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Realphabetizing.


* AlliterativeName: The minigames Musical Mushroom, Crazy Cutters, Balloon Burst, Skateboard Scamper, Platform Peril, Mushroom Mix-Up, Bumper Balls, Tipsy Tourney, Tightrope Treachery, Piranha's Pursuit, Desert Dash, Handcar Havoc, Memory Match, Ghost Guess, Pedal Power, and Teetering Towers. There's also the board (Bowser's) Magma Mountain.



* AlliterativeName: The minigames Musical Mushroom, Crazy Cutters, Balloon Burst, Skateboard Scamper, Platform Peril, Mushroom Mix-Up, Bumper Balls, Tipsy Tourney, Tightrope Treachery, Piranha's Pursuit, Desert Dash, Handcar Havoc, Memory Match, Ghost Guess, Pedal Power, and Teetering Towers. There's also the board (Bowser's) Magma Mountain.
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* AlliterativeName: The minigames Musical Mushroom, Crazy Cutters, Balloon Burst, Skateboard Scamper, Platform Peril, Mushroom Mix-Up, Bumper Balls, Tipsy Tourney, Tightrope Treachery, Piranha's Pursuit, Desert Dash, Handcar Havoc, Memory Match, Ghost Guess, Pedal Power, and Teetering Towers.

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* AlliterativeName: The minigames Musical Mushroom, Crazy Cutters, Balloon Burst, Skateboard Scamper, Platform Peril, Mushroom Mix-Up, Bumper Balls, Tipsy Tourney, Tightrope Treachery, Piranha's Pursuit, Desert Dash, Handcar Havoc, Memory Match, Ghost Guess, Pedal Power, and Teetering Towers. There's also the board (Bowser's) Magma Mountain.
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Drop The Hammer is now a disambiguation page.


* DropTheHammer: In the minigame Bash 'n' Cash, one of the characters is disguised as Bowser. The other three must use their hammers to attack them and take away their coins. The Bowser-disguised character doesn't have a hammer, and cannot take away the other players' coins even if they stomp them, so it's a test of endurance for the solo character.
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* AlliterativeName: Musical Mushroom, Crazy Cutters, Balloon Burst, Skateboard Scamper, Platform Peril, Mushroom Mix-Up, Bumper Balls, Tipsy Tourney, Tightrope Treachery, Piranha's Pursuit, Desert Dash, Handcar Havoc, Memory Match, Ghost Guess, Pedal Power, and Teetering Towers.

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* AlliterativeName: The minigames Musical Mushroom, Crazy Cutters, Balloon Burst, Skateboard Scamper, Platform Peril, Mushroom Mix-Up, Bumper Balls, Tipsy Tourney, Tightrope Treachery, Piranha's Pursuit, Desert Dash, Handcar Havoc, Memory Match, Ghost Guess, Pedal Power, and Teetering Towers.
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* AlliterativeName: Musical Mushroom, Crazy Cutters, Balloon Burst, Skateboard Scamper, Platform Peril, Mushroom Mix-Up, Bumper Balls, Tipsy Tourney, Tightrope Treachery, Piranha's Pursuit, Desert Dash, Handcar Havoc, Memory Match, Ghost Guess, Pedal Power, and Teetering Towers.


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* RhymingNames: The minigames Paddle Battle and Ground Pound.
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''Mario Party'' is a video game developed by Creator/HudsonSoft and published by Creator/{{Nintendo}} for the UsefulNotes/Nintendo64 in 1998 in Japan and 1999 everywhere else. It's the first installment in the ''VideoGame/MarioParty'' series.

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''Mario Party'' is a video game developed by Creator/HudsonSoft and published by Creator/{{Nintendo}} for the UsefulNotes/Nintendo64 Platform/Nintendo64 in 1998 in Japan and 1999 everywhere else. It's the first installment in the ''VideoGame/MarioParty'' series.



This game was never released on the UsefulNotes/VirtualConsole likely due to legal issues surrounding some of its minigames requiring the control stick to spun rapidly. However, in November 2022, this game finally saw its first ever re-release as a part of Nintendo Switch Online’s library of Nintendo 64 games.

