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* ChuckCunninghamSyndrome: Alas, poor Shellcreeper. In all remakes of this game except for the ''VideoGame/SuperSmashBros Brawl'' level, Shellcreepers are replaced with [[TheSpiny Spinies]]. {{Justified|Trope}}; being turtles, Shellcreepers were the predecessors of the later Koopa Troopas, which are nigh-identical to Shellcreepers, and that would cause confusion.

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* ChuckCunninghamSyndrome: Alas, poor Shellcreeper. In all remakes of this game except for the ''VideoGame/SuperSmashBros Brawl'' level, Shellcreepers are replaced with [[TheSpiny Spinies]]. {{Justified|Trope}}; being turtles, Shellcreepers were the predecessors of the later Spinies]], to avoid confusion with Koopa Troopas, which are nigh-identical to Shellcreepers, and Troopas that would cause confusion.can safely be jumped on.



* JustifiedTutorial: The arcade game has a quick tutorial on starting up, since a new player[[note]]Who might not read the instruction card.[[/note]] might be confused about how to attack enemies. The ports and even the GBA remake ditch it, though.


Mario and Luigi, the Mario Brothers, must try to get rid of Shellcreepers (turtles), Sidesteppers (crabs, which need to be hit twice), and Fighter Flies (flies, which can be defeated only while they touch the platform) that come [[{{Pun}} pouring out of the waterworks]]. Hit the floor beneath them to flip them over, then kick them into the water. Collect coins for bonus.

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Mario and Luigi, the Mario Brothers, must try to get rid of Shellcreepers (turtles), (turtles, and completely separate creatures from the familiar Koopas), Sidesteppers (crabs, which need to be hit twice), and Fighter Flies (flies, which can be defeated only while they touch the platform) that come [[{{Pun}} pouring out of the waterworks]]. Hit the floor beneath them to flip them over, then kick them into the water. Collect coins for bonus.



* EarlyInstallmentWeirdness: No GoombaStomp[[note]]Or Goombas, for that matter.[[/note]], and the turtles kill you when you try to jump on them. There's also no Princess Peach, Bowser [[note]]Though the GBA Remake's Battle Mode does include him as a very dangerous and unkillable enemy that shows up in every 4th round.[[/note]], or the Mushroom Kingdom. Just two plumbers dealing with creatures in a sewer.

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* EarlyInstallmentWeirdness: No GoombaStomp[[note]]Or Goombas, for that matter.[[/note]], and the turtles kill you when you try to jump on them. The turtles are also called Shellcreepers instead of Koopas. There's also no Princess Peach, Bowser [[note]]Though the GBA Remake's Battle Mode does include him as a very dangerous and unkillable enemy that shows up in every 4th round.[[/note]], or the Mushroom Kingdom. Just two plumbers dealing with creatures in a sewer.


* FlippingHelpless: Mario and Luigi could flip turtles (Shellcreepers) over by jumping up from directly below and hitting the level the turtle was walking on. If neither Mario nor Luigi ran into the turtle and knocked it off, it would eventually jump out of its shell, kick the shell over, get back in and continue walking. This could be done with crabs (Sidesteppers) as well, but required two hits.
* GiantEnemyCrab: The Sidesteppers. You even have to flip them over, on their backs.

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* FlippingHelpless: Mario and Luigi could flip turtles (Shellcreepers) over by jumping up from directly below and hitting the level the turtle was walking on. If neither Mario nor Luigi ran into the turtle and knocked it off, it would eventually jump out of its shell, kick the shell over, get back in and continue walking. This could be done with crabs (Sidesteppers) as well, but required two hits.
hits. The Fighterflies could be flipped ONLY if they were on the floor when that part of the floor was hit by Mario and Luigi (if they were in the air, there was no effect).
* GiantEnemyCrab: The Sidesteppers. You even have to flip them over, on their backs. However, unlike the Shellcreepers and Fighterflies, they took TWO hits, not one, to flip them over (the first hit just made them mad).



* HyperDestructiveBouncingBall: Both fireballs. The green one bounces from one side of the screen to the other. The red one, which bounces of the ceiling and walls especially applies if you stay in a level too long.

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* HyperDestructiveBouncingBall: Both fireballs. The green one bounces from one side of the screen to the other. The red one, which bounces of the ceiling and walls especially applies if you stay in a level too long. If they were on the floor when the floor was hit by Mario or Luigi, though, they scored 200 points for green fireballs and 1000 points for red fireballs.



* SmartBomb: The POW Block, which flips over, or otherwise affects all enemies and objects on the ground.

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* SmartBomb: The POW Block, which flips over, or otherwise affects all enemies and objects on the ground. However, any enemies ALREADY flipped over before the POW is hit flips them back up.

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** The revamped version of the game featured on the ''Super Mario Advance'' cartridges features a bass line in the musical soundtrack which sounds suspiciously like the main hook from Music/TheBeatles' "Birthday."

