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The game was included as part of the CompilationRerelease ''Kingdom Hearts HD I.5 [=ReMIX=]'' released on the UsefulNotes/PlayStation3 in 2013, though not with gameplay. Instead, the story is retold in a CompilationMovie that lasts nearly 3 hours and covers the major story beats of the game, making use of HD cutscenes, a new voice track, and occasional text breaks that give quick snippets about Roxas' daily missions. It also contains every entry from Roxas's Diary and the Secret Reports, which can be accessed after every cutscene has been watched.

to:

The game was included as part of the CompilationRerelease ''Kingdom Hearts HD I.5 [=ReMIX=]'' released on the UsefulNotes/PlayStation3 Platform/PlayStation3 in 2013, though not with gameplay. Instead, the story is retold in a CompilationMovie that lasts nearly 3 hours and covers the major story beats of the game, making use of HD cutscenes, a new voice track, and occasional text breaks that give quick snippets about Roxas' daily missions. It also contains every entry from Roxas's Diary and the Secret Reports, which can be accessed after every cutscene has been watched.



* DamnYouMuscleMemory: The UsefulNotes/NintendoDS and UsefulNotes/PlayStation2 have identical 4-button layouts (albeit with different labels), but this game's attack and jump buttons have swapped positions from previous titles. This means, if you are already used to the International button functions (Circle to Cancel/Attack, X to Confirm/Jump), you'll now have to get used to the button functions from the Japanese releases for this game (Circle/A to Confirm/Jump, X/B to Cancel/Jump).

to:

* DamnYouMuscleMemory: The UsefulNotes/NintendoDS Platform/NintendoDS and UsefulNotes/PlayStation2 Platform/PlayStation2 have identical 4-button layouts (albeit with different labels), but this game's attack and jump buttons have swapped positions from previous titles. This means, if you are already used to the International button functions (Circle to Cancel/Attack, X to Confirm/Jump), you'll now have to get used to the button functions from the Japanese releases for this game (Circle/A to Confirm/Jump, X/B to Cancel/Jump).



* EffortlessAchievement: The ''HD I.5 [=ReMIX=]'' CompilationRerelease has 6 extremely easy to get UsefulNotes/PlayStation3 trophies: 3 for watching all of this game's remastered cutscenes, 1 for reading Roxas's Diary, 1 for reading the Secret Reports, and 1 for doing all of the other previous tasks.

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* EffortlessAchievement: The ''HD I.5 [=ReMIX=]'' CompilationRerelease has 6 extremely easy to get UsefulNotes/PlayStation3 Platform/PlayStation3 trophies: 3 for watching all of this game's remastered cutscenes, 1 for reading Roxas's Diary, 1 for reading the Secret Reports, and 1 for doing all of the other previous tasks.
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* AntiGrinding: The Panel System introduced in the game generally discourages grinding: instead of gaining stats when he levels up, Roxas is given a "Level Up" block to equip, and you have VERY limited space to put things in the early game, meaning trying to grind levels will force you to choose between equiping them or other useful blocks like healing items, spells, abilities and so on; while it would be better to progress through the game to obtain more slot releaser by completing missions to be able to slot more stuff in. On top of that leveling up is a very slow processs in the game, and Roxas can only get up to 32 level up blocks through gaining experience, with the remaining 7 being obtained through the [[BlackMarket Moogle Shop]]; and in general the stat increases they bring are fairly minimal on their own, making buying a good ring for a stat upgrade preferable. The game will provide "Level Multiplier" by progressing through the story or completing some milestones, which allow Roxas [[ItemAmplifier to gain mutliple levels through each Level Up block]], removing the need for LevelGrinding altogether, as the game will "spike" your level when it is needed for you to have better stats, in fact the Level Multipliers are the only way to reach the AbsurdlyHighLevelCap of 100.

