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** A [[spoiler: Keep the stone after the first stage and successfully get away through the next two stages. The duo lose the villains in the future and return to the present, placing the stone back on it's alter. Alma thanks Roy for everything and kisses him.]]

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** A [[spoiler: Keep the stone after the first stage and successfully get away through the next two stages. The duo lose the villains in the future and return to the present, placing the stone back on it's alter.altar. Alma thanks Roy for everything and kisses him.]]
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Turns out Ending B can be gotten if you win the last stage despite not having the stone at the time.


** D [[spoiler: Fail to catch Mommy and Marrow and they warp away for good. Roy and Alma return to his hometown and find it being laid to waste by robots, dragons and dinosaurs due to Mommy messing with the time stream. The two lament their failure as an image of Mommy and Marrow hangs in the sky, laughing evilly.]]

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** D [[spoiler: Fail to catch Mommy and Marrow in the third stage while they have the stone, and they warp away for good. Roy and Alma return to his hometown and find it being laid to waste by robots, dragons and dinosaurs due to Mommy messing with the time stream. The two lament their failure as an image of Mommy and Marrow hangs in the sky, laughing evilly.]]



** B [[spoiler: Retrieve the stone by the second stage and successfully get away by the third. Mommy and Marrow are stuck on a windmill unable to get down and Roy decides to go time hopping with Alma for more adventures.]]
** A [[spoiler: Keep the stone after the first stage and successfully get away through the next two levels. The duo lose the villains in the future and return to the present, placing the stone back on it's alter. Alma thanks Roy for everything and kisses him.]]

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** B [[spoiler: Retrieve the stone by the second stage and successfully get away by the third.third, or get the stone back in the third stage. Mommy and Marrow are stuck on a windmill unable to get down and Roy decides to go time hopping with Alma for more adventures.]]
** A [[spoiler: Keep the stone after the first stage and successfully get away through the next two levels.stages. The duo lose the villains in the future and return to the present, placing the stone back on it's alter. Alma thanks Roy for everything and kisses him.]]
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* ShoutOut: Among the things that can be seen in the first level are [[WesternAnimation/ThomasTheTankEngine a windmill, a green tank engine with the number 6, two brown tram engines with the number 7, and a blue tank engine with the number 1]].

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* ShoutOut: Among the things that can be seen in the first level are [[WesternAnimation/ThomasTheTankEngine [[WesternAnimation/ThomasAndFriends a windmill, a green tank engine with the number 6, two brown tram engines with the number 7, and a blue tank engine with the number 1]].
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Disambiguating; deleting and renaming wicks as appropriate. Moved to discussion


* TyrannosaurusRex: Naturally one comes after the pair in the middle of the Dinosaur World level. Ironically they're saved by another one that knocks the pursuing one aside.
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* ShoutOut: Among the things that can be seen in the first level are [[WesternAnimation/ThomasTheTankEngine a windmill, a green tank engine with the number 6, two brown tram engines with the number 7, and a blue tank engine with the number 1]].
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* ForTheEvulz: If Ending D is any indication, Mommy and Marrow have no motives for ruining history other than causing chaos and watching the world burn.
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* NintendoHard: There's no option to continue, there's only one life, and there's no way to restore the handcar's health. Combined with all the hazards that require speed and timing to avoid, it's quite rare to see anyone even finish the game without losing, let alone get the good endings.
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* GoKartingWithBowser: In the congratulation screen, Mommy and Marrow applaud Roy and Alma.


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* NotSoHarmlessVillain: Mommy and Marrow are both LaughablyEvil incompetent villains, yet [[spoiler: in one ending, they destroy Roy's hometown and likely more with time displaced monsters.]]
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* NewWorkRecycledGraphics: The Dinosaur World level noticeably reuses the T. Rex model from ''[[VideoGame/JurassicParkArcade The Lost World: Jurassic Park]],'' which was also made by SEGA, along with the roar sound clip for the T. Rex from that game as well.

