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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/litwiisteam.png]]
%%[[caption-width-right:350:some caption text]]

''LIT'' is a 2009 UsefulNotes/WiiWare game developed by Creator/WayForwardTechnologies. It is a classic "use the objects to construct a path to the exit" puzzle game, dressed up as SurvivalHorror.

The plot is as follows: Jake, the protagonist, has become trapped in his school, which has been plunged into darkness. Dangerous creatures lurk in the dark, and Jake must use the various light sources around to safely navigate a path to the exit. However, turning on too many things at once and filling the light meter at the top will cause a fuse to blow, sending you back to the start of the room.

Occasionally a room will have a ringing phone; making it to the phone and answering it before it stops ringing will let you listen to a phone call from Jake's girlfriend, Rachael, as she works to escape from the school as well.

In October 2015, a version of the game was released for [[UsefulNotes/IOSGames iOS]] and {{UsefulNotes/Android|Games}}. While it retains the same characters and basic gameplay, this version replaced the realistic 3D character models and environments of the original [=WiiWare=] title in favor of a new, colorful SuperDeformed 2D art style more in-line with [=WayForward=]'s other productions. This version was also [[http://store.steampowered.com/app/582960/LIT/ released]] on UsefulNotes/{{Steam}} on February 21, 2017.

Following the closure of the Wii Shop Channel in January 2019, [[KeepCirculatingTheTapes the original game is no longer available for download]].

!!This game provides examples of:
* AnotherSideAnotherStory: Beating the game as Jake will allow you to play through again as Rachael. Her levels are exactly the same, but the phone calls she gets are from Jake. It's implied that both stories take place at roughly the same time.
* BratsWithSlingshots: Jake can use his to break windows to provide light, or to destroy inconvenient light sources like extra computers from a distance to manage power consumption.
* CreatorCameo: Jake's voice is provided by Voldi Way, the founder and CEO of [=WayForward=].
* DarkIsNotEvil: WordOfGod states that the choice in making Jake an EmoTeen was to invoke this trope. In Dark Mode, Jake and Rachael are dark versions of themselves (complete with GlowingEyesOfDoom), further playing this trope.
* DarknessEqualsDeath: {{Invoked|Trope}}. Stepping into or being caught in any unlit area is [[OneHitPointWonder instant death]].
* DeathIsASlapOnTheWrist: Even in Dark mode, you have unlimited lives, and dying only sends you back to the start of the room.
* DraggedOffToHell: If you step on a dark patch, you'll be dragged through the floor by a multitude of pale hands.
* EmoTeen: Jake. According to the developers, he was deliberately designed as this to invoke the {{irony}} of [[DarkIsNotEvil the type of person associated with darkness literally bringing light to his school]].
* FadeToWhite: If the player uses too much energy (by activating too many desk lamps, fans, TVs or computers), the screen will fade to white as the generator surges and breaks, [[NonStandardGameOver leaving Jake/Rachael to be consumed by the darkness]].
* IdiosyncraticDifficultyLevels: "Light" (easy) and "Dark" (hard). The rooms stay the same, but in Dark Mode, the player character appears as a silhouette, and all light sources will slowly dim once turned on (and cannot be re-turned on once they're off entirely), so every level becomes a TimedMission after you've made your first move.
* LightEmUp: Jake and Rachael take down the [[DemonicPossession school staff]] by manipulating the room to shine light sources in their faces.
* MultipleEndings: Each character has a good ending and a bad ending. Listening to all the phone calls in the game will get you the good ending.
* OneHitPointWonder: Jake doesn't even have a health bar. As soon as any part of him touches the darkness or a boss hits him in any way, he's done for.
* PuzzleBoss: Every boss is this, requiring you to use different strategies to damage them with the light. In all cases the last blow can be dealt by the flashlight or cherry bombs, but it better be the last, or the boss will retaliate immediately and lethally.
* TenSecondFlashlight: You have one of these at the start of every room, and it's vital for scoping out the level for what you have to do. It depletes in 30-ish seconds of continuous use, but you can recharge it by shaking the Wii-mote.
* ThrowDownTheBomblet: Cherry bombs work similarly to the slingshot, but with SplashDamage. In certain rooms, you have to make use of that to break more than one window at once. They also generate a quick flash of light, which is a vital mechanic for certain boss fights.
* TimedMission:
** In rooms with phone calls, the phone will only ring for a limited time. If it goes silent, you'll have to start the room over to get it again.
** In Dark mode, unlocked by beating the game once, all light sources will start to dim when activated, and can't be used again after they die out. After the first move, you have to move fast to get through the room safely.
----

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/litwiisteam.png]]
%%[[caption-width-right:350:some caption text]]

''LIT'' is a 2009 UsefulNotes/WiiWare game developed by Creator/WayForwardTechnologies. It is a classic "use the objects to construct a path to the exit" puzzle game, dressed up as SurvivalHorror.