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* AntiGrinding: The Panel System introduced in the game generally discourages grinding: instead of gaining stats when he levels up, Roxas is given a "Level Up" block to equip, and you have VERY limited space to put things in the early game, meaning trying to grind levels will force you to choose between equiping them or other useful blocks like healing items, spells, abilities and so on; while it would be better to progress through the game to obtain more slot releaser by completing missions to be able to slot more stuff in. On top of that leveling up is a very slow processs in the game, and Roxas can only get up to 32 level up blocks through gaining experience, with the remaining 7 being obtained through the [[BlackMarket Moogle Shop]]; and in general the stat increases they bring are fairly minimal on their own, making buying a good ring for a stat upgrade preferable. The game will provide "Level Multiplier" by progressing through the story or completing some milestones, which allow Roxas [[ItemAmplifier to gain mutliple levels through each Level Up block]], removing the need for LevelGrinding altogether, as the game will "spike" your level when it is needed for you to have better stats, in stats. In fact the Level Multipliers are the only way to reach the AbsurdlyHighLevelCap of 100.
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* ItemAmplifier: Comes in two flavours for the Panel System: Blocks that when put in certain panel link zone improve the main block, or block that create link zones that improve other blocks.
** You have the Level Doubler, Tripler and Quadrupler that multiply the amount of levels given by Level Up blocks by the amount described, you also have "Backpack Extender", which makes every backpack attached to it double its storage space to bring more loot at home.
** For Spellcasting you got both blocks that improve the level of spells attached to it and "Doublecast", "Triplecast" and "Quadcast" which [[VancianMagic let you cast more spells if the type attached before running out of shots]].
** Many abilities have link zones where you can put blocks that level up that ability to make it stronger or give secondary effects to it.
** Weapon "Gears" can be improved further by putting "Unit" blocks in their link zone: "Ability" unlocks an ability tied to the weapon, "Power" increases strenght and damage dealt by the weapons, "Magic" gives you more magic prowess, "Guard" improves your defense and "Sight" raises your crit chance and crit damage.
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* AbsurdlyHighLevelCap: The level cap is 100, but you are very unlikely to reach it unless you grind an absurd amount of experience. In fact it is ''impossible'' to reach until you are at the end of the game because of how leveling up system works in this game.


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* AntiGrinding: The Panel System introduced in the game generally discourages grinding: instead of gaining stats when he levels up, Roxas is given a "Level Up" block to equip, and you have VERY limited space to put things in the early game, meaning trying to grind levels will force you to choose between equiping them or other useful blocks like healing items, spells, abilities and so on; while it would be better to progress through the game to obtain more slot releaser by completing missions to be able to slot more stuff in. On top of that leveling up is a very slow processs in the game, and Roxas can only get up to 32 level up blocks through gaining experience, with the remaining 7 being obtained through the [[BlackMarket Moogle Shop]]; and in general the stat increases they bring are fairly minimal on their own, making buying a good ring for a stat upgrade preferable. The game will provide "Level Multiplier" by progressing through the story or completing some milestones, which allow Roxas [[ItemAmplifier to gain mutliple levels through each Level Up block]], removing the need for LevelGrinding altogether, as the game will "spike" your level when it is needed for you to have better stats, in fact the Level Multipliers are the only way to reach the AbsurdlyHighLevelCap of 100.
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''Kingdom Hearts: 358/2 Days'' (read as ''Three-Five-Eight Days Over Two'') is the [[WordSaladTitle oddly named]] fifth game in the ''Franchise/KingdomHearts'' series, released on the UsefulNotes/NintendoDS in 2009. It is an {{interquel}}, taking place between the end of ''VideoGame/KingdomHeartsI'' and the start of ''VideoGame/KingdomHeartsII'', overlapping with ''VideoGame/KingdomHeartsChainOfMemories'' at a few points. As the name suggests, the game takes place over the course of nearly a year.

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''Kingdom Hearts: 358/2 Days'' (read as ''Three-Five-Eight Days Over Two'') is the [[WordSaladTitle oddly named]] fifth game in the ''Franchise/KingdomHearts'' series, released on the UsefulNotes/NintendoDS Platform/NintendoDS in 2009. It is an {{interquel}}, {{interquel}} taking place between the end of ''VideoGame/KingdomHeartsI'' and the start of ''VideoGame/KingdomHeartsII'', overlapping with ''VideoGame/KingdomHeartsChainOfMemories'' at a few points. As the name suggests, the game takes place over the course of nearly a year.
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renamed to Clone Angst


* CloningBlues: [[spoiler:Xion is a Replica designed to absorb Sora's memories through Roxas. Once she finds out, she has an identity crisis and runs away from the Organization.]]