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* NewWorkRecycledGraphics: The Dinosaur World level noticeably reuses the T. Rex model and running animation from ''[[VideoGame/JurassicParkArcade The Lost World: Jurassic Park]],'' which was also made by SEGA, along with the roar sound clip for the T. Rex from that game as well.

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* HighFantasy: One of the final levels if the villans still have the stone in the second level. Which has Roy and Alma making their way through a fantasy world including an going through a dwarf village, riding over a sleeping giant and avoiding a dragon.

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* HighFantasy: One of the final levels if the villans still have the stone in the second level. Which level has Roy and Alma making their way through a fantasy world including an going through a dwarf village, riding over a sleeping giant and avoiding a dragon.


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* NewWorkRecycledGraphics: The Dinosaur World level noticeably reuses the T. Rex model from ''[[VideoGame/JurassicParkArcade The Lost World: Jurassic Park]],'' which was also made by SEGA, along with the roar sound clip for the T. Rex from that game as well.


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* StoryBranching: Depending on whether the player's able to keep up with Mommy and Marrow, the following level will change. For example, successfully catching up to Mommy and Marrow in the first level and taking back the stone from them results in the Safari level while falling behind too much results in the South Sea level.

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* HoistByHisOwnPetard: If you beat Mommy and Marrow in the Dinosaur World level, they're taken out by one of the dinosaur bones Marrow was throwing like a boomerang.



* HoistByHisOwnPetard: If you beat Mommy and Marrow in the Dinosaur World level, they're taken out by one of the dinosaur bones Marrow was throwing like a boomerang.

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Has been successfully emulated, see gameplay[[https://www.youtube.com/watch?v=dF1opQhDRts here]].

to:

Has been successfully emulated, see gameplay[[https://www.gameplay [[https://www.youtube.com/watch?v=dF1opQhDRts here]].



* HoistByHisOwnPetard: If you beat Mommy and Marrow in the Dinosaur World level, they're taken out by one of the dinosaur bones Marrow was throwing like a boomerang.


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* HoistByHisOwnPetard: If you beat Mommy and Marrow in the Dinosaur World level, they're taken out by one of the dinosaur bones Marrow was throwing like a boomerang.
Is there an issue? Send a MessageReason:
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The story apparently starts in the Netherlands in which a boy name Roy is just milling around in a field. That is until a bright light catches his eye out comes a girl and two men after her, taking away a stone on her person and jumping on a handcar to escape. The girl, Alma, begs for Roy's help in retrieving the stone as it has the power to travel through time which the men, Mommy (yes, really) and his henchman, Marrow, want to take over the world. Roy agrees, they board their own handcar and the chase is on.

The game is a major test of one's reflexes as they try to keep the handcar safe through the adventure as each bump puts damage to the hardcar and results in an automatic game over if destroyed. The game has different tracks depending on if you retrieve the stone or the villains manage to hang onto it.

to:

The story apparently starts in the Netherlands in which a boy name Roy is just milling around in a field. That is until a bright light catches his eye out suddenly appears near him. Out of it comes a girl and two men after her, taking away a stone on her person and jumping on a handcar to escape. The girl, Alma, begs for Roy's help in retrieving the stone as it has the power to travel through time which the men, Mommy (yes, really) and his henchman, Marrow, want to use to take over the world. Roy agrees, they board their own handcar and the chase is on.

The game is a major test of one's reflexes as they you try to keep the handcar safe through the adventure while maintaining it's speed, as each bump puts damage to the hardcar and results in an automatic game over if destroyed. The game has different tracks depending on if you retrieve the stone or the villains manage to hang onto it.



** A [[spoiler: Keep the stone after the first stage and successfully get away through the next two levels. The duo lose the villains in the future and return to the past, placing the stone back on it's alter. Alma thanks Roy for everything and kisses him.]]

to:

** A [[spoiler: Keep the stone after the first stage and successfully get away through the next two levels. The duo lose the villains in the future and return to the past, present, placing the stone back on it's alter. Alma thanks Roy for everything and kisses him.]]



