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* CanaryInACoalMine: the description for Deep Mining is ''Yummy Canaries!''


* AntiFrustrationFeatures: Before an update, Space Missions [[ScrappyMechanic had a chance to fail with all resources used to perform it lost]]. This was taken out, much to the joy of players.

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* AntiFrustrationFeatures: Before an update, Space Missions [[ScrappyMechanic had a chance to fail with all resources used to perform it lost]].lost. This was taken out, much to the joy of players.


** The earliest time technology is available with just a few time crystals, but it's initial effects on your game are very small. Your first impression will be that you just wasted your precious and hard to earn crystals.

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** The earliest time technology is available with just a few time crystals, but it's its initial effects on your game are very small. Your first impression will be that you just wasted your precious and hard to earn crystals.



* SaintlyChurch: In contrast to the unicorn madness, there's the Order of the Sun, which produces faith, helps all your kittens do more, and contains enough of it's own upgrade mechanics to turn initially useless Temples into a DiscOneNuke.

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* SaintlyChurch: In contrast to the unicorn madness, there's the Order of the Sun, which produces faith, helps all your kittens do more, and contains enough of it's its own upgrade mechanics to turn initially useless Temples into a DiscOneNuke.


** Getting titanium as a new resource can be frustrating. The Navigation tech clearly unlocks Harbors to build for more storage, but also unlocks the easy to miss Trade Ships to craft in the Workshop. Trade Ships are expensive and have no clear purpose. The only hint is an obscure message when sending explorers that to find more trading partners you need to reach another continent. Trade Ships let your explorers find Zebras, who offer iron and (rarely) titanium in trade. It's also not immediately clear that having more ships will get you more titanium, although there is at least a different upgrade that encourages shipbuilding.

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** Getting titanium as a new resource can be frustrating. The Navigation tech clearly unlocks Harbors to build for more storage, but also unlocks the easy to miss easy-to-miss Trade Ships to craft in the Workshop. Trade Ships are expensive and have no clear purpose. The only hint is an obscure message when sending explorers that to find more trading partners you need to reach another continent. Trade Ships let your explorers find Zebras, who offer iron and (rarely) titanium in trade. It's also not immediately clear that having more ships will get you more titanium, although there is at least a different upgrade that encourages shipbuilding.


** Faith Bonuses via Solar Revolution. At first, getting stored Faith is a hassle and it doesn't even provide much of a boost. However, when you sacrifice your stored Faith, it [[MetaPowerup provides an "Apocrypha" boost that increases the amount of faith stored]] per point put in (a 200% apocrypha boost makes each point of faith praised give 3 stored faith), eventually getting to larger percentages. Then once you use Transcendence, it sacrifices part of the the apocrypha boost to make said apocrypha boost grow even further from fewer faith sacrifices. With this, you can gain Faith boosts ''very'' quickly, eventually allowing the boost to surpass that of Magnetos and Reactors, and best of all this apocrypha and transcendence boosts ''carry over from resets''. It does take a good bit of time to do this, and it has been Nerfed such that your maximum faith production bonus is capped at 1000%.

to:

** Faith Bonuses via Solar Revolution. At first, getting stored Faith is a hassle and it doesn't even provide much of a boost. However, when you sacrifice your stored Faith, it [[MetaPowerup provides an "Apocrypha" boost that increases the amount of faith stored]] per point put in (a 200% apocrypha boost makes each point of faith praised give 3 stored faith), eventually getting to larger percentages. Then once you use Transcendence, it sacrifices part of the the apocrypha boost to make said apocrypha boost grow even further from fewer faith sacrifices. With this, you can gain Faith boosts ''very'' quickly, eventually allowing the boost to surpass that of Magnetos and Reactors, Reactors (it stacks with them too!), and best of all this apocrypha and transcendence boosts ''carry over from resets''. It does take a good bit of time to do this, and it has been Nerfed such that your maximum faith production bonus is capped at 1000%.


** Then there's Iron Will mode, which requires that you build a Library without building a Hut, and that you cannot gain any extra kittens (meaning no Huts or residential buildings) or else the "mode" ends, and most buildings that increase job outputs are utterly useless. The only way to get Minerals is via meteors that drop from the sky. You do get Zebras (yes, [[{{Jerkass}} those Zebras]] who hate you for no reason) to help you out with hunting and gold, but the run is still excruciatingly slow even with all this. In fact, the game doesn't give you the [[NoFairCheating "Super Unethical Climax"]] '[[MedalOfDishonor achievement]]' if you use an Autoclicker in this mode.
* NoFairCheating: The "Super Unethical Climax" [[MedalOfDishonor "Achievement"]] is obtained if you clearly used an autoclicker to click on the "Gather Catnip" button and have had at least one kitten joining.