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* CloningBlues: CloneAngst: [[spoiler:Xion is a Replica designed to absorb Sora's memories through Roxas. Once she finds out, she has an identity crisis and runs away from the Organization.]]
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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Per TRS, this is YMMV


* CameraScrew: The auto camera is finicky, but it won't give you too much trouble except near walls. Unfortunately, when it does, it screws you hard, making two boss fights (Leechgrave and Ruler of the Sky) much more difficult, and making many of the in-game challenges much harder than they should be.
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The game was included as part of the CompilationRerelease ''Kingdom Hearts HD I.5 [=ReMIX=]'' released on the UsefulNotes/PlayStation3, though not with gameplay. Instead, the story is retold in a CompilationMovie that lasts nearly 3 hours and covers the major story beats of the game, making use of HD cutscenes, a new voice track, and occasional text breaks that give quick snippets about Roxas' daily missions. It also contains every entry from Roxas's Diary and the Secret Reports, which can be accessed after every cutscene has been watched.

to:

The game was included as part of the CompilationRerelease ''Kingdom Hearts HD I.5 [=ReMIX=]'' released on the UsefulNotes/PlayStation3, UsefulNotes/PlayStation3 in 2013, though not with gameplay. Instead, the story is retold in a CompilationMovie that lasts nearly 3 hours and covers the major story beats of the game, making use of HD cutscenes, a new voice track, and occasional text breaks that give quick snippets about Roxas' daily missions. It also contains every entry from Roxas's Diary and the Secret Reports, which can be accessed after every cutscene has been watched.
Is there an issue? Send a MessageReason:
None


The game was included as part of the CompilationRerelease ''Kingdom Hearts HD I.5 [=ReMIX=]'' released on the UsefulNotes/PlayStation3, though not with gameplay. Instead, the story is retold in a movie that lasts nearly 3 hours, making use of HD cutscenes, a new voice track, and occasional text breaks that give quick snippets about Roxas' daily missions. It also contains every entry from Roxas's Diary and the Secret Reports, which can be accessed after every cutscene has been watched.

to:

The game was included as part of the CompilationRerelease ''Kingdom Hearts HD I.5 [=ReMIX=]'' released on the UsefulNotes/PlayStation3, though not with gameplay. Instead, the story is retold in a movie CompilationMovie that lasts nearly 3 hours, hours and covers the major story beats of the game, making use of HD cutscenes, a new voice track, and occasional text breaks that give quick snippets about Roxas' daily missions. It also contains every entry from Roxas's Diary and the Secret Reports, which can be accessed after every cutscene has been watched.
Is there an issue? Send a MessageReason:
None


''Kingdom Hearts: 358/2 Days'' (read as ''Three-Five-Eight Days Over Two'') is the [[WordSaladTitle oddly named]] fifth game in the ''Franchise/KingdomHearts'' series, released on the UsefulNotes/NintendoDS in 2009. It is an {{interquel}}, taking place between ''VideoGame/KingdomHeartsI'' and ''VideoGame/KingdomHeartsII'', overlapping with ''VideoGame/KingdomHeartsChainOfMemories'' at a few points. As the name suggests, the game takes place over the course of nearly a year.

to:

''Kingdom Hearts: 358/2 Days'' (read as ''Three-Five-Eight Days Over Two'') is the [[WordSaladTitle oddly named]] fifth game in the ''Franchise/KingdomHearts'' series, released on the UsefulNotes/NintendoDS in 2009. It is an {{interquel}}, taking place between the end of ''VideoGame/KingdomHeartsI'' and the start of ''VideoGame/KingdomHeartsII'', overlapping with ''VideoGame/KingdomHeartsChainOfMemories'' at a few points. As the name suggests, the game takes place over the course of nearly a year.
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* GeminiDestructionLaw: The Crimson Prankster boss is a single Heartless that splits into two separate entities. Both of them must be reduced to 0 HP around the same time to win the fight, as otherwise the survivor will revive its twin.
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* DeusExitMachina: While not overtly present and for justified reasons, if you think about it, this is perhaps the biggest example of Mickey's usual side-lines endeavors. In previous games, Mickey at least does background work and ultimately assists the heroes, which is clearly a huge reason for their victory. In this game alone, Mickey is entirely left out of the conflict and subsequently Riku, Naminé and [=DiZ=] are left without the support of their most competent ally. That fact alone immediately puts them in a lot of struggle as they are pushed to quite desperate levels to make progress in their quest to revive Sora. The biggest subtle example? Mickey wants to be the one to face Roxas and yet Riku refuses to let him. That decision alone sealed Riku's fate at the time to be ultimately forced to give in to the darkness and wield its power, in stark contrast to how he was able to hold on with Mickey's support in ''Chain of Memories''. It's a rather grim example of how much Riku relied on the King, and on a bigger scale, the confirmation that Mickey's background work in previous games ultimately did serve to defeat the bad guys even if not so openly, and that his presence, or absence, can decide the outcome of the fight for the heroes.