* UnderTheSea: The alternate second level if the villains have the stone which sees Roy and Alma somehow managing to keep the cart going underwater.

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* UnderTheSea: The alternate second level if the villains have the stone which sees Roy and Alma somehow managing to keep the cart handcar going underwater.

Added: 52

Removed: 53

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* HandcarPursuit: The whole game revolves around it.



* MinecartMadness: The whole game revolves around it.
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* HighFantasy: One of the final levels if the heroes retrieve the stone in the second level. Which has Roy and Alma making their way through a fantasy world including an going through a dwarf village, riding over a sleeping giant and avoiding a dragon.

to:

* HighFantasy: One of the final levels if the heroes retrieve villans still have the stone in the second level. Which has Roy and Alma making their way through a fantasy world including an going through a dwarf village, riding over a sleeping giant and avoiding a dragon.



* {{Prehistoria}}: One of the final levels if the villains have the stone which has Roy and Alma dodging dinosaurs while trying to keep up with the villains.

to:

* {{Prehistoria}}: One of the final levels if the villains have heroes retrieve the stone by the second level which has Roy and Alma dodging dinosaurs while trying to keep up with the villains.dinosaurs.

Added: 173

Changed: 99

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* HighFantasy: One of the final levels if theheros retreive the stone in the second level. Which has Roy and Alma making their way through a fantasy world.

to:

* HighFantasy: One of the final levels if theheros retreive the heroes retrieve the stone in the second level. Which has Roy and Alma making their way through a fantasy world.world including an going through a dwarf village, riding over a sleeping giant and avoiding a dragon.


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* TyrannosaurusRex: Naturally one comes after the pair in the middle of the Dinosaur World level. Ironically they're saved by another one that knocks the pursuing one aside.
Is there an issue? Send a MessageReason:
None


''Magical Truck Adventure'' is an arcade by ''Creator/{{Sega}}'' made in 1998. It is an interactive game where the player have to use a unique rail cart controller to pump their cart and keep the speed during gameplay. As well as pedal to in order to either lean the cart to the side or jump over obstacles.

The story apparently starts in the Netherlands in which a boy name Roy is just milling around in a field. That is until a bright light catches his eye out comes a girl and two men after her, taking away a stone on her person and jumping on a handcar to escape. The girl, Alma, begs for Roy's help in retrieving the stone as it has the power to travel through time which the men, Mommy (yes, really) and his henchman, Marrow wants to take over the world. Roy agrees, they board their own cart and the chase is on.

to:

''Magical Truck Adventure'' is an arcade by ''Creator/{{Sega}}'' made in 1998. It is an interactive game where the player have to use a unique rail cart controller to pump their cart handcar and keep the speed during gameplay. As well as pedal to in order to either lean the cart handcar to the side or jump over obstacles.

The story apparently starts in the Netherlands in which a boy name Roy is just milling around in a field. That is until a bright light catches his eye out comes a girl and two men after her, taking away a stone on her person and jumping on a handcar to escape. The girl, Alma, begs for Roy's help in retrieving the stone as it has the power to travel through time which the men, Mommy (yes, really) and his henchman, Marrow wants Marrow, want to take over the world. Roy agrees, they board their own cart handcar and the chase is on.



Has been successfully emulated, see gameplay vid [[https://www.youtube.com/watch?v=dF1opQhDRts here]].

to:

Has been successfully emulated, see gameplay vid [[https://www.gameplay[[https://www.youtube.com/watch?v=dF1opQhDRts here]].

Added: 165

Changed: 1

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* HoistByHisOwnPetard: If you beat Mommy and Marrow in the Dinosaur World level, they're taken out by one of the dinosaur bones Marrow was throwing like a boomerang.



