Follow TV Tropes

Following

History VideoGame / MathRescue

Go To

OR

Is there an issue? Send a MessageReason:
None


''Math Rescue'' is an 1992 educational PlatformGame created by Karen Crowther of Redwood Games and published by Creator/ApogeeSoftware. Released in October 1992 for the DOS platform, it is a loose successor to the earlier game ''VideoGame/WordRescue'', whose game engine is reused to power it with minor changes. It is followed by ''Math Rescue Plus''.

to:

''Math Rescue'' is an 1992 educational PlatformGame created by Karen Crowther of Redwood Games and published by Creator/ApogeeSoftware.[[Creator/ThreeDRealms Apogee Software]]. Released in October 1992 for the DOS platform, it is a loose successor to the earlier game ''VideoGame/WordRescue'', whose game engine is reused to power it with minor changes. It is followed by ''Math Rescue Plus''.

Added: 355

Changed: 1402

Is there an issue? Send a MessageReason:
None


%%* BigCreepyCrawlies: [[ExactlyWhatItSaysOnTheTin Benny the Butterfly]].
%%* BigGood: Benny.
%%* BottomlessPit: All of the fixed hazards are this by implementation, though many use things like sharks or lava to give some variation.

to:

%%* * BigCreepyCrawlies: [[ExactlyWhatItSaysOnTheTin Benny the Butterfly]].
%%*
Butterfly, who is depicted in gameplay as being larger than the player character. Thankfully, he's friendly.
*
BigGood: Benny.
%%*
Benny, who actively aids the player by dumping slime on any Gruzzles that the player points out and provides exposition on his race's plight at the end of the second episode. A few of the word problems suggests that he aids the local authorities by sending them slime as well.
*
BottomlessPit: All of the fixed hazards are this by implementation, though many use things like sharks or lava to give some variation.



* DonutMessWithACop: Rusty, a highway patrolman who features in some of the word problems, is stated to be obsessed with these--even smearing donuts all over traffic signs.



* ImpossibleThief: The Gruzzles steal numbers.

to:

* ImpossibleThief: The Gruzzles steal numbers. The introduction to Episode 1 suggests that they can even effect people's memories this way, causing the protagonist to forget their friend's phone number.
* InterspeciesFriendship: The Gruzzle captured in Episode 3, Zorja, is stated in one of Episode 2's word problems to have already befriended a human. Zorja even shares slugs with her.



* LethalLavaLand: All three episodes have them. There's even a level called Lava Land.

to:

* LethalLavaLand: All three episodes have them. There's even a level called Lava Land. All of the lava is there strictly for decoration, as the only true dangers in those levels aside from the Gruzzles are the bottomless pits.



* OurMonstersAreWeird: There are four varieties of Gruzzles, all very strange-looking.

to:

* OurMonstersAreWeird: There are four varieties of Gruzzles, all very strange-looking. Respectively they resemble a large floating nose with eyes and arms, a purple letter X, a green blob with eyestalks, and a coiled spring.



* SpaceZone: Present in the second and third episodes.

to:

* SpaceZone: Present in the second and third episodes. Like the undersea levels, the player character can travel through them without movement or air being any sort of problem.



%%* TeleportersAndTransporters: The green "WARP" signs.
* ThreateningShark: The undersea levels have sharks as the main hazard. One of the levels has a stingray as well.

to:

%%* * TeleportersAndTransporters: The green "WARP" signs.
signs, which will send the player elsewhere on the level. Those that drop the player at the very top of the level are unmarked, but can still be used if the player presses in the opposite direction quickly enough.
* ThreateningShark: The undersea levels have sharks as the main hazard.hazard, serving as decorations for bottomless pits. One of the levels has a stingray as well.



%%* WaterIsAir: The undersea levels.
* WeaksauceWeakness: Some of the word problems state that the Gruzzles are terrified of household pets.

to:

%%* * WaterIsAir: The undersea levels.
levels. The player character can traverse all of these without issue, and their movement isn't changed.
* WeaksauceWeakness: Some of the word problems state that the Gruzzles are terrified of household pets. Those in the 2nd episode go on to say that they have an even ''worse'' problem with lions.