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* DeusExitMachina: While The developers do not overtly present and for even bother to give a justified reasons, if you think about it, this is perhaps reason as to why Mickey Mouse appears only in one scene, as everyone who's seen Mickey in action in the biggest example of Mickey's usual side-lines endeavors. In previous games, Mickey games knows if he had been around at least does background work and ultimately assists the heroes, which is clearly a huge reason for their victory. In this game alone, Mickey is entirely left out all, needless to say, ''almost all'' of the suffering and conflict in the game could have been avoided, but the canon of ''II'' has already dictated Riku, Roxas, and subsequently Xion's fates, so Mickey cannot participate. The developers simply gives the excuse of Mickey doing recon and information gathering and Riku, Naminé and [=DiZ=] are left without clearly unwilling to bring him in, as it's hard to count how many tough situations that could have been avoided had Mickey been present in the support of their most competent ally. That fact alone immediately puts them in a lot of struggle game, with [=DiZ=]'s ruthlessness and desire for revenge being shown as he refuses even when they are all pushed to quite desperate levels several corners to make progress in their quest to revive Sora.Sora to bring the one guy who could have made things much easier just because he can't accept Mickey would pity Nobodies. The biggest subtle example? Mickey wants to be the one to face Roxas and yet Riku refuses to let him. That decision alone sealed Riku's fate at the time to be ultimately forced to give in to the darkness and wield its power, in stark contrast to how he was able to hold on with Mickey's support in ''Chain of Memories''. It's not only a rather grim example reminder of just how much Riku relied on the King, and King before he finally managed to control the darkness on his own, but on a much bigger scale, the a definitive confirmation that Mickey's background work in previous games ultimately did serve to defeat the bad guys even if not so openly, and that how his presence, or absence, can decide the outcome of the fight for the heroes.heroes, as this is the first game that literately ends with a 90% bitter and 10% sweet and the only game where he doesn't get to fight in the slightest.
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* CerebusRetcon: DIZ's remorse over Riku becoming Ansem and Roxas ceasing to exist was natural back in ''II'', but he indicates that he also feels ashamed and regretful over Mickey for some reason, despite how Mickey showed only seriousness and no actual resentment towards Ansem, and Ansem not actually doing anything to Mickey. It is also rather odd that Mickey does not seem to know about Roxas's existence in the slightest, as he shows only surprise when DIZ reveals Roxas's existence, and considering his personality, if he had known about Roxas, he would have at least spoken of Sora's Nobody with sadness and regret. He would have also most likely volunteered to take on Roxas rather than Riku, which ''would'' have saved Riku from having to become Ansem, and yet apart from regretting Riku had to do what he did, he doesn't seem to blame himself much, which raises a lot of eyebrows why he didn't. This game finally gives tragic reasons as to why: From the beginning, DIZ had no intention to include Mickey at all ''precisely'' because he knew Mickey wouldn't have stood for his callousness towards Roxas, explaining why he was too ashamed to ask for Mickey's help, as he didn't want to be reminded constantly of what could have been had he been willing to include Mickey in the fold. He also isn't told at all about Roxas's strength or his nature by Riku, who is heavily indicated to have done this on purpose as he's more or less given up on relying on Mickey to suppress the darkness and wants to confront it on his own terms, and is just told that he needs to confront a particularly strong member of the Organization and that he would probably have to give in to the darkness if he is to win, which explains why apart from regretting not being there for Riku and necessiating Riku accepting the darkness, he doesn't angst over Roxas, as he tragically ''doesn't even know'' that he was needed to make things better than it should have been.
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'''Roxas:''' Yeah, have to hang on to something, right?

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'''Roxas:''' Yeah, have Yeah. Have to hang on to something, right?

