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** ''The Berenstain Bears Get in a Fight'' has a bee. The [[IOSGames iPad/iPod]] versions gave him the name Buzzy.

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** ''The Berenstain Bears Get in a Fight'' has a bee. The [[IOSGames [[UsefulNotes/IOSGames iPad/iPod]] versions gave him the name Buzzy.



* SameLanguageDub: Much like how Creator/HumongousEntertainment got entirely redone dubs for the UK, Living Books also got several UK dubs. Four of these UK dubs were also rereleased on the [[IOSGames iPod, iPad, and iPhone]] by Wanderful Storybooks.

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* SameLanguageDub: Much like how Creator/HumongousEntertainment got entirely redone dubs for the UK, Living Books also got several UK dubs. Four of these UK dubs were also rereleased on the [[IOSGames [[UsefulNotes/IOSGames iPod, iPad, and iPhone]] by Wanderful Storybooks.


* AddedAlliterativeAppeal: Just about everything said in ''Dr. Seuss's ABC''. (except in the Hub pages and the demo section) Even the ''music'' uses an instrument that starts with the letter on the page.

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* AddedAlliterativeAppeal: Just about everything said in ''Dr. Seuss's ABC''. (except in the Hub pages and the demo section) Even the ''music'' uses an instrument that starts with the letter on the page.section).


* AddedAlliterativeAppeal: Just about everything said in ''Dr. Seuss's ABC''. (except in the Hub pages and the demo section)

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* AddedAlliterativeAppeal: Just about everything said in ''Dr. Seuss's ABC''. (except in the Hub pages and the demo section)section) Even the ''music'' uses an instrument that starts with the letter on the page.

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* EasyModeMockery: [[DownplayedTrope A downplayed case to be sure]]: In the Deep Dark Sea minigame in ''Arthur's Computer Adventure'', there's nothing stopping you from simply hugging the surface of the water and bypassing all the danger below. However, the surface offers little to no treasure to find, is often devoid of any sea life (hostile or non-hostile), and as long as you are there you have Arthur [[MostAnnoyingSound constantly nudging you to "dive down to the bottom to look for treasure"]]. As a result, surface-hugging runs of Deep Dark Sea make for rather boring experiences unless you actually go down to the ocean floor to explore as you are encouraged to do.


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* LethalLavaLand: The Pacific Ocean level in Deep Dark Sea (from ''Arthur's Computer Adventure'') includes an optional underwater volcano to explore early on. Using the minigame's mouse controls are required for exploring it to its full extent.


* EarlyInstallmentWeirdness: ''Just Grandma and Me'' has much more basic click points, and has no RunningGag (V2 remedied this with Little Critter's grasshopper friend). One moment of notice is when clicking on a radio causes it to play the same noise as when you click on a menu button. Later games only used this noise on the menu and nowhere else.

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
''Just Grandma and Me'' has much more basic click points, and has no RunningGag (V2 remedied this with Little Critter's grasshopper friend). One moment of notice is when clicking on a radio causes it to play the same noise as when you click on a menu button. Later games only used this noise on the menu and nowhere else.else.
** ''Arthur's Teacher Trouble'' and ''Arthur's Birthday'', from the perspective of the overall ''WesternAnimation/{{Arthur}}'' series. They predate the television show, thus featuring different character designs and voices. From ''Arthur's Reading Race'' on, the character designs and voices are more similar to the television show.