The plot is as follows: Jake, the protagonist, has become trapped in his school, which has been plunged into darkness. Dangerous creatures lurk in the dark, and Jake must use the various light sources around to safely navigate a path to the exit. However, turning on too many things at once and filling the light meter at the top will cause a fuse to blow, sending you back to the start of the room.

Occasionally a room will have a ringing phone; making it to the phone and answering it before it stops ringing will let you listen to a phone call from Jake's girlfriend, Rachael, as she works to escape from the school as well.

In October 2015, a version of the game was released for [[UsefulNotes/IOSGames iOS]] and {{UsefulNotes/Android|Games}}. While it retains the same characters and basic gameplay, this version replaced the realistic 3D character models and environments of the original [=WiiWare=] title in favor of a new, colorful SuperDeformed 2D art style more in-line with [=WayForward=]'s other productions. This version was also [[http://store.steampowered.com/app/582960/LIT/ released]] on UsefulNotes/{{Steam}} on February 21, 2017.

Following the closure of the Wii Shop Channel in January 2019, [[KeepCirculatingTheTapes the original game is no longer available for download]].

!!This game provides examples of:
* AnotherSideAnotherStory: Beating the game as Jake will allow you to play through again as Rachael. Her levels are exactly the same, but the phone calls she gets are from Jake. It's implied that both stories take place at roughly the same time.
* BratsWithSlingshots: Jake can use his to break windows to provide light, or to destroy inconvenient light sources like extra computers from a distance to manage power consumption.
* CreatorCameo: Jake's voice is provided by Voldi Way, the founder and CEO of [=WayForward=].
* DarkIsNotEvil: WordOfGod states that the choice in making Jake an EmoTeen was to invoke this trope. In Dark Mode, Jake and Rachael are dark versions of themselves (complete with GlowingEyesOfDoom), further playing this trope.
* DarknessEqualsDeath: {{Invoked|Trope}}. Stepping into or being caught in any unlit area is [[OneHitPointWonder instant death]].
* DeathIsASlapOnTheWrist: Even in Dark mode, you have unlimited lives, and dying only sends you back to the start of the room.
* DraggedOffToHell: If you step on a dark patch, you'll be dragged through the floor by a multitude of pale hands.
* EmoTeen: Jake. According to the developers, he was deliberately designed as this to invoke the {{irony}} of [[DarkIsNotEvil the type of person associated with darkness literally bringing light to his school]].
* FadeToWhite: If the player uses too much energy (by activating too many desk lamps, fans, TVs or computers), the screen will fade to white as the generator surges and breaks, [[NonStandardGameOver leaving Jake/Rachael to be consumed by the darkness]].
* IdiosyncraticDifficultyLevels: "Light" (easy) and "Dark" (hard). The rooms stay the same, but in Dark Mode, the player character appears as a silhouette, and all light sources will slowly dim once turned on (and cannot be re-turned on once they're off entirely), so every level becomes a TimedMission after you've made your first move.
* LightEmUp: Jake and Rachael take down the [[DemonicPossession school staff]] by manipulating the room to shine light sources in their faces.
* MultipleEndings: Each character has a good ending and a bad ending. Listening to all the phone calls in the game will get you the good ending.
* OneHitPointWonder: Jake doesn't even have a health bar. As soon as any part of him touches the darkness or a boss hits him in any way, he's done for.
* PuzzleBoss: Every boss is this, requiring you to use different strategies to damage them with the light. In all cases the last blow can be dealt by the flashlight or cherry bombs, but it better be the last, or the boss will retaliate immediately and lethally.
* TenSecondFlashlight: You have one of these at the start of every room, and it's vital for scoping out the level for what you have to do. It depletes in 30-ish seconds of continuous use, but you can recharge it by shaking the Wii-mote.
* ThrowDownTheBomblet: Cherry bombs work similarly to the slingshot, but with SplashDamage. In certain rooms, you have to make use of that to break more than one window at once. They also generate a quick flash of light, which is a vital mechanic for certain boss fights.
* TimedMission:
** In rooms with phone calls, the phone will only ring for a limited time. If it goes silent, you'll have to start the room over to get it again.
** In Dark mode, unlocked by beating the game once, all light sources will start to dim when activated, and can't be used again after they die out. After the first move, you have to move fast to get through the room safely.
----
[[redirect:{{Lit}}]]