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[[caption-width-right:350:"Gotta hang on to something, right?"[[note]]Left to Right: [[TomatoInTheMirror Xion]], [[HeroicNeutral Roxas]], [[PsychoSupporter Axel]], [[HeroAntagonist Riku]], [[TheGoodKing Mickey Mouse]][[/note]]]]

->''"What mattered the most was remembered the least."''
-->-- '''{{Tagline}}'''

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[[caption-width-right:350:"Gotta hang on to something, right?"[[note]]Left [[caption-width-right:350:''[[Main/{{Tagline}} What mattered the most was remembered the least.]]''[[note]]Left to Right: [[TomatoInTheMirror Xion]], [[HeroicNeutral Roxas]], [[PsychoSupporter Axel]], [[HeroAntagonist Riku]], [[TheGoodKing Mickey Mouse]][[/note]]]]

->''"What mattered ->'''Roxas:''' Today makes 255.\\
'''Axel:''' What’s that about?\\
'''Roxas:''' It’s been that many days, since I first joined
the most was remembered Organization. Man, time flies.\\
'''Axel:''' So, you got
the least."''
-->-- '''{{Tagline}}'''
number memorized, do ya?\\
'''Roxas:''' Yeah, have to hang on to something, right?
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Comparing the manuals from both Japanese and International releases of past games, the attack and jump buttons have been swapped from the original Japanese, but not for this game.


* DamnYouMuscleMemory: The UsefulNotes/NintendoDS and UsefulNotes/PlayStation2 have identical 4-button layouts (albeit with different labels), but this game's attack and jump buttons have swapped positions from previous titles.

to:

* DamnYouMuscleMemory: The UsefulNotes/NintendoDS and UsefulNotes/PlayStation2 have identical 4-button layouts (albeit with different labels), but this game's attack and jump buttons have swapped positions from previous titles. This means, if you are already used to the International button functions (Circle to Cancel/Attack, X to Confirm/Jump), you'll now have to get used to the button functions from the Japanese releases for this game (Circle/A to Confirm/Jump, X/B to Cancel/Jump).
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EMMM disambig


* EenieMeenieMinyMoai: Lexaeus's Mystery Gear JokeWeapon is a Moai head on a stick.
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Moving to YMMV.


* LowLevelRun: Levels, like everything else, are panels, and thus if you don't equip any, you're reduced to level 1.
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--> '''Xemnas''': He is the connection...And the reason I placed Xion among our number. '''If you want her to stay that way,''' I must insist that you get your mind off these needless distractions.

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--> '''Xemnas''': He is the connection...connection. He is what makes you and Xion a part of each other's lives. And the reason I placed Xion among our number. '''If you want her to stay that way,''' I must insist that you get your mind off these needless distractions.
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* ShameIfSomethingHappened: At one point, Roxas enters the White Room and asks Xemnas what they intend to do about Xion. Xemnas gives him a non-answer. [[SpottingTheThread Then he asks about Sora]], which results in this line.
--> '''Xemnas''': He is the connection...Just as he is the reason I placed Xion among our number. ''If you want her to stay that way,'' I must insist that you get your mind off these needless questions.

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* ShameIfSomethingHappened: At one point, Roxas enters the White Room and asks Xemnas what they intend to do about Xion. Xemnas gives him a non-answer.why she was being pursued by Axel. He's shrugged off. [[SpottingTheThread Then he asks about Sora]], which results in this line.
--> '''Xemnas''': He is the connection...Just as he is And the reason I placed Xion among our number. ''If '''If you want her to stay that way,'' way,''' I must insist that you get your mind off these needless questions.distractions.
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* ShameIfSomethingHappened: At one point, Roxas enters the White Room and asks Xemnas what they intend to do about Xion. Xemnas gives him a non-answer. [[SpottingTheThread Then he asks about Sora]], which results in this line.
--> '''Xemnas''': He is the connection...Just as he is the reason I placed Xion among our number. ''If you want her to stay that way,'' I must insist that you get your mind off these needless questions.
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* LinearWarriorsQuadraticWizards: At the start of the game, Magic is a rare resource and the lack of open Slots limits your arsenal. As the game progresses though, enemies start become [[DamageSpongeBoss tanks with loads of health]] that standard Keyblade combos take ages to whittle down. Magic (and Gears that empower it) meanwhile provide ailments like Ignite, Freeze and Jolt; which become reliable ways to rack up damage - valuable against an increasing horde of enemies ImmuneToFlinching.

