Follow TV Tropes

Following

History VideoGame / KingdomHearts02BirthBySleepAFragmentaryPassage

Go To


Added DiffLines:



* DidntThinkThisThrough: This game reveals Mickey [[VideoGame/KingdomHeartsBirthBySleep still had this problem]] even during ''VideoGame/{{Kingdom Hearts|I}}'', since he spent so much time trying to crack into the Realm of Darkness that he didn't even consider where or if there was an exit.

to:

* DidntThinkThisThrough: This game reveals Mickey [[VideoGame/KingdomHeartsBirthBySleep still had this problem]] even during ''VideoGame/{{Kingdom Hearts|I}}'', since Hearts|I}}''; he admits to Aqua he spent so much time trying to crack into get ''into'' the Realm of Darkness that he didn't even consider where or if there never actually considered how he was an exit.going to get ''out''.

Added DiffLines:

* DungeonTown: While you start in TheLostWoods, most of the Castle of Dreams world is taken up by the town surrounding the castle, now infested by Heartless. The closer you get to the castle, the more torn up the town is.


* ArcWords: "May your heart be your guiding key," and variations thereof. Carried over from ''[[VideoGame/KingdomHeartsX Back Cover]]'', where it was the motto of the Master of Masters. That they're new to viewers despite being supposedly ancient is {{lampshade|Hanging}}d by Goofy at the end, where he says that Yen Sid always said it to him, Sora, and Donald when they left on adventures, but Sora and Donald don't recognize the phrase at all.

to:

* ArcWords: "May your heart be your guiding key," and variations thereof. Carried over from ''[[VideoGame/KingdomHeartsX Back Cover]]'', where it was the motto of the Master of Masters. That they're new to viewers despite being supposedly ancient is {{lampshade|Hanging}}d by Goofy at the end, where he says that Yen Sid always said it to him, Sora, and Donald when they left on adventures, but Sora and Donald don't recognize the phrase at all. [[VideoGame/KingdomHeartsIII It turns out Yen Sid had been saying it in an extremely quiet whisper.]]


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kh02.png]]

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kh02.png]] org/pmwiki/pub/images/kh02afp.png]]


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/2fd0c596_4e6a_4571_992a_768abd95dcab.jpeg]]

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/2fd0c596_4e6a_4571_992a_768abd95dcab.jpeg]] org/pmwiki/pub/images/kh02.png]]


* PsychicLink: We finally learn the purpose of [[spoiler:the Chamber of Repose and keeping Aqua's armor and Keyblade within: [[spoiler:Xemnas is using Terra's link to Aqua via her gear to get her to spill where she hid Ventus. Given that he already knows that Ven is in Castle Oblivion, he's most likely trying to find a bypass through its "lost in oblivion" defenses. Terra is able to restrain Xehanort from fully taking over the link, though, and cuts it off before Aqua can spill]].

to:

* PsychicLink: We finally learn the purpose of [[spoiler:the Chamber the [[spoiler:Chamber of Repose Repose, and keeping why it houses Aqua's armor and Keyblade within: [[spoiler:Xemnas Keyblade: Xemnas is using her gear as a conduit to contact Aqua through Terra's link to Aqua via heart and trick her gear to get her to spill into divulging where she hid Ventus. Given that he already knows that Ven is in Castle Oblivion, he's most likely trying to find a bypass through its "lost in oblivion" defenses. Terra is able to restrain Xehanort from fully taking over the link, though, and cuts it off before Aqua can spill]].


** The ending cutscenes leading into ''KHIII'' also show that Riku and Mickey are heading out on a mission of their own from Yen Sid to find and return Aqua to the Realm of Light.

to:

** The ending cutscenes leading into ''KHIII'' ''Kingdom Hearts III'' also show that Riku and Mickey are heading out on a mission of their own from Yen Sid to find and return Aqua to the Realm of Light.



