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* DefeatMeansFriendship: Stitch has to defeat some of his cousins again to snap them out of the evil trance.

to:

* DefeatMeansFriendship: Stitch has to defeat some of his cousins again to snap them out of the their evil trance.

Added DiffLines:

* DefeatMeansFriendship: Stitch has to defeat some of his cousins again to snap them out of the evil trance.
* FaceHeelTurn: The plot begins with some experiments suddenly causing evil again, prompting the Galactic Federation to get involved. [[spoiler:Jumba determines that Angel (X-624) has caused this to happen via her siren song.]]
* GoodVersusGood: Lilo and Stitch are on the good side, but they have to defeat United Galactic Federation troopers who have been sent to stop the experiments who have suddenly become evil again in order to save said experiments.
* HyperactiveMetabolism: Health bars are restored by eating ice cream (one bar) or cake (three bars). {{Justified|Trope}} for Stitch due to his superpowerful artificial alien nature and [[BigEater voracious appetite]], much less so for the human girl Lilo.
* MagmaMan: Yang (X-502) can fire balls of lava at enemies.


Added DiffLines:

* TimeStandsStill: If Stitch drinks a cup of [[MustHaveCaffeine coffee]], he will become so hyperactive that the everything else in the level slows down, making it easier for him to dodge plasma fire and fire back at enemies.



The 2002 UsefulNotes/PlayStation2 prequel video game ''VideoGame/StitchExperiment626'' and the 2002 UsefulNotes/PlayStation 1 and UsefulNotes/MicrosoftWindows video game ''VideoGame/LiloAndStitchTroubleInParadise'' each have their own pages.

The games that are covered on this page include...
* Based on [[WesternAnimation/LiloAndStitch the original film]]:
** ''Disney's Lilo & Stitch'' (2002; UsefulNotes/GameBoyAdvance)
* Based on ''WesternAnimation/LiloAndStitchTheSeries'':
** ''Disney's Lilo & Stitch 2: Hämsterviel Havoc'' (2004; Game Boy Advance)
* Based on the ''Anime/{{Stitch}}'' anime:
** ''Disney Stitch Jam'' (2009/2010; UsefulNotes/NintendoDS) and its 2010 sequel ''Motto! Stitch! DS: Rhythm de Rakugaki Daisakusen ♪'' [[note]]''More! Stitch! DS: Great Mission to Doodle in Rhythm ♪'', [[FanNickname a.k.a.]] ''Disney Stitch Jam 2''[[/note]]



!!''Lilo & Stitch'' video games with their own pages (all based on [[WesternAnimation/LiloAndStitch the original film]] and arranged in chronological release order):
[[index]]
* ''[[VideoGame/LiloAndStitchGameBoyAdvance Disney's Lilo & Stitch]]'' (UsefulNotes/GameBoyAdvance; 2002)
* ''Disney's VideoGame/LiloAndStitchTroubleInParadise''[[note]]Titled ''Disney's Lilo & Stitch'' on the [[MarketBasedTitle American PlayStation release]][[/note]] (UsefulNotes/PlayStation and UsefulNotes/MicrosoftWindows; 2002)
* ''Disney's VideoGame/StitchExperiment626'' (UsefulNotes/PlayStation2; 2002).
[[/index]]
----