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The plot is as follows: Jake, the protagonist, has become trapped in his school, which has been plunged into darkness. Dangerous creatures lurk in the darkness, and Jake must use the various light sources around to safely navigate a path to the exit. However, turning on too many things at once and filling the light meter at the top will cause a fuse to blow, sending you back to the start of the room.

to:

The plot is as follows: Jake, the protagonist, has become trapped in his school, which has been plunged into darkness. Dangerous creatures lurk in the darkness, dark, and Jake must use the various light sources around to safely navigate a path to the exit. However, turning on too many things at once and filling the light meter at the top will cause a fuse to blow, sending you back to the start of the room.



* DraggedOffToHell: If you step on a dark patch, you'll be dragged through the floor by a multitude of pale hands.



* FadeToWhite: If the player uses too much energy, the screen will fade to white as the generator breaks, [[NonStandardGameOver leaving Jake/Rachael to be consumed by the darkness]].
* IdiosyncraticDifficultyLevels: "Light" (easy) and "Dark" (hard). The rooms stay the same, but in Dark Mode, Jake (or Rachael) appears as a silhouette, and all light sources will slowly dim once turned on (and cannot be re-turned on once they're off entirely), so every level becomes a TimedMission after you've made your first move.

to:

* FadeToWhite: If the player uses too much energy, energy (by activating too many desk lamps, fans, TVs or computers), the screen will fade to white as the generator surges and breaks, [[NonStandardGameOver leaving Jake/Rachael to be consumed by the darkness]].
* IdiosyncraticDifficultyLevels: "Light" (easy) and "Dark" (hard). The rooms stay the same, but in Dark Mode, Jake (or Rachael) the player character appears as a silhouette, and all light sources will slowly dim once turned on (and cannot be re-turned on once they're off entirely), so every level becomes a TimedMission after you've made your first move.



* OneHitPointWonder: Jake doesn't even have a health bar. As soon as any part of him touches the darkness, he's done for.
* PuzzleBoss: Every boss is this, requiring you to use different strategies to damage them with the light.

to:

* OneHitPointWonder: Jake doesn't even have a health bar. As soon as any part of him touches the darkness, darkness or a boss hits him in any way, he's done for.
* PuzzleBoss: Every boss is this, requiring you to use different strategies to damage them with the light. In all cases the last blow can be dealt by the flashlight or cherry bombs, but it better be the last, or the boss will retaliate immediately and lethally.



* TimedMission: In Dark mode, unlocked by beating the game once, all light sources will start to dim when activated, and can't be used again after they die out. After the first move, you have to move fast to get through the room safely.

to:

* TimedMission: TimedMission:
** In rooms with phone calls, the phone will only ring for a limited time. If it goes silent, you'll have to start the room over to get it again.
**
In Dark mode, unlocked by beating the game once, all light sources will start to dim when activated, and can't be used again after they die out. After the first move, you have to move fast to get through the room safely.

Added: 196

Changed: 241

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lit.png]]
''LIT'' is a 2009 UsefulNotes/WiiWare game, developed by Creator/WayForwardTechnologies. It is a classic "use the objects to construct a path to the exit" puzzle game, dressed up as SurvivalHorror.

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lit.png]]
org/pmwiki/pub/images/litwiisteam.png]]
%%[[caption-width-right:350:some caption text]]

''LIT'' is a 2009 UsefulNotes/WiiWare game, game developed by Creator/WayForwardTechnologies. It is a classic "use the objects to construct a path to the exit" puzzle game, dressed up as SurvivalHorror.
Is there an issue? Send a MessageReason:
None


In October 2015, a version of the game with a different, more cartoon-ish and "cutesy" art style but the same characters and basic gameplay was released for [[UsefulNotes/IOSGames iOS]] and {{UsefulNotes/Android|Games}}, and this version was also [[http://store.steampowered.com/app/582960/LIT/ released]] for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on February 21, 2017.