** As with their first meeting in ''VideoGame/KingdomHeartsII'', Sora, Donald, and Goofy adopt a comically stiff, upright posture when addressed by Yen Sid. Additionally, Yen Sid tells Sora that he should [[spoiler:visit Disney/{{Hercules}} to finish his training, as Herc, much like Sora, [[HeroicBSOD lost his strength]] [[HesBack but found it again]] during his Olympus Coliseum subplot in ''KHII''.]]

to:

** As with their first meeting in ''VideoGame/KingdomHeartsII'', Sora, Donald, and Goofy adopt a comically stiff, upright posture when addressed by Yen Sid. Additionally, Yen Sid tells Sora that he should [[spoiler:visit Disney/{{Hercules}} to finish his training, as Herc, much like Sora, [[HeroicBSOD lost his strength]] [[HesBack but found it again]] during his Olympus Coliseum subplot in ''KHII''.''Kingdom hearts II''.]]



* PsychicLink: We finally learn what purpose [[spoiler:the Chamber of Repose and keeping Aqua's armor and Keyblade within]] has: [[spoiler:Xehanort -- and, later, Xemnas -- is using Terra's link to Aqua via her gear to get her to spill where she hid Ventus. Given that he already knows that Ven is in Castle Oblivion, he's most likely trying to find a bypass through its "lost in oblivion" defenses, though it's unclear if Xehanort's hijacking of Aqua and Terra's conversation is how he first learns of Ven's presence in the Chamber of Waking or is merely Xehanort confirming his suspicions. [[labelnote:Further clarification]]Chronologically speaking, this event could not have transpired any later than right before the ending of ''KHI'', and Axel wouldn't get the chance to search through Castle Oblivion for the Chamber of Waking until the aftermath of ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'', as revealed in ''[[VideoGame/KingdomHearts358DaysOver2 Days]]''. However, a flashback in the second game's ''Final Mix'', set around of the time of Marluxia's induction into the Organization and the discovery of Castle Oblivion, establishes that the Chamber of Repose was built and utilized by Xehanort prior to his split into a Heartless and Nobody. In that same scene, Xigbar notifies Zexion of the existence of the Chamber of Waking while alluding to its ties to Aqua and Ven, which could be taken as a sign that Aqua's second meeting with Terra-Xehanort occurred before this cutscene.[[/labelnote]] Terra is able to restrain Xehanort from fully taking over the link, though, and cuts it off before Aqua can spill]].

to:

* PsychicLink: We finally learn what the purpose of [[spoiler:the Chamber of Repose and keeping Aqua's armor and Keyblade within]] has: [[spoiler:Xehanort -- and, later, Xemnas -- within: [[spoiler:Xemnas is using Terra's link to Aqua via her gear to get her to spill where she hid Ventus. Given that he already knows that Ven is in Castle Oblivion, he's most likely trying to find a bypass through its "lost in oblivion" defenses, though it's unclear if Xehanort's hijacking of Aqua and Terra's conversation is how he first learns of Ven's presence in the Chamber of Waking or is merely Xehanort confirming his suspicions. [[labelnote:Further clarification]]Chronologically speaking, this event could not have transpired any later than right before the ending of ''KHI'', and Axel wouldn't get the chance to search through Castle Oblivion for the Chamber of Waking until the aftermath of ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'', as revealed in ''[[VideoGame/KingdomHearts358DaysOver2 Days]]''. However, a flashback in the second game's ''Final Mix'', set around of the time of Marluxia's induction into the Organization and the discovery of Castle Oblivion, establishes that the Chamber of Repose was built and utilized by Xehanort prior to his split into a Heartless and Nobody. In that same scene, Xigbar notifies Zexion of the existence of the Chamber of Waking while alluding to its ties to Aqua and Ven, which could be taken as a sign that Aqua's second meeting with Terra-Xehanort occurred before this cutscene.[[/labelnote]] defenses. Terra is able to restrain Xehanort from fully taking over the link, though, and cuts it off before Aqua can spill]].