[[folder:''Disney's Lilo & Stitch'' (Game Boy Advance)]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/lilo_and_stitch_gba_cover.jpg]]
A side-scrolling ShootEmUp PlatformGame for the UsefulNotes/GameBoyAdvance developed by Digital Eclipse that was released on June 7, 2002. Taking place after the events of the original film, Lilo and Stitch are living happily together on Hawaii when she suddenly gets kidnapped by an intergalactic bounty hunter. He takes her aboard a spaceship belonging to a [[{{Cyborg}} robotic]], mosquito-like MadScientist named Dr. Pestus, who wants to use her as food for his genetically-modified mosquito army. Stitch immediately goes out to save her, shooting his way through as many enemies as possible.\\\
Gameplay is mainly divided into three different types; Stitch's main levels involve him [[RunAndGun running and gunning]] á la ''VideoGame/MetalSlug'' through alien environments (and UsefulNotes/{{Hawaii}} in the first level), wielding [[PlasmaCannon plasma blasters]] with [[MultiArmedAndDangerous his four arms]]. Lilo's segments are PuzzlePlatformer levels with a bit of sneaking around as she tries to find a way to contact Stitch and get off the ship. Finally, there are some ''VideoGame/{{Tempest}}''-like tube shooter segments in which Stitch flies a small spacecraft as he tries to reach Dr. Pestus's ship, shooting down enemies and obstacles as he flies through space.\\\
This game was [[SugarWiki/NoProblemWithLicensedGames surprisingly well-received]] by critics, who found the RunAndGun gameplay highly engaging and the graphics to be colorful and well-animated. It was also commercially successful, selling 620,000 copies and earning $14 million in the United States by August 2006.

to:

[[folder:''Disney's Lilo & Stitch'' (Game Boy Advance)]]
Stitch 2: Hämsterviel Havoc'']]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/lilo_and_stitch_gba_cover.org/pmwiki/pub/images/hamsterviel_havoc_cover.jpg]]
A side-scrolling standalone sequel to the 2002 GBA game that serves as the only tie-in game to ''WesternAnimation/LiloAndStitchTheSeries''. It was developed by Climax Studios and released on October 12, 2004, between the show's two seasons. The game is a ShootEmUp PlatformGame for the UsefulNotes/GameBoyAdvance developed by Digital Eclipse that was released on June 7, 2002. Taking place after the events of the original film, Lilo and Stitch are living happily together on Hawaii when she suddenly gets kidnapped by an intergalactic bounty hunter. He takes her aboard a spaceship belonging to a [[{{Cyborg}} robotic]], mosquito-like MadScientist named Dr. Pestus, who wants to use her as food for his genetically-modified mosquito army. Stitch immediately goes out to save her, shooting his way through as many enemies as possible.like its predecessor.\\\
Gameplay is mainly divided into three different types; Stitch's main levels involve him [[RunAndGun running and gunning]] á la ''VideoGame/MetalSlug'' through alien environments (and UsefulNotes/{{Hawaii}} in the first level), wielding [[PlasmaCannon plasma blasters]] Not to be confused with [[MultiArmedAndDangerous his four arms]]. Lilo's segments are PuzzlePlatformer levels with a bit of sneaking around as she tries to find a way to contact Stitch and get off the ship. Finally, there are some ''VideoGame/{{Tempest}}''-like tube shooter segments in ''WesternAnimation/LiloAndStitch2StitchHasAGlitch'', which Stitch flies a small spacecraft as he tries to reach Dr. Pestus's ship, shooting down enemies and obstacles as he flies through space.\\\
This game
was [[SugarWiki/NoProblemWithLicensedGames surprisingly well-received]] by critics, who found released the RunAndGun gameplay highly engaging and the graphics to be colorful and well-animated. It was also commercially successful, selling 620,000 copies and earning $14 million in the United States by August 2006.following year.



