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Null edit (I mean "readable")
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making spoilers more readabable


** [[spoiler:When trying to promote your Love Village to a Love Town after reaching Level 20, the Love-O-Tron, which stores all your village's stats, gets its files corrupted by Regina. Kitty Powers, who's applying for the promotion, asks you to help her answer the inspectors' final exam by recalling the village stats and the residents' lives. Like with the partner quiz, every correct answer earns a green segment on the Wheel of Destiny while every wrong one earns a red one, and getting as many correct answers as possible increases the chances of being promoted.]]

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** [[spoiler:When When trying to promote [[spoiler:promote your Love Village to a Love Town Town]] after reaching Level 20, the [[spoiler:the Love-O-Tron, which stores all your village's stats, gets its files corrupted by Regina. Kitty Powers, who's applying for the promotion, asks you to help her answer the inspectors' final exam by recalling the village stats and the residents' lives. Like with the partner quiz, every correct answer earns a green segment on the Wheel of Destiny while every wrong one earns a red one, and getting as many correct answers as possible increases the chances of being promoted.]]
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* LazyBum: Relaxed villagers in ''Love Life'' like to relax by lounging around or watching paint dry. Also, Carefree villagers hate doing the chores and sometimes skip them to do other things, upsetting their partners.

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* LazyBum: Relaxed villagers in ''Love Life'' like to relax by lounging around or watching paint dry. Also, Carefree villagers hate doing the chores and sometimes skip them to do other things, upsetting their partners.
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* GuiltyPleasures: Clients have at least one interest that their Type usually doesn't like, such as a Geek secretly liking penthouse suites, which is usually liked by Glams. This is expanded into the Inner Type in ''Love Life'', where your client has to first admit to you about it in their appointment with you, and then come out to one of their friends, and then talk about one of their guilty pleasures to their spouse before leaving the Love Village and achieving their "happily ever after".

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* GuiltyPleasures: Clients have at least one interest that their Type usually doesn't like, such as a Geek secretly liking penthouse suites, which is usually liked by Glams. This is expanded into the Inner Type in ''Love Life'', where your client has to first admit it to you about it in their appointment with you, and then come out to one of their friends, and then talk about one of their guilty pleasures to their spouse before leaving the Love Village and achieving their "happily ever after".
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* DoubleEntendre: All the games are full of sexual innuendos as part of their premise of finding love and maintaining romantic relationships. One example is Kitty Powers mentioning her "pussy" Regina and asking you to give her a little "stroke" if you find her. [[spoiler:She's actually referring to her pet cat, and finding her will give you extra money.]]

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* DoubleEntendre: All the games are full of sexual innuendos as part of their premise of finding love and maintaining romantic relationships. One example is Kitty Powers mentioning her "pussy" Regina and asking you to give her a little "stroke" if you find her. [[spoiler:She's [[DontExplainTheJoke She's actually referring to her pet cat, cat]], and finding her will give you extra money.]]
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* ToiletHumor: Sometimes, your client tries to hold in a fart, and you have to win a game of Higher or Lower to keep it in. If they fart, they have to either lie or tell the truth to their client about it. Introverts hate the smell while Extroverts love it.
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* ShoutOut: The [[ExpansionPack Deluxe Pack]] has a new Dating Dilemma where you have to identify the candidate's favorite actor from various movie posters that are parodies of real-world movies such as ''[[WesternAnimation/HowToTrainYourDragon How to Train Your Drag Queen]]''.

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* ShoutOut: The [[ExpansionPack [[DownloadableContent Deluxe Pack]] has a new Dating Dilemma where you have to identify the candidate's favorite actor from various movie posters that are parodies of real-world movies such as ''[[WesternAnimation/HowToTrainYourDragon How to Train Your Drag Queen]]''.
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* {{Hipster}}: One of ten Types is this. Hipsters usually wear their hair in a bun, have small beards and/or mustaches, and wear narrow glasses and high-class outfits. They typically like avant-garde art, artisan coffee, and activities related to activism.
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Has Two Mommies is now a disambig. Dewicking


* BabiesEverAfter: This is the best possible ending for a couple after you've matched them, [[HasTwoMommies even for same-gender couples.]] They'll even name their baby after you.

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* BabiesEverAfter: This is the best possible ending for a couple after you've matched them, [[HasTwoMommies even for including same-gender couples.]] couples. They'll even name their baby after you.

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* WesternZodiac: Some clients believe in horoscopes, and if they and their dates do, they'll like it if they have matching signs (or at least matching color-coded elements).

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* WesternZodiac: Some clients believe in horoscopes, and if they and their dates do, they'll like it if they have matching signs (or at least matching color-coded elements).elements).
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** This is also the type of minigame when filling a customer survey in ''Love Life''. You need at least two out of three good responses to pass it.