* SequelHook: [[spoiler:The game sets up where all the main characters will be for ''Kingdom Hearts III'': Riku and Mickey set out to rescue Aqua, Kairi prepares to train under Merlin as a proper Keyblade wielder alongside Lea, and Sora embarks on a journey to Olympus Coliseum with Donald and Goofy to complete his training with Hercules.]]

to:

* SequelHook: [[spoiler:The game sets up where all the main characters will be for ''Kingdom Hearts III'': Riku and Mickey set out to rescue Aqua, Kairi prepares to train under Merlin as a proper Keyblade wielder alongside Lea, and Sora embarks on a journey to Olympus Coliseum with Donald and Goofy to complete his training with Hercules.]]



* SoundtrackDissonance: The final boss theme of the game is an epic melody that takes place against the bright, sunny backdrop of [[spoiler:the Destiny Islands]]. Also counts as DaylightHorror.
* SpellLevels: ''0.2'' marks the introduction of proper, usable 4th-tier Magic (Zero Graviza aside) via Situation Commands, although this time, yet ''another'' suffix for 4th-tier magic is introduced; namely, [[http://finalfantasy.wikia.com/wiki/Magic_tier_system the "-ja" suffix]] from the mainline ''Franchise/FinalFantasy'' games is finally borrowed. [[note]]English dub only; in Japan, the "-agun" suffix from ''II'' is recycled.[[/note]]

to:

* SoundtrackDissonance: The final boss theme of the game is an epic melody that takes place against the [[spoiler:the bright, sunny backdrop of [[spoiler:the the Destiny Islands]]. Also counts as DaylightHorror.
Islands]].
* SpellLevels: ''0.2'' marks the introduction of proper, usable 4th-tier Magic (Zero Graviza aside) via Situation Commands, although this time, yet ''another'' suffix for 4th-tier magic is introduced; namely, [[http://finalfantasy.wikia.com/wiki/Magic_tier_system the "-ja" suffix]] from the mainline ''Franchise/FinalFantasy'' games is finally borrowed. [[note]]English dub only; in Japan, the "-agun" suffix from ''II'' ''Kingdom Hearts II'' is recycled.[[/note]]



* TakingTheBullet: Non-lethal example. [[spoiler:Aqua and Mickey make it to the other side of the door to Kingdom Hearts, just as Riku is rushing to close it from that side. The earlier swarm of Shadows attacks and even breaks free of Aqua's restraints. Mickey takes a hit protecting Riku and it somehow dissolves his shirt, while Aqua is dragged by the swarm back into the Realm of Darkness.]]
* ATasteOfPower: On a meta scale, ''0.2'' serves as this to ''Kingdom Hearts III''. Aqua starts the game at Level 50 with the Master's Defender and already knows several mid-game skills, including all 3rd-tier Magic, Air Slide, Air Recovery, Doubleflight, and Prism Rain.

to:

* TakingTheBullet: Non-lethal example. [[spoiler:Aqua and Mickey make it to the other side of the door to Kingdom Hearts, just as Riku is rushing to close it from that side. The earlier swarm of Shadows attacks and even breaks free of Aqua's restraints. Mickey takes a hit protecting Riku and it somehow dissolves his shirt, while Aqua is dragged by the swarm back into the Realm of Darkness.]]
* ATasteOfPower: On a meta scale, ''0.''Kingdom Hearts 0.2'' serves as this to ''Kingdom Hearts III''. Aqua starts the game at Level 50 with the Master's Defender and already knows several mid-game skills, including all 3rd-tier Magic, Air Slide, Air Aerial Recovery, Doubleflight, and Prism Rain.



** A bunch of lowly Shadow Heartless are seen conglomerating into a ''giant tower of Shadows'' that proceeds to engage Aqua in a mini-boss battle.

to:

** A bunch of lowly Shadow Heartless are seen conglomerating into a ''giant giant tower of Shadows'' Shadows that proceeds to engage Aqua in a mini-boss battle.



