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* MadeOfPlasticine: Just about everybody.


* AbsurdCuttingPower: Decapitation is possible in some instances when the conditions are right. One such condition is having the "Lawnmower" skill while throwing a bladed weapon towards a line of bad guys and watching all of their heads get sliced off.

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* AbsurdCuttingPower: Decapitation is possible in some instances when the conditions are right. One such condition is having the "Lawnmower" skill while throwing a bladed weapon towards a line of bad guys and watching all of their heads get sliced off. A recent update allows slicing heads clean in half.



* LudicrousGibs: With the right weapons (such as shotguns), shooting enemies will blow chunks of meat from their bodies. Headshots with powerful guns [[YourHeadASplode reduce heads to bloody chunks]].



* RareGuns: The "Nevadean Defense" gun falls into this category. It's a nod to the 8-barreled ''[[http://militaryhumor.net/til-there-was-an-8-barrel-shotgun-intended-for-military-and-police-use-in-the-late-1960s/ Colt Defender Mark I]]'' shotgun

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* RareGuns: The "Nevadean Defense" gun falls into this category. It's a nod to the 8-barreled ''[[http://militaryhumor.net/til-there-was-an-8-barrel-shotgun-intended-for-military-and-police-use-in-the-late-1960s/ Colt Defender Mark I]]'' shotgunshotgun.



* ThrowawayGuns: Most "smarter" enemies will do this upon running out of ammo in order to pick up a loaded gun or melee weapon on the ground instead. The player is encouraged to do so as well.

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* ThrowawayGuns: Most "smarter" enemies will do this upon running out of ammo in order to pick up a loaded gun or melee weapon on the ground instead. The player is encouraged to do so as well.well.
* YourHeadASplode: A recent update added asploding heads.

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* GuiltBasedGaming: Pause the game, and a blurb around the center of the screen will appear, accusing you of being a cheater, a {{Scrub}}, a SoreLoser, or a DirtyCoward, among other things.
** Here's a few examples;
--> ''See ya later, coward!''
--> ''Yeah, you would quit, wouldn't you? Typical.''
--> ''Bet you wish this game had an even easier difficulty, huh?''
--> ''Were you looking for a cheat menu or something, Chester [=McCheaterson=]?''


''Madness: Project Nexus 2'' (often shortened to [=M:PN2=] or simply [=PN2=]) is a game developed by Matt "Krinkels" Jolly and Michael Swain of Website/{{Newgrounds}} fame. It is currently in development as a game set in an AlternateContinuity ''WebAnimation/MadnessCombat'' universe as a 3D {{ShootEmUp}}/{{HackAndSlash}} hybrid resembling an arena-type arcade game. It is currently in a closed beta phase, and includes a limited "Story Campaign" mode which is in development, and a fully implemented "Arena Combat" mode and [[CallBack "Interactive Mode"]] (the latter is essentially a sandbox for messing around with enemies and weapons). A [[ZombieApocalypse "Zed Survival"]] mode is planned for post-release of the game.

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''Madness: Project Nexus 2'' (often shortened to [=M:PN2=] or simply [=PN2=]) is a game developed by Matt "Krinkels" Jolly and Michael Swain of Website/{{Newgrounds}} fame. It is currently in development as a game set in an AlternateContinuity ''WebAnimation/MadnessCombat'' universe as a 3D {{ShootEmUp}}/{{HackAndSlash}} hybrid resembling an arena-type arcade game.game (such as ''VideoGame/SmashTV'' or ''VideoGame/FinalFight'', as described by Swain). It is currently in a closed beta phase, and includes a limited "Story Campaign" mode which is in development, and a fully implemented "Arena Combat" mode and [[CallBack "Interactive Mode"]] (the latter is essentially a sandbox for messing around with enemies and weapons). A [[ZombieApocalypse "Zed Survival"]] mode is planned for post-release of the game.


''Madness: Project Nexus 2'' (often shortened to [=M:PN2=] or simply [=PN2=]) is a game developed by Matt "Krinkels" Jolly and Michael Swain of Website/{{Newgrounds}} fame. It is currently in development as a game set in an AlternateContinuity ''WebAnimation/MadnessCombat'' universe as a 3D ShootEmUp / HackAndSlash hybrid resembling an arena-type arcade game. It is currently in a closed beta phase, and includes a limited "Story Campaign" mode which is in development, and a fully implemented "Arena Combat" mode and "Interactive Mode". A [[ZombieApocalypse "Zed Survival"]] mode is planned for post-release of the game.