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** This is also the type of minigame when filling a customer survey in ''Love Life''. You need at least two out of three good responses to pass it.
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** This also plays a role for the client before starting the date. You can change their appearance to better appeal to their candidate and even buy a gift for them, but doing so is time-consuming in-game. Spending too much time getting your client ready will earn you a strike from the candidate for showing up late.
** Customizing your client also returns in ''Love Life'', where giving them a makeover will impress their partner when leveling up their relationship. It'll also allow them to discuss topics related to their look again if they already talked about it to their partner before the makeover.

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** This also plays a role for the client before starting the date. You can change their appearance to better appeal to their candidate and even buy a gift for them, but doing so is time-consuming in-game. Spending too much time getting your client ready will earn you a strike from the candidate for showing up late.
** Customizing your client also returns in ''Love Life'', where giving them a makeover will impress their partner when leveling up their relationship. It'll also allow them to discuss topics related to their look again if they already talked about it to their partner before the makeover.



** The flirting and chocolate minigames involve playing RockPaperScissors and finding the right chocolate, VideoGame/{{Minesweeper}}-style, respectively. It takes a little logic to predict the best outcomes, but winning them mostly boils down to luck.

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** The flirting and chocolate minigames involve playing RockPaperScissors and finding the right chocolate, VideoGame/{{Minesweeper}}-style, ''VideoGame/{{Minesweeper}}''-style, respectively. It takes a little logic to predict the best outcomes, but winning them mostly boils down to luck.



* MatchmakerQuest: Your goal in ''Matchmaker'' and ''Speed Date'' is to help the client succeed at dating the selected candidate or pick the best one out of several after a speed date, respectively.
* MinigameGame: Effectively the date portion involves completing a number of random small tasks ranging from calculating a bill, completing a simple match 3 game, to remembering one of the date's interests. This is also present in ''Love Life'', where responding to a villager's Partner Panic alert involves minigames such as finding the correct pipe to fix the boiler and spraying the bugs infesting their partner's newly bought fruit.
* NewAgeRetroHippie: One of the ten Types in the series, hippies typically like animals and nature and speak with a thick Cockney accent.

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* MatchmakerQuest: MatchMakerQuest: Your goal in ''Matchmaker'' and ''Speed Date'' is to help the client succeed at dating the selected candidate or pick the best one out of several after a speed date, respectively.
* MinigameGame: Effectively the The date portion involves completing a number of random small tasks ranging from calculating a bill, completing a simple match 3 game, to remembering one of the date's interests. This is also present in ''Love Life'', where responding to a villager's Partner Panic alert involves minigames such as finding the correct pipe to fix the boiler and spraying the bugs infesting their partner's newly bought fruit.
* NewAgeRetroHippie: One of the ten Types in the series, hippies typically like animals and nature nature, dress up like a stereotypical one, and speak with a thick Cockney accent.
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''[[https://store.steampowered.com/app/285740/Kitty_Powers_Matchmaker/?snr=1_5_1100__1100 Kitty Powers' Matchmaker]]'' is a 2014 simulation video game that was developed by Magic Notion and published through Mastertronic Group. The game's premise has the player serving as an employee to drag queen and matchmaker Kitty Powers.

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''[[https://store.steampowered.com/app/285740/Kitty_Powers_Matchmaker/?snr=1_5_1100__1100 Kitty Powers' Matchmaker]]'' is a 2014 simulation video game SimulationGame that was developed by Magic Notion and published through Mastertronic Group. The game's premise has the player serving as an employee to drag queen and matchmaker Kitty Powers.
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* AntiFrustrationFeatures: The game explicitly states that it doesn't use [[FreemiumTimer timers to force you to wait for a client before you can start playing again]]; there will always be at least one waiting for you. You can also kick out clients that you find difficult for a fee.
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* WeUsedToBeFriends: In ''Love Life'', if a villager misses their scheduled hangout with their friends or insult them while gossiping, they'll earn a Friend Strike, and getting three of them will make them enemies unless you salvage their friendship [[MakesJustAsMuchSenseInContext by playing pinball.]] The proposing villager being caught having an affair during a RelationshipUpgrade will also make their secret lover enemies.

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* WeUsedToBeFriends: In ''Love Life'', if a villager misses their scheduled hangout with their friends or insult insults them while gossiping, they'll earn a Friend Strike, and getting three of them will make them enemies unless you salvage their friendship [[MakesJustAsMuchSenseInContext by playing pinball.]] The proposing villager being caught having an affair during a RelationshipUpgrade will also make their secret lover enemies.
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* RelationshipValues: In ''Love Life'', each couple has Love Meters that determine how happy they are in the relationship. Maxing them out will let you [[RelationshipUpgrade level up their relationship]] from being romantic partners to getting engaged, and then getting married and finally achieving "true love" and leaving the Love Village to pursue their goals. On the other hand, if their Love Meters drop to zero, they threaten to break up from each other unless you ace the quiz on their partner's personal info.

