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* BackgroundMusicOverride: Riding the animal friends replaces the stage's current music with their respective themes

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* BackgroundMusicOverride: Riding the animal friends replaces the stage's current music with their respective themesthemes.


* AlluringAnglerfish: The boss of Ripple Field, Sweet Stuff.

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* AlluringAnglerfish: The boss of Ripple Field, Sweet Stuff.Stuff, resembles a cartoonish one.



* BigBad: King Dedede at first, though the [[TheManBehindTheMan true Big Bad]] is Dark Matter.

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* BigBad: King Dedede at first, though is assumed to be the main antagonist again, but the [[TheManBehindTheMan true Big Bad]] is Dark Matter.



* BubblyClouds: Cloudy Park takes some cues from the TropeNamer.

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* BubblyClouds: Cloudy Park takes some cues from the TropeNamer.Trope Namer.



* CoolSword: The Rainbow Sword is an EleventhHourSuperpower whose mere presence exorcises Dark Matter from dedede's body.

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* CoolSword: The Rainbow Sword is an EleventhHourSuperpower whose mere presence exorcises Dark Matter from dedede's Dedede's body.



* EleventhHourSuperpower: The Rainbow Sword, which is made of the seven Rainbow Drops and is used in the TrueFinalBoss fight.

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* EleventhHourSuperpower: The Rainbow Sword, which is made of the seven Rainbow Drops and is used in the TrueFinalBoss fight.



* FreeFallFight: [[spoiler:The second phase of the Dark Matter battle has you plummet through the atmosphere. [[TimeLimitBoss If you take too long fighting it, Kirby will start burning in reentry.]]]]

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* FreeFallFight: [[spoiler:The The second phase of the Dark Matter battle has you plummet plummeting through the atmosphere. [[TimeLimitBoss If you take too long fighting it, Kirby will start burning in reentry.]]]]]]



* GottaCatchThemAll: The seven Rainbow Drops, which are optional, but are necessary if you want to fight the TrueFinalBoss.

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* GottaCatchThemAll: The seven Rainbow Drops, which Drops are optional, but are necessary optional if you simply want to beat the game and see the credits, but must be collected in order to fight the TrueFinalBoss.TrueFinalBoss and reach the GoldenEnding.



* HighAltitudeBattle: [[spoiler:The first phase of the Dark Matter battle has you battle in the atmosphere/in space.]]

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* HighAltitudeBattle: [[spoiler:The The first phase of the Dark Matter battle has you battle takes place in space. The second phase happens as the atmosphere/in space.]]two fighters are falling through the atmosphere.



* TennisBoss: [[spoiler:One way Kirby can beat Dark Matter is to reflect its attacks back at it with the Rainbow Sword. It deals four times more damage than hitting Dark Matter directly and it gives Kirby some distance.]]

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* TennisBoss: [[spoiler:One way One strategy Kirby can beat use against Dark Matter is to reflect [[spoiler:reflect its attacks back at it with the Rainbow Sword. It deals four times more damage than hitting Dark Matter directly and makes it gives less likely for Kirby some distance.to get hurt from contact damage.]]



* VileVillainSaccharineShow: [[spoiler:Dark Matter. Of course, it's quite tame compared to others in the series.]]

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* VileVillainSaccharineShow: [[spoiler:Dark Matter. Of course, it's quite tame compared to others in Dark Matter starts the series.]]trend of Kirby games having surprisingly frightening antagonists. While it pales in comparison to what came after (partially due to the limitations of the Game Boy), Dark Matter's design clashes with the cutesy art style of the rest of the game, and his possession of King Dedede leads to some pretty unsettling BodyHorror.

Added DiffLines:

* GettingCrapPastTheRadar: In the fifth stage of Red Canyon, you can come across a series of star blocks in a suspicious formation, but the screen size is not large enough to get the full picture. Turns out those blocks are meant to resemble a simplistic drawing of a [[https://kirby.fandom.com/wiki/Red_Canyon?file=Kirby-naked-5-1-.jpg naked woman]].


* AllThereInTheManual: The game's story, including Dark Matter possessing Dedede is in the instruction book.