** C [[spoiler: Get the stone by the second stage but fail to get away from the villains by the third. They destroy the pair's hardcar tie Roy and Alma up, take Alma with them and use the stone to warp to parts unknown with Roy unable to do anything as Mommy triumphantly states the power of history is in his hands.]]

to:

** C [[spoiler: Get the stone by the second stage but fail to get away from the villains by the third. They destroy the pair's hardcar hardcar, tie Roy and Alma up, take Alma with them and use the stone to warp to parts unknown with Roy unable to do anything as Mommy triumphantly states the power of history is in his hands.]]
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/magical_truck_adventure_banner.jpg]]
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The story apparently starts in the Netherlands in which a boy name Roy is just milling around in a field. That is until a bright light catches his eye out comes a girl and two men after her, taking away a stone on her person and jumping on pump rail cart to escape. The girl, Alma, begs for Roy's help in retrieving the stone as it has the power to travel through time which the men, Mommy (yes, really) and his henchman, Marrow wants to take over the world. Roy agrees, they board their own cart and the chase is on.

The game is a major test of one's reflexes as they try to keep the cart safe through the adventure as each bump puts damage to the cart and results in an automatic game over if destroyed. The game has different tracks depending on if you retrieve the stone or the villains manage to hang onto it.

to:

The story apparently starts in the Netherlands in which a boy name Roy is just milling around in a field. That is until a bright light catches his eye out comes a girl and two men after her, taking away a stone on her person and jumping on pump rail cart a handcar to escape. The girl, Alma, begs for Roy's help in retrieving the stone as it has the power to travel through time which the men, Mommy (yes, really) and his henchman, Marrow wants to take over the world. Roy agrees, they board their own cart and the chase is on.

The game is a major test of one's reflexes as they try to keep the cart handcar safe through the adventure as each bump puts damage to the cart hardcar and results in an automatic game over if destroyed. The game has different tracks depending on if you retrieve the stone or the villains manage to hang onto it.



** C [[spoiler: Get the stone by the second stage but fail to get away from the villains by the third. They destroy the pair's cart, tie Roy and Alma up, take Alma with them and use the stone to warp to parts unknown with Roy unable to do anything as Mommy triumphantly states the power of history is in his hands.]]

to:

** C [[spoiler: Get the stone by the second stage but fail to get away from the villains by the third. They destroy the pair's cart, hardcar tie Roy and Alma up, take Alma with them and use the stone to warp to parts unknown with Roy unable to do anything as Mommy triumphantly states the power of history is in his hands.]]

Added: 102

Changed: 8

Is there an issue? Send a MessageReason:
None


The story apparently in the Netherlands in which a boy name Roy is just milling around in a field. That is until a bright light catches his eye out comes a girl and two men after her, taking away a stone on her person and jumping on pump rail cart to escape. The girl, Alma, begs for Roy's help in retrieving the stone as it has the power to travel through time which the men, Mommy (yes, really) and his henchman, Marrow wants to take over the world. Roy agrees, they board their own cart and the chase is on.

The game is a major test of one's reflexes as they try to keep the cart safe through the adventure as each bump puts damage to the cart and results in an automatic game over if destroyed. The game has different tracks depending on if you retrieve the stone or the villains manage to hang onto it.

to:

The story apparently starts in the Netherlands in which a boy name Roy is just milling around in a field. That is until a bright light catches his eye out comes a girl and two men after her, taking away a stone on her person and jumping on pump rail cart to escape. The girl, Alma, begs for Roy's help in retrieving the stone as it has the power to travel through time which the men, Mommy (yes, really) and his henchman, Marrow wants to take over the world. Roy agrees, they board their own cart and the chase is on.

The game is a major test of one's reflexes as they try to keep the cart safe through the adventure as each bump puts damage to the cart and results in an automatic game over if destroyed. The game has different tracks depending on if you retrieve the stone or the villains manage to hang onto it.
it.