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* RelationshipValues: In ''Love Life'', each couple has Love Meters that determine how happy they are in the relationship. Maxing them out will let you [[RelationshipUpgrade level up their relationship]] from being romantic partners to getting engaged, and then getting married and finally achieving "true love" and leaving the Love Village to pursue their goals. On the other hand, if their Love Meters drop to zero, they threaten to break up from with each other unless you ace the quiz on their partner's personal info.
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* BribingYourWayToVictory: ''Speed Date'' can let you buy Pearls that you can use to help in speed dating or build new locations using real money, though they can also be earned in-game by completing missions or watching ads.

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* BribingYourWayToVictory: ''Speed Date'' can let you buy Pearls that you can use to help in speed dating or build new locations using real money, though they can also be earned in-game by completing missions or [[AdReward watching ads.]]
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* DatePeepers: This is the entire premise of the game, where the player watches their clients' blind dates through hidden cameras and offers advice through the client's earpiece. This is expanded in ''Love Life'' where the player checks their villagers' [=KittyFeed=] to read their status updates.

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* DatePeepers: This is the entire premise of the game, where the player watches their clients' blind dates through hidden cameras and offers advice through the client's earpiece. This is expanded in ''Love Life'' Life'', where the player checks their villagers' [=KittyFeed=] to read their status updates.
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crosswicking

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* DatePeepers: This is the entire premise of the game, where the player watches their clients' blind dates through hidden cameras and offers advice through the client's earpiece. This is expanded in ''Love Life'' where the player checks their villagers' [=KittyFeed=] to read their status updates.
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* SpeakNowOrForeverHoldYourPeace: Said by the wedding officiator in ''Love Life'', who then remarks that he always gets nervous at that part... because it's possible for your villager's secret lover to object to the wedding, destroying their relationship with their betrothed.
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* VisualInnuendo: In ''Love Life'', Kitty Towers looks suspiciously like a certain male organ, which erects more floors as you level up until it finally has a fountain installed on the 20th floor's rooftop.
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** In ''Love Life'', resolving a couple's argument is done by playing Blackjack against the other party, who is controlled by the AI. You can cheat to exchange your card for another one, but you have to be lucky with the cards you draw to win the argument.

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** In ''Love Life'', resolving a couple's argument is done by playing Blackjack against the other party, who is controlled by the AI. You can cheat to exchange your card for another one, one of higher value, but you have to be lucky with the cards you draw to win the argument.



* MinigameGame: Effectively the date portion involves completing a number of random small tasks ranging from calculating a bill, completing a simple match 3 game, to remembering one of the date's interests.

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* MinigameGame: Effectively the date portion involves completing a number of random small tasks ranging from calculating a bill, completing a simple match 3 game, to remembering one of the date's interests. This is also present in ''Love Life'', where responding to a villager's Partner Panic alert involves minigames such as finding the correct pipe to fix the boiler and spraying the bugs infesting their partner's newly bought fruit.
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** In ''Love Life'', resolving an argument is done by playing Blackjack against the other party, who is controlled by the AI. You can cheat to exchange your card for another one, but you have to be lucky with the cards you draw to win the argument.

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** In ''Love Life'', resolving an a couple's argument is done by playing Blackjack against the other party, who is controlled by the AI. You can cheat to exchange your card for another one, but you have to be lucky with the cards you draw to win the argument.
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* IJustWantToHaveFriends: One of the many problems your villagers can have in ''Love Life'' is not having enough friends, and Extroverts will be more upset about it than Introverts.


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* WeUsedToBeFriends: In ''Love Life'', if a villager misses their scheduled hangout with their friends or insult them while gossiping, they'll earn a Friend Strike, and getting three of them will make them enemies unless you salvage their friendship [[MakesJustAsMuchSenseInContext by playing pinball.]] The proposing villager being caught having an affair during a RelationshipUpgrade will also make their secret lover enemies.
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* LazyBum: Relaxed villagers in ''Love Life'' like to relax by lounging around or watching paint dry.

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* LazyBum: Relaxed villagers in ''Love Life'' like to relax by lounging around or watching paint dry. Also, Carefree villagers hate doing the chores and sometimes skip them to do other things, upsetting their partners.

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* INeedToGoIronMyDog: If you get three strikes in a date, the candidate will make a cheap excuse to leave such as needing to "take [their] hamster for a walk" and dump your client.

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* INeedToGoIronMyDog: INeedToGoIronMyDog:
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If you get three strikes in a date, the candidate will make a cheap excuse to leave such as needing to "take [their] hamster for a walk" and dump your client.client.
** In ''Love Life'', a location manager will sometimes ask your client to do an errand for them for 30 coins by making a cheap excuse such as "needing to see a man about a dog".

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