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It was also released for the Platform/Nintendo3DS Platform/VirtualConsole in 2011 and appeared in ''Kirby's Dream Collection: Special Edition'' in 2012. It also served as heavy inspiration for the "Spring Breeze" sub-game in ''VideoGame/KirbySuperStar'' for the [[Platform/SuperNintendoEntertainmentSystem SNES]], as well as "Revenge of the King" in the ''Kirby Super Star Ultra'' [[VideoGameRemake remake]] for the Platform/NintendoDS.[[note]]It should be noted however, that in terms of presentation, it's really a parody of "Revenge of Meta Knight", also from ''Kirby Super Star''.[[/note]]
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It was also released for the Platform/Nintendo3DS Platform/VirtualConsole in 2011 and appeared in ''Kirby's Dream Collection: ''VideoGame/KirbysDreamCollection: Special Edition'' in 2012. It also served as heavy inspiration for the "Spring Breeze" sub-game in ''VideoGame/KirbySuperStar'' for the [[Platform/SuperNintendoEntertainmentSystem SNES]], as well as "Revenge of the King" in the ''Kirby Super Star Ultra'' [[VideoGameRemake remake]] for the Platform/NintendoDS.[[note]]It should be noted however, that in terms of presentation, it's really a parody of "Revenge of Meta Knight", also from ''Kirby Super Star''.[[/note]]
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HAL was never a Nintendo subsidiary. Also removed green links and a YMMV item.
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''Kirby's Dream Land'' (known as ''Hoshi no Kirby'' in Japanese, meaning "Kirby of the Stars") is a 1992 UsefulNotes/GameBoy game developed by Creator/{{Nintendo}} subsidiary Creator/HALLaboratory. It is the first game of the ''Franchise/{{Kirby}}'' series. The story is simple: The [[VillainousGlutton gluttonous]] King Dedede and his minions have stolen all of Dream Land's food and the Sparkling Stars used to harvest it, so Kirby sets off to right these wrongdoings and get the food back.
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''Kirby's Dream Land'' (known as ''Hoshi no Kirby'' in Japanese, meaning "Kirby of the Stars") is a 1992 UsefulNotes/GameBoy Platform/GameBoy game developed by Creator/{{Nintendo}} subsidiary Creator/HALLaboratory. Creator/HALLaboratory and published by Creator/{{Nintendo}}. It is the first game of in the ''Franchise/{{Kirby}}'' series. The story is simple: The [[VillainousGlutton gluttonous]] King Dedede and his minions have stolen all of Dream Land's food and the Sparkling Stars used to harvest it, so Kirby sets off to right these wrongdoings and get the food back.
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It was also released for the UsefulNotes/Nintendo3DS UsefulNotes/VirtualConsole in 2011 and appeared in ''Kirby's Dream Collection: Special Edition'' in 2012. It also served as heavy inspiration for the "Spring Breeze" sub-game in ''VideoGame/KirbySuperStar'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], as well as "Revenge of the King" in the ''Kirby Super Star Ultra'' [[VideoGameRemake remake]] for the UsefulNotes/NintendoDS.[[note]]It should be noted however, that in terms of presentation, it's really a parody of "Revenge of Meta Knight", also from ''Kirby Super Star''.[[/note]]
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It was also released for the UsefulNotes/Nintendo3DS UsefulNotes/VirtualConsole Platform/Nintendo3DS Platform/VirtualConsole in 2011 and appeared in ''Kirby's Dream Collection: Special Edition'' in 2012. It also served as heavy inspiration for the "Spring Breeze" sub-game in ''VideoGame/KirbySuperStar'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]], as well as "Revenge of the King" in the ''Kirby Super Star Ultra'' [[VideoGameRemake remake]] for the UsefulNotes/NintendoDS.Platform/NintendoDS.[[note]]It should be noted however, that in terms of presentation, it's really a parody of "Revenge of Meta Knight", also from ''Kirby Super Star''.[[/note]]
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!!This game features the following tropes:
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* AllTheWorldsAreAStage: Mt. [=DeDeDe=], which has elements of all four stages you have to go through in any order, before you can battle Dedede.