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''Madness: Project Nexus 2'' (often shortened to [=M:PN2=] or simply [=PN2=]) is a game developed by Matt "Krinkels" Jolly and Michael Swain of Website/{{Newgrounds}} fame. It is currently in development as a game set in an AlternateContinuity ''WebAnimation/MadnessCombat'' universe as a 3D ShootEmUp / HackAndSlash {{ShootEmUp}}/{{HackAndSlash}} hybrid resembling an arena-type arcade game. It is currently in a closed beta phase, and includes a limited "Story Campaign" mode which is in development, and a fully implemented "Arena Combat" mode and [[CallBack "Interactive Mode".Mode"]] (the latter is essentially a sandbox for messing around with enemies and weapons). A [[ZombieApocalypse "Zed Survival"]] mode is planned for post-release of the game.



--> ''[[WhatTheHellHero This is gross, why are you swinging it at people?!?!]] Whoever yanked this off the wall must have been tremendously desperate for a weapon.'' [[note]]In the original Madness Interactive flash game long proceeding [=PN2=], the player could get a urinal as a weapon by pulling it off the wall in the men's restroom in one level. It was a joke melee weapon that could be swung around, and shattered after hitting enemies a few times.[[/note]]

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--> ''[[WhatTheHellHero This is gross, why are you swinging it at people?!?!]] Whoever yanked this off the wall must have been tremendously desperate for a weapon.'' [[note]]In [[note]]This is actually a CallBack to the original Madness Interactive ''Madness Interactive'' flash game long proceeding [=PN2=], [=PN2=] (or even [=PN1=]). In it, the player could get a urinal as a weapon by pulling it off the wall in the men's restroom in one level. It was a joke melee weapon that could be swung around, and shattered after hitting enemies a few times.[[/note]]



* NotUsingTheZWord: Zombies in-game are simply referred to as "zeds".
* OneBulletClips: This is the case for the Merc sniper rifle.

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* NotUsingTheZWord: Zombies in-game are simply referred to as "zeds".
"zeds". [[note]]The label of "zeds" given to zombies is actually part of an oddly consistent naming convention for enemies: "Zed" is how many non-American countries pronounce the letter "Z" (an abbreviation for "Zombie" in this case), which Americans pronounce as "Zee". Similarly, the [=AAHW's=][=ATP Soldats=] and Nexus Soldats use the word "soldat" (pronounced "Zoldat") in place of the American term "soldier" -- which is also the noun for "soldier" in many non-American countries. This makes this trope arguably [[JustifiedTrope justifiable]]. However, the setting for ''Madness Combat'' as a whole is simply "Somewhere in Nevada", [[FridgeLogic which is an American location]].[[/note]]
* OneBulletClips: This is the case for the Merc sniper rifle. It's actually a shell-loading weapon that can only chamber one bullet at a time.



* SpreadShot

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* SpreadShotSpreadShot: Shotguns.



* ThrowawayGuns: Most "smarter" enemies will do this upon running out of ammo in order to pick up a loaded gun or melee weapon on the ground instead.

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* ThrowawayGuns: Most "smarter" enemies will do this upon running out of ammo in order to pick up a loaded gun or melee weapon on the ground instead. The player is encouraged to do so as well.


* {{BFS}}: The game borrows [[Manga/Berserk Guts']] Dragonslayer for the player's use.

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* {{BFS}}: The game borrows [[Manga/Berserk [[{{Manga/Berserk}} Guts']] Dragonslayer for the player's use.use and true to form it's still [[MemeticMutation too big, too thick, too heavy and too rough to be called a sword.]]


* {{BFS}}: The aptly named [[VideoGame/BerserkMillenniumFalconHenSeimaSenkiNoSho "Dragonslayer" sword]] is absolutely massive.

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* {{BFS}}: The aptly named [[VideoGame/BerserkMillenniumFalconHenSeimaSenkiNoSho "Dragonslayer" sword]] is absolutely massive.game borrows [[Manga/Berserk Guts']] Dragonslayer for the player's use.


* BulletproofVest: For the most part, this trope is used semi-accurately to RealLife: Different types of vests defend against different types of bullets; some bullets make it through depending on caliber, while others get blocked. Bullets that are blocked are still damaging to your health, however much less so.

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* BulletproofVest: For the most part, this trope is used semi-accurately to RealLife: Different types of vests defend against different types of bullets; some bullets make it through depending on caliber, while others get blocked. Bullets that are blocked are will still damaging do, albeit reduced, damage to your health, however much less so.health from the force of the round impacting on the vest.


Staying true to its ''Madness Combat'' roots, [=PN2=] is a title filled with the expected dose of [[{{Gorn}} "ultraviolence"]] and functions as a [[MurderIsTheBestSolution murder]] [[KillEmAll simulator]] in regards to gameplay. Many "real" and improvised weapons are included in the game, mostly featuring guns and melee weapons alike.