Has been successfully emulated, see gameplay vid [[https://www.youtube.com/watch?v=dF1opQhDRts here]].
Is there an issue? Send a MessageReason:
None


** D [[spoiler: Fail to catch Mommy and Marrow and they warp away for good. Roy and Alma return to his hometown and find in being laid waste by robots, dragons and dinosaurs due to Mommy messing with the time stream. The two lament their failure as an image of Mommy and Marrow hangs in the sky, laughing evilly.]]
** C [[spoiler: Get the stone by the second stage but fail to get away from the villains by the third. They destroy the pair's cart, tie Roy up and Alma up, take Alma with them and use the stone to warp to parts unknown with Roy unable to do anything as Mommy triumphantly states the power of history is in his hands.]]

to:

** D [[spoiler: Fail to catch Mommy and Marrow and they warp away for good. Roy and Alma return to his hometown and find in it being laid to waste by robots, dragons and dinosaurs due to Mommy messing with the time stream. The two lament their failure as an image of Mommy and Marrow hangs in the sky, laughing evilly.]]
** C [[spoiler: Get the stone by the second stage but fail to get away from the villains by the third. They destroy the pair's cart, tie Roy up and Alma up, take Alma with them and use the stone to warp to parts unknown with Roy unable to do anything as Mommy triumphantly states the power of history is in his hands.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Magical Truck Adventure'' is an arcade by ''Creator/{{Sega}}'' made in 1998. It is an interactive game where the player have to use a unique rail cart controller to pump their cart and keep the speed during gameplay. As well as pedal to in order to either lean the cart to the side or jump over obstacles.

The story apparently in the Netherlands in which a boy name Roy is just milling around in a field. That is until a bright light catches his eye out comes a girl and two men after her, taking away a stone on her person and jumping on pump rail cart to escape. The girl, Alma, begs for Roy's help in retrieving the stone as it has the power to travel through time which the men, Mommy (yes, really) and his henchman, Marrow wants to take over the world. Roy agrees, they board their own cart and the chase is on.

The game is a major test of one's reflexes as they try to keep the cart safe through the adventure as each bump puts damage to the cart and results in an automatic game over if destroyed. The game has different tracks depending on if you retrieve the stone or the villains manage to hang onto it.

----
!! ''Magical Truck Adventure'' has the following tropes:

* HighFantasy: One of the final levels if theheros retreive the stone in the second level. Which has Roy and Alma making their way through a fantasy world.
* JungleJapes: One of the second level if the heroes have the stone which sees them sent to a savannah and avoiding the wildlife around them.
* MinecartMadness: The whole game revolves around it.
* MultipleEndings: Depends on who has the stone at the end of the third stage. There are four of them
** D [[spoiler: Fail to catch Mommy and Marrow and they warp away for good. Roy and Alma return to his hometown and find in being laid waste by robots, dragons and dinosaurs due to Mommy messing with the time stream. The two lament their failure as an image of Mommy and Marrow hangs in the sky, laughing evilly.]]
** C [[spoiler: Get the stone by the second stage but fail to get away from the villains by the third. They destroy the pair's cart, tie Roy up and Alma up, take Alma with them and use the stone to warp to parts unknown with Roy unable to do anything as Mommy triumphantly states the power of history is in his hands.]]
** B [[spoiler: Retrieve the stone by the second stage and successfully get away by the third. Mommy and Marrow are stuck on a windmill unable to get down and Roy decides to go time hopping with Alma for more adventures.]]
** A [[spoiler: Keep the stone after the first stage and successfully get away through the next two levels. The duo lose the villains in the future and return to the past, placing the stone back on it's alter. Alma thanks Roy for everything and kisses him.]]
* {{Prehistoria}}: One of the final levels if the villains have the stone which has Roy and Alma dodging dinosaurs while trying to keep up with the villains.
* ThreateningShark: One attacks the duo in the underwater level chasing after them.
* UnderTheSea: The alternate second level if the villains have the stone which sees Roy and Alma somehow managing to keep the cart going underwater.

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