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* AllTheWorldsAreAStage: Mt. [=DeDeDe=], Dedede, which has elements of all four stages you have to go through in any order, before you can battle Dedede.
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* BigBad: King Dedede. In fact, this is one of the few non-spinoff games where he actually holds the position of FinalBoss.
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* BossRush: Like the ''[[VideoGame/MegaManClassic Mega Man]]'' series, Mt. [=DeDeDe=] is composed of rematches against the four initial bosses before King Dedede himself. Unlike ''Mega Man'', however, there are small levels before each one.
* ColorWash: The UsefulNotes/SuperGameBoy is precoded to play this game with a pinkish-red palette by default, reflecting Kirby's pink and red color scheme. This palette remained the same in the west despite Kirby being white-skinned on the boxart, likely because a grayscale palette would be counter-intuitive to the SGB's gimmick of playing Game Boy games in color. Likewise, the Game Boy Color has a special preset palette for this game where foreground objects are pinkish-red and background objects are yellow-green.
* ColorWash: The UsefulNotes/SuperGameBoy is precoded to play this game with a pinkish-red palette by default, reflecting Kirby's pink and red color scheme. This palette remained the same in the west despite Kirby being white-skinned on the boxart, likely because a grayscale palette would be counter-intuitive to the SGB's gimmick of playing Game Boy games in color. Likewise, the Game Boy Color has a special preset palette for this game where foreground objects are pinkish-red and background objects are yellow-green.
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* BossRush: Like the ''[[VideoGame/MegaManClassic Mega Man]]'' ''VideoGame/{{Mega Man|Classic}}'' series, Mt. [=DeDeDe=] Dedede is composed of rematches against the four initial bosses before King Dedede himself. Unlike ''Mega Man'', however, there are small levels before each one.
* ColorWash: TheUsefulNotes/SuperGameBoy Platform/SuperGameBoy is precoded to play this game with a pinkish-red palette by default, reflecting Kirby's pink and red color scheme. This palette remained the same in the west despite Kirby being white-skinned on the boxart, box art, likely because a grayscale palette would be counter-intuitive to the SGB's gimmick of playing Game Boy games in color. Likewise, the Game Boy Color has a special preset palette for this game where foreground objects are pinkish-red and background objects are yellow-green.
* ColorWash: The
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* DropTheHammer: King Dedede's weapon.
* DualBoss: Lololo & Lalala in the second stage, Castle Lololo, are fought simultaneously while pushing boxes across multiple doors.
* DualBoss: Lololo & Lalala in the second stage, Castle Lololo, are fought simultaneously while pushing boxes across multiple doors.
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* TheGoomba: Waddle Dees are the most basic enemy encountered, and they don't do much besides charging at Kirby.
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* TheGoomba: Waddle Dees are the most basic enemy encountered, and they don't do much besides charging at Kirby.
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* NintendoHard: The Extra Game can be very punishing to unfamiliar players. All enemy damage is doubled, they move faster, some bosses have newer strategies, and the final boss moves much faster. New enemies have been added in place of some weaker enemies. Also, you can set the health and extra lives counter all the way down to one--one slip up, and it's all the way back to the title screen!
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* OneHitKill: Something that is rare for a ''Kirby'' game, touching the Gordos in Mt. [=DeDeDe=] instantly kills Kirby, regardless of how much vitality he has.
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* OneHitKill: Something that is rare for a ''Kirby'' game, touching the Gordos in Mt. [=DeDeDe=] Dedede instantly kills Kirby, regardless of how much vitality he has.
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* ShockAndAwe: Kracko, a [[{{Oculothorax}} cycloptic]] thunder cloud boss. Also the Waddle Doos fire an electrical "Beam Whip" from their eye.
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* ShockAndAwe: Kracko, a [[{{Oculothorax}} cycloptic]] thunder cloud boss. Also Also, the Waddle Doos fire an electrical "Beam Whip" from their eye.eye.
* ShoutOut: One of the enemies in the Extra Game is a ghost named [[WesternAnimation/CasperTheFriendlyGhost Gaspar]].