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Staying true to its ''Madness Combat'' roots, [=PN2=] is a title filled with the expected dose of [[{{Gorn}} "ultraviolence"]] and functions as a [[MurderIsTheBestSolution murder]] [[KillEmAll simulator]] MurderSimulator in regards to gameplay. Many "real" and improvised weapons are included in the game, mostly featuring guns and melee weapons alike.


--> ''[[WhatTheHellHero This is gross, why are you swinging it at people?!?!]] Whoever yanked this off the wall must have been tremendously desperate for a weapon. [[note]]In the original Madness Interactive flash game long proceeding [=PN2=], the player could get a urinal as a weapon by pulling it off the wall in the men's restroom in one level. It was a joke melee weapon that could be swung around, and shattered after hitting enemies a few times.[[/note]]

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--> ''[[WhatTheHellHero This is gross, why are you swinging it at people?!?!]] Whoever yanked this off the wall must have been tremendously desperate for a weapon. '' [[note]]In the original Madness Interactive flash game long proceeding [=PN2=], the player could get a urinal as a weapon by pulling it off the wall in the men's restroom in one level. It was a joke melee weapon that could be swung around, and shattered after hitting enemies a few times.[[/note]]


--> ''[[WhatTheHellHero This is gross, why are you swinging it at people?!?!]] Whoever yanked this off the wall must have been tremendously desperate for a weapon." [[note]]In the original Madness Interactive flash game long proceeding [=PN2=], the player could get a urinal as a weapon by pulling it off the wall in the men's restroom in one level. It was a joke melee weapon that could be swung around, and shattered after hitting enemies a few times.[[/note]]

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--> ''[[WhatTheHellHero This is gross, why are you swinging it at people?!?!]] Whoever yanked this off the wall must have been tremendously desperate for a weapon." [[note]]In the original Madness Interactive flash game long proceeding [=PN2=], the player could get a urinal as a weapon by pulling it off the wall in the men's restroom in one level. It was a joke melee weapon that could be swung around, and shattered after hitting enemies a few times.[[/note]]



* RareGuns: The "Nevadean Defense" gun falls into this category.

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* RareGuns: The "Nevadean Defense" gun falls into this category. It's a nod to the 8-barreled ''[[http://militaryhumor.net/til-there-was-an-8-barrel-shotgun-intended-for-military-and-police-use-in-the-late-1960s/ Colt Defender Mark I]]'' shotgun


* AKA47: Applies to almost all of the guns in the game. Many of them have instantly recognizable aliases, such as "[=N911=]", "[=NPK=]", and "[=NN 57=]", and are modeled after their real life counterparts. In most of them, at least one "N" stands for "Nevadean" or "Nevada".

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* AKA47: Applies to almost all of the guns in the game. Many of them have instantly recognizable aliases, such as "[=N911=]", "[=NPK=]", and "[=NN 57=]", and are modeled after their real life counterparts. In most of them, at least one "N" stands for [[BlandNameProduct "Nevadean" or "Nevada"."Nevada"]].



* AmmunitionBackpack: Certain gear items in arena mode allow you to carry more magazines.

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* AmmunitionBackpack: Certain gear items in arena mode allow you to carry more magazines. This is shown with the "[=MagBonus=]" attribute.



* AudibleSharpness: Bladed weapons do this when being pulled out.

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* AudibleSharpness: Bladed weapons do this make a "SHING!" when being pulled out.out. Some blunt weapons do, too.



* BlownAcrossTheRoom: One skill for shotguns is called ''[[UpToEleven "Shotgun Blastoff"]]'', which [[ExactlyWhatItSaysOnTheTin blows enemies across the room]] "in a shower of blood and shame".
* BoomHeadshot: Since the game is a 3D arena-style game that would otherwise have no real way of aiming at certain points on a single target, the developers have dedicated a whole button to headshots. Holding down left shift will make the player character aim up slightly with their gun, allowing them to shoot enemies in the head.

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* BlownAcrossTheRoom: One skill for shotguns is called ''[[UpToEleven "Shotgun Blastoff"]]'', which [[ExactlyWhatItSaysOnTheTin blows enemies across the room]] at point-blank range "in a shower of blood and shame".
* BoomHeadshot: Since the game is a 3D arena-style game that would otherwise have no real way of aiming at certain points on a single target, [[DevelopersForesight the developers have dedicated a whole button to headshots.headshots]]. Holding down left shift will make the player character aim up slightly with their gun, allowing them to shoot enemies in the head.