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** Then there's Iron Will mode, which requires that you build a Library without building a Hut, and that you cannot gain any extra kittens (meaning no Huts or residential buildings) or else the "mode" ends, and most buildings that increase job outputs are utterly useless. The only way to get Minerals is via meteors that drop from the sky. You do get Zebras (yes, [[{{Jerkass}} those Zebras]] who hate you for no reason) to help you out with hunting and gold, but the run is still excruciatingly slow even with all this. In fact, the game doesn't give you the [[NoFairCheating "Super Unethical Climax"]] '[[MedalOfDishonor '[[AchievementMockery achievement]]' if you use an Autoclicker in this mode.
* NoFairCheating: The "Super Unethical Climax" [[MedalOfDishonor [[AchievementMockery "Achievement"]] is obtained if you clearly used an autoclicker to click on the "Gather Catnip" button and have had at least one kitten joining.


* TimeDilation: Shattering a time crystal in a Chronoforge fast forwards the calendar to the next year. Initially this appears near useless, since nothing in your city actually works for that skipped time, until you notice that [[{{Antimatter one very slow resource]] that builds per year just got much faster. Yet again, more advanced and seriously expensive tech lets you also pull in all your other resources from [[TimeyWimeyBall the year that never was]].

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* TimeDilation: Shattering a time crystal in a Chronoforge fast forwards the calendar to the next year. Initially this appears near useless, since nothing in your city actually works for that skipped time, until you notice that [[{{Antimatter [[{{Antimatter}} one very slow resource]] that builds per year just got much faster. Yet again, more advanced and seriously expensive tech lets you also pull in all your other resources from [[TimeyWimeyBall the year that never was]].


* BadFuture: There is an obscure reference to [[TabletopGame/Warhammer40K a "dark future" and an achievement for reaching the year 40,000]], but this does little at the moment except change a bonus and give long-running games something to shoot for.

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* BadFuture: There is an obscure reference to Once you hit [[TabletopGame/Warhammer40K a "dark future" and an achievement for reaching the year 40,000]], but whether naturally or more likely by [[TimeDilation fast-forwarding]], it's implied the universe starts falling apart. While you can take advantage of this does little at and adapt to get more energy and lots more storage, all the moment except change a bonus and give long-running games something time shenanigans get progressively harder the further you go. It's been confirmed this is in place to shoot for.prevent TimeTravelForFunAndProfit being abused endlessly.


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* DifficultButAwesome: You may think you've cracked the game once you've bought a lot of Metaphysics perks, and can speed through your city building and reach the outer planets in the space of a day, only to be confronted with even rarer and harder to obtain resources. Building up the basics over and over so you can access crystals, relics, antimatter, and void more reliably is long and arduous process, but the first time you start [[TimeTravelForFunAndProfit abusing temporal mechanics for personal amusement]], it will be worth it.


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** Chronophysics even lets you start with some of your resources from the previous game, letting you quickly slap up the first buildings and skip past the early build up.


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* OurTimeTravelIsDifferent: The easiest and most common use of rare time crystals is to build Chronospheres, that fling your existing resources into the past for use in your next NewGamePlus, speeding up the early game considerably. Kittens can be sent back too, although that's much more difficult.


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** The earliest time technology is available with just a few time crystals, but it's initial effects on your game are very small. Your first impression will be that you just wasted your precious and hard to earn crystals.


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* TemporalParadox: Once you start tinkering with the past, time will begin to stutter and drop you into a paradox. Your kittens are frozen until your calendar ticks out of the "negative days" and back into normal time. Naturally, yet another rare resource - void, a kind of dimensional energy - starts to wash into your Chronospheres, and more advanced and expensive tech will let you widen the paradox and farm void more reliably.


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* TimeDilation: Shattering a time crystal in a Chronoforge fast forwards the calendar to the next year. Initially this appears near useless, since nothing in your city actually works for that skipped time, until you notice that [[{{Antimatter one very slow resource]] that builds per year just got much faster. Yet again, more advanced and seriously expensive tech lets you also pull in all your other resources from [[TimeyWimeyBall the year that never was]].
* TimeTravelForFunAndProfit: [[spoiler: Investing seriously in three facets of the endgame - the TimeDilation tech, space infrastructure to mine {{Unobtanium}}, and the religion that summons the trading EldritchAbomination - lets you set up a loop of shattering a time crystal, generating enough unobtanium from the skip, and trading that to the Leviathans to end up with more time crystals than you started with. It takes a fairly large stockpile of crystals just to set up the tech however.]]