* ShoutOut: One of the enemies in the Extra Game is a ghost named [[WesternAnimation/CasperTheFriendlyGhost Gaspar]].
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* ShoutOut: One of the enemies in the Extra Game is a ghost named [[WesternAnimation/CasperTheFriendlyGhost Gaspar]].
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** Just before each of the bosses in Mt. [=DeDeDe=], there is a dancing Kirby. Touching this dancing Kirby kills all enemies on the screen. This is necessary to proceed, as there is a Gordo in the doorway to the boss that can't be removed any other way.
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** Just before each of the bosses in Mt. [=DeDeDe=], Dedede, there is a dancing Kirby. Touching this dancing Kirby kills all enemies on the screen. This is necessary to proceed, as there is a Gordo in the doorway to the boss that can't be removed any other way.
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* UnexpectedShmupLevel: The fight with the boss of Float Islands, Kaboola (later [[SpellMyNameWithAnS changed to]] Kabula in ''Ultra''), is this. These would later go on to become a staple of the series.
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* UnexpectedShmupLevel: The fight with the boss of Float Islands, Kaboola (later [[SpellMyNameWithAnS [[InconsistentSpelling changed to]] Kabula in ''Ultra''), is this. These would later go on to become a staple of the series.
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** Kirby's official art in the game's manual depicts him with small BlushStickers consisting of two hatched lines. However, his cheeks are blank in-game (as is also the case on the Japanese box art and cartridge label), even during the game's ending, which features a close enough view of Kirby to potentially make these markings visible.
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** Kirby's official art in the game's manual and on the US box art depicts him with small BlushStickers consisting of two hatched lines. However, his cheeks are blank in-game (as is also the case on the Japanese box art and cartridge label), even during the game's ending, which features a close enough view of Kirby to potentially make these markings visible.
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* ArtworkAndGameGraphicsSegregation:
** Kirby's official art in the game's manual depicts him with small BlushStickers consisting of two hatched lines. However, his cheeks are blank in-game (as is also the case on the Japanese box art and cartridge label), even during the game's ending, which features a close enough view of Kirby to potentially make these markings visible.
** Bronto Burt is depicted in official art with BlackBeadEyes, whereas its sprite sports wide eyes with visible sclerae, a trait that would carry over to later games' depictions both in-game and in artwork.
** Dizzy's official art depicts it walking on its feet; in-game, meanwhile, it only ever appears flying through the air.
** The game's US box art depicts Gordo with a mouth, which is absent from its in-game sprite.
** Kirby's official art in the game's manual depicts him with small BlushStickers consisting of two hatched lines. However, his cheeks are blank in-game (as is also the case on the Japanese box art and cartridge label), even during the game's ending, which features a close enough view of Kirby to potentially make these markings visible.
** Bronto Burt is depicted in official art with BlackBeadEyes, whereas its sprite sports wide eyes with visible sclerae, a trait that would carry over to later games' depictions both in-game and in artwork.
** Dizzy's official art depicts it walking on its feet; in-game, meanwhile, it only ever appears flying through the air.
** The game's US box art depicts Gordo with a mouth, which is absent from its in-game sprite.
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** You can't copy abilities, dash, slide, swim, or save progress after beating a stage. It's just simple suck-and-spit attacks, and inhaling multiple enemies at once doesn't let Kirby spit a more powerful star that goes through all enemies on the screen. On top of that, King Dedede is the BigBad in this game rather than simply possessed or fighting Kirby due to a misunderstanding.
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** You can't copy abilities, dash, slide, swim, or save progress after beating a stage. It's just simple suck-and-spit attacks, and inhaling multiple enemies at once doesn't let Kirby spit a more powerful star that goes through all enemies on the screen. On top of that, King Dedede is the unambiguous BigBad in this game rather than simply possessed or fighting Kirby due to a misunderstanding.
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* SweetsOfTemptation: Blopper is an enemy [[HardModeMook exclusive to Extra Mode]] who disguises itself as a cupcake whilst attacking Kirby. It even launches frosting which can hurt Kirby if he touches it.
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* DespairEventHorizon: [[spoiler:After being defeated by Kirby a second time in Extra Mode, King Dedede begins crying and ultimately gives up. He then sulks away while being followed by Kirby. This effectively paints all of his relationships with Kirby in the following games.]]