!!Tropes relating to ''Lilo & Stitch'' for Game Boy Advance include:
* AliensSpeakingEnglish: C'mon, you know this franchise by now, and you can apply this trope to all the below games, too. Besides that, Stitch actually speaks some very fluent English in this game's cutscenes, with only his ThirdPersonPerson sticking around for the most part.
* AWinnerIsYou: When Lilo and Stitch defeat Pestus, the Grand Councilwoman thanks them for saving the planet and gives them a spacecraft to head back home. The duo cheer as they fly off and the game cuts to credits.
* BlobMonster: One of the boss fights in the game features Stitch fighting off one to get a new spaceship.
* CanonForeigner: Nearly every single alien introduced in this game.
* CoversAlwaysLie: Stitch does not wear his spacesuit at any point in this game.
* EdibleAmmunition: Stitch can throw pineapple bombs at enemies.
* {{Filler}}: The game takes place after the original film, but it's a standalone story that has no bearing on the franchise's canon overall.
* TheFourthWallWillNotProtectYou: Because Experiment 626 will tear that cover and force his hand through that GBA platform label to get to you!
* InsectoidAliens: Dr. Pestus is a robotic one.
* LandfillBeyondTheStars: Stitch crash-lands on a junkyard asteroid called Scum, where he has to find a new spaceship to replace the one that was wrecked in his crash.
* MadScientist: Dr. Pestus genetically modified mosquitoes to build an army and he kidnaps creatures to serve them as food.
* NintendoHard: For a kid-friendly Disney game, this game can actually be quite tough. Some critics even voiced concern that it would be too hard for its target audience.
* PasswordSave: Done through icons showing Stitch, Lilo, Scrump, a plasma blaster, a flying saucer, a hibiscus, a rocket, and a pineapple. A new seven-icon password is shown after completing a level.
* PlayfulOtter: Averted; the alien otter {{mook}}s are certainly ''not'' playful.
* WidgetSeries: This game's aliens like more like they fit in a typical Disney cartoon than they do in the ''Lilo & Stitch'' universe; a buff, humanoid, blue-skinned, pirate-like bounty hunter, a giant robotic mosquito scientist, and ''anthropomorphic space otter'' mooks. This is saying something considering that this is ''Lilo & Stitch'' we're talking about.
[[/folder]]

[[folder:''Disney's Lilo & Stitch 2: Hämsterviel Havoc'']]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hamsterviel_havoc_cover.jpg]]
A standalone sequel to the 2002 GBA game that serves as the only tie-in game to ''WesternAnimation/LiloAndStitchTheSeries''. It was developed by Climax Studios and released on October 12, 2004, between the show's two seasons. The game is a ShootEmUp PlatformGame like its predecessor.\\\
Not to be confused with ''WesternAnimation/LiloAndStitch2StitchHasAGlitch'', which was released the following year.
----


The 2002 UsefulNotes/PlayStation2 prequel video game ''VideoGame/StitchExperiment626'' and the 2002 UsefulNotes/PlayStation 1 and UsefulNotes/MicrosoftWindows video game and ''VideoGame/LiloAndStitchTroubleInParadise'' each have their own pages.

to:

The 2002 UsefulNotes/PlayStation2 prequel video game ''VideoGame/StitchExperiment626'' and the 2002 UsefulNotes/PlayStation 1 and UsefulNotes/MicrosoftWindows video game and ''VideoGame/LiloAndStitchTroubleInParadise'' each have their own pages.

Added DiffLines:

* TheFourthWallWillNotProtectYou: Because Experiment 626 will tear that cover and force his hand through that GBA platform label to get to you!


The 2002 UsefulNotes/PlayStation2 prequel video game and the 2002 video game ''VideoGame/StitchExperiment626'' and ''VideoGame/LiloAndStitchTroubleInParadise'' have their own page.

to:

The 2002 UsefulNotes/PlayStation2 prequel video game and the 2002 video game ''VideoGame/StitchExperiment626'' and the 2002 UsefulNotes/PlayStation 1 and UsefulNotes/MicrosoftWindows video game and ''VideoGame/LiloAndStitchTroubleInParadise'' each have their own page.
pages.


The 2002 UsefulNotes/PlayStation2 prequel video game ''VideoGame/StitchExperiment626'' has its own page.

to:

The 2002 UsefulNotes/PlayStation2 prequel video game and the 2002 video game ''VideoGame/StitchExperiment626'' has its and ''VideoGame/LiloAndStitchTroubleInParadise'' have their own page.