* YankTheDogsChain:
** Aqua gets hit with this a number of times, just to ensure she never has lasting solace in the Realm of Darkness. The first happens when she sees Terra and Ven in the Castle of Dreams and Dwarf Woodlands, respectively, only to discover they're just illusions. Then she finally manages to reunite with Terra at Enchanted Dominion, but complications surrounding his [[FightingFromTheInside possession by Xehanort]] force them to split up, while Ven is present but not even conscious. [[spoiler:Finally, it turns out that Aqua was present on the other side of the Door to Darkness with Mickey and Riku during the first game's events, meaning she could've had a chance to reach the Realm of Light together with them had they not been separated by a Heartless ambush (by a swarm of Shadows, no less).]]
** And, just to twist the knife further, [[spoiler:''III'' ultimately renders Aqua's newfound resolve in this game's ending (and ''Blank Points'') a HopeSpot; after everything that Aqua went through, Xehanort manages to find Aqua and turn her into one of his vessels at some point between the end of ''0.2'' and ''III'']]. Girl ''cannot'' catch a break.

to:

* YankTheDogsChain:
**
YankTheDogsChain: Aqua gets hit with this a number of times, just to ensure she never has lasting solace in the Realm of Darkness. The first happens when she sees Terra and Ven in the Castle of Dreams and Dwarf Woodlands, respectively, only to discover they're just illusions. Then she finally manages to reunite with Terra at Enchanted Dominion, but complications surrounding his [[FightingFromTheInside possession by Xehanort]] force them to split up, while Ven is present but not even conscious. [[spoiler:Finally, it turns out that Aqua was present on the other side of the Door to Darkness with Mickey and Riku during the first game's events, meaning she could've had a chance to reach the Realm of Light together with them had they not been separated by a Heartless ambush (by a swarm of Shadows, no less).]]
** And, just to twist the knife further, [[spoiler:''III'' ultimately renders Aqua's newfound resolve in this game's ending (and ''Blank Points'') a HopeSpot; after everything that Aqua went through, Xehanort manages to find Aqua and turn her into one of his vessels at some point between the end of ''0.2'' and ''III'']]. Girl ''cannot'' catch a break.
]]

Added DiffLines:

* MoodWhiplash: Right after the first story moment where Aqua reminisces on her friends and adventures in ''Birth by Sleep'' -- and then notes that not just people, but also beloved pets lost their lives to the darkness -- the game pops up with an explanation about [[VirtualPaperDoll the cosmetic dress-up options]], complete with an example of Aqua in ''cat ears''.


** And, just to twist the knife further, [[spoiler:''III'' ultimately renders Aqua's newfound resolve in this game's ending (and ''Blank Points'') a HopeSpot; after everything that Aqua went through, Xehanort manages to find Aqua and turn her into one of his vessels]]. Girl ''cannot'' get a break.

to:

** And, just to twist the knife further, [[spoiler:''III'' ultimately renders Aqua's newfound resolve in this game's ending (and ''Blank Points'') a HopeSpot; after everything that Aqua went through, Xehanort manages to find Aqua and turn her into one of his vessels]]. vessels at some point between the end of ''0.2'' and ''III'']]. Girl ''cannot'' get catch a break.


* AfterTheEnd: Aqua discovers the remains of the Castle of Dreams, Dwarf Woodlands, and Enchanted Dominion after those worlds fell to darkness. Eventually, she ends up on [[spoiler: the remains of Destiny Islands in the [[VideoGame/KingdomHeartsI End of the World]].]]

to:

* AfterTheEnd: Aqua discovers the remains of the Castle of Dreams, Dwarf Woodlands, and Enchanted Dominion after those worlds fell to darkness. Eventually, she ends up on [[spoiler: the [[spoiler:the remains of Destiny Islands in the [[VideoGame/KingdomHeartsI End of the World]].]]World]]]].



