Follow TV Tropes

Following

History VideoGame / KerbalSpaceProgram

Go To



** Assembling rockets in orbit. Finally taking the helm of the completed super-ship, and firing up its engines to fly off to some untold adventure.

to:

** Assembling On the subject of assembling rockets in orbit. orbit: Finally taking the helm of the completed super-ship, and firing up its engines to fly off to some untold adventure.adventure.
** Hell, ''any'' rocket launch can become this if the player doesn't have much experience with them, and some may consider just making it out of the space center in the first place to be an achievement.


* AcePilot: Pilot Kerbals can enhance the control of vessels, allowing them to point to particular vectors and enhancing their existing stability systems, getting that much more mobility out of craft. The more experienced they are, the better they get. Although, once you unlock the probe cores that can do everything a veteran pilot can, they become somewhat obsolete... as long as your probe core have power and is in range of the comm relays (1.2)
** Jebediah and Valentina Kerman are both pilots, and both have the "Badass" flag, and are the only Kerbals to have that.


Added DiffLines:

** Scanning planets for Ore is a one-and-done affair -- so long as your satellite is in the proper orbit and has enough Electricity in its batteries, the game assumes the surveying attempt will automatically cover the entire planet, which saves you the tedium of having to babysit it while it uncovers slivers of the surface at a time.
* AcePilot: Pilot Kerbals can enhance the control of vessels, allowing them to point to particular vectors and enhancing their existing stability systems, getting that much more mobility out of craft. The more experienced they are, the better they get. Although, once you unlock the probe cores that can do everything a veteran pilot can, they become somewhat obsolete... as long as your probe core have power and is in range of the comm relays (1.2)
** Jebediah and Valentina Kerman are both pilots, and both have the "Badass" flag, and are the only Kerbals to have that.


* VideogameCrueltyPotential: ...while others take gleeful pleasure in sending the hapless trio to die in the cold blackness of outer space. [[StuffBlowingUp Or just blowing them up.]]

to:

* VideogameCrueltyPotential: ...while others take gleeful pleasure in sending the hapless trio to die in the cold blackness of outer space. [[StuffBlowingUp Or just blowing them up.]]]] With the flexible editor, it's possible to create elaborate systems designed only to eliminate as many Kerbals as possible. A simple one involves taking a bunch of living quaters and putting decouplers between each one, and then using cranes to keep it above ground as you drop each segment off one-by-one.

Added DiffLines:

** You can make as much money as you need by turning the launch pad into a fuel refinery. [[note]]Since fuel is more expensive than ore. You can just make a vessel with full ore tanks and covert it to fuel with the apropriate parts. Then recover the craft once its done processing for a profit.[[/note]]


After four and a half years of development, version 1.0 was released on April 27th, 2015. This version, on top of taking the game out of Early Access, added the last gameplay mechanics that were left to implement: Aerodynamics, heating, fairings, resource mining and, last but not least, female kerbonauts. The game is still being developed, though, and is currently in version 1.5.

to:

After four and a half years of development, version 1.0 was released on April 27th, 2015. This version, on top of taking the game out of Early Access, added the last gameplay mechanics that were left to implement: Aerodynamics, heating, fairings, resource mining and, last but not least, female kerbonauts. The game is still being developed, though, and is currently in version 1.5.
7.



* CloudCuckooLander: Jebediah Kerman, who always smiles all the time, no matter what is happening. Unless [[StuffBlowingUp something]] goes [[HolyShitQuotient wrong.]]

to:

* CloudCuckooLander: Jebediah Kerman, who always smiles all the time, no matter what is happening. Unless [[StuffBlowingUp something]] goes [[HolyShitQuotient [[HolyShirtQuotient wrong.]]


** Monolithic space stations, especially around Kerbin and its satellites. Its not as flashy as building a giant multi module space station, but its cheaper, less time consuming, and you get all the scientific benefit.

to:

** Monolithic space stations, stations,[[note]]That is to say those that only have one module for all its needs[[/note]] especially around Kerbin and its satellites. Its not as flashy as building a giant multi module space station, but its cheaper, less time consuming, and you get all the scientific benefit.