* DisappointingPowerUp:
** Some upgrades are available and affordable a long time before the stuff they affect is actually available. The planets in particular take a while to reach and might not have anything to do if you didn't get the corresponding research.


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* PowerUpLetdown: Some upgrades are available and affordable a long time before the stuff they affect is actually available or practical -
** Calciner upgrades are plentiful as you move through modern tech. Problem is, Calciners cost expensive Blueprints, so you're not likely to have more than a handful of them until much much later.
** Distant planets, past T-minus, can be explored by just building up your space resources. Unfortunately, they take a long time to reach, there might not be anything you can build there if you didn't get some corresponding research, said research and buildings usually require rarer end-game resources, and even then some are questionably useful - particularly the Hydroponics, which boosts catnip storage and production, long long after you need either of them.





* {{Antimatter}}: Can be obtained much later in the game when you start harvesting the local sun directly for more energy.

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* {{Antimatter}}: Can be obtained much (much) later in the game when you start harvesting the local sun directly for more energy.



* CashGate: As with most idle games, progress is blocked by requiring ever-larger amounts of resources which can only be stocked in limited quantites (with storage costs also increasing at ridiculous rates). Thankfully, refined resources have no upper limit.
* CasualInterstellarTravel: Zigzagged: while going to other planets takes a very long time (without upgrades, one of them takes 46 years- not in-game, real years, and a mere 7 months with all upgrades), extraterrestrial structures are built and resources sent back instantly. You can even have kittens living in high orbit two at a time who can be put to work the same as their Cath-based counterparts, [[ItsRainingMen and presumably have the best commute ever recorded in the history of working.]]



* DisappointingPowerUp:
** Some upgrades are available and affordable a long time before the stuff they affect is actually available. The planets in particular take a while to reach and might not have anything to do if you didn't get the corresponding research.



** Much of the early game is noticeably slower thanks to having few buildings that increase in price quickly, and slow resource production. Once you get more resources as well as Paragon via NewGamePlus, a lot of the production speeds up considerably.

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** Much of the early game is noticeably slower thanks to having few buildings that increase in price quickly, and slow resource production. Once you get more resources as well as Paragon (which increases production and storage) via NewGamePlus, a lot of the production speeds up considerably.



** Trade Ships are made with scaffolding, plates and starcharts. The first two are refined from wood and iron which can be put to better use elsewhere while starcharts are only automated a long way into the techtree, so why get them at all? Because while only one ship is needed to get access to zebras (and therefore titanium), the amount of titanium traded increases with the amount of ships. Zebras randomly refusing to give you titanium is a lot less important when you can get several hundred with a single successful trade (as opposed to the one or two at the beginning). Add one upgrade makes them boost storage limits and the fact that they can be manufactured automatically...

to:

** Trade Ships are made with scaffolding, plates and starcharts. The first two are refined from wood and iron which can be put to better use elsewhere while starcharts are only automated a long way into the techtree, so why get them at all? Because while only one ship is needed to get access to zebras (and therefore titanium), the amount of titanium traded increases with the amount of ships. Zebras randomly refusing to give you titanium is a lot less important when you can get several hundred with a single successful trade (as opposed to the one or two at the beginning). Add in one upgrade makes them boost storage limits and the fact that they can be manufactured automatically...



* UnitConfusion: Resource tabs tell you how much real time you need to wait to have all required materials (which can reach several days, as it doesn't take trading or engineer manufacturing into account), while space missions ETA is given in in-game days, which are usually several years long.



* VideoGameTime: It takes about 13 minutes for a year to pass in-game.

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* VideoGameTime: It takes about 13 minutes for a year (made up of 400 days) to pass in-game.in-game.
* WingedUnicorn: Alicorns are unlocked by higher-tier religious buildings, and are sent back to their dimension in exchange for crytals that boost your NewGamePlus.


** Trade Ships are made with scaffolding, plates and starcharts. The first two are refined from wood and iron which can be put to better use elsewhere while starcharts are only automated a long way into the techtree, so why get them at all? Because while only one ship is needed to get access to zebras (and therefore titanium), the amount of titanium traded increases with the amount of ships. Zebras randomly refusing to give you titanium is a lot less important when you can get several hundred with a single successful trade (as opposed to the one or two at the beginning).

to:

** Trade Ships are made with scaffolding, plates and starcharts. The first two are refined from wood and iron which can be put to better use elsewhere while starcharts are only automated a long way into the techtree, so why get them at all? Because while only one ship is needed to get access to zebras (and therefore titanium), the amount of titanium traded increases with the amount of ships. Zebras randomly refusing to give you titanium is a lot less important when you can get several hundred with a single successful trade (as opposed to the one or two at the beginning). Add one upgrade makes them boost storage limits and the fact that they can be manufactured automatically...