** ''Disney's Lilo & Stitch: Trouble in Paradise'' (2002; UsefulNotes/PlayStation,[[note]]The U.S. release for this platform drops the subtitle[[/note]] [[UsefulNotes/MicrosoftWindows Windows]])



[[folder:''Disney's Lilo & Stitch: Trouble in Paradise'']]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/lilo_and_stitch_trouble_in_paradise_pc_cover.jpg]]
A ''VideoGame/CrashBandicoot''-style 3D PlatformGame developed by Creator/BlitzGames for UsefulNotes/PlayStation and [[UsefulNotes/MicrosoftWindows Windows]] that first released on June 14, 2002. The [=PlayStation=] version, published by [[Creator/SonyInteractiveEntertainment Sony Computer Entertainment]], is simply titled ''Disney's Lilo & Stitch'' for the American release, dropping the subtitle.\\\
The game is a somewhat modified retelling of the original film where Lilo and Stitch must traverse around Kauaʻi while avoiding enemies and obstacles. One notable thing about this game is Lilo having the ability to use voodoo powers to attack enemies for some reason.\\\
Despite receiving very mixed reception on its initial release, the game was re-released as a PS one Classic in Europe on November 26, 2009, and March 8, 2011 in North America.\\\
Not to be confused with ''VideoGame/VivaPinata: Trouble in Paradise'' or the film ''Film/TroubleInParadise''.

to:

[[folder:''Disney's Lilo & Stitch: Trouble in Paradise'']]
Stitch 2: Hämsterviel Havoc'']]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/lilo_and_stitch_trouble_in_paradise_pc_cover.org/pmwiki/pub/images/hamsterviel_havoc_cover.jpg]]
A ''VideoGame/CrashBandicoot''-style 3D standalone sequel to the 2002 GBA game that serves as the only tie-in game to ''WesternAnimation/LiloAndStitchTheSeries''. It was developed by Climax Studios and released on October 12, 2004, between the show's two seasons. The game is a ShootEmUp PlatformGame developed by Creator/BlitzGames for UsefulNotes/PlayStation and [[UsefulNotes/MicrosoftWindows Windows]] that first released on June 14, 2002. The [=PlayStation=] version, published by [[Creator/SonyInteractiveEntertainment Sony Computer Entertainment]], is simply titled ''Disney's Lilo & Stitch'' for the American release, dropping the subtitle.like its predecessor.\\\
The game is a somewhat modified retelling of the original film where Lilo and Stitch must traverse around Kauaʻi while avoiding enemies and obstacles. One notable thing about this game is Lilo having the ability to use voodoo powers to attack enemies for some reason.\\\
Despite receiving very mixed reception on its initial release, the game was re-released as a PS one Classic in Europe on November 26, 2009, and March 8, 2011 in North America.\\\
Not to be confused with ''VideoGame/VivaPinata: Trouble in Paradise'' or ''WesternAnimation/LiloAndStitch2StitchHasAGlitch'', which was released the film ''Film/TroubleInParadise''.following year.



!!Tropes relating to ''Lilo & Stitch: Trouble in Paradise'' include:
* CoversAlwaysLie: The North American Windows release cover pictured above shows Stitch in his four-armed true form wearing his spacesuit. He doesn't wear the spacesuit in the game and sticks to his two-armed disguised form throughout.
* HollywoodVoodoo: Lilo's basic attack is to hold a glowing voodoo doll out at her enemies to defeat them.
* MarketBasedTitle: As noted above, the American [=PlayStation=] release drops the subtitle, which is bizarre considering that the PC version was released in the U.S. with the subtitle still attached.
* MustHaveCaffeine: Stitch can drink coffee to give himself a power boost.
* PowerCreepPowerSeep: Lilo is given voodoo powers so she would be able to defeat enemies in the game.
[[/folder]]

[[folder:''Disney's Lilo & Stitch 2: Hämsterviel Havoc'']]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hamsterviel_havoc_cover.jpg]]
A standalone sequel to the 2002 GBA game that serves as the only tie-in game to ''WesternAnimation/LiloAndStitchTheSeries''. It was developed by Climax Studios and released on October 12, 2004, between the show's two seasons. The game is a ShootEmUp PlatformGame like its predecessor.\\\
Not to be confused with ''WesternAnimation/LiloAndStitch2StitchHasAGlitch'', which was released the following year.
----


