meeting like this."]]
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Better quality pic
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[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/maxpayne2_9.jpg]]
[[caption-width-right:220:"Max, we gotta stop meeting like this."]]
[[caption-width-right:220:"Max, we gotta stop meeting like this."]]
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[[caption-width-right:220:"Max,
[[caption-width-right:350:"Max, we gotta stop meeting like this."]]
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* CreepyMascotSuit: Vinnie Gognitti ends up put in a Captain Baseball Bat Boy suit by Vlad. While the guy is quite the wimp and an ally of circumstance of Max, the suit is trapped with a bomb inside, which will explode should the suit be removed.
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* DarkerAndEdgier: ZigZagged. The storyline here is noticeably bleaker, as Max suffers from even more constant guilt and suffering than he was 2 years ago, the graphic novel scenes are much more serious and lack some form of {{Bathos}} in some supposedly serious scenes,[[note]]The hilarious and comedic expressions where reserved for in-game TV shows instead[[/note]] and the combat music lacks an "action-hero feel" and is instead much more tense and occasionally forlorn. The nightmare levels on the other hand.... (see LighterAndSofter below)
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* DarkerAndEdgier: ZigZagged. The storyline here is noticeably bleaker, as Max suffers from even more constant guilt and suffering than he was 2 years ago, the graphic novel scenes are much more serious and lack some form of {{Bathos}} in some supposedly serious scenes,[[note]]The hilarious and comedic expressions where were reserved for in-game TV shows instead[[/note]] and the combat music lacks an "action-hero feel" and is instead much more tense and occasionally forlorn. The nightmare levels on the other hand.... (see LighterAndSofter below)
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* FreezeFrameIntroduction: When a new important character is first seen, the camera freezes on their face momentarily to introduce them using BossSubtitles.