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* LinearWarriorsQuadraticWizards: At the start of the game, Magic is a rare resource and the lack of open Slots limits your arsenal. arsenal to primarily physical strikes. Physical-oriented Keyblades are defined primarily by their combo-arrangement and the occasional ability. As the game progresses though, enemies start become becoming [[DamageSpongeBoss tanks with loads of health]] that standard Keyblade combos take ages to whittle down. Magic (and Gears that empower it) meanwhile provide ailments like Ignite, Freeze and Jolt; which (alongside the individual damage from casted spells) become reliable ways to reinforcers that rack up damage - valuable against an increasing horde of enemies ImmuneToFlinching.

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** Any weapon that offers "impossibly long" ground or air combos. Not only will [[CripplingOverspecialization the non-boosted combo become worse, leaving you worse off against enemies that your improved combo can't hit]], but thanks to the way enemy stagger works in this game(read: it doesn't), and the fact that most of your physical damage comes from the combo finisher, it's also unlikely you'll get the full combo off against anything stronger than a [[TheGoomba Shadow]], anyways.

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** Any weapon that offers "impossibly long" ground or air combos. Not only will [[CripplingOverspecialization the non-boosted combo become worse, leaving you worse off against enemies that your improved combo can't hit]], but thanks to the way enemy stagger works in this game(read: game (read: it doesn't), and the fact that most of your physical damage comes from the combo finisher, it's also unlikely you'll get the full combo off against anything stronger than a [[TheGoomba Shadow]], anyways.



* BigGood: Riku takes on this role at times, acting as a StealthMentor to Xion.

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* BigGood: BigGood:
**
Riku takes on this role at times, acting as a StealthMentor to Xion.Xion.
** Axel ''tries'' to be this to Roxas and Xion, being the only member that cares about their well-beings and handling the Organization's internal politicking on their behalf.



** Magic-oriented weapons come with lower Strength and mediocre combos, but often compensate with finishers that cause StatusEffects like Ignite.



* TraumaCongaLine: Roxas and Xion are both inducted into an evil Organization that uses them as tools to further Xemnas' evil schemes with their only company made up of apathetic colleagues that barely care if they live or die. The one friend the two actually have is a PsychoSupporter who commits many horrible atrocities off-screen and lies constantly to keep up the illusion of stability, which falls on its face as said lies pile up and the schemes of various outside forces form wedges in the trio's friendship. In short order: Axel's [[PoorCommunicationKills unwillingness to communicate with his friends about the danger they're in]] causes Roxas to [[spoiler: eventually lose faith in him and flee the Organization]], Xion (after constant peer-pressure) is forced to [[spoiler: sacrifice her whole existence (as in, ''the very idea that she existed'') to save a boy she barely knows by forcing Roxas to kill her in self-defense and forget about her completely]] and the only thing Roxas has left by this point - the promise he made to free Kingdom Hearts from Xemnas' grasp - is DoomedByCanon since Riku needs him to wake up Sora and [[spoiler: defeats the boy before he can accomplish anything]]. Roxas, Axel and Xion effectively lose everything they know and love by the end of the game.

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* TraumaCongaLine: Roxas and Xion are both inducted into an evil Organization that uses them as tools to further Xemnas' evil schemes with their only company made up of apathetic colleagues that barely care if they live or die. The one friend the two actually have is a PsychoSupporter who commits many horrible atrocities off-screen and [[LyingToProtectYourFeelings lies constantly to keep up the illusion of stability, stability]], which falls on its face as said lies pile up and the schemes of various outside forces form wedges in the trio's friendship. In short order: Axel's [[PoorCommunicationKills unwillingness to communicate with his friends about the danger they're in]] causes Roxas to [[spoiler: eventually lose faith in him and flee the Organization]], Xion (after constant peer-pressure) is forced to [[spoiler: sacrifice her whole existence (as in, ''the very idea that she existed'') to save a boy she barely knows by forcing Roxas to kill her in self-defense and forget about her completely]] and the only thing Roxas has left by this point - the promise he made to free Kingdom Hearts from Xemnas' grasp - is DoomedByCanon since Riku needs him to wake up Sora and [[spoiler: defeats the boy before he can accomplish anything]]. Roxas, Axel and Xion effectively lose everything they know and love by the end of the game.
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* AccidentalHero: The missions Roxas embarks on throughout Agrabah result in major threats to the city being dealt with before they can become a problem (something Aladdin notices in later conversations with Jasmine) and eventually The Genie's arrival to dispel the sandstorm.

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