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''Life and Death'' is a [[MedicalGame medical simulation game]] released by The Software Toolworks (who would eventually go on to make ''VideoGame/MarioIsMissing'' and ''VideoGame/MariosTimeMachine'') for the DOS [[UsefulNotes/IBMPersonalComputer PCs]] and UsefulNotes/{{Mac}} in 1988, with ports to the UsefulNotes/{{Amiga}}, UsefulNotes/AtariST, and [[UsefulNotes/AppleII Apple IIGS]] following years later. You must diagnose, treat and operate on patients. It is generally known for its painstaking realism in surgery and overall difficulty.
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''Life and Death'' is a [[MedicalGame medical simulation game]] released by The Software Toolworks (who would eventually go on to make ''VideoGame/MarioIsMissing'' and ''VideoGame/MariosTimeMachine'') for the DOS [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PCs]] and UsefulNotes/{{Mac}} Platform/{{Mac}} in 1988, with ports to the UsefulNotes/{{Amiga}}, UsefulNotes/AtariST, Platform/{{Amiga}}, Platform/AtariST, and [[UsefulNotes/AppleII [[Platform/AppleII Apple IIGS]] following years later. You must diagnose, treat and operate on patients. It is generally known for its painstaking realism in surgery and overall difficulty.
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* {{Feelies}}: The first game not only comes with a booklet on the history of surgery, but it also includes a surgical mask and pair of latex gloves.
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* WhatTheHellPlayer: During examination, if you poke a patient in their painful areas enough times (where they yelp in pain), they start to get tired and wonder whether or not you're a real doctor.
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* WhatTheHellPlayer: WhatTheHellPlayer:
** During examination, if you poke a patient in their painful areas enough times (where they yelp in pain), they start to get tired and wonder whether or not you're a real doctor.
** During examination, if you poke a patient in their painful areas enough times (where they yelp in pain), they start to get tired and wonder whether or not you're a real doctor.
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This isn't an example since it just mentions the other work considered as Spiritual Successor. Plus, YMMV trope on the main page.
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* SpiritualSuccessor: The ''VideoGame/TraumaCenter'' games are pretty much this.
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''Life and Death'' is a [[MedicalGame medical simulation game]] released by The Software Toolworks (who would eventually go on to make ''VideoGame/MarioIsMissing'' and ''Mario's Time Machine'') for the DOS [[UsefulNotes/IBMPersonalComputer PCs]] and UsefulNotes/{{Mac}} in 1988, with ports to the UsefulNotes/{{Amiga}}, UsefulNotes/AtariST, and [[UsefulNotes/AppleII Apple IIGS]] following years later. You must diagnose, treat and operate on patients. It is generally known for its painstaking realism in surgery and overall difficulty.
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''Life and Death'' is a [[MedicalGame medical simulation game]] released by The Software Toolworks (who would eventually go on to make ''VideoGame/MarioIsMissing'' and ''Mario's Time Machine'') ''VideoGame/MariosTimeMachine'') for the DOS [[UsefulNotes/IBMPersonalComputer PCs]] and UsefulNotes/{{Mac}} in 1988, with ports to the UsefulNotes/{{Amiga}}, UsefulNotes/AtariST, and [[UsefulNotes/AppleII Apple IIGS]] following years later. You must diagnose, treat and operate on patients. It is generally known for its painstaking realism in surgery and overall difficulty.
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** Pick up the pin. Click on the patient's eye. Your director then says, "The staff was not amused by your impression of [[Franchise/ANightmareOnElmStreet Freddy Krueger]]."
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** Pick up the pin. [[EyeScream Click on the patient's eye.eye]]. Your director then says, "The staff was not amused by your impression of [[Franchise/ANightmareOnElmStreet Freddy Krueger]]."
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* ArtisticLicenseMedicine: While the game is more accurate than a lot of other games and shows in this regard, it still has its moments, some of which may be able to be chalked up to medicine marching on or a similar trope. One example is that you, the surgeon, are responsible for setting up the [=IVs=], turning on the anesthesia, and monitoring the patient for abnormal rhythms. All of these are jobs that would normally be done by someone else- the former would be done by one of the nurses in all likelihood, and the latter two would all be handled by the anesthesiologist. The sequel has you dealing with [=PCO2=] levels as well, and switching the respiration between low/high, which is also something that would be handled by the anesthesiologist.
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* ArtisticLicenseMedicine: While the game is more accurate than a lot of other games and shows in this regard, it still has its moments, some of which may be able to be chalked up to medicine marching on or a similar trope. One example is that you, moments.
** You, the surgeon, are responsible for setting up the [=IVs=], turning on the anesthesia, and monitoring the patient for abnormal rhythms. All of these are jobs that would normally be done by someoneelse- else-- the former would be done by one of the nurses in all likelihood, and the latter two would all be handled by the anesthesiologist. anesthesiologist.
** The sequel has you dealing with [=PCO2=] levels as well, and switching the respiration between low/high, which is also something that would be handled by the anesthesiologist.
** You, the surgeon, are responsible for setting up the [=IVs=], turning on the anesthesia, and monitoring the patient for abnormal rhythms. All of these are jobs that would normally be done by someone
** The sequel has you dealing with [=PCO2=] levels as well, and switching the respiration between low/high, which is also something that would be handled by the anesthesiologist.
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** In the second game, if a patient has shellfish allergy, you're not supposed to order a CAT scan for them, because it uses iodine contrast. Shellfish allergy being caused by iodine allergy is a common myth; they are actually completely unrelated.