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''Massive Chalice'' is a TurnBasedStrategy game developed by ''Creator/DoubleFine''; the brain-child of Brad Muir who previously brought us ''VideoGame/IronBrigade'', and is the second Double Fine game funded by Website/{{Kickstarter}}. Following on from the more open development approach of ''VideoGame/BrokenAge'' the team broadcasted public "live-team-steams" fortnightly; they discussed new ideas, cut material and progress (these are archived on [[https://www.twitch.tv/doublefine/videos/all Double Fine's Twitch channel]]). A full fledged documentary by 2PlayerProductions is also being finalized.

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''Massive Chalice'' is a TurnBasedStrategy game developed by ''Creator/DoubleFine''; the brain-child of Brad Muir who previously brought us ''VideoGame/IronBrigade'', and is the second Double Fine game funded by Website/{{Kickstarter}}. Following on from the more open development approach of ''VideoGame/BrokenAge'' the team broadcasted public "live-team-steams" fortnightly; they discussed new ideas, cut material and progress (these are archived on [[https://www.twitch.tv/doublefine/videos/all Double Fine's Twitch channel]]). A full fledged documentary by 2PlayerProductions is also being finalized.
finalized. It was finally released on June 1st, 2015 for [[UsefulNotes/IBMPersonalComputer PC]] and UsefulNotes/XboxOne.



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* EvolvingWeapon: Relics gain XP just like Heroes, which allow them to convey better and better bonuses as they rank up.



* HelmetsAreHardlyHeroic: heroes won't be wearing helmets to allow you to see character traits that will vary depending on their linage.

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* HelmetsAreHardlyHeroic: heroes Heroes won't be wearing helmets to allow you to see character traits that will vary depending on their linage.



* ImprobableWeaponUser: The three core hero classes are sporting; a portable battering ram, a lacrosse craw that flings potions, and a [[ImpossiblyCoolWeapon bazooka-styled-crossbow]].

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* ImprobableWeaponUser: The three core hero classes are sporting; a portable battering ram, a lacrosse craw that flings potions, and a [[ImpossiblyCoolWeapon bazooka-styled-crossbow]]. The hybrid classes get even weirder from there.


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** The "Endorsement" event, which sees one of your Heroes become a celebrity spokesperson, is announced with a text box titled [[VideoGame/MassEffect2 "I'm (Hero Name) and this is my favorite..."]]


''Massive Chalice'' is a TurnBasedStrategy game developed by ''Creator/DoubleFine''; the brain-child of Brad Muir who previously brought us ''VideoGame/IronBrigade'', and is the second Double Fine game funded by {{Kickstarter}}. Following on from the more open development approach of ''VideoGame/BrokenAge'' the team broadcasted public "live-team-steams" fortnightly; they discussed new ideas, cut material and progress (these are archived on [[https://www.twitch.tv/doublefine/videos/all Double Fine's Twitch channel]]). A full fledged documentary by 2PlayerProductions is also being finalized.

to:

''Massive Chalice'' is a TurnBasedStrategy game developed by ''Creator/DoubleFine''; the brain-child of Brad Muir who previously brought us ''VideoGame/IronBrigade'', and is the second Double Fine game funded by {{Kickstarter}}.Website/{{Kickstarter}}. Following on from the more open development approach of ''VideoGame/BrokenAge'' the team broadcasted public "live-team-steams" fortnightly; they discussed new ideas, cut material and progress (these are archived on [[https://www.twitch.tv/doublefine/videos/all Double Fine's Twitch channel]]). A full fledged documentary by 2PlayerProductions is also being finalized.


''Massive Chalice'' is a TurnBasedStrategy game developed by ''Creator/DoubleFine''; the brain-child of Brad Muir who previously brought us ''VideoGame/IronBrigade'', and is the second Double Fine game funded by {{Kickstarter}}. Following on from the more open development approach of ''VideoGame/BrokenAge'' the team broadcasted a public "live-team-steams" is fortnightly; they discussed new ideas, cut material and progress (these are archived on [[https://www.twitch.tv/doublefine/videos/all Double Fine's Twitch channel]]). A full fledged documentary by 2PlayerProductions is also being finalized.

to:

''Massive Chalice'' is a TurnBasedStrategy game developed by ''Creator/DoubleFine''; the brain-child of Brad Muir who previously brought us ''VideoGame/IronBrigade'', and is the second Double Fine game funded by {{Kickstarter}}. Following on from the more open development approach of ''VideoGame/BrokenAge'' the team broadcasted a public "live-team-steams" is fortnightly; they discussed new ideas, cut material and progress (these are archived on [[https://www.twitch.tv/doublefine/videos/all Double Fine's Twitch channel]]). A full fledged documentary by 2PlayerProductions is also being finalized.


''Massive Chalice'' is a TurnBasedStrategy game developed by ''Creator/DoubleFine''; the brain-child of Brad Muir who previously brought us ''VideoGame/IronBrigade'', and is the second Double Fine game funded by {{Kickstarter}}. Following on from the more open development approach of ''VideoGame/BrokenAge'' the team broadcast a public "live-team-steam" is fortnightly discussing new ideas, cut material and progress. A full fledged documentary by 2PlayerProductions is also being finalized.

to:

''Massive Chalice'' is a TurnBasedStrategy game developed by ''Creator/DoubleFine''; the brain-child of Brad Muir who previously brought us ''VideoGame/IronBrigade'', and is the second Double Fine game funded by {{Kickstarter}}. Following on from the more open development approach of ''VideoGame/BrokenAge'' the team broadcast broadcasted a public "live-team-steam" "live-team-steams" is fortnightly discussing fortnightly; they discussed new ideas, cut material and progress.progress (these are archived on [[https://www.twitch.tv/doublefine/videos/all Double Fine's Twitch channel]]). A full fledged documentary by 2PlayerProductions is also being finalized.