A pair of {{Rhythm Game}}s for UsefulNotes/NintendoDS that are tie-in games for the ''Anime/{{Stitch}}'' anime. Both games were developed by Cattle Call. The first game, ''Disney Stitch Jam'',[[note]]''Stitch! DS: Ohana to Rhythm de Daibouken''[[/note]] was released in Japan on December 3, 2009, in North America on March 23, 2010, and in Europe on March 26, 2010, and is based on the Creator/{{Madhouse}}-produced first two seasons. The sequel, ''Motto! Stitch! DS: Rhythm de Rakugaki Daisakusen ♪'',[[note]]''Stitch! DS: Great Mission to Doodle in Rhythm''[[/note]] was released [[NoExportForYou only in Japan]] on November 18, 2010, and is based on the Creator/ShinEiAnimation-produced third season, ''Stitch! ~Best Friends Forever~''.

to:

A pair of {{Rhythm Game}}s for UsefulNotes/NintendoDS that are tie-in games for the ''Anime/{{Stitch}}'' anime. Both games were developed by Cattle Call. The first game, ''Disney Stitch Jam'',[[note]]''Stitch! DS: Ohana to Rhythm de Daibouken''[[/note]] was released in Japan on December 3, 2009, in North America on March 23, 2010, and in Europe on March 26, 2010, and is based on the Creator/{{Madhouse}}-produced first two seasons. The sequel, ''Motto! Stitch! DS: Rhythm de Rakugaki Daisakusen ♪'',[[note]]''Stitch! ♪'',[[note]]''More! Stitch! DS: Great Mission to Doodle in Rhythm''[[/note]] Rhythm ♪''[[/note]] was released [[NoExportForYou only in Japan]] on November 18, 2010, and is based on the Creator/ShinEiAnimation-produced third season, ''Stitch! ~Best Friends Forever~''.


** ''Disney Stitch Jam'' (2009/2010; UsefulNotes/NintendoDS) and its 2010 sequel ''Motto! Stitch! DS: Rhythm de Rakugaki Daisakusen ♪'' (a.k.a. ''Disney Stitch Jam 2'')

to:

** ''Disney Stitch Jam'' (2009/2010; UsefulNotes/NintendoDS) and its 2010 sequel ''Motto! Stitch! DS: Rhythm de Rakugaki Daisakusen ♪'' (a.[[note]]''More! Stitch! DS: Great Mission to Doodle in Rhythm ♪'', [[FanNickname a.k.a. ]] ''Disney Stitch Jam 2'')2''[[/note]]



* AmericanKirbyIsHardcore: The American (seen above) and [[https://gamefaqs.akamaized.net/box/7/8/7/60787_front.jpg European]] covers show a slightly vicious Stitch in his Experiment 626 form and spacesuit firing three plasma blasters towards something off-screen with Richter (513) and Spooky (300) in the shadowy background, with a crosshair around the 2 on the American cover. The [[https://gamefaqs.akamaized.net/box/7/8/9/60789_front.jpg Japanese cover]] shows a more neutral "dog form" Stitch [[SeanConneryIsAboutToShootYou just pointing a plasma blaster at the viewer]] with five of the game's experiments[[note]]Yaarp (613), Slugger (608), Slushy (523), Richter [whose mouth is closed unlike in the American/European cover], and Splodyhead (619)[[/note]] scattered across the light floral pattern background, with stylized flowers and palm fronds around the logo.
* AnIcePerson: Slushy (523) can be played in Lilo's levels to freeze enemies and water, cool down overheating machinery, and put out fires.

to:

* AmericanKirbyIsHardcore: The American (seen above) and [[https://gamefaqs.akamaized.net/box/7/8/7/60787_front.jpg European]] covers show a slightly vicious Stitch in his Experiment 626 form and spacesuit firing three plasma blasters towards something off-screen with Richter (513) (X-513) and Spooky (300) (X-300) in the shadowy background, with a crosshair around the 2 ''2'' on the American cover. The [[https://gamefaqs.akamaized.net/box/7/8/9/60789_front.jpg Japanese cover]] shows a more neutral "dog form" Stitch [[SeanConneryIsAboutToShootYou just pointing a plasma blaster at the viewer]] with five of the game's experiments[[note]]Yaarp (613), (X-613), Slugger (608), (X-608), Slushy (523), (X-523), Richter [whose mouth is closed unlike in the American/European cover], and Splodyhead (619)[[/note]] (X-619)[[/note]] scattered across the light floral pattern background, with stylized flowers and palm fronds around the logo.
* AnIcePerson: Slushy (523) (X-523) can be played in Lilo's levels to freeze enemies and water, cool down overheating machinery, and put out fires.



** Regarding the U.S. and Europe cover, Stitch does not wear his spacesuit in the game, nor does Spooky (300) ever appear.

to:

** Regarding the U.S. and Europe cover, Stitch does not wear his spacesuit in the game, nor does Spooky (300) (X-300) ever appear.



* MakeMeWannaShout: Yaarp (613) can be called out to deliver sonic blasts.

to:

* MakeMeWannaShout: Yaarp (613) (X-613) can be called out to deliver sonic blasts.



** In some cutscenes, Yang (502) is misidentified as Experiment 50''1'', which is his partner Yin's number.

to:

** In some cutscenes, Yang (502) (X-502) is misidentified as Experiment 50''1'', which is his partner Yin's number.



[[folder:''Disney Stitch Jam'' and its sequel]]

to:

[[folder:''Disney Stitch Jam'' and its sequel]]''Disney Stitch Jam: Doodle in Rhythm'']]



A pair of {{Rhythm Game}}s for UsefulNotes/NintendoDS that are tie-in games for the ''Anime/{{Stitch}}'' anime. Both games were developed by Cattle Call. The first game, ''Disney Stitch Jam'',[[note]]''Stitch! DS: Ohana to Rhythm de Daibouken''[[/note]] was released in Japan on December 3, 2009, in North America on March 23, 2010, and in Europe on March 26, 2010, and is based on the Creator/{{Madhouse}}-produced first two seasons. The sequel, ''Motto! Stitch! DS: Rhythm de Rakugaki Daisakusen ♪'', was released only in Japan on November 18, 2010, and is based on the Creator/ShinEiAnimation-produced third season, ''Stitch! ~Best Friends Forever~''.

to:

A pair of {{Rhythm Game}}s for UsefulNotes/NintendoDS that are tie-in games for the ''Anime/{{Stitch}}'' anime. Both games were developed by Cattle Call. The first game, ''Disney Stitch Jam'',[[note]]''Stitch! DS: Ohana to Rhythm de Daibouken''[[/note]] was released in Japan on December 3, 2009, in North America on March 23, 2010, and in Europe on March 26, 2010, and is based on the Creator/{{Madhouse}}-produced first two seasons. The sequel, ''Motto! Stitch! DS: Rhythm de Rakugaki Daisakusen ♪'', ♪'',[[note]]''Stitch! DS: Great Mission to Doodle in Rhythm''[[/note]] was released [[NoExportForYou only in Japan Japan]] on November 18, 2010, and is based on the Creator/ShinEiAnimation-produced third season, ''Stitch! ~Best Friends Forever~''.



* AscendedExtra: Felix (010) is not one of the Mid Six-Twos (who are all among the franchise's major characters) and doesn't appear in the main story at all, yet he's playable in Free Mode and Challenge Mode.

to:

* AscendedExtra: Felix (010) (X-010) is not one of the Mid Six-Twos (who are all among the franchise's major characters) and doesn't appear in the main story at all, yet he's playable in Free Mode and Challenge Mode.



* PostEndGameContent: In the first game, Free Mode is unlocked after completing Story Mode along with the ability to play as [[DistaffCounterpart Angel]] (624), [[TheImp Reuben]] (625), and [[NeatFreak Felix]] (010). Further content is unlocked from earning stars in Free Mode.

to:

* PostEndGameContent: In the first game, Free Mode is unlocked after completing Story Mode along with the ability to play as [[DistaffCounterpart Angel]] (624), (X-624), [[TheImp Reuben]] (625), (X-625), and [[NeatFreak Felix]] (010).(X-010). Further content is unlocked from earning stars in Free Mode.