Changed: 80

Removed: 125

Is there an issue? Send a MessageReason:


* EverythingsEvenWorseWithSharks: The undersea levels have this as the main hazard. One of the levels has a stingray as well.



* ThreateningShark: A common hazard in the undersea levels, though one also has a stingray as a hazard.

to:

* ThreateningShark: A common hazard in the The undersea levels, though one also levels have sharks as the main hazard. One of the levels has a stingray as a hazard.well.
Is there an issue? Send a MessageReason:
commented out Zero Contextexamples


* BigCreepyCrawlies: [[ExactlyWhatItSaysOnTheTin Benny the Butterfly]].
* BigGood: Benny.
* BottomlessPit: All of the fixed hazards are this by implementation, though many use things like sharks or lava to give some variation.

to:

* %%* BigCreepyCrawlies: [[ExactlyWhatItSaysOnTheTin Benny the Butterfly]].
* %%* BigGood: Benny.
* %%* BottomlessPit: All of the fixed hazards are this by implementation, though many use things like sharks or lava to give some variation.



* KidHero: Both [[PlayerCharacter Player Characters]].

to:

* KidHero: Both [[PlayerCharacter Player Characters]].Characters]] are children.



* TeleportersAndTransporters: The green "WARP" signs.

to:

* %%* TeleportersAndTransporters: The green "WARP" signs.



* WaterIsAir: The undersea levels.

to:

* %%* WaterIsAir: The undersea levels.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/math_rescue.png]]
Is there an issue? Send a MessageReason:
zero context example


* SpaceDoesNotWorkThatWay: In a similar manner to the undersea levels.
Is there an issue? Send a MessageReason:
Namespacing Needs Wiki Magic Love, and deleting instances that are not appropriate links


NeedsWikiMagicLove.

to:

NeedsWikiMagicLove.
Is there an issue? Send a MessageReason:
None


* SpaceZone: Present in the second episode.

to:

* SpaceZone: Present in the second episode.and third episodes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CallAHitPointASmeerp: Trash Can lids are your "health". Touching a Gruzzle causes one of them to be stolen from you. Lose all of your lids and the Gruzzle steals all the levels numbers, forcing you to do the level over again.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: Level 12 of the first episode is named "The Crystal Cave [[VideoGame/CrystalCaves (Where's Mylo?)]]".

Added: 127

Changed: 90

Is there an issue? Send a MessageReason:
None


* CatScare: Gruzzles are quite prone to this if the word problems are any indication, though dogs affect them the same way too.



* JumpPhysics: You can change direction in midair.

to:

* JumpPhysics: You can change direction in midair.midair and Gruzzles will try to fall toward you if they can. Everything falls at the same speed.
Is there an issue? Send a MessageReason:
None


* BottomlessPit: All over the place.

to:

* BottomlessPit: All over of the place.fixed hazards are this by implementation, though many use things like sharks or lava to give some variation.



* OurMonstersAreWeird: The Gruzzles.

to:

* OurMonstersAreWeird: The Gruzzles.There are four varieties of Gruzzles, all very strange-looking.
Is there an issue? Send a MessageReason:
None


* HelloInsertNameHere

to:

* HelloInsertNameHereHelloInsertNameHere: You can enter any name except "Q", which causes the game to exit if submitted.



* JumpPhysics

to:

* JumpPhysicsJumpPhysics: You can change direction in midair.



* SpaceZone

to:

* SpaceZoneSpaceZone: Present in the second episode.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RedEyesTakeWarning: Averted. Red eyes only appear as a background graphic in the cave levels.


Added DiffLines:

* ThreateningShark: A common hazard in the undersea levels, though one also has a stingray as a hazard.