* MagikarpPower: Faith Bonuses via Solar Revolution. At first, getting stored Faith is a hassle and it doesn't even provide much of a boost. However, when you sacrifice your stored Faith, it [[MetaPowerup provides an "Apocrypha" boost that increases the amount of faith stored]] per point put in (a 200% apocrypha boost makes each point of faith praised give 3 stored faith), eventually getting to larger percentages. Then once you use Transcendence, it sacrifices part of the the apocrypha boost to make said apocrypha boost grow even further from fewer faith sacrifices. With this, you can gain Faith boosts ''very'' quickly, eventually allowing the boost to surpass that of Magnetos and Reactors, and best of all this apocrypha and transcendence boosts ''carry over from resets''. It does take a good bit of time to do this, and it has been Nerfed such that your maximum faith production bonus is capped at 1000%.

to:

* MagikarpPower: MagikarpPower:
**
Faith Bonuses via Solar Revolution. At first, getting stored Faith is a hassle and it doesn't even provide much of a boost. However, when you sacrifice your stored Faith, it [[MetaPowerup provides an "Apocrypha" boost that increases the amount of faith stored]] per point put in (a 200% apocrypha boost makes each point of faith praised give 3 stored faith), eventually getting to larger percentages. Then once you use Transcendence, it sacrifices part of the the apocrypha boost to make said apocrypha boost grow even further from fewer faith sacrifices. With this, you can gain Faith boosts ''very'' quickly, eventually allowing the boost to surpass that of Magnetos and Reactors, and best of all this apocrypha and transcendence boosts ''carry over from resets''. It does take a good bit of time to do this, and it has been Nerfed such that your maximum faith production bonus is capped at 1000%.1000%.
** Trade Ships are made with scaffolding, plates and starcharts. The first two are refined from wood and iron which can be put to better use elsewhere while starcharts are only automated a long way into the techtree, so why get them at all? Because while only one ship is needed to get access to zebras (and therefore titanium), the amount of titanium traded increases with the amount of ships. Zebras randomly refusing to give you titanium is a lot less important when you can get several hundred with a single successful trade (as opposed to the one or two at the beginning).



* {{Unicorn}}: An actual "resource" that can be obtained from hunting. You can use them to make pastures which will increase your unicorn generation, and they can also be used in a sacrificial religion for more bonuses.

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* {{Unicorn}}: An actual "resource" that can be obtained from hunting. You can use them to make pastures which will increase your food and unicorn generation, and they can also be used in a sacrificial religion for more bonuses.


* BadassAdorable: Your kittens can eventually carry railguns to go hunting, while remaining adorable enough that lizards and spiders will give them extra resources.



* ExplosiveOverclocking: It's possible to greatly accelerate the game by messing with the browser console to make several game seconds go by in a single real-time second, at the price of a lot of crashes.



** Resetting the game once you're over a certain population will get you karma, which makes your kittens happier, and paragon, which speeds up the game and eases some of the resource caps.

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** Resetting the game once you're over a certain population will get you karma, which makes your kittens happier, and paragon, which speeds up the game and eases some of the resource caps.caps (and every thousand years reached on a single run gives paragon useable during that run).



** It's one of the tougher {{Idle Game}}s out there, and it's even likened as "a ''VideoGame/DarkSouls'' of incremental gaming"

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** It's one of the tougher {{Idle Game}}s out there, and it's even likened as "a ''VideoGame/DarkSouls'' of incremental gaming"gaming".


* SnakePeople: Nagas are one of the races race that you can trade with. They're neither friendly nor hostile, and they sell minerals in exchange for Ivory. In order to discover them, you'll need enough current Culture when sending explorers.

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* SnakePeople: Nagas are one of the races race that you can trade with. They're neither friendly nor hostile, and they sell minerals in exchange for Ivory. In order to discover them, you'll need enough current Culture when sending explorers.



* Vegetarian Carnivore: The kittens seem to feed exclusively on catnip at first, but later upgrades add unspecified animals in pastures to lower the demand for food.

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* Vegetarian Carnivore: VegetarianCarnivore: The kittens seem to feed exclusively on catnip at first, but later first. Later upgrades add unspecified animals in pastures - for their milk - to lower the demand for food.


* BlatantLies: The Metaphysics upgrade calls itself "absolutely useless". Naturally, it unlocks upgrades affecting the NewGamePlus.

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* BlatantLies: BlatantLies:
**
The Metaphysics upgrade calls itself "absolutely useless". Naturally, it unlocks upgrades affecting the NewGamePlus.NewGamePlus.
** The description for AI Core says it's "absolutely harmless". [[AIIsACrapshoot Yeah, right]].

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