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* DespairEventHorizon: [[spoiler:After being defeated by Kirby a second time in Extra Mode, King Dedede can't even bring himself to get back up for another rematch, begins crying and ultimately gives up. He then sulks away while being followed by Kirby. This effectively paints all of his relationships with Kirby in the following games.]]
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* ColorWash: The UsefulNotes/SuperGameBoy is precoded to play this game with a pinkish-red palette by default, reflecting Kirby's pink and red color scheme. This palette remained the same in the west despite Kirby being white-skinned on the boxart, likely because a grayscale palette would be counter-intuitive to the SGB's gimmick of playing Game Boy games in color.
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* ColorWash: The UsefulNotes/SuperGameBoy is precoded to play this game with a pinkish-red palette by default, reflecting Kirby's pink and red color scheme. This palette remained the same in the west despite Kirby being white-skinned on the boxart, likely because a grayscale palette would be counter-intuitive to the SGB's gimmick of playing Game Boy games in color. Likewise, the Game Boy Color has a special preset palette for this game where foreground objects are pinkish-red and background objects are yellow-green.
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** King Dedede is the first and only boss of this game that creates stars while attacking (which are used to inhale and spit back to attack him.) rather than obvious projectiles. Compare this to later Kirby games, where many bosses create stars through their attacks, even when they provide Kirby with other projectiles to inhale.
** Western commercials and box art also depicted Kirby as white just like the typical Game Boy screen even though Kirby was always colored pink in Japanese material since day one.[[note]]Most people believed that this was the result of Masahiro Sakurai and Creator/ShigeruMiyamoto arguing over Kirby's color but contrary to popular belief, they never actually argued as this [[http://shmuplations.com/kirbysadventure/ interview]] explained that Miyamoto only thought that Kirby was yellow until he saw the colour illustration.[[/note]]
* EnemyRollCall: The Extra Game ending does this. {{Averted|Trope}} in ''Kirby Super Star'' and ''Kirby Super Star Ultra''.
** Western commercials and box art also depicted Kirby as white just like the typical Game Boy screen even though Kirby was always colored pink in Japanese material since day one.[[note]]Most people believed that this was the result of Masahiro Sakurai and Creator/ShigeruMiyamoto arguing over Kirby's color but contrary to popular belief, they never actually argued as this [[http://shmuplations.com/kirbysadventure/ interview]] explained that Miyamoto only thought that Kirby was yellow until he saw the colour illustration.[[/note]]
* EnemyRollCall: The Extra Game ending does this. {{Averted|Trope}} in ''Kirby Super Star'' and ''Kirby Super Star Ultra''.
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** King Dedede is the first and only boss of this game that creates stars while attacking (which are used to inhale and spit back to attack him.) him) rather than obvious projectiles. Compare this to later Kirby games, where many bosses create stars through their attacks, even when they provide Kirby with other projectiles to inhale.
** Western commercials and box art also depicted Kirby as white just like the typical Game Boyscreen screen, even though Kirby was always colored pink in Japanese material since day one.[[note]]Most people believed that this was the result of Masahiro Sakurai and Creator/ShigeruMiyamoto arguing over Kirby's color color, but contrary to popular belief, they never actually argued argued; as this [[http://shmuplations.com/kirbysadventure/ interview]] explained that explains, Miyamoto only thought that Kirby was yellow until he saw the colour color illustration.[[/note]]
* EnemyRollCall: The Extra Game endingdoes this. {{Averted|Trope}} in ''Kirby Super Star'' and ''Kirby Super Star Ultra''.lists off the names of all the enemies.
** Western commercials and box art also depicted Kirby as white just like the typical Game Boy
* EnemyRollCall: The Extra Game ending
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* FireBreathingDiner: The Superspicy Curry is so spicy that eating it causes Kirby to spew fire out of his mouth.
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* PalmtreePanic: Float Islands (the first half), is an archipelago of islands around the open ocean.
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* PalmtreePanic: Float Islands (the first half), half) is an archipelago of islands around the open ocean.