Added DiffLines:

* InconvenientParachuteDeployment: An unfortunately frequent occurrence when parachutes aren't properly staged or the player has triggered them at inappropriate times. For example, deploying main chute before deploying a drogue chute might cause the main chute to wrench off due to it being unable to handle the greater air forces at higher velocity.

Added DiffLines:

* MohsScaleOfViolenceHardness: 2. Lethal injuries are bloodless, and simply result in the kerbonaut vanishing in a puff of smoke if they're outside a spacecraft. Otherwise, they may get [[RagdollPhysics bounced around]], but they'll come out none the worse for the wear.

Added DiffLines:

* EscortMission: Tourism contracts in career mode provide you with some number of, well, tourists, who you must safely transport to some location(s) and return safely to Kerbin. They can't wear spacesuits, so they're effectively [[TheLoad dead weight]] taking up seats in crew compartments, but at least they can't wander off somewhere when you're not looking.


* QuicksandBox: The game can be unforgiving sometimes, but fortunately there are a wealth of videos and forum threads out there to help, and there's plenty of fun in trying to figure out what gets out of atmo without ripping itself apart.


* CameraPerspectiveSwitch: If your rocket has a manned cockpit, you can switch to an Intra Vehicular Activity camera and experience the ride from the inside. Many players fly entire missions from the IVA perspective as a SelfImposedChallenge.

to:

* CameraPerspectiveSwitch: *BuzzingTheTower: Players love to buzz the space center's control tower. It's cool when done with a fighter jet, awesome when done with a hypersonic space plane and absolutely hilarious when done with a 100 meter tall 3-stage rocket.
*CameraPerspectiveSwitch:
If your rocket has a manned cockpit, you can switch to an Intra Vehicular Activity camera and experience the ride from the inside. Many players fly entire missions from the IVA perspective as a SelfImposedChallenge.


* UnexpectedlyRealisticGameplay: See also the entry for Art Style Dissonance. While it's fairly easy to build and launch a simple rocket, actually getting that rocket into orbit or to places other than Kerbin is fairly difficult if you're more used to less realistic space simulators.


* SoftWater: Averted. A hard splashdown can outright destroy a spacecraft and its unlucky passengers.
** In fact, splashdowns are often actually more dangerous than landings on solid ground, since when a spacecraft hits the water, it doesn't slow down very quickly. Consequently, all or most parts on it must pass a check to see whether or not their actual splashdown velocity exceeds their rated maximum impact velocity. If it does, they're destroyed. Often, this leads to oceans swallowing up entire spaceships, leaving only a few high-impact-tolerance girders or decouplers bobbing in the water. By contrast, when a spaceship impacts land, the first parts that hit the ground absorb some of the impact velocity and it decelerates much more quickly, giving parts (and crew) far away from the point of impact a chance of survival.

to:

* SoftWater: Averted. A hard splashdown can outright destroy a spacecraft and its unlucky passengers. \n** In fact, splashdowns are often actually more dangerous than landings on solid ground, since when a spacecraft hits the water, it doesn't slow down very quickly. Consequently, all or most parts on it must pass a check to see whether or not their actual splashdown velocity exceeds their rated maximum impact velocity. If it does, they're destroyed. Often, this leads to oceans swallowing up entire spaceships, leaving only a few high-impact-tolerance girders or decouplers bobbing in the water. By contrast, when a spaceship impacts land, the first parts that hit the ground absorb some of the impact velocity and it decelerates much more quickly, giving parts (and crew) far away from the point of impact a chance of survival.



* SpaceCompression: To cut down orbit times and prevent the game from becoming [[IncrediblyLamePun astronomically boring]], Kerbin is a mere 1200km in diameter. Jool, the gas giant, is roughly the size of Earth. The orbits of planets and moons are similarly scaled down. All in all, the Kerbol system is roughly 1/11th scale... except for mass. Kerbin weighs about the same as Earth, meaning it's equally difficult to get to orbit on either planet, roughly.
** But if you want more realistic scaling, [[http://forum.kerbalspaceprogram.com/threads/55145-0-22-WIP-Alpha-Real-Solar-System-(Kerbin-Earth-rescale) there's a mod for that]].
* SpaceDoesNotWorkThatWay: Averted ''en masse''. Hooray science!
** Not counting certain glitches or the Space Kraken, of course...

to:

* SpaceCompression: To cut down orbit times and prevent the game from becoming [[IncrediblyLamePun astronomically boring]], Kerbin is a mere 1200km in diameter. Jool, the gas giant, is roughly the size of Earth. The orbits of planets and moons are similarly scaled down. All in all, the Kerbol system is roughly 1/11th scale... except for mass. Kerbin weighs about the same as Earth, meaning it's equally difficult to get to orbit on either planet, roughly. \n** But if you want more realistic scaling, [[http://forum.kerbalspaceprogram.com/threads/55145-0-22-WIP-Alpha-Real-Solar-System-(Kerbin-Earth-rescale) there's a mod for that]].
* SpaceDoesNotWorkThatWay: Averted ''en masse''. Hooray science!
**
Not counting certain glitches or the Space Kraken, of course...the game tries its best to model real-world physics and orbital mechanics. Hooray science!



* SpaceIsNoisy: Even in the depths of space, you can still hear rockets and explosions.
** Partially justified in that most of those explosions happen either in-atmosphere or when you're still attached to the thing blowing up/making noise, giving the sound a medium on which to propagate to your ears.
** Averted when using [[http://forum.kerbalspaceprogram.com/threads/56405-0-22-x-Atmospheric-Sound-Enhancement certain mods]].

to:

* SpaceIsNoisy: Even in the depths of space, you Rockets and explosions can still hear rockets and explosions.
** Partially justified
always be heard. Justified in that most of those explosions happen either in-atmosphere or when you're still attached to the thing blowing up/making noise, giving the sound a medium on which to propagate to your ears.
**
ears; in the depths of space, less so. Averted when using [[http://forum.kerbalspaceprogram.com/threads/56405-0-22-x-Atmospheric-Sound-Enhancement certain mods]].



* [[DuctTapeForEverything Struts For Everything]]: For the moment, the best solution to any problem involving the rocket coming apart is simply "Add more struts." This may change when the atmospheric drag model is overhauled in future versions.
** Can be significantly reduced by using a [[http://forum.kerbalspaceprogram.com/threads/55657-0-22-Kerbal-Joint-Reinforcement-v1-4-2-Properly-Rigid-Part-Connections mod]].

to:

* [[DuctTapeForEverything Struts For Everything]]: For the moment, the best solution to any problem involving the rocket coming apart is simply "Add more struts." This may change when the atmospheric drag model is overhauled in future versions.
** Can be significantly reduced by using
struts". Lucky for you, there's a [[http://forum.kerbalspaceprogram.com/threads/55657-0-22-Kerbal-Joint-Reinforcement-v1-4-2-Properly-Rigid-Part-Connections mod]].mod]] if you don't want your rocket looking like a map of the Japanese metro.



** The X200-8 fuel tank is totally not a stolen swimming pool frame

to:

** The X200-8 fuel tank is totally not a stolen swimming pool frameframe.


* MadeOfIron: In contrast to the MadeOfExplodium rocket parts, Kerbonauts are incredibly durable. Besides never running out or air or needing food or water on multi-year space journeys, they can somehow survive crashing into the ground at up to 45 m/s (about 100 MPH) completely unharmed. Your ship's landing gear will snap off and/or explode at one-third that speed.
** It's been speculated that it's in fact their ''helmets'' that are MadeOfIron. Landing a Kerbal on their legs will generally kill them instantly, but if you flip them over and land them on their [[TheHardHat helmets]], it's ''possible'' to survive.

to:

* MadeOfIron: In contrast to the MadeOfExplodium rocket parts, Kerbonauts are incredibly durable. Besides never running out or air or needing food or water on multi-year space journeys, they can somehow survive crashing into the ground at up to 45 m/s (about 100 MPH) completely unharmed. Your ship's landing gear will snap off and/or explode at one-third that speed.
**
speed. It's been speculated that it's in fact their ''helmets'' that are MadeOfIron. Landing a Kerbal on their legs will generally kill them instantly, but if you flip them over and land them on their [[TheHardHat helmets]], it's ''possible'' to survive.



* NotTheFallThatKillsYou: It's entirely possible to survive a fall that would be fatal by simply ''landing on your head''.