* Based on [[Disney/LiloAndStitch the original film]]:

to:

* Based on [[Disney/LiloAndStitch [[WesternAnimation/LiloAndStitch the original film]]:



Not to be confused with ''Disney/LiloAndStitch2StitchHasAGlitch'', which was released the following year.

to:

Not to be confused with ''Disney/LiloAndStitch2StitchHasAGlitch'', ''WesternAnimation/LiloAndStitch2StitchHasAGlitch'', which was released the following year.


* AliensSpeakingEnglish: C'mon, you know this franchise by now. Besides that, Stitch actually speaks some very fluent English in this game in the cutscenes, with only his ThirdPersonPerson sticking around for the most part.

to:

* AliensSpeakingEnglish: C'mon, you know this franchise by now. now, and you can apply this trope to all the below games, too. Besides that, Stitch actually speaks some very fluent English in this game in the game's cutscenes, with only his ThirdPersonPerson sticking around for the most part.



* AnIcePerson: Slushy (523) can be played in Lilo's levels to freeze enemies and water.

to:

* AnIcePerson: Slushy (523) can be played in Lilo's levels to freeze enemies and water.water, cool down overheating machinery, and put out fires.


Added DiffLines:

* SeriesContinuityError:
** In some cutscenes, Yang (502) is misidentified as Experiment 50''1'', which is his partner Yin's number.
** The game has the characters refer to experiment pods as "experiment balls" for some reason.
* {{Wingdinglish}}: The [[{{Fictionary}} Tantalog-speaking]] experiments have their speech rendered as this, especially since the text is too small to decipher on their own.


A side-scrolling ShootEmUp PlatformGame [[CaptainObvious for the]] UsefulNotes/GameBoyAdvance developed by Digital Eclipse that was released on June 7, 2002. Taking place after the events of the original film, Lilo and Stitch are living happily together on Hawaii when she suddenly gets kidnapped by an intergalactic bounty hunter. He takes her aboard a spaceship belonging to a [[{{Cyborg}} robotic]], mosquito-like MadScientist named Dr. Pestus, who wants to use her as food for his genetically-modified mosquito army. Stitch immediately goes out to save her, shooting his way through as many enemies as possible.\\\

to:

A side-scrolling ShootEmUp PlatformGame [[CaptainObvious for the]] the UsefulNotes/GameBoyAdvance developed by Digital Eclipse that was released on June 7, 2002. Taking place after the events of the original film, Lilo and Stitch are living happily together on Hawaii when she suddenly gets kidnapped by an intergalactic bounty hunter. He takes her aboard a spaceship belonging to a [[{{Cyborg}} robotic]], mosquito-like MadScientist named Dr. Pestus, who wants to use her as food for his genetically-modified mosquito army. Stitch immediately goes out to save her, shooting his way through as many enemies as possible.\\\


* {{Filler}}: The game takes place after the original film, but it's a standalone story that has no bearing on the franchise's canon overall.



Despite receiving very mixed reception on its initial release, the game was re-released as a [=PSOne=] Classic in Europe on November 26, 2009, and March 8, 2011 in North America.\\\

to:

Despite receiving very mixed reception on its initial release, the game was re-released as a [=PSOne=] PS one Classic in Europe on November 26, 2009, and March 8, 2011 in North America.\\\


The 2002 UsefulNotes/PlayStation2 prequel video game ''VideoGame/StitchExperiment626'' has its own page.



** ''VideoGame/StitchExperiment626'' (2002; UsefulNotes/PlayStation2)


** ''Disney's Stitch: Experiment 626'' (2002; UsefulNotes/PlayStation2)

to:

** ''Disney's Stitch: Experiment 626'' ''VideoGame/StitchExperiment626'' (2002; UsefulNotes/PlayStation2)

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