* BittersweetEnding: In the end, Aqua is dragged back into the Realm of Darkness. Though she still continues to fight on knowing she will reunite with Terra and Ven one day, no matter what it takes. Seeing that Sora and Mickey's plan to close the Door to Darkness worked and the worlds are being restored also gives her a measure of hope.
** [[spoiler:The ending cutscenes leading into ''KHIII'' also show that Riku and Mickey are heading out on a mission of their own from Yen Sid to find and return Aqua to the Realm of Light.]]

to:

* BittersweetEnding: BittersweetEnding:
**
In the end, Aqua is dragged back into the Realm of Darkness. Though she still continues to fight on knowing she will reunite with Terra and Ven one day, no matter what it takes. Seeing that Sora and Mickey's plan to close the Door to Darkness worked and the worlds are being restored also gives her a measure of hope.
** [[spoiler:The The ending cutscenes leading into ''KHIII'' also show that Riku and Mickey are heading out on a mission of their own from Yen Sid to find and return Aqua to the Realm of Light.]]



** [[spoiler:Sora learns how to open gateways using the same method shown in ''[[VideoGame/KingdomHeartsX Kingdom Hearts χ]]''.]] Fitting, considering he does this after saying the Motto of the Master of Masters from said game and time period.

to:

** [[spoiler:Sora learns how to open gateways using the same method shown in ''[[VideoGame/KingdomHeartsX Kingdom Hearts χ]]''.]] Fitting, considering he does this after saying the Motto motto of the Master of Masters from said game and time period.



** Luxu is seen in the Keyblade Graveyard watching the [[ApocalypseHow end of the world]] with the towering pillars of rock that were formed during ''VideoGame/KingdomHeartsBirthBySleep'' still present.

to:

** Luxu is seen in the Keyblade Graveyard watching the [[ApocalypseHow the end of the world]] with the towering pillars of rock that were formed during ''VideoGame/KingdomHeartsBirthBySleep'' still present.



* CreepyMonotone: In line with her status as a twisted mirage of Aqua meant to push the original past the DespairEventHorizon, Phantom Aqua primarily speaks using a low, dull murmur, the main exceptions being [[EvilLaugh a dark chuckle]] and her death scream. This only becomes more unnerving when Phantom Aqua litters [[PhantomZone the World]] [[PocketDimension Within]] with [[DoppelgangerSpin numerous copies of herself]], all of which do nothing but [[TheSlowWalk stroll around slowly]] while reciting nihilistic lines in rapid succession.

to:

* CreepyMonotone: In line with her status as a twisted mirage of Aqua meant to push the original past the DespairEventHorizon, Phantom Aqua primarily speaks using a low, dull murmur, the main exceptions being [[EvilLaugh a dark chuckle]] and her death scream. This only becomes more unnerving when Phantom Aqua litters [[PhantomZone the The World]] [[PocketDimension Within]] with [[DoppelgangerSpin numerous copies of herself]], all of which do nothing but [[TheSlowWalk stroll around slowly]] while reciting nihilistic lines in rapid succession.



* AFormYouAreComfortableWith: When Aqua encounters Terra at Enchanted Dominion and is surprised to see that he's not a mirage, Terra responds that while it ''is'' him, Aqua's perception of him and Ven are illusions created by the memories of them in her heart. This would also explain why [[spoiler: Xehanort manifests in the form of [[TransformationOfThePossessed Terra-Xehanort]] and not Master Xehanort (real life circumstances notwithstanding), as elaborated on in InternalReveal below. (Unless, of course, this encounter took place while Terra-Xehanort was still whole; [[YearOutsideHourInside the lack of a discernible time lapse between realms muddles things]].)]]

to:

* AFormYouAreComfortableWith: When Aqua encounters Terra at Enchanted Dominion and is surprised to see that he's not a mirage, Terra responds that while it ''is'' him, Aqua's perception of him and Ven are illusions created by the memories of them in her heart. This would also explain why [[spoiler: Xehanort [[spoiler:Xehanort manifests in the form of [[TransformationOfThePossessed Terra-Xehanort]] and not Master Xehanort (real life circumstances notwithstanding), as elaborated on in InternalReveal below. (Unless, of course, this encounter took place while Terra-Xehanort was still whole; [[YearOutsideHourInside the lack of a discernible time lapse between realms muddles things]].)]]