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* CharacterTitle: Refers to the player one character in the the red shirt and hat, and blue overalls[[note]]"Bros." refers to there being two characters.[[/note]].

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* CharacterTitle: Refers to the player one character in the the red shirt and hat, and blue overalls[[note]]"Bros." refers to there being two characters.[[/note]].


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* TurnsRed: Happens if an enemy gets back up from getting bumped over, they become faster. This also happens if they are the last standing enemy of the stage.



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[[caption-width-right:256:Arcade screenshot.]]



Fighter flies, jeepers, yipes!\\

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Fighter flies, Flies, jeepers, yipes!\\



Mario and Luigi, the Mario Brothers, must try to get rid of Shellcreepers (turtles), Sidesteppers (crabs, which need to be hit twice), and Fighterflies (flies, which can be defeated only while they touch the platform) that come [[{{Pun}} pouring out of the waterworks]]. Hit the floor beneath them to flip them over, then kick them into the water. Collect coins for bonus.

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Mario and Luigi, the Mario Brothers, must try to get rid of Shellcreepers (turtles), Sidesteppers (crabs, which need to be hit twice), and Fighterflies Fighter Flies (flies, which can be defeated only while they touch the platform) that come [[{{Pun}} pouring out of the waterworks]]. Hit the floor beneath them to flip them over, then kick them into the water. Collect coins for bonus.



** Inverted with Fighterflies, who are called by that name in the ''VideoGame/MarioAndLuigi'' {{Role Playing Game}}s. There are even a variant called "Superflies".

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** Inverted with Fighterflies, Fighter Flies, who are called by that name in the ''VideoGame/MarioAndLuigi'' {{Role Playing Game}}s. There are even a variant called "Superflies".



* MultiMookMelee: Mario and Luigi have to deal with turtles ("Shellcreepers"), crabs ("Sidesteppers"), (Fighter)flies, [[HyperDestructiveBouncingBall hyper destructive bouncing (fire)balls]], icebergs that freeze the middle and bottom platforms ("Slipice" / "Freezies"), and even icicles (though these only appear in the arcade and Game Boy Advance versions).

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* MultiMookMelee: Mario and Luigi have to deal with turtles ("Shellcreepers"), crabs ("Sidesteppers"), (Fighter)flies, (Fighter) Flies, [[HyperDestructiveBouncingBall hyper destructive bouncing (fire)balls]], icebergs that freeze the middle and bottom platforms ("Slipice" / "Freezies"), and even icicles (though these only appear in the arcade and Game Boy Advance versions).



* TremorTrampoline: The POW Block works by bouncing the entire stage each time it's hit, which potentially flips enemies over so you can knock them away. As a result, it does not work on enemies currently in the air, especially Fighterflies. In two-player mode, it also makes the other player bounce up slightly.

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* TremorTrampoline: The POW Block works by bouncing the entire stage each time it's hit, which potentially flips enemies over so you can knock them away. As a result, it does not work on enemies currently in the air, especially Fighterflies.Fighter Flies. In two-player mode, it also makes the other player bounce up slightly.


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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/mario_bros_two_player.png]]



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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/118124213770.png]]
[[caption-width-right:256:[[{{Pun}} Mario's feeling a little crabby today]] (arcade screenshot).]]


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[[folder:A-E]]


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[[/folder]]
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[[/folder]]


[[caption-width-right:256:[[JustForPun Mario's feeling a little crabby today]] (arcade screenshot).]]

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[[caption-width-right:256:[[JustForPun [[caption-width-right:256:[[{{Pun}} Mario's feeling a little crabby today]] (arcade screenshot).]]



-->--'''[[http://www.youtube.com/watch?v=AnU-2HRJNO4 The commercial]]''' for the Atari port of the game

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-->--'''[[http://www.youtube.com/watch?v=AnU-2HRJNO4 com/watch?v=dduvx-dEySY The commercial]]''' for the Atari port of the game



Mario and Luigi, the Mario Brothers, must try to get rid of Shellcreepers (turtles), Sidesteppers (crabs, which need to be hit twice), and Fighterflies (flies, which can be defeated only while they touch the platform) that come [[JustForPun pouring out of the waterworks]]. Hit the floor beneath them to flip them over, then kick them into the water. Collect coins for bonus.

to:

Mario and Luigi, the Mario Brothers, must try to get rid of Shellcreepers (turtles), Sidesteppers (crabs, which need to be hit twice), and Fighterflies (flies, which can be defeated only while they touch the platform) that come [[JustForPun [[{{Pun}} pouring out of the waterworks]]. Hit the floor beneath them to flip them over, then kick them into the water. Collect coins for bonus.



