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* ChallengeRun: The Adjustment Bureau metaphysics upgrade is all about these.

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* ChallengeRun: The Adjustment Bureau metaphysics upgrade is all about these. [[note]]As of 2020: There's a massive rework of this system [[https://www.reddit.com/r/kittensgame/comments/dik6c4/challenges_rework_alpha/ in alpha]]; the below describes the state of the main branch.[[/note]]

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** The last space mission possible is to reach the [[Webcomic/{{Homestuck}} Furthest Ring]].


** Iron Will: The oldest challenge mode, and the only one not locked behind the Adjustments Bureau, Iron Will revolves around progressing without any kittens. The game changes significantly to accommodate for this restriction, enabling some Anti-Frustration Features, unlocking some exclusive mechanics, and allowing you to recruit zebras instead of kittens. There's no direct reward, but if you buy certain metaphysics upgrades, a handful of zebras will stick around after Iron Will ends.
** Winter Has Come: The seasonal cycle is replaced with four winters, making it much harder to produce enough catnip to feed your kittens and just to be sure, paragon bonuses won't apply to catnip production. If you get to Helios under this challenge, you'll be rewarded with a higher chance of warm weather in future runs.
** Anarchy: Kittens are lazy; they eat more catnip, you can't assign a leader, and only half of them will do a job at all. Building an AI core under this challenge makes kittens in future runs count double towards Karma.

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** Iron Will: The oldest challenge mode, and the only one not locked behind the Adjustments Bureau, Iron Will revolves around progressing without any kittens. The game changes significantly to accommodate for this restriction, enabling some Anti-Frustration Features, AntiFrustrationFeatures, unlocking some exclusive mechanics, and allowing you to recruit zebras instead of kittens. There's no direct reward, but if you buy certain metaphysics upgrades, a handful of zebras will stick around after Iron Will ends.
** Winter Has Come: [[EndlessWinter The seasonal cycle is replaced with four winters, winters]], making it much harder to produce enough catnip to feed your kittens -- and [[ObviousRulePatch just to be sure, paragon bonuses won't apply to catnip production.production]]. If you get to Helios under this challenge, you'll be rewarded with a higher chance of warm weather in future runs.
** Anarchy: [[CatsAreLazy Kittens are lazy; lazy]]; they eat more catnip, you can't assign a leader, and only half of them will do a job at all. Building an AI core under this challenge makes kittens in future runs count double towards Karma.


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* EndlessWinter: The "Winter Has Come" ChallengeRun replaces the normal seasonal cycle with four winters.


* ChallengeRun: "Iron Will" is the oldest challenge mode, revolving around progressing without any kittens. The game changes significantly to accommodate for this restriction, enabling some AntiFrustrationFeatures, unlocking some exclusive mechanics, and allowing you to recruit zebras instead of kittens (of which a few will stick around after resetting even into normal runs, depending on which metaphysics upgrades you've bought). Later updates added the "Adjustment Bureau" metaphysics upgrade, which unlocks several other challenges, each with their own goal and reward.

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* ChallengeRun: "Iron Will" The Adjustment Bureau metaphysics upgrade is the all about these.
** Iron Will: The
oldest challenge mode, revolving and the only one not locked behind the Adjustments Bureau, Iron Will revolves around progressing without any kittens. The game changes significantly to accommodate for this restriction, enabling some AntiFrustrationFeatures, Anti-Frustration Features, unlocking some exclusive mechanics, and allowing you to recruit zebras instead of kittens (of which kittens. There's no direct reward, but if you buy certain metaphysics upgrades, a few handful of zebras will stick around after resetting even into normal runs, depending on which metaphysics upgrades you've bought). Later updates added Iron Will ends.
** Winter Has Come: The seasonal cycle is replaced with four winters, making it much harder to produce enough catnip to feed your kittens and just to be sure, paragon bonuses won't apply to catnip production. If you get to Helios under this challenge, you'll be rewarded with a higher chance of warm weather in future runs.
** Anarchy: Kittens are lazy; they eat more catnip, you can't assign a leader, and only half of them will do a job at all. Building an AI core under this challenge makes kittens in future runs count double towards Karma.
** Energy: Everything that consumes energy consumes twice as much. Building one of every energy source under this challenge will halve
the "Adjustment Bureau" metaphysics upgrade, which unlocks several other challenges, penalties for energy deficits in future runs.
** Atheism: The Order of the Sun and all its rewards are unavailable. Finishing this run with at least one working cryochamber will increase the effectiveness of Solar Revolution for
each with their own goal and reward.tier of Transcendence.
** 1000 Years: Time stops progressing normally once you reach year 500. Reaching year 1000 under this run will cause time crystals to produce half as much chronoheat when shattered.



* DifficultButAwesome: You may think you've cracked the game once you've bought a lot of Metaphysics perks, and can speed through your city building and reach the outer planets in the space of a day, only to be confronted with even rarer and harder to obtain resources. Building up the basics over and over so you can access crystals, relics, antimatter, and void more reliably is long and arduous process, but the first time you start [[TimeTravelForFunAndProfit abusing temporal mechanics for personal amusement]], it will be worth it.