* HopeSpot: The opening of ''2.8'' ends with Sora seemingly arriving to rescue Aqua from the darkness. [[spoiler: By the time of ''VideoGame/KingdomHearts3'', when Mickey and Riku finally ''do'' reach Aqua, she's already succumbed to the darkness and seemingly become one of Xehanort's vessels.]]

to:

* HopeSpot: The opening of ''2.8'' ends with Sora seemingly arriving to rescue Aqua from the darkness. [[spoiler: By [[spoiler:By the time of ''VideoGame/KingdomHearts3'', ''VideoGame/KingdomHeartsIII'', when Mickey and Riku finally ''do'' reach Aqua, she's already succumbed to the darkness and seemingly become one of Xehanort's vessels.]]



** The Ver. 1.01 patch notably tones down Proud and Critical a little (boosted defense on Proud and boosted attack on Critical) and addresses a major complaint about the [[ThatOneBoss Demon Tide]]; instead of its eyes glowing red when it attacks, they now glow red prior to an attack.



** The Ver. 1.01 patch notably tones down Proud and Critical a little (boosted defense on Proud and boosted attack on Critical) and addresses a major complaint about the Demon Tide; instead of its eyes glowing red when it attacks, they now glow red prior to an attack.



** Phantom Aqua has two smaller battles where she only has one HP bar. She returns for a third time as a full-on boss battle with 3 HP bars, then again as a BonusBoss. The reason she's this and not a SequentialBoss is the mirror portals can be accessed in any order - a few are just rooms where Heartless show up - and each mirror portal itself has a puzzle to figure out and some Heartless to fight before reaching her, even though the first and last fight can be within twenty minutes of each other.

to:

** Phantom Aqua has two smaller battles where she only has one HP bar. She returns for a third time as a full-on boss battle with 3 HP bars, then again as a BonusBoss. The reason she's this and not a SequentialBoss is the mirror portals can be accessed in any order - -- a few are just rooms where Heartless show up - -- and each mirror portal itself has a puzzle to figure out and some Heartless to fight before reaching her, even though the first and last fight can be within twenty minutes of each other.



* SpellLevels: ''0.2'' marks the introduction of proper, usable 4th-tier Magic (Zero Graviza aside) via Situation Commands, although this time, yet ''another'' suffix for 4th-tier magic is introduced; namely, [[http://finalfantasy.wikia.com/wiki/Magic_tier_system the "-ja" suffix]] from the mainline ''Franchise/FinalFantasy'' games is finally borrowed.[[note]]English dub only; in Japan, the "-agun" suffix from ''II'' is recycled.[[/note]]

to:

* SpellLevels: ''0.2'' marks the introduction of proper, usable 4th-tier Magic (Zero Graviza aside) via Situation Commands, although this time, yet ''another'' suffix for 4th-tier magic is introduced; namely, [[http://finalfantasy.wikia.com/wiki/Magic_tier_system the "-ja" suffix]] from the mainline ''Franchise/FinalFantasy'' games is finally borrowed. [[note]]English dub only; in Japan, the "-agun" suffix from ''II'' is recycled.[[/note]]