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** This is the game that originally featured "Superspicy Curry", a dish that gives Kirby the ability to spit fire for a limited time and has not been seen again until the ''VideoGame/SuperSmashBros'' series (from ''Brawl'' onwards) and ''VideoGame/KirbyMassAttack''.
** Mint Leaves (Sweet Potatoes in the original Japanese version) were also another item that appeared in this game, allowing Kirby to temporarily infinitely shoot air pellets without deflating. Like the Superspicy Curry, they don't make a reappearance until ''VideoGame/KirbyTripleDeluxe'''s ''Kirby Fighters'' mode.
** Mint Leaves (Sweet Potatoes in the original Japanese version) were also another item that appeared in this game, allowing Kirby to temporarily infinitely shoot air pellets without deflating. Like the Superspicy Curry, they don't make a reappearance until ''VideoGame/KirbyTripleDeluxe'''s ''Kirby Fighters'' mode.
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** This The Superspicy Curry is the game that originally featured "Superspicy Curry", a dish that gives Kirby the ability to [[FireBreathingDiner spit fire fire]] for a limited time and has not been seen again until the ''VideoGame/SuperSmashBros'' series (from ''Brawl'' onwards) and ''VideoGame/KirbyMassAttack''.
time.
** The MintLeaves Leaf (Sweet Potatoes Potato in the original Japanese version) were also another item that appeared in this game, allowing causes Kirby to temporarily infinitely shoot puff up and lets him rapid-fire air pellets without deflating. Like bullets for a limited time. Kirby gets a permanent Mint Leaf for the Superspicy Curry, they don't make a reappearance until ''VideoGame/KirbyTripleDeluxe'''s ''Kirby Fighters'' mode.battle with Kaboola.
** The Mint
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* CulturalTranslation: In Japanese, one of the power-ups Kirby can get is the Sweet Potato, which -- true to real life -- gives Kirby the hiccups, which causes him to get stuck in his inflated state and allows him to rapidly fire off air bullets. Since it was felt that non-Japanese audiences wouldn't understand this connection, Nintendo of America named it the Mint Leaf and explained that it lets Kirby defeat enemies with "minty-fresh breath" (though the sprite was unchanged, despite hardly looking like a leaf). This difference has carried over to every subsequent game that features the power-up, with 3D games giving it [[https://tcrf.net/Kirby:_Triple_Deluxe#Kirby_Fighters a distinct model]] for the international versions.
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* CulturalTranslation: In Japanese, one of the power-ups Kirby can get is the Sweet Potato, which -- true Potato. True to real life -- life, eating it gives Kirby the hiccups, which causes him to get stuck in his inflated state and allows him to rapidly fire off air bullets. Since it was felt that non-Japanese audiences wouldn't understand this connection, Nintendo of America named it the Mint Leaf and explained that it lets Kirby defeat enemies with "minty-fresh breath" (though the sprite was unchanged, despite hardly looking like a leaf). This difference has carried over to every subsequent game that features the power-up, with 3D games giving it [[https://tcrf.net/Kirby:_Triple_Deluxe#Kirby_Fighters a distinct model]] for the international versions.
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* CulturalTranslation: In Japanese, one of the power ups Kirby can get is a Sweet Potato, which gives Kirby the hiccups (causing him to be stuck in his inflated state) and lets him fire out air puffs rapidly. The localization changed it to be a Mint Leaf instead (though the sprite was unchanged, despite hardly looking like a leaf), which lets Kirby defeat enemies with "minty-fresh breath". This difference has carried over to every subsequent game that features the power-up, with 3D games giving it [[https://tcrf.net/Kirby:_Triple_Deluxe#Kirby_Fighters a distinct model]] for the international versions.
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* CulturalTranslation: In Japanese, one of the power ups power-ups Kirby can get is a the Sweet Potato, which -- true to real life -- gives Kirby the hiccups (causing hiccups, which causes him to be get stuck in his inflated state) state and lets allows him to rapidly fire out off air puffs rapidly. The localization changed bullets. Since it to be a was felt that non-Japanese audiences wouldn't understand this connection, Nintendo of America named it the Mint Leaf instead and explained that it lets Kirby defeat enemies with "minty-fresh breath" (though the sprite was unchanged, despite hardly looking like a leaf), which lets Kirby defeat enemies with "minty-fresh breath".leaf). This difference has carried over to every subsequent game that features the power-up, with 3D games giving it [[https://tcrf.net/Kirby:_Triple_Deluxe#Kirby_Fighters a distinct model]] for the international versions.