Added: 310

Changed: 14

Is there an issue? Send a MessageReason:
None


''Math Rescue'' is an 1992 educational platform game created by Karen Crowther of Redwood Games and published by Apogee Software. Released in October 1992 for the DOS platform, it is a loose successor to the earlier game ''VideoGame/WordRescue'', whose game engine is reused to power it with minor changes. It is followed by ''Math Rescue Plus''.

to:

''Math Rescue'' is an 1992 educational platform game PlatformGame created by Karen Crowther of Redwood Games and published by Apogee Software.Creator/ApogeeSoftware. Released in October 1992 for the DOS platform, it is a loose successor to the earlier game ''VideoGame/WordRescue'', whose game engine is reused to power it with minor changes. It is followed by ''Math Rescue Plus''.


Added DiffLines:

* EdibleCollectible: Done with items called "Goodies". Goodies are sprites of ice cream, watermelon, crayons and toy boats. On space levels, this changes to ice cream, watermelon, wrenches and smiley faces. Goodies are worth 5 points each and a 500 point bonus is awarded for collecting all of them in a level.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NonLethalKO: Gruzzles are stopped by dumping a bucket of slime on them. The game says that the Gruzzles leave to take baths, and usually won't return unless playing on Hard where they will return if you leave.


Added DiffLines:

* PurelyAestheticGender: Players were allowed to choose between playing as a boy or a girl.
Is there an issue? Send a MessageReason:
None


''Math Rescue'' is an 1992 educational platform game created by Karen Crowther of Redwood Games and published by Apogee Software. Released in October 1992 for the DOS platform, it is a loose successor to the earlier game ''Word Rescue'', whose game engine is reused to power it with minor changes. It is followed by ''Math Rescue Plus''.

to:

''Math Rescue'' is an 1992 educational platform game created by Karen Crowther of Redwood Games and published by Apogee Software. Released in October 1992 for the DOS platform, it is a loose successor to the earlier game ''Word Rescue'', ''VideoGame/WordRescue'', whose game engine is reused to power it with minor changes. It is followed by ''Math Rescue Plus''.
Is there an issue? Send a MessageReason:
None



to:

----






* WeaksauceWeakness: Some of the word problems state that the Gruzzles are terrified of household pets.

to:

* WeaksauceWeakness: Some of the word problems state that the Gruzzles are terrified of household pets.pets.
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KidHero: Both [[PlayerCharacter Player Characters]].
Is there an issue? Send a MessageReason:
None


* ConvectionSchmonvection: Any level with lava in it. A couple of levels in the first episode have [[BeyondTheImpossible STAIRS covered in lava that you can safely walk on]], though it probably wasn't intentional.

to:

* ConvectionSchmonvection: Any level with lava in it. A couple of levels in the first episode have [[BeyondTheImpossible [[ArtisticLicensePhysics STAIRS covered in lava that you can safely walk on]], though it probably wasn't intentional.

Added: 735

Changed: 408

Is there an issue? Send a MessageReason:
More tropes


* BigCreepyCrawlies: [[ExactlyWhatItSaysOnTheTin Benny the Butterfly]].
* BigGood: Benny.



* ConvectionSchmonvection: Any level with lava in it. A couple of levels in the first episode have [[BeyondTheImpossible STAIRS covered in lava that you can still walk on]], though it probably wasn't intentional.

to:

* ConvectionSchmonvection: Any level with lava in it. A couple of levels in the first episode have [[BeyondTheImpossible STAIRS covered in lava that you can still safely walk on]], though it probably wasn't intentional.intentional.
* DeusExMachina: Every time Benny the Butterfly appears. The story even lampshades it.