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This game was never released on the UsefulNotes/VirtualConsole Platform/VirtualConsole likely due to legal issues surrounding some of its minigames requiring the control stick to spun rapidly. However, in November 2022, this game finally saw its first ever re-release as a part of Nintendo Switch Online’s library of Nintendo 64 games.
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** In the minigame Desert Dash, two teams race in a straight course while avoiding the stomps of a Thwomp. In each team, one of the players has to move a step by tilting the contro, stick to the left, while the other does by tilting it to the right (and as they do so, they must take turns, so mutual timing is key to reach the goal quickly).

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** In the minigame Desert Dash, two teams race in a straight course while avoiding the stomps of a Thwomp. In each team, one of the players has to move a step by tilting the contro, control stick to the left, while the other does by tilting it to the right (and as they do so, they must take turns, so mutual timing is key to reach the goal quickly).
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* EternalEngine: Luigi's Engine Room is a mechanical board with advanced machinery whose main gimmick revolves around color-coded doors (red and blue) that open and close respectively at the start of every turn or when a character lands on certain Event Spaces, thus requiring the players to [[TogglingSetpiecePuzzle work around said doors (with either luck or strategy) to devise the route to the Star's current position]]. The advanced tech of the board is also lampshaded, as the announcer says "This is the Engine Room, but what kind of Engine Room is it? I have absolutely no idea!"; the mystery of what the machinery is exactly powering up isn't solved until someone becomes the Super Star (it turns out that the engine is powering a flying machine of some kind).

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* EternalEngine: Luigi's Engine Room is a mechanical board with advanced machinery whose main gimmick revolves around color-coded doors (red and blue) that open and close respectively at the start of every turn or when a character lands on certain Event Spaces, thus requiring the players to [[TogglingSetpiecePuzzle work around said doors (with either luck or strategy) to devise the route to the Star's current position]]. The advanced tech of the board is also lampshaded, as the announcer says "This is the Engine Room, but what kind of Engine Room is it? I have absolutely no idea!"; the mystery of what the machinery is exactly powering up isn't solved until someone becomes the Super Star (it turns out that the engine is powering a flying machine of some kind).an airship, kept aloft with wings).

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* DeathMountain: Wario's Battle Canyon is a board located in the middle of a mountainous landscape. The board is divided into five colored plateaus (orange, yellow, green, blue and pale beige), and the ones located in the quadrants have each a functional cannon that takes a player to a different plateau (the segments are physically unconnected). The plateau at the center (which can only be reached by paying a Fly Guy) hosts Bowser, whose cannon isn't used in gameplay (Bowser throws away the caught character on his own, and ''still'' forces them to pay a fee).


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* RemilitarizedZone: Wario's Battle Canyon is a board located in the middle of a mountainous battlefield filled with war equipment. The board is divided into five colored plateaus (orange, yellow, green, blue and pale beige), and the ones located in the quadrants have each a functional cannon that takes a player to a different plateau (the segments are physically unconnected). The plateau at the center (which can only be reached by paying a Fly Guy) hosts Bowser, whose cannon isn't used in gameplay (Bowser throws away the caught character on his own, and ''still'' forces them to pay a fee).
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* ExcusePlot: The game has all the Mario characters compete with each other to solve major problems in order to determine who is the "Super Star". Again, by partying. It eventually ends with you unlocking a secret board and trying to recover the broken pieces of the Eternal Star, with Bowser trying to stop you at all costs with his minions. Bring out the party.

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* ExcusePlot: The game doesn't really have an overarching premise that gives a thematic motivation, as it merely has all the Mario ''Mario'' characters compete with each other to solve major problems in order to determine who is the "Super Star". Again, And they do so by partying. It eventually ends with you unlocking a secret board and trying to recover the broken pieces of the Eternal Star, with Bowser trying to stop you at all costs with his minions. Bring out the party.
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* MemoryMatchMiniGame: "Memory Match" is a single-player mini-game where you ground-pound panels to reveal them and try to find all the matching pairs within 45 seconds. There's also a non-matching Bowser panel that stuns you if you hit it.
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* OurLawyersAdvisedThisTrope: The Nintendo Switch Online version of this game comes with a warning that advises you not to use your palm to spin the control stick.