[[KeepCirculatingTheTapes With the disabling of adding/purchasing Wii Points on March 26, 2018 followed by the complete closure of the Wii Shop Channel on January 30, 2019, the original game is no longer available for download]].

to:

In October 2015, a version of the game with a different, more cartoon-ish and "cutesy" art style but the same characters and basic gameplay was released for [[UsefulNotes/IOSGames iOS]] and {{UsefulNotes/Android|Games}}, {{UsefulNotes/Android|Games}}. While it retains the same characters and basic gameplay, this version replaced the realistic 3D character models and environments of the original [=WiiWare=] title in favor of a new, colorful SuperDeformed 2D art style more in-line with [=WayForward=]'s other productions. This version was also [[http://store.steampowered.com/app/582960/LIT/ released]] for [[UsefulNotes/IBMPersonalComputer PC]] through on UsefulNotes/{{Steam}} on February 21, 2017.

[[KeepCirculatingTheTapes With Following the disabling of adding/purchasing Wii Points on March 26, 2018 followed by the complete closure of the Wii Shop Channel on in January 30, 2019, [[KeepCirculatingTheTapes the original game is no longer available for download]].
Is there an issue? Send a MessageReason:
None


In October 2015, a version of the game with a different, more cartoon-ish and "cutesy" art style but the same characters and basic gameplay was released for [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]], and this version was also [[http://store.steampowered.com/app/582960/LIT/ released]] for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on February 21, 2017.

to:

In October 2015, a version of the game with a different, more cartoon-ish and "cutesy" art style but the same characters and basic gameplay was released for [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]], {{UsefulNotes/Android|Games}}, and this version was also [[http://store.steampowered.com/app/582960/LIT/ released]] for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on February 21, 2017.
Is there an issue? Send a MessageReason:
None


In October 2015, a version of the game with a different, "cutesier" art style but the same characters and basic gameplay was released for [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]], and this version was also [[http://store.steampowered.com/app/582960/LIT/ released]] for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on February 21, 2017.

With the disabling of adding/purchasing Wii Points on March 26, 2018 followed by the complete closure of the Wii Shop Channel on January 30, 2019, the original game is no longer available for download.

to:

In October 2015, a version of the game with a different, "cutesier" more cartoon-ish and "cutesy" art style but the same characters and basic gameplay was released for [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]], and this version was also [[http://store.steampowered.com/app/582960/LIT/ released]] for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on February 21, 2017.

[[KeepCirculatingTheTapes With the disabling of adding/purchasing Wii Points on March 26, 2018 followed by the complete closure of the Wii Shop Channel on January 30, 2019, the original game is no longer available for download.
download]].

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Added image.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lit.png]]



In October 2015, a version of the game with a different, "cutesier" art style but the same characters and basic gameplay was released on mobile devices and a [[http://store.steampowered.com/app/582960/LIT/ Steam version of that game]] was released on February 21, 2017.

to:

In October 2015, a version of the game with a different, "cutesier" art style but the same characters and basic gameplay was released on mobile devices for [[UsefulNotes/IOSGames iOS]] and a [[AndroidGames Android]], and this version was also [[http://store.steampowered.com/app/582960/LIT/ Steam version of that game]] was released released]] for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on February 21, 2017.



----
!This game provides examples of:

to:

----
!This

!!This
game provides examples of:
of:
Is there an issue? Send a MessageReason:
None


* BratsWithSlingshots: Jake can use his to break windows to provide light, or to destroy light sources like [=TVs=] from a distance to manage power consumption.

to:

* BratsWithSlingshots: Jake can use his to break windows to provide light, or to destroy inconvenient light sources like [=TVs=] extra computers from a distance to manage power consumption.



* DarknessEqualsDeath: {{Invoked|Trope}}. Stepping into any unlit area is [[OneHitPointWonder instant death]].

to:

* DarknessEqualsDeath: {{Invoked|Trope}}. Stepping into or being caught in any unlit area is [[OneHitPointWonder instant death]].



* EmoTeen: Jake. According to the developers, he was deliberately designed as this to invoke the {{Irony}} of [[DarkIsNotEvil the type of person associated with darkness literally bringing light to his school]].

to:

* EmoTeen: Jake. According to the developers, he was deliberately designed as this to invoke the {{Irony}} {{irony}} of [[DarkIsNotEvil the type of person associated with darkness literally bringing light to his school]].