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* DevelopersForesight: Between pages 11 and 12 of ''Green Eggs and Ham'' (as the train and everything/one on it is plummeting toward the boat), the story is paused for a optional rhyming mini-game where Sam-I-Am asks the player to match words in a box at the bottom of the screen with the falling objects and characters on the screen that they rhyme with. The Green Eggs and Ham themselves are a possible object (with the words they rhyme with being either "yam", "jam", or "Sam(-I-Am)"). There's nothing preventing the player from clicking on Sam himself, since (obviously) his name also rhymes with "ham", and if this happens, Sam will simply ask the player what else on the screen rhymes with yam/jam/Sam.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/living_books_8.png]] ''Living Books'' was a series of interactive books with animation aimed at children[[note]]basically, proto-{{KineticNovel}}s (''not'' VisualNovels, as there is no semblance of choice involved)[[/note]] produced by Creator/{{Broderbund}} and distributed on CD-ROM for UsefulNotes/MicrosoftWindows and UsefulNotes/AppleMacintosh. The series began with the release of ''[[Literature/LittleCritter Just Grandma and Me]]'' (an adaptation of the book by Mercer Mayer) in 1992. Later, in 2012, several former Living Books employees formed Wanderful Interactive Storybooks and secured the rights to Living Books assets from owning company Houghton Mifflin Harcourt, and have since released many of the games for modern [[UsefulNotes/IOSGames iOS]] and [[UsefulNotes/AndroidGames Android]] mobile devices, with Windows and Mac versions still on the horizon. The newer apps add a few new features such as an in-page interface for skipping directly to other pages, as well as the ability to switch between languages on the fly.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/living_books_8.png]] ''Living Books'' was a series of interactive books with animation aimed at children[[note]]basically, proto-{{KineticNovel}}s (''not'' VisualNovels, as there is no semblance of choice involved)[[/note]] produced by Creator/{{Broderbund}} and Creator/RandomHouse and distributed on CD-ROM for UsefulNotes/MicrosoftWindows and UsefulNotes/AppleMacintosh. The series began with the release of ''[[Literature/LittleCritter Just Grandma and Me]]'' (an adaptation of the book by Mercer Mayer) in 1992. Later, in 2012, several former Living Books employees formed Wanderful Interactive Storybooks and secured the rights to Living Books assets from owning company Houghton Mifflin Harcourt, and have since released many of the games for modern [[UsefulNotes/IOSGames iOS]] and [[UsefulNotes/AndroidGames Android]] mobile devices, with Windows and Mac versions still on the horizon. The newer apps add a few new features such as an in-page interface for skipping directly to other pages, as well as the ability to switch between languages on the fly.


* ScrewThisImOuttaHere: In ''Arthur's Computer Adventure'', the lamp near Arthur's computer keeps begging you to not click on him. He pulls this on his final page by hopping off the table and leaving when you click on him too many times.

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* ScrewThisImOuttaHere: ScrewThisImOuttaHere:
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In ''Arthur's Computer Adventure'', the lamp near Arthur's computer keeps begging you to not click on him. He pulls this on his final page by hopping off the table and leaving when you click on him too many times.



--> '''Mouse''': Who's flipping those drawers open?! ''(stomps off)'' That does it, I'm outta here!
*** Sister Bear also does this in the same game as a reaction to the scary story Brother is reading, thus setting forth the plot.

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--> '''Mouse''': --->'''Mouse''': Who's flipping those drawers open?! ''(stomps off)'' That does it, I'm outta here!
*** ** Sister Bear also does this in the same game as a reaction to the scary story Brother is reading, thus setting forth the plot.


* RegionalBonus: The American version of ''Sheila Rae, the Brave'' includes a map game, albeit one that is very all over the place in terms of programming -- they used the same scripting that was used for reading the books, which led to different files for every single viewing angle and LoadsAndLoadsOfLoading, all totaling up to almost 350 MB of space (keep in mind this more than half of what [=CDs=] could even hold at the time, not to mention it was even bigger than the story itself). The European localization used custom scripting for it instead, working it into more of an actual game engine and compressing it down to 40 MB.

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* RegionalBonus: The American version of ''Sheila Rae, the Brave'' includes a map game, albeit one that is very all over the place in terms of programming -- they used the same scripting that was used for reading the books, which led to different files for every single viewing angle and LoadsAndLoadsOfLoading, all totaling up to almost 350 MB of space (keep in mind this was more than half of what [=CDs=] could even hold at the time, not to mention it was even bigger than the story itself). The European localization used custom scripting for it instead, working it into more of an actual game engine and compressing it down to 40 MB.

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For books that are actually alive, see BooksThatBite.


* Tomboy with a Girly Streak: Amy from "Harry and the Haunted House". She is snarky and snide and is shown playing baseball with her male friends, yet she wears a pink shirt under her overalls and pink bow on her head.

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* Tomboy with a Girly Streak: TomboyWithAGirlyStreak: Amy from "Harry and the Haunted House". She is snarky and snide and is shown playing baseball with her male friends, yet she wears a pink shirt under her overalls and pink bow on her head.


* AntiFrustrationFeatures: According to [[http://silicon-valley.siggraph.org/MeetingNotes/LivingBooks.html this article]], the running guy cursor during the load screens was used to keep the players distracted while they wait.

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* AntiFrustrationFeatures: According to [[http://silicon-valley.[[https://web.archive.org/web/20120212141742/http://silicon-valley.siggraph.org/MeetingNotes/LivingBooks.html this article]], the running guy cursor during the load screens was used to keep the players distracted while they wait.

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* Loud Gulp: Harry does this in "Harry and the Haunted House" when Earl tells him that if anyone enters the haunted house they never return.

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* Tomboy with a Girly Streak: Amy from "Harry and the Haunted House". She is snarky and snide and is shown playing baseball with her male friends, yet she wears a pink shirt under her overalls and pink bow on her head.

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