** A new update to this mechanic is the "Directional TAC-Bar", which makes it a bit harder to maintain. The TAC-Bar only protects the character in a ~180 degree arc in front of where they're aiming, meaning anyone can still get [[InTheBack gunned down from behind]] if they're not expecting incoming fire. Unfortunately though, [[TheComputerIsACheatingBastard computer controlled enemies will usually see this coming]] and [[ComputersAreFast adjust their TAC-Bar at the last second]] to dodge incoming fire anyways. One way to prevent this is by having a squad member distract them so that you can reliably shoot them in the back.



* GangstaStyle: Any character, including the player, will hold guns sideways if they don't have the "Core: Gun Handling 1" ranged skill. The game also pokes fun at the concept.

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* GangstaStyle: Any character, including the player, will hold guns sideways if they don't have the "Core: Gun Handling 1" ranged skill. The game also pokes fun at the concept.concept when you take your first gun handling skill.



* HollywoodSilencer

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* HollywoodSilencerHollywoodSilencer: The gun mechanics downplay this. Most smaller caliber guns such as pistols and small rifles don't make much noise in the first place, and the suppressors only decrease the sound by a little bit. However, there are different suppressors that have different amounts of effectiveness, and they will still decrease the "Loudness" attribute on the gun making them slightly harder to detect.



* LittleUselessGun: Downplayed, since certain "weaker" guns can still be good when used by a player with good skills.

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* LittleUselessGun: Downplayed, since certain "weaker" guns can still be good when used by a player with good skills. This is especially true for the [=NPK=].



--> ''[[WhatTheHellHero This is gross, why are you swinging it at people?!?!]] Whoever yanked this off the wall must have been tremendously desperate for a weapon. [[note]]In the original Madness Interactive flash game long proceeding [=PN2=], the player could get a urinal as a weapon by pulling it off the wall in the men's restroom in one level. It was a joke melee weapon that could be swung around, and shattered after hitting enemies a few times.[[/note]]

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--> ''[[WhatTheHellHero This is gross, why are you swinging it at people?!?!]] Whoever yanked this off the wall must have been tremendously desperate for a weapon. " [[note]]In the original Madness Interactive flash game long proceeding [=PN2=], the player could get a urinal as a weapon by pulling it off the wall in the men's restroom in one level. It was a joke melee weapon that could be swung around, and shattered after hitting enemies a few times.[[/note]]



* OneHandedZweihander: It's possible for a skilled character to do this with 2-handed swords, and melee weapons, for that matter.

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* OneHandedZweihander: It's possible for a skilled character to do this with 2-handed swords, and blunt melee weapons, for that matter.

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* NerfArm: [[{{Squick}} The urinal.]] It's essentially [[ExactlyWhatItSaysOnTheTin just a giant urinal used as a blunt melee weapon]]. The description text also pokes fun at the player.
--> ''[[WhatTheHellHero This is gross, why are you swinging it at people?!?!]] Whoever yanked this off the wall must have been tremendously desperate for a weapon. [[note]]In the original Madness Interactive flash game long proceeding [=PN2=], the player could get a urinal as a weapon by pulling it off the wall in the men's restroom in one level. It was a joke melee weapon that could be swung around, and shattered after hitting enemies a few times.[[/note]]

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* KatanasAreJustBetter: [[WordOfGod Krinkels]] has said that the katana is the best sword.

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* AllSwordsAreTheSame: This gets downplayed, since most swords handle the same way regardless of type. Rapiers and eastern swords handle with their own styles, but only if the wielder has the skill to do so.


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* AudibleSharpness: Bladed weapons do this when being pulled out.
* BareHandedBladeBlock: Even without holding a weapon, a player with enough unarmed skill can outright block incoming sword attacks with their bare hands.


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* {{BFS}}: The aptly named [[VideoGame/BerserkMillenniumFalconHenSeimaSenkiNoSho "Dragonslayer" sword]] is absolutely massive.
* TheBladeAlwaysLandsPointyEndIn: This happens with thrown swords, but surprisingly, after getting the "Lawnmower" skill which puts a spin on the blade when you throw it, this stops happening.


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* EmptyShell: One of the arena stages, Training Room 3.0, has a particularly disturbing briefing.
--> ''Our programmers have all been fired, thanks to their inability to effectively stop your progress through our VR training rooms. Now, each coder has been neurally linked to a VR combatant; every one you kill will render a single coder braindead. Don't go easy on them. This is their punishment, after all.''


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* MultiMeleeMaster: Any character can equip more than one type of melee weapon.


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* OneHandedZweihander: It's possible for a skilled character to do this with 2-handed swords, and melee weapons, for that matter.
* ParryingBullets: One skill allows the player to deflect incoming bullets with a sword or blunt weapon, and yet another skill allows them to ''[[AttackReflector direct it back at their attackers.]]''

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