* LavaPit: Any of the lava levels. Lava falls that you can fall into are a [[BottomlessPit different trope]].
* LethalLavaLand: All three episodes have them.
* SlippySlideyIceWorld: Averted. Many of the cave levels have names that suggest this, but it doesn't feature as a game mechanic. The player characters don't even bundle up.

to:

* JumpPhysics
* LavaPit: Any All of the lava levels.levels have these. Lava falls that you can fall into are a [[BottomlessPit different trope]].
* LethalLavaLand: All three episodes have them.
them. There's even a level called Lava Land.
* LevelAte: The Candyland levels at the beginnings of both the third episode and Math Rescue Plus.
* OurMonstersAreWeird: The Gruzzles.
* SlippySlideyIceWorld: Averted. Many of the cave levels have names that suggest this, [[InNameOnly but it doesn't feature as a game mechanic. mechanic]]. The player characters don't even bundle up.put on winter clothes.



* SpaceDoesNotWorkThatWay: In a similar manner to the undersea levels.



* TeleportersAndTransporters: The green "WARP" signs.



* WaterIsAir: The undersea levels.

to:

* WaterIsAir: The undersea levels.levels.
* WeaksauceWeakness: Some of the word problems state that the Gruzzles are terrified of household pets.
Is there an issue? Send a MessageReason:
Tropes provided

Added DiffLines:

*BottomlessPit: All over the place.
*ConvectionSchmonvection: Any level with lava in it. A couple of levels in the first episode have [[BeyondTheImpossible STAIRS covered in lava that you can still walk on]], though it probably wasn't intentional.
*EverythingsEvenWorseWithSharks: The undersea levels have this as the main hazard. One of the levels has a stingray as well.
*HelloInsertNameHere
*ImpossibleThief: The Gruzzles steal numbers.
*LavaPit: Any of the lava levels. Lava falls that you can fall into are a [[BottomlessPit different trope]].
*LethalLavaLand: All three episodes have them.
*SlippySlideyIceWorld: Averted. Many of the cave levels have names that suggest this, but it doesn't feature as a game mechanic. The player characters don't even bundle up.
*SpaceZone
*TakeOverTheWorld: The Glixerians make the Gruzzles steal Earth's numbers with this goal in mind.
*UndergroundLevel: All three episodes end with a series of these.
*WaterIsAir: The undersea levels.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Math Rescue'' is an 1992 educational platform game created by Karen Crowther of Redwood Games and published by Apogee Software. Released in October 1992 for the DOS platform, it is a loose successor to the earlier game ''Word Rescue'', whose game engine is reused to power it with minor changes. It is followed by ''Math Rescue Plus''.

The registered version of ''Math Rescue'' is currently available for purchase.

The backstory of the game consist of the theft of the world's numbers by the Gruzzles, which causes a lot of problems for people, until the player finally spots a Gruzzle removing numbers from the front house. Benny the Butterfly comes to the player's aid and the player begins a quest to stop the Gruzzles and retrieve the stolen numbers.

Episode 1 takes place in the seas and volcanoes. Upon the completion of Episode 1, the number stealers have been defeated, leaving the players wonder what they want with Earth's numbers and whether they are gone. However, the Glixerians, an alien race who originates from their planet of Glixer II in an outer arm of the Milky Way Galaxy, try to send the Gruzzles back to Earth.

Space is the main setting of Episode 2. As players progress through, it is revealed that Benny was once a Gruzzle who found refuge on Earth to escape the fate of being a Glixerian pet. Furthermore, the slime is a common element on Glixer II which has disgusting effects that make the Gruzzles ill. He says the battle isn't over yet.

In the Episode 3 ending, as the numbers are returned to their rightful places, a Gruzzle, named Zorja, is captured. Zorja recognzies Benny as a long lost cousin who tells him to stop stealing the numbers. It is clear that Gruzzles are not always being pets and Benny convinces her to choose freedom over the Glixerians. After this event, all Gruzzles are invited and Earth's numbers are not only saved, but the gardeners are provided with built-in slug control. They decide to move from Glixer II to Earth. With all numbers restored, everything returns to normal. However, despite the departure of the Gruzzles, the Glixerians, throwing stink mud at each other, are not finished with Earth.

NeedsWikiMagicLove.

!!This VideoGame contains examples of:

Top