* ChuckCunninghamSyndrome: Alas, poor Shellcreeper. In all remakes of this game except for the ''VideoGame/SuperSmashBros Brawl'' level, Shellcreepers are replaced with Spinies. {{Justified|Trope}}; being turtles, Shellcreepers were the predecessors of the later Koopa Troopas, which are nigh-identical to Shellcreepers, and that would cause confusion.

to:

* ChuckCunninghamSyndrome: Alas, poor Shellcreeper. In all remakes of this game except for the ''VideoGame/SuperSmashBros Brawl'' level, Shellcreepers are replaced with Spinies.[[TheSpiny Spinies]]. {{Justified|Trope}}; being turtles, Shellcreepers were the predecessors of the later Koopa Troopas, which are nigh-identical to Shellcreepers, and that would cause confusion.



* InstructiveLevelDesign: The GBA remake's first level is an effective crash course on the games mechanics and is slightly better at tipping off the player on the games mechanics [[ShowDontTell through visual clues]] than the original arcade game, which is good since it lacks the tutorial screen[[note]]As does the NES version.[[/note]]. The Shellcreepers are replaced by Spinies as your common foe, so the player will be tipped off that unlike other Mario games, they can't attack enemies by jumping on them, forcing the player to find an alternative. Jumping around (or bumping the POW block) will quickly reveal that Mario can interact with the floor above him, leading the player to discovering they can flip enemies over by hitting the floor from below[[note]]Which can still be done in other games beginning with their first [[VideoGame/SuperMarioBros1 "super"]] appearance.[[/note]]. Once the Spinies are made vulnerable, the player will assume you can jump on them now, but it leads to them finding out you (still) kick them offscreen instead.

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* InstructiveLevelDesign: The GBA remake's first level is an effective crash course on the games mechanics and is slightly better at tipping off the player on the games mechanics [[ShowDontTell through visual clues]] than the original arcade game, which is good since it lacks the tutorial screen[[note]]As does the NES version.[[/note]]. The Shellcreepers are replaced by Spinies [[TheSpiny Spinies]] as your common foe, so the player will be tipped off that unlike other Mario games, they can't attack enemies by jumping on them, forcing the player to find an alternative. Jumping around (or bumping the POW block) will quickly reveal that Mario can interact with the floor above him, leading the player to discovering they can flip enemies over by hitting the floor from below[[note]]Which can still be done in other games beginning with their first [[VideoGame/SuperMarioBros1 "super"]] appearance.[[/note]]. Once the Spinies are made vulnerable, the player will assume you can jump on them now, but it leads to them finding out you (still) kick them offscreen instead.


* EarlyInstallmentWeirdness: No GoombaStomp[[note]]Or Goombas, for that matter.[[/note]], and the turtles kill you when you try to jump on them. There's also no Princess Peach, Bowser [[note]]Though the GBA Remake's Battle Mode does include him as a very dangerous and unkillable enemy that shows up in a specefic randomly-generated stage[[/note]], or the Mushroom Kingdom. Just two plumbers dealing with creatures in a sewer.

to:

* EarlyInstallmentWeirdness: No GoombaStomp[[note]]Or Goombas, for that matter.[[/note]], and the turtles kill you when you try to jump on them. There's also no Princess Peach, Bowser [[note]]Though the GBA Remake's Battle Mode does include him as a very dangerous and unkillable enemy that shows up in a specefic randomly-generated stage[[/note]], every 4th round.[[/note]], or the Mushroom Kingdom. Just two plumbers dealing with creatures in a sewer.


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* EveryTenThousandPoints: An extra life for every 20,000 points. The GBA remake gives a 1-up only for the first 20,000 points, the rest are given for a perfect Bonus Game.


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* KillStreak: Points increase in value when Mario quickly kicks multiple enemies in a row (800, 1600, 2400, 3200). In the GBA remake, a 1-up is earned alongside 3,200 points for the fifth enemy onwards.


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* NighInvulnerability: Bowser in the GBA remake's Battle Mode cannot be removed, he simply gets stunned when jumped under.
* PaletteSwap: Luigi to Mario. The GBA remake includes a yellow and blue Mario with both wearing white overalls.


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* VariationsOnAThemeSong: Downplayed, the GBA remake's [[https://youtu.be/Tp-U3PF5UsY entire soundtrack]] is slightly different from each ''Super Mario Advance'' game as all of them have their own soundfont [[note]]The ''Mario & Luigi: Superstar Saga'' version is identical to the first ''Advance'' game[[/note]].


* EarlyInstallmentWeirdness: No GoombaStomp[[note]]Or Goombas, for that matter.[[/note]], and the turtles kill you when you try to jump on them. There's also no Princess Peach, Bowser, or the Mushroom Kingdom. Just two plumbers dealing with creatures in a sewer.

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* EarlyInstallmentWeirdness: No GoombaStomp[[note]]Or Goombas, for that matter.[[/note]], and the turtles kill you when you try to jump on them. There's also no Princess Peach, Bowser, Bowser [[note]]Though the GBA Remake's Battle Mode does include him as a very dangerous and unkillable enemy that shows up in a specefic randomly-generated stage[[/note]], or the Mushroom Kingdom. Just two plumbers dealing with creatures in a sewer.

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