Changed: 414

Removed: 48

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* BlackoutBasement: The whole game, essentially.



* DeathIsASlapOnTheWrist: You have unlimited lives, and dying just sends you back to the start of the room. Although with some rooms, it's more like ContinuingIsPainful.

to:

* DeathIsASlapOnTheWrist: You Even in Dark mode, you have unlimited lives, and dying just only sends you back to the start of the room. Although with some rooms, it's more like ContinuingIsPainful.room.



* TenSecondFlashlight: Though it's only used to scope things out from a distance, so the short runtime tends to not be an issue.

to:

* TenSecondFlashlight: Though You have one of these at the start of every room, and it's only used to scope things vital for scoping out from a distance, so the short runtime tends level for what you have to not be an issue.do. It depletes in 30-ish seconds of continuous use, but you can recharge it by shaking the Wii-mote.



* TimedMission: Dark Mode, unlocked by beating the game once. All light sources will slowly dim when turned on, requiring you to move fast to get through the room safely.

to:

* TimedMission: In Dark Mode, mode, unlocked by beating the game once. All once, all light sources will slowly start to dim when turned on, requiring activated, and can't be used again after they die out. After the first move, you have to move fast to get through the room safely.
Is there an issue? Send a MessageReason:
None


* BratsWithSlingshots: Jake can use his to break windows to provide light, or to deactivate light sources from a distance to manage power consumption.

to:

* BratsWithSlingshots: Jake can use his to break windows to provide light, or to deactivate destroy light sources like [=TVs=] from a distance to manage power consumption.



* IdiosyncraticDifficultyLevels: "Light" (easy) and "Dark" (hard). The rooms stay the same, but in Dark Mode, Jake (or Rachael) appears as a silhouette, and all light sources will slowly dim once turned on (and cannot be re-turned on once they're off entirely). See also TimedMission below.

to:

* IdiosyncraticDifficultyLevels: "Light" (easy) and "Dark" (hard). The rooms stay the same, but in Dark Mode, Jake (or Rachael) appears as a silhouette, and all light sources will slowly dim once turned on (and cannot be re-turned on once they're off entirely). See also entirely), so every level becomes a TimedMission below.after you've made your first move.
Is there an issue? Send a MessageReason:
None


* ThrowDownTheBomblet: Cherry bombs work similarly to the slingshot, but with SplashDamage. In certain rooms, you have to make use of that to break more than one window at once.

to:

* ThrowDownTheBomblet: Cherry bombs work similarly to the slingshot, but with SplashDamage. In certain rooms, you have to make use of that to break more than one window at once. They also generate a quick flash of light, which is a vital mechanic for certain boss fights.
Is there an issue? Send a MessageReason:
None


* DarknessEqualsDeath: [[InvokedTrope Invoked]]. Stepping into any unlit area is [[OneHitPointWonder instant death]].
* [[DeathIsASlapOnTheWrist Death Is a Slap on the Wrist]]: You have unlimited lives, and dying just sends you back to the start of the room. Although with some rooms, it's more like ContinuingIsPainful.

to:

* DarknessEqualsDeath: [[InvokedTrope Invoked]].{{Invoked|Trope}}. Stepping into any unlit area is [[OneHitPointWonder instant death]].
* [[DeathIsASlapOnTheWrist Death Is a Slap on the Wrist]]: DeathIsASlapOnTheWrist: You have unlimited lives, and dying just sends you back to the start of the room. Although with some rooms, it's more like ContinuingIsPainful.

Added: 201

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The one that added this was jumping the gun, but it will be shortly unable to functionally purchase it on the Wii Shop Channel, and then be unable to be downloaded at the end of January 2019. Also misuse of Lost Forever.


''LIT'' is a 2008 UsefulNotes/WiiWare game, developed by Creator/WayForwardTechnologies. It is a classic "use the objects to construct a path to the exit" puzzle game, dressed up as SurvivalHorror.

to:

''LIT'' is a 2008 2009 UsefulNotes/WiiWare game, developed by Creator/WayForwardTechnologies. It is a classic "use the objects to construct a path to the exit" puzzle game, dressed up as SurvivalHorror.