* ThreateningShark: Subverted. Sharks are one of the races who can trade with you, but they're not hostile.

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** The FlavorText of the AI Core is "[[VideoGame/Portal2 I think we can put our differences behind us. For science.]]"


* AntiFrustrationFeatures: After building or mass-crafting, the game gives you 20 seconds to undo it, in case you misclicked. Buildings ''can'' be sold back (at a loss), but crafting can't be undone in any other way except this.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
After building or mass-crafting, the game gives you 20 seconds to undo it, in case you misclicked. Buildings ''can'' be sold back (at a loss), but crafting can't be undone in any other way except this.this.
** After researching Apocrypha, you can discard your praised faith (which doesn't carry over to NewGamePlus) for a bonus to future praising (which does). If you forget to do this before resetting, it'll be converted anyway at a slight penalty.


* EasterEgg: Having exactly 420, 666, or 1337 of a resource will cause the number to glow in a different color.

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* EasterEgg: Having exactly 420, 666, 777, or 1337 of a resource will cause the number to glow in a different color.


* FlavorText: For the constructs:

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* FlavorText: For Many buildings and technologies have little jokes in the constructs:bottom of their tooltip.



** Hut (With only two kittens): The Nation of Two

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** Hut (With only two kittens): Hut: The Nation of TwoTwo
** Pasture: Take a pint o' milk, Sir!


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** Calendar: What day is it again?
** Mining: Pickaxes are easier to hold with opposable thumbs.
** Satellites: Spreading cat videos at the speed of light
* GameplayAutomation: Eventually you unlock the ability to build Factories, which can each support a single kitten Engineer working on a RefiningResources task. They're significantly slower than just clicking, especially if they're working on a higher-end task, but they can make idling easier.


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* TheInternetIsForCats: The Satellites technology has "Spreading cat videos at the speed of light" as its FlavorText.

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* TheComputerIsALyingBastard: Exploring to find more races to trade with after [[spoiler:the dragons]] gives the message "Maybe there are no more civilizations left?" even if you still have yet to find [[spoiler:the leviathans]]. This bit of sleight of hand ends up making little difference, though, as the last race isn't found via the normal method anyway.


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* EasterEgg: Having exactly 420, 666, or 1337 of a resource will cause the number to glow in a different color.


* ObviousRulePatch: During the "Winter Has Come" ChallengeRun, paragon production bonuses don't apply to catnip. since the entire point of the challenge is to suffer through the reduced catnip production of a permanent winter.

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* ObviousRulePatch: During the "Winter Has Come" ChallengeRun, paragon production bonuses don't apply to catnip. catnip, since the entire point of the challenge is to suffer through the reduced catnip production of a permanent winter.


* ObviousRulePatch: During the "Winter Has Come" ChallengeMode, paragon production bonuses don't apply to catnip. since the entire point of the challenge is to suffer through the reduced catnip production of a permanent winter.

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* ObviousRulePatch: During the "Winter Has Come" ChallengeMode, ChallengeRun, paragon production bonuses don't apply to catnip. since the entire point of the challenge is to suffer through the reduced catnip production of a permanent winter.

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* ObviousRulePatch: During the "Winter Has Come" ChallengeMode, paragon production bonuses don't apply to catnip. since the entire point of the challenge is to suffer through the reduced catnip production of a permanent winter.


* AIIsACrapshoot: The AI core gradually increases in level as time passes by. While it initially helps giving a bonus to certain space structures, once it reaches AI Level 15 it becomes sentient and evil, destroying 1% of your basic resources per year.

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* AIIsACrapshoot: The AI core gradually increases in level as time passes by. it accumulates "gigaflops". While it initially helps giving a bonus to certain space structures, once it reaches AI Level 15 it becomes sentient and evil, periodically destroying 1% a portion of your basic resources per year.resources. Thankfully, you can reduce its level by overtaxing it and consuming more gigaflops than you make.


* ChallengeMode: "Iron Will" is the oldest challenge mode, revolving around progressing without any kittens. The game changes significantly to accommodate for this restriction, enabling some AntiFrustrationFeatures, unlocking some exclusive mechanics, and allowing you to recruit zebras instead of kittens (of which a few will stick around after resetting even into normal runs, depending on which metaphysics upgrades you've bought). Later updates added the "Adjustment Bureau" metaphysics upgrade, which unlocks several other challenges, each with their own goal and reward.

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* ChallengeMode: ChallengeRun: "Iron Will" is the oldest challenge mode, revolving around progressing without any kittens. The game changes significantly to accommodate for this restriction, enabling some AntiFrustrationFeatures, unlocking some exclusive mechanics, and allowing you to recruit zebras instead of kittens (of which a few will stick around after resetting even into normal runs, depending on which metaphysics upgrades you've bought). Later updates added the "Adjustment Bureau" metaphysics upgrade, which unlocks several other challenges, each with their own goal and reward.

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