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* OurLawyersAdvisedThisTrope: The Nintendo Switch Online version of this game comes begins with a warning that advises appears at the top of the screen each time the game is loaded, advising you not to use your palm to spin the control stick.stick, which was a popular technique for certain minigames that resulted in people injuring their hands and taking legal action against Nintendo following the game's original release.
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* JungleJapes: DK's Jungle Adventure is a board that is located within the dense jungle where Donkey Kong lives. It is divided into two major areas connected via two wooden bridges (one heading from west to east in the south and the other heading from east to west in the north; both are one-way only). Some Thwomps guard the board's junctions, and will only let a player pass if the latter pays 10 coins. Several monuments shaped like banana bunches can be seen in the north.

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* JungleJapes: DK's Jungle Adventure is a board that is located within the dense jungle where Donkey Kong lives. It is divided into two major areas connected via two wooden bridges (one heading from west to east in the south and the other heading from east to west in the north; both are one-way only). Some Thwomps Whomps guard the board's junctions, and will only let a player pass if the latter pays 10 coins. Several monuments shaped like banana bunches can be seen in the north.

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Crosswicked an example, and expanded another


* EternalEngine: Luigi's Engine Room. Lampshaded, as the announcer says "This is the Engine Room, but what kind of Engine Room is it? I have absolutely no idea!"; the mystery of what the machinery is exactly powering up isn't solved until someone becomes the Super Star (it turns out that the engine is powering a flying machine of some kind).

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* EternalEngine: Luigi's Engine Room. Lampshaded, Room is a mechanical board with advanced machinery whose main gimmick revolves around color-coded doors (red and blue) that open and close respectively at the start of every turn or when a character lands on certain Event Spaces, thus requiring the players to [[TogglingSetpiecePuzzle work around said doors (with either luck or strategy) to devise the route to the Star's current position]]. The advanced tech of the board is also lampshaded, as the announcer says "This is the Engine Room, but what kind of Engine Room is it? I have absolutely no idea!"; the mystery of what the machinery is exactly powering up isn't solved until someone becomes the Super Star (it turns out that the engine is powering a flying machine of some kind).


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* TogglingSetpiecePuzzle: The biggest challenge in the board Luigi's Engine Room comes from the color-coded doors (red and blue) that either obstruct or open paths. In each turn, one colored set of doors will be closed whole the other will be open; but when the turn ends or a character lands on certain Event Spaces, the doors will swap their states, making it so the open ones close and the closed ones open. Cleverness (and, in some cases, also luck) will be important for a player to work around these doors and reach the current position of the Star to buy it.
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''Mario Party'' is a video game developed by Creator/HudsonSoft and published by Creator/{{Nintendo}} for the UsefulNotes/Nintendo64 in 1998 in Japan, and 1999 everywhere else. It's the first installment in the ''VideoGame/MarioParty'' series.

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''Mario Party'' is a video game developed by Creator/HudsonSoft and published by Creator/{{Nintendo}} for the UsefulNotes/Nintendo64 in 1998 in Japan, Japan and 1999 everywhere else. It's the first installment in the ''VideoGame/MarioParty'' series.
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Crosswicking

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* ShellGame: There's a minigame ''actually'' called Shell Game, doubling also as a PunnyName. Four Koopa Troopas have each an open treasure chest, in one of which some coins will be put. The Koopa Troopas then close the chests and they get into their turtle shells to begin moving rapidly around the area, and the solo player has to choose the shell where the Koopa with the coin-filled chest is hiding.
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* AllOrNothing: In the Crane Game minigame, a player is only given one chance to grab another player to drop them in the pipe. If the grabbed player is dropped, the minigame ends.


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* DiscOneFinalDungeon: Bowser's Magma Mountain has the main objective of defeating Bowser, which makes it comes off as being the last board. The actual final board, Eternal Star, appears once 100 stars have been collected and the others boards have been played once.


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** Boo steals coins for free and takes a random number from players. In subsequent games, Boo pays a small fee and players can reduce the total coins taken by [[SmashingSurvival quickly pressing the A button]].


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* {{Teleportation}}: Eternal Star holds a system of warp machines with each of them connecting to a different spot randomly at the start of a new game.

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