* YankTheDogsChain: Aqua gets hit with this a number of times, just to ensure she never has lasting solace in the Realm of Darkness. The first happens when she sees Terra and Ven in the Castle of Dreams and Dwarf Woodlands, respectively, only to discover they're just illusions. Then she finally manages to reunite with Terra at Enchanted Dominion, but complications surrounding his [[FightingFromTheInside possession by Xehanort]] force them to split up, while Ven is present but not even conscious. [[spoiler:Finally, it turns out that Aqua was present on the other side of the Door to Darkness with Mickey and Riku during the first game's events, meaning she could've had a chance to reach the Realm of Light together with them had they not been separated by a Heartless ambush (by a swarm of Shadows, no less).]]

to:

* YankTheDogsChain: YankTheDogsChain:
**
Aqua gets hit with this a number of times, just to ensure she never has lasting solace in the Realm of Darkness. The first happens when she sees Terra and Ven in the Castle of Dreams and Dwarf Woodlands, respectively, only to discover they're just illusions. Then she finally manages to reunite with Terra at Enchanted Dominion, but complications surrounding his [[FightingFromTheInside possession by Xehanort]] force them to split up, while Ven is present but not even conscious. [[spoiler:Finally, it turns out that Aqua was present on the other side of the Door to Darkness with Mickey and Riku during the first game's events, meaning she could've had a chance to reach the Realm of Light together with them had they not been separated by a Heartless ambush (by a swarm of Shadows, no less).]]]]
** And, just to twist the knife further, [[spoiler:''III'' ultimately renders Aqua's newfound resolve in this game's ending (and ''Blank Points'') a HopeSpot; after everything that Aqua went through, Xehanort manages to find Aqua and turn her into one of his vessels]]. Girl ''cannot'' get a break.


** Carthweeling no longer have constant invincibility frame like they do in ''Birth by Sleep''. Now you must properly time your dodge on their attacks instead of spamming it all the time and never getting hurt.

to:

** Carthweeling no longer have has constant invincibility frame frames like they do it does in ''Birth by Sleep''. Now you must properly time your dodge on their attacks instead of spamming it all the time and never getting hurt.


** Carthweeling no longer have constant invincibility frame like they do in ''Birth by Sleep''. Now you must properly to your dodge on their attacks instead of spamming it all the time and never getting hurt.

to:

** Carthweeling no longer have constant invincibility frame like they do in ''Birth by Sleep''. Now you must properly to time your dodge on their attacks instead of spamming it all the time and never getting hurt.


* {{Nerf}}: The Ver. 1.01 patch notably tones down Proud and Critical a little (boosted defense on Proud and boosted attack on Critical) and addresses a major complaint about the [[ThatOneBoss Demon Tide]]; instead of its eyes glowing red when it attacks, they now glow red prior to an attack.

to:

* {{Nerf}}: {{Nerf}}:
**
The Ver. 1.01 patch notably tones down Proud and Critical a little (boosted defense on Proud and boosted attack on Critical) and addresses a major complaint about the [[ThatOneBoss Demon Tide]]; instead of its eyes glowing red when it attacks, they now glow red prior to an attack.attack.
** Carthweeling no longer have constant invincibility frame like they do in ''Birth by Sleep''. Now you must properly to your dodge on their attacks instead of spamming it all the time and never getting hurt.


* BossOnlyLevel: The only thing to do in the Destiny Islands portion of the game is watch a few cutscenes and fight the Demon Tide.



* RecurringBoss: The Demon Tower is fought twice, then appears again as the Demon Tide.

to:

* RecurringBoss: RecurringBoss:
**
The Demon Tower is fought twice, then appears again as the Demon Tide.Tide.
** Phantom Aqua has two smaller battles where she only has one HP bar. She returns for a third time as a full-on boss battle with 3 HP bars, then again as a BonusBoss. The reason she's this and not a SequentialBoss is the mirror portals can be accessed in any order - a few are just rooms where Heartless show up - and each mirror portal itself has a puzzle to figure out and some Heartless to fight before reaching her, even though the first and last fight can be within twenty minutes of each other.
** Two boss-level Darksides with multiple HP bars show up in the Enchanted Dominion. Also counts as BookEnds.

Showing 15 edit(s) of 210

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report