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** In lieu of Copy Abilities, a small set of power-ups (namely the Superspicy Curry, Mint Leaf, and Microphone) appear in the levels, which give Kirby limited-time abilities. None of the power-ups would return in the main series due to Copy Abilities making them redundant, though the Superspicy Curry appears in the ''VideoGame/SuperSmashBros'' series while the Mint Leaf and Microphone appear in the ''Kirby Fighters'' series.
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* DespairEventHorizon: [[spoiler:After being defeated by Kirby a second time in Extra Mode, King Dedede begins crying and ultimately gives up. He then sulks away while being followed by Kirby. This effectively paints all of his relationships with Kirby in the following games.]]
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* SoreLoser: King Dedede. [[spoiler:After clearing Normal Mode, he throws a violent temper tantrum and runs off in a huff. After clearing Extra Mode, though, he starts crying and gives up, sulking away while being followed by Kirby.]]
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* VillainousGlutton: King Dedede. The plot of the game kicks off when he steals the Sparkling Stars and all of the food in Dream Land.
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* WarmUpBoss: Whispy Woods in the Normal Mode. He's a StationaryBoss who only fights by [[BlowYouAway spitting out puffs of air]] and [[DeathFromAbove dropping apples]] on you.
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* {{Foreshadowing}}: After you defeat Kracko Jr. in Bubbly Clouds, he can be seen flying off the screen. Sure enough, he returns at the end of the level as Kracko to serve as the boss.
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* WakeUpCallBoss: Whispy Woods in the Extra Game. He drops [[InvincibleMinorMinion Gordos]], which do three units of damage out of a maximum of six. And while he does that, you need to look for apples to shoot at him.
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* WakeUpCallBoss: Whispy WakeUpCallBoss:
** Kracko is this in the regular game, as he's far more mobile than any boss before him, has great attack range and can actually be difficult to hit with projectiles.
**Whispy Woods in the Extra Game. He drops [[InvincibleMinorMinion Gordos]], which do three units of damage out of a maximum of six. And while he does that, you need to look for apples to shoot at him.
** Kracko is this in the regular game, as he's far more mobile than any boss before him, has great attack range and can actually be difficult to hit with projectiles.
**Whispy Woods in the Extra Game. He drops [[InvincibleMinorMinion Gordos]], which do three units of damage out of a maximum of six. And while he does that, you need to look for apples to shoot at him.
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* HardModeMook: Extra Mode replaces the mooks and bosses with stronger counterparts of themselves, such as Bronto Burts being replaced by Koozers.
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* DropTheHammer: King Dedede's WeaponOfChoice.
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* DropTheHammer: King Dedede's WeaponOfChoice.weapon.
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** The BossRush in this game is a mandatory part of clearing the final level, and there are small levels before each boss. Later ''Kirby'' games would keep the BossRush optional and have it consist entirely of fighting bosses, with only ''VideoGame/KirbyTripleDeluxe'' and ''VideoGame/KirbyAndTheForgottenLand'' revisiting this idea.
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** The BossRush in this game is a mandatory part of clearing the final level, and there are small levels before each boss. Later ''Kirby'' games would keep the BossRush optional and have it consist entirely of fighting bosses, with only ''VideoGame/KirbyTripleDeluxe'' and ''VideoGame/KirbyAndTheForgottenLand'' revisiting this idea.the idea of having boss refights in the main story.
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** The BossRush in this game is a mandatory part of clearing the final level, and there are small levels before each boss. Later ''Kirby'' games would keep the BossRush optional and have it consist entirely of fighting bosses, with only ''VideoGame/KirbyTripleDeluxe'' and ''VideoGame/KirbyAndTheForgottenLand'' revisiting this idea.
