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* CollisionDamage: The Spider vehicle has no weapons, but it can cause damage to enemies just by touching them. However, it still takes damage from enemy bullets.

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* CollisionDamage: The Spider vehicle Vehicle has no weapons, but it can cause damage to enemies just by touching them. However, it still takes damage from enemy bullets.


* BladeOnAStick: Pressing Up/Down + B will have the player stab with a spear. It's the only way to kill enemies aside from the sub-weapons, and certain powerups will increase its length for more damage.

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* BladeOnAStick: Pressing Up/Down + B will have the player stab with a spear. It's the only way to kill enemies aside from the sub-weapons, and certain powerups power-ups will increase its length for more damage.



* FreezeRay: Your EMP gun freezes enemies in place for a few seconds. This makes them easier to kill with your spear, but significantly reduces the chance of obtaining a power-up (unfrozen enemies always drop power-ups when defeated). It also makes a convenient health indicator for bosses; it takes fewer shots to freeze a boss with low health.

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* FreezeRay: Your EMP gun Electro-Magentic Disruptor Pistol (EMDP) freezes enemies in place for a few seconds. This makes them easier to kill with your spear, but significantly reduces the chance of obtaining a power-up (unfrozen enemies always drop power-ups when defeated). It also makes a convenient health indicator for bosses; it takes fewer shots to freeze a boss with low health.



* InASingleBound: Collecting anti-gravity belts increases your character's already impressive jumping height, allowing him to leap up to two screens in a single jump.

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* InASingleBound: Collecting anti-gravity AGM belts increases your character's already impressive jumping height, allowing him to leap up to two screens in a single jump.



* ProductPlacement: If you finish the game on the hardest difficulty level, the ending text finishes with a message that dares the player to try out ''G.I. Joe'' (another Taxan/KID NES Game).

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* ProductPlacement: If you finish the game on the hardest difficulty level, the ending text finishes with a message that dares the player to try out ''G.I. Joe'' ''Franchise/GIJoe'' (another Taxan/KID NES Game).



* WarpZone: There are two secret levels in the first and third areas that let you skip over those bosses. Special passwords can be entered to play [[MinusWorld just those secret levels]], where you simply try to kill as many enemies as you can before time runs out and you eventually die.

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* WarpZone: There are two secret levels in the first and third areas that let you skip over those bosses. Special passwords can be entered to play [[MinusWorld just those secret levels]], where you simply try to kill as many enemies as you can before time runs out out, and you eventually die.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/low_g_man.jpg]]

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* BladeOnAStick: Pressing Up/Down + B will have the player stab with a spear. It's the only way to kill enemies aside from the sub-weapons, and certain powerups will increase its length for more damage.


* FreezeRay: Your EMP gun freezes enemies in place for a few seconds. This makes them easier to kill with your spear, but significantly reduces the chance of obtaining a power-up (unfrozen enemies always drop power-ups when defeated).

to:

* FreezeRay: Your EMP gun freezes enemies in place for a few seconds. This makes them easier to kill with your spear, but significantly reduces the chance of obtaining a power-up (unfrozen enemies always drop power-ups when defeated). It also makes a convenient health indicator for bosses; it takes fewer shots to freeze a boss with low health.


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* ItsAllUpstairsFromHere: Chapters 3-3 and 4-1 are vertically-scrolling levels where you have to go straight up to reach the boss.


* EvolvingWeapon: You have four different sub-weapons: boomerangs, fireballs, bombs, and an energy wave, which become more powerful as you collect more ammunition for them, but get reset to level 1 when you lose all your lives. The boomerangs and energy wave fork out in three different directions at max level a la the Thunder Shot in ''VideoGame/MegaMan1'', and the fireballs turn into a SpreadShot of sorts.

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* EvolvingWeapon: You have four different sub-weapons: boomerangs, fireballs, bombs, and an energy wave, which become more powerful as you collect more ammunition for them, but get reset to level 1 when you lose all your lives. The boomerangs and energy wave fork out in three different directions at max level a à la the Thunder Shot Beam in ''VideoGame/MegaMan1'', and the fireballs turn into a SpreadShot of sorts.


''Low G Man'' is a PlatformGame published by Taxan and developed by KID Corp. for the UsefulNotes/NintendoEntertainmentSystem in 1990.

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''Low G Man'' is a an {{Action|Game}} PlatformGame published by Taxan and developed by KID Corp. for the UsefulNotes/NintendoEntertainmentSystem in 1990.

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''Low G Man'' is a PlatformGame published by Taxan and developed by KID Corp. for the UsefulNotes/NintendoEntertainmentSystem in 1990.

In the year 2284, humans have perfected outer space travel and anti-gravity technology, and are looking to spread their influence throughout the galaxy by colonizing other planets and building exploration robots on them. However, one of the robot-producing planets is [[AlienInvasion taken over by an alien race]], who reprograms the robots to aid them in their bid to [[KillAllHumans purge the galaxy of all organic life]].

To fight back against the alien menace, Earth sends a crew of super-powered warriors called the Low-G Men, who are equipped with low-gravity backpacks that give them amazing maneuverability, even under high gravity conditions. One such Low-G Man (you, the player) is sent on a solo mission to break through the aliens' defenses and defeat their leader.
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!!Tropes used in ''Low G Man'':
* CollisionDamage: The Spider vehicle has no weapons, but it can cause damage to enemies just by touching them. However, it still takes damage from enemy bullets.
* DeathCourse: The second and fourth end-of-chapter boss stages require you to go through treacherous obstacle courses before you can actually fight the bosses.
* EvolvingWeapon: You have four different sub-weapons: boomerangs, fireballs, bombs, and an energy wave, which become more powerful as you collect more ammunition for them, but get reset to level 1 when you lose all your lives. The boomerangs and energy wave fork out in three different directions at max level a la the Thunder Shot in ''VideoGame/MegaMan1'', and the fireballs turn into a SpreadShot of sorts.
* FreezeRay: Your EMP gun freezes enemies in place for a few seconds. This makes them easier to kill with your spear, but significantly reduces the chance of obtaining a power-up (unfrozen enemies always drop power-ups when defeated).
* HealthPotion: Blue potions increase your life meter, while red ones [[PoisonMushroom decrease it]].
* InASingleBound: Collecting anti-gravity belts increases your character's already impressive jumping height, allowing him to leap up to two screens in a single jump.
* MiniMecha: You can pilot three different vehicles - a bomb-dropping hovercraft, a ChickenWalker with a powered-up SpringJump that puts yours to shame, or a SpiderTank that can [[GravityScrew cling to the ceiling]].
* ProductPlacement: If you finish the game on the hardest difficulty level, the ending text finishes with a message that dares the player to try out ''G.I. Joe'' (another Taxan/KID NES Game).
* TeleportSpam: A pair of late-game bosses blink all over the place and pelt you with fireballs. When their health drops low enough, they teleport even faster.
* WarpZone: There are two secret levels in the first and third areas that let you skip over those bosses. Special passwords can be entered to play [[MinusWorld just those secret levels]], where you simply try to kill as many enemies as you can before time runs out and you eventually die.

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