The original version of ''LIT'' is now LostForever, as the WiiWare store has been closed down. A different version of the game that kept the same characters and basic gameplay would eventually make its way to mobile devices, and a [[http://store.steampowered.com/app/582960/LIT/ Steam version of that game]] was released on February 21, 2017.

to:

The original version of ''LIT'' is now LostForever, as the WiiWare store has been closed down. A different In October 2015, a version of the game that kept with a different, "cutesier" art style but the same characters and basic gameplay would eventually make its way to was released on mobile devices, devices and a [[http://store.steampowered.com/app/582960/LIT/ Steam version of that game]] was released on February 21, 2017.2017.

With the disabling of adding/purchasing Wii Points on March 26, 2018 followed by the complete closure of the Wii Shop Channel on January 30, 2019, the original game is no longer available for download.
Is there an issue? Send a MessageReason:
None


''LIT'' is a 2008 UsefulNotes/WiiWare game, developed by Creator/WayForwardTechnologies. A classic "use the objects to construct a path to the exit" puzzle game, dressed up as SurvivalHorror.

to:

''LIT'' is a 2008 UsefulNotes/WiiWare game, developed by Creator/WayForwardTechnologies. A It is a classic "use the objects to construct a path to the exit" puzzle game, dressed up as SurvivalHorror.
Is there an issue? Send a MessageReason:
None


''LIT'' is a UsefulNotes/WiiWare game, developed by Creator/WayForwardTechnologies. A classic "use the objects to construct a path to the exit" puzzle game, dressed up as SurvivalHorror.

to:

''LIT'' is a 2008 UsefulNotes/WiiWare game, developed by Creator/WayForwardTechnologies. A classic "use the objects to construct a path to the exit" puzzle game, dressed up as SurvivalHorror.



[[http://store.steampowered.com/app/582960/LIT/ A Steam version of the game]] was released on February 21, 2017.

to:

The original version of ''LIT'' is now LostForever, as the WiiWare store has been closed down. A different version of the game that kept the same characters and basic gameplay would eventually make its way to mobile devices, and a [[http://store.steampowered.com/app/582960/LIT/ A Steam version of the that game]] was released on February 21, 2017.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[http://store.steampowered.com/app/582960/LIT/ A Steam version of the game]] was released on February 21, 2017.
----
Is there an issue? Send a MessageReason:
None


''LIT'' is a WiiWare game, developed by Creator/WayForwardTechnologies. A classic "use the objects to construct a path to the exit" puzzle game, dressed up as SurvivalHorror.

to:

''LIT'' is a WiiWare UsefulNotes/WiiWare game, developed by Creator/WayForwardTechnologies. A classic "use the objects to construct a path to the exit" puzzle game, dressed up as SurvivalHorror.

Added: 128

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* InfiniteFlashlight: Though it's only used to scope things out from a distance - it won't be enough to traipse through the darkness.


Added DiffLines:

* TenSecondFlashlight: Though it's only used to scope things out from a distance, so the short runtime tends to not be an issue.
Is there an issue? Send a MessageReason:
None


LIT is a WiiWare game, developed by Creator/WayForwardTechnologies. A classic "use the objects to construct a path to the exit" puzzle game, dressed up as a survival horror game.

to:

LIT ''LIT'' is a WiiWare game, developed by Creator/WayForwardTechnologies. A classic "use the objects to construct a path to the exit" puzzle game, dressed up as a survival horror game.
SurvivalHorror.
Is there an issue? Send a MessageReason:
None


* BratsWithSlingshots: Jake cn use his to break windows to provide light, or to deactivate light sources from a distance to manage power consumption.

to:

* BratsWithSlingshots: Jake cn can use his to break windows to provide light, or to deactivate light sources from a distance to manage power consumption.
Is there an issue? Send a MessageReason:
None


* EmoTeen: Jake. According to the developers, he was deliberately designed as this to invoke the {{Irony}} of the type of [[DarkIsNotEvil person associated with darkness literally bringing light to his school]].

to:

* EmoTeen: Jake. According to the developers, he was deliberately designed as this to invoke the {{Irony}} of the type of [[DarkIsNotEvil the type of person associated with darkness literally bringing light to his school]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BratsWithSlingshots: Jake cn use his to break windows to provide light, or to deactivate light sources from a distance to manage power consumption.