** On the Munar loading screen, an empty helmet will sometimes roll across the Mun's surface in the distance.
*** And now we know [[http://youtu.be/hUjGW2htpR4?t=58s how it got there]].

to:

** On the Munar loading screen, an empty helmet will sometimes roll across the Mun's surface in the distance.
*** And now we know
distance. (In case you're wondering [[http://youtu.be/hUjGW2htpR4?t=58s how it got there]].there]]...)



*** If you attached your engines directly to the large orange fuel tank, it had a nasty habit of causing said engines to overheat much faster than normal. This could be fixed by adding a smaller fuel tank to the bottom and taping it up with struts, or by using two half sized fuel tanks instead.

to:

*** If you attached your engines directly to the large orange fuel tank, it had a nasty habit of causing said engines to overheat much faster than normal. This could be fixed circumvented by adding a smaller fuel tank to the bottom and taping it up with struts, or by using two half sized fuel tanks instead.



** Landing physics, especially when high impact speeds are involved, can be dicey. For example: trying to land on Jool [[http://youtu.be/Kkeb5-u3-lY?t=2m35s causes the entire solar system to disappear]], crashing a pole of incredibly tough struts [[http://youtu.be/NLscXyIP4c8?t=1m52s destroys the planet you crashed into]] [[http://youtu.be/NLscXyIP4c8?t=2m33s (unless it's]] [[EldritchLocation Jool)]] and even trying to create an artificial ring around the planet [[http://youtu.be/iNr9c4vUp6s?t=2m45s would cause the ground to disappear]].
*** Trying to make a new jetpack design with the external seats? [[https://www.youtube.com/watch?v=30-SDAjIqLI Bye-bye, Kerbin]]!

to:

** Landing physics, especially when high impact speeds are involved, can be dicey. For example: trying Expect things to land on Jool [[http://youtu.disappear, such as:
*** [[https://youtu.
be/Kkeb5-u3-lY?t=2m35s causes the entire solar system Trying to disappear]], crashing a pole of incredibly tough struts [[http://youtu.land on Jool]]
*** [[https://youtu.
be/NLscXyIP4c8?t=1m52s destroys the planet you crashed into]] [[http://youtu.be/NLscXyIP4c8?t=2m33s (unless it's]] [[EldritchLocation Jool)]] and even trying Trying to land with some incredibly tough struts]]
*** [[https://youtu.be/iNr9c4vUp6s?t=2m45s Trying
to create an artificial ring around the planet [[http://youtu.be/iNr9c4vUp6s?t=2m45s would cause the ground to disappear]].
planet]]
*** [[https://youtu.be/30-SDAjIqLI Trying to make a new jetpack design with the external seats? [[https://www.youtube.com/watch?v=30-SDAjIqLI Bye-bye, Kerbin]]!jetpack]]



* GuideDangIt: One of the game's few flaws is that there is little in-game documentation of how most things work. You'll have to learn either by a lot of trial and error, by reading up on and applying actual rocket science, or by watching tutorial videos on [[YouTube YouTube]]. In version 1.1 and onwards a "[=KSPedia=]" in-game information system should remedy this.

to:

* GuideDangIt: One of the game's few flaws is that there is little in-game documentation of how most things work. You'll have to learn either by a lot of trial and error, by reading up on and applying actual Even if you know rocket science, or by watching tutorial videos on [[YouTube YouTube]].you'll still need trial and error to figure out what all the rocket parts are and how they work ([[https://www.youtube.com/watch?v=uHjaqeeoAKk Really - even astronauts have trouble playing if they've never played it before]].). In version 1.1 and onwards a "[=KSPedia=]" in-game information system should that (hopefully) remedy this.



* HumbleBeginnings: The original "Kerbal Space Program" was [[http://forum.kerbalspaceprogram.com/showthread.php/8995-I-have-found-it!!-THE-ORIGINAL-KERBO-LOG! the background for a series of model rocket launches]] by the developers when they were teenagers. More than a decade later, they decided to use the idea as the basis for a video game.

to:

* HumbleBeginnings: The original "Kerbal Space Program" was [[http://forum.kerbalspaceprogram.com/showthread.php/8995-I-have-found-it!!-THE-ORIGINAL-KERBO-LOG! the background for a series of model rocket launches]] launches by the developers when they were teenagers. More than a decade later, they decided to use the idea as the basis for a video game.

Showing 15 edit(s) of 614

Top

Example of:

/
/

Feedback