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* GreenHillZone: Green Greens is a vibrant grassland with a dense forest on the other side.
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* GreenHillZone: Green Greens is a vibrant grassland with [[TheLostWoods a dense forest forest]] on the other side.
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* DubNameChange: Some of the items were renamed in the original localization: Superspicy Curry became Spicy Food, Sweet Potato became Mint Leaf, and [[HyperactiveMetabolism Energy Drink]] became Pep Brew. The oddest has to be the [[TrademarkFavoriteFood Maxim Tomato]] which became a "Bag of Magic Food". While most of these renames didn't carry over to subsequent installments, the Mint Leaf stuck.
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* DubNameChange: DubNameChange:
** Some of the items were renamed in the original localization: Superspicy Curry became Spicy Food, Sweet Potato became Mint Leaf, and [[HyperactiveMetabolism Energy Drink]] became Pep Brew. The oddest has to be the [[TrademarkFavoriteFood Maxim Tomato]] which became a "Bag of Magic Food". While most of these renames didn't carry over to subsequent installments, the Mint Leafstuck.stuck.
** The setting of the game was changed from Pupupuland to Dream Land. This ended up working out in the localization's favor with [[VideoGame/KirbysAdventure the next game]], which introduced prominent DreamsVsNightmares theming to the series.
** Some of the items were renamed in the original localization: Superspicy Curry became Spicy Food, Sweet Potato became Mint Leaf, and [[HyperactiveMetabolism Energy Drink]] became Pep Brew. The oddest has to be the [[TrademarkFavoriteFood Maxim Tomato]] which became a "Bag of Magic Food". While most of these renames didn't carry over to subsequent installments, the Mint Leaf
** The setting of the game was changed from Pupupuland to Dream Land. This ended up working out in the localization's favor with [[VideoGame/KirbysAdventure the next game]], which introduced prominent DreamsVsNightmares theming to the series.
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* CulturalTranslation: In Japanese, one of the power ups Kirby can get is a Sweet Potato, which gives Kirby the hiccups (causing him to be stuck in his inflated state) and lets him fire out air puffs rapidly. The localization changed it to be a Mint Leaf instead (even though the sprite for it hardly resembles a mint leaf), which lets Kirby defeat enemies with "minty-fresh breath".
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* CulturalTranslation: In Japanese, one of the power ups Kirby can get is a Sweet Potato, which gives Kirby the hiccups (causing him to be stuck in his inflated state) and lets him fire out air puffs rapidly. The localization changed it to be a Mint Leaf instead (even though (though the sprite for it was unchanged, despite hardly resembles looking like a mint leaf), which lets Kirby defeat enemies with "minty-fresh breath".breath". This difference has carried over to every subsequent game that features the power-up, with 3D games giving it [[https://tcrf.net/Kirby:_Triple_Deluxe#Kirby_Fighters a distinct model]] for the international versions.
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* DubNameChange: Some of the items were renamed in the original localization: Superspicy Curry became Spicy Food, Sweet Potato became Mint Leaf, and [[HyperactiveMetabolism Energy Drink]] became Pep Brew. The oddest has to be the [[TrademarkFavoriteFood Maxim Tomato]] which became a "Bag of Magic Food". While most of these renames didn't carry over to subsequent installments, the Mint Leaf did: when it reappeared in [[VideoGame/KirbyTripleDeluxe Kirby Fighters]], it was given a unique model during localization.
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* DubNameChange: Some of the items were renamed in the original localization: Superspicy Curry became Spicy Food, Sweet Potato became Mint Leaf, and [[HyperactiveMetabolism Energy Drink]] became Pep Brew. The oddest has to be the [[TrademarkFavoriteFood Maxim Tomato]] which became a "Bag of Magic Food". While most of these renames didn't carry over to subsequent installments, the Mint Leaf did: when it reappeared in [[VideoGame/KirbyTripleDeluxe Kirby Fighters]], it was given a unique model during localization.stuck.
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* FriendlyEnemy: After clearing Extra Game, a cutscene shows King Dedede sulking from his defeat. Kirby walks up to console him, then runs after him as he slinks away. This is the origin of Dedede's AntiVillain personality, which would be further established in ''VideoGame/KirbysAdventure''. This scene is recreated in the ending of ''Super Star Ultra'''s "Revenge of the King", with the Waddle Dees consoling Dedede in place of Kirby.