Added DiffLines:

* ThrowDownTheBomblet: Cherry bombs work similarly to the slingshot, but with SplashDamage. In certain rooms, you have to make use of that to break more than one window at once.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InfiniteFlashlight: Though it's only used to scope things out from a distance - it won't be enough to traipse through the darkness.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DarkIsNotEvil: WordOfGod states that the choice in making Jake an EmoTeen was to invoke this trope. In Dark Mode, Jake and Rachael are dark versions of themselves (complete with GlowingEyesOfDoom), further playing this trope.


Added DiffLines:

* FadeToWhite: If the player uses too much energy, the screen will fade to white as the generator breaks, [[NonStandardGameOver leaving Jake/Rachael to be consumed by the darkness]].

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* EmoTeen - Jake. According to the developers, he was deliberately designed as this to invoke the {{Irony}} of the type of [[DarkIsNotEvil person associated with darkness literally bringing light to his school]].

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* EmoTeen - EmoTeen: Jake. According to the developers, he was deliberately designed as this to invoke the {{Irony}} of the type of [[DarkIsNotEvil person associated with darkness literally bringing light to his school]].


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* LightEmUp: Jake and Rachael take down the [[DemonicPossession school staff]] by manipulating the room to shine light sources in their faces.
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* DarknessEqualsDeath: [[InvokedTrope Invoked]]. Stepping into any unlit area is [[OneHitPointWonder instant death]].
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* BlackoutBasement - The whole game, essentially.

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* BlackoutBasement - BlackoutBasement: The whole game, essentially.



* [[DeathIsASlapOnTheWrist Death Is a Slap on the Wrist]] - You have unlimited lives, and dying just sends you back to the start of the room. Although with some rooms, it's more like ContinuingIsPainful.
* EmoTeen - Jake. According to the developers, he was deliberately designed as this to invoke the irony of the type of person associated with darkness literally bringing light to his school.
* IdiosyncraticDifficultyLevels - "Light" (easy) and "Dark" (hard). The rooms stay the same, but in Dark Mode, Jake (or Rachael) appears as a silhouette, and all light sources will slowly dim once turned on (and cannot be re-turned on once they're off entirely). See also TimedMission below.
* MultipleEndings - Each character has a good ending and a bad ending. Listening to all the phone calls in the game will get you the good ending.
* OneHitPointWonder - Jake doesn't even have a health bar. As soon as any part of him touches the darkness, he's done for.
* PuzzleBoss - Every boss is this, requiring you to use different strategies to damage them with the light.
* TimedMission - Dark Mode, unlocked by beating the game once. All light sources will slowly dim when turned on, requiring you to move fast to get through the room safely.

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* [[DeathIsASlapOnTheWrist Death Is a Slap on the Wrist]] - Wrist]]: You have unlimited lives, and dying just sends you back to the start of the room. Although with some rooms, it's more like ContinuingIsPainful.
* EmoTeen - Jake. According to the developers, he was deliberately designed as this to invoke the irony {{Irony}} of the type of [[DarkIsNotEvil person associated with darkness literally bringing light to his school.
school]].
* IdiosyncraticDifficultyLevels - IdiosyncraticDifficultyLevels: "Light" (easy) and "Dark" (hard). The rooms stay the same, but in Dark Mode, Jake (or Rachael) appears as a silhouette, and all light sources will slowly dim once turned on (and cannot be re-turned on once they're off entirely). See also TimedMission below.
* MultipleEndings - MultipleEndings: Each character has a good ending and a bad ending. Listening to all the phone calls in the game will get you the good ending.
* OneHitPointWonder - OneHitPointWonder: Jake doesn't even have a health bar. As soon as any part of him touches the darkness, he's done for.
* PuzzleBoss - PuzzleBoss: Every boss is this, requiring you to use different strategies to damage them with the light.
* TimedMission - TimedMission: Dark Mode, unlocked by beating the game once. All light sources will slowly dim when turned on, requiring you to move fast to get through the room safely.
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* CreatorCameo: Jake's voice is provided by Voldi Way, the founder and CEO of [=WayForward=].
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LIT is a WiiWare game, developed by [=WayForward=] Technologies. A classic "use the objects to construct a path to the exit" puzzle game, dressed up as a survival horror game.

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LIT is a WiiWare game, developed by [=WayForward=] Technologies.Creator/WayForwardTechnologies. A classic "use the objects to construct a path to the exit" puzzle game, dressed up as a survival horror game.

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