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* AllThereInTheManual: The game's story, including Dark Matter possessing Dedede Dedede, is in the instruction book.



* BattleBoomerang: The Cutter Copy Ability.

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* BattleBoomerang: The Cutter Copy Ability.Ability gives Kirby a sharp blade that returns after being thrown.



* BubblyClouds: Cloudy Park.

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* BubblyClouds: Cloudy Park.Park takes some cues from the TropeNamer.



* CoolSword: The Rainbow Sword, also counts as an EleventhHourSuperpower.

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* CoolSword: The Rainbow Sword, also counts as Sword is an EleventhHourSuperpower.EleventhHourSuperpower whose mere presence exorcises Dark Matter from dedede's body.



* DeathMountain: Red Canyon.

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* %%* DeathMountain: Red Canyon.



* DishingOutDirt: The Stone Copy Ability.

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* DishingOutDirt: The Stone Copy Ability. It transforms into an indestructible boulder, crushing enemies below.



* ElectricJellyfish: The miniboss Master Green, which gives the Spark ability when inhaled, of course.

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* ElectricJellyfish: The miniboss Master Green, which gives the Spark ability when inhaled, of course.inhaled.



* GottaCatchThemAll: The seven Rainbow Drops, which are optional, but not if you want to fight the TrueFinalBoss.
* GreenHillZone: Grass Land.

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* GottaCatchThemAll: The seven Rainbow Drops, which are optional, but not are necessary if you want to fight the TrueFinalBoss.
* %%* GreenHillZone: Grass Land.



* AnIcePerson: Kirby with the Ice Copy Ability.

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* AnIcePerson: Kirby with the Ice Copy Ability.Ability gets cryokinetic abilities by means of a BreathWeapon.



* TheLostWoods: Big Forest.

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* %%* TheLostWoods: Big Forest.



* PalmtreePanic: Ripple Field.

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* %%* PalmtreePanic: Ripple Field.



* ParasolOfPain: The Parasol Copy Ability.
* PlayingWithFire: The Burning Copy Ability.

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* ParasolOfPain: The Parasol Copy Ability.
Ability protects Kirby from attacks coming from above and can damage enemies in front of him.
* PlayingWithFire: The Burning Copy Ability.Ability transforms Kirby into a fireball that jets forward.



* PowerUpMount: The animal friends.

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* PowerUpMount: The animal friends.Kirby rides Ricky and is carried by Coo and Kine. They all give new applications to his default copy abilities.



* ShockAndAwe: The Spark Copy Ability.
* SlippySlideyIceWorld: Iceberg.
* SolarAndLunar: [[{{Lunacy}} Mr. Shine]] & [[ThePowerOfTheSun Mr. Bright]], the DualBoss of Red Canyon, who makes their reappearance from ''VideoGame/KirbysAdventure''.

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* ShockAndAwe: The Spark Copy Ability.
*
Ability surrounds Kirby with an electric barrier.
%%*
SlippySlideyIceWorld: Iceberg.
* SolarAndLunar: [[{{Lunacy}} Mr. Shine]] & [[ThePowerOfTheSun Mr. Bright]], the DualBoss of Red Canyon, who makes make their reappearance from ''VideoGame/KirbysAdventure''.



* SpikesOfDoom: Needle.

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* SpikesOfDoom: Needle.The Needle ability projects spikes all around Kirby's body.



* SwordFight: [[spoiler:The first phase against the TrueFinalBoss.]]

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* SwordFight: [[spoiler:The [[spoiler:Dark Matter's first phase form takes the shape of a shadowy swordsman to go up against Kirby and the TrueFinalBoss.Rainbow Sword.]]


And so begins ''Kirby's Dream Land 2'' (''Hoshi no Kirby 2'' in Japan) for the UsefulNotes/GameBoy, the first game in a sub-series of the ''Franchise/{{Kirby}}'' franchise colloquially known as the "[[FanNickname Dark Matter Trilogy]]" (the others being ''VideoGame/KirbysDreamLand3'' and ''VideoGame/Kirby64TheCrystalShards''). Directed by Shinichi Shimomura instead of series creator Masahiro Sakurai, the gameplay is mostly the same as the previous two games in the series, with Kirby still being able to run, jump, float, and inhale enemies to copy abilities if they have one. However, the number of abilities in this game are reduced from the great variety from ''VideoGame/KirbysAdventure''. To compensate, ''Dream Land 2'' introduces a new mechanic: the [[PowerUpMount Animal Friends]]. They are Rick the hamster, who can't fly, but runs fast and is unaffected by ice; Kine the fish, who can swim against water currents but hops slowly on land; and Coo the owl, who can fly against wind currents. The Animal Friends can be rescued from certain rooms, and using a Copy Ability while riding an Animal Friend creates a different attack. Rounding out the cast is Gooey, a friendly blob made from the same stuff as the main villain. Gooey only appears if you already have an Animal Friend that would be rescued otherwise (most of the time; rarely, either a girl named Chao (Japanese version) or a female Gooey (English version) will pop from the bag and act as a [[OneUp 1UP]]).

to:

And so begins ''Kirby's Dream Land 2'' (''Hoshi no Kirby 2'' in Japan) for the UsefulNotes/GameBoy, the first game in a sub-series of the ''Franchise/{{Kirby}}'' franchise colloquially known as the "[[FanNickname Dark Matter Trilogy]]" (the others being ''VideoGame/KirbysDreamLand3'' and ''VideoGame/Kirby64TheCrystalShards''). Directed by Shinichi Shimomura instead of series creator Masahiro Sakurai, the gameplay is mostly the same as the previous two games in the series, with Kirby still being able to run, jump, float, and inhale enemies to copy abilities if they have one. However, the number of abilities in this game are reduced from the great variety from ''VideoGame/KirbysAdventure''. To compensate, ''Dream Land 2'' introduces a new mechanic: the [[PowerUpMount Animal Friends]].animal friends]]. They are Rick the hamster, who can't fly, but runs fast and is unaffected by ice; Kine the fish, who can swim against water currents but hops slowly on land; and Coo the owl, who can fly against wind currents. The Animal Friends animal friends can be rescued from certain rooms, and using a Copy Ability while riding an Animal Friend animal friend creates a different attack. Rounding out the cast is Gooey, a friendly blob made from the same stuff as the main villain. Gooey only appears if you already have an Animal Friend animal friend that would be rescued otherwise (most of the time; rarely, either a girl named Chao (Japanese version) or a female Gooey (English version) will pop from the bag and act as a [[OneUp 1UP]]).



* BackgroundMusicOverride: Riding the Animal Friends replaces the stage's current music with their respective themes

to:

* BackgroundMusicOverride: Riding the Animal Friends animal friends replaces the stage's current music with their respective themes



* LandSeaSky: Each of the three Animal Friends represent one of these three types; Rick being Land, Coo being Sky, and Kine being Sea.
* {{Leitmotif}}: Each Animal Friend has one which becomes the background music if you're riding him.

to:

* LandSeaSky: Each of the three Animal Friends animal friends represent one of these three types; Rick being Land, Coo being Sky, and Kine being Sea.
* {{Leitmotif}}: Each Animal Friend animal friend has one which becomes the background music if you're riding him.



* MeaningfulName: The three Animal Friends have names which are derived from Japanese Kanji which correspond to their specialties. Rick is derived from "riku" for "land". Kine is derived from "kai" for "sea". Coo is derived from "kuu" for "sky".

to:

* MeaningfulName: The three Animal Friends animal friends have names which are derived from Japanese Kanji which correspond to their specialties. Rick is derived from "riku" for "land". Kine is derived from "kai" for "sea". Coo is derived from "kuu" for "sky".



* PowerCopying: Only a scant number of seven. However, each of these has a different variation for each Animal Friend, making a total of 28 abilities, including the standard version.
* PowerUpMount: The Animal Friends.

to:

* PowerCopying: Only a scant number of seven. However, each of these has a different variation for each Animal Friend, animal friend, making a total of 28 abilities, including the standard version.
* PowerUpMount: The Animal Friends.animal friends.



* SwordFight: [[spoiler:The first phase against the TrueFinalBoss as the "Dark Matter Blade".]]

to:

* SwordFight: [[spoiler:The first phase against the TrueFinalBoss as the "Dark Matter Blade".TrueFinalBoss.]]



* TimeLimitBoss: [[spoiler:The second form of the TrueFinalBoss, the "Real Dark Matter", must be defeated quickly as both it and Kirby are descending into the atmosphere. If they begin reentry, Kirby starts to take damage from the heat until he dies.]]

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* TimeLimitBoss: [[spoiler:The second form of the TrueFinalBoss, the "Real Dark Matter", TrueFinalBoss must be defeated quickly as both it and Kirby are descending into the atmosphere. If they begin reentry, Kirby starts to take damage from the heat until he dies.]]


* BattleBoomerang: The Cutter copy ability.

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* BattleBoomerang: The Cutter copy ability.Copy Ability.



* DishingOutDirt: The Stone copy ability.

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* DishingOutDirt: The Stone copy ability.Copy Ability.



* AnIcePerson: Kirby with the Ice copy ability.

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* AnIcePerson: Kirby with the Ice copy ability.Copy Ability.



* ParasolOfPain: The Parasol copy ability.
* PlayingWithFire: The Burning copy ability.

to:

* ParasolOfPain: The Parasol copy ability.
Copy Ability.
* PlayingWithFire: The Burning copy ability.Copy Ability.



* ShockAndAwe: The Spark copy ability.

to:

* ShockAndAwe: The Spark copy ability.Copy Ability.


* ColorWash: Done rather effectively given the color motif of this game. Each world uses a palette based around a specific color of the rainbow. Grass Land is yellow, Big Forest is green, Ripple Field is blue, Iceberg is indigo (or at least the closest the SGB could get to indigo while still looking appealing), Red Canyon is, well, [[ExactlyWhatItSaysOnTheTin take a guess]], Cloudy Park is orange, and Dark Castle is violet. Adding onto this, the King Dedede battle uses black and pink, reflecting the conflict between Kirby and [[spoiler:Dark Matter]], while [[spoiler:the battle against Dark Matter himself]] uses a blue-gray hue. The world selection screen goes as far as to change tint depending on what Rainbow Island the player is hovering over!

to:

* ColorWash: Done When playing on a UsefulNotes/SuperGameBoy, this trope comes into play, and it's done rather effectively given the color motif of this game. Each world uses a palette based around a specific color of the rainbow. Grass Land is yellow, Big Forest is green, Ripple Field is blue, Iceberg is indigo (or at least the closest the SGB could get to indigo while still looking appealing), Red Canyon is, well, [[ExactlyWhatItSaysOnTheTin take a guess]], Cloudy Park is orange, and Dark Castle is violet. Adding onto this, the King Dedede battle uses black and pink, reflecting the conflict between Kirby and [[spoiler:Dark Matter]], while [[spoiler:the battle against Dark Matter himself]] uses a blue-gray hue. The world selection screen goes as far as to change tint depending on what Rainbow Island the player is hovering over!


And so begins ''Kirby's Dream Land 2'' (''Hoshi no Kirby 2'' in Japan) for the UsefulNotes/GameBoy, the first game in a sub-series of the ''VideoGame/{{Kirby}}'' franchise colloquially known as the "[[FanNickname Dark Matter Trilogy]]" (the others being ''VideoGame/KirbysDreamLand3'' and ''VideoGame/Kirby64TheCrystalShards''). Directed by Shinichi Shimomura instead of series creator Masahiro Sakurai, the gameplay is mostly the same as the previous two games in the series, with Kirby still being able to run, jump, float, and inhale enemies to copy abilities if they have one. However, the number of abilities in this game are reduced from the great variety from ''VideoGame/KirbysAdventure''. To compensate, ''Dream Land 2'' introduces a new mechanic: the [[PowerUpMount Animal Friends]]. They are Rick the hamster, who can't fly, but runs fast and is unaffected by ice; Kine the fish, who can swim against water currents but hops slowly on land; and Coo the owl, who can fly against wind currents. The Animal Friends can be rescued from certain rooms, and using a Copy Ability while riding an Animal Friend creates a different attack. Rounding out the cast is Gooey, a friendly blob made from the same stuff as the main villain. Gooey only appears if you already have an Animal Friend that would be rescued otherwise (most of the time; rarely, either a girl named Chao (Japanese version) or a female Gooey (English version) will pop from the bag and act as a [[OneUp 1UP]]).

to:

And so begins ''Kirby's Dream Land 2'' (''Hoshi no Kirby 2'' in Japan) for the UsefulNotes/GameBoy, the first game in a sub-series of the ''VideoGame/{{Kirby}}'' ''Franchise/{{Kirby}}'' franchise colloquially known as the "[[FanNickname Dark Matter Trilogy]]" (the others being ''VideoGame/KirbysDreamLand3'' and ''VideoGame/Kirby64TheCrystalShards''). Directed by Shinichi Shimomura instead of series creator Masahiro Sakurai, the gameplay is mostly the same as the previous two games in the series, with Kirby still being able to run, jump, float, and inhale enemies to copy abilities if they have one. However, the number of abilities in this game are reduced from the great variety from ''VideoGame/KirbysAdventure''. To compensate, ''Dream Land 2'' introduces a new mechanic: the [[PowerUpMount Animal Friends]]. They are Rick the hamster, who can't fly, but runs fast and is unaffected by ice; Kine the fish, who can swim against water currents but hops slowly on land; and Coo the owl, who can fly against wind currents. The Animal Friends can be rescued from certain rooms, and using a Copy Ability while riding an Animal Friend creates a different attack. Rounding out the cast is Gooey, a friendly blob made from the same stuff as the main villain. Gooey only appears if you already have an Animal Friend that would be rescued otherwise (most of the time; rarely, either a girl named Chao (Japanese version) or a female Gooey (English version) will pop from the bag and act as a [[OneUp 1UP]]).



* BattleBoomerang: Cutter.

to:

* BattleBoomerang: Cutter.The Cutter copy ability.



* DishingOutDirt: Stone.

to:

* DishingOutDirt: Stone.The Stone copy ability.



* AnIcePerson: Ice.

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* AnIcePerson: Ice.Kirby with the Ice copy ability.



* OurDragonsAreDifferent: Ice Dragon, the boss of Iceberg.

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* OurDragonsAreDifferent: Ice Dragon, the boss of Iceberg.Iceberg, is a CuteMonster version.



* ParasolOfPain: Parasol.
* PlayingWithFire: Burning.

to:

* ParasolOfPain: Parasol.
The Parasol copy ability.
* PlayingWithFire: Burning.The Burning copy ability.



* ShockAndAwe: Spark.

to:

* ShockAndAwe: Spark.The Spark copy ability.


* LevelInReverse: The fourth, fifth, and sixth levels of Dark Castle are literally mirrored (and harder) versions of the first, second, and third levels respectively.

to:

* LevelInReverse: The fourth, fifth, and sixth levels of Dark Castle are literally mirrored (and harder) versions of the first, second, and third levels respectively. Part of levels 3 and 6 are maze-like {{Autoscrolling Level}}s, and getting through the latter without getting trapped and crushed between the wall and screen edge requires memorizing the path from the former.


[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/kirby_2_5761.jpg]]

to:

[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/kirby_2_5761.org/pmwiki/pub/images/kirbys_dream_land_2.jpg]]



* AmericanKirbyIsHardcore: The American [[https://m.youtube.com/watch?v=EqVVG4FCq7w advertisement]] definitely counts, since Kirby and his friends rough up some Hells Angels.

to:

* AmericanKirbyIsHardcore: The American [[https://m.[[https://www.youtube.com/watch?v=EqVVG4FCq7w advertisement]] definitely counts, since Kirby and his friends rough up some Hells Angels.