%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* FriendlyEnemy: After clearing Extra Game, a cutscene shows King Dedede sulking from his defeat. Kirby walks up to console him, then runs after him as he slinks away. This is planted the origin of seeds for Dedede's AntiVillain personality, which would be further established in ''VideoGame/KirbysAdventure''. This The scene is recreated in the ending of ''Super Star Ultra'''s "Revenge of the King", with the Waddle Dees consoling Dedede in place of Kirby.
%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.Kirby.
%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* DualBoss: Lololo & Lalala in the second stage, Castle Lololo.
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* DualBoss: Lololo & Lalala in the second stage, Castle Lololo.Lololo, are fought simultaneously while pushing boxes across multiple doors.
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** You can't copy abilities, dash, slide, or save progress after beating a stage. It's just simple suck-and-spit attacks, and inhaling multiple enemies at once doesn't let Kirby spit a more powerful star that goes through all enemies on the screen. On top of that, King Dedede is the BigBad in this game rather than simply possessed or fighting Kirby due to a misunderstanding.
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** You can't copy abilities, dash, slide, swim, or save progress after beating a stage. It's just simple suck-and-spit attacks, and inhaling multiple enemies at once doesn't let Kirby spit a more powerful star that goes through all enemies on the screen. On top of that, King Dedede is the BigBad in this game rather than simply possessed or fighting Kirby due to a misunderstanding.
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* GuideDangIt: While it's common knowledge nowadays, the boss fight with King Dedede was this back in the day. Unlike the other bosses, Dedede gives you no obvious attacks that you can inhale and spit back at him. To defeat him, you have to inhale the stars that briefly appear when he strikes the ground with his hammer or when he lands from a jump, and spit those back at him.
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It was also released for the UsefulNotes/Nintendo3DS UsefulNotes/VirtualConsole in 2011 and appeared in ''Kirby's Dream Collection: Special Edition'' in 2012. It also served as heavy inspiration for the "Spring Breeze" sub-game in ''VideoGame/KirbySuperStar'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], as well as "Revenge of the King" in the ''Kirby Super Star Ultra'' [[VideoGameRemake remake]] for the UsefulNotes/NintendoDS. [[note]]It should be noted however, that in terms of presentation, it's really a parody of "Revenge of Meta Knight", also from ''Kirby Super Star''.[[/note]]
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It was also released for the UsefulNotes/Nintendo3DS UsefulNotes/VirtualConsole in 2011 and appeared in ''Kirby's Dream Collection: Special Edition'' in 2012. It also served as heavy inspiration for the "Spring Breeze" sub-game in ''VideoGame/KirbySuperStar'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], as well as "Revenge of the King" in the ''Kirby Super Star Ultra'' [[VideoGameRemake remake]] for the UsefulNotes/NintendoDS. [[note]]It should be noted however, that in terms of presentation, it's really a parody of "Revenge of Meta Knight", also from ''Kirby Super Star''.[[/note]]
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* BigBoosHaunt: Castle Lololo.
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* BigBoosHaunt: Castle Lololo.Lololo is a fortress filled to the brim with ghosts and jack-in-the-box-like enemies.
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%%* GreenHillZone: Green Greens.
%%* TheGoomba: Waddle Dees.
%%* TheGoomba: Waddle Dees.
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%%*
* TheGoomba: Waddle
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* PalmtreePanic: Float Islands (the first half).
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* PalmtreePanic: Float Islands (the first half).half), is an archipelago of islands around the open ocean.
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* SmallNameBigEgo: King Dedede's castle is filled with pictures of himself, showing off his VSign. He's still better than [[VideoGame/KirbyPlanetRobobot President Haltmann]], though.
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* SmallNameBigEgo: King Dedede's castle is filled with pictures of himself, showing off his VSign. He's still better than [[VideoGame/KirbyPlanetRobobot President Haltmann]], though.
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[[caption-width-right:300:The one that started it all...]]
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