* ActionBomb: Ruptures approach your heroes and then explode into acid, causing damage, weakening their defenses and leaving a dangerous pool on the ground.



* SuicideAttack: The Rupture's attack is exploding close to your heroes; causing damage and also corrupting the surrounding area.


** The whole game is one massive one, as you battle agaisnt the Cadence for 300 years waiting for the Chalice to be powerful enough to rid the world of the Cadence.

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** The whole game is one massive one, as you battle agaisnt against the Cadence for 300 years waiting for the Chalice to be powerful enough to rid the world of the Cadence.

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* ItKindOfLooksLikeAFace: The jagged stem of the Massive Chalice makes a classic [[http://upload.wikimedia.org/wikipedia/commons/b/b5/Rubin2.jpg face/vase illusion]] with the asymmetry creating two distinct faces that represent the man and woman in the chalice on the left and right respectively.


* PlayerAndProtagonistIntegration: You are the Immortal King awakened from a long slumber to lead with the cadence attacks.

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* PlayerAndProtagonistIntegration: You are the Immortal King immortal ruler awakened from a long slumber to lead with the cadence attacks.


* CreatureBreedingMechanic: You must partake in a ''hero'' breeding mechanic, where you, as the immortal king of the realm, must decide which heroes and heroines defending the lands have to retire to their castles, [[ArrangedMarriage intermarry]] and produce a new lineup of young heroes who inherit some of their old folks' powers and generally become stronger with each generation.

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* CreatureBreedingMechanic: You must partake in a ''hero'' breeding mechanic, where you, as the immortal king ruler of the realm, must decide which heroes and heroines defending the lands have to retire to their castles, [[ArrangedMarriage intermarry]] and produce a new lineup of young heroes who inherit some of their old folks' powers and generally become stronger with each generation.


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* RunningGag: "Sound the horn of [event]", it's even the same horn noise no matter what.


* NewWeird: The team have gone out of their way to avoid the common MedievalEuropeanFantasy creating a new world with Russian and Mongol influences.

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* NewWeird: The team have gone out of their way to avoid the common MedievalEuropeanFantasy creating a new world with Russian and Mongol influences. The monsters are alien in design and do weird things not usually attributed to traditional monsters as well. Even the name of TheCorruption is weird, "The Cadence."



* NoArcInArchery: The hunter's massive crossbow fires only straight -- in the case of one special weapon, through lines of enemies. Any sort of arcing is exclusively the domain of special attacks.

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* NoArcInArchery: The hunter's massive crossbow fires only straight -- in the case of one special weapon, through lines of enemies. Any sort of arcing is exclusively the domain of special attacks.attacks like an alchemist's bomb-tossing.



* RedOniBlueOni: The Chalice speaks with two voices; an older, sagely male voice and a younger, enthusiastic female voice. Sometimes the voices imply they used to be normal people.
* RenaissanceMan: The Sagewrights, as shown in their character design, are a highly eclectic bunch. Their skills range from scholarly research, forging weapons and large scale building construction.

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* RedOniBlueOni: The Chalice speaks with two voices; an older, sagely male voice and a younger, enthusiastic female voice. Sometimes the voices imply they used to be normal people.
people who went to hero school.
* RenaissanceMan: The Sagewrights, as shown in their character design, are a highly eclectic bunch. Their skills range from scholarly research, forging weapons and large scale building construction. (This is partly because "research" and "building" are one and the same thing in this game).


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* SheIsTheKing: The person sitting in the throne of a keep is the Regent, and their spouse is the Partner. The regent can be a man or a woman.


''Massive Chalice'' is an upcoming game devolved by ''Creator/DoubleFine''; the brain-child of Brad Muir who previously brought us ''VideoGame/IronBrigade'', and is the second Double Fine game funded by {{Kickstarter}}. Following on from the more open development approach of ''VideoGame/BrokenAge'' a public "live-team-steam" is broadcast every fortnight discussing new ideas, cut material and progress. Currently in Beta so anything and everything might change as the game develops.

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''Massive Chalice'' is an upcoming a TurnBasedStrategy game devolved developed by ''Creator/DoubleFine''; the brain-child of Brad Muir who previously brought us ''VideoGame/IronBrigade'', and is the second Double Fine game funded by {{Kickstarter}}. Following on from the more open development approach of ''VideoGame/BrokenAge'' the team broadcast a public "live-team-steam" is broadcast every fortnight fortnightly discussing new ideas, cut material and progress. Currently in Beta so anything and everything might change as the game develops.
A full fledged documentary by 2PlayerProductions is also being finalized.



* RapidAging: Withers are powerful melee attackers that increase their target's age by five years for every hit. Not so good when you're trying to squeeze as many years of usefulness out of your troops as possible.

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* RapidAging: Withers Wrinklers are powerful melee attackers that increase their target's age by five years for every hit. Not so good when you're trying to squeeze as many years of usefulness out of your troops as possible.

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* RapidAging: Withers are powerful melee attackers that increase their target's age by five years for every hit. Not so good when you're trying to squeeze as many years of usefulness out of your troops as possible.

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* HumanResources: Effectively, all resources are human resources. You can only staff your research-boosting Sagecrafting guild with heroes, you need heroes to rule keeps and breed children, you need a hero to run the training guild, and, of course, you need heroes to fight.

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* RedOniBlueOni: The Chalice speaks with two voices; an older, sagely male voice and a younger, enthusiastic female voice. Sometimes the voices imply they used to be normal people.

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