And so begins ''Kirby's Dream Land 2'' (''Hoshi no Kirby 2'' in Japan) for the UsefulNotes/GameBoy, the first game in a sub-series of the ''VideoGame/{{Kirby}}'' franchise colloquially known as the "[[FanNickname Dark Matter Trilogy]]" (the others being ''VideoGame/KirbysDreamLand3'' and ''VideoGame/Kirby64TheCrystalShards''). Directed by Shinichi Shimomura instead of series creator Masahiro Sakurai, the gameplay is mostly the same as the previous two games in the series, with Kirby still being able to run, jump, float, and inhale enemies to copy abilities if they have one. However, the number of abilities in this game are reduced from the great variety from ''VideoGame/KirbysAdventure'', which would be a staple of the trilogy. To compensate, ''Dream Land 2'' introduces a new mechanic: the [[PowerUpMount Animal Friends]]. They are Rick the hamster, who can't fly, but runs fast and is unaffected by ice; Kine the fish, who can swim against water currents but hops slowly on land; and Coo the owl, who can fly against wind currents. The Animal Friends can be rescued from certain rooms, and using a Copy Ability while riding an Animal Friend creates a different attack. Rounding out the cast is Gooey, a friendly blob made from the same stuff as the main villain. Gooey only appears if you already have an Animal Friend that would be rescued otherwise (most of the time; rarely, either a girl named Chao (Japanese version) or a female Gooey (English version) will pop from the bag and act as a [[OneUp 1UP]]).

to:

And so begins ''Kirby's Dream Land 2'' (''Hoshi no Kirby 2'' in Japan) for the UsefulNotes/GameBoy, the first game in a sub-series of the ''VideoGame/{{Kirby}}'' franchise colloquially known as the "[[FanNickname Dark Matter Trilogy]]" (the others being ''VideoGame/KirbysDreamLand3'' and ''VideoGame/Kirby64TheCrystalShards''). Directed by Shinichi Shimomura instead of series creator Masahiro Sakurai, the gameplay is mostly the same as the previous two games in the series, with Kirby still being able to run, jump, float, and inhale enemies to copy abilities if they have one. However, the number of abilities in this game are reduced from the great variety from ''VideoGame/KirbysAdventure'', which would be a staple of the trilogy.''VideoGame/KirbysAdventure''. To compensate, ''Dream Land 2'' introduces a new mechanic: the [[PowerUpMount Animal Friends]]. They are Rick the hamster, who can't fly, but runs fast and is unaffected by ice; Kine the fish, who can swim against water currents but hops slowly on land; and Coo the owl, who can fly against wind currents. The Animal Friends can be rescued from certain rooms, and using a Copy Ability while riding an Animal Friend creates a different attack. Rounding out the cast is Gooey, a friendly blob made from the same stuff as the main villain. Gooey only appears if you already have an Animal Friend that would be rescued otherwise (most of the time; rarely, either a girl named Chao (Japanese version) or a female Gooey (English version) will pop from the bag and act as a [[OneUp 1UP]]).

Added DiffLines:

* LandSeaSky: Each of the three Animal Friends represent one of these three types; Rick being Land, Coo being Sky, and Kine being Sea.


* DemonicPossession: Dark Matter does this to King Dedede.

to:

* DemonicPossession: Dark Matter does this to King Dedede.Dedede in the beginning of the game.



* HubLevel: Each world has one.

to:

* HubLevel: Each world has one. Also provides the page image.



* SolarAndLunar: [[{{Lunacy}} Mr. Shine]] & [[ThePowerOfTheSun Mr. Bright]], the DualBoss of Red Canyon.

to:

* SolarAndLunar: [[{{Lunacy}} Mr. Shine]] & [[ThePowerOfTheSun Mr. Bright]], the DualBoss of Red Canyon.Canyon, who makes their reappearance from ''VideoGame/KirbysAdventure''.


* AmericanKirbyIsHardcore: The American [[https://m.youtube.com/watch?v=EqVVG4FCq7w advertisement]] definitely shows.

to:

* AmericanKirbyIsHardcore: The American [[https://m.youtube.com/watch?v=EqVVG4FCq7w advertisement]] definitely shows.counts, since Kirby and his friends rough up some Hells Angels.


!This game provides examples of

to:

!This game provides examples ofof:
* AllThereInTheManual: The game's story, including Dark Matter possessing Dedede is in the instruction book.


Added DiffLines:

* AmericanKirbyIsHardcore: The American [[https://m.youtube.com/watch?v=EqVVG4FCq